all repos — mgba @ af19f5bc4502098ed4333d04fa94e1668cb776bf

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load, solar sensor)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11Bugfixes:
 12 - GBA: Fix timers not updating timing when writing to only the reload register
 13 - All: Fix sanitize-deb script not cleaning up after itself
 14 - Qt: Fix Display object leak when closing a window
 15 - Qt: Fix .deb dependencies
 16 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 17 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 18 - ARM7: Fix SWI and IRQ timings
 19 - GBA Audio: Force audio FIFOs to 32-bit
 20 - GBA Memory: Ensure changing the timing of a DMA reschedules it
 21 - Qt: Fix window not regaining focus after exiting savestate window
 22 - Qt: Fix regression where video would not record if the game had already started
 23 - GBA: Fix rewind boundary conditions
 24 - GBA: Add initial I/O register settings for background matrix registers
 25 - Qt: Fix potential crash if a gamepad causes focus to change
 26Misc:
 27 - Qt: Show multiplayer numbers in window title
 28
 290.2.0: (2015-04-03)
 30Features:
 31 - Support for gamepad axes, e.g. analog sticks or triggers
 32 - Add scale presets for up to 6x
 33 - Settings window
 34 - Bilinear resampling option
 35 - Add option to skip BIOS start screen
 36 - List of recently opened games
 37 - Support for games using the Solar Sensor
 38 - Better audio resampling via blip-buf
 39 - Game Pak overrides dialog for setting savetype and sensor values
 40 - Support for games using the tilt sensor
 41 - Remappable shortcuts for keyboard and gamepad
 42 - Rewinding of emulation
 43 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 44 - Support IPv6
 45 - Save directory of last loaded file
 46 - Support BPS patches
 47 - Automatically detect and optimize out idle loops
 48 - Configurable game overrides
 49 - Support loading 7-Zip files
 50 - Drag and drop game loading
 51 - Cheat code support
 52 - Runtime configurable audio driver
 53 - Libretro core for use with RetroArch and other front-ends
 54 - Controller profiles for setting different bindings for different controllers
 55 - Ability to lock aspect ratio
 56 - Local link cable support
 57 - Ability to switch which game controller is in use per instance
 58 - Ability to prevent opposing directional input
 59 - Warning dialog if an unimplemented BIOS feature is called
 60 - Debugger: Add CLI "frame", frame advance command
 61 - Debugger: Add CLI functions for writing to memory
 62 - Debugger: Add CLI functions for examining memory regions
 63 - Debugger: Add CLI function for writing a register
 64Bugfixes:
 65 - ARM7: Extend prefetch by one stage
 66 - ARM7: Fix cycle counting for loads
 67 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 68 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 69 - GBA: Initialize gba.sync to null
 70 - GBA: Fix timer initialization
 71 - GBA Audio: Support 16-bit writes to FIFO audio
 72 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 73 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 74 - GBA BIOS: Fix BIOS prefetch after reset
 75 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 76 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 77 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 78 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 79 - GBA Memory: Fix cycle counting for 32-bit load/stores
 80 - GBA RR: Fix fallthrough error when reading tags from a movie
 81 - GBA Thread: Fix possible hang when loading an archive
 82 - GBA Thread: Fix possible deadlock in video sync
 83 - Perf: Fix crash when the GBA thread fails to start
 84 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 85 - Qt: Fix crash when adjusting settings after closing a game
 86 - Qt: Fix crash when starting GDB stub after closing a game
 87 - Qt: Fix patch loading while a game is running
 88 - Qt: Fix crash when loading a game after stopping GDB server
 89 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 90 - Qt: Fix crash when attempting to pause if a game is not running
 91 - SDL: Properly clean up if a game doesn't launch
 92 - Util: Fix sockets on Windows
 93Misc:
 94 - All: Enable link-time optimization
 95 - Debugger: Watchpoints now work on STM/LDM instructions
 96 - Debugger: Clean up GDB stub network interfacing
 97 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 98 - Debugger: Merge Thumb BL instructions when disassembling
 99 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
100 - Debugger: Watchpoints now report address watched (fixes #68)
101 - Debugger: Add support for soft breakpoints
102 - Debugger: Make I/O register names be addresses instead of values
103 - Debugger: Rename read/write commands
104 - GBA: Improve accuracy of event timing
105 - GBA: Add API for getting Configuration structs for overrides and input
106 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
107 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
108 - GBA: Move A/V stream interface into core
109 - GBA: Savestates now take into account savedata state machines (fixes #109)
110 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
111 - GBA Memory: Simplify memory API and use fixed bus width
112 - GBA Thread: Make GBASyncWaitFrameStart time out
113 - GBA Video: Start video at the last scanline instead of the first
114 - Qt: Optimize logo drawing
115 - Qt: Move frame upload back onto main thread
116 - Qt: Remember window position
117 - Qt: Double-clicking on the window toggles full screen
118 - Util: Use proper locale for reading and writing float values
119
1200.1.1: (2015-01-24)
121Bugfixes:
122 - ARM7: Fix LDM writeback to a register already written
123 - GBA: Fix timers 2 and 3 updating incorrectly
124 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
125 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
126 - GBA Audio: Properly initialize audio FIFO channels
127 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
128 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
129 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
130 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
131 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
132 - GBA BIOS: Fix HuffUnComp boundary conditions
133 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
134 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
135 - GBA Memory: Filter out top nybble of DMA addresses
136 - GBA Memory: Properly bounds-check VRAM accesses
137 - GBA Memory: Fix initial DMA state
138 - GBA Thread: Allow halted games to exit cleanly
139 - GBA Video: Fix blend issues with obscured middle layers
140 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
141 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
142 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
143 - GBA Video: Fix sprite boundary conditions with mosaic
144 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
145 - Qt: Fix issue with set frame sizes being the wrong height
146 - Qt: Fix emulator crashing when full screen if a game is not running
147 - Qt: Fix window focus issues
148 - Qt: Properly set default video recording settings
149 - Qt: Fix a race condition when a game crashes immediately
150 - Qt: Fix some cases where key mapping can break if focus is adjusted
151 - Qt: Fix crash if a game pauses before any frames are shown
152 - Debugger: Negative PC-relative loads now properly subtract the offset
153 - Debugger: Align PC-relative loads in Thumb
154 - Debugger: Fix watchpoints triggering too late
155 - Debugger: Fix binary print putting spaces between digits
156 - Video: Ensure FFmpeg encoder has audio frames
157 - Video: Fix uncompressed PCM audio recording
158 - Video: Fix FFmpeg crashing when the file extension is wrong
159 - Util: Fix SOCKET_FAILED macro
160Misc:
161 - GBA: Exit cleanly on FATAL if the port supports it
162 - GBA Memory: Implement 16- and 32-bit loads from SRAM
163 - Qt: Disable sync to video by default
164 - Qt: Handle a game crash without crashing
165 - Qt: Set default log level to FATAL, ERROR and WARN
166 - Qt: Clarify some phrasing in the menus
167 - Qt: Clear active buttons when focus is lost
168
1690.1.0: (2014-12-13)
170 - Initial release