all repos — mgba @ ae2b20e47648380a5e9e502fa4614785c1556659

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QMimeData>
 15#include <QStackedLayout>
 16
 17#include "CheatsView.h"
 18#include "ConfigController.h"
 19#include "GameController.h"
 20#include "GBAKeyEditor.h"
 21#include "GDBController.h"
 22#include "GDBWindow.h"
 23#include "GIFView.h"
 24#include "LoadSaveState.h"
 25#include "LogView.h"
 26#include "MultiplayerController.h"
 27#include "OverrideView.h"
 28#include "SensorView.h"
 29#include "SettingsView.h"
 30#include "ShortcutController.h"
 31#include "ShortcutView.h"
 32#include "VideoView.h"
 33
 34extern "C" {
 35#include "platform/commandline.h"
 36}
 37
 38using namespace QGBA;
 39
 40Window::Window(ConfigController* config, int playerId, QWidget* parent)
 41	: QMainWindow(parent)
 42	, m_logView(new LogView())
 43	, m_stateWindow(nullptr)
 44	, m_screenWidget(new WindowBackground())
 45	, m_logo(":/res/mgba-1024.png")
 46	, m_config(config)
 47	, m_inputController(playerId)
 48#ifdef USE_FFMPEG
 49	, m_videoView(nullptr)
 50#endif
 51#ifdef USE_MAGICK
 52	, m_gifView(nullptr)
 53#endif
 54#ifdef USE_GDB_STUB
 55	, m_gdbController(nullptr)
 56#endif
 57	, m_mruMenu(nullptr)
 58	, m_shortcutController(new ShortcutController(this))
 59	, m_playerId(playerId)
 60{
 61	setWindowTitle(PROJECT_NAME);
 62	setFocusPolicy(Qt::StrongFocus);
 63	setAcceptDrops(true);
 64	m_controller = new GameController(this);
 65	m_controller->setInputController(&m_inputController);
 66	m_controller->setOverrides(m_config->overrides());
 67
 68	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 69	format.setSwapInterval(1);
 70	m_display = new Display(format);
 71
 72	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 73	m_logo = m_logo; // Free memory left over in old pixmap
 74
 75	m_screenWidget->setMinimumSize(m_display->minimumSize());
 76	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 77	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 78	m_screenWidget->setPixmap(m_logo);
 79	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 80	setCentralWidget(m_screenWidget);
 81
 82	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 83	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 84	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 85	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 86	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 87#ifndef Q_OS_MAC
 88	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 89	connect(m_controller, &GameController::gameUnpaused, [this]() {
 90		if(isFullScreen()) {
 91			menuBar()->hide();
 92		}
 93	});
 94#endif
 95	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 96	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 97	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 98	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 99	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
100	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
101	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
102	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
103	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
104	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
105	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
106	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
107	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
108	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
109	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
110
111	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
112	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
113
114	m_shortcutController->setConfigController(m_config);
115	setupMenu(menuBar());
116}
117
118Window::~Window() {
119	delete m_logView;
120
121#ifdef USE_FFMPEG
122	delete m_videoView;
123#endif
124
125#ifdef USE_MAGICK
126	delete m_gifView;
127#endif
128}
129
130void Window::argumentsPassed(GBAArguments* args) {
131	loadConfig();
132
133	if (args->patch) {
134		m_controller->loadPatch(args->patch);
135	}
136
137	if (args->fname) {
138		m_controller->loadGame(args->fname, args->dirmode);
139	}
140}
141
142void Window::resizeFrame(int width, int height) {
143	QSize newSize(width, height);
144	newSize -= m_screenWidget->size();
145	newSize += size();
146	resize(newSize);
147}
148
149void Window::setConfig(ConfigController* config) {
150	m_config = config;
151}
152
153void Window::loadConfig() {
154	const GBAOptions* opts = m_config->options();
155
156	m_logView->setLevels(opts->logLevel);
157
158	m_controller->setOptions(opts);
159	m_display->lockAspectRatio(opts->lockAspectRatio);
160	m_display->filter(opts->resampleVideo);
161
162	if (opts->bios) {
163		m_controller->loadBIOS(opts->bios);
164	}
165
166	if (opts->fpsTarget) {
167		emit fpsTargetChanged(opts->fpsTarget);
168	}
169
170	if (opts->audioBuffers) {
171		emit audioBufferSamplesChanged(opts->audioBuffers);
172	}
173
174	if (opts->width && opts->height) {
175		resizeFrame(opts->width, opts->height);
176	}
177
178	m_mruFiles = m_config->getMRU();
179	updateMRU();
180
181	m_inputController.setConfiguration(m_config);
182}
183
184void Window::saveConfig() {
185	m_config->write();
186}
187
188void Window::selectROM() {
189	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
190	if (!filename.isEmpty()) {
191		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
192		m_controller->loadGame(filename);
193	}
194}
195
196void Window::selectBIOS() {
197	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
198	if (!filename.isEmpty()) {
199		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
200		m_config->setOption("bios", filename);
201		m_config->updateOption("bios");
202		m_controller->loadBIOS(filename);
203	}
204}
205
206void Window::selectPatch() {
207	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
208	if (!filename.isEmpty()) {
209		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
210		m_controller->loadPatch(filename);
211	}
212}
213
214void Window::openKeymapWindow() {
215	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
216	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
217	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
218	keyEditor->show();
219}
220
221void Window::openSettingsWindow() {
222	SettingsView* settingsWindow = new SettingsView(m_config);
223	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
224	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
225	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
226	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
227	settingsWindow->show();
228}
229
230void Window::openShortcutWindow() {
231	ShortcutView* shortcutView = new ShortcutView();
232	shortcutView->setController(m_shortcutController);
233	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
234	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
235	shortcutView->show();
236}
237
238void Window::openOverrideWindow() {
239	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
240	connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
241	overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
242	overrideWindow->show();
243}
244
245void Window::openSensorWindow() {
246	SensorView* sensorWindow = new SensorView(m_controller);
247	connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
248	sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
249	sensorWindow->show();
250}
251
252void Window::openCheatsWindow() {
253	CheatsView* cheatsWindow = new CheatsView(m_controller);
254	connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
255	cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
256	cheatsWindow->show();
257}
258
259#ifdef BUILD_SDL
260void Window::openGamepadWindow() {
261	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
262	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
263	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
264	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
265	keyEditor->show();
266}
267#endif
268
269#ifdef USE_FFMPEG
270void Window::openVideoWindow() {
271	if (!m_videoView) {
272		m_videoView = new VideoView();
273		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
274		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
275		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
276		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
277		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
278	}
279	m_videoView->show();
280}
281#endif
282
283#ifdef USE_MAGICK
284void Window::openGIFWindow() {
285	if (!m_gifView) {
286		m_gifView = new GIFView();
287		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
288		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
289		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
290		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
291		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
292	}
293	m_gifView->show();
294}
295#endif
296
297#ifdef USE_GDB_STUB
298void Window::gdbOpen() {
299	if (!m_gdbController) {
300		m_gdbController = new GDBController(m_controller, this);
301	}
302	GDBWindow* window = new GDBWindow(m_gdbController);
303	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
304	window->setAttribute(Qt::WA_DeleteOnClose);
305	window->show();
306}
307#endif
308
309void Window::keyPressEvent(QKeyEvent* event) {
310	if (event->isAutoRepeat()) {
311		QWidget::keyPressEvent(event);
312		return;
313	}
314	GBAKey key = m_inputController.mapKeyboard(event->key());
315	if (key == GBA_KEY_NONE) {
316		QWidget::keyPressEvent(event);
317		return;
318	}
319	m_controller->keyPressed(key);
320	event->accept();
321}
322
323void Window::keyReleaseEvent(QKeyEvent* event) {
324	if (event->isAutoRepeat()) {
325		QWidget::keyReleaseEvent(event);
326		return;
327	}
328	GBAKey key = m_inputController.mapKeyboard(event->key());
329	if (key == GBA_KEY_NONE) {
330		QWidget::keyPressEvent(event);
331		return;
332	}
333	m_controller->keyReleased(key);
334	event->accept();
335}
336
337void Window::resizeEvent(QResizeEvent*) {
338	m_config->setOption("height", m_screenWidget->height());
339	m_config->setOption("width", m_screenWidget->width());
340}
341
342void Window::closeEvent(QCloseEvent* event) {
343	emit shutdown();
344	QMainWindow::closeEvent(event);
345}
346
347void Window::focusOutEvent(QFocusEvent*) {
348	m_controller->setTurbo(false, false);
349	m_controller->clearKeys();
350}
351
352void Window::dragEnterEvent(QDragEnterEvent* event) {
353	if (event->mimeData()->hasFormat("text/uri-list")) {
354		event->acceptProposedAction();
355	}
356}
357
358void Window::dropEvent(QDropEvent* event) {
359	QString uris = event->mimeData()->data("text/uri-list");
360	uris = uris.trimmed();
361	if (uris.contains("\n")) {
362		// Only one file please
363		return;
364	}
365	QUrl url(uris);
366	if (!url.isLocalFile()) {
367		// No remote loading
368		return;
369	}
370	event->accept();
371	m_controller->loadGame(url.path());
372}
373
374void Window::toggleFullScreen() {
375	if (isFullScreen()) {
376		showNormal();
377		menuBar()->show();
378	} else {
379		showFullScreen();
380#ifndef Q_OS_MAC
381		if (m_controller->isLoaded() && !m_controller->isPaused()) {
382			menuBar()->hide();
383		}
384#endif
385	}
386}
387
388void Window::gameStarted(GBAThread* context) {
389	char title[13] = { '\0' };
390	MutexLock(&context->stateMutex);
391	if (context->state < THREAD_EXITING) {
392		emit startDrawing(m_controller->drawContext(), context);
393		GBAGetGameTitle(context->gba, title);
394	} else {
395		MutexUnlock(&context->stateMutex);
396		return;
397	}
398	MutexUnlock(&context->stateMutex);
399	foreach (QAction* action, m_gameActions) {
400		action->setDisabled(false);
401	}
402	appendMRU(context->fname);
403	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
404	attachWidget(m_display);
405
406#ifndef Q_OS_MAC
407	if(isFullScreen()) {
408		menuBar()->hide();
409	}
410#endif
411
412	m_fpsTimer.start();
413}
414
415void Window::gameStopped() {
416	foreach (QAction* action, m_gameActions) {
417		action->setDisabled(true);
418	}
419	setWindowTitle(tr(PROJECT_NAME));
420	detachWidget(m_display);
421	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
422	m_screenWidget->setPixmap(m_logo);
423
424	m_fpsTimer.stop();
425}
426
427void Window::gameCrashed(const QString& errorMessage) {
428	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
429		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
430		QMessageBox::Ok, this,  Qt::Sheet);
431	crash->setAttribute(Qt::WA_DeleteOnClose);
432	crash->show();
433}
434
435void Window::gameFailed() {
436	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
437		tr("Could not load game. Are you sure it's in the correct format?"),
438		QMessageBox::Ok, this,  Qt::Sheet);
439	fail->setAttribute(Qt::WA_DeleteOnClose);
440	fail->show();
441}
442
443void Window::recordFrame() {
444	m_frameList.append(QDateTime::currentDateTime());
445	while (m_frameList.count() > FRAME_LIST_SIZE) {
446		m_frameList.removeFirst();
447	}
448}
449
450void Window::showFPS() {
451	char title[13] = { '\0' };
452	GBAGetGameTitle(m_controller->thread()->gba, title);
453	if (m_frameList.isEmpty()) {
454		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
455		return;
456	}
457	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
458	float fps = (m_frameList.count() - 1) * 10000.f / interval;
459	fps = round(fps) / 10.f;
460	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
461}
462
463void Window::openStateWindow(LoadSave ls) {
464	if (m_stateWindow) {
465		return;
466	}
467	bool wasPaused = m_controller->isPaused();
468	m_stateWindow = new LoadSaveState(m_controller);
469	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
470	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
471	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
472		m_screenWidget->layout()->removeWidget(m_stateWindow);
473		m_stateWindow = nullptr;
474		setFocus();
475	});
476	if (!wasPaused) {
477		m_controller->setPaused(true);
478		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
479	}
480	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
481	m_stateWindow->setMode(ls);
482	attachWidget(m_stateWindow);
483}
484
485void Window::setupMenu(QMenuBar* menubar) {
486	menubar->clear();
487	QMenu* fileMenu = menubar->addMenu(tr("&File"));
488	m_shortcutController->addMenu(fileMenu);
489	installEventFilter(m_shortcutController);
490	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
491	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
492	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
493
494	m_mruMenu = fileMenu->addMenu(tr("Recent"));
495
496	fileMenu->addSeparator();
497
498	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
499	loadState->setShortcut(tr("F10"));
500	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
501	m_gameActions.append(loadState);
502	addControlledAction(fileMenu, loadState, "loadState");
503
504	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
505	saveState->setShortcut(tr("Shift+F10"));
506	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
507	m_gameActions.append(saveState);
508	addControlledAction(fileMenu, saveState, "saveState");
509
510	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
511	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
512	int i;
513	for (i = 1; i < 10; ++i) {
514		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
515		quickLoad->setShortcut(tr("F%1").arg(i));
516		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
517		m_gameActions.append(quickLoad);
518		addAction(quickLoad);
519		quickLoadMenu->addAction(quickLoad);
520
521		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
522		quickSave->setShortcut(tr("Shift+F%1").arg(i));
523		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
524		m_gameActions.append(quickSave);
525		addAction(quickSave);
526		quickSaveMenu->addAction(quickSave);
527	}
528
529	fileMenu->addSeparator();
530	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
531	connect(multiWindow, &QAction::triggered, [this]() {
532		std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
533		if (!multiplayer) {
534			multiplayer = std::make_shared<MultiplayerController>();
535			m_controller->setMultiplayerController(multiplayer);
536		}
537		Window* w2 = new Window(m_config, multiplayer->attached());
538		w2->setAttribute(Qt::WA_DeleteOnClose);
539		w2->loadConfig();
540		w2->controller()->setMultiplayerController(multiplayer);
541		w2->show();
542	});
543	addControlledAction(fileMenu, multiWindow, "multiWindow");
544
545#ifndef Q_OS_MAC
546	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
547#endif
548
549	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
550	m_shortcutController->addMenu(emulationMenu);
551	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
552	reset->setShortcut(tr("Ctrl+R"));
553	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
554	m_gameActions.append(reset);
555	addControlledAction(emulationMenu, reset, "reset");
556
557	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
558	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
559	m_gameActions.append(shutdown);
560	addControlledAction(emulationMenu, shutdown, "shutdown");
561	emulationMenu->addSeparator();
562
563	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
564	pause->setChecked(false);
565	pause->setCheckable(true);
566	pause->setShortcut(tr("Ctrl+P"));
567	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
568	connect(m_controller, &GameController::gamePaused, [this, pause]() {
569		pause->setChecked(true);
570
571		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
572		QPixmap pixmap;
573		pixmap.convertFromImage(currentImage.rgbSwapped());
574		m_screenWidget->setPixmap(pixmap);
575		m_screenWidget->setLockAspectRatio(3, 2);
576	});
577	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
578	m_gameActions.append(pause);
579	addControlledAction(emulationMenu, pause, "pause");
580
581	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
582	frameAdvance->setShortcut(tr("Ctrl+N"));
583	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
584	m_gameActions.append(frameAdvance);
585	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
586
587	emulationMenu->addSeparator();
588
589	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
590	turbo->setCheckable(true);
591	turbo->setChecked(false);
592	turbo->setShortcut(tr("Shift+Tab"));
593	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
594	addControlledAction(emulationMenu, turbo, "fastForward");
595
596	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
597	rewind->setShortcut(tr("`"));
598	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
599	m_gameActions.append(rewind);
600	addControlledAction(emulationMenu, rewind, "rewind");
601
602	ConfigOption* videoSync = m_config->addOption("videoSync");
603	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
604	videoSync->connect([this](const QVariant& value) {
605		m_controller->setVideoSync(value.toBool());
606	}, this);
607	m_config->updateOption("videoSync");
608
609	ConfigOption* audioSync = m_config->addOption("audioSync");
610	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
611	audioSync->connect([this](const QVariant& value) {
612		m_controller->setAudioSync(value.toBool());
613	}, this);
614	m_config->updateOption("audioSync");
615
616	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
617	m_shortcutController->addMenu(avMenu);
618	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
619	m_shortcutController->addMenu(frameMenu, avMenu);
620	for (int i = 1; i <= 6; ++i) {
621		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
622		connect(setSize, &QAction::triggered, [this, i]() {
623			showNormal();
624			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
625		});
626		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
627	}
628	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
629
630	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
631	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
632	lockAspectRatio->connect([this](const QVariant& value) {
633		m_display->lockAspectRatio(value.toBool());
634	}, this);
635	m_config->updateOption("lockAspectRatio");
636
637	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
638	resampleVideo->addBoolean(tr("Resample video"), avMenu);
639	resampleVideo->connect([this](const QVariant& value) {
640		m_display->filter(value.toBool());
641	}, this);
642	m_config->updateOption("resampleVideo");
643
644	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
645	ConfigOption* skip = m_config->addOption("frameskip");
646	skip->connect([this](const QVariant& value) {
647		m_controller->setFrameskip(value.toInt());
648	}, this);
649	for (int i = 0; i <= 10; ++i) {
650		skip->addValue(QString::number(i), i, skipMenu);
651	}
652	m_config->updateOption("frameskip");
653
654	avMenu->addSeparator();
655
656	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
657	ConfigOption* buffers = m_config->addOption("audioBuffers");
658	buffers->connect([this](const QVariant& value) {
659		emit audioBufferSamplesChanged(value.toInt());
660	}, this);
661	buffers->addValue(tr("512"), 512, buffersMenu);
662	buffers->addValue(tr("768"), 768, buffersMenu);
663	buffers->addValue(tr("1024"), 1024, buffersMenu);
664	buffers->addValue(tr("2048"), 2048, buffersMenu);
665	buffers->addValue(tr("4096"), 4096, buffersMenu);
666	m_config->updateOption("audioBuffers");
667
668	avMenu->addSeparator();
669
670	QMenu* target = avMenu->addMenu("FPS target");
671	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
672	fpsTargetOption->connect([this](const QVariant& value) {
673		emit fpsTargetChanged(value.toInt());
674	}, this);
675	fpsTargetOption->addValue(tr("15"), 15, target);
676	fpsTargetOption->addValue(tr("30"), 30, target);
677	fpsTargetOption->addValue(tr("45"), 45, target);
678	fpsTargetOption->addValue(tr("60"), 60, target);
679	fpsTargetOption->addValue(tr("90"), 90, target);
680	fpsTargetOption->addValue(tr("120"), 120, target);
681	fpsTargetOption->addValue(tr("240"), 240, target);
682	m_config->updateOption("fpsTarget");
683
684#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
685	avMenu->addSeparator();
686#endif
687
688#ifdef USE_PNG
689	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
690	screenshot->setShortcut(tr("F12"));
691	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
692	m_gameActions.append(screenshot);
693	addControlledAction(avMenu, screenshot, "screenshot");
694#endif
695
696#ifdef USE_FFMPEG
697	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
698	recordOutput->setShortcut(tr("F11"));
699	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
700	addControlledAction(avMenu, recordOutput, "recordOutput");
701#endif
702
703#ifdef USE_MAGICK
704	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
705	recordGIF->setShortcut(tr("Shift+F11"));
706	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
707	addControlledAction(avMenu, recordGIF, "recordGIF");
708#endif
709
710	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
711	m_shortcutController->addMenu(toolsMenu);
712	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
713	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
714	addControlledAction(toolsMenu, viewLogs, "viewLogs");
715
716	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
717	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
718	addControlledAction(toolsMenu, overrides, "overrideWindow");
719
720	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
721	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
722	addControlledAction(toolsMenu, sensors, "sensorWindow");
723
724	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
725	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
726	addControlledAction(toolsMenu, cheats, "cheatsWindow");
727
728#ifdef USE_GDB_STUB
729	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
730	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
731	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
732#endif
733
734	QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
735	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
736	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
737	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
738
739	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
740	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
741	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
742
743	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
744	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
745	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
746
747	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
748	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
749	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
750
751	toolsMenu->addSeparator();
752	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
753	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
754
755	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
756	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
757	addControlledAction(toolsMenu, keymap, "remapKeyboard");
758
759#ifdef BUILD_SDL
760	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
761	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
762	addControlledAction(toolsMenu, gamepad, "remapGamepad");
763#endif
764
765	ConfigOption* skipBios = m_config->addOption("skipBios");
766	skipBios->connect([this](const QVariant& value) {
767		m_controller->setSkipBIOS(value.toBool());
768	}, this);
769
770	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
771	rewindEnable->connect([this](const QVariant& value) {
772		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
773	}, this);
774
775	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
776	rewindBufferCapacity->connect([this](const QVariant& value) {
777		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
778	}, this);
779
780	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
781	rewindBufferInterval->connect([this](const QVariant& value) {
782		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
783	}, this);
784
785	QMenu* other = new QMenu(tr("Other"), this);
786	m_shortcutController->addMenu(other);
787	m_shortcutController->addFunctions(other, [this]() {
788		m_controller->setTurbo(true, false);
789	}, [this]() {
790		m_controller->setTurbo(false, false);
791	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
792
793	foreach (QAction* action, m_gameActions) {
794		action->setDisabled(true);
795	}
796}
797
798void Window::attachWidget(QWidget* widget) {
799	m_screenWidget->layout()->addWidget(widget);
800	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
801}
802
803void Window::detachWidget(QWidget* widget) {
804	m_screenWidget->layout()->removeWidget(widget);
805}
806
807void Window::appendMRU(const QString& fname) {
808	int index = m_mruFiles.indexOf(fname);
809	if (index >= 0) {
810		m_mruFiles.removeAt(index);
811	}
812	m_mruFiles.prepend(fname);
813	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
814		m_mruFiles.removeLast();
815	}
816	updateMRU();
817}
818
819void Window::updateMRU() {
820	if (!m_mruMenu) {
821		return;
822	}
823	m_mruMenu->clear();
824	int i = 0;
825	for (const QString& file : m_mruFiles) {
826		QAction* item = new QAction(file, m_mruMenu);
827		item->setShortcut(QString("Ctrl+%1").arg(i));
828		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
829		m_mruMenu->addAction(item);
830		++i;
831	}
832	m_config->setMRU(m_mruFiles);
833	m_config->write();
834	m_mruMenu->setEnabled(i > 0);
835}
836
837QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
838	m_shortcutController->addAction(menu, action, name);
839	menu->addAction(action);
840	addAction(action);
841	return action;
842}
843
844WindowBackground::WindowBackground(QWidget* parent)
845	: QLabel(parent)
846{
847	setLayout(new QStackedLayout());
848	layout()->setContentsMargins(0, 0, 0, 0);
849	setAlignment(Qt::AlignCenter);
850}
851
852void WindowBackground::setSizeHint(const QSize& hint) {
853	m_sizeHint = hint;
854}
855
856QSize WindowBackground::sizeHint() const {
857	return m_sizeHint;
858}
859
860void WindowBackground::setLockAspectRatio(int width, int height) {
861	m_aspectWidth = width;
862	m_aspectHeight = height;
863}
864
865void WindowBackground::paintEvent(QPaintEvent*) {
866	QPainter painter(this);
867	painter.setRenderHint(QPainter::SmoothPixmapTransform);
868	const QPixmap* logo = pixmap();
869	painter.fillRect(QRect(QPoint(), size()), Qt::black);
870	if (!logo) {
871		return;
872	}
873	QSize s = size();
874	QSize ds = s;
875	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
876		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
877	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
878		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
879	}
880	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
881	QRect full(origin, ds);
882	painter.drawPixmap(full, *logo);
883}