src/platform/qt/Window.cpp (view raw)
1#include "Window.h"
2
3#include <QFileDialog>
4#include <QKeyEvent>
5#include <QKeySequence>
6#include <QMenuBar>
7#include <QStackedLayout>
8
9#include "GameController.h"
10#include "GDBController.h"
11#include "GDBWindow.h"
12#include "LoadSaveState.h"
13#include "LogView.h"
14#include "VideoView.h"
15
16extern "C" {
17#include "platform/commandline.h"
18}
19
20using namespace QGBA;
21
22Window::Window(QWidget* parent)
23 : QMainWindow(parent)
24 , m_logView(new LogView())
25 , m_stateWindow(nullptr)
26 , m_screenWidget(new WindowBackground())
27 , m_logo(":/res/mgba-1024.png")
28#ifdef USE_FFMPEG
29 , m_videoView(nullptr)
30#endif
31#ifdef USE_GDB_STUB
32 , m_gdbController(nullptr)
33#endif
34{
35 setWindowTitle(PROJECT_NAME);
36 m_controller = new GameController(this);
37
38 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
39 format.setSwapInterval(1);
40 m_display = new Display(format);
41
42 m_screenWidget->setMinimumSize(m_display->minimumSize());
43 m_screenWidget->setSizePolicy(m_display->sizePolicy());
44 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
45 setCentralWidget(m_screenWidget);
46
47 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
48 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
49 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
50 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
51 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
52 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
53 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
54 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
55 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
56 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
57 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
58
59 setupMenu(menuBar());
60}
61
62Window::~Window() {
63 delete m_logView;
64 delete m_videoView;
65}
66
67GBAKey Window::mapKey(int qtKey) {
68 switch (qtKey) {
69 case Qt::Key_Z:
70 return GBA_KEY_A;
71 break;
72 case Qt::Key_X:
73 return GBA_KEY_B;
74 break;
75 case Qt::Key_A:
76 return GBA_KEY_L;
77 break;
78 case Qt::Key_S:
79 return GBA_KEY_R;
80 break;
81 case Qt::Key_Return:
82 return GBA_KEY_START;
83 break;
84 case Qt::Key_Backspace:
85 return GBA_KEY_SELECT;
86 break;
87 case Qt::Key_Up:
88 return GBA_KEY_UP;
89 break;
90 case Qt::Key_Down:
91 return GBA_KEY_DOWN;
92 break;
93 case Qt::Key_Left:
94 return GBA_KEY_LEFT;
95 break;
96 case Qt::Key_Right:
97 return GBA_KEY_RIGHT;
98 break;
99 default:
100 return GBA_KEY_NONE;
101 }
102}
103
104void Window::optionsPassed(StartupOptions* opts) {
105 if (opts->logLevel) {
106 m_logView->setLevels(opts->logLevel);
107 }
108
109 if (opts->frameskip) {
110 m_controller->setFrameskip(opts->frameskip);
111 }
112
113 if (opts->bios) {
114 m_controller->loadBIOS(opts->bios);
115 }
116
117 if (opts->patch) {
118 m_controller->loadPatch(opts->patch);
119 }
120
121 if (opts->fname) {
122 m_controller->loadGame(opts->fname, opts->dirmode);
123 }
124}
125
126void Window::selectROM() {
127 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
128 if (!filename.isEmpty()) {
129 m_controller->loadGame(filename);
130 }
131}
132
133void Window::selectBIOS() {
134 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
135 if (!filename.isEmpty()) {
136 m_controller->loadBIOS(filename);
137 }
138}
139
140void Window::selectPatch() {
141 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
142 if (!filename.isEmpty()) {
143 m_controller->loadPatch(filename);
144 }
145}
146
147#ifdef USE_FFMPEG
148void Window::openVideoWindow() {
149 if (!m_videoView) {
150 m_videoView = new VideoView();
151 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
152 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
153 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
154 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
155 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
156 }
157 m_videoView->show();
158}
159#endif
160
161#ifdef USE_GDB_STUB
162void Window::gdbOpen() {
163 if (!m_gdbController) {
164 m_gdbController = new GDBController(m_controller, this);
165 }
166 GDBWindow* window = new GDBWindow(m_gdbController);
167 window->show();
168}
169#endif
170
171void Window::keyPressEvent(QKeyEvent* event) {
172 if (event->isAutoRepeat()) {
173 QWidget::keyPressEvent(event);
174 return;
175 }
176 if (event->key() == Qt::Key_Tab) {
177 m_controller->setTurbo(true, false);
178 }
179 GBAKey key = mapKey(event->key());
180 if (key == GBA_KEY_NONE) {
181 QWidget::keyPressEvent(event);
182 return;
183 }
184 m_controller->keyPressed(key);
185 event->accept();
186}
187
188void Window::keyReleaseEvent(QKeyEvent* event) {
189 if (event->isAutoRepeat()) {
190 QWidget::keyReleaseEvent(event);
191 return;
192 }
193 if (event->key() == Qt::Key_Tab) {
194 m_controller->setTurbo(false, false);
195 }
196 GBAKey key = mapKey(event->key());
197 if (key == GBA_KEY_NONE) {
198 QWidget::keyPressEvent(event);
199 return;
200 }
201 m_controller->keyReleased(key);
202 event->accept();
203}
204
205void Window::resizeEvent(QResizeEvent*) {
206 redoLogo();
207}
208
209void Window::closeEvent(QCloseEvent* event) {
210 emit shutdown();
211 QMainWindow::closeEvent(event);
212}
213
214void Window::toggleFullScreen() {
215 if (isFullScreen()) {
216 showNormal();
217 } else {
218 showFullScreen();
219 }
220}
221
222void Window::gameStarted(GBAThread* context) {
223 emit startDrawing(m_controller->drawContext(), context);
224 foreach (QAction* action, m_gameActions) {
225 action->setDisabled(false);
226 }
227 char title[13] = { '\0' };
228 GBAGetGameTitle(context->gba, title);
229 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
230 attachWidget(m_display);
231 m_screenWidget->setScaledContents(true);
232}
233
234void Window::gameStopped() {
235 foreach (QAction* action, m_gameActions) {
236 action->setDisabled(true);
237 }
238 setWindowTitle(tr(PROJECT_NAME));
239 detachWidget(m_display);
240 m_screenWidget->setScaledContents(false);
241 redoLogo();
242}
243
244void Window::redoLogo() {
245 if (m_controller->isLoaded()) {
246 return;
247 }
248 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
249 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
250 m_screenWidget->setPixmap(logo);
251}
252
253void Window::openStateWindow(LoadSave ls) {
254 if (m_stateWindow) {
255 return;
256 }
257 bool wasPaused = m_controller->isPaused();
258 m_stateWindow = new LoadSaveState(m_controller);
259 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
260 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
261 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
262 m_screenWidget->layout()->removeWidget(m_stateWindow);
263 m_stateWindow = nullptr;
264 setFocus();
265 });
266 if (!wasPaused) {
267 m_controller->setPaused(true);
268 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
269 }
270 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
271 m_stateWindow->setMode(ls);
272 attachWidget(m_stateWindow);
273}
274
275void Window::setupMenu(QMenuBar* menubar) {
276 menubar->clear();
277 QMenu* fileMenu = menubar->addMenu(tr("&File"));
278 fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
279 fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
280 fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
281
282 fileMenu->addSeparator();
283
284 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
285 loadState->setShortcut(tr("Ctrl+L"));
286 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
287 m_gameActions.append(loadState);
288 fileMenu->addAction(loadState);
289
290 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
291 saveState->setShortcut(tr("Ctrl+S"));
292 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
293 m_gameActions.append(saveState);
294 fileMenu->addAction(saveState);
295
296 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
297 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
298 int i;
299 for (i = 1; i < 10; ++i) {
300 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
301 quickLoad->setShortcut(tr("F%1").arg(i));
302 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
303 m_gameActions.append(quickLoad);
304 quickLoadMenu->addAction(quickLoad);
305
306 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
307 quickSave->setShortcut(tr("Shift+F%1").arg(i));
308 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
309 m_gameActions.append(quickSave);
310 quickSaveMenu->addAction(quickSave);
311 }
312
313#if defined(USE_PNG) || defined(USE_FFMPEG)
314 fileMenu->addSeparator();
315#endif
316
317#ifdef USE_PNG
318 QAction* screenshot = new QAction(tr("Take &screenshot"), fileMenu);
319 screenshot->setShortcut(tr("F12"));
320 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
321 m_gameActions.append(screenshot);
322 fileMenu->addAction(screenshot);
323#endif
324
325#ifdef USE_FFMPEG
326 QAction* recordOutput = new QAction(tr("Record output..."), fileMenu);
327 recordOutput->setShortcut(tr("F11"));
328 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
329 fileMenu->addAction(recordOutput);
330#endif
331
332#ifndef Q_OS_MAC
333 fileMenu->addSeparator();
334 fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
335#endif
336
337 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
338 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
339 reset->setShortcut(tr("Ctrl+R"));
340 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
341 m_gameActions.append(reset);
342 emulationMenu->addAction(reset);
343
344 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
345 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
346 m_gameActions.append(shutdown);
347 emulationMenu->addAction(shutdown);
348 emulationMenu->addSeparator();
349
350 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
351 pause->setChecked(false);
352 pause->setCheckable(true);
353 pause->setShortcut(tr("Ctrl+P"));
354 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
355 connect(m_controller, &GameController::gamePaused, [this, pause]() {
356 pause->setChecked(true);
357
358 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
359 QPixmap pixmap;
360 pixmap.convertFromImage(currentImage.rgbSwapped());
361 m_screenWidget->setPixmap(pixmap);
362 });
363 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
364 m_gameActions.append(pause);
365 emulationMenu->addAction(pause);
366
367 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
368 frameAdvance->setShortcut(tr("Ctrl+N"));
369 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
370 m_gameActions.append(frameAdvance);
371 emulationMenu->addAction(frameAdvance);
372
373 QMenu* target = emulationMenu->addMenu("FPS target");
374 QAction* setTarget = new QAction(tr("15"), emulationMenu);
375 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
376 target->addAction(setTarget);
377 setTarget = new QAction(tr("30"), emulationMenu);
378 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
379 target->addAction(setTarget);
380 setTarget = new QAction(tr("45"), emulationMenu);
381 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
382 target->addAction(setTarget);
383 setTarget = new QAction(tr("60"), emulationMenu);
384 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
385 target->addAction(setTarget);
386 setTarget = new QAction(tr("90"), emulationMenu);
387 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
388 target->addAction(setTarget);
389 setTarget = new QAction(tr("120"), emulationMenu);
390 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
391 target->addAction(setTarget);
392 setTarget = new QAction(tr("240"), emulationMenu);
393 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
394 target->addAction(setTarget);
395
396 emulationMenu->addSeparator();
397
398 QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
399 turbo->setCheckable(true);
400 turbo->setChecked(false);
401 turbo->setShortcut(tr("Shift+Tab"));
402 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
403 emulationMenu->addAction(turbo);
404
405 QAction* videoSync = new QAction(tr("Sync to &video"), emulationMenu);
406 videoSync->setCheckable(true);
407 videoSync->setChecked(GameController::VIDEO_SYNC);
408 connect(videoSync, SIGNAL(triggered(bool)), m_controller, SLOT(setVideoSync(bool)));
409 emulationMenu->addAction(videoSync);
410
411 QAction* audioSync = new QAction(tr("Sync to &audio"), emulationMenu);
412 audioSync->setCheckable(true);
413 audioSync->setChecked(GameController::AUDIO_SYNC);
414 connect(audioSync, SIGNAL(triggered(bool)), m_controller, SLOT(setAudioSync(bool)));
415 emulationMenu->addAction(audioSync);
416
417 QMenu* videoMenu = menubar->addMenu(tr("&Video"));
418 QMenu* frameMenu = videoMenu->addMenu(tr("Frame size"));
419 QAction* setSize = new QAction(tr("1x"), videoMenu);
420 connect(setSize, &QAction::triggered, [this]() {
421 showNormal();
422 resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
423 });
424 frameMenu->addAction(setSize);
425 setSize = new QAction(tr("2x"), videoMenu);
426 connect(setSize, &QAction::triggered, [this]() {
427 showNormal();
428 resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
429 });
430 frameMenu->addAction(setSize);
431 setSize = new QAction(tr("3x"), videoMenu);
432 connect(setSize, &QAction::triggered, [this]() {
433 showNormal();
434 resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
435 });
436 frameMenu->addAction(setSize);
437 setSize = new QAction(tr("4x"), videoMenu);
438 connect(setSize, &QAction::triggered, [this]() {
439 showNormal();
440 resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
441 });
442 frameMenu->addAction(setSize);
443 frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
444
445 QMenu* skipMenu = videoMenu->addMenu(tr("Frame&skip"));
446 for (int i = 0; i <= 10; ++i) {
447 QAction* setSkip = new QAction(QString::number(i), skipMenu);
448 connect(setSkip, &QAction::triggered, [this, i]() {
449 m_controller->setFrameskip(i);
450 });
451 skipMenu->addAction(setSkip);
452 }
453
454 QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
455 QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
456 QAction* setBuffer = new QAction(tr("512"), buffersMenu);
457 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
458 buffersMenu->addAction(setBuffer);
459 setBuffer = new QAction(tr("1024"), buffersMenu);
460 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
461 buffersMenu->addAction(setBuffer);
462 setBuffer = new QAction(tr("2048"), buffersMenu);
463 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
464 buffersMenu->addAction(setBuffer);
465
466 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
467 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
468 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
469 debuggingMenu->addAction(viewLogs);
470#ifdef USE_GDB_STUB
471 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
472 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
473 debuggingMenu->addAction(gdbWindow);
474#endif
475
476 foreach (QAction* action, m_gameActions) {
477 action->setDisabled(true);
478 }
479}
480
481void Window::attachWidget(QWidget* widget) {
482 m_screenWidget->layout()->addWidget(widget);
483 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
484}
485
486void Window::detachWidget(QWidget* widget) {
487 m_screenWidget->layout()->removeWidget(widget);
488}
489
490WindowBackground::WindowBackground(QWidget* parent)
491 : QLabel(parent)
492{
493 setLayout(new QStackedLayout());
494 layout()->setContentsMargins(0, 0, 0, 0);
495 setAlignment(Qt::AlignCenter);
496 QPalette p = palette();
497 p.setColor(backgroundRole(), Qt::black);
498 setPalette(p);
499 setAutoFillBackground(true);
500}
501
502void WindowBackground::setSizeHint(const QSize& hint) {
503 m_sizeHint = hint;
504}
505
506QSize WindowBackground::sizeHint() const {
507 return m_sizeHint;
508}