CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33Misc:
34 - GBA Timer: Use global cycles for timers
35 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
36 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
37 - Qt: Redo GameController into multiple classes
38 - Test: Restructure test suite into multiple executables
39 - Python: Integrate tests from cinema test suite
40 - Util: Don't build crc32 if the function already exists
41 - GBA: Implement display start DMAs
42 - Qt: Prevent window from being created off-screen
43 - Qt: Add option to disable FPS display
44 - GBA: Improve multiboot image detection
45 - GB MBC: Remove erroneous bank 0 wrapping
46 - GBA Cheats: Allow multiple ROM patches in the same slot
47 - GB: Skip BIOS option now works
48 - Libretro: Add frameskip option
49 - GBA Memory: 64 MiB GBA Video cartridge support
50 - PSP2: Use system enter key by default
51 - 3DS: Remove deprecated CSND interface
52
530.6.3: (2017-04-14)
54Bugfixes:
55 - GB Audio: Revert unsigned audio changes
56 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
57 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
58
590.6.2: (2017-04-03)
60Bugfixes:
61 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
62 - 3DS: Fix opening files in directory names with trailing slashes
63 - LR35902: Fix watchpoints not reporting new value
64 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
65 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
66 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
67 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
68 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
69 - GBA: Fix SharkPort saves for EEPROM games
70 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
71 - GBA BIOS: Fix incorrect exit condition in LZ77
72 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
73 - GBA Cheats: Fix slide codes not initializing properly
74 - GBA DMA: ROM reads are forced to increment
75 - GBA Hardware: RTC accuracy improvements
76 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
77 - GBA Memory: Fix copy-on-write memory leak
78 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
79 - GBA Savedata: Fix crash when resizing flash
80 - GBA Video: Force align 256-color tiles
81 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
82 - PSP2: Fix issues causing poor audio
83 - Python: Fix package directory
84 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
85 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
86 - Wii: Fix screen tear when unpausing
87 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
88Misc:
89 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
90 - GB MBC: Remove erroneous bank 0 wrapping
91 - GBA: Improve multiboot image detection
92 - PSP2: Use system enter key by default
93
940.6.1: (2017-10-01)
95Bugfixes:
96 - GB, GBA: Fix crashes when attempting to identify null VFiles
97 - GB, GBA: Fix sync to video with frameskip
98 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
99 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
100 - GB Core: Fix palette loading when loading a foreign config
101 - GB MBC: Pocket Cam memory should be accessible without enabling
102 - GB MBC: Fix SRAM sizes 4 and 5
103 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
104 - GB MBC: Fix RTC loading when file size is off
105 - GB Memory: Initialize peripheral pointers
106 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
107 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
108 - GB Memory: Actually load latch time from savestate
109 - GB Serialize: Fix deserializing video STAT
110 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
111 - GB Video: Fix potential hang when ending mode 0
112 - GB Video: Fix read mode when enabling LCD
113 - GBA: Reset active region as needed when loading a ROM
114 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
115 - GBA BIOS: Use core's VRAM variable instead of renderer's
116 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
117 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
118 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
119 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
120 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
121 - Python: Fix importing .gb or .gba before .core
122 - Qt: Fix command line debugger closing second game
123 - Qt: Fix LOG argument order
124 - Qt: Fix timezone issues with time overrides
125 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
126 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
127Misc:
128 - CMake: Fix CPack dependencies for libpng 1.6
129 - GBA: Detect hardware for Pokémon FireRed ROM hacks
130 - GBA Cheats: Improve detection of raw cheats
131 - Qt: Don't rebuild library view if style hasn't changed
132 - Qt: Allow overrides to be saved before a game is loaded
133 - Qt: Hide mouse immediately when loading
134 - SDL: Fix 2.0.5 build on macOS under some circumstances
135 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
136
1370.6.0: (2017-07-16)
138Features:
139 - Library view
140 - Sprite viewer
141 - Debugging console
142 - Improved memory viewer
143 - Memory search
144 - Command line ability to override configuration values
145 - Add option to allow preloading the entire ROM before running
146 - Add option for whether rewinding restores save games
147 - Savestates now contain any RTC override data
148 - Add option to lock video to integer scaling
149 - LR35902: Watchpoints
150 - LR35902/GB-Z80 disassembler
151 - GB: Tile viewer
152 - GB: Video/audio channel enabling/disabling
153 - GB: Symbol table support
154 - GB MBC: Add MBC1 multicart support
155 - GBA: Support printing debug strings from inside a game
156 - GBA: Better cheat type autodetection
157 - Implement keypad interrupts
158 - Configuration of gamepad hats
159 - Video log recording for testing and bug reporting
160 - Debugger: Segment/bank support
161 - Debugger: Execution tracing
162 - Qt: German translation (by Lothar Serra Mari)
163 - Qt: Spanish translation (by Kevin López)
164 - Qt: Italian translation (by theheroGAC)
165Bugfixes:
166 - ARM7: Fix MLA/*MULL/*MLAL timing
167 - Core: Fix crash with rewind if savestates shrink
168 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
169 - Core: Fix directory sets crashing on close if base isn't properly detached
170 - FFmpeg: Fix overflow and general issues with audio encoding
171 - GB: Fix flickering when screen is strobed quickly
172 - GB: Fix STAT blocking
173 - GB MBC: Fix ROM bank overflows getting set to bank 0
174 - GB MBC: Fix swapping carts not detect new MBC
175 - GB Timer: Improve DIV reset behavior
176 - GB Timer: Fix DIV batching if TAC changes
177 - GB Video: Reset renderer when loading state
178 - GBA: Fix multiboot ROM loading
179 - GBA: Fix multiboot loading resulting in too small WRAM
180 - GBA BIOS: Implement BitUnPack
181 - GBA BIOS: Fix ArcTan sign in HLE BIOS
182 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
183 - GBA BIOS: Fix INT_MIN/-1 crash
184 - GBA Hardware: Fix crash if a savestate lies about game hardware
185 - GBA I/O: Handle audio registers specially when deserializing
186 - GBA Memory: Improve initial skipped BIOS state
187 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
188 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
189 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
190 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
191 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
192 - LR35902: Fix core never exiting with certain event patterns
193 - LR35902: Fix pc overflowing current region off-by-one
194 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
195 - OpenGL: Fix some shaders causing offset graphics
196 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
197 - Qt: Fix window icon being stretched
198 - Qt: Fix data directory path
199 - Qt: Fix timing issues on high refresh rate monitors
200 - Qt: Fix linking after some windows have been closed
201 - Qt: Fix crash when changing audio settings after a game is closed
202 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
203 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
204 - Qt: Fix game unpausing after frame advancing and refocusing
205 - SDL: Fix game crash check
206 - SDL: Fix race condition with audio thread when starting
207 - SDL: Fix showing version number
208 - Test: Fix crash when loading invalid file
209 - Test: Fix crash when fuzzing fails to load a file
210 - Test: Don't rely on core for frames elapsed
211 - Test: Fix crash when loading invalid file
212 - Test: Fix crash when fuzzing fails to load a file
213 - Tools: Fix recurring multiple times over the same library
214 - Util: Fix overflow when loading invalid UPS patches
215 - Util: Fix highest-fd socket not being returned by SocketAccept
216 - Windows: Fix VDir.rewind
217Misc:
218 - All: Add C++ header guards
219 - All: Move time.h include to common.h
220 - 3DS, PSP2, Wii: Last directory loaded is saved
221 - CMake: Add ability to just print version string
222 - Core: New, faster event timing subsystem
223 - Core: Clean up some thread state checks
224 - Core: Add generic checksum function
225 - Core: Cores can now have multiple sets of callbacks
226 - Core: Restore sleep callback
227 - Core: Move rewind diffing to its own thread
228 - Core: Ability to enumerate and modify video and audio channels
229 - Core: List memory segments in the core
230 - Core: Move savestate creation time to extdata
231 - Core: Config values can now be hexadecimal
232 - Core: Improved threading interrupted detection
233 - Debugger: Modularize CLI debugger
234 - Debugger: Make building with debugging aspects optional
235 - Debugger: Add functions for read- or write-only watchpoints
236 - Debugger: Make attaching a backend idempotent
237 - Debugger: Add mDebuggerRunFrame convenience function
238 - Feature: Move game database from flatfile to SQLite3
239 - Feature: Support ImageMagick 7
240 - Feature: Make -l option explicit
241 - FFmpeg: Return false if a file fails to open
242 - FFmpeg: Force MP4 files to YUV420P
243 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
244 - GB: Reset with initial state of DIV register
245 - GB MBC: New MBC7 implementation
246 - GB Audio: Simplify envelope code
247 - GB Audio: Improve initial envelope samples
248 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
249 - GB Video: Improved video timings
250 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
251 - GBA, GB: ROM is now unloaded if a patch is applied
252 - GBA DMA: Refactor DMA out of memory.c
253 - GBA DMA: Move DMAs to using absolute timing
254 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
255 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
256 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
257 - GBA Memory: Support reading/writing POSTFLG
258 - GBA Memory: Remove unused prefetch cruft
259 - GBA Timer: Improve accuracy of timers
260 - GBA Video: Clean up unused timers
261 - GBA Video: Allow multiple handles into the same tile cache
262 - GBA Video, GB Video: Colors are now fully scaled
263 - GBA Video: Optimize when BLD* registers are written frequently
264 - OpenGL: Add xBR-lv2 shader
265 - Qt: Move last directory setting from qt.ini to config.ini
266 - Qt: Improved HiDPI support
267 - Qt: Expose configuration directory
268 - Qt: Merge "Save" and "OK" buttons in shader options
269 - Qt: Automatically load controller profile when plugged in
270 - Qt: Rename "Resample video" option to "Bilinear filtering"
271 - Qt: Remove audio thread
272 - Qt: Remove audio buffer sizing in AudioProcessorQt
273 - Qt: Re-enable QtMultimedia on Windows
274 - Qt: Make "Mute" able to be bound to a key
275 - Qt: Add .gb/.gbc files to the extension list in Info.plist
276 - Qt: Relax hard dependency on OpenGL
277 - Qt: Better highlight active key in control binding
278 - SDL: Remove scancode key input
279 - SDL: Automatically map controllers when plugged in
280 - Test: Add a basic test suite
281 - Util: Add size counting to Table
282 - Util: Add 8-bit PNG write support
283 - Util: Tune patch-fast extent sizes
284 - VFS: Call msync when syncing mapped data
285 - VFS: Allow truncating memory chunk VFiles
286 - VFS: Fix some minor VFile issues with FILEs
287 - VFS: Optimize expanding in-memory files
288 - VFS: Add VFileFIFO for operating on circle buffers
289Changes from beta 1:
290Features:
291 - Qt: Italian translation (by theheroGAC)
292 - Qt: Updated German translation
293Bugfixes:
294 - GB Audio: Fix incorrect channel 4 iteration
295 - GB Audio: Fix zombie mode bit masking
296 - GB Serialize: Fix timer serialization
297 - GB Video: Fix LYC regression
298 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
299 - GBA Timer: Fix count-up timing overflowing timer 3
300 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
301 - Qt: Fix memory search close button (fixes mgba.io/i/769)
302 - Qt: Fix window icon being stretched
303 - Qt: Fix initial window size (fixes mgba.io/i/766)
304 - Qt: Fix data directory path
305 - Qt: Fix controls not saving on non-SDL builds
306 - Qt: Fix translation initialization (fixes mgba.io/i/776)
307 - Qt: Fix patch loading while a game is running
308 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
309 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
310 - Qt: Fix GL-less build
311 - Qt: Fix Software renderer not handling alpha bits properly
312 - Qt: Fix screen background improperly stretching
313 - SDL: Fix cheats not loading
314Misc:
315 - GB Serialize: Add MBC state serialization
316 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
317 - GBA Timer: Improve accuracy of timers
318 - PSP2: Update toolchain to use vita.cmake
319 - Qt: Add language selector
320 - Qt: Minor test fixes
321 - Qt: Move shader settings into main settings window
322 - Qt: Dismiss game crashing/failing dialogs when a new game loads
323 - Qt: Properly ship Qt translations
324 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
325
3260.6 beta 1: (2017-06-29)
327 - Initial beta for 0.6
328
3290.5.2: (2016-12-31)
330Bugfixes:
331 - All: Fix fullscreen config option being ignored
332 - ARM7: PSR mode bits should not get sign extended
333 - GB: Fix audio not being deinitialized
334 - GB: Fix crash when masking savedata
335 - GB: Properly initialize sramRealVf variable
336 - GB Audio: Fix serialization of channel 3 and NR52 properties
337 - GB Audio: Reset envelope timer when reseting sound channel
338 - GB MBC: Fix SRAM dangling pointer with RTC games
339 - GB MBC: Fix initializing MBC when no ROM is loaded
340 - GB Memory: Fix patching ROM bank 0
341 - GB Memory: Fix starting HDMAs during mode 0
342 - GB Memory: Fix HDMA5 value after DMA completes
343 - GB Video: Initialize LCDC in renderer
344 - GB Video: Hblank IRQs should mask LYC=LY IRQs
345 - GBA: Fix IRQs firing after already being cleared
346 - GBA: Only unhalt CPU if appropriate bit is set in IE
347 - GBA: Add savegame override for Crash Bandicoot 2
348 - GBA BIOS: Fix MidiKey2Freq BIOS reads
349 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
350 - GBA Cheats: Fix GameShark ROM patches
351 - GBA I/O: Mask off WAITCNT bits that cannot be written
352 - GBA Memory: Fix misaligned BIOS reads
353 - GBA Memory: Fix VCOUNT being writable
354 - GBA Video: Fix out of bounds sprite transforms
355 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
356 - Libretro: Fix disabling BIOS
357 - Libretro: Fix Game Boy savestates and audio
358 - Qt: Fix changing resolution of software renderer
359 - Qt: Fix setting overrides
360 - Qt: Fix cut off tiles and alignment issues in tile viewer
361 - Qt: Only reset window dimensions when first shown
362 - Qt: Fix Qt Multimedia audio driver on big endian
363 - Qt: Fix Apply button for key and controller configurations
364 - VFS: Fix resizing memory chunks when not needed
365 - Windows: Fix Unicode directory handling
366Misc:
367 - GB, GBA: Prevent loading null ROMs
368 - GB Audio: Initialize wave RAM to GBC values
369 - GB Memory: Reset ROM bank when loading a ROM
370 - PSP2: Improved controller rumble
371
3720.5.1: (2016-10-05)
373Bugfixes:
374 - Core: Fix importing save games as read-only
375 - FFmpeg: Fix encoding AAC
376 - GB: Fix invalid STOP behavior on Game Boy Color
377 - GB: Initialize audio properly
378 - GB: Properly clear KEY1 bit 0 when switching speeds
379 - GB: Properly unload save files when unloading a ROM
380 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
381 - GB MBC: Fix MBC7 when size is incorrectly specified
382 - GB MBC: Fix RTC access when no save file is loaded
383 - GB SIO: Don't auto-clock external shift clock
384 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
385 - GB Video: Fix video frames getting missed when LCDC is off
386 - GB Video: Clear screen when LCDC is off
387 - GBA Cheats: Fix holding onto pointers that may get invalidated
388 - GBA Cheats: Fix key-activated CodeBreaker cheats
389 - GBA Cheats: Fix uninitialized memory getting freed when saving
390 - GBA Hardware: Improve Game Boy Player rumble behavior
391 - GBA Memory: Fix several unused I/O register read values
392 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
393 - LR35902: Fix events running with the wrong cycle active
394 - Qt: Fix "close" button on Overrides view
395 - Qt: Fix saving overrides
396 - Qt: Fix directory set unloading when replacing the ROM
397 - Qt: Fix patch loading
398 - Qt: Fix crash when saving an override if a game isn't loaded
399 - Qt: Fix showing default display driver as OpenGL (force 1.x)
400 - SDL: Attach rumble in SDL frontend
401 - Util: Fix PNG identification on files too small to be a PNG
402Misc:
403 - All: Only update version info if needed
404 - All: Split out install locations for Libretro and OpenEmu
405 - FFmpeg: Encoding cleanup
406 - GB: Reset active region when reloading ROM
407 - GB Memory: Initialize RAM pattern for GBC
408 - GB Video: Improved video timings
409 - Qt: Manage window sizes slightly better
410 - Qt: Remember scale option independent of core dimensions
411
4120.5.0: (2016-09-19)
413Features:
414 - Game Boy support
415 - Support for encrypted CodeBreaker GBA cheats
416 - Emulation of Vast Fame protected GBA carts (taizou)
417 - Tile viewer
418 - Threaded rendering mode
419 - Libretro: Memory map and achievement support (leiradel)
420 - GUI: Add UI control remapping
421 - GUI: Add fast-forward
422 - Wii: 240p support
423 - 3DS: Adjustable screen darkening
424 - Ability to temporarily load a savegame
425 - Load specific files out of archives
426 - Automatic BIOS detection
427Bugfixes:
428 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
429 - Debugger: Fix GDB breakpoints
430 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
431 - GBA: Fix filehandle leak with savegames
432 - GBA: Timer 0 cannot be count up
433 - GBA: Count up timers should not count themselves
434 - GBA Memory: Fix mirror on non-overdumped Classic NES games
435 - GBA Memory: Fix ldm {pc}
436 - GBA Savedata: Fix savedata sync timer
437 - GBA Savedata: Only unmap savedata if present
438 - GBA Serialize: Savestates now properly store prefetch
439 - GBA Video: WIN0/1 take priority over OBJWIN
440 - GBA Video: Fix out-of-order OBJWIN
441 - PSP2: Fix GPU crash while exiting
442 - PSP2: Fix VSync
443 - PSP2: Fix accelerometer range
444 - PSP2: Actually load screen mode setting
445 - PSP2: Fix gyroscope direction
446 - PSP2: Delete threads after they return
447 - PSP2: Fix mapping/unmapping from not at 0
448 - Qt: Fix bug in software renderer scaling
449 - Qt: Fix hanging key press after disabling autofire
450 - Qt: Fix being unable to pause manually when using auto-pausing
451 - SDL: Fix axes being mapped wrong
452 - Util: Fix realloc semantics in utf16to8
453 - Util: Fix inserting too many items into a hash table
454 - VFS: Fix uninitialized varaible reading from 7z
455 - VFS: Fix reading multiple files from a 7z archive
456 - Wii: Fix framelimiting after a slowdown
457 - Wii: Fix garbage flash at startup
458Misc:
459 - 3DS: Use blip_add_delta_fast for a small speed improvement
460 - 3DS: Allow UTF-16 filenames
461 - 3DS: Port to using citro3D
462 - 3DS: Use system font for menus
463 - 3DS: Attempt to use Core 2 for threads
464 - 3DS: Adjustable filering
465 - 3DS: 3D banner
466 - All: Add QUIET parameter to silence CMake
467 - All: Faster memory read/write
468 - ARM7: Support forcing Thumb mode via MSR
469 - ARM7: Flush prefetch cache when loading CPSR via MSR
470 - ARM7: Clean up instruction decoding for future expandability
471 - Debugger: Support register and memory writes via GDB stub
472 - Debugger: Add software breakpoint support to gdb
473 - FFmpeg: Full support for libavcodec 56+
474 - GBA: Better debug logging if event processing breaks
475 - GBA Audio: Force audio DMAs to not increment destination
476 - GBA BIOS: Use custom ArcTan, not relying on OS
477 - GBA Hardware: Clean up dead code in GBP
478 - GBA Memory: Optimize stalling behavior
479 - GBA Memory: Optimize Load-/StoreMultiple
480 - GBA Savedata: Add realistic timing for EEPROM
481 - GBA Serialize: Savestates now store if CPU was halted
482 - GBA Video: Remove old slow path fallback
483 - GBA Video: Optimize sprite drawing
484 - GBA Video: Optimize mode 0 rendering
485 - GBA Video: Optimize compositing cases slightly
486 - GUI: Screenshot dimensions are now passed through
487 - GUI: Add back logging
488 - GUI: Only reload config if manually saved
489 - GUI: Increase scrolling speed
490 - OpenGL: Log shader compilation failure
491 - OpenGL: Add texSize uniform
492 - Qt: Make -g flag work in Qt build
493 - Qt: Simplify OpenGL context creation
494 - Qt: Thread startup improvements
495 - Qt: Make audio channel/video layer options shortcut mappable
496 - Qt: Remove some C99isms from C++ code
497 - Qt: Remove default autofire mappings
498 - Qt: Make reseting when pasued frame-accurate
499 - Qt: Rearchitect game closing codepath
500 - PSP2: Use system font for menus
501 - PSP2: Add rumble for PS TV
502 - PSP2: Add fit-to-height screen mode
503 - PSP2: Sync files per descriptor
504 - PSP2: Allow UTF-8 filenames
505 - PSP2: Screenshots are now saved into the Photo Gallery
506 - PSP2: Stop underclocking when menuing
507 - SDL: Increase default audio buffer size to 1024 samples
508 - SDL: More responsive rumble
509 - Util: Add Vector GetConstPointer
510 - Util: Add rtrim
511 - Util: Add endswith
512 - VFS: Improve zip file detection
513 - Wii: Add pixelated resample filter
514 - Windows: Add native VDir support
515 - Util: Add PRIz macro for libc versions that don't support %z
516
5170.4.1: (2016-07-11)
518Bugfixes:
519 - All: Fix several file handle leaks
520 - All: Fix instruction tables getting zeroed when linking sometimes
521 - ARM7: Fix flags on SBC/RSC
522 - ARM7: Fix setting spsr privilege bits when spsr is empty
523 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
524 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
525 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
526 - GBA Memory: Fix executing code from OBJ region of VRAM
527 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
528 - GBA Serialize: Fix loading savegames from savestates
529 - OpenGL: Correct boolean vector strcmp strings for uniforms
530 - Qt: Fix sending gameStopped twice
531 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
532 - Qt: Fix initial state of key mapping
533 - Qt: Initialize m_useBios
534 - SDL: Fix joystick initialization on BSD
535 - SDL: Fix potential joystick crash in games with rumble
536 - SDL: Fix SDL 1.2 build
537 - SDL: Fix sporadic crash when deinitializing audio
538 - Shaders: Fix AGS-001 shader with some bad drivers
539 - Util: Use closesocket on Windows
540 - Util: Fix socket bind addresses
541 - VFS: Fix reading 7z archives without rewinding first
542 - VFS: VFileFromFD should not open directories
543 - Wii: Fix tilting direction
544 - Util: Fix realloc semantics in utf16to8
545Misc:
546 - All: Allow use of external minizip library
547 - Debugger: CLI debugger now exits when end-of-stream is reached
548 - FFmpeg: Update dependencies on Ubuntu
549 - GBA: Slightly optimize GBAProcessEvents
550 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
551 - GBA Video: Null renderer should return proper register values
552 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
553 - Qt: Add preset for DualShock 4
554 - Qt: Update 360 input profile on OS X to reflect newer drivers
555 - Qt: Remove use of NaN
556 - Qt: Canonicalize file paths when loading games
557 - Qt: Add refresh button to controller editing
558 - SDL: Remove default gamepad mappings
559 - Util: Fix intermittent build failure on OS X
560 - VFS: VFile.sync now updates modified time
561
5620.4.0: (2016-02-02)
563Features:
564 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
565 - I/O viewer
566 - Booting of multiboot images
567 - Customization of GIF recording
568 - Libretro: Cheat code support
569 - Support for GLSL shaders
570 - ROM information view
571 - Support for VBA-style cheat codes
572 - Savestates now store creation timestamps
573 - Key autofire
574 - Libretro: Allow blocking opposing directional input
575 - OpenEmu core for OS X
576 - Libretro: Settings for using BIOS and skipping intro
577 - Libretro: Customizable idle loop removal
578 - Implemented cycle counting for sprite rendering
579 - Cleaner, unified settings window
580 - Added a setting for pausing when the emulator is not in focus
581 - Customizable paths for save games, save states, screenshots and patches
582 - Controller hotplugging
583 - Ability to store save games and active cheats within savestates
584Bugfixes:
585 - ARM7: Fix sign of unaligned LDRSH
586 - ARM7: Fix decoding of some ARM ALU instructions with shifters
587 - Debugger: Fix watchpoints in gdb
588 - GBA: Fix warnings when creating and loading savestates
589 - GBA: Fix Iridion II savetype
590 - GBA BIOS: Fix misaligned CpuSet
591 - GBA Cheats: Fix cheats setting the Action Replay version
592 - GBA Hardware: Fix GPIO on big endian
593 - GBA Memory: Fix DMA register writing behavior
594 - GBA Memory: Fix DMAs triggering two cycles early
595 - Libretro: Fix aspect ratio
596 - Qt: Fix some potential crashes with the gamepad mapping
597 - Qt: Fix keys being mapped incorrectly when loading configuration file
598 - Util: Fix PowerPC PNG read/write pixel order
599 - Util: Fix excessive memory allocation when decoding a PNG
600 - VFS: Fix VFileReadline and remove _vfdReadline
601Misc:
602 - All: Improved PowerPC support
603 - All: Fix some undefined behavior warnings
604 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
605 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
606 - GBA: Implement bad I/O register loading
607 - GBA: Allow jumping to OAM and palette RAM
608 - GBA BIOS: Finish implementing RegisterRamReset
609 - GBA Config: Add "override" layer for better one-time configuration
610 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
611 - GBA Memory: Use a dynamically sized mask for ROM memory
612 - GBA Memory: Implement several unimplemented memory access types
613 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
614 - GBA RR: Starting from savestate now embeds the savegame
615 - GBA RR: Add preliminary SRAM support for VBM loading
616 - GBA RR: Add support for resets in movies
617 - GBA Video: Remove lastHblank, as it is implied
618 - Libretro: Use anonymous memory mappers for large blocks of memory
619 - Libretro: Add install target for libretro core
620 - Qt: Window size command line options are now supported
621 - Qt: Increase usability of key mapper
622 - Qt: Add 'Apply' button to settings window
623 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
624 - Qt: Allow use of modifier keys as input
625 - Qt: Optimize log viewer
626 - Qt: Added button for breaking into the GDB debugger
627 - Qt: Add box for showing duration of rewind
628 - SDL: Support fullscreen in SDL 1.2
629 - SDL: Allow GBASDLAudio to be used without a thread context
630 - Util: Use VFile for configuration
631 - Util: Add MutexTryLock
632
6330.3.2: (2015-12-16)
634Bugfixes:
635 - ARM7: Fix STRT/STRBT
636 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
637 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
638 - Libretro: Fix problems with rumble not turning off
639 - GBA: Fix idle skip state being retained between games
640 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
641 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
642 - GBA BIOS: Fix Sqrt sign
643 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
644 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
645 - GBA Memory: Fix DMA behavior for SRAM accesses
646 - GBA Memory: Fix Store8 to OBJ VRAM
647 - GBA Memory: Fix alignment of LDM/STM on SRAM
648 - GBA Memory: Fix unaligned out-of-bounds ROM loads
649 - GBA Memory: Fix timing of DMAs
650 - GBA Video: Fix _mix for 15-bit color
651 - GBA Video: Fix OAM and palette initialization
652 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
653 - Qt: Use safer isLoaded check in GameController
654 - Qt: Fix a race condition in PainterGL that could lead to a crash
655 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
656 - Qt: Fix font size in memory viewer
657 - Qt: Fix a crash in the memory viewer
658 - Qt: Add additional checks in CheatModel to prevent crashes
659 - Qt: Fix race condition with setting sample rate
660 - Qt: Fix crash when closing multiplayer windows
661 - Qt: Fix resetting while paused
662Misc:
663 - GBA Audio: Implement missing flags on SOUNDCNT_X register
664 - Qt: Add mute option to menu
665
6660.3.1: (2015-10-24)
667Bugfixes:
668 - ARM7: Fix instruction decoding of Thumb shifts
669 - GBA: Deinit savegame when unloading a ROM
670 - GBA: Fix BIOS check on big endian
671 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
672 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
673 - GBA Audio: Fix audio channels being silenced at the wrong time
674 - GBA Memory: Fix bad BIOS Load16 on big endian
675 - GBA Memory: Fix bad Load8 on big endian
676 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
677 - GBA Video: Fix edge case with sprite blend modes and semitransparency
678 - GBA Video: Fix objwin and blending interaction on sprites
679 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
680 - Libretro: Fix a memory leak with the render buffer
681 - Qt: Windows no longer spawn in the top left on first launch
682 - Qt: Fix install path of XDG desktop file with DESTDIR
683 - Qt: Fix drag and drop on Windows
684 - Qt: Reenable double buffering, as disabling it broke some Windows configs
685 - VFS: Fix return values of VFileFILE.read and .write
686Misc:
687 - All: Reset next event to cycles instead of zero to interrupt
688 - All: Add --version flag
689 - ARM7: Force disable LTO on two files to work around a GCC bug
690 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
691 - GBA: Better memory handling with PNG savestates
692 - GBA: Additional savestate sanity checks
693 - GBA: Check for cycle count being too high
694 - GBA Audio: Allow GBAAVStream to have no video callback
695 - GBA BIOS: Implement RegisterRamReset for SIO registers
696 - Qt: Remove useless help icons in dialogs
697 - Qt: Prevent savestate window from opening while in multiplayer
698 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
699 - Qt: Dropping multiplayer windows works more cleanly now
700
7010.3.0: (2015-08-16)
702Features:
703 - Ability to hide individual background layers, or OBJs
704 - Ability to mute individual audio channels
705 - Palette viewer and exporter
706 - Volume control
707 - More shortcuts are editable (e.g. quick save/load)
708 - Rewind now shows the frame after rewinding
709 - Import/Export of GameShark/Action Replay snapshots
710 - Add "Step backwards" item for single increment rewind
711 - Deadzone estimation for game controllers
712 - Analog inputs can be used for shortcuts
713 - Menu items for specific solar sensor brightness levels
714 - Remappable controls for tilt and gyroscope sensors
715 - Status messages for actions taken while a game is running (e.g. save/load state)
716 - Memory inspector
717 - Screensaver can now be suspended while a game is running
718 - Load/save the most recent savestate slot
719 - Support varible speed (PWM) rumble
720 - Ability to cap fast forward speed
721 - Finer control over FPS target
722 - Holdable shortcut for rewinding one frame at a time
723 - Ability to boot directly into the BIOS
724 - Preliminary support for yanking out the game pak while a game is running
725 - Thumb-drive mode by putting a file called portable.ini in the same folder
726 - Configurable display driver, between software and OpenGL
727 - Undo-able savestate loading and saving
728 - Controller profiles now store shortcut settings
729 - Default controller profiles for several common controllers
730 - Libretro now supports BIOS, rumble and solar sensor
731 - Implement BIOS call Stop, for sleep mode
732 - Automatically load patches, if found
733 - Improved video synchronization
734 - Configurable audio output sample rate
735Bugfixes:
736 - ARM7: Fix SWI and IRQ timings
737 - ARM7: Fix Thumb MUL timing
738 - ARM7: Fix timing of multiplies to use N cycles
739 - ARM7: ARMHotplugDetach should call deinit
740 - Debugger: Fix use-after-free in breakpoint clearing code
741 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
742 - GBA: Cap audio FIFO read size during deserialization
743 - GBA: Check for corrupted savestates when loading
744 - GBA: Check for improperly sized savestates when loading
745 - GBA: Check for savestates made from differently sized ROMs
746 - GBA: Fix calls to endian-independent loadstores
747 - GBA: Fix timing of reading from timer registers
748 - GBA: Ensure cycles never go negative
749 - GBA Audio: Force audio FIFOs to 32-bit
750 - GBA Audio: Fix audio pitch changing when adjusting buffer size
751 - GBA Audio: Fix sample order in audio channel 3
752 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
753 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
754 - GBA Memory: Improve Thumb open bus behavior
755 - GBA Memory: Fix potential DMA issue when loading a savestate
756 - GBA Memory: Fix load/store multiple video memory waitstates
757 - GBA SIO: Fix reseting when there are SIO devices attached
758 - GBA Video: Blended sprites should never have other effects applied
759 - GBA Video: Fix out-of-bounds tiles in mosaic
760 - GBA Video: Fix windows not affecting sprites
761 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
762 - GBA Video: Fix timing on first scanline
763 - Qt: Better cleanup when a game crashes
764 - Qt: Fix open ROM dialog filtering for archive formats
765 - Qt: Cap the maximum number of multiplayer windows
766 - Qt: Fix maximum year in sensor override
767 - Qt: Fix window being too tall after exiting fullscreen
768 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
769 - Qt: Fix analog buttons not getting unmapped
770 - Qt: Fix passing command line options
771 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
772 - SDL: Fix SDL build when OpenGL is missing
773 - Util: Allow loading IPS patches that grow the ROM
774 - VFS: Fix resource leaks if some allocations fail
775 - VFS: Fix line-reading to return proper values
776 - Video: Fix an issue with very long filenames
777 - Util: Fix formatting of floats
778Misc:
779 - All: Add --help flag for command line programs
780 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
781 - All: Enable static linking for Windows
782 - All: Enable static linking for OS X
783 - All: Threads are now named
784 - All: Proper handling of Unicode file paths
785 - ARM7: Add emulation for Undefined CPU mode
786 - ARM7: Reduce the size of the Thumb instruction table
787 - GBA: Add status log level
788 - GBA: GBARewind now returns how many states it has rewound
789 - GBA: SIO logging layer
790 - GBA BIOS: Stub out SoundBias
791 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
792 - GBA: Don't include GBACLIDebugger struct unless needed
793 - GBA: Savedata is now synced shortly after data finishes being written
794 - GBA: Process multiple timer events at once, if necessary
795 - GBA Audio: Implement audio reset for channels A/B
796 - GBA Audio: Process multiple audio events at once, if necessary
797 - GBA Hardware: Backport generic RTC source into core
798 - GBA Input: Allow axes and buttons to be mapped to the same key
799 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
800 - GBA SIO: Add a dummy driver for Normal mode
801 - GBA Thread: Add functionality for running callbacks on the GBA thread
802 - GBA Thread: Split GBASync into a separate file
803 - GBA Video: Refactor software renderer into separate files
804 - GBA Video: Slightly optimize mode 0 mosaic rendering
805 - Debugger: Free watchpoints in addition to breakpoints
806 - Qt: Handle saving input settings better
807 - Qt: Move GL frame drawing back onto its own thread
808 - Qt: Fast forward (held) option moved from Other to Emulation menu
809 - Qt: Show version info in window title
810 - Qt: Migrate multiplayer window handling into GBAApp
811 - Qt: Unified file opening and saving with last location
812 - Qt: Fix windows being resizable when they shouldn't have been
813 - Qt: Only hide cursor in full screen
814 - Qt: Replace pause-after-frame mutex with an atomic
815 - Qt: Add application icon and XDG desktop files
816 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
817 - Qt: Don't save window size when entering fullscreen
818 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
819 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
820 - Qt: Increase usability of key mapper
821 - Qt: Show checkmark for window sizes
822 - Qt: Set window path to loaded ROM
823 - Perf: Ability to load savestates immediately on launch
824 - SDL: Properly check for initialization
825 - SDL: Clean up initialization functions
826 - SDL: Clean up GL context
827 - Util: Allow disabling the threading code entirely
828 - VFS: Add sync method to force syncing with backing
829
8300.2.1: (2015-05-13)
831Bugfixes:
832 - All: Fix sanitize-deb script not cleaning up after itself
833 - All: Fix dependencies for libavcodec on Debian-derived platforms
834 - ARM7: Handle writeback for PC in addressing modes 2 and 3
835 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
836 - ARM7: Fix ARM multiply instructions when PC is a destination register
837 - Debugger: Fix use-after-free in breakpoint clearing code
838 - Debugger: Fix boundary conditions in tab completion
839 - GBA: Fix timers not updating timing when writing to only the reload register
840 - GBA: Fix rewind boundary conditions
841 - GBA: Add initial I/O register settings for background matrix registers
842 - GBA: Fix hang when loading a savestate if sync to video is enabled
843 - GBA: Handle out-of-bounds I/O access
844 - GBA: Fix bounds-checking on EEPROM access
845 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
846 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
847 - GBA Memory: Allow SRAM to be 64kB
848 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
849 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
850 - GBA Video: Fix second frame mode 5
851 - Perf: Fix race condition if a game crashes immediately on start
852 - Qt: Fix Display object leak when closing a window
853 - Qt: Fix .deb dependencies
854 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
855 - Qt: Fix window not regaining focus after exiting savestate window
856 - Qt: Fix regression where video would not record if the game had already started
857 - Qt: Fix potential crash if a gamepad causes focus to change
858 - Qt: Fix controller axis querying
859 - Qt: Fix multiplayer windows opening as the wrong size
860 - Qt: Fix controllers sometimes not loading the right profile
861 - SDL: Fix boundary conditions for joystick adjustments
862 - SDL: Allocate properly sized input maps
863 - SDL: Fix potential build issues when Qt and SDL2 are in use
864 - Util: Fix resource leak in UTF-8 handling code
865 - Util: Fix a null-pointer issue when attempting to delete a key
866 - VFS: Fix resource leaks if some allocations fail
867 - Video: Fix an issue with very long filenames
868Misc:
869 - GBA Memory: Soft-crash if jumping past the end of a ROM
870 - Qt: Show multiplayer numbers in window title
871 - Qt: Solar sensor can have shortcuts set
872
8730.2.0: (2015-04-03)
874Features:
875 - Support for gamepad axes, e.g. analog sticks or triggers
876 - Add scale presets for up to 6x
877 - Settings window
878 - Bilinear resampling option
879 - Add option to skip BIOS start screen
880 - List of recently opened games
881 - Support for games using the Solar Sensor
882 - Better audio resampling via blip-buf
883 - Game Pak overrides dialog for setting savetype and sensor values
884 - Support for games using the tilt sensor
885 - Remappable shortcuts for keyboard and gamepad
886 - Rewinding of emulation
887 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
888 - Support IPv6
889 - Save directory of last loaded file
890 - Support BPS patches
891 - Automatically detect and optimize out idle loops
892 - Configurable game overrides
893 - Support loading 7-Zip files
894 - Drag and drop game loading
895 - Cheat code support
896 - Runtime configurable audio driver
897 - Libretro core for use with RetroArch and other front-ends
898 - Controller profiles for setting different bindings for different controllers
899 - Ability to lock aspect ratio
900 - Local link cable support
901 - Ability to switch which game controller is in use per instance
902 - Ability to prevent opposing directional input
903 - Warning dialog if an unimplemented BIOS feature is called
904 - Debugger: Add CLI "frame", frame advance command
905 - Debugger: Add CLI functions for writing to memory
906 - Debugger: Add CLI functions for examining memory regions
907 - Debugger: Add CLI function for writing a register
908Bugfixes:
909 - ARM7: Extend prefetch by one stage
910 - ARM7: Fix cycle counting for loads
911 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
912 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
913 - GBA: Initialize gba.sync to null
914 - GBA: Fix timer initialization
915 - GBA Audio: Support 16-bit writes to FIFO audio
916 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
917 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
918 - GBA BIOS: Fix BIOS prefetch after reset
919 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
920 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
921 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
922 - GBA Memory: Fix I cycles that had been moved to ARM7 core
923 - GBA Memory: Fix cycle counting for 32-bit load/stores
924 - GBA RR: Fix fallthrough error when reading tags from a movie
925 - GBA Thread: Fix possible hang when loading an archive
926 - GBA Thread: Fix possible deadlock in video sync
927 - Perf: Fix crash when the GBA thread fails to start
928 - Qt: Fix crash starting a GDB stub if a game isn't loaded
929 - Qt: Fix crash when adjusting settings after closing a game
930 - Qt: Fix crash when starting GDB stub after closing a game
931 - Qt: Fix patch loading while a game is running
932 - Qt: Fix crash when loading a game after stopping GDB server
933 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
934 - Qt: Fix crash when attempting to pause if a game is not running
935 - SDL: Properly clean up if a game doesn't launch
936 - Util: Fix sockets on Windows
937Misc:
938 - All: Enable link-time optimization
939 - Debugger: Watchpoints now work on STM/LDM instructions
940 - Debugger: Clean up GDB stub network interfacing
941 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
942 - Debugger: Merge Thumb BL instructions when disassembling
943 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
944 - Debugger: Watchpoints now report address watched (fixes #68)
945 - Debugger: Add support for soft breakpoints
946 - Debugger: Make I/O register names be addresses instead of values
947 - Debugger: Rename read/write commands
948 - GBA: Improve accuracy of event timing
949 - GBA: Add API for getting Configuration structs for overrides and input
950 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
951 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
952 - GBA: Move A/V stream interface into core
953 - GBA: Savestates now take into account savedata state machines (fixes #109)
954 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
955 - GBA Memory: Simplify memory API and use fixed bus width
956 - GBA Thread: Make GBASyncWaitFrameStart time out
957 - GBA Video: Start video at the last scanline instead of the first
958 - Qt: Optimize logo drawing
959 - Qt: Move frame upload back onto main thread
960 - Qt: Remember window position
961 - Qt: Double-clicking on the window toggles full screen
962 - Util: Use proper locale for reading and writing float values
963
9640.1.1: (2015-01-24)
965Bugfixes:
966 - ARM7: Fix LDM writeback to a register already written
967 - GBA: Fix timers 2 and 3 updating incorrectly
968 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
969 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
970 - GBA Audio: Properly initialize audio FIFO channels
971 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
972 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
973 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
974 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
975 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
976 - GBA BIOS: Fix HuffUnComp boundary conditions
977 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
978 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
979 - GBA Memory: Filter out top nybble of DMA addresses
980 - GBA Memory: Properly bounds-check VRAM accesses
981 - GBA Memory: Fix initial DMA state
982 - GBA Thread: Allow halted games to exit cleanly
983 - GBA Video: Fix blend issues with obscured middle layers
984 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
985 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
986 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
987 - GBA Video: Fix sprite boundary conditions with mosaic
988 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
989 - Qt: Fix issue with set frame sizes being the wrong height
990 - Qt: Fix emulator crashing when full screen if a game is not running
991 - Qt: Fix window focus issues
992 - Qt: Properly set default video recording settings
993 - Qt: Fix a race condition when a game crashes immediately
994 - Qt: Fix some cases where key mapping can break if focus is adjusted
995 - Qt: Fix crash if a game pauses before any frames are shown
996 - Debugger: Negative PC-relative loads now properly subtract the offset
997 - Debugger: Align PC-relative loads in Thumb
998 - Debugger: Fix watchpoints triggering too late
999 - Debugger: Fix binary print putting spaces between digits
1000 - Video: Ensure FFmpeg encoder has audio frames
1001 - Video: Fix uncompressed PCM audio recording
1002 - Video: Fix FFmpeg crashing when the file extension is wrong
1003 - Util: Fix SOCKET_FAILED macro
1004Misc:
1005 - GBA: Exit cleanly on FATAL if the port supports it
1006 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1007 - Qt: Disable sync to video by default
1008 - Qt: Handle a game crash without crashing
1009 - Qt: Set default log level to FATAL, ERROR and WARN
1010 - Qt: Clarify some phrasing in the menus
1011 - Qt: Clear active buttons when focus is lost
1012
10130.1.0: (2014-12-13)
1014 - Initial release