all repos — mgba @ ae387262845dc80995e9871768181903717a3707

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28Bugfixes:
 29 - LR35902: Fix core never exiting with certain event patterns
 30 - GB Timer: Improve DIV reset behavior
 31 - GBA Memory: Improve initial skipped BIOS state
 32 - GBA BIOS: Implement BitUnPack
 33 - ARM7: Fix MLA/*MULL/*MLAL timing
 34 - GBA: Fix multiboot ROM loading
 35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 36 - LR35902: Fix pc overflowing current region off-by-one
 37 - GB MBC: Fix ROM bank overflows getting set to bank 0
 38 - Qt: Fix timing issues on high refresh rate monitors
 39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 40 - Util: Fix overflow when loading invalid UPS patches
 41 - Tools: Fix recurring multiple times over the same library
 42 - GBA I/O: Handle audio registers specially when deserializing
 43 - Util: Fix highest-fd socket not being returned by SocketAccept
 44 - Qt: Fix linking after some windows have been closed
 45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 46 - Windows: Fix VDir.rewind
 47 - SDL: Fix game crash check
 48 - SDL: Fix race condition with audio thread when starting
 49 - GB: Fix flickering when screen is strobed quickly
 50 - FFmpeg: Fix overflow and general issues with audio encoding
 51 - Qt: Fix crash when changing audio settings after a game is closed
 52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 56 - Core: Fix crash with rewind if savestates shrink
 57 - Test: Fix crash when loading invalid file
 58 - GBA Hardware: Fix crash if a savestate lies about game hardware
 59 - Test: Fix crash when fuzzing fails to load a file
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - Test: Don't rely on core for frames elapsed
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 67 - GB: Fix STAT blocking
 68 - GB MBC: Fix swapping carts not detect new MBC
 69 - GB Timer: Fix DIV batching if TAC changes
 70 - GB Video: Reset renderer when loading state
 71 - GBA BIOS: Fix INT_MIN/-1 crash
 72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 73Misc:
 74 - SDL: Remove scancode key input
 75 - GBA Video: Clean up unused timers
 76 - Test: Add a basic test suite
 77 - GBA Video: Allow multiple handles into the same tile cache
 78 - VFS: Call msync when syncing mapped data
 79 - GBA Video, GB Video: Colors are now fully scaled
 80 - VFS: Allow truncating memory chunk VFiles
 81 - Debugger: Modularize CLI debugger
 82 - Core: Clean up some thread state checks
 83 - Debugger: Make building with debugging aspects optional
 84 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 85 - GBA Memory: Support reading/writing POSTFLG
 86 - Util: Add size counting to Table
 87 - Qt: Move last directory setting from qt.ini to config.ini
 88 - 3DS, PSP2, Wii: Last directory loaded is saved
 89 - GB Audio: Simplify envelope code
 90 - GB Audio: Improve initial envelope samples
 91 - Debugger: Add functions for read- or write-only watchpoints
 92 - GBA DMA: Refactor DMA out of memory.c
 93 - GBA DMA: Move DMAs to using absolute timing
 94 - All: Add C++ header guards
 95 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 96 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 97 - Qt: Improved HiDPI support
 98 - Qt: Expose configuration directory
 99 - Feature: Move game database from flatfile to SQLite3
100 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
101 - VFS: Fix some minor VFile issues with FILEs
102 - Core: Add generic checksum function
103 - Feature: Support ImageMagick 7
104 - All: Move time.h include to common.h
105 - CMake: Add ability to just print version string
106 - Qt: Merge "Save" and "OK" buttons in shader options
107 - SDL: Automatically map controllers when plugged in
108 - Qt: Automatically load controller profile when plugged in
109 - OpenGL: Add xBR-lv2 shader
110 - GBA, GB: ROM is now unloaded if a patch is applied
111 - Util: Add 8-bit PNG write support
112 - Qt: Rename "Resample video" option to "Bilinear filtering"
113 - GBA Video: Optimize when BLD* registers are written frequently
114 - Core: Cores can now have multiple sets of callbacks
115 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
116 - Qt: Remove audio thread
117 - Qt: Remove audio buffer sizing in AudioProcessorQt
118 - Qt: Re-enable QtMultimedia on Windows
119 - FFmpeg: Return false if a file fails to open
120 - FFmpeg: Force MP4 files to YUV420P
121 - Qt: Make "Mute" able to be bound to a key
122 - Core: Restore sleep callback
123 - Qt: Add .gb/.gbc files to the extension list in Info.plist
124 - Feature: Make -l option explicit
125 - Core: Ability to enumerate and modify video and audio channels
126 - Debugger: Make attaching a backend idempotent
127 - VFS: Optimize expanding in-memory files
128 - VFS: Add VFileFIFO for operating on circle buffers
129 - Core: Move rewind diffing to its own thread
130 - Util: Tune patch-fast extent sizes
131 - Qt: Relax hard dependency on OpenGL
132 - GB Video: Improved video timings
133 - Core: List memory segments in the core
134 - Core: Move savestate creation time to extdata
135 - Debugger: Add mDebuggerRunFrame convenience function
136 - GBA Memory: Remove unused prefetch cruft
137 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
138
1390.5.2: (2016-12-31)
140Bugfixes:
141 - All: Fix fullscreen config option being ignored
142 - ARM7: PSR mode bits should not get sign extended
143 - GB: Fix audio not being deinitialized
144 - GB: Fix crash when masking savedata
145 - GB: Properly initialize sramRealVf variable
146 - GB Audio: Fix serialization of channel 3 and NR52 properties
147 - GB Audio: Reset envelope timer when reseting sound channel
148 - GB MBC: Fix SRAM dangling pointer with RTC games
149 - GB MBC: Fix initializing MBC when no ROM is loaded
150 - GB Memory: Fix patching ROM bank 0
151 - GB Memory: Fix starting HDMAs during mode 0
152 - GB Memory: Fix HDMA5 value after DMA completes
153 - GB Video: Initialize LCDC in renderer
154 - GB Video: Hblank IRQs should mask LYC=LY IRQs
155 - GBA: Fix IRQs firing after already being cleared
156 - GBA: Only unhalt CPU if appropriate bit is set in IE
157 - GBA: Add savegame override for Crash Bandicoot 2
158 - GBA BIOS: Fix MidiKey2Freq BIOS reads
159 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
160 - GBA Cheats: Fix GameShark ROM patches
161 - GBA I/O: Mask off WAITCNT bits that cannot be written
162 - GBA Memory: Fix misaligned BIOS reads
163 - GBA Memory: Fix VCOUNT being writable
164 - GBA Video: Fix out of bounds sprite transforms
165 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
166 - Libretro: Fix disabling BIOS
167 - Libretro: Fix Game Boy savestates and audio
168 - Qt: Fix changing resolution of software renderer
169 - Qt: Fix setting overrides
170 - Qt: Fix cut off tiles and alignment issues in tile viewer
171 - Qt: Only reset window dimensions when first shown
172 - Qt: Fix Qt Multimedia audio driver on big endian
173 - Qt: Fix Apply button for key and controller configurations
174 - VFS: Fix resizing memory chunks when not needed
175 - Windows: Fix Unicode directory handling
176Misc:
177 - GB, GBA: Prevent loading null ROMs
178 - GB Audio: Initialize wave RAM to GBC values
179 - GB Memory: Reset ROM bank when loading a ROM
180 - PSP2: Improved controller rumble
181
1820.5.1: (2016-10-05)
183Bugfixes:
184 - Core: Fix importing save games as read-only
185 - FFmpeg: Fix encoding AAC
186 - GB: Fix invalid STOP behavior on Game Boy Color
187 - GB: Initialize audio properly
188 - GB: Properly clear KEY1 bit 0 when switching speeds
189 - GB: Properly unload save files when unloading a ROM
190 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
191 - GB MBC: Fix MBC7 when size is incorrectly specified
192 - GB MBC: Fix RTC access when no save file is loaded
193 - GB SIO: Don't auto-clock external shift clock
194 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
195 - GB Video: Fix video frames getting missed when LCDC is off
196 - GB Video: Clear screen when LCDC is off
197 - GBA Cheats: Fix holding onto pointers that may get invalidated
198 - GBA Cheats: Fix key-activated CodeBreaker cheats
199 - GBA Cheats: Fix uninitialized memory getting freed when saving
200 - GBA Hardware: Improve Game Boy Player rumble behavior
201 - GBA Memory: Fix several unused I/O register read values
202 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
203 - LR35902: Fix events running with the wrong cycle active
204 - Qt: Fix "close" button on Overrides view
205 - Qt: Fix saving overrides
206 - Qt: Fix directory set unloading when replacing the ROM
207 - Qt: Fix patch loading
208 - Qt: Fix crash when saving an override if a game isn't loaded
209 - Qt: Fix showing default display driver as OpenGL (force 1.x)
210 - SDL: Attach rumble in SDL frontend
211 - Util: Fix PNG identification on files too small to be a PNG
212Misc:
213 - All: Only update version info if needed
214 - All: Split out install locations for Libretro and OpenEmu
215 - FFmpeg: Encoding cleanup
216 - GB: Reset active region when reloading ROM
217 - GB Memory: Initialize RAM pattern for GBC
218 - GB Video: Improved video timings
219 - Qt: Manage window sizes slightly better
220 - Qt: Remember scale option independent of core dimensions
221
2220.5.0: (2016-09-19)
223Features:
224 - Game Boy support
225 - Support for encrypted CodeBreaker GBA cheats
226 - Emulation of Vast Fame protected GBA carts (taizou)
227 - Tile viewer
228 - Threaded rendering mode
229 - Libretro: Memory map and achievement support (leiradel)
230 - GUI: Add UI control remapping
231 - GUI: Add fast-forward
232 - Wii: 240p support
233 - 3DS: Adjustable screen darkening
234 - Ability to temporarily load a savegame
235 - Load specific files out of archives
236 - Automatic BIOS detection
237Bugfixes:
238 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
239 - Debugger: Fix GDB breakpoints
240 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
241 - GBA: Fix filehandle leak with savegames
242 - GBA: Timer 0 cannot be count up
243 - GBA: Count up timers should not count themselves
244 - GBA Memory: Fix mirror on non-overdumped Classic NES games
245 - GBA Memory: Fix ldm {pc}
246 - GBA Savedata: Fix savedata sync timer
247 - GBA Savedata: Only unmap savedata if present
248 - GBA Serialize: Savestates now properly store prefetch
249 - GBA Video: WIN0/1 take priority over OBJWIN
250 - GBA Video: Fix out-of-order OBJWIN
251 - PSP2: Fix GPU crash while exiting
252 - PSP2: Fix VSync
253 - PSP2: Fix accelerometer range
254 - PSP2: Actually load screen mode setting
255 - PSP2: Fix gyroscope direction
256 - PSP2: Delete threads after they return
257 - PSP2: Fix mapping/unmapping from not at 0
258 - Qt: Fix bug in software renderer scaling
259 - Qt: Fix hanging key press after disabling autofire
260 - Qt: Fix being unable to pause manually when using auto-pausing
261 - SDL: Fix axes being mapped wrong
262 - Util: Fix realloc semantics in utf16to8
263 - Util: Fix inserting too many items into a hash table
264 - VFS: Fix uninitialized varaible reading from 7z
265 - VFS: Fix reading multiple files from a 7z archive
266 - Wii: Fix framelimiting after a slowdown
267 - Wii: Fix garbage flash at startup
268Misc:
269 - 3DS: Use blip_add_delta_fast for a small speed improvement
270 - 3DS: Allow UTF-16 filenames
271 - 3DS: Port to using citro3D
272 - 3DS: Use system font for menus
273 - 3DS: Attempt to use Core 2 for threads
274 - 3DS: Adjustable filering
275 - 3DS: 3D banner
276 - All: Add QUIET parameter to silence CMake
277 - All: Faster memory read/write
278 - ARM7: Support forcing Thumb mode via MSR
279 - ARM7: Flush prefetch cache when loading CPSR via MSR
280 - ARM7: Clean up instruction decoding for future expandability
281 - Debugger: Support register and memory writes via GDB stub
282 - Debugger: Add software breakpoint support to gdb
283 - FFmpeg: Full support for libavcodec 56+
284 - GBA: Better debug logging if event processing breaks
285 - GBA Audio: Force audio DMAs to not increment destination
286 - GBA BIOS: Use custom ArcTan, not relying on OS
287 - GBA Hardware: Clean up dead code in GBP
288 - GBA Memory: Optimize stalling behavior
289 - GBA Memory: Optimize Load-/StoreMultiple
290 - GBA Savedata: Add realistic timing for EEPROM
291 - GBA Serialize: Savestates now store if CPU was halted
292 - GBA Video: Remove old slow path fallback
293 - GBA Video: Optimize sprite drawing
294 - GBA Video: Optimize mode 0 rendering
295 - GBA Video: Optimize compositing cases slightly
296 - GUI: Screenshot dimensions are now passed through
297 - GUI: Add back logging
298 - GUI: Only reload config if manually saved
299 - GUI: Increase scrolling speed
300 - OpenGL: Log shader compilation failure
301 - OpenGL: Add texSize uniform
302 - Qt: Make -g flag work in Qt build
303 - Qt: Simplify OpenGL context creation
304 - Qt: Thread startup improvements
305 - Qt: Make audio channel/video layer options shortcut mappable
306 - Qt: Remove some C99isms from C++ code
307 - Qt: Remove default autofire mappings
308 - Qt: Make reseting when pasued frame-accurate
309 - Qt: Rearchitect game closing codepath
310 - PSP2: Use system font for menus
311 - PSP2: Add rumble for PS TV
312 - PSP2: Add fit-to-height screen mode
313 - PSP2: Sync files per descriptor
314 - PSP2: Allow UTF-8 filenames
315 - PSP2: Screenshots are now saved into the Photo Gallery
316 - PSP2: Stop underclocking when menuing
317 - SDL: Increase default audio buffer size to 1024 samples
318 - SDL: More responsive rumble
319 - Util: Add Vector GetConstPointer
320 - Util: Add rtrim
321 - Util: Add endswith
322 - VFS: Improve zip file detection
323 - Wii: Add pixelated resample filter
324 - Windows: Add native VDir support
325 - Util: Add PRIz macro for libc versions that don't support %z
326
3270.4.1: (2016-07-11)
328Bugfixes:
329 - All: Fix several file handle leaks
330 - All: Fix instruction tables getting zeroed when linking sometimes
331 - ARM7: Fix flags on SBC/RSC
332 - ARM7: Fix setting spsr privilege bits when spsr is empty
333 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
334 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
335 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
336 - GBA Memory: Fix executing code from OBJ region of VRAM
337 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
338 - GBA Serialize: Fix loading savegames from savestates
339 - OpenGL: Correct boolean vector strcmp strings for uniforms
340 - Qt: Fix sending gameStopped twice
341 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
342 - Qt: Fix initial state of key mapping
343 - Qt: Initialize m_useBios
344 - SDL: Fix joystick initialization on BSD
345 - SDL: Fix potential joystick crash in games with rumble
346 - SDL: Fix SDL 1.2 build
347 - SDL: Fix sporadic crash when deinitializing audio
348 - Shaders: Fix AGS-001 shader with some bad drivers
349 - Util: Use closesocket on Windows
350 - Util: Fix socket bind addresses
351 - VFS: Fix reading 7z archives without rewinding first
352 - VFS: VFileFromFD should not open directories
353 - Wii: Fix tilting direction
354 - Util: Fix realloc semantics in utf16to8
355Misc:
356 - All: Allow use of external minizip library
357 - Debugger: CLI debugger now exits when end-of-stream is reached
358 - FFmpeg: Update dependencies on Ubuntu
359 - GBA: Slightly optimize GBAProcessEvents
360 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
361 - GBA Video: Null renderer should return proper register values
362 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
363 - Qt: Add preset for DualShock 4
364 - Qt: Update 360 input profile on OS X to reflect newer drivers
365 - Qt: Remove use of NaN
366 - Qt: Canonicalize file paths when loading games
367 - Qt: Add refresh button to controller editing
368 - SDL: Remove default gamepad mappings
369 - Util: Fix intermittent build failure on OS X
370 - VFS: VFile.sync now updates modified time
371
3720.4.0: (2016-02-02)
373Features:
374 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
375 - I/O viewer
376 - Booting of multiboot images
377 - Customization of GIF recording
378 - Libretro: Cheat code support
379 - Support for GLSL shaders
380 - ROM information view
381 - Support for VBA-style cheat codes
382 - Savestates now store creation timestamps
383 - Key autofire
384 - Libretro: Allow blocking opposing directional input
385 - OpenEmu core for OS X
386 - Libretro: Settings for using BIOS and skipping intro
387 - Libretro: Customizable idle loop removal
388 - Implemented cycle counting for sprite rendering
389 - Cleaner, unified settings window
390 - Added a setting for pausing when the emulator is not in focus
391 - Customizable paths for save games, save states, screenshots and patches
392 - Controller hotplugging
393 - Ability to store save games and active cheats within savestates
394Bugfixes:
395 - ARM7: Fix sign of unaligned LDRSH
396 - ARM7: Fix decoding of some ARM ALU instructions with shifters
397 - Debugger: Fix watchpoints in gdb
398 - GBA: Fix warnings when creating and loading savestates
399 - GBA: Fix Iridion II savetype
400 - GBA BIOS: Fix misaligned CpuSet
401 - GBA Cheats: Fix cheats setting the Action Replay version
402 - GBA Hardware: Fix GPIO on big endian
403 - GBA Memory: Fix DMA register writing behavior
404 - GBA Memory: Fix DMAs triggering two cycles early
405 - Libretro: Fix aspect ratio
406 - Qt: Fix some potential crashes with the gamepad mapping
407 - Qt: Fix keys being mapped incorrectly when loading configuration file
408 - Util: Fix PowerPC PNG read/write pixel order
409 - Util: Fix excessive memory allocation when decoding a PNG
410 - VFS: Fix VFileReadline and remove _vfdReadline
411Misc:
412 - All: Improved PowerPC support
413 - All: Fix some undefined behavior warnings
414 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
415 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
416 - GBA: Implement bad I/O register loading
417 - GBA: Allow jumping to OAM and palette RAM
418 - GBA BIOS: Finish implementing RegisterRamReset
419 - GBA Config: Add "override" layer for better one-time configuration
420 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
421 - GBA Memory: Use a dynamically sized mask for ROM memory
422 - GBA Memory: Implement several unimplemented memory access types
423 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
424 - GBA RR: Starting from savestate now embeds the savegame
425 - GBA RR: Add preliminary SRAM support for VBM loading
426 - GBA RR: Add support for resets in movies
427 - GBA Video: Remove lastHblank, as it is implied
428 - Libretro: Use anonymous memory mappers for large blocks of memory
429 - Libretro: Add install target for libretro core
430 - Qt: Window size command line options are now supported
431 - Qt: Increase usability of key mapper
432 - Qt: Add 'Apply' button to settings window
433 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
434 - Qt: Allow use of modifier keys as input
435 - Qt: Optimize log viewer
436 - Qt: Added button for breaking into the GDB debugger
437 - Qt: Add box for showing duration of rewind
438 - SDL: Support fullscreen in SDL 1.2
439 - SDL: Allow GBASDLAudio to be used without a thread context
440 - Util: Use VFile for configuration
441 - Util: Add MutexTryLock
442
4430.3.2: (2015-12-16)
444Bugfixes:
445 - ARM7: Fix STRT/STRBT
446 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
447 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
448 - Libretro: Fix problems with rumble not turning off
449 - GBA: Fix idle skip state being retained between games
450 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
451 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
452 - GBA BIOS: Fix Sqrt sign
453 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
454 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
455 - GBA Memory: Fix DMA behavior for SRAM accesses
456 - GBA Memory: Fix Store8 to OBJ VRAM
457 - GBA Memory: Fix alignment of LDM/STM on SRAM
458 - GBA Memory: Fix unaligned out-of-bounds ROM loads
459 - GBA Memory: Fix timing of DMAs
460 - GBA Video: Fix _mix for 15-bit color
461 - GBA Video: Fix OAM and palette initialization
462 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
463 - Qt: Use safer isLoaded check in GameController
464 - Qt: Fix a race condition in PainterGL that could lead to a crash
465 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
466 - Qt: Fix font size in memory viewer
467 - Qt: Fix a crash in the memory viewer
468 - Qt: Add additional checks in CheatModel to prevent crashes
469 - Qt: Fix race condition with setting sample rate
470 - Qt: Fix crash when closing multiplayer windows
471 - Qt: Fix resetting while paused
472Misc:
473 - GBA Audio: Implement missing flags on SOUNDCNT_X register
474 - Qt: Add mute option to menu
475
4760.3.1: (2015-10-24)
477Bugfixes:
478 - ARM7: Fix instruction decoding of Thumb shifts
479 - GBA: Deinit savegame when unloading a ROM
480 - GBA: Fix BIOS check on big endian
481 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
482 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
483 - GBA Audio: Fix audio channels being silenced at the wrong time
484 - GBA Memory: Fix bad BIOS Load16 on big endian
485 - GBA Memory: Fix bad Load8 on big endian
486 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
487 - GBA Video: Fix edge case with sprite blend modes and semitransparency
488 - GBA Video: Fix objwin and blending interaction on sprites
489 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
490 - Libretro: Fix a memory leak with the render buffer
491 - Qt: Windows no longer spawn in the top left on first launch
492 - Qt: Fix install path of XDG desktop file with DESTDIR
493 - Qt: Fix drag and drop on Windows
494 - Qt: Reenable double buffering, as disabling it broke some Windows configs
495 - VFS: Fix return values of VFileFILE.read and .write
496Misc:
497 - All: Reset next event to cycles instead of zero to interrupt
498 - All: Add --version flag
499 - ARM7: Force disable LTO on two files to work around a GCC bug
500 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
501 - GBA: Better memory handling with PNG savestates
502 - GBA: Additional savestate sanity checks
503 - GBA: Check for cycle count being too high
504 - GBA Audio: Allow GBAAVStream to have no video callback
505 - GBA BIOS: Implement RegisterRamReset for SIO registers
506 - Qt: Remove useless help icons in dialogs
507 - Qt: Prevent savestate window from opening while in multiplayer
508 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
509 - Qt: Dropping multiplayer windows works more cleanly now
510
5110.3.0: (2015-08-16)
512Features:
513 - Ability to hide individual background layers, or OBJs
514 - Ability to mute individual audio channels
515 - Palette viewer and exporter
516 - Volume control
517 - More shortcuts are editable (e.g. quick save/load)
518 - Rewind now shows the frame after rewinding
519 - Import/Export of GameShark/Action Replay snapshots
520 - Add "Step backwards" item for single increment rewind
521 - Deadzone estimation for game controllers
522 - Analog inputs can be used for shortcuts
523 - Menu items for specific solar sensor brightness levels
524 - Remappable controls for tilt and gyroscope sensors
525 - Status messages for actions taken while a game is running (e.g. save/load state)
526 - Memory inspector
527 - Screensaver can now be suspended while a game is running
528 - Load/save the most recent savestate slot
529 - Support varible speed (PWM) rumble
530 - Ability to cap fast forward speed
531 - Finer control over FPS target
532 - Holdable shortcut for rewinding one frame at a time
533 - Ability to boot directly into the BIOS
534 - Preliminary support for yanking out the game pak while a game is running
535 - Thumb-drive mode by putting a file called portable.ini in the same folder
536 - Configurable display driver, between software and OpenGL
537 - Undo-able savestate loading and saving
538 - Controller profiles now store shortcut settings
539 - Default controller profiles for several common controllers
540 - Libretro now supports BIOS, rumble and solar sensor
541 - Implement BIOS call Stop, for sleep mode
542 - Automatically load patches, if found
543 - Improved video synchronization
544 - Configurable audio output sample rate
545Bugfixes:
546 - ARM7: Fix SWI and IRQ timings
547 - ARM7: Fix Thumb MUL timing
548 - ARM7: Fix timing of multiplies to use N cycles
549 - ARM7: ARMHotplugDetach should call deinit
550 - Debugger: Fix use-after-free in breakpoint clearing code
551 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
552 - GBA: Cap audio FIFO read size during deserialization
553 - GBA: Check for corrupted savestates when loading
554 - GBA: Check for improperly sized savestates when loading
555 - GBA: Check for savestates made from differently sized ROMs
556 - GBA: Fix calls to endian-independent loadstores
557 - GBA: Fix timing of reading from timer registers
558 - GBA: Ensure cycles never go negative
559 - GBA Audio: Force audio FIFOs to 32-bit
560 - GBA Audio: Fix audio pitch changing when adjusting buffer size
561 - GBA Audio: Fix sample order in audio channel 3
562 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
563 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
564 - GBA Memory: Improve Thumb open bus behavior
565 - GBA Memory: Fix potential DMA issue when loading a savestate
566 - GBA Memory: Fix load/store multiple video memory waitstates
567 - GBA SIO: Fix reseting when there are SIO devices attached
568 - GBA Video: Blended sprites should never have other effects applied
569 - GBA Video: Fix out-of-bounds tiles in mosaic
570 - GBA Video: Fix windows not affecting sprites
571 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
572 - GBA Video: Fix timing on first scanline
573 - Qt: Better cleanup when a game crashes
574 - Qt: Fix open ROM dialog filtering for archive formats
575 - Qt: Cap the maximum number of multiplayer windows
576 - Qt: Fix maximum year in sensor override
577 - Qt: Fix window being too tall after exiting fullscreen
578 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
579 - Qt: Fix analog buttons not getting unmapped
580 - Qt: Fix passing command line options
581 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
582 - SDL: Fix SDL build when OpenGL is missing
583 - Util: Allow loading IPS patches that grow the ROM
584 - VFS: Fix resource leaks if some allocations fail
585 - VFS: Fix line-reading to return proper values
586 - Video: Fix an issue with very long filenames
587 - Util: Fix formatting of floats
588Misc:
589 - All: Add --help flag for command line programs
590 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
591 - All: Enable static linking for Windows
592 - All: Enable static linking for OS X
593 - All: Threads are now named
594 - All: Proper handling of Unicode file paths
595 - ARM7: Add emulation for Undefined CPU mode
596 - ARM7: Reduce the size of the Thumb instruction table
597 - GBA: Add status log level
598 - GBA: GBARewind now returns how many states it has rewound
599 - GBA: SIO logging layer
600 - GBA BIOS: Stub out SoundBias
601 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
602 - GBA: Don't include GBACLIDebugger struct unless needed
603 - GBA: Savedata is now synced shortly after data finishes being written
604 - GBA: Process multiple timer events at once, if necessary
605 - GBA Audio: Implement audio reset for channels A/B
606 - GBA Audio: Process multiple audio events at once, if necessary
607 - GBA Hardware: Backport generic RTC source into core
608 - GBA Input: Allow axes and buttons to be mapped to the same key
609 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
610 - GBA SIO: Add a dummy driver for Normal mode
611 - GBA Thread: Add functionality for running callbacks on the GBA thread
612 - GBA Thread: Split GBASync into a separate file
613 - GBA Video: Refactor software renderer into separate files
614 - GBA Video: Slightly optimize mode 0 mosaic rendering
615 - Debugger: Free watchpoints in addition to breakpoints
616 - Qt: Handle saving input settings better
617 - Qt: Move GL frame drawing back onto its own thread
618 - Qt: Fast forward (held) option moved from Other to Emulation menu
619 - Qt: Show version info in window title
620 - Qt: Migrate multiplayer window handling into GBAApp
621 - Qt: Unified file opening and saving with last location
622 - Qt: Fix windows being resizable when they shouldn't have been
623 - Qt: Only hide cursor in full screen
624 - Qt: Replace pause-after-frame mutex with an atomic
625 - Qt: Add application icon and XDG desktop files
626 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
627 - Qt: Don't save window size when entering fullscreen
628 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
629 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
630 - Qt: Increase usability of key mapper
631 - Qt: Show checkmark for window sizes
632 - Qt: Set window path to loaded ROM
633 - Perf: Ability to load savestates immediately on launch
634 - SDL: Properly check for initialization
635 - SDL: Clean up initialization functions
636 - SDL: Clean up GL context
637 - Util: Allow disabling the threading code entirely
638 - VFS: Add sync method to force syncing with backing
639
6400.2.1: (2015-05-13)
641Bugfixes:
642 - All: Fix sanitize-deb script not cleaning up after itself
643 - All: Fix dependencies for libavcodec on Debian-derived platforms
644 - ARM7: Handle writeback for PC in addressing modes 2 and 3
645 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
646 - ARM7: Fix ARM multiply instructions when PC is a destination register
647 - Debugger: Fix use-after-free in breakpoint clearing code
648 - Debugger: Fix boundary conditions in tab completion
649 - GBA: Fix timers not updating timing when writing to only the reload register
650 - GBA: Fix rewind boundary conditions
651 - GBA: Add initial I/O register settings for background matrix registers
652 - GBA: Fix hang when loading a savestate if sync to video is enabled
653 - GBA: Handle out-of-bounds I/O access
654 - GBA: Fix bounds-checking on EEPROM access
655 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
656 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
657 - GBA Memory: Allow SRAM to be 64kB
658 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
659 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
660 - GBA Video: Fix second frame mode 5
661 - Perf: Fix race condition if a game crashes immediately on start
662 - Qt: Fix Display object leak when closing a window
663 - Qt: Fix .deb dependencies
664 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
665 - Qt: Fix window not regaining focus after exiting savestate window
666 - Qt: Fix regression where video would not record if the game had already started
667 - Qt: Fix potential crash if a gamepad causes focus to change
668 - Qt: Fix controller axis querying
669 - Qt: Fix multiplayer windows opening as the wrong size
670 - Qt: Fix controllers sometimes not loading the right profile
671 - SDL: Fix boundary conditions for joystick adjustments
672 - SDL: Allocate properly sized input maps
673 - SDL: Fix potential build issues when Qt and SDL2 are in use
674 - Util: Fix resource leak in UTF-8 handling code
675 - Util: Fix a null-pointer issue when attempting to delete a key
676 - VFS: Fix resource leaks if some allocations fail
677 - Video: Fix an issue with very long filenames
678Misc:
679 - GBA Memory: Soft-crash if jumping past the end of a ROM
680 - Qt: Show multiplayer numbers in window title
681 - Qt: Solar sensor can have shortcuts set
682
6830.2.0: (2015-04-03)
684Features:
685 - Support for gamepad axes, e.g. analog sticks or triggers
686 - Add scale presets for up to 6x
687 - Settings window
688 - Bilinear resampling option
689 - Add option to skip BIOS start screen
690 - List of recently opened games
691 - Support for games using the Solar Sensor
692 - Better audio resampling via blip-buf
693 - Game Pak overrides dialog for setting savetype and sensor values
694 - Support for games using the tilt sensor
695 - Remappable shortcuts for keyboard and gamepad
696 - Rewinding of emulation
697 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
698 - Support IPv6
699 - Save directory of last loaded file
700 - Support BPS patches
701 - Automatically detect and optimize out idle loops
702 - Configurable game overrides
703 - Support loading 7-Zip files
704 - Drag and drop game loading
705 - Cheat code support
706 - Runtime configurable audio driver
707 - Libretro core for use with RetroArch and other front-ends
708 - Controller profiles for setting different bindings for different controllers
709 - Ability to lock aspect ratio
710 - Local link cable support
711 - Ability to switch which game controller is in use per instance
712 - Ability to prevent opposing directional input
713 - Warning dialog if an unimplemented BIOS feature is called
714 - Debugger: Add CLI "frame", frame advance command
715 - Debugger: Add CLI functions for writing to memory
716 - Debugger: Add CLI functions for examining memory regions
717 - Debugger: Add CLI function for writing a register
718Bugfixes:
719 - ARM7: Extend prefetch by one stage
720 - ARM7: Fix cycle counting for loads
721 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
722 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
723 - GBA: Initialize gba.sync to null
724 - GBA: Fix timer initialization
725 - GBA Audio: Support 16-bit writes to FIFO audio
726 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
727 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
728 - GBA BIOS: Fix BIOS prefetch after reset
729 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
730 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
731 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
732 - GBA Memory: Fix I cycles that had been moved to ARM7 core
733 - GBA Memory: Fix cycle counting for 32-bit load/stores
734 - GBA RR: Fix fallthrough error when reading tags from a movie
735 - GBA Thread: Fix possible hang when loading an archive
736 - GBA Thread: Fix possible deadlock in video sync
737 - Perf: Fix crash when the GBA thread fails to start
738 - Qt: Fix crash starting a GDB stub if a game isn't loaded
739 - Qt: Fix crash when adjusting settings after closing a game
740 - Qt: Fix crash when starting GDB stub after closing a game
741 - Qt: Fix patch loading while a game is running
742 - Qt: Fix crash when loading a game after stopping GDB server
743 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
744 - Qt: Fix crash when attempting to pause if a game is not running
745 - SDL: Properly clean up if a game doesn't launch
746 - Util: Fix sockets on Windows
747Misc:
748 - All: Enable link-time optimization
749 - Debugger: Watchpoints now work on STM/LDM instructions
750 - Debugger: Clean up GDB stub network interfacing
751 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
752 - Debugger: Merge Thumb BL instructions when disassembling
753 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
754 - Debugger: Watchpoints now report address watched (fixes #68)
755 - Debugger: Add support for soft breakpoints
756 - Debugger: Make I/O register names be addresses instead of values
757 - Debugger: Rename read/write commands
758 - GBA: Improve accuracy of event timing
759 - GBA: Add API for getting Configuration structs for overrides and input
760 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
761 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
762 - GBA: Move A/V stream interface into core
763 - GBA: Savestates now take into account savedata state machines (fixes #109)
764 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
765 - GBA Memory: Simplify memory API and use fixed bus width
766 - GBA Thread: Make GBASyncWaitFrameStart time out
767 - GBA Video: Start video at the last scanline instead of the first
768 - Qt: Optimize logo drawing
769 - Qt: Move frame upload back onto main thread
770 - Qt: Remember window position
771 - Qt: Double-clicking on the window toggles full screen
772 - Util: Use proper locale for reading and writing float values
773
7740.1.1: (2015-01-24)
775Bugfixes:
776 - ARM7: Fix LDM writeback to a register already written
777 - GBA: Fix timers 2 and 3 updating incorrectly
778 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
779 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
780 - GBA Audio: Properly initialize audio FIFO channels
781 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
782 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
783 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
784 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
785 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
786 - GBA BIOS: Fix HuffUnComp boundary conditions
787 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
788 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
789 - GBA Memory: Filter out top nybble of DMA addresses
790 - GBA Memory: Properly bounds-check VRAM accesses
791 - GBA Memory: Fix initial DMA state
792 - GBA Thread: Allow halted games to exit cleanly
793 - GBA Video: Fix blend issues with obscured middle layers
794 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
795 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
796 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
797 - GBA Video: Fix sprite boundary conditions with mosaic
798 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
799 - Qt: Fix issue with set frame sizes being the wrong height
800 - Qt: Fix emulator crashing when full screen if a game is not running
801 - Qt: Fix window focus issues
802 - Qt: Properly set default video recording settings
803 - Qt: Fix a race condition when a game crashes immediately
804 - Qt: Fix some cases where key mapping can break if focus is adjusted
805 - Qt: Fix crash if a game pauses before any frames are shown
806 - Debugger: Negative PC-relative loads now properly subtract the offset
807 - Debugger: Align PC-relative loads in Thumb
808 - Debugger: Fix watchpoints triggering too late
809 - Debugger: Fix binary print putting spaces between digits
810 - Video: Ensure FFmpeg encoder has audio frames
811 - Video: Fix uncompressed PCM audio recording
812 - Video: Fix FFmpeg crashing when the file extension is wrong
813 - Util: Fix SOCKET_FAILED macro
814Misc:
815 - GBA: Exit cleanly on FATAL if the port supports it
816 - GBA Memory: Implement 16- and 32-bit loads from SRAM
817 - Qt: Disable sync to video by default
818 - Qt: Handle a game crash without crashing
819 - Qt: Set default log level to FATAL, ERROR and WARN
820 - Qt: Clarify some phrasing in the menus
821 - Qt: Clear active buttons when focus is lost
822
8230.1.0: (2014-12-13)
824 - Initial release