CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10Bugfixes:
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Improve initial skipped BIOS state
14 - GBA BIOS: Implement BitUnPack
15 - ARM7: Fix MLA/*MULL/*MLAL timing
16 - GBA: Fix multiboot ROM loading
17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
18 - LR35902: Fix pc overflowing current region off-by-one
19Misc:
20 - SDL: Remove scancode key input
21 - GBA Video: Clean up unused timers
22 - Test: Add a basic test suite
23 - GBA Video: Allow multiple handles into the same tile cache
24 - VFS: Call msync when syncing mapped data
25 - GBA Video, GB Video: Colors are now fully scaled
26 - VFS: Allow truncating memory chunk VFiles
27 - Debugger: Modularize CLI debugger
28 - Core: Clean up some thread state checks
29 - Debugger: Make building with debugging aspects optional
30 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
31 - GBA Memory: Support reading/writing POSTFLG
32 - Util: Add size counting to Table
33 - Qt: Move last directory setting from qt.ini to config.ini
34 - 3DS, PSP2, Wii: Last directory loaded is saved
35 - GB Audio: Simplify envelope code
36 - GB Audio: Improve initial envelope samples
37 - Debugger: Add functions for read- or write-only watchpoints
38 - GBA DMA: Refactor DMA out of memory.c
39 - GBA DMA: Move DMAs to using absolute timing
40 - All: Add C++ header guards
41 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
42 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
43 - Qt: Improved HiDPI support
44 - Qt: Expose configuration directory
45 - Feature: Move game database from flatfile to SQLite3
46
470.5.2: (2016-12-31)
48Bugfixes:
49 - All: Fix fullscreen config option being ignored
50 - ARM7: PSR mode bits should not get sign extended
51 - GB: Fix audio not being deinitialized
52 - GB: Fix crash when masking savedata
53 - GB: Properly initialize sramRealVf variable
54 - GB Audio: Fix serialization of channel 3 and NR52 properties
55 - GB Audio: Reset envelope timer when reseting sound channel
56 - GB MBC: Fix SRAM dangling pointer with RTC games
57 - GB MBC: Fix initializing MBC when no ROM is loaded
58 - GB Memory: Fix patching ROM bank 0
59 - GB Memory: Fix starting HDMAs during mode 0
60 - GB Memory: Fix HDMA5 value after DMA completes
61 - GB Video: Initialize LCDC in renderer
62 - GB Video: Hblank IRQs should mask LYC=LY IRQs
63 - GBA: Fix IRQs firing after already being cleared
64 - GBA: Only unhalt CPU if appropriate bit is set in IE
65 - GBA: Add savegame override for Crash Bandicoot 2
66 - GBA BIOS: Fix MidiKey2Freq BIOS reads
67 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
68 - GBA Cheats: Fix GameShark ROM patches
69 - GBA I/O: Mask off WAITCNT bits that cannot be written
70 - GBA Memory: Fix misaligned BIOS reads
71 - GBA Memory: Fix VCOUNT being writable
72 - GBA Video: Fix out of bounds sprite transforms
73 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
74 - Libretro: Fix disabling BIOS
75 - Libretro: Fix Game Boy savestates and audio
76 - Qt: Fix changing resolution of software renderer
77 - Qt: Fix setting overrides
78 - Qt: Fix cut off tiles and alignment issues in tile viewer
79 - Qt: Only reset window dimensions when first shown
80 - Qt: Fix Qt Multimedia audio driver on big endian
81 - Qt: Fix Apply button for key and controller configurations
82 - VFS: Fix resizing memory chunks when not needed
83 - Windows: Fix Unicode directory handling
84Misc:
85 - GB, GBA: Prevent loading null ROMs
86 - GB Audio: Initialize wave RAM to GBC values
87 - GB Memory: Reset ROM bank when loading a ROM
88 - PSP2: Improved controller rumble
89
900.5.1: (2016-10-05)
91Bugfixes:
92 - Core: Fix importing save games as read-only
93 - FFmpeg: Fix encoding AAC
94 - GB: Fix invalid STOP behavior on Game Boy Color
95 - GB: Initialize audio properly
96 - GB: Properly clear KEY1 bit 0 when switching speeds
97 - GB: Properly unload save files when unloading a ROM
98 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
99 - GB MBC: Fix MBC7 when size is incorrectly specified
100 - GB MBC: Fix RTC access when no save file is loaded
101 - GB SIO: Don't auto-clock external shift clock
102 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
103 - GB Video: Fix video frames getting missed when LCDC is off
104 - GB Video: Clear screen when LCDC is off
105 - GBA Cheats: Fix holding onto pointers that may get invalidated
106 - GBA Cheats: Fix key-activated CodeBreaker cheats
107 - GBA Cheats: Fix uninitialized memory getting freed when saving
108 - GBA Hardware: Improve Game Boy Player rumble behavior
109 - GBA Memory: Fix several unused I/O register read values
110 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
111 - LR35902: Fix events running with the wrong cycle active
112 - Qt: Fix "close" button on Overrides view
113 - Qt: Fix saving overrides
114 - Qt: Fix directory set unloading when replacing the ROM
115 - Qt: Fix patch loading
116 - Qt: Fix crash when saving an override if a game isn't loaded
117 - Qt: Fix showing default display driver as OpenGL (force 1.x)
118 - SDL: Attach rumble in SDL frontend
119 - Util: Fix PNG identification on files too small to be a PNG
120Misc:
121 - All: Only update version info if needed
122 - All: Split out install locations for Libretro and OpenEmu
123 - FFmpeg: Encoding cleanup
124 - GB: Reset active region when reloading ROM
125 - GB Memory: Initialize RAM pattern for GBC
126 - GB Video: Improved video timings
127 - Qt: Manage window sizes slightly better
128 - Qt: Remember scale option independent of core dimensions
129
1300.5.0: (2016-09-19)
131Features:
132 - Game Boy support
133 - Support for encrypted CodeBreaker GBA cheats
134 - Emulation of Vast Fame protected GBA carts (taizou)
135 - Tile viewer
136 - Threaded rendering mode
137 - Libretro: Memory map and achievement support (leiradel)
138 - GUI: Add UI control remapping
139 - GUI: Add fast-forward
140 - Wii: 240p support
141 - 3DS: Adjustable screen darkening
142 - Ability to temporarily load a savegame
143 - Load specific files out of archives
144 - Automatic BIOS detection
145Bugfixes:
146 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
147 - Debugger: Fix GDB breakpoints
148 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
149 - GBA: Fix filehandle leak with savegames
150 - GBA: Timer 0 cannot be count up
151 - GBA: Count up timers should not count themselves
152 - GBA Memory: Fix mirror on non-overdumped Classic NES games
153 - GBA Memory: Fix ldm {pc}
154 - GBA Savedata: Fix savedata sync timer
155 - GBA Savedata: Only unmap savedata if present
156 - GBA Serialize: Savestates now properly store prefetch
157 - GBA Video: WIN0/1 take priority over OBJWIN
158 - GBA Video: Fix out-of-order OBJWIN
159 - PSP2: Fix GPU crash while exiting
160 - PSP2: Fix VSync
161 - PSP2: Fix accelerometer range
162 - PSP2: Actually load screen mode setting
163 - PSP2: Fix gyroscope direction
164 - PSP2: Delete threads after they return
165 - PSP2: Fix mapping/unmapping from not at 0
166 - Qt: Fix bug in software renderer scaling
167 - Qt: Fix hanging key press after disabling autofire
168 - Qt: Fix being unable to pause manually when using auto-pausing
169 - SDL: Fix axes being mapped wrong
170 - Util: Fix realloc semantics in utf16to8
171 - Util: Fix inserting too many items into a hash table
172 - VFS: Fix uninitialized varaible reading from 7z
173 - VFS: Fix reading multiple files from a 7z archive
174 - Wii: Fix framelimiting after a slowdown
175 - Wii: Fix garbage flash at startup
176Misc:
177 - 3DS: Use blip_add_delta_fast for a small speed improvement
178 - 3DS: Allow UTF-16 filenames
179 - 3DS: Port to using citro3D
180 - 3DS: Use system font for menus
181 - 3DS: Attempt to use Core 2 for threads
182 - 3DS: Adjustable filering
183 - 3DS: 3D banner
184 - All: Add QUIET parameter to silence CMake
185 - All: Faster memory read/write
186 - ARM7: Support forcing Thumb mode via MSR
187 - ARM7: Flush prefetch cache when loading CPSR via MSR
188 - ARM7: Clean up instruction decoding for future expandability
189 - Debugger: Support register and memory writes via GDB stub
190 - Debugger: Add software breakpoint support to gdb
191 - FFmpeg: Full support for libavcodec 56+
192 - GBA: Better debug logging if event processing breaks
193 - GBA Audio: Force audio DMAs to not increment destination
194 - GBA BIOS: Use custom ArcTan, not relying on OS
195 - GBA Hardware: Clean up dead code in GBP
196 - GBA Memory: Optimize stalling behavior
197 - GBA Memory: Optimize Load-/StoreMultiple
198 - GBA Savedata: Add realistic timing for EEPROM
199 - GBA Serialize: Savestates now store if CPU was halted
200 - GBA Video: Remove old slow path fallback
201 - GBA Video: Optimize sprite drawing
202 - GBA Video: Optimize mode 0 rendering
203 - GBA Video: Optimize compositing cases slightly
204 - GUI: Screenshot dimensions are now passed through
205 - GUI: Add back logging
206 - GUI: Only reload config if manually saved
207 - GUI: Increase scrolling speed
208 - OpenGL: Log shader compilation failure
209 - OpenGL: Add texSize uniform
210 - Qt: Make -g flag work in Qt build
211 - Qt: Simplify OpenGL context creation
212 - Qt: Thread startup improvements
213 - Qt: Make audio channel/video layer options shortcut mappable
214 - Qt: Remove some C99isms from C++ code
215 - Qt: Remove default autofire mappings
216 - Qt: Make reseting when pasued frame-accurate
217 - Qt: Rearchitect game closing codepath
218 - PSP2: Use system font for menus
219 - PSP2: Add rumble for PS TV
220 - PSP2: Add fit-to-height screen mode
221 - PSP2: Sync files per descriptor
222 - PSP2: Allow UTF-8 filenames
223 - PSP2: Screenshots are now saved into the Photo Gallery
224 - PSP2: Stop underclocking when menuing
225 - SDL: Increase default audio buffer size to 1024 samples
226 - SDL: More responsive rumble
227 - Util: Add Vector GetConstPointer
228 - Util: Add rtrim
229 - Util: Add endswith
230 - VFS: Improve zip file detection
231 - Wii: Add pixelated resample filter
232 - Windows: Add native VDir support
233 - Util: Add PRIz macro for libc versions that don't support %z
234
2350.4.1: (2016-07-11)
236Bugfixes:
237 - All: Fix several file handle leaks
238 - All: Fix instruction tables getting zeroed when linking sometimes
239 - ARM7: Fix flags on SBC/RSC
240 - ARM7: Fix setting spsr privilege bits when spsr is empty
241 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
242 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
243 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
244 - GBA Memory: Fix executing code from OBJ region of VRAM
245 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
246 - GBA Serialize: Fix loading savegames from savestates
247 - OpenGL: Correct boolean vector strcmp strings for uniforms
248 - Qt: Fix sending gameStopped twice
249 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
250 - Qt: Fix initial state of key mapping
251 - Qt: Initialize m_useBios
252 - SDL: Fix joystick initialization on BSD
253 - SDL: Fix potential joystick crash in games with rumble
254 - SDL: Fix SDL 1.2 build
255 - SDL: Fix sporadic crash when deinitializing audio
256 - Shaders: Fix AGS-001 shader with some bad drivers
257 - Util: Use closesocket on Windows
258 - Util: Fix socket bind addresses
259 - VFS: Fix reading 7z archives without rewinding first
260 - VFS: VFileFromFD should not open directories
261 - Wii: Fix tilting direction
262 - Util: Fix realloc semantics in utf16to8
263Misc:
264 - All: Allow use of external minizip library
265 - Debugger: CLI debugger now exits when end-of-stream is reached
266 - FFmpeg: Update dependencies on Ubuntu
267 - GBA: Slightly optimize GBAProcessEvents
268 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
269 - GBA Video: Null renderer should return proper register values
270 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
271 - Qt: Add preset for DualShock 4
272 - Qt: Update 360 input profile on OS X to reflect newer drivers
273 - Qt: Remove use of NaN
274 - Qt: Canonicalize file paths when loading games
275 - Qt: Add refresh button to controller editing
276 - SDL: Remove default gamepad mappings
277 - Util: Fix intermittent build failure on OS X
278 - VFS: VFile.sync now updates modified time
279
2800.4.0: (2016-02-02)
281Features:
282 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
283 - I/O viewer
284 - Booting of multiboot images
285 - Customization of GIF recording
286 - Libretro: Cheat code support
287 - Support for GLSL shaders
288 - ROM information view
289 - Support for VBA-style cheat codes
290 - Savestates now store creation timestamps
291 - Key autofire
292 - Libretro: Allow blocking opposing directional input
293 - OpenEmu core for OS X
294 - Libretro: Settings for using BIOS and skipping intro
295 - Libretro: Customizable idle loop removal
296 - Implemented cycle counting for sprite rendering
297 - Cleaner, unified settings window
298 - Added a setting for pausing when the emulator is not in focus
299 - Customizable paths for save games, save states, screenshots and patches
300 - Controller hotplugging
301 - Ability to store save games and active cheats within savestates
302Bugfixes:
303 - ARM7: Fix sign of unaligned LDRSH
304 - ARM7: Fix decoding of some ARM ALU instructions with shifters
305 - Debugger: Fix watchpoints in gdb
306 - GBA: Fix warnings when creating and loading savestates
307 - GBA: Fix Iridion II savetype
308 - GBA BIOS: Fix misaligned CpuSet
309 - GBA Cheats: Fix cheats setting the Action Replay version
310 - GBA Hardware: Fix GPIO on big endian
311 - GBA Memory: Fix DMA register writing behavior
312 - GBA Memory: Fix DMAs triggering two cycles early
313 - Libretro: Fix aspect ratio
314 - Qt: Fix some potential crashes with the gamepad mapping
315 - Qt: Fix keys being mapped incorrectly when loading configuration file
316 - Util: Fix PowerPC PNG read/write pixel order
317 - Util: Fix excessive memory allocation when decoding a PNG
318 - VFS: Fix VFileReadline and remove _vfdReadline
319Misc:
320 - All: Improved PowerPC support
321 - All: Fix some undefined behavior warnings
322 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
323 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
324 - GBA: Implement bad I/O register loading
325 - GBA: Allow jumping to OAM and palette RAM
326 - GBA BIOS: Finish implementing RegisterRamReset
327 - GBA Config: Add "override" layer for better one-time configuration
328 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
329 - GBA Memory: Use a dynamically sized mask for ROM memory
330 - GBA Memory: Implement several unimplemented memory access types
331 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
332 - GBA RR: Starting from savestate now embeds the savegame
333 - GBA RR: Add preliminary SRAM support for VBM loading
334 - GBA RR: Add support for resets in movies
335 - GBA Video: Remove lastHblank, as it is implied
336 - Libretro: Use anonymous memory mappers for large blocks of memory
337 - Libretro: Add install target for libretro core
338 - Qt: Window size command line options are now supported
339 - Qt: Increase usability of key mapper
340 - Qt: Add 'Apply' button to settings window
341 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
342 - Qt: Allow use of modifier keys as input
343 - Qt: Optimize log viewer
344 - Qt: Added button for breaking into the GDB debugger
345 - Qt: Add box for showing duration of rewind
346 - SDL: Support fullscreen in SDL 1.2
347 - SDL: Allow GBASDLAudio to be used without a thread context
348 - Util: Use VFile for configuration
349 - Util: Add MutexTryLock
350
3510.3.2: (2015-12-16)
352Bugfixes:
353 - ARM7: Fix STRT/STRBT
354 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
355 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
356 - Libretro: Fix problems with rumble not turning off
357 - GBA: Fix idle skip state being retained between games
358 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
359 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
360 - GBA BIOS: Fix Sqrt sign
361 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
362 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
363 - GBA Memory: Fix DMA behavior for SRAM accesses
364 - GBA Memory: Fix Store8 to OBJ VRAM
365 - GBA Memory: Fix alignment of LDM/STM on SRAM
366 - GBA Memory: Fix unaligned out-of-bounds ROM loads
367 - GBA Memory: Fix timing of DMAs
368 - GBA Video: Fix _mix for 15-bit color
369 - GBA Video: Fix OAM and palette initialization
370 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
371 - Qt: Use safer isLoaded check in GameController
372 - Qt: Fix a race condition in PainterGL that could lead to a crash
373 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
374 - Qt: Fix font size in memory viewer
375 - Qt: Fix a crash in the memory viewer
376 - Qt: Add additional checks in CheatModel to prevent crashes
377 - Qt: Fix race condition with setting sample rate
378 - Qt: Fix crash when closing multiplayer windows
379 - Qt: Fix resetting while paused
380Misc:
381 - GBA Audio: Implement missing flags on SOUNDCNT_X register
382 - Qt: Add mute option to menu
383
3840.3.1: (2015-10-24)
385Bugfixes:
386 - ARM7: Fix instruction decoding of Thumb shifts
387 - GBA: Deinit savegame when unloading a ROM
388 - GBA: Fix BIOS check on big endian
389 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
390 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
391 - GBA Audio: Fix audio channels being silenced at the wrong time
392 - GBA Memory: Fix bad BIOS Load16 on big endian
393 - GBA Memory: Fix bad Load8 on big endian
394 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
395 - GBA Video: Fix edge case with sprite blend modes and semitransparency
396 - GBA Video: Fix objwin and blending interaction on sprites
397 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
398 - Libretro: Fix a memory leak with the render buffer
399 - Qt: Windows no longer spawn in the top left on first launch
400 - Qt: Fix install path of XDG desktop file with DESTDIR
401 - Qt: Fix drag and drop on Windows
402 - Qt: Reenable double buffering, as disabling it broke some Windows configs
403 - VFS: Fix return values of VFileFILE.read and .write
404Misc:
405 - All: Reset next event to cycles instead of zero to interrupt
406 - All: Add --version flag
407 - ARM7: Force disable LTO on two files to work around a GCC bug
408 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
409 - GBA: Better memory handling with PNG savestates
410 - GBA: Additional savestate sanity checks
411 - GBA: Check for cycle count being too high
412 - GBA Audio: Allow GBAAVStream to have no video callback
413 - GBA BIOS: Implement RegisterRamReset for SIO registers
414 - Qt: Remove useless help icons in dialogs
415 - Qt: Prevent savestate window from opening while in multiplayer
416 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
417 - Qt: Dropping multiplayer windows works more cleanly now
418
4190.3.0: (2015-08-16)
420Features:
421 - Ability to hide individual background layers, or OBJs
422 - Ability to mute individual audio channels
423 - Palette viewer and exporter
424 - Volume control
425 - More shortcuts are editable (e.g. quick save/load)
426 - Rewind now shows the frame after rewinding
427 - Import/Export of GameShark/Action Replay snapshots
428 - Add "Step backwards" item for single increment rewind
429 - Deadzone estimation for game controllers
430 - Analog inputs can be used for shortcuts
431 - Menu items for specific solar sensor brightness levels
432 - Remappable controls for tilt and gyroscope sensors
433 - Status messages for actions taken while a game is running (e.g. save/load state)
434 - Memory inspector
435 - Screensaver can now be suspended while a game is running
436 - Load/save the most recent savestate slot
437 - Support varible speed (PWM) rumble
438 - Ability to cap fast forward speed
439 - Finer control over FPS target
440 - Holdable shortcut for rewinding one frame at a time
441 - Ability to boot directly into the BIOS
442 - Preliminary support for yanking out the game pak while a game is running
443 - Thumb-drive mode by putting a file called portable.ini in the same folder
444 - Configurable display driver, between software and OpenGL
445 - Undo-able savestate loading and saving
446 - Controller profiles now store shortcut settings
447 - Default controller profiles for several common controllers
448 - Libretro now supports BIOS, rumble and solar sensor
449 - Implement BIOS call Stop, for sleep mode
450 - Automatically load patches, if found
451 - Improved video synchronization
452 - Configurable audio output sample rate
453Bugfixes:
454 - ARM7: Fix SWI and IRQ timings
455 - ARM7: Fix Thumb MUL timing
456 - ARM7: Fix timing of multiplies to use N cycles
457 - ARM7: ARMHotplugDetach should call deinit
458 - Debugger: Fix use-after-free in breakpoint clearing code
459 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
460 - GBA: Cap audio FIFO read size during deserialization
461 - GBA: Check for corrupted savestates when loading
462 - GBA: Check for improperly sized savestates when loading
463 - GBA: Check for savestates made from differently sized ROMs
464 - GBA: Fix calls to endian-independent loadstores
465 - GBA: Fix timing of reading from timer registers
466 - GBA: Ensure cycles never go negative
467 - GBA Audio: Force audio FIFOs to 32-bit
468 - GBA Audio: Fix audio pitch changing when adjusting buffer size
469 - GBA Audio: Fix sample order in audio channel 3
470 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
471 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
472 - GBA Memory: Improve Thumb open bus behavior
473 - GBA Memory: Fix potential DMA issue when loading a savestate
474 - GBA Memory: Fix load/store multiple video memory waitstates
475 - GBA SIO: Fix reseting when there are SIO devices attached
476 - GBA Video: Blended sprites should never have other effects applied
477 - GBA Video: Fix out-of-bounds tiles in mosaic
478 - GBA Video: Fix windows not affecting sprites
479 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
480 - GBA Video: Fix timing on first scanline
481 - Qt: Better cleanup when a game crashes
482 - Qt: Fix open ROM dialog filtering for archive formats
483 - Qt: Cap the maximum number of multiplayer windows
484 - Qt: Fix maximum year in sensor override
485 - Qt: Fix window being too tall after exiting fullscreen
486 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
487 - Qt: Fix analog buttons not getting unmapped
488 - Qt: Fix passing command line options
489 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
490 - SDL: Fix SDL build when OpenGL is missing
491 - Util: Allow loading IPS patches that grow the ROM
492 - VFS: Fix resource leaks if some allocations fail
493 - VFS: Fix line-reading to return proper values
494 - Video: Fix an issue with very long filenames
495 - Util: Fix formatting of floats
496Misc:
497 - All: Add --help flag for command line programs
498 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
499 - All: Enable static linking for Windows
500 - All: Enable static linking for OS X
501 - All: Threads are now named
502 - All: Proper handling of Unicode file paths
503 - ARM7: Add emulation for Undefined CPU mode
504 - ARM7: Reduce the size of the Thumb instruction table
505 - GBA: Add status log level
506 - GBA: GBARewind now returns how many states it has rewound
507 - GBA: SIO logging layer
508 - GBA BIOS: Stub out SoundBias
509 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
510 - GBA: Don't include GBACLIDebugger struct unless needed
511 - GBA: Savedata is now synced shortly after data finishes being written
512 - GBA: Process multiple timer events at once, if necessary
513 - GBA Audio: Implement audio reset for channels A/B
514 - GBA Audio: Process multiple audio events at once, if necessary
515 - GBA Hardware: Backport generic RTC source into core
516 - GBA Input: Allow axes and buttons to be mapped to the same key
517 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
518 - GBA SIO: Add a dummy driver for Normal mode
519 - GBA Thread: Add functionality for running callbacks on the GBA thread
520 - GBA Thread: Split GBASync into a separate file
521 - GBA Video: Refactor software renderer into separate files
522 - GBA Video: Slightly optimize mode 0 mosaic rendering
523 - Debugger: Free watchpoints in addition to breakpoints
524 - Qt: Handle saving input settings better
525 - Qt: Move GL frame drawing back onto its own thread
526 - Qt: Fast forward (held) option moved from Other to Emulation menu
527 - Qt: Show version info in window title
528 - Qt: Migrate multiplayer window handling into GBAApp
529 - Qt: Unified file opening and saving with last location
530 - Qt: Fix windows being resizable when they shouldn't have been
531 - Qt: Only hide cursor in full screen
532 - Qt: Replace pause-after-frame mutex with an atomic
533 - Qt: Add application icon and XDG desktop files
534 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
535 - Qt: Don't save window size when entering fullscreen
536 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
537 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
538 - Qt: Increase usability of key mapper
539 - Qt: Show checkmark for window sizes
540 - Qt: Set window path to loaded ROM
541 - Perf: Ability to load savestates immediately on launch
542 - SDL: Properly check for initialization
543 - SDL: Clean up initialization functions
544 - SDL: Clean up GL context
545 - Util: Allow disabling the threading code entirely
546 - VFS: Add sync method to force syncing with backing
547
5480.2.1: (2015-05-13)
549Bugfixes:
550 - All: Fix sanitize-deb script not cleaning up after itself
551 - All: Fix dependencies for libavcodec on Debian-derived platforms
552 - ARM7: Handle writeback for PC in addressing modes 2 and 3
553 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
554 - ARM7: Fix ARM multiply instructions when PC is a destination register
555 - Debugger: Fix use-after-free in breakpoint clearing code
556 - Debugger: Fix boundary conditions in tab completion
557 - GBA: Fix timers not updating timing when writing to only the reload register
558 - GBA: Fix rewind boundary conditions
559 - GBA: Add initial I/O register settings for background matrix registers
560 - GBA: Fix hang when loading a savestate if sync to video is enabled
561 - GBA: Handle out-of-bounds I/O access
562 - GBA: Fix bounds-checking on EEPROM access
563 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
564 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
565 - GBA Memory: Allow SRAM to be 64kB
566 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
567 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
568 - GBA Video: Fix second frame mode 5
569 - Perf: Fix race condition if a game crashes immediately on start
570 - Qt: Fix Display object leak when closing a window
571 - Qt: Fix .deb dependencies
572 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
573 - Qt: Fix window not regaining focus after exiting savestate window
574 - Qt: Fix regression where video would not record if the game had already started
575 - Qt: Fix potential crash if a gamepad causes focus to change
576 - Qt: Fix controller axis querying
577 - Qt: Fix multiplayer windows opening as the wrong size
578 - Qt: Fix controllers sometimes not loading the right profile
579 - SDL: Fix boundary conditions for joystick adjustments
580 - SDL: Allocate properly sized input maps
581 - SDL: Fix potential build issues when Qt and SDL2 are in use
582 - Util: Fix resource leak in UTF-8 handling code
583 - Util: Fix a null-pointer issue when attempting to delete a key
584 - VFS: Fix resource leaks if some allocations fail
585 - Video: Fix an issue with very long filenames
586Misc:
587 - GBA Memory: Soft-crash if jumping past the end of a ROM
588 - Qt: Show multiplayer numbers in window title
589 - Qt: Solar sensor can have shortcuts set
590
5910.2.0: (2015-04-03)
592Features:
593 - Support for gamepad axes, e.g. analog sticks or triggers
594 - Add scale presets for up to 6x
595 - Settings window
596 - Bilinear resampling option
597 - Add option to skip BIOS start screen
598 - List of recently opened games
599 - Support for games using the Solar Sensor
600 - Better audio resampling via blip-buf
601 - Game Pak overrides dialog for setting savetype and sensor values
602 - Support for games using the tilt sensor
603 - Remappable shortcuts for keyboard and gamepad
604 - Rewinding of emulation
605 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
606 - Support IPv6
607 - Save directory of last loaded file
608 - Support BPS patches
609 - Automatically detect and optimize out idle loops
610 - Configurable game overrides
611 - Support loading 7-Zip files
612 - Drag and drop game loading
613 - Cheat code support
614 - Runtime configurable audio driver
615 - Libretro core for use with RetroArch and other front-ends
616 - Controller profiles for setting different bindings for different controllers
617 - Ability to lock aspect ratio
618 - Local link cable support
619 - Ability to switch which game controller is in use per instance
620 - Ability to prevent opposing directional input
621 - Warning dialog if an unimplemented BIOS feature is called
622 - Debugger: Add CLI "frame", frame advance command
623 - Debugger: Add CLI functions for writing to memory
624 - Debugger: Add CLI functions for examining memory regions
625 - Debugger: Add CLI function for writing a register
626Bugfixes:
627 - ARM7: Extend prefetch by one stage
628 - ARM7: Fix cycle counting for loads
629 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
630 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
631 - GBA: Initialize gba.sync to null
632 - GBA: Fix timer initialization
633 - GBA Audio: Support 16-bit writes to FIFO audio
634 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
635 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
636 - GBA BIOS: Fix BIOS prefetch after reset
637 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
638 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
639 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
640 - GBA Memory: Fix I cycles that had been moved to ARM7 core
641 - GBA Memory: Fix cycle counting for 32-bit load/stores
642 - GBA RR: Fix fallthrough error when reading tags from a movie
643 - GBA Thread: Fix possible hang when loading an archive
644 - GBA Thread: Fix possible deadlock in video sync
645 - Perf: Fix crash when the GBA thread fails to start
646 - Qt: Fix crash starting a GDB stub if a game isn't loaded
647 - Qt: Fix crash when adjusting settings after closing a game
648 - Qt: Fix crash when starting GDB stub after closing a game
649 - Qt: Fix patch loading while a game is running
650 - Qt: Fix crash when loading a game after stopping GDB server
651 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
652 - Qt: Fix crash when attempting to pause if a game is not running
653 - SDL: Properly clean up if a game doesn't launch
654 - Util: Fix sockets on Windows
655Misc:
656 - All: Enable link-time optimization
657 - Debugger: Watchpoints now work on STM/LDM instructions
658 - Debugger: Clean up GDB stub network interfacing
659 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
660 - Debugger: Merge Thumb BL instructions when disassembling
661 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
662 - Debugger: Watchpoints now report address watched (fixes #68)
663 - Debugger: Add support for soft breakpoints
664 - Debugger: Make I/O register names be addresses instead of values
665 - Debugger: Rename read/write commands
666 - GBA: Improve accuracy of event timing
667 - GBA: Add API for getting Configuration structs for overrides and input
668 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
669 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
670 - GBA: Move A/V stream interface into core
671 - GBA: Savestates now take into account savedata state machines (fixes #109)
672 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
673 - GBA Memory: Simplify memory API and use fixed bus width
674 - GBA Thread: Make GBASyncWaitFrameStart time out
675 - GBA Video: Start video at the last scanline instead of the first
676 - Qt: Optimize logo drawing
677 - Qt: Move frame upload back onto main thread
678 - Qt: Remember window position
679 - Qt: Double-clicking on the window toggles full screen
680 - Util: Use proper locale for reading and writing float values
681
6820.1.1: (2015-01-24)
683Bugfixes:
684 - ARM7: Fix LDM writeback to a register already written
685 - GBA: Fix timers 2 and 3 updating incorrectly
686 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
687 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
688 - GBA Audio: Properly initialize audio FIFO channels
689 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
690 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
691 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
692 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
693 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
694 - GBA BIOS: Fix HuffUnComp boundary conditions
695 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
696 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
697 - GBA Memory: Filter out top nybble of DMA addresses
698 - GBA Memory: Properly bounds-check VRAM accesses
699 - GBA Memory: Fix initial DMA state
700 - GBA Thread: Allow halted games to exit cleanly
701 - GBA Video: Fix blend issues with obscured middle layers
702 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
703 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
704 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
705 - GBA Video: Fix sprite boundary conditions with mosaic
706 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
707 - Qt: Fix issue with set frame sizes being the wrong height
708 - Qt: Fix emulator crashing when full screen if a game is not running
709 - Qt: Fix window focus issues
710 - Qt: Properly set default video recording settings
711 - Qt: Fix a race condition when a game crashes immediately
712 - Qt: Fix some cases where key mapping can break if focus is adjusted
713 - Qt: Fix crash if a game pauses before any frames are shown
714 - Debugger: Negative PC-relative loads now properly subtract the offset
715 - Debugger: Align PC-relative loads in Thumb
716 - Debugger: Fix watchpoints triggering too late
717 - Debugger: Fix binary print putting spaces between digits
718 - Video: Ensure FFmpeg encoder has audio frames
719 - Video: Fix uncompressed PCM audio recording
720 - Video: Fix FFmpeg crashing when the file extension is wrong
721 - Util: Fix SOCKET_FAILED macro
722Misc:
723 - GBA: Exit cleanly on FATAL if the port supports it
724 - GBA Memory: Implement 16- and 32-bit loads from SRAM
725 - Qt: Disable sync to video by default
726 - Qt: Handle a game crash without crashing
727 - Qt: Set default log level to FATAL, ERROR and WARN
728 - Qt: Clarify some phrasing in the menus
729 - Qt: Clear active buttons when focus is lost
730
7310.1.0: (2014-12-13)
732 - Initial release