all repos — mgba @ aec8ef45ef1105b5784aeb8e9a6e73f498f02d0f

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ReportView.h"
  51#include "ROMInfo.h"
  52#include "SaveConverter.h"
  53#include "SensorView.h"
  54#include "ShaderSelector.h"
  55#include "ShortcutController.h"
  56#include "TileView.h"
  57#include "VideoProxy.h"
  58#include "VideoView.h"
  59#include "utils.h"
  60
  61#ifdef USE_DISCORD_RPC
  62#include "DiscordCoordinator.h"
  63#endif
  64
  65#include <mgba/core/version.h>
  66#include <mgba/core/cheats.h>
  67#ifdef M_CORE_GB
  68#include <mgba/internal/gb/gb.h>
  69#include <mgba/internal/gb/video.h>
  70#endif
  71#ifdef M_CORE_GBA
  72#include <mgba/gba/interface.h>
  73#include <mgba/internal/gba/gba.h>
  74#endif
  75#include <mgba/feature/commandline.h>
  76#include <mgba-util/vfs.h>
  77
  78using namespace QGBA;
  79
  80Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  81	: QMainWindow(parent)
  82	, m_manager(manager)
  83	, m_logView(new LogView(&m_log, this))
  84	, m_screenWidget(new WindowBackground())
  85	, m_config(config)
  86	, m_inputController(playerId, this)
  87	, m_shortcutController(new ShortcutController(this))
  88{
  89	setFocusPolicy(Qt::StrongFocus);
  90	setAcceptDrops(true);
  91	setAttribute(Qt::WA_DeleteOnClose);
  92	updateTitle();
  93
  94	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  95	m_logo = m_logo; // Free memory left over in old pixmap
  96
  97#if defined(M_CORE_GBA)
  98	float i = 2;
  99#elif defined(M_CORE_GB)
 100	float i = 3;
 101#endif
 102	QVariant multiplier = m_config->getOption("scaleMultiplier");
 103	if (!multiplier.isNull()) {
 104		m_savedScale = multiplier.toInt();
 105		i = m_savedScale;
 106	}
 107#ifdef USE_SQLITE3
 108	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 109	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 110	showLibrary->connect([this](const QVariant& value) {
 111		if (value.toBool()) {
 112			if (m_controller) {
 113				m_screenWidget->layout()->addWidget(m_libraryView);
 114			} else {
 115				attachWidget(m_libraryView);
 116			}
 117		} else {
 118			detachWidget(m_libraryView);
 119		}
 120	}, this);
 121	m_config->updateOption("showLibrary");
 122	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 123	libraryStyle->connect([this](const QVariant& value) {
 124		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 125	}, this);
 126	m_config->updateOption("libraryStyle");
 127
 128	connect(m_libraryView, &LibraryController::startGame, [this]() {
 129		VFile* output = m_libraryView->selectedVFile();
 130		if (output) {
 131			QPair<QString, QString> path = m_libraryView->selectedPath();
 132			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 133		}
 134	});
 135#endif
 136#if defined(M_CORE_GBA)
 137	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 138#elif defined(M_CORE_GB)
 139	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 140#endif
 141	setLogo();
 142	setCentralWidget(m_screenWidget);
 143
 144	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 145	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 146	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 147	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 148
 149	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 150	m_log.load(m_config);
 151	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 152	m_focusCheck.setInterval(200);
 153	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 154	m_mustRestart.setSingleShot(true);
 155
 156	m_shortcutController->setConfigController(m_config);
 157	m_shortcutController->setActionMapper(&m_actions);
 158	setupMenu(menuBar());
 159}
 160
 161Window::~Window() {
 162	delete m_logView;
 163
 164#ifdef USE_SQLITE3
 165	delete m_libraryView;
 166#endif
 167}
 168
 169void Window::argumentsPassed(mArguments* args) {
 170	loadConfig();
 171
 172	if (args->patch) {
 173		m_pendingPatch = args->patch;
 174	}
 175
 176	if (args->savestate) {
 177		m_pendingState = args->savestate;
 178	}
 179
 180#ifdef USE_GDB_STUB
 181	if (args->debuggerType == DEBUGGER_GDB) {
 182		if (!m_gdbController) {
 183			m_gdbController = new GDBController(this);
 184			if (m_controller) {
 185				m_gdbController->setController(m_controller);
 186			}
 187			m_gdbController->attach();
 188			m_gdbController->listen();
 189		}
 190	}
 191#endif
 192
 193	if (args->fname) {
 194		setController(m_manager->loadGame(args->fname), args->fname);
 195	}
 196}
 197
 198void Window::resizeFrame(const QSize& size) {
 199	QSize newSize(size);
 200	if (windowHandle()) {
 201		QRect geom = windowHandle()->screen()->availableGeometry();
 202		if (newSize.width() > geom.width()) {
 203			newSize.setWidth(geom.width());
 204		}
 205		if (newSize.height() > geom.height()) {
 206			newSize.setHeight(geom.height());
 207		}
 208	}
 209	m_screenWidget->setSizeHint(newSize);
 210	newSize -= m_screenWidget->size();
 211	newSize += this->size();
 212	if (!isFullScreen()) {
 213		resize(newSize);
 214	}
 215}
 216
 217void Window::setConfig(ConfigController* config) {
 218	m_config = config;
 219}
 220
 221void Window::loadConfig() {
 222	const mCoreOptions* opts = m_config->options();
 223	reloadConfig();
 224
 225	if (opts->width && opts->height) {
 226		resizeFrame(QSize(opts->width, opts->height));
 227	}
 228
 229	if (opts->fullscreen) {
 230		enterFullScreen();
 231	}
 232
 233	m_mruFiles = m_config->getMRU();
 234	updateMRU();
 235
 236	m_inputController.setConfiguration(m_config);
 237}
 238
 239void Window::reloadConfig() {
 240	const mCoreOptions* opts = m_config->options();
 241
 242	m_log.setLevels(opts->logLevel);
 243
 244	if (m_controller) {
 245		m_controller->loadConfig(m_config);
 246		if (m_audioProcessor) {
 247			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 248			m_audioProcessor->requestSampleRate(opts->sampleRate);
 249		}
 250		m_display->resizeContext();
 251	}
 252
 253	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 254}
 255
 256void Window::saveConfig() {
 257	m_inputController.saveConfiguration();
 258	m_config->write();
 259}
 260
 261QString Window::getFilters() const {
 262	QStringList filters;
 263	QStringList formats;
 264
 265#ifdef M_CORE_GBA
 266	QStringList gbaFormats{
 267		"*.gba",
 268#if defined(USE_LIBZIP) || defined(USE_MINIZIP)
 269		"*.zip",
 270#endif
 271#ifdef USE_LZMA
 272		"*.7z",
 273#endif
 274#ifdef USE_ELF
 275		"*.elf",
 276#endif
 277		"*.agb",
 278		"*.mb",
 279		"*.rom",
 280		"*.bin"};
 281	formats.append(gbaFormats);
 282	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 283#endif
 284
 285#ifdef M_CORE_GB
 286	QStringList gbFormats{
 287		"*.gb",
 288		"*.gbc",
 289		"*.sgb",
 290#if defined(USE_LIBZIP) || defined(USE_MINIZIP)
 291		"*.zip",
 292#endif
 293#ifdef USE_LZMA
 294		"*.7z",
 295#endif
 296		"*.rom",
 297		"*.bin"};
 298	formats.append(gbFormats);
 299	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 300#endif
 301
 302	formats.removeDuplicates();
 303	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 304	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 305	return filters.join(";;");
 306}
 307
 308QString Window::getFiltersArchive() const {
 309	QStringList filters;
 310
 311	QStringList formats{
 312#if defined(USE_LIBZIP) || defined(USE_MINIZIP)
 313		"*.zip",
 314#endif
 315#ifdef USE_LZMA
 316		"*.7z",
 317#endif
 318	};
 319	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 320	return filters.join(";;");
 321}
 322
 323void Window::selectROM() {
 324	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 325	if (!filename.isEmpty()) {
 326		setController(m_manager->loadGame(filename), filename);
 327	}
 328}
 329
 330#ifdef USE_SQLITE3
 331void Window::selectROMInArchive() {
 332	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 333	if (filename.isEmpty()) {
 334		return;
 335	}
 336	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 337	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 338		VFile* output = archiveInspector->selectedVFile();
 339		QPair<QString, QString> path = archiveInspector->selectedPath();
 340		if (output) {
 341			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 342		}
 343		archiveInspector->close();
 344	});
 345	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 346	archiveInspector->show();
 347}
 348
 349void Window::addDirToLibrary() {
 350	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 351	if (filename.isEmpty()) {
 352		return;
 353	}
 354	m_libraryView->addDirectory(filename);
 355}
 356#endif
 357
 358void Window::replaceROM() {
 359	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 360	if (!filename.isEmpty()) {
 361		m_controller->replaceGame(filename);
 362	}
 363}
 364
 365void Window::selectSave(bool temporary) {
 366	QStringList formats{"*.sav"};
 367	QString filter = tr("Save games (%1)").arg(formats.join(QChar(' ')));
 368	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save game"), filter);
 369	if (!filename.isEmpty()) {
 370		m_controller->loadSave(filename, temporary);
 371	}
 372}
 373
 374void Window::selectState(bool load) {
 375	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 376	QString filter = tr("mGBA save state files (%1)").arg(formats.join(QChar(' ')));
 377	if (load) {
 378		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save state"), filter);
 379		if (!filename.isEmpty()) {
 380			m_controller->loadState(filename);
 381		}
 382	} else {
 383		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save state"), filter);
 384		if (!filename.isEmpty()) {
 385			m_controller->saveState(filename);
 386		}
 387	}
 388}
 389
 390void Window::multiplayerChanged() {
 391	if (!m_controller) {
 392		return;
 393	}
 394	int attached = 1;
 395	MultiplayerController* multiplayer = m_controller->multiplayerController();
 396	if (multiplayer) {
 397		attached = multiplayer->attached();
 398	}
 399	for (Action* action : m_nonMpActions) {
 400		action->setEnabled(attached < 2);
 401	}
 402}
 403
 404void Window::selectPatch() {
 405	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 406	if (!filename.isEmpty()) {
 407		if (m_controller) {
 408			m_controller->loadPatch(filename);
 409		} else {
 410			m_pendingPatch = filename;
 411		}
 412	}
 413}
 414
 415void Window::scanCard() {
 416	QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
 417	for (QString& filename : filenames) {
 418		m_controller->scanCard(filename);
 419	}
 420}
 421
 422void Window::openView(QWidget* widget) {
 423	connect(this, &Window::shutdown, widget, &QWidget::close);
 424	widget->setAttribute(Qt::WA_DeleteOnClose);
 425	widget->show();
 426}
 427
 428void Window::loadCamImage() {
 429	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 430	if (!filename.isEmpty()) {
 431		m_inputController.loadCamImage(filename);
 432	}
 433}
 434
 435void Window::importSharkport() {
 436	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 437	if (!filename.isEmpty()) {
 438		m_controller->importSharkport(filename);
 439	}
 440}
 441
 442void Window::exportSharkport() {
 443	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 444	if (!filename.isEmpty()) {
 445		m_controller->exportSharkport(filename);
 446	}
 447}
 448
 449void Window::openSettingsWindow() {
 450	openSettingsWindow(SettingsView::Page::AV);
 451}
 452
 453void Window::openSettingsWindow(SettingsView::Page page) {
 454	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 455#if defined(BUILD_GL) || defined(BUILD_GLES2)
 456	if (m_display->supportsShaders()) {
 457		settingsWindow->setShaderSelector(m_shaderView.get());
 458	}
 459#endif
 460	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 461	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 462	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 463	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 464	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
 465	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 466	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 467#ifdef USE_SQLITE3
 468	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 469#endif
 470	openView(settingsWindow);
 471	settingsWindow->selectPage(page);
 472}
 473
 474void Window::startVideoLog() {
 475	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 476	if (!filename.isEmpty()) {
 477		m_controller->startVideoLog(filename);
 478	}
 479}
 480
 481template <typename T, typename... A>
 482std::function<void()> Window::openTView(A... arg) {
 483	return [=]() {
 484		T* view = new T(arg...);
 485		openView(view);
 486	};
 487}
 488
 489template <typename T, typename... A>
 490std::function<void()> Window::openControllerTView(A... arg) {
 491	return [=]() {
 492		T* view = new T(m_controller, arg...);
 493		openView(view);
 494	};
 495}
 496
 497template <typename T, typename... A>
 498std::function<void()> Window::openNamedControllerTView(std::unique_ptr<T>* name, A... arg) {
 499	return [=]() {
 500		if (!*name) {
 501			*name = std::make_unique<T>(arg...);
 502			if (m_controller) {
 503				(*name)->setController(m_controller);
 504			}
 505			connect(this, &Window::shutdown, name->get(), &QWidget::close);
 506		}
 507		(*name)->show();
 508		(*name)->setFocus(Qt::PopupFocusReason);
 509	};
 510}
 511
 512#ifdef USE_GDB_STUB
 513void Window::gdbOpen() {
 514	if (!m_gdbController) {
 515		m_gdbController = new GDBController(this);
 516	}
 517	GDBWindow* window = new GDBWindow(m_gdbController);
 518	m_gdbController->setController(m_controller);
 519	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 520	openView(window);
 521}
 522#endif
 523
 524#ifdef USE_DEBUGGERS
 525void Window::consoleOpen() {
 526	if (!m_console) {
 527		m_console = new DebuggerConsoleController(this);
 528	}
 529	DebuggerConsole* window = new DebuggerConsole(m_console);
 530	if (m_controller) {
 531		m_console->setController(m_controller);
 532	}
 533	openView(window);
 534}
 535#endif
 536
 537void Window::keyPressEvent(QKeyEvent* event) {
 538	if (event->isAutoRepeat()) {
 539		QWidget::keyPressEvent(event);
 540		return;
 541	}
 542	GBAKey key = m_inputController.mapKeyboard(event->key());
 543	if (key == GBA_KEY_NONE) {
 544		QWidget::keyPressEvent(event);
 545		return;
 546	}
 547	if (m_controller) {
 548		m_controller->addKey(key);
 549	}
 550	event->accept();
 551}
 552
 553void Window::keyReleaseEvent(QKeyEvent* event) {
 554	if (event->isAutoRepeat()) {
 555		QWidget::keyReleaseEvent(event);
 556		return;
 557	}
 558	GBAKey key = m_inputController.mapKeyboard(event->key());
 559	if (key == GBA_KEY_NONE) {
 560		QWidget::keyPressEvent(event);
 561		return;
 562	}
 563	if (m_controller) {
 564		m_controller->clearKey(key);
 565	}
 566	event->accept();
 567}
 568
 569void Window::resizeEvent(QResizeEvent*) {
 570	if (!isFullScreen()) {
 571		m_config->setOption("height", m_screenWidget->height());
 572		m_config->setOption("width", m_screenWidget->width());
 573	}
 574
 575	int factor = 0;
 576	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 577	if (m_controller) {
 578		size = m_controller->screenDimensions();
 579	}
 580	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 581	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 582		factor = m_screenWidget->width() / size.width();
 583	}
 584	m_savedScale = factor;
 585	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 586		iter.value()->setActive(iter.key() == factor);
 587	}
 588
 589	m_config->setOption("fullscreen", isFullScreen());
 590}
 591
 592void Window::showEvent(QShowEvent* event) {
 593	if (m_wasOpened) {
 594		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 595			focusCheck();
 596			if (m_autoresume) {
 597				m_controller->setPaused(false);
 598				m_autoresume = false;
 599			}
 600		}
 601		return;
 602	}
 603	m_wasOpened = true;
 604	resizeFrame(m_screenWidget->sizeHint());
 605	QVariant windowPos = m_config->getQtOption("windowPos");
 606	QRect geom = windowHandle()->screen()->availableGeometry();
 607	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 608		move(windowPos.toPoint());
 609	} else {
 610		QRect rect = frameGeometry();
 611		rect.moveCenter(geom.center());
 612		move(rect.topLeft());
 613	}
 614	if (m_fullscreenOnStart) {
 615		enterFullScreen();
 616		m_fullscreenOnStart = false;
 617	}
 618	reloadDisplayDriver();
 619	setFocus();
 620}
 621
 622void Window::hideEvent(QHideEvent* event) {
 623	if (!event->spontaneous()) {
 624		return;
 625	}
 626	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 627		return;
 628	}
 629	if (!m_controller->isPaused()) {
 630		m_autoresume = true;
 631		m_controller->setPaused(true);
 632	}
 633}
 634
 635void Window::closeEvent(QCloseEvent* event) {
 636	emit shutdown();
 637	m_config->setQtOption("windowPos", pos());
 638
 639	if (m_savedScale > 0) {
 640		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 641		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 642	}
 643	saveConfig();
 644	if (m_controller) {
 645		event->ignore();
 646		m_pendingClose = true;
 647	} else {
 648		m_display.reset();
 649	}
 650}
 651
 652void Window::focusInEvent(QFocusEvent*) {
 653	m_display->forceDraw();
 654}
 655
 656void Window::focusOutEvent(QFocusEvent*) {
 657}
 658
 659void Window::dragEnterEvent(QDragEnterEvent* event) {
 660	if (event->mimeData()->hasFormat("text/uri-list")) {
 661		event->acceptProposedAction();
 662	}
 663}
 664
 665void Window::dropEvent(QDropEvent* event) {
 666	QString uris = event->mimeData()->data("text/uri-list");
 667	uris = uris.trimmed();
 668	if (uris.contains("\n")) {
 669		// Only one file please
 670		return;
 671	}
 672	QUrl url(uris);
 673	if (!url.isLocalFile()) {
 674		// No remote loading
 675		return;
 676	}
 677	event->accept();
 678	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 679}
 680
 681void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 682	if (event->button() != Qt::LeftButton) {
 683		return;
 684	}
 685	toggleFullScreen();
 686}
 687
 688void Window::enterFullScreen() {
 689	if (!isVisible()) {
 690		m_fullscreenOnStart = true;
 691		return;
 692	}
 693	if (isFullScreen()) {
 694		return;
 695	}
 696	showFullScreen();
 697#ifndef Q_OS_MAC
 698	if (m_controller && !m_controller->isPaused()) {
 699		menuBar()->hide();
 700	}
 701#endif
 702}
 703
 704void Window::exitFullScreen() {
 705	if (!isFullScreen()) {
 706		return;
 707	}
 708	m_screenWidget->unsetCursor();
 709	menuBar()->show();
 710	showNormal();
 711}
 712
 713void Window::toggleFullScreen() {
 714	if (isFullScreen()) {
 715		exitFullScreen();
 716	} else {
 717		enterFullScreen();
 718	}
 719}
 720
 721void Window::gameStarted() {
 722	for (Action* action : m_gameActions) {
 723		action->setEnabled(true);
 724	}
 725	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 726		action.value()->setEnabled(m_controller->platform() == action.key());
 727	}
 728	QSize size = m_controller->screenDimensions();
 729	m_screenWidget->setDimensions(size.width(), size.height());
 730	m_config->updateOption("lockIntegerScaling");
 731	m_config->updateOption("lockAspectRatio");
 732	m_config->updateOption("interframeBlending");
 733	m_config->updateOption("resampleVideo");
 734	m_config->updateOption("showOSD");
 735	if (m_savedScale > 0) {
 736		resizeFrame(size * m_savedScale);
 737	}
 738	attachWidget(m_display.get());
 739	setFocus();
 740
 741#ifndef Q_OS_MAC
 742	if (isFullScreen()) {
 743		menuBar()->hide();
 744	}
 745#endif
 746
 747	reloadAudioDriver();
 748	multiplayerChanged();
 749	updateTitle();
 750
 751	m_hitUnimplementedBiosCall = false;
 752	if (m_config->getOption("showFps", "1").toInt()) {
 753		m_fpsTimer.start();
 754		m_frameTimer.start();
 755	}
 756	m_focusCheck.start();
 757	if (m_display->underMouse()) {
 758		m_screenWidget->setCursor(Qt::BlankCursor);
 759	}
 760
 761	CoreController::Interrupter interrupter(m_controller);
 762	mCore* core = m_controller->thread()->core;
 763	m_actions.clearMenu("videoLayers");
 764	m_actions.clearMenu("audioChannels");
 765	const mCoreChannelInfo* videoLayers;
 766	const mCoreChannelInfo* audioChannels;
 767	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 768	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 769
 770	if (nVideo) {
 771		for (size_t i = 0; i < nVideo; ++i) {
 772			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 773				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 774			}, "videoLayers");
 775			action->setActive(true);
 776		}
 777	}
 778	if (nAudio) {
 779		for (size_t i = 0; i < nAudio; ++i) {
 780			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 781				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 782			}, "audioChannels");
 783			action->setActive(true);
 784		}
 785	}
 786	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 787
 788#ifdef USE_DISCORD_RPC
 789	DiscordCoordinator::gameStarted(m_controller);
 790#endif
 791}
 792
 793void Window::gameStopped() {
 794	for (Action* action : m_platformActions) {
 795		action->setEnabled(true);
 796	}
 797	for (Action* action : m_gameActions) {
 798		action->setEnabled(false);
 799	}
 800	setWindowFilePath(QString());
 801
 802	m_actions.clearMenu("videoLayers");
 803	m_actions.clearMenu("audioChannels");
 804
 805	m_fpsTimer.stop();
 806	m_focusCheck.stop();
 807
 808	if (m_audioProcessor) {
 809		m_audioProcessor->stop();
 810		m_audioProcessor.reset();
 811	}
 812	m_display->stopDrawing();
 813	detachWidget(m_display.get());
 814	setLogo();
 815	if (m_display) {
 816#ifdef M_CORE_GB
 817		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 818#elif defined(M_CORE_GBA)
 819		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 820#endif
 821	}
 822
 823	m_controller.reset();
 824	updateTitle();
 825
 826	if (m_pendingClose) {
 827		m_display.reset();
 828		close();
 829	}
 830#ifndef Q_OS_MAC
 831	menuBar()->show();
 832#endif
 833
 834#ifdef USE_DISCORD_RPC
 835	DiscordCoordinator::gameStopped();
 836#endif
 837
 838	emit paused(false);
 839}
 840
 841void Window::gameCrashed(const QString& errorMessage) {
 842	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 843	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 844	                                     QMessageBox::Ok, this, Qt::Sheet);
 845	crash->setAttribute(Qt::WA_DeleteOnClose);
 846	crash->show();
 847}
 848
 849void Window::gameFailed() {
 850	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
 851	                                    tr("Could not start game."),
 852	                                    QMessageBox::Ok, this, Qt::Sheet);
 853	fail->setAttribute(Qt::WA_DeleteOnClose);
 854	fail->show();
 855}
 856
 857void Window::unimplementedBiosCall(int) {
 858	// TODO: Mention which call?
 859	if (m_hitUnimplementedBiosCall) {
 860		return;
 861	}
 862	m_hitUnimplementedBiosCall = true;
 863
 864	QMessageBox* fail = new QMessageBox(
 865	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 866	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 867	    QMessageBox::Ok, this, Qt::Sheet);
 868	fail->setAttribute(Qt::WA_DeleteOnClose);
 869	fail->show();
 870}
 871
 872void Window::reloadDisplayDriver() {
 873	if (m_controller) {
 874		m_display->stopDrawing();
 875		detachWidget(m_display.get());
 876	}
 877	m_display = std::unique_ptr<Display>(Display::create(this));
 878	if (!m_display) {
 879		LOG(QT, ERROR) << tr("Failed to create an appropriate display device, falling back to software display. "
 880		                     "Games may run slowly, especially with larger windows.");
 881		Display::setDriver(Display::Driver::QT);
 882		m_display = std::unique_ptr<Display>(Display::create(this));
 883	}
 884#if defined(BUILD_GL) || defined(BUILD_GLES2)
 885	m_shaderView.reset();
 886	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 887#endif
 888
 889	connect(m_display.get(), &Display::hideCursor, [this]() {
 890		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 891			m_screenWidget->setCursor(Qt::BlankCursor);
 892		}
 893	});
 894	connect(m_display.get(), &Display::showCursor, [this]() {
 895		m_screenWidget->unsetCursor();
 896	});
 897
 898	const mCoreOptions* opts = m_config->options();
 899	m_display->lockAspectRatio(opts->lockAspectRatio);
 900	m_display->lockIntegerScaling(opts->lockIntegerScaling);
 901	m_display->interframeBlending(opts->interframeBlending);
 902	m_display->filter(opts->resampleVideo);
 903	m_config->updateOption("showOSD");
 904#if defined(BUILD_GL) || defined(BUILD_GLES2)
 905	if (opts->shader) {
 906		struct VDir* shader = VDirOpen(opts->shader);
 907		if (shader && m_display->supportsShaders()) {
 908			m_display->setShaders(shader);
 909			m_shaderView->refreshShaders();
 910			shader->close(shader);
 911		}
 912	}
 913#endif
 914
 915	if (m_controller) {
 916		attachDisplay();
 917
 918		attachWidget(m_display.get());
 919	}
 920#ifdef M_CORE_GB
 921	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 922#elif defined(M_CORE_GBA)
 923	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 924#endif
 925}
 926
 927void Window::reloadAudioDriver() {
 928	if (!m_controller) {
 929		return;
 930	}
 931	if (m_audioProcessor) {
 932		m_audioProcessor->stop();
 933		m_audioProcessor.reset();
 934	}
 935
 936	const mCoreOptions* opts = m_config->options();
 937	m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
 938	m_audioProcessor->setInput(m_controller);
 939	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 940	m_audioProcessor->requestSampleRate(opts->sampleRate);
 941	m_audioProcessor->start();
 942	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 943	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 944	connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
 945	connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
 946}
 947
 948void Window::changeRenderer() {
 949	if (!m_controller) {
 950		return;
 951	}
 952	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
 953		std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
 954		if (!proxy) {
 955			proxy = std::make_shared<VideoProxy>();
 956		}
 957		m_display->setVideoProxy(proxy);
 958		proxy->attach(m_controller.get());
 959
 960		int fb = m_display->framebufferHandle();
 961		if (fb >= 0) {
 962			m_controller->setFramebufferHandle(fb);
 963			m_config->updateOption("videoScale");
 964		}
 965	} else {
 966		m_controller->setFramebufferHandle(-1);
 967	}
 968}
 969
 970void Window::tryMakePortable() {
 971	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 972	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 973	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 974	confirm->setAttribute(Qt::WA_DeleteOnClose);
 975	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 976	confirm->show();
 977}
 978
 979void Window::mustRestart() {
 980	if (m_mustRestart.isActive()) {
 981		return;
 982	}
 983	m_mustRestart.start();
 984	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 985	                                      tr("Some changes will not take effect until the emulator is restarted."),
 986	                                      QMessageBox::Ok, this, Qt::Sheet);
 987	dialog->setAttribute(Qt::WA_DeleteOnClose);
 988	dialog->show();
 989}
 990
 991void Window::recordFrame() {
 992	m_frameList.append(m_frameTimer.nsecsElapsed());
 993	m_frameTimer.restart();
 994}
 995
 996void Window::showFPS() {
 997	if (m_frameList.isEmpty()) {
 998		updateTitle();
 999		return;
1000	}
1001	qint64 total = 0;
1002	for (qint64 t : m_frameList) {
1003		total += t;
1004	}
1005	double fps = (m_frameList.size() * 1e10) / total;
1006	m_frameList.clear();
1007	fps = round(fps) / 10.f;
1008	updateTitle(fps);
1009}
1010
1011void Window::updateTitle(float fps) {
1012	QString title;
1013	if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1014		QString filePath = windowFilePath();
1015		if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1016			QFileInfo fileInfo(filePath);
1017			title = fileInfo.fileName();
1018		} else {
1019			title = m_controller->title();
1020		}
1021
1022		MultiplayerController* multiplayer = m_controller->multiplayerController();
1023		if (multiplayer && multiplayer->attached() > 1) {
1024			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1025			for (Action* action : m_nonMpActions) {
1026				action->setEnabled(false);
1027			}
1028		} else {
1029			for (Action* action : m_nonMpActions) {
1030				action->setEnabled(true);
1031			}
1032		}
1033	}
1034	if (title.isNull()) {
1035		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1036	} else if (fps < 0) {
1037		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1038	} else {
1039		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1040	}
1041}
1042
1043void Window::openStateWindow(LoadSave ls) {
1044	if (m_stateWindow) {
1045		return;
1046	}
1047	MultiplayerController* multiplayer = m_controller->multiplayerController();
1048	if (multiplayer && multiplayer->attached() > 1) {
1049		return;
1050	}
1051	bool wasPaused = m_controller->isPaused();
1052	m_stateWindow = new LoadSaveState(m_controller);
1053	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1054	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1055		detachWidget(m_stateWindow);
1056		static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1057		m_stateWindow = nullptr;
1058		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1059	});
1060	if (!wasPaused) {
1061		m_controller->setPaused(true);
1062		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1063			if (m_controller) {
1064				m_controller->setPaused(false);
1065			}
1066		});
1067	}
1068	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1069	m_stateWindow->setMode(ls);
1070	updateFrame();
1071#ifndef Q_OS_MAC
1072	menuBar()->show();
1073#endif
1074	attachWidget(m_stateWindow);
1075}
1076
1077void Window::setupMenu(QMenuBar* menubar) {
1078	installEventFilter(m_shortcutController);
1079
1080	menubar->clear();
1081	m_actions.addMenu(tr("&File"), "file");
1082
1083	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1084
1085#ifdef USE_SQLITE3
1086	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1087	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1088#endif
1089
1090	addGameAction(tr("Load alternate save game..."), "loadAlternateSave", [this]() {
1091		this->selectSave(false);
1092	}, "file");
1093	addGameAction(tr("Load temporary save game..."), "loadTemporarySave", [this]() {
1094		this->selectSave(true);
1095	}, "file");
1096
1097	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1098
1099#ifdef M_CORE_GBA
1100	m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1101		setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1102	}, "file");
1103#endif
1104
1105	addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1106#ifdef M_CORE_GBA
1107	Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1108	m_platformActions.insert(mPLATFORM_GBA, scanCard);
1109#endif
1110
1111	addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1112
1113	m_actions.addMenu(tr("Recent"), "mru", "file");
1114	m_actions.addSeparator("file");
1115
1116	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1117	m_actions.addSeparator("file");
1118
1119	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1120		this->openStateWindow(LoadSave::LOAD);
1121	}, "file", QKeySequence("F10"));
1122	m_nonMpActions.append(loadState);
1123
1124	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1125		this->selectState(true);
1126	}, "file");
1127	m_nonMpActions.append(loadStateFile);
1128
1129	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1130		this->openStateWindow(LoadSave::SAVE);
1131	}, "file", QKeySequence("Shift+F10"));
1132	m_nonMpActions.append(saveState);
1133
1134	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1135		this->selectState(false);
1136	}, "file");
1137	m_nonMpActions.append(saveStateFile);
1138
1139	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1140	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1141
1142	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1143		m_controller->loadState();
1144	}, "quickLoad");
1145	m_nonMpActions.append(quickLoad);
1146
1147	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1148		m_controller->saveState();
1149	}, "quickSave");
1150	m_nonMpActions.append(quickSave);
1151
1152	m_actions.addSeparator("quickLoad");
1153	m_actions.addSeparator("quickSave");
1154
1155	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1156	m_nonMpActions.append(undoLoadState);
1157
1158	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1159	m_nonMpActions.append(undoSaveState);
1160
1161	m_actions.addSeparator("quickLoad");
1162	m_actions.addSeparator("quickSave");
1163
1164	for (int i = 1; i < 10; ++i) {
1165		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1166			m_controller->loadState(i);
1167		}, "quickLoad", QString("F%1").arg(i));
1168		m_nonMpActions.append(quickLoad);
1169
1170		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1171			m_controller->saveState(i);
1172		}, "quickSave", QString("Shift+F%1").arg(i));
1173		m_nonMpActions.append(quickSave);
1174	}
1175
1176	m_actions.addSeparator("file");
1177	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1178
1179#ifdef M_CORE_GBA
1180	m_actions.addSeparator("file");
1181	m_actions.addAction(tr("Convert save game..."), "convertSave", openControllerTView<SaveConverter>(), "file");
1182
1183	Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1184	m_platformActions.insert(mPLATFORM_GBA, importShark);
1185
1186	Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1187	m_platformActions.insert(mPLATFORM_GBA, exportShark);
1188#endif
1189
1190	m_actions.addSeparator("file");
1191	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1192		GBAApp::app()->newWindow();
1193	}, "file");
1194
1195#ifndef Q_OS_MAC
1196	m_actions.addSeparator("file");
1197#endif
1198
1199	m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
1200	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1201
1202#ifndef Q_OS_MAC
1203	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1204#endif
1205
1206	m_actions.addMenu(tr("&Emulation"), "emu");
1207	addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1208	addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1209	addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1210
1211	m_actions.addSeparator("emu");
1212
1213	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1214		if (m_controller) {
1215			m_controller->setPaused(paused);
1216		} else {
1217			m_pendingPause = paused;
1218		}
1219	}, "emu", QKeySequence("Ctrl+P"));
1220	connect(this, &Window::paused, pause, &Action::setActive);
1221
1222	addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1223
1224	m_actions.addSeparator("emu");
1225
1226	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1227		if (m_controller) {
1228			m_controller->setFastForward(held);
1229		}
1230	}, "emu", QKeySequence(Qt::Key_Tab));
1231
1232	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1233		m_controller->forceFastForward(value);
1234	}, "emu", QKeySequence("Shift+Tab"));
1235
1236	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1237	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1238	ffspeed->connect([this](const QVariant&) {
1239		reloadConfig();
1240	}, this);
1241	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1242	ffspeed->setValue(QVariant(-1.0f));
1243	m_actions.addSeparator("fastForwardSpeed");
1244	for (int i = 2; i < 11; ++i) {
1245		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1246	}
1247	m_config->updateOption("fastForwardRatio");
1248
1249	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1250		if (m_controller) {
1251			m_controller->setRewinding(held);
1252		}
1253	}, "emu", QKeySequence("`"));
1254	m_nonMpActions.append(rewindHeld);
1255
1256	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1257		m_controller->rewind();
1258	}, "emu", QKeySequence("~"));
1259	m_nonMpActions.append(rewind);
1260
1261	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1262		m_controller->rewind(1);
1263	}, "emu", QKeySequence("Ctrl+B"));
1264	m_nonMpActions.append(frameRewind);
1265
1266	ConfigOption* videoSync = m_config->addOption("videoSync");
1267	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1268	videoSync->connect([this](const QVariant&) {
1269		reloadConfig();
1270	}, this);
1271	m_config->updateOption("videoSync");
1272
1273	ConfigOption* audioSync = m_config->addOption("audioSync");
1274	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1275	audioSync->connect([this](const QVariant&) {
1276		reloadConfig();
1277	}, this);
1278	m_config->updateOption("audioSync");
1279
1280	m_actions.addSeparator("emu");
1281
1282	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1283	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1284	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1285	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1286		m_inputController.setLuminanceLevel(10);
1287	}, "solar");
1288	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1289		m_inputController.setLuminanceLevel(0);
1290	}, "solar");
1291
1292	m_actions.addSeparator("solar");
1293	for (int i = 0; i <= 10; ++i) {
1294		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1295			m_inputController.setLuminanceLevel(i);
1296		}, "solar");
1297	}
1298
1299#ifdef M_CORE_GB
1300	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1301		PrinterView* view = new PrinterView(m_controller);
1302		openView(view);
1303		m_controller->attachPrinter();
1304	}, "emu");
1305	m_platformActions.insert(mPLATFORM_GB, gbPrint);
1306#endif
1307
1308#ifdef M_CORE_GBA
1309	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1310	m_platformActions.insert(mPLATFORM_GBA, bcGate);
1311#endif
1312
1313	m_actions.addMenu(tr("Audio/&Video"), "av");
1314	m_actions.addMenu(tr("Frame size"), "frame", "av");
1315	for (int i = 1; i <= 8; ++i) {
1316		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1317			Action* setSize = m_frameSizes[i];
1318			showNormal();
1319			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1320			if (m_controller) {
1321				size = m_controller->screenDimensions();
1322			}
1323			size *= i;
1324			m_savedScale = i;
1325			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1326			resizeFrame(size);
1327			setSize->setActive(true);
1328		}, "frame");
1329		setSize->setExclusive(true);
1330		if (m_savedScale == i) {
1331			setSize->setActive(true);
1332		}
1333		m_frameSizes[i] = setSize;
1334	}
1335	QKeySequence fullscreenKeys;
1336#ifdef Q_OS_WIN
1337	fullscreenKeys = QKeySequence("Alt+Return");
1338#else
1339	fullscreenKeys = QKeySequence("Ctrl+F");
1340#endif
1341	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1342
1343	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1344	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1345	lockAspectRatio->connect([this](const QVariant& value) {
1346		if (m_display) {
1347			m_display->lockAspectRatio(value.toBool());
1348		}
1349		if (m_controller) {
1350			m_screenWidget->setLockAspectRatio(value.toBool());
1351		}
1352	}, this);
1353	m_config->updateOption("lockAspectRatio");
1354
1355	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1356	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1357	lockIntegerScaling->connect([this](const QVariant& value) {
1358		if (m_display) {
1359			m_display->lockIntegerScaling(value.toBool());
1360		}
1361		if (m_controller) {
1362			m_screenWidget->setLockIntegerScaling(value.toBool());
1363		}
1364	}, this);
1365	m_config->updateOption("lockIntegerScaling");
1366
1367	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1368	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1369	interframeBlending->connect([this](const QVariant& value) {
1370		if (m_display) {
1371			m_display->interframeBlending(value.toBool());
1372		}
1373	}, this);
1374	m_config->updateOption("interframeBlending");
1375
1376	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1377	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1378	resampleVideo->connect([this](const QVariant& value) {
1379		if (m_display) {
1380			m_display->filter(value.toBool());
1381		}
1382		if (m_controller) {
1383			m_screenWidget->filter(value.toBool());
1384		}
1385	}, this);
1386	m_config->updateOption("resampleVideo");
1387
1388	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1389	ConfigOption* skip = m_config->addOption("frameskip");
1390	skip->connect([this](const QVariant&) {
1391		reloadConfig();
1392	}, this);
1393	for (int i = 0; i <= 10; ++i) {
1394		skip->addValue(QString::number(i), i, &m_actions, "skip");
1395	}
1396	m_config->updateOption("frameskip");
1397
1398	m_actions.addSeparator("av");
1399
1400	ConfigOption* mute = m_config->addOption("mute");
1401	mute->addBoolean(tr("Mute"), &m_actions, "av");
1402	mute->connect([this](const QVariant& value) {
1403		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1404		reloadConfig();
1405	}, this);
1406
1407	m_actions.addMenu(tr("FPS target"),"target", "av");
1408	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1409	QMap<double, Action*> fpsTargets;
1410	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1411		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1412	}
1413	m_actions.addSeparator("target");
1414	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1415	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1416
1417	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1418		reloadConfig();
1419		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1420			bool enableSignals = iter.value()->blockSignals(true);
1421			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1422			iter.value()->blockSignals(enableSignals);
1423		}
1424	}, this);
1425	m_config->updateOption("fpsTarget");
1426
1427	m_actions.addSeparator("av");
1428
1429#ifdef USE_PNG
1430	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1431		m_controller->screenshot();
1432	}, "av", tr("F12"));
1433#endif
1434
1435#ifdef USE_FFMPEG
1436	addGameAction(tr("Record A/V..."), "recordOutput", openNamedControllerTView<VideoView>(&m_videoView), "av");
1437	addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", openNamedControllerTView<GIFView>(&m_gifView), "av");
1438#endif
1439
1440	m_actions.addSeparator("av");
1441	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1442	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1443
1444	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1445
1446	m_actions.addMenu(tr("&Tools"), "tools");
1447	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1448
1449	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1450		if (!m_overrideView) {
1451			m_overrideView = std::make_unique<OverrideView>(m_config);
1452			if (m_controller) {
1453				m_overrideView->setController(m_controller);
1454			}
1455			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1456		}
1457		m_overrideView->show();
1458		m_overrideView->recheck();
1459	}, "tools");
1460
1461	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow",  openNamedControllerTView<SensorView>(&m_sensorView, &m_inputController), "tools");
1462
1463	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1464
1465	m_actions.addSeparator("tools");
1466	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1467
1468#ifdef USE_DEBUGGERS
1469	m_actions.addSeparator("tools");
1470	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1471#ifdef USE_GDB_STUB
1472	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1473	m_platformActions.insert(mPLATFORM_GBA, gdbWindow);
1474#endif
1475#endif
1476	m_actions.addSeparator("tools");
1477
1478	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1479	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1480	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1481	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1482
1483	addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1484		if (!m_frameView) {
1485			m_frameView = new FrameView(m_controller);
1486			connect(this, &Window::shutdown, this, [this]() {
1487				if (m_frameView) {
1488					m_frameView->close();
1489				}
1490			});
1491			connect(m_frameView, &QObject::destroyed, this, [this]() {
1492				m_frameView = nullptr;
1493			});
1494			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1495		}
1496		m_frameView->show();
1497	}, "tools");
1498
1499	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1500	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1501	addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1502
1503	m_actions.addSeparator("tools");
1504	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1505	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1506		m_controller->endVideoLog();
1507	}, "tools");
1508
1509	ConfigOption* skipBios = m_config->addOption("skipBios");
1510	skipBios->connect([this](const QVariant&) {
1511		reloadConfig();
1512	}, this);
1513
1514	ConfigOption* useBios = m_config->addOption("useBios");
1515	useBios->connect([this](const QVariant&) {
1516		reloadConfig();
1517	}, this);
1518
1519	ConfigOption* buffers = m_config->addOption("audioBuffers");
1520	buffers->connect([this](const QVariant&) {
1521		reloadConfig();
1522	}, this);
1523
1524	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1525	sampleRate->connect([this](const QVariant&) {
1526		reloadConfig();
1527	}, this);
1528
1529	ConfigOption* volume = m_config->addOption("volume");
1530	volume->connect([this](const QVariant&) {
1531		reloadConfig();
1532	}, this);
1533
1534	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1535	volumeFf->connect([this](const QVariant&) {
1536		reloadConfig();
1537	}, this);
1538
1539	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1540	muteFf->connect([this](const QVariant&) {
1541		reloadConfig();
1542	}, this);
1543
1544	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1545	rewindEnable->connect([this](const QVariant&) {
1546		reloadConfig();
1547	}, this);
1548
1549	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1550	rewindBufferCapacity->connect([this](const QVariant&) {
1551		reloadConfig();
1552	}, this);
1553
1554	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1555	allowOpposingDirections->connect([this](const QVariant&) {
1556		reloadConfig();
1557	}, this);
1558
1559	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1560	saveStateExtdata->connect([this](const QVariant&) {
1561		reloadConfig();
1562	}, this);
1563
1564	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1565	loadStateExtdata->connect([this](const QVariant&) {
1566		reloadConfig();
1567	}, this);
1568
1569	ConfigOption* preload = m_config->addOption("preload");
1570	preload->connect([this](const QVariant& value) {
1571		m_manager->setPreload(value.toBool());
1572	}, this);
1573	m_config->updateOption("preload");
1574
1575	ConfigOption* showFps = m_config->addOption("showFps");
1576	showFps->connect([this](const QVariant& value) {
1577		if (!value.toInt()) {
1578			m_fpsTimer.stop();
1579			updateTitle();
1580		} else if (m_controller) {
1581			m_fpsTimer.start();
1582			m_frameTimer.start();
1583		}
1584	}, this);
1585
1586	ConfigOption* showOSD = m_config->addOption("showOSD");
1587	showOSD->connect([this](const QVariant& value) {
1588		if (m_display) {
1589			m_display->showOSDMessages(value.toBool());
1590		}
1591	}, this);
1592
1593	ConfigOption* videoScale = m_config->addOption("videoScale");
1594	videoScale->connect([this](const QVariant& value) {
1595		if (m_display) {
1596			m_display->setVideoScale(value.toInt());
1597		}
1598	}, this);
1599
1600	ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1601	dynamicTitle->connect([this](const QVariant&) {
1602		updateTitle();
1603	}, this);
1604
1605	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1606
1607	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1608		if (m_controller) {
1609			mCheatPressButton(m_controller->cheatDevice(), held);
1610		}
1611	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1612
1613	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1614	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1615		if (m_controller) {
1616			m_controller->setAutofire(GBA_KEY_A, held);
1617		}
1618	}, "autofire");
1619	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1620		if (m_controller) {
1621			m_controller->setAutofire(GBA_KEY_B, held);
1622		}
1623	}, "autofire");
1624	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1625		if (m_controller) {
1626			m_controller->setAutofire(GBA_KEY_L, held);
1627		}
1628	}, "autofire");
1629	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1630		if (m_controller) {
1631			m_controller->setAutofire(GBA_KEY_R, held);
1632		}
1633	}, "autofire");
1634	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1635		if (m_controller) {
1636			m_controller->setAutofire(GBA_KEY_START, held);
1637		}
1638	}, "autofire");
1639	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1640		if (m_controller) {
1641			m_controller->setAutofire(GBA_KEY_SELECT, held);
1642		}
1643	}, "autofire");
1644	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1645		if (m_controller) {
1646			m_controller->setAutofire(GBA_KEY_UP, held);
1647		}
1648	}, "autofire");
1649	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1650		if (m_controller) {
1651			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1652		}
1653	}, "autofire");
1654	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1655		if (m_controller) {
1656			m_controller->setAutofire(GBA_KEY_DOWN, held);
1657		}
1658	}, "autofire");
1659	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1660		if (m_controller) {
1661			m_controller->setAutofire(GBA_KEY_LEFT, held);
1662		}
1663	}, "autofire");
1664
1665	for (Action* action : m_gameActions) {
1666		action->setEnabled(false);
1667	}
1668
1669	m_shortcutController->rebuildItems();
1670	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1671}
1672
1673void Window::attachWidget(QWidget* widget) {
1674	m_screenWidget->layout()->addWidget(widget);
1675	m_screenWidget->unsetCursor();
1676	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1677}
1678
1679void Window::detachWidget(QWidget* widget) {
1680	m_screenWidget->layout()->removeWidget(widget);
1681}
1682
1683void Window::appendMRU(const QString& fname) {
1684	int index = m_mruFiles.indexOf(fname);
1685	if (index >= 0) {
1686		m_mruFiles.removeAt(index);
1687	}
1688	m_mruFiles.prepend(fname);
1689	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1690		m_mruFiles.removeLast();
1691	}
1692	updateMRU();
1693}
1694
1695void Window::clearMRU() {
1696	m_mruFiles.clear();
1697	updateMRU();
1698}
1699
1700void Window::updateMRU() {
1701	m_actions.clearMenu("mru");
1702	int i = 0;
1703	for (const QString& file : m_mruFiles) {
1704		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1705		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1706			setController(m_manager->loadGame(file), file);
1707		}, "mru", QString("Ctrl+%1").arg(i));
1708		++i;
1709	}
1710	m_config->setMRU(m_mruFiles);
1711	m_config->write();
1712	m_actions.addSeparator("mru");
1713	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1714
1715	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1716}
1717
1718Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1719	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1720		if (m_controller) {
1721			function();
1722		}
1723	}, menu, shortcut);
1724	m_gameActions.append(action);
1725	return action;
1726}
1727
1728template<typename T, typename V>
1729Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1730	return addGameAction(visibleName, name, [this, obj, method]() {
1731		(obj->*method)();
1732	}, menu, shortcut);
1733}
1734
1735template<typename V>
1736Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1737	return addGameAction(visibleName, name, [this, method]() {
1738		(m_controller.get()->*method)();
1739	}, menu, shortcut);
1740}
1741
1742Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1743	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1744		if (m_controller) {
1745			function(value);
1746		}
1747	}, menu, shortcut);
1748	m_gameActions.append(action);
1749	return action;
1750}
1751
1752void Window::focusCheck() {
1753	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1754		return;
1755	}
1756	if (QGuiApplication::focusWindow() && m_autoresume) {
1757		m_controller->setPaused(false);
1758		m_autoresume = false;
1759	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1760		m_autoresume = true;
1761		m_controller->setPaused(true);
1762	}
1763}
1764
1765void Window::updateFrame() {
1766	QPixmap pixmap;
1767	pixmap.convertFromImage(m_controller->getPixels());
1768	m_screenWidget->setPixmap(pixmap);
1769	emit paused(true);
1770}
1771
1772void Window::setController(CoreController* controller, const QString& fname) {
1773	if (!controller) {
1774		return;
1775	}
1776	if (m_pendingClose) {
1777		return;
1778	}
1779
1780	if (m_controller) {
1781		m_controller->stop();
1782		QTimer::singleShot(0, this, [this, controller, fname]() {
1783			setController(controller, fname);
1784		});
1785		return;
1786	}
1787	if (!fname.isEmpty()) {
1788		setWindowFilePath(fname);
1789		appendMRU(fname);
1790	}
1791
1792	if (!m_display) {
1793		reloadDisplayDriver();
1794	}
1795
1796	m_controller = std::shared_ptr<CoreController>(controller);
1797	m_inputController.recalibrateAxes();
1798	m_controller->setInputController(&m_inputController);
1799	m_controller->setLogger(&m_log);
1800
1801	connect(this, &Window::shutdown, [this]() {
1802		if (!m_controller) {
1803			return;
1804		}
1805		m_controller->stop();
1806		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1807	});
1808
1809	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1810	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1811	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1812	{
1813		connect(m_controller.get(), &CoreController::stopping, [this]() {
1814			m_controller.reset();
1815		});
1816	}
1817	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1818	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1819
1820#ifndef Q_OS_MAC
1821	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1822	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1823		if(isFullScreen()) {
1824			menuBar()->hide();
1825		}
1826	});
1827#endif
1828
1829	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1830	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1831		emit paused(false);
1832	});
1833	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1834	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1835	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1836	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1837	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1838
1839#ifdef USE_GDB_STUB
1840	if (m_gdbController) {
1841		m_gdbController->setController(m_controller);
1842	}
1843#endif
1844
1845#ifdef USE_DEBUGGERS
1846	if (m_console) {
1847		m_console->setController(m_controller);
1848	}
1849#endif
1850
1851#ifdef USE_FFMPEG
1852	if (m_gifView) {
1853		m_gifView->setController(m_controller);
1854	}
1855
1856	if (m_videoView) {
1857		m_videoView->setController(m_controller);
1858	}
1859#endif
1860
1861	if (m_sensorView) {
1862		m_sensorView->setController(m_controller);
1863	}
1864
1865	if (m_overrideView) {
1866		m_overrideView->setController(m_controller);
1867	}
1868
1869	if (!m_pendingPatch.isEmpty()) {
1870		m_controller->loadPatch(m_pendingPatch);
1871		m_pendingPatch = QString();
1872	}
1873
1874	attachDisplay();
1875	m_controller->loadConfig(m_config);
1876	m_controller->start();
1877
1878	if (!m_pendingState.isEmpty()) {
1879		m_controller->loadState(m_pendingState);
1880		m_pendingState = QString();
1881	}
1882
1883	if (m_pendingPause) {
1884		m_controller->setPaused(true);
1885		m_pendingPause = false;
1886	}
1887}
1888
1889void Window::attachDisplay() {
1890	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1891	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1892	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1893	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1894	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1895	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1896	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1897	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1898	connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1899	m_display->startDrawing(m_controller);
1900}
1901
1902void Window::setLogo() {
1903	m_screenWidget->setPixmap(m_logo);
1904	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1905	m_screenWidget->setLockIntegerScaling(false);
1906	m_screenWidget->setLockAspectRatio(true);
1907	m_screenWidget->filter(true);
1908	m_screenWidget->unsetCursor();
1909}
1910
1911WindowBackground::WindowBackground(QWidget* parent)
1912	: QWidget(parent)
1913{
1914	setLayout(new QStackedLayout());
1915	layout()->setContentsMargins(0, 0, 0, 0);
1916}
1917
1918void WindowBackground::setPixmap(const QPixmap& pmap) {
1919	m_pixmap = pmap;
1920	update();
1921}
1922
1923void WindowBackground::setSizeHint(const QSize& hint) {
1924	m_sizeHint = hint;
1925}
1926
1927QSize WindowBackground::sizeHint() const {
1928	return m_sizeHint;
1929}
1930
1931void WindowBackground::setDimensions(int width, int height) {
1932	m_aspectWidth = width;
1933	m_aspectHeight = height;
1934}
1935
1936void WindowBackground::setLockIntegerScaling(bool lock) {
1937	m_lockIntegerScaling = lock;
1938}
1939
1940void WindowBackground::setLockAspectRatio(bool lock) {
1941	m_lockAspectRatio = lock;
1942}
1943
1944void WindowBackground::filter(bool filter) {
1945	m_filter = filter;
1946}
1947
1948void WindowBackground::paintEvent(QPaintEvent* event) {
1949	QWidget::paintEvent(event);
1950	const QPixmap& logo = pixmap();
1951	QPainter painter(this);
1952	painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1953	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1954	QRect full(clampSize(QSize(m_aspectWidth, m_aspectHeight), size(), m_lockAspectRatio, m_lockIntegerScaling));
1955	painter.drawPixmap(full, logo);
1956}