all repos — mgba @ ae60489d990dfaf413846958aa08c971ff6ecaf3

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12Bugfixes:
 13 - LR35902: Fix core never exiting with certain event patterns
 14 - GB Timer: Improve DIV reset behavior
 15 - GBA Memory: Improve initial skipped BIOS state
 16 - GBA BIOS: Implement BitUnPack
 17 - ARM7: Fix MLA/*MULL/*MLAL timing
 18 - GBA: Fix multiboot ROM loading
 19 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 20 - LR35902: Fix pc overflowing current region off-by-one
 21 - GB MBC: Fix ROM bank overflows getting set to bank 0
 22 - Qt: Fix timing issues on high refresh rate monitors
 23 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 24 - Util: Fix overflow when loading invalid UPS patches
 25Misc:
 26 - SDL: Remove scancode key input
 27 - GBA Video: Clean up unused timers
 28 - Test: Add a basic test suite
 29 - GBA Video: Allow multiple handles into the same tile cache
 30 - VFS: Call msync when syncing mapped data
 31 - GBA Video, GB Video: Colors are now fully scaled
 32 - VFS: Allow truncating memory chunk VFiles
 33 - Debugger: Modularize CLI debugger
 34 - Core: Clean up some thread state checks
 35 - Debugger: Make building with debugging aspects optional
 36 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 37 - GBA Memory: Support reading/writing POSTFLG
 38 - Util: Add size counting to Table
 39 - Qt: Move last directory setting from qt.ini to config.ini
 40 - 3DS, PSP2, Wii: Last directory loaded is saved
 41 - GB Audio: Simplify envelope code
 42 - GB Audio: Improve initial envelope samples
 43 - Debugger: Add functions for read- or write-only watchpoints
 44 - GBA DMA: Refactor DMA out of memory.c
 45 - GBA DMA: Move DMAs to using absolute timing
 46 - All: Add C++ header guards
 47 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 48 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 49 - Qt: Improved HiDPI support
 50 - Qt: Expose configuration directory
 51 - Feature: Move game database from flatfile to SQLite3
 52 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 53 - VFS: Fix some minor VFile issues with FILEs
 54 - Core: Add generic checksum function
 55 - Feature: Support ImageMagick 7
 56 - All: Move time.h include to common.h
 57 - CMake: Add ability to just print version string
 58 - Qt: Merge "Save" and "OK" buttons in shader options
 59 - SDL: Automatically map controllers when plugged in
 60 - Qt: Automatically load controller profile when plugged in
 61 - OpenGL: Add xBR-lv2 shader
 62 - GBA, GB: ROM is now unloaded if a patch is applied
 63 - Util: Add 8-bit PNG write support
 64
 650.5.2: (2016-12-31)
 66Bugfixes:
 67 - All: Fix fullscreen config option being ignored
 68 - ARM7: PSR mode bits should not get sign extended
 69 - GB: Fix audio not being deinitialized
 70 - GB: Fix crash when masking savedata
 71 - GB: Properly initialize sramRealVf variable
 72 - GB Audio: Fix serialization of channel 3 and NR52 properties
 73 - GB Audio: Reset envelope timer when reseting sound channel
 74 - GB MBC: Fix SRAM dangling pointer with RTC games
 75 - GB MBC: Fix initializing MBC when no ROM is loaded
 76 - GB Memory: Fix patching ROM bank 0
 77 - GB Memory: Fix starting HDMAs during mode 0
 78 - GB Memory: Fix HDMA5 value after DMA completes
 79 - GB Video: Initialize LCDC in renderer
 80 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 81 - GBA: Fix IRQs firing after already being cleared
 82 - GBA: Only unhalt CPU if appropriate bit is set in IE
 83 - GBA: Add savegame override for Crash Bandicoot 2
 84 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 85 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 86 - GBA Cheats: Fix GameShark ROM patches
 87 - GBA I/O: Mask off WAITCNT bits that cannot be written
 88 - GBA Memory: Fix misaligned BIOS reads
 89 - GBA Memory: Fix VCOUNT being writable
 90 - GBA Video: Fix out of bounds sprite transforms
 91 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 92 - Libretro: Fix disabling BIOS
 93 - Libretro: Fix Game Boy savestates and audio
 94 - Qt: Fix changing resolution of software renderer
 95 - Qt: Fix setting overrides
 96 - Qt: Fix cut off tiles and alignment issues in tile viewer
 97 - Qt: Only reset window dimensions when first shown
 98 - Qt: Fix Qt Multimedia audio driver on big endian
 99 - Qt: Fix Apply button for key and controller configurations
100 - VFS: Fix resizing memory chunks when not needed
101 - Windows: Fix Unicode directory handling
102Misc:
103 - GB, GBA: Prevent loading null ROMs
104 - GB Audio: Initialize wave RAM to GBC values
105 - GB Memory: Reset ROM bank when loading a ROM
106 - PSP2: Improved controller rumble
107
1080.5.1: (2016-10-05)
109Bugfixes:
110 - Core: Fix importing save games as read-only
111 - FFmpeg: Fix encoding AAC
112 - GB: Fix invalid STOP behavior on Game Boy Color
113 - GB: Initialize audio properly
114 - GB: Properly clear KEY1 bit 0 when switching speeds
115 - GB: Properly unload save files when unloading a ROM
116 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
117 - GB MBC: Fix MBC7 when size is incorrectly specified
118 - GB MBC: Fix RTC access when no save file is loaded
119 - GB SIO: Don't auto-clock external shift clock
120 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
121 - GB Video: Fix video frames getting missed when LCDC is off
122 - GB Video: Clear screen when LCDC is off
123 - GBA Cheats: Fix holding onto pointers that may get invalidated
124 - GBA Cheats: Fix key-activated CodeBreaker cheats
125 - GBA Cheats: Fix uninitialized memory getting freed when saving
126 - GBA Hardware: Improve Game Boy Player rumble behavior
127 - GBA Memory: Fix several unused I/O register read values
128 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
129 - LR35902: Fix events running with the wrong cycle active
130 - Qt: Fix "close" button on Overrides view
131 - Qt: Fix saving overrides
132 - Qt: Fix directory set unloading when replacing the ROM
133 - Qt: Fix patch loading
134 - Qt: Fix crash when saving an override if a game isn't loaded
135 - Qt: Fix showing default display driver as OpenGL (force 1.x)
136 - SDL: Attach rumble in SDL frontend
137 - Util: Fix PNG identification on files too small to be a PNG
138Misc:
139 - All: Only update version info if needed
140 - All: Split out install locations for Libretro and OpenEmu
141 - FFmpeg: Encoding cleanup
142 - GB: Reset active region when reloading ROM
143 - GB Memory: Initialize RAM pattern for GBC
144 - GB Video: Improved video timings
145 - Qt: Manage window sizes slightly better
146 - Qt: Remember scale option independent of core dimensions
147
1480.5.0: (2016-09-19)
149Features:
150 - Game Boy support
151 - Support for encrypted CodeBreaker GBA cheats
152 - Emulation of Vast Fame protected GBA carts (taizou)
153 - Tile viewer
154 - Threaded rendering mode
155 - Libretro: Memory map and achievement support (leiradel)
156 - GUI: Add UI control remapping
157 - GUI: Add fast-forward
158 - Wii: 240p support
159 - 3DS: Adjustable screen darkening
160 - Ability to temporarily load a savegame
161 - Load specific files out of archives
162 - Automatic BIOS detection
163Bugfixes:
164 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
165 - Debugger: Fix GDB breakpoints
166 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
167 - GBA: Fix filehandle leak with savegames
168 - GBA: Timer 0 cannot be count up
169 - GBA: Count up timers should not count themselves
170 - GBA Memory: Fix mirror on non-overdumped Classic NES games
171 - GBA Memory: Fix ldm {pc}
172 - GBA Savedata: Fix savedata sync timer
173 - GBA Savedata: Only unmap savedata if present
174 - GBA Serialize: Savestates now properly store prefetch
175 - GBA Video: WIN0/1 take priority over OBJWIN
176 - GBA Video: Fix out-of-order OBJWIN
177 - PSP2: Fix GPU crash while exiting
178 - PSP2: Fix VSync
179 - PSP2: Fix accelerometer range
180 - PSP2: Actually load screen mode setting
181 - PSP2: Fix gyroscope direction
182 - PSP2: Delete threads after they return
183 - PSP2: Fix mapping/unmapping from not at 0
184 - Qt: Fix bug in software renderer scaling
185 - Qt: Fix hanging key press after disabling autofire
186 - Qt: Fix being unable to pause manually when using auto-pausing
187 - SDL: Fix axes being mapped wrong
188 - Util: Fix realloc semantics in utf16to8
189 - Util: Fix inserting too many items into a hash table
190 - VFS: Fix uninitialized varaible reading from 7z
191 - VFS: Fix reading multiple files from a 7z archive
192 - Wii: Fix framelimiting after a slowdown
193 - Wii: Fix garbage flash at startup
194Misc:
195 - 3DS: Use blip_add_delta_fast for a small speed improvement
196 - 3DS: Allow UTF-16 filenames
197 - 3DS: Port to using citro3D
198 - 3DS: Use system font for menus
199 - 3DS: Attempt to use Core 2 for threads
200 - 3DS: Adjustable filering
201 - 3DS: 3D banner
202 - All: Add QUIET parameter to silence CMake
203 - All: Faster memory read/write
204 - ARM7: Support forcing Thumb mode via MSR
205 - ARM7: Flush prefetch cache when loading CPSR via MSR
206 - ARM7: Clean up instruction decoding for future expandability
207 - Debugger: Support register and memory writes via GDB stub
208 - Debugger: Add software breakpoint support to gdb
209 - FFmpeg: Full support for libavcodec 56+
210 - GBA: Better debug logging if event processing breaks
211 - GBA Audio: Force audio DMAs to not increment destination
212 - GBA BIOS: Use custom ArcTan, not relying on OS
213 - GBA Hardware: Clean up dead code in GBP
214 - GBA Memory: Optimize stalling behavior
215 - GBA Memory: Optimize Load-/StoreMultiple
216 - GBA Savedata: Add realistic timing for EEPROM
217 - GBA Serialize: Savestates now store if CPU was halted
218 - GBA Video: Remove old slow path fallback
219 - GBA Video: Optimize sprite drawing
220 - GBA Video: Optimize mode 0 rendering
221 - GBA Video: Optimize compositing cases slightly
222 - GUI: Screenshot dimensions are now passed through
223 - GUI: Add back logging
224 - GUI: Only reload config if manually saved
225 - GUI: Increase scrolling speed
226 - OpenGL: Log shader compilation failure
227 - OpenGL: Add texSize uniform
228 - Qt: Make -g flag work in Qt build
229 - Qt: Simplify OpenGL context creation
230 - Qt: Thread startup improvements
231 - Qt: Make audio channel/video layer options shortcut mappable
232 - Qt: Remove some C99isms from C++ code
233 - Qt: Remove default autofire mappings
234 - Qt: Make reseting when pasued frame-accurate
235 - Qt: Rearchitect game closing codepath
236 - PSP2: Use system font for menus
237 - PSP2: Add rumble for PS TV
238 - PSP2: Add fit-to-height screen mode
239 - PSP2: Sync files per descriptor
240 - PSP2: Allow UTF-8 filenames
241 - PSP2: Screenshots are now saved into the Photo Gallery
242 - PSP2: Stop underclocking when menuing
243 - SDL: Increase default audio buffer size to 1024 samples
244 - SDL: More responsive rumble
245 - Util: Add Vector GetConstPointer
246 - Util: Add rtrim
247 - Util: Add endswith
248 - VFS: Improve zip file detection
249 - Wii: Add pixelated resample filter
250 - Windows: Add native VDir support
251 - Util: Add PRIz macro for libc versions that don't support %z
252
2530.4.1: (2016-07-11)
254Bugfixes:
255 - All: Fix several file handle leaks
256 - All: Fix instruction tables getting zeroed when linking sometimes
257 - ARM7: Fix flags on SBC/RSC
258 - ARM7: Fix setting spsr privilege bits when spsr is empty
259 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
260 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
261 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
262 - GBA Memory: Fix executing code from OBJ region of VRAM
263 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
264 - GBA Serialize: Fix loading savegames from savestates
265 - OpenGL: Correct boolean vector strcmp strings for uniforms
266 - Qt: Fix sending gameStopped twice
267 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
268 - Qt: Fix initial state of key mapping
269 - Qt: Initialize m_useBios
270 - SDL: Fix joystick initialization on BSD
271 - SDL: Fix potential joystick crash in games with rumble
272 - SDL: Fix SDL 1.2 build
273 - SDL: Fix sporadic crash when deinitializing audio
274 - Shaders: Fix AGS-001 shader with some bad drivers
275 - Util: Use closesocket on Windows
276 - Util: Fix socket bind addresses
277 - VFS: Fix reading 7z archives without rewinding first
278 - VFS: VFileFromFD should not open directories
279 - Wii: Fix tilting direction
280 - Util: Fix realloc semantics in utf16to8
281Misc:
282 - All: Allow use of external minizip library
283 - Debugger: CLI debugger now exits when end-of-stream is reached
284 - FFmpeg: Update dependencies on Ubuntu
285 - GBA: Slightly optimize GBAProcessEvents
286 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
287 - GBA Video: Null renderer should return proper register values
288 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
289 - Qt: Add preset for DualShock 4
290 - Qt: Update 360 input profile on OS X to reflect newer drivers
291 - Qt: Remove use of NaN
292 - Qt: Canonicalize file paths when loading games
293 - Qt: Add refresh button to controller editing
294 - SDL: Remove default gamepad mappings
295 - Util: Fix intermittent build failure on OS X
296 - VFS: VFile.sync now updates modified time
297
2980.4.0: (2016-02-02)
299Features:
300 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
301 - I/O viewer
302 - Booting of multiboot images
303 - Customization of GIF recording
304 - Libretro: Cheat code support
305 - Support for GLSL shaders
306 - ROM information view
307 - Support for VBA-style cheat codes
308 - Savestates now store creation timestamps
309 - Key autofire
310 - Libretro: Allow blocking opposing directional input
311 - OpenEmu core for OS X
312 - Libretro: Settings for using BIOS and skipping intro
313 - Libretro: Customizable idle loop removal
314 - Implemented cycle counting for sprite rendering
315 - Cleaner, unified settings window
316 - Added a setting for pausing when the emulator is not in focus
317 - Customizable paths for save games, save states, screenshots and patches
318 - Controller hotplugging
319 - Ability to store save games and active cheats within savestates
320Bugfixes:
321 - ARM7: Fix sign of unaligned LDRSH
322 - ARM7: Fix decoding of some ARM ALU instructions with shifters
323 - Debugger: Fix watchpoints in gdb
324 - GBA: Fix warnings when creating and loading savestates
325 - GBA: Fix Iridion II savetype
326 - GBA BIOS: Fix misaligned CpuSet
327 - GBA Cheats: Fix cheats setting the Action Replay version
328 - GBA Hardware: Fix GPIO on big endian
329 - GBA Memory: Fix DMA register writing behavior
330 - GBA Memory: Fix DMAs triggering two cycles early
331 - Libretro: Fix aspect ratio
332 - Qt: Fix some potential crashes with the gamepad mapping
333 - Qt: Fix keys being mapped incorrectly when loading configuration file
334 - Util: Fix PowerPC PNG read/write pixel order
335 - Util: Fix excessive memory allocation when decoding a PNG
336 - VFS: Fix VFileReadline and remove _vfdReadline
337Misc:
338 - All: Improved PowerPC support
339 - All: Fix some undefined behavior warnings
340 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
341 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
342 - GBA: Implement bad I/O register loading
343 - GBA: Allow jumping to OAM and palette RAM
344 - GBA BIOS: Finish implementing RegisterRamReset
345 - GBA Config: Add "override" layer for better one-time configuration
346 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
347 - GBA Memory: Use a dynamically sized mask for ROM memory
348 - GBA Memory: Implement several unimplemented memory access types
349 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
350 - GBA RR: Starting from savestate now embeds the savegame
351 - GBA RR: Add preliminary SRAM support for VBM loading
352 - GBA RR: Add support for resets in movies
353 - GBA Video: Remove lastHblank, as it is implied
354 - Libretro: Use anonymous memory mappers for large blocks of memory
355 - Libretro: Add install target for libretro core
356 - Qt: Window size command line options are now supported
357 - Qt: Increase usability of key mapper
358 - Qt: Add 'Apply' button to settings window
359 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
360 - Qt: Allow use of modifier keys as input
361 - Qt: Optimize log viewer
362 - Qt: Added button for breaking into the GDB debugger
363 - Qt: Add box for showing duration of rewind
364 - SDL: Support fullscreen in SDL 1.2
365 - SDL: Allow GBASDLAudio to be used without a thread context
366 - Util: Use VFile for configuration
367 - Util: Add MutexTryLock
368
3690.3.2: (2015-12-16)
370Bugfixes:
371 - ARM7: Fix STRT/STRBT
372 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
373 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
374 - Libretro: Fix problems with rumble not turning off
375 - GBA: Fix idle skip state being retained between games
376 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
377 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
378 - GBA BIOS: Fix Sqrt sign
379 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
380 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
381 - GBA Memory: Fix DMA behavior for SRAM accesses
382 - GBA Memory: Fix Store8 to OBJ VRAM
383 - GBA Memory: Fix alignment of LDM/STM on SRAM
384 - GBA Memory: Fix unaligned out-of-bounds ROM loads
385 - GBA Memory: Fix timing of DMAs
386 - GBA Video: Fix _mix for 15-bit color
387 - GBA Video: Fix OAM and palette initialization
388 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
389 - Qt: Use safer isLoaded check in GameController
390 - Qt: Fix a race condition in PainterGL that could lead to a crash
391 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
392 - Qt: Fix font size in memory viewer
393 - Qt: Fix a crash in the memory viewer
394 - Qt: Add additional checks in CheatModel to prevent crashes
395 - Qt: Fix race condition with setting sample rate
396 - Qt: Fix crash when closing multiplayer windows
397 - Qt: Fix resetting while paused
398Misc:
399 - GBA Audio: Implement missing flags on SOUNDCNT_X register
400 - Qt: Add mute option to menu
401
4020.3.1: (2015-10-24)
403Bugfixes:
404 - ARM7: Fix instruction decoding of Thumb shifts
405 - GBA: Deinit savegame when unloading a ROM
406 - GBA: Fix BIOS check on big endian
407 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
408 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
409 - GBA Audio: Fix audio channels being silenced at the wrong time
410 - GBA Memory: Fix bad BIOS Load16 on big endian
411 - GBA Memory: Fix bad Load8 on big endian
412 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
413 - GBA Video: Fix edge case with sprite blend modes and semitransparency
414 - GBA Video: Fix objwin and blending interaction on sprites
415 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
416 - Libretro: Fix a memory leak with the render buffer
417 - Qt: Windows no longer spawn in the top left on first launch
418 - Qt: Fix install path of XDG desktop file with DESTDIR
419 - Qt: Fix drag and drop on Windows
420 - Qt: Reenable double buffering, as disabling it broke some Windows configs
421 - VFS: Fix return values of VFileFILE.read and .write
422Misc:
423 - All: Reset next event to cycles instead of zero to interrupt
424 - All: Add --version flag
425 - ARM7: Force disable LTO on two files to work around a GCC bug
426 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
427 - GBA: Better memory handling with PNG savestates
428 - GBA: Additional savestate sanity checks
429 - GBA: Check for cycle count being too high
430 - GBA Audio: Allow GBAAVStream to have no video callback
431 - GBA BIOS: Implement RegisterRamReset for SIO registers
432 - Qt: Remove useless help icons in dialogs
433 - Qt: Prevent savestate window from opening while in multiplayer
434 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
435 - Qt: Dropping multiplayer windows works more cleanly now
436
4370.3.0: (2015-08-16)
438Features:
439 - Ability to hide individual background layers, or OBJs
440 - Ability to mute individual audio channels
441 - Palette viewer and exporter
442 - Volume control
443 - More shortcuts are editable (e.g. quick save/load)
444 - Rewind now shows the frame after rewinding
445 - Import/Export of GameShark/Action Replay snapshots
446 - Add "Step backwards" item for single increment rewind
447 - Deadzone estimation for game controllers
448 - Analog inputs can be used for shortcuts
449 - Menu items for specific solar sensor brightness levels
450 - Remappable controls for tilt and gyroscope sensors
451 - Status messages for actions taken while a game is running (e.g. save/load state)
452 - Memory inspector
453 - Screensaver can now be suspended while a game is running
454 - Load/save the most recent savestate slot
455 - Support varible speed (PWM) rumble
456 - Ability to cap fast forward speed
457 - Finer control over FPS target
458 - Holdable shortcut for rewinding one frame at a time
459 - Ability to boot directly into the BIOS
460 - Preliminary support for yanking out the game pak while a game is running
461 - Thumb-drive mode by putting a file called portable.ini in the same folder
462 - Configurable display driver, between software and OpenGL
463 - Undo-able savestate loading and saving
464 - Controller profiles now store shortcut settings
465 - Default controller profiles for several common controllers
466 - Libretro now supports BIOS, rumble and solar sensor
467 - Implement BIOS call Stop, for sleep mode
468 - Automatically load patches, if found
469 - Improved video synchronization
470 - Configurable audio output sample rate
471Bugfixes:
472 - ARM7: Fix SWI and IRQ timings
473 - ARM7: Fix Thumb MUL timing
474 - ARM7: Fix timing of multiplies to use N cycles
475 - ARM7: ARMHotplugDetach should call deinit
476 - Debugger: Fix use-after-free in breakpoint clearing code
477 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
478 - GBA: Cap audio FIFO read size during deserialization
479 - GBA: Check for corrupted savestates when loading
480 - GBA: Check for improperly sized savestates when loading
481 - GBA: Check for savestates made from differently sized ROMs
482 - GBA: Fix calls to endian-independent loadstores
483 - GBA: Fix timing of reading from timer registers
484 - GBA: Ensure cycles never go negative
485 - GBA Audio: Force audio FIFOs to 32-bit
486 - GBA Audio: Fix audio pitch changing when adjusting buffer size
487 - GBA Audio: Fix sample order in audio channel 3
488 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
489 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
490 - GBA Memory: Improve Thumb open bus behavior
491 - GBA Memory: Fix potential DMA issue when loading a savestate
492 - GBA Memory: Fix load/store multiple video memory waitstates
493 - GBA SIO: Fix reseting when there are SIO devices attached
494 - GBA Video: Blended sprites should never have other effects applied
495 - GBA Video: Fix out-of-bounds tiles in mosaic
496 - GBA Video: Fix windows not affecting sprites
497 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
498 - GBA Video: Fix timing on first scanline
499 - Qt: Better cleanup when a game crashes
500 - Qt: Fix open ROM dialog filtering for archive formats
501 - Qt: Cap the maximum number of multiplayer windows
502 - Qt: Fix maximum year in sensor override
503 - Qt: Fix window being too tall after exiting fullscreen
504 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
505 - Qt: Fix analog buttons not getting unmapped
506 - Qt: Fix passing command line options
507 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
508 - SDL: Fix SDL build when OpenGL is missing
509 - Util: Allow loading IPS patches that grow the ROM
510 - VFS: Fix resource leaks if some allocations fail
511 - VFS: Fix line-reading to return proper values
512 - Video: Fix an issue with very long filenames
513 - Util: Fix formatting of floats
514Misc:
515 - All: Add --help flag for command line programs
516 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
517 - All: Enable static linking for Windows
518 - All: Enable static linking for OS X
519 - All: Threads are now named
520 - All: Proper handling of Unicode file paths
521 - ARM7: Add emulation for Undefined CPU mode
522 - ARM7: Reduce the size of the Thumb instruction table
523 - GBA: Add status log level
524 - GBA: GBARewind now returns how many states it has rewound
525 - GBA: SIO logging layer
526 - GBA BIOS: Stub out SoundBias
527 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
528 - GBA: Don't include GBACLIDebugger struct unless needed
529 - GBA: Savedata is now synced shortly after data finishes being written
530 - GBA: Process multiple timer events at once, if necessary
531 - GBA Audio: Implement audio reset for channels A/B
532 - GBA Audio: Process multiple audio events at once, if necessary
533 - GBA Hardware: Backport generic RTC source into core
534 - GBA Input: Allow axes and buttons to be mapped to the same key
535 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
536 - GBA SIO: Add a dummy driver for Normal mode
537 - GBA Thread: Add functionality for running callbacks on the GBA thread
538 - GBA Thread: Split GBASync into a separate file
539 - GBA Video: Refactor software renderer into separate files
540 - GBA Video: Slightly optimize mode 0 mosaic rendering
541 - Debugger: Free watchpoints in addition to breakpoints
542 - Qt: Handle saving input settings better
543 - Qt: Move GL frame drawing back onto its own thread
544 - Qt: Fast forward (held) option moved from Other to Emulation menu
545 - Qt: Show version info in window title
546 - Qt: Migrate multiplayer window handling into GBAApp
547 - Qt: Unified file opening and saving with last location
548 - Qt: Fix windows being resizable when they shouldn't have been
549 - Qt: Only hide cursor in full screen
550 - Qt: Replace pause-after-frame mutex with an atomic
551 - Qt: Add application icon and XDG desktop files
552 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
553 - Qt: Don't save window size when entering fullscreen
554 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
555 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
556 - Qt: Increase usability of key mapper
557 - Qt: Show checkmark for window sizes
558 - Qt: Set window path to loaded ROM
559 - Perf: Ability to load savestates immediately on launch
560 - SDL: Properly check for initialization
561 - SDL: Clean up initialization functions
562 - SDL: Clean up GL context
563 - Util: Allow disabling the threading code entirely
564 - VFS: Add sync method to force syncing with backing
565
5660.2.1: (2015-05-13)
567Bugfixes:
568 - All: Fix sanitize-deb script not cleaning up after itself
569 - All: Fix dependencies for libavcodec on Debian-derived platforms
570 - ARM7: Handle writeback for PC in addressing modes 2 and 3
571 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
572 - ARM7: Fix ARM multiply instructions when PC is a destination register
573 - Debugger: Fix use-after-free in breakpoint clearing code
574 - Debugger: Fix boundary conditions in tab completion
575 - GBA: Fix timers not updating timing when writing to only the reload register
576 - GBA: Fix rewind boundary conditions
577 - GBA: Add initial I/O register settings for background matrix registers
578 - GBA: Fix hang when loading a savestate if sync to video is enabled
579 - GBA: Handle out-of-bounds I/O access
580 - GBA: Fix bounds-checking on EEPROM access
581 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
582 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
583 - GBA Memory: Allow SRAM to be 64kB
584 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
585 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
586 - GBA Video: Fix second frame mode 5
587 - Perf: Fix race condition if a game crashes immediately on start
588 - Qt: Fix Display object leak when closing a window
589 - Qt: Fix .deb dependencies
590 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
591 - Qt: Fix window not regaining focus after exiting savestate window
592 - Qt: Fix regression where video would not record if the game had already started
593 - Qt: Fix potential crash if a gamepad causes focus to change
594 - Qt: Fix controller axis querying
595 - Qt: Fix multiplayer windows opening as the wrong size
596 - Qt: Fix controllers sometimes not loading the right profile
597 - SDL: Fix boundary conditions for joystick adjustments
598 - SDL: Allocate properly sized input maps
599 - SDL: Fix potential build issues when Qt and SDL2 are in use
600 - Util: Fix resource leak in UTF-8 handling code
601 - Util: Fix a null-pointer issue when attempting to delete a key
602 - VFS: Fix resource leaks if some allocations fail
603 - Video: Fix an issue with very long filenames
604Misc:
605 - GBA Memory: Soft-crash if jumping past the end of a ROM
606 - Qt: Show multiplayer numbers in window title
607 - Qt: Solar sensor can have shortcuts set
608
6090.2.0: (2015-04-03)
610Features:
611 - Support for gamepad axes, e.g. analog sticks or triggers
612 - Add scale presets for up to 6x
613 - Settings window
614 - Bilinear resampling option
615 - Add option to skip BIOS start screen
616 - List of recently opened games
617 - Support for games using the Solar Sensor
618 - Better audio resampling via blip-buf
619 - Game Pak overrides dialog for setting savetype and sensor values
620 - Support for games using the tilt sensor
621 - Remappable shortcuts for keyboard and gamepad
622 - Rewinding of emulation
623 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
624 - Support IPv6
625 - Save directory of last loaded file
626 - Support BPS patches
627 - Automatically detect and optimize out idle loops
628 - Configurable game overrides
629 - Support loading 7-Zip files
630 - Drag and drop game loading
631 - Cheat code support
632 - Runtime configurable audio driver
633 - Libretro core for use with RetroArch and other front-ends
634 - Controller profiles for setting different bindings for different controllers
635 - Ability to lock aspect ratio
636 - Local link cable support
637 - Ability to switch which game controller is in use per instance
638 - Ability to prevent opposing directional input
639 - Warning dialog if an unimplemented BIOS feature is called
640 - Debugger: Add CLI "frame", frame advance command
641 - Debugger: Add CLI functions for writing to memory
642 - Debugger: Add CLI functions for examining memory regions
643 - Debugger: Add CLI function for writing a register
644Bugfixes:
645 - ARM7: Extend prefetch by one stage
646 - ARM7: Fix cycle counting for loads
647 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
648 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
649 - GBA: Initialize gba.sync to null
650 - GBA: Fix timer initialization
651 - GBA Audio: Support 16-bit writes to FIFO audio
652 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
653 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
654 - GBA BIOS: Fix BIOS prefetch after reset
655 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
656 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
657 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
658 - GBA Memory: Fix I cycles that had been moved to ARM7 core
659 - GBA Memory: Fix cycle counting for 32-bit load/stores
660 - GBA RR: Fix fallthrough error when reading tags from a movie
661 - GBA Thread: Fix possible hang when loading an archive
662 - GBA Thread: Fix possible deadlock in video sync
663 - Perf: Fix crash when the GBA thread fails to start
664 - Qt: Fix crash starting a GDB stub if a game isn't loaded
665 - Qt: Fix crash when adjusting settings after closing a game
666 - Qt: Fix crash when starting GDB stub after closing a game
667 - Qt: Fix patch loading while a game is running
668 - Qt: Fix crash when loading a game after stopping GDB server
669 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
670 - Qt: Fix crash when attempting to pause if a game is not running
671 - SDL: Properly clean up if a game doesn't launch
672 - Util: Fix sockets on Windows
673Misc:
674 - All: Enable link-time optimization
675 - Debugger: Watchpoints now work on STM/LDM instructions
676 - Debugger: Clean up GDB stub network interfacing
677 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
678 - Debugger: Merge Thumb BL instructions when disassembling
679 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
680 - Debugger: Watchpoints now report address watched (fixes #68)
681 - Debugger: Add support for soft breakpoints
682 - Debugger: Make I/O register names be addresses instead of values
683 - Debugger: Rename read/write commands
684 - GBA: Improve accuracy of event timing
685 - GBA: Add API for getting Configuration structs for overrides and input
686 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
687 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
688 - GBA: Move A/V stream interface into core
689 - GBA: Savestates now take into account savedata state machines (fixes #109)
690 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
691 - GBA Memory: Simplify memory API and use fixed bus width
692 - GBA Thread: Make GBASyncWaitFrameStart time out
693 - GBA Video: Start video at the last scanline instead of the first
694 - Qt: Optimize logo drawing
695 - Qt: Move frame upload back onto main thread
696 - Qt: Remember window position
697 - Qt: Double-clicking on the window toggles full screen
698 - Util: Use proper locale for reading and writing float values
699
7000.1.1: (2015-01-24)
701Bugfixes:
702 - ARM7: Fix LDM writeback to a register already written
703 - GBA: Fix timers 2 and 3 updating incorrectly
704 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
705 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
706 - GBA Audio: Properly initialize audio FIFO channels
707 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
708 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
709 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
710 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
711 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
712 - GBA BIOS: Fix HuffUnComp boundary conditions
713 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
714 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
715 - GBA Memory: Filter out top nybble of DMA addresses
716 - GBA Memory: Properly bounds-check VRAM accesses
717 - GBA Memory: Fix initial DMA state
718 - GBA Thread: Allow halted games to exit cleanly
719 - GBA Video: Fix blend issues with obscured middle layers
720 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
721 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
722 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
723 - GBA Video: Fix sprite boundary conditions with mosaic
724 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
725 - Qt: Fix issue with set frame sizes being the wrong height
726 - Qt: Fix emulator crashing when full screen if a game is not running
727 - Qt: Fix window focus issues
728 - Qt: Properly set default video recording settings
729 - Qt: Fix a race condition when a game crashes immediately
730 - Qt: Fix some cases where key mapping can break if focus is adjusted
731 - Qt: Fix crash if a game pauses before any frames are shown
732 - Debugger: Negative PC-relative loads now properly subtract the offset
733 - Debugger: Align PC-relative loads in Thumb
734 - Debugger: Fix watchpoints triggering too late
735 - Debugger: Fix binary print putting spaces between digits
736 - Video: Ensure FFmpeg encoder has audio frames
737 - Video: Fix uncompressed PCM audio recording
738 - Video: Fix FFmpeg crashing when the file extension is wrong
739 - Util: Fix SOCKET_FAILED macro
740Misc:
741 - GBA: Exit cleanly on FATAL if the port supports it
742 - GBA Memory: Implement 16- and 32-bit loads from SRAM
743 - Qt: Disable sync to video by default
744 - Qt: Handle a game crash without crashing
745 - Qt: Set default log level to FATAL, ERROR and WARN
746 - Qt: Clarify some phrasing in the menus
747 - Qt: Clear active buttons when focus is lost
748
7490.1.0: (2014-12-13)
750 - Initial release