CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19Bugfixes:
20 - GBA: Fix timers not updating timing when writing to only the reload register
21 - All: Fix sanitize-deb script not cleaning up after itself
22 - Qt: Fix Display object leak when closing a window
23 - Qt: Fix .deb dependencies
24 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
25 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
26 - ARM7: Fix SWI and IRQ timings
27 - GBA Audio: Force audio FIFOs to 32-bit
28 - GBA Memory: Ensure changing the timing of a DMA reschedules it
29 - Qt: Fix window not regaining focus after exiting savestate window
30 - Qt: Fix regression where video would not record if the game had already started
31 - GBA: Fix rewind boundary conditions
32 - GBA: Add initial I/O register settings for background matrix registers
33 - Qt: Fix potential crash if a gamepad causes focus to change
34 - GBA Memory: Allow SRAM to be 64kB
35 - Qt: Fix controller axis querying
36 - GBA Memory: Improve Thumb open bus behavior
37 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
38 - Qt: Fix multiplayer windows opening as the wrong size
39 - Qt: Fix controllers sometimes not loading the right profile
40 - GBA: Fix hang when loading a savestate if sync to video is enabled
41 - Debugger: Fix use-after-free in breakpoint clearing code
42 - Util: Fix resource leak in UTF-8 handling code
43 - VFS: Fix resource leaks if some allocations fail
44 - Debugger: Fix boundary conditions in tab completion
45 - Video: Fix an issue with very long filenames
46 - SDL: Fix boundary conditions for joystick adjustments
47 - Util: Fix a null-pointer issue when attempting to delete a key
48 - SDL: Allocate properly sized input maps
49 - ARM7: Handle writeback for PC in addressing modes 2 and 3
50 - GBA: Handle out-of-bounds I/O access
51 - GBA: Fix bounds-checking on EEPROM access
52 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
53 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
54 - ARM7: Fix ARM multiply instructions when PC is a destination register
55 - SDL: Fix potential build issues when Qt and SDL2 are in use
56 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
57 - GBA Video: Fix second frame mode 5
58 - Perf: Fix race condition if a game crashes immediately on start
59 - All: Fix dependencies for libavcodec on Debian-derived platforms
60Misc:
61 - Qt: Show multiplayer numbers in window title
62 - Qt: Handle saving input settings better
63 - Debugger: Free watchpoints in addition to breakpoints
64 - Qt: Move GL frame drawing back onto its own thread
65 - GBA: Add status log level
66 - GBA Thread: Add functionality for running callbacks on the GBA thread
67 - Qt: Fast forward (held) option moved from Other to Emulation menu
68 - GBA Memory: Soft-crash if jumping past the end of a ROM
69 - All: Add --help flag for command line programs
70
710.2.0: (2015-04-03)
72Features:
73 - Support for gamepad axes, e.g. analog sticks or triggers
74 - Add scale presets for up to 6x
75 - Settings window
76 - Bilinear resampling option
77 - Add option to skip BIOS start screen
78 - List of recently opened games
79 - Support for games using the Solar Sensor
80 - Better audio resampling via blip-buf
81 - Game Pak overrides dialog for setting savetype and sensor values
82 - Support for games using the tilt sensor
83 - Remappable shortcuts for keyboard and gamepad
84 - Rewinding of emulation
85 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
86 - Support IPv6
87 - Save directory of last loaded file
88 - Support BPS patches
89 - Automatically detect and optimize out idle loops
90 - Configurable game overrides
91 - Support loading 7-Zip files
92 - Drag and drop game loading
93 - Cheat code support
94 - Runtime configurable audio driver
95 - Libretro core for use with RetroArch and other front-ends
96 - Controller profiles for setting different bindings for different controllers
97 - Ability to lock aspect ratio
98 - Local link cable support
99 - Ability to switch which game controller is in use per instance
100 - Ability to prevent opposing directional input
101 - Warning dialog if an unimplemented BIOS feature is called
102 - Debugger: Add CLI "frame", frame advance command
103 - Debugger: Add CLI functions for writing to memory
104 - Debugger: Add CLI functions for examining memory regions
105 - Debugger: Add CLI function for writing a register
106Bugfixes:
107 - ARM7: Extend prefetch by one stage
108 - ARM7: Fix cycle counting for loads
109 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
110 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
111 - GBA: Initialize gba.sync to null
112 - GBA: Fix timer initialization
113 - GBA Audio: Support 16-bit writes to FIFO audio
114 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
115 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
116 - GBA BIOS: Fix BIOS prefetch after reset
117 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
118 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
119 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
120 - GBA Memory: Fix I cycles that had been moved to ARM7 core
121 - GBA Memory: Fix cycle counting for 32-bit load/stores
122 - GBA RR: Fix fallthrough error when reading tags from a movie
123 - GBA Thread: Fix possible hang when loading an archive
124 - GBA Thread: Fix possible deadlock in video sync
125 - Perf: Fix crash when the GBA thread fails to start
126 - Qt: Fix crash starting a GDB stub if a game isn't loaded
127 - Qt: Fix crash when adjusting settings after closing a game
128 - Qt: Fix crash when starting GDB stub after closing a game
129 - Qt: Fix patch loading while a game is running
130 - Qt: Fix crash when loading a game after stopping GDB server
131 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
132 - Qt: Fix crash when attempting to pause if a game is not running
133 - SDL: Properly clean up if a game doesn't launch
134 - Util: Fix sockets on Windows
135Misc:
136 - All: Enable link-time optimization
137 - Debugger: Watchpoints now work on STM/LDM instructions
138 - Debugger: Clean up GDB stub network interfacing
139 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
140 - Debugger: Merge Thumb BL instructions when disassembling
141 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
142 - Debugger: Watchpoints now report address watched (fixes #68)
143 - Debugger: Add support for soft breakpoints
144 - Debugger: Make I/O register names be addresses instead of values
145 - Debugger: Rename read/write commands
146 - GBA: Improve accuracy of event timing
147 - GBA: Add API for getting Configuration structs for overrides and input
148 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
149 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
150 - GBA: Move A/V stream interface into core
151 - GBA: Savestates now take into account savedata state machines (fixes #109)
152 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
153 - GBA Memory: Simplify memory API and use fixed bus width
154 - GBA Thread: Make GBASyncWaitFrameStart time out
155 - GBA Video: Start video at the last scanline instead of the first
156 - Qt: Optimize logo drawing
157 - Qt: Move frame upload back onto main thread
158 - Qt: Remember window position
159 - Qt: Double-clicking on the window toggles full screen
160 - Util: Use proper locale for reading and writing float values
161
1620.1.1: (2015-01-24)
163Bugfixes:
164 - ARM7: Fix LDM writeback to a register already written
165 - GBA: Fix timers 2 and 3 updating incorrectly
166 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
167 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
168 - GBA Audio: Properly initialize audio FIFO channels
169 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
170 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
171 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
172 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
173 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
174 - GBA BIOS: Fix HuffUnComp boundary conditions
175 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
176 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
177 - GBA Memory: Filter out top nybble of DMA addresses
178 - GBA Memory: Properly bounds-check VRAM accesses
179 - GBA Memory: Fix initial DMA state
180 - GBA Thread: Allow halted games to exit cleanly
181 - GBA Video: Fix blend issues with obscured middle layers
182 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
183 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
184 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
185 - GBA Video: Fix sprite boundary conditions with mosaic
186 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
187 - Qt: Fix issue with set frame sizes being the wrong height
188 - Qt: Fix emulator crashing when full screen if a game is not running
189 - Qt: Fix window focus issues
190 - Qt: Properly set default video recording settings
191 - Qt: Fix a race condition when a game crashes immediately
192 - Qt: Fix some cases where key mapping can break if focus is adjusted
193 - Qt: Fix crash if a game pauses before any frames are shown
194 - Debugger: Negative PC-relative loads now properly subtract the offset
195 - Debugger: Align PC-relative loads in Thumb
196 - Debugger: Fix watchpoints triggering too late
197 - Debugger: Fix binary print putting spaces between digits
198 - Video: Ensure FFmpeg encoder has audio frames
199 - Video: Fix uncompressed PCM audio recording
200 - Video: Fix FFmpeg crashing when the file extension is wrong
201 - Util: Fix SOCKET_FAILED macro
202Misc:
203 - GBA: Exit cleanly on FATAL if the port supports it
204 - GBA Memory: Implement 16- and 32-bit loads from SRAM
205 - Qt: Disable sync to video by default
206 - Qt: Handle a game crash without crashing
207 - Qt: Set default log level to FATAL, ERROR and WARN
208 - Qt: Clarify some phrasing in the menus
209 - Qt: Clear active buttons when focus is lost
210
2110.1.0: (2014-12-13)
212 - Initial release