CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - LR35902: Fix core never exiting with certain event patterns
11 - GB Timer: Improve DIV reset behavior
12 - GBA Memory: Improve initial skipped BIOS state
13 - GBA BIOS: Implement BitUnPack
14Misc:
15 - SDL: Remove scancode key input
16 - GBA Video: Clean up unused timers
17 - Test: Add a basic test suite
18 - GBA Video: Allow multiple handles into the same tile cache
19 - VFS: Call msync when syncing mapped data
20 - GBA Video, GB Video: Colors are now fully scaled
21 - VFS: Allow truncating memory chunk VFiles
22 - Debugger: Modularize CLI debugger
23 - Core: Clean up some thread state checks
24 - Debugger: Make building with debugging aspects optional
25 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
26 - GBA Memory: Support reading/writing POSTFLG
27 - Util: Add size counting to Table
28 - Qt: Move last directory setting from qt.ini to config.ini
29 - 3DS, PSP2, Wii: Last directory loaded is saved
30 - GB Audio: Simplify envelope code
31 - GB Audio: Improve initial envelope samples
32 - Debugger: Add functions for read- or write-only watchpoints
33 - GBA DMA: Refactor DMA out of memory.c
34 - GBA DMA: Move DMAs to using absolute timing
35 - All: Add C++ header guards
36 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
37 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
38
390.5.2: (2016-12-31)
40Bugfixes:
41 - All: Fix fullscreen config option being ignored
42 - ARM7: PSR mode bits should not get sign extended
43 - GB: Fix audio not being deinitialized
44 - GB: Fix crash when masking savedata
45 - GB: Properly initialize sramRealVf variable
46 - GB Audio: Fix serialization of channel 3 and NR52 properties
47 - GB Audio: Reset envelope timer when reseting sound channel
48 - GB MBC: Fix SRAM dangling pointer with RTC games
49 - GB MBC: Fix initializing MBC when no ROM is loaded
50 - GB Memory: Fix patching ROM bank 0
51 - GB Memory: Fix starting HDMAs during mode 0
52 - GB Memory: Fix HDMA5 value after DMA completes
53 - GB Video: Initialize LCDC in renderer
54 - GB Video: Hblank IRQs should mask LYC=LY IRQs
55 - GBA: Fix IRQs firing after already being cleared
56 - GBA: Only unhalt CPU if appropriate bit is set in IE
57 - GBA: Add savegame override for Crash Bandicoot 2
58 - GBA BIOS: Fix MidiKey2Freq BIOS reads
59 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
60 - GBA Cheats: Fix GameShark ROM patches
61 - GBA I/O: Mask off WAITCNT bits that cannot be written
62 - GBA Memory: Fix misaligned BIOS reads
63 - GBA Memory: Fix VCOUNT being writable
64 - GBA Video: Fix out of bounds sprite transforms
65 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
66 - Libretro: Fix disabling BIOS
67 - Libretro: Fix Game Boy savestates and audio
68 - Qt: Fix changing resolution of software renderer
69 - Qt: Fix setting overrides
70 - Qt: Fix cut off tiles and alignment issues in tile viewer
71 - Qt: Only reset window dimensions when first shown
72 - Qt: Fix Qt Multimedia audio driver on big endian
73 - Qt: Fix Apply button for key and controller configurations
74 - VFS: Fix resizing memory chunks when not needed
75 - Windows: Fix Unicode directory handling
76Misc:
77 - GB, GBA: Prevent loading null ROMs
78 - GB Audio: Initialize wave RAM to GBC values
79 - GB Memory: Reset ROM bank when loading a ROM
80 - PSP2: Improved controller rumble
81
820.5.1: (2016-10-05)
83Bugfixes:
84 - Core: Fix importing save games as read-only
85 - FFmpeg: Fix encoding AAC
86 - GB: Fix invalid STOP behavior on Game Boy Color
87 - GB: Initialize audio properly
88 - GB: Properly clear KEY1 bit 0 when switching speeds
89 - GB: Properly unload save files when unloading a ROM
90 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
91 - GB MBC: Fix MBC7 when size is incorrectly specified
92 - GB MBC: Fix RTC access when no save file is loaded
93 - GB SIO: Don't auto-clock external shift clock
94 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
95 - GB Video: Fix video frames getting missed when LCDC is off
96 - GB Video: Clear screen when LCDC is off
97 - GBA Cheats: Fix holding onto pointers that may get invalidated
98 - GBA Cheats: Fix key-activated CodeBreaker cheats
99 - GBA Cheats: Fix uninitialized memory getting freed when saving
100 - GBA Hardware: Improve Game Boy Player rumble behavior
101 - GBA Memory: Fix several unused I/O register read values
102 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
103 - LR35902: Fix events running with the wrong cycle active
104 - Qt: Fix "close" button on Overrides view
105 - Qt: Fix saving overrides
106 - Qt: Fix directory set unloading when replacing the ROM
107 - Qt: Fix patch loading
108 - Qt: Fix crash when saving an override if a game isn't loaded
109 - Qt: Fix showing default display driver as OpenGL (force 1.x)
110 - SDL: Attach rumble in SDL frontend
111 - Util: Fix PNG identification on files too small to be a PNG
112Misc:
113 - All: Only update version info if needed
114 - All: Split out install locations for Libretro and OpenEmu
115 - FFmpeg: Encoding cleanup
116 - GB: Reset active region when reloading ROM
117 - GB Memory: Initialize RAM pattern for GBC
118 - GB Video: Improved video timings
119 - Qt: Manage window sizes slightly better
120 - Qt: Remember scale option independent of core dimensions
121
1220.5.0: (2016-09-19)
123Features:
124 - Game Boy support
125 - Support for encrypted CodeBreaker GBA cheats
126 - Emulation of Vast Fame protected GBA carts (taizou)
127 - Tile viewer
128 - Threaded rendering mode
129 - Libretro: Memory map and achievement support (leiradel)
130 - GUI: Add UI control remapping
131 - GUI: Add fast-forward
132 - Wii: 240p support
133 - 3DS: Adjustable screen darkening
134 - Ability to temporarily load a savegame
135 - Load specific files out of archives
136 - Automatic BIOS detection
137Bugfixes:
138 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
139 - Debugger: Fix GDB breakpoints
140 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
141 - GBA: Fix filehandle leak with savegames
142 - GBA: Timer 0 cannot be count up
143 - GBA: Count up timers should not count themselves
144 - GBA Memory: Fix mirror on non-overdumped Classic NES games
145 - GBA Memory: Fix ldm {pc}
146 - GBA Savedata: Fix savedata sync timer
147 - GBA Savedata: Only unmap savedata if present
148 - GBA Serialize: Savestates now properly store prefetch
149 - GBA Video: WIN0/1 take priority over OBJWIN
150 - GBA Video: Fix out-of-order OBJWIN
151 - PSP2: Fix GPU crash while exiting
152 - PSP2: Fix VSync
153 - PSP2: Fix accelerometer range
154 - PSP2: Actually load screen mode setting
155 - PSP2: Fix gyroscope direction
156 - PSP2: Delete threads after they return
157 - PSP2: Fix mapping/unmapping from not at 0
158 - Qt: Fix bug in software renderer scaling
159 - Qt: Fix hanging key press after disabling autofire
160 - Qt: Fix being unable to pause manually when using auto-pausing
161 - SDL: Fix axes being mapped wrong
162 - Util: Fix realloc semantics in utf16to8
163 - Util: Fix inserting too many items into a hash table
164 - VFS: Fix uninitialized varaible reading from 7z
165 - VFS: Fix reading multiple files from a 7z archive
166 - Wii: Fix framelimiting after a slowdown
167 - Wii: Fix garbage flash at startup
168Misc:
169 - 3DS: Use blip_add_delta_fast for a small speed improvement
170 - 3DS: Allow UTF-16 filenames
171 - 3DS: Port to using citro3D
172 - 3DS: Use system font for menus
173 - 3DS: Attempt to use Core 2 for threads
174 - 3DS: Adjustable filering
175 - 3DS: 3D banner
176 - All: Add QUIET parameter to silence CMake
177 - All: Faster memory read/write
178 - ARM7: Support forcing Thumb mode via MSR
179 - ARM7: Flush prefetch cache when loading CPSR via MSR
180 - ARM7: Clean up instruction decoding for future expandability
181 - Debugger: Support register and memory writes via GDB stub
182 - Debugger: Add software breakpoint support to gdb
183 - FFmpeg: Full support for libavcodec 56+
184 - GBA: Better debug logging if event processing breaks
185 - GBA Audio: Force audio DMAs to not increment destination
186 - GBA BIOS: Use custom ArcTan, not relying on OS
187 - GBA Hardware: Clean up dead code in GBP
188 - GBA Memory: Optimize stalling behavior
189 - GBA Memory: Optimize Load-/StoreMultiple
190 - GBA Savedata: Add realistic timing for EEPROM
191 - GBA Serialize: Savestates now store if CPU was halted
192 - GBA Video: Remove old slow path fallback
193 - GBA Video: Optimize sprite drawing
194 - GBA Video: Optimize mode 0 rendering
195 - GBA Video: Optimize compositing cases slightly
196 - GUI: Screenshot dimensions are now passed through
197 - GUI: Add back logging
198 - GUI: Only reload config if manually saved
199 - GUI: Increase scrolling speed
200 - OpenGL: Log shader compilation failure
201 - OpenGL: Add texSize uniform
202 - Qt: Make -g flag work in Qt build
203 - Qt: Simplify OpenGL context creation
204 - Qt: Thread startup improvements
205 - Qt: Make audio channel/video layer options shortcut mappable
206 - Qt: Remove some C99isms from C++ code
207 - Qt: Remove default autofire mappings
208 - Qt: Make reseting when pasued frame-accurate
209 - Qt: Rearchitect game closing codepath
210 - PSP2: Use system font for menus
211 - PSP2: Add rumble for PS TV
212 - PSP2: Add fit-to-height screen mode
213 - PSP2: Sync files per descriptor
214 - PSP2: Allow UTF-8 filenames
215 - PSP2: Screenshots are now saved into the Photo Gallery
216 - PSP2: Stop underclocking when menuing
217 - SDL: Increase default audio buffer size to 1024 samples
218 - SDL: More responsive rumble
219 - Util: Add Vector GetConstPointer
220 - Util: Add rtrim
221 - Util: Add endswith
222 - VFS: Improve zip file detection
223 - Wii: Add pixelated resample filter
224 - Windows: Add native VDir support
225 - Util: Add PRIz macro for libc versions that don't support %z
226
2270.4.1: (2016-07-11)
228Bugfixes:
229 - All: Fix several file handle leaks
230 - All: Fix instruction tables getting zeroed when linking sometimes
231 - ARM7: Fix flags on SBC/RSC
232 - ARM7: Fix setting spsr privilege bits when spsr is empty
233 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
234 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
235 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
236 - GBA Memory: Fix executing code from OBJ region of VRAM
237 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
238 - GBA Serialize: Fix loading savegames from savestates
239 - OpenGL: Correct boolean vector strcmp strings for uniforms
240 - Qt: Fix sending gameStopped twice
241 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
242 - Qt: Fix initial state of key mapping
243 - Qt: Initialize m_useBios
244 - SDL: Fix joystick initialization on BSD
245 - SDL: Fix potential joystick crash in games with rumble
246 - SDL: Fix SDL 1.2 build
247 - SDL: Fix sporadic crash when deinitializing audio
248 - Shaders: Fix AGS-001 shader with some bad drivers
249 - Util: Use closesocket on Windows
250 - Util: Fix socket bind addresses
251 - VFS: Fix reading 7z archives without rewinding first
252 - VFS: VFileFromFD should not open directories
253 - Wii: Fix tilting direction
254 - Util: Fix realloc semantics in utf16to8
255Misc:
256 - All: Allow use of external minizip library
257 - Debugger: CLI debugger now exits when end-of-stream is reached
258 - FFmpeg: Update dependencies on Ubuntu
259 - GBA: Slightly optimize GBAProcessEvents
260 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
261 - GBA Video: Null renderer should return proper register values
262 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
263 - Qt: Add preset for DualShock 4
264 - Qt: Update 360 input profile on OS X to reflect newer drivers
265 - Qt: Remove use of NaN
266 - Qt: Canonicalize file paths when loading games
267 - Qt: Add refresh button to controller editing
268 - SDL: Remove default gamepad mappings
269 - Util: Fix intermittent build failure on OS X
270 - VFS: VFile.sync now updates modified time
271
2720.4.0: (2016-02-02)
273Features:
274 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
275 - I/O viewer
276 - Booting of multiboot images
277 - Customization of GIF recording
278 - Libretro: Cheat code support
279 - Support for GLSL shaders
280 - ROM information view
281 - Support for VBA-style cheat codes
282 - Savestates now store creation timestamps
283 - Key autofire
284 - Libretro: Allow blocking opposing directional input
285 - OpenEmu core for OS X
286 - Libretro: Settings for using BIOS and skipping intro
287 - Libretro: Customizable idle loop removal
288 - Implemented cycle counting for sprite rendering
289 - Cleaner, unified settings window
290 - Added a setting for pausing when the emulator is not in focus
291 - Customizable paths for save games, save states, screenshots and patches
292 - Controller hotplugging
293 - Ability to store save games and active cheats within savestates
294Bugfixes:
295 - ARM7: Fix sign of unaligned LDRSH
296 - ARM7: Fix decoding of some ARM ALU instructions with shifters
297 - Debugger: Fix watchpoints in gdb
298 - GBA: Fix warnings when creating and loading savestates
299 - GBA: Fix Iridion II savetype
300 - GBA BIOS: Fix misaligned CpuSet
301 - GBA Cheats: Fix cheats setting the Action Replay version
302 - GBA Hardware: Fix GPIO on big endian
303 - GBA Memory: Fix DMA register writing behavior
304 - GBA Memory: Fix DMAs triggering two cycles early
305 - Libretro: Fix aspect ratio
306 - Qt: Fix some potential crashes with the gamepad mapping
307 - Qt: Fix keys being mapped incorrectly when loading configuration file
308 - Util: Fix PowerPC PNG read/write pixel order
309 - Util: Fix excessive memory allocation when decoding a PNG
310 - VFS: Fix VFileReadline and remove _vfdReadline
311Misc:
312 - All: Improved PowerPC support
313 - All: Fix some undefined behavior warnings
314 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
315 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
316 - GBA: Implement bad I/O register loading
317 - GBA: Allow jumping to OAM and palette RAM
318 - GBA BIOS: Finish implementing RegisterRamReset
319 - GBA Config: Add "override" layer for better one-time configuration
320 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
321 - GBA Memory: Use a dynamically sized mask for ROM memory
322 - GBA Memory: Implement several unimplemented memory access types
323 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
324 - GBA RR: Starting from savestate now embeds the savegame
325 - GBA RR: Add preliminary SRAM support for VBM loading
326 - GBA RR: Add support for resets in movies
327 - GBA Video: Remove lastHblank, as it is implied
328 - Libretro: Use anonymous memory mappers for large blocks of memory
329 - Libretro: Add install target for libretro core
330 - Qt: Window size command line options are now supported
331 - Qt: Increase usability of key mapper
332 - Qt: Add 'Apply' button to settings window
333 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
334 - Qt: Allow use of modifier keys as input
335 - Qt: Optimize log viewer
336 - Qt: Added button for breaking into the GDB debugger
337 - Qt: Add box for showing duration of rewind
338 - SDL: Support fullscreen in SDL 1.2
339 - SDL: Allow GBASDLAudio to be used without a thread context
340 - Util: Use VFile for configuration
341 - Util: Add MutexTryLock
342
3430.3.2: (2015-12-16)
344Bugfixes:
345 - ARM7: Fix STRT/STRBT
346 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
347 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
348 - Libretro: Fix problems with rumble not turning off
349 - GBA: Fix idle skip state being retained between games
350 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
351 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
352 - GBA BIOS: Fix Sqrt sign
353 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
354 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
355 - GBA Memory: Fix DMA behavior for SRAM accesses
356 - GBA Memory: Fix Store8 to OBJ VRAM
357 - GBA Memory: Fix alignment of LDM/STM on SRAM
358 - GBA Memory: Fix unaligned out-of-bounds ROM loads
359 - GBA Memory: Fix timing of DMAs
360 - GBA Video: Fix _mix for 15-bit color
361 - GBA Video: Fix OAM and palette initialization
362 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
363 - Qt: Use safer isLoaded check in GameController
364 - Qt: Fix a race condition in PainterGL that could lead to a crash
365 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
366 - Qt: Fix font size in memory viewer
367 - Qt: Fix a crash in the memory viewer
368 - Qt: Add additional checks in CheatModel to prevent crashes
369 - Qt: Fix race condition with setting sample rate
370 - Qt: Fix crash when closing multiplayer windows
371 - Qt: Fix resetting while paused
372Misc:
373 - GBA Audio: Implement missing flags on SOUNDCNT_X register
374 - Qt: Add mute option to menu
375
3760.3.1: (2015-10-24)
377Bugfixes:
378 - ARM7: Fix instruction decoding of Thumb shifts
379 - GBA: Deinit savegame when unloading a ROM
380 - GBA: Fix BIOS check on big endian
381 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
382 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
383 - GBA Audio: Fix audio channels being silenced at the wrong time
384 - GBA Memory: Fix bad BIOS Load16 on big endian
385 - GBA Memory: Fix bad Load8 on big endian
386 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
387 - GBA Video: Fix edge case with sprite blend modes and semitransparency
388 - GBA Video: Fix objwin and blending interaction on sprites
389 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
390 - Libretro: Fix a memory leak with the render buffer
391 - Qt: Windows no longer spawn in the top left on first launch
392 - Qt: Fix install path of XDG desktop file with DESTDIR
393 - Qt: Fix drag and drop on Windows
394 - Qt: Reenable double buffering, as disabling it broke some Windows configs
395 - VFS: Fix return values of VFileFILE.read and .write
396Misc:
397 - All: Reset next event to cycles instead of zero to interrupt
398 - All: Add --version flag
399 - ARM7: Force disable LTO on two files to work around a GCC bug
400 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
401 - GBA: Better memory handling with PNG savestates
402 - GBA: Additional savestate sanity checks
403 - GBA: Check for cycle count being too high
404 - GBA Audio: Allow GBAAVStream to have no video callback
405 - GBA BIOS: Implement RegisterRamReset for SIO registers
406 - Qt: Remove useless help icons in dialogs
407 - Qt: Prevent savestate window from opening while in multiplayer
408 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
409 - Qt: Dropping multiplayer windows works more cleanly now
410
4110.3.0: (2015-08-16)
412Features:
413 - Ability to hide individual background layers, or OBJs
414 - Ability to mute individual audio channels
415 - Palette viewer and exporter
416 - Volume control
417 - More shortcuts are editable (e.g. quick save/load)
418 - Rewind now shows the frame after rewinding
419 - Import/Export of GameShark/Action Replay snapshots
420 - Add "Step backwards" item for single increment rewind
421 - Deadzone estimation for game controllers
422 - Analog inputs can be used for shortcuts
423 - Menu items for specific solar sensor brightness levels
424 - Remappable controls for tilt and gyroscope sensors
425 - Status messages for actions taken while a game is running (e.g. save/load state)
426 - Memory inspector
427 - Screensaver can now be suspended while a game is running
428 - Load/save the most recent savestate slot
429 - Support varible speed (PWM) rumble
430 - Ability to cap fast forward speed
431 - Finer control over FPS target
432 - Holdable shortcut for rewinding one frame at a time
433 - Ability to boot directly into the BIOS
434 - Preliminary support for yanking out the game pak while a game is running
435 - Thumb-drive mode by putting a file called portable.ini in the same folder
436 - Configurable display driver, between software and OpenGL
437 - Undo-able savestate loading and saving
438 - Controller profiles now store shortcut settings
439 - Default controller profiles for several common controllers
440 - Libretro now supports BIOS, rumble and solar sensor
441 - Implement BIOS call Stop, for sleep mode
442 - Automatically load patches, if found
443 - Improved video synchronization
444 - Configurable audio output sample rate
445Bugfixes:
446 - ARM7: Fix SWI and IRQ timings
447 - ARM7: Fix Thumb MUL timing
448 - ARM7: Fix timing of multiplies to use N cycles
449 - ARM7: ARMHotplugDetach should call deinit
450 - Debugger: Fix use-after-free in breakpoint clearing code
451 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
452 - GBA: Cap audio FIFO read size during deserialization
453 - GBA: Check for corrupted savestates when loading
454 - GBA: Check for improperly sized savestates when loading
455 - GBA: Check for savestates made from differently sized ROMs
456 - GBA: Fix calls to endian-independent loadstores
457 - GBA: Fix timing of reading from timer registers
458 - GBA: Ensure cycles never go negative
459 - GBA Audio: Force audio FIFOs to 32-bit
460 - GBA Audio: Fix audio pitch changing when adjusting buffer size
461 - GBA Audio: Fix sample order in audio channel 3
462 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
463 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
464 - GBA Memory: Improve Thumb open bus behavior
465 - GBA Memory: Fix potential DMA issue when loading a savestate
466 - GBA Memory: Fix load/store multiple video memory waitstates
467 - GBA SIO: Fix reseting when there are SIO devices attached
468 - GBA Video: Blended sprites should never have other effects applied
469 - GBA Video: Fix out-of-bounds tiles in mosaic
470 - GBA Video: Fix windows not affecting sprites
471 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
472 - GBA Video: Fix timing on first scanline
473 - Qt: Better cleanup when a game crashes
474 - Qt: Fix open ROM dialog filtering for archive formats
475 - Qt: Cap the maximum number of multiplayer windows
476 - Qt: Fix maximum year in sensor override
477 - Qt: Fix window being too tall after exiting fullscreen
478 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
479 - Qt: Fix analog buttons not getting unmapped
480 - Qt: Fix passing command line options
481 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
482 - SDL: Fix SDL build when OpenGL is missing
483 - Util: Allow loading IPS patches that grow the ROM
484 - VFS: Fix resource leaks if some allocations fail
485 - VFS: Fix line-reading to return proper values
486 - Video: Fix an issue with very long filenames
487 - Util: Fix formatting of floats
488Misc:
489 - All: Add --help flag for command line programs
490 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
491 - All: Enable static linking for Windows
492 - All: Enable static linking for OS X
493 - All: Threads are now named
494 - All: Proper handling of Unicode file paths
495 - ARM7: Add emulation for Undefined CPU mode
496 - ARM7: Reduce the size of the Thumb instruction table
497 - GBA: Add status log level
498 - GBA: GBARewind now returns how many states it has rewound
499 - GBA: SIO logging layer
500 - GBA BIOS: Stub out SoundBias
501 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
502 - GBA: Don't include GBACLIDebugger struct unless needed
503 - GBA: Savedata is now synced shortly after data finishes being written
504 - GBA: Process multiple timer events at once, if necessary
505 - GBA Audio: Implement audio reset for channels A/B
506 - GBA Audio: Process multiple audio events at once, if necessary
507 - GBA Hardware: Backport generic RTC source into core
508 - GBA Input: Allow axes and buttons to be mapped to the same key
509 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
510 - GBA SIO: Add a dummy driver for Normal mode
511 - GBA Thread: Add functionality for running callbacks on the GBA thread
512 - GBA Thread: Split GBASync into a separate file
513 - GBA Video: Refactor software renderer into separate files
514 - GBA Video: Slightly optimize mode 0 mosaic rendering
515 - Debugger: Free watchpoints in addition to breakpoints
516 - Qt: Handle saving input settings better
517 - Qt: Move GL frame drawing back onto its own thread
518 - Qt: Fast forward (held) option moved from Other to Emulation menu
519 - Qt: Show version info in window title
520 - Qt: Migrate multiplayer window handling into GBAApp
521 - Qt: Unified file opening and saving with last location
522 - Qt: Fix windows being resizable when they shouldn't have been
523 - Qt: Only hide cursor in full screen
524 - Qt: Replace pause-after-frame mutex with an atomic
525 - Qt: Add application icon and XDG desktop files
526 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
527 - Qt: Don't save window size when entering fullscreen
528 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
529 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
530 - Qt: Increase usability of key mapper
531 - Qt: Show checkmark for window sizes
532 - Qt: Set window path to loaded ROM
533 - Perf: Ability to load savestates immediately on launch
534 - SDL: Properly check for initialization
535 - SDL: Clean up initialization functions
536 - SDL: Clean up GL context
537 - Util: Allow disabling the threading code entirely
538 - VFS: Add sync method to force syncing with backing
539
5400.2.1: (2015-05-13)
541Bugfixes:
542 - All: Fix sanitize-deb script not cleaning up after itself
543 - All: Fix dependencies for libavcodec on Debian-derived platforms
544 - ARM7: Handle writeback for PC in addressing modes 2 and 3
545 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
546 - ARM7: Fix ARM multiply instructions when PC is a destination register
547 - Debugger: Fix use-after-free in breakpoint clearing code
548 - Debugger: Fix boundary conditions in tab completion
549 - GBA: Fix timers not updating timing when writing to only the reload register
550 - GBA: Fix rewind boundary conditions
551 - GBA: Add initial I/O register settings for background matrix registers
552 - GBA: Fix hang when loading a savestate if sync to video is enabled
553 - GBA: Handle out-of-bounds I/O access
554 - GBA: Fix bounds-checking on EEPROM access
555 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
556 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
557 - GBA Memory: Allow SRAM to be 64kB
558 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
559 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
560 - GBA Video: Fix second frame mode 5
561 - Perf: Fix race condition if a game crashes immediately on start
562 - Qt: Fix Display object leak when closing a window
563 - Qt: Fix .deb dependencies
564 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
565 - Qt: Fix window not regaining focus after exiting savestate window
566 - Qt: Fix regression where video would not record if the game had already started
567 - Qt: Fix potential crash if a gamepad causes focus to change
568 - Qt: Fix controller axis querying
569 - Qt: Fix multiplayer windows opening as the wrong size
570 - Qt: Fix controllers sometimes not loading the right profile
571 - SDL: Fix boundary conditions for joystick adjustments
572 - SDL: Allocate properly sized input maps
573 - SDL: Fix potential build issues when Qt and SDL2 are in use
574 - Util: Fix resource leak in UTF-8 handling code
575 - Util: Fix a null-pointer issue when attempting to delete a key
576 - VFS: Fix resource leaks if some allocations fail
577 - Video: Fix an issue with very long filenames
578Misc:
579 - GBA Memory: Soft-crash if jumping past the end of a ROM
580 - Qt: Show multiplayer numbers in window title
581 - Qt: Solar sensor can have shortcuts set
582
5830.2.0: (2015-04-03)
584Features:
585 - Support for gamepad axes, e.g. analog sticks or triggers
586 - Add scale presets for up to 6x
587 - Settings window
588 - Bilinear resampling option
589 - Add option to skip BIOS start screen
590 - List of recently opened games
591 - Support for games using the Solar Sensor
592 - Better audio resampling via blip-buf
593 - Game Pak overrides dialog for setting savetype and sensor values
594 - Support for games using the tilt sensor
595 - Remappable shortcuts for keyboard and gamepad
596 - Rewinding of emulation
597 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
598 - Support IPv6
599 - Save directory of last loaded file
600 - Support BPS patches
601 - Automatically detect and optimize out idle loops
602 - Configurable game overrides
603 - Support loading 7-Zip files
604 - Drag and drop game loading
605 - Cheat code support
606 - Runtime configurable audio driver
607 - Libretro core for use with RetroArch and other front-ends
608 - Controller profiles for setting different bindings for different controllers
609 - Ability to lock aspect ratio
610 - Local link cable support
611 - Ability to switch which game controller is in use per instance
612 - Ability to prevent opposing directional input
613 - Warning dialog if an unimplemented BIOS feature is called
614 - Debugger: Add CLI "frame", frame advance command
615 - Debugger: Add CLI functions for writing to memory
616 - Debugger: Add CLI functions for examining memory regions
617 - Debugger: Add CLI function for writing a register
618Bugfixes:
619 - ARM7: Extend prefetch by one stage
620 - ARM7: Fix cycle counting for loads
621 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
622 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
623 - GBA: Initialize gba.sync to null
624 - GBA: Fix timer initialization
625 - GBA Audio: Support 16-bit writes to FIFO audio
626 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
627 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
628 - GBA BIOS: Fix BIOS prefetch after reset
629 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
630 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
631 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
632 - GBA Memory: Fix I cycles that had been moved to ARM7 core
633 - GBA Memory: Fix cycle counting for 32-bit load/stores
634 - GBA RR: Fix fallthrough error when reading tags from a movie
635 - GBA Thread: Fix possible hang when loading an archive
636 - GBA Thread: Fix possible deadlock in video sync
637 - Perf: Fix crash when the GBA thread fails to start
638 - Qt: Fix crash starting a GDB stub if a game isn't loaded
639 - Qt: Fix crash when adjusting settings after closing a game
640 - Qt: Fix crash when starting GDB stub after closing a game
641 - Qt: Fix patch loading while a game is running
642 - Qt: Fix crash when loading a game after stopping GDB server
643 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
644 - Qt: Fix crash when attempting to pause if a game is not running
645 - SDL: Properly clean up if a game doesn't launch
646 - Util: Fix sockets on Windows
647Misc:
648 - All: Enable link-time optimization
649 - Debugger: Watchpoints now work on STM/LDM instructions
650 - Debugger: Clean up GDB stub network interfacing
651 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
652 - Debugger: Merge Thumb BL instructions when disassembling
653 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
654 - Debugger: Watchpoints now report address watched (fixes #68)
655 - Debugger: Add support for soft breakpoints
656 - Debugger: Make I/O register names be addresses instead of values
657 - Debugger: Rename read/write commands
658 - GBA: Improve accuracy of event timing
659 - GBA: Add API for getting Configuration structs for overrides and input
660 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
661 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
662 - GBA: Move A/V stream interface into core
663 - GBA: Savestates now take into account savedata state machines (fixes #109)
664 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
665 - GBA Memory: Simplify memory API and use fixed bus width
666 - GBA Thread: Make GBASyncWaitFrameStart time out
667 - GBA Video: Start video at the last scanline instead of the first
668 - Qt: Optimize logo drawing
669 - Qt: Move frame upload back onto main thread
670 - Qt: Remember window position
671 - Qt: Double-clicking on the window toggles full screen
672 - Util: Use proper locale for reading and writing float values
673
6740.1.1: (2015-01-24)
675Bugfixes:
676 - ARM7: Fix LDM writeback to a register already written
677 - GBA: Fix timers 2 and 3 updating incorrectly
678 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
679 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
680 - GBA Audio: Properly initialize audio FIFO channels
681 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
682 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
683 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
684 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
685 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
686 - GBA BIOS: Fix HuffUnComp boundary conditions
687 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
688 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
689 - GBA Memory: Filter out top nybble of DMA addresses
690 - GBA Memory: Properly bounds-check VRAM accesses
691 - GBA Memory: Fix initial DMA state
692 - GBA Thread: Allow halted games to exit cleanly
693 - GBA Video: Fix blend issues with obscured middle layers
694 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
695 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
696 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
697 - GBA Video: Fix sprite boundary conditions with mosaic
698 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
699 - Qt: Fix issue with set frame sizes being the wrong height
700 - Qt: Fix emulator crashing when full screen if a game is not running
701 - Qt: Fix window focus issues
702 - Qt: Properly set default video recording settings
703 - Qt: Fix a race condition when a game crashes immediately
704 - Qt: Fix some cases where key mapping can break if focus is adjusted
705 - Qt: Fix crash if a game pauses before any frames are shown
706 - Debugger: Negative PC-relative loads now properly subtract the offset
707 - Debugger: Align PC-relative loads in Thumb
708 - Debugger: Fix watchpoints triggering too late
709 - Debugger: Fix binary print putting spaces between digits
710 - Video: Ensure FFmpeg encoder has audio frames
711 - Video: Fix uncompressed PCM audio recording
712 - Video: Fix FFmpeg crashing when the file extension is wrong
713 - Util: Fix SOCKET_FAILED macro
714Misc:
715 - GBA: Exit cleanly on FATAL if the port supports it
716 - GBA Memory: Implement 16- and 32-bit loads from SRAM
717 - Qt: Disable sync to video by default
718 - Qt: Handle a game crash without crashing
719 - Qt: Set default log level to FATAL, ERROR and WARN
720 - Qt: Clarify some phrasing in the menus
721 - Qt: Clear active buttons when focus is lost
722
7230.1.0: (2014-12-13)
724 - Initial release