all repos — mgba @ ae60489d990dfaf413846958aa08c971ff6ecaf3

mGBA Game Boy Advance Emulator

src/platform/qt/ObjView.h (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef QGBA_OBJ_VIEW
 7#define QGBA_OBJ_VIEW
 8
 9#include "AssetView.h"
10#include "GameController.h"
11
12#include "ui_ObjView.h"
13
14#include <mgba/core/tile-cache.h>
15
16namespace QGBA {
17
18class ObjView : public AssetView {
19Q_OBJECT
20
21public:
22	ObjView(GameController* controller, QWidget* parent = nullptr);
23
24public slots:
25	void exportObj();
26
27private slots:
28	void selectObj(int);
29	void translateIndex(int);
30
31private:
32#ifdef M_CORE_GBA
33	void updateTilesGBA(bool force) override;
34#endif
35#ifdef M_CORE_GB
36	void updateTilesGB(bool force) override;
37#endif
38
39	Ui::ObjView m_ui;
40
41	GameController* m_controller;
42	mTileCacheEntry m_tileStatus[1024 * 32]; // TODO: Correct size
43	int m_objId;
44	struct ObjInfo {
45		unsigned tile;
46		unsigned width;
47		unsigned height;
48		unsigned stride;
49		unsigned paletteId;
50		unsigned paletteSet;
51		unsigned bits;
52
53		bool operator!=(const ObjInfo&);
54	} m_objInfo;
55
56	int m_tileOffset;
57};
58
59}
60
61#endif