src/platform/test/perf-main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include <mgba/core/blip_buf.h>
7#include <mgba/core/cheats.h>
8#include <mgba/core/config.h>
9#include <mgba/core/core.h>
10#include <mgba/core/serialize.h>
11#include <mgba/gb/core.h>
12#include <mgba/gba/core.h>
13
14#include <mgba/feature/commandline.h>
15#include <mgba-util/socket.h>
16#include <mgba-util/string.h>
17#include <mgba-util/vfs.h>
18
19#ifdef _3DS
20#include <3ds.h>
21#endif
22#ifdef __SWITCH__
23#include <switch.h>
24#endif
25
26#include <errno.h>
27#include <fcntl.h>
28#include <signal.h>
29#include <inttypes.h>
30#include <sys/time.h>
31
32#define PERF_OPTIONS "DF:L:NPS:"
33#define PERF_USAGE \
34 "\nBenchmark options:\n" \
35 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
36 " -N Disable video rendering entirely\n" \
37 " -P CSV output, useful for parsing\n" \
38 " -S SEC Run for SEC in-game seconds before exiting\n" \
39 " -L FILE Load a savestate when starting the test\n" \
40 " -D Act as a server"
41
42struct PerfOpts {
43 bool noVideo;
44 bool csv;
45 unsigned duration;
46 unsigned frames;
47 char* savestate;
48 bool server;
49};
50
51#ifdef _3DS
52extern bool allocateRomBuffer(void);
53FS_Archive sdmcArchive;
54#endif
55#ifdef __SWITCH__
56TimeType __nx_time_type = TimeType_LocalSystemClock;
57#endif
58
59static void _mPerfRunloop(struct mCore* context, int* frames, bool quiet);
60static void _mPerfShutdown(int signal);
61static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg);
62static void _log(struct mLogger*, int, enum mLogLevel, const char*, va_list);
63static bool _mPerfRunCore(const char* fname, const struct mArguments*, const struct PerfOpts*);
64static bool _mPerfRunServer(const char* listen, const struct mArguments*, const struct PerfOpts*);
65
66static bool _dispatchExiting = false;
67static struct VFile* _savestate = 0;
68static void* _outputBuffer = NULL;
69static Socket _socket = INVALID_SOCKET;
70
71int main(int argc, char** argv) {
72#ifdef _3DS
73 UNUSED(_mPerfShutdown);
74 gfxInitDefault();
75 osSetSpeedupEnable(true);
76 consoleInit(GFX_BOTTOM, NULL);
77 if (!allocateRomBuffer()) {
78 return 1;
79 }
80#elif defined(__SWITCH__)
81 UNUSED(_mPerfShutdown);
82 gfxInitDefault();
83 consoleInit(NULL);
84#else
85 signal(SIGINT, _mPerfShutdown);
86#endif
87 int didFail = 0;
88
89 struct mLogger logger = { .log = _log };
90 mLogSetDefaultLogger(&logger);
91
92 struct PerfOpts perfOpts = { false, false, 0, 0, 0, false };
93 struct mSubParser subparser = {
94 .usage = PERF_USAGE,
95 .parse = _parsePerfOpts,
96 .extraOptions = PERF_OPTIONS,
97 .opts = &perfOpts
98 };
99
100 struct mArguments args = {};
101 bool parsed = parseArguments(&args, argc, argv, &subparser);
102 if (!args.fname) {
103 parsed = false;
104 }
105 if (!parsed || args.showHelp) {
106 usage(argv[0], PERF_USAGE);
107 didFail = !parsed;
108 goto cleanup;
109 }
110
111 if (args.showVersion) {
112 version(argv[0]);
113 goto cleanup;
114 }
115
116 if (perfOpts.savestate) {
117 _savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
118 free(perfOpts.savestate);
119 }
120
121 _outputBuffer = malloc(256 * 256 * 4);
122 if (perfOpts.csv) {
123 puts("game_code,frames,duration,renderer");
124 }
125 if (perfOpts.server) {
126 didFail = !_mPerfRunServer(args.fname, &args, &perfOpts);
127 } else {
128 didFail = !_mPerfRunCore(args.fname, &args, &perfOpts);
129 }
130 free(_outputBuffer);
131
132 if (_savestate) {
133 _savestate->close(_savestate);
134 }
135 cleanup:
136 freeArguments(&args);
137
138#ifdef _3DS
139 gfxExit();
140 acExit();
141#elif defined(__SWITCH__)
142 gfxExit();
143#endif
144
145 return didFail;
146}
147
148bool _mPerfRunCore(const char* fname, const struct mArguments* args, const struct PerfOpts* perfOpts) {
149 struct mCore* core = mCoreFind(fname);
150 if (!core) {
151 return false;
152 }
153
154 // TODO: Put back debugger
155 char gameCode[9] = { 0 };
156
157 core->init(core);
158 if (!perfOpts->noVideo) {
159 core->setVideoBuffer(core, _outputBuffer, 256);
160 }
161 mCoreLoadFile(core, fname);
162 mCoreConfigInit(&core->config, "perf");
163 mCoreConfigLoad(&core->config);
164
165 struct mCoreOptions opts = {};
166 mCoreConfigMap(&core->config, &opts);
167 opts.audioSync = false;
168 opts.videoSync = false;
169 applyArguments(args, NULL, &core->config);
170 mCoreConfigLoadDefaults(&core->config, &opts);
171 mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
172 mCoreLoadConfig(core);
173
174 core->reset(core);
175 if (_savestate) {
176 mCoreLoadStateNamed(core, _savestate, 0);
177 }
178
179 core->getGameCode(core, gameCode);
180
181 int frames = perfOpts->frames;
182 if (!frames) {
183 frames = perfOpts->duration * 60;
184 }
185 struct timeval tv;
186 gettimeofday(&tv, 0);
187 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
188 _mPerfRunloop(core, &frames, perfOpts->csv);
189 gettimeofday(&tv, 0);
190 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
191 uint64_t duration = end - start;
192
193 mCoreConfigFreeOpts(&opts);
194 mCoreConfigDeinit(&core->config);
195 core->deinit(core);
196
197 float scaledFrames = frames * 1000000.f;
198 if (perfOpts->csv) {
199 char buffer[256];
200 const char* rendererName;
201 if (perfOpts->noVideo) {
202 rendererName = "none";
203 } else {
204 rendererName = "software";
205 }
206 snprintf(buffer, sizeof(buffer), "%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
207 printf("%s", buffer);
208 if (_socket != INVALID_SOCKET) {
209 SocketSend(_socket, buffer, strlen(buffer));
210 }
211 } else {
212 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
213 }
214
215 return true;
216}
217
218static void _mPerfRunloop(struct mCore* core, int* frames, bool quiet) {
219 struct timeval lastEcho;
220 gettimeofday(&lastEcho, 0);
221 int duration = *frames;
222 *frames = 0;
223 int lastFrames = 0;
224 while (!_dispatchExiting) {
225 core->runFrame(core);
226 ++*frames;
227 ++lastFrames;
228 if (!quiet) {
229 struct timeval currentTime;
230 long timeDiff;
231 gettimeofday(¤tTime, 0);
232 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
233 timeDiff *= 1000;
234 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
235 if (timeDiff >= 1000) {
236 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
237 fflush(stdout);
238 lastEcho = currentTime;
239 lastFrames = 0;
240 }
241 }
242 if (duration > 0 && *frames == duration) {
243 break;
244 }
245 }
246 if (!quiet) {
247 printf("\033[2K\r");
248 }
249}
250
251static bool _mPerfRunServer(const char* listen, const struct mArguments* args, const struct PerfOpts* perfOpts) {
252 SocketSubsystemInit();
253 Socket server = SocketOpenTCP(7216, NULL);
254 if (SOCKET_FAILED(server)) {
255 SocketSubsystemDeinit();
256 return false;
257 }
258 if (SOCKET_FAILED(SocketListen(server, 0))) {
259 SocketClose(server);
260 SocketSubsystemDeinit();
261 return false;
262 }
263 _socket = SocketAccept(server, NULL);
264 if (perfOpts->csv) {
265 const char* header = "game_code,frames,duration,renderer\n";
266 SocketSend(_socket, header, strlen(header));
267 }
268 char path[PATH_MAX];
269 memset(path, 0, sizeof(path));
270 ssize_t i;
271 while ((i = SocketRecv(_socket, path, sizeof(path) - 1)) > 0) {
272 path[i] = '\0';
273 char* nl = strchr(path, '\n');
274 if (nl == path) {
275 break;
276 }
277 if (nl) {
278 nl[0] = '\0';
279 }
280 if (!_mPerfRunCore(path, args, perfOpts)) {
281 break;
282 }
283 memset(path, 0, sizeof(path));
284 }
285 SocketClose(_socket);
286 SocketClose(server);
287 SocketSubsystemDeinit();
288 return true;
289}
290
291static void _mPerfShutdown(int signal) {
292 UNUSED(signal);
293 _dispatchExiting = true;
294 SocketClose(_socket);
295}
296
297static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg) {
298 struct PerfOpts* opts = parser->opts;
299 errno = 0;
300 switch (option) {
301 case 'D':
302 opts->server = true;
303 return true;
304 case 'F':
305 opts->frames = strtoul(arg, 0, 10);
306 return !errno;
307 case 'N':
308 opts->noVideo = true;
309 return true;
310 case 'P':
311 opts->csv = true;
312 return true;
313 case 'S':
314 opts->duration = strtoul(arg, 0, 10);
315 return !errno;
316 case 'L':
317 opts->savestate = strdup(arg);
318 return true;
319 default:
320 return false;
321 }
322}
323
324static void _log(struct mLogger* log, int category, enum mLogLevel level, const char* format, va_list args) {
325 UNUSED(log);
326 UNUSED(category);
327 UNUSED(level);
328 UNUSED(format);
329 UNUSED(args);
330}