CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25Bugfixes:
26 - ARM7: Fix SWI and IRQ timings
27 - GBA Audio: Force audio FIFOs to 32-bit
28 - GBA Memory: Improve Thumb open bus behavior
29 - VFS: Fix resource leaks if some allocations fail
30 - Video: Fix an issue with very long filenames
31 - GBA Video: Blended sprites should never have other effects applied
32 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
33 - Qt: Better cleanup when a game crashes
34 - Qt: Fix open ROM dialog filtering for archive formats
35 - ARM7: Fix Thumb MUL timing
36 - Qt: Cap the maximum number of multiplayer windows
37 - Qt: Fix maximum year in sensor override
38 - GBA: Cap audio FIFO read size during deserialization
39 - GBA: Check for corrupted savestates when loading
40 - GBA: Check for improperly sized savestates when loading
41 - GBA: Check for savestates made from differently sized ROMs
42 - GBA Video: Fix out-of-bounds tiles in mosaic
43 - GBA Memory: Fix potential DMA issue when loading a savestate
44 - GBA Audio: Fix audio pitch changing when adjusting buffer size
45 - SDL: Fix SDL build when OpenGL is missing
46 - ARM7: Fix timing of multiplies to use N cycles
47 - GBA: Fix calls to endian-independent loadstores
48 - GBA Video: Fix windows not affecting sprites
49 - VFS: Fix line-reading to return proper values
50Misc:
51 - Qt: Handle saving input settings better
52 - Debugger: Free watchpoints in addition to breakpoints
53 - Qt: Move GL frame drawing back onto its own thread
54 - GBA: Add status log level
55 - GBA Thread: Add functionality for running callbacks on the GBA thread
56 - Qt: Fast forward (held) option moved from Other to Emulation menu
57 - All: Add --help flag for command line programs
58 - Qt: Show version info in window title
59 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
60 - GBA SIO: Add a dummy driver for Normal mode
61 - GBA: GBARewind now returns how many states it has rewound
62 - All: Enable static linking for Windows
63 - All: Enable static linking for OS X
64 - Qt: Migrate multiplayer window handling into GBAApp
65 - Qt: Unified file opening and saving with last location
66 - Qt: Fix windows being resizable when they shouldn't have been
67 - Qt: Only hide cursor in full screen
68 - Perf: Ability to load savestates immediately on launch
69 - Qt: Replace pause-after-frame mutex with an atomic
70 - Util: Allow disabling the threading code entirely
71 - GBA: SIO logging layer
72 - Qt: Add application icon and XDG desktop files
73 - GBA Thread: Split GBASync into a separate file
74 - SDL: Properly check for initialization
75 - SDL: Clean up initialization functions
76 - All: Threads are now named
77 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
78 - Qt: Don't save window size when entering fullscreen
79 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
80 - GBA Video: Refactor software renderer into separate files
81 - ARM7: Add emulation for Undefined CPU mode
82
830.2.1: (2015-05-13)
84Bugfixes:
85 - All: Fix sanitize-deb script not cleaning up after itself
86 - All: Fix dependencies for libavcodec on Debian-derived platforms
87 - ARM7: Handle writeback for PC in addressing modes 2 and 3
88 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
89 - ARM7: Fix ARM multiply instructions when PC is a destination register
90 - Debugger: Fix use-after-free in breakpoint clearing code
91 - Debugger: Fix boundary conditions in tab completion
92 - GBA: Fix timers not updating timing when writing to only the reload register
93 - GBA: Fix rewind boundary conditions
94 - GBA: Add initial I/O register settings for background matrix registers
95 - GBA: Fix hang when loading a savestate if sync to video is enabled
96 - GBA: Handle out-of-bounds I/O access
97 - GBA: Fix bounds-checking on EEPROM access
98 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
99 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
100 - GBA Memory: Allow SRAM to be 64kB
101 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
102 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
103 - GBA Video: Fix second frame mode 5
104 - Perf: Fix race condition if a game crashes immediately on start
105 - Qt: Fix Display object leak when closing a window
106 - Qt: Fix .deb dependencies
107 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
108 - Qt: Fix window not regaining focus after exiting savestate window
109 - Qt: Fix regression where video would not record if the game had already started
110 - Qt: Fix potential crash if a gamepad causes focus to change
111 - Qt: Fix controller axis querying
112 - Qt: Fix multiplayer windows opening as the wrong size
113 - Qt: Fix controllers sometimes not loading the right profile
114 - SDL: Fix boundary conditions for joystick adjustments
115 - SDL: Allocate properly sized input maps
116 - SDL: Fix potential build issues when Qt and SDL2 are in use
117 - Util: Fix resource leak in UTF-8 handling code
118 - Util: Fix a null-pointer issue when attempting to delete a key
119 - VFS: Fix resource leaks if some allocations fail
120 - Video: Fix an issue with very long filenames
121Misc:
122 - GBA Memory: Soft-crash if jumping past the end of a ROM
123 - Qt: Show multiplayer numbers in window title
124 - Qt: Solar sensor can have shortcuts set
125
1260.2.0: (2015-04-03)
127Features:
128 - Support for gamepad axes, e.g. analog sticks or triggers
129 - Add scale presets for up to 6x
130 - Settings window
131 - Bilinear resampling option
132 - Add option to skip BIOS start screen
133 - List of recently opened games
134 - Support for games using the Solar Sensor
135 - Better audio resampling via blip-buf
136 - Game Pak overrides dialog for setting savetype and sensor values
137 - Support for games using the tilt sensor
138 - Remappable shortcuts for keyboard and gamepad
139 - Rewinding of emulation
140 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
141 - Support IPv6
142 - Save directory of last loaded file
143 - Support BPS patches
144 - Automatically detect and optimize out idle loops
145 - Configurable game overrides
146 - Support loading 7-Zip files
147 - Drag and drop game loading
148 - Cheat code support
149 - Runtime configurable audio driver
150 - Libretro core for use with RetroArch and other front-ends
151 - Controller profiles for setting different bindings for different controllers
152 - Ability to lock aspect ratio
153 - Local link cable support
154 - Ability to switch which game controller is in use per instance
155 - Ability to prevent opposing directional input
156 - Warning dialog if an unimplemented BIOS feature is called
157 - Debugger: Add CLI "frame", frame advance command
158 - Debugger: Add CLI functions for writing to memory
159 - Debugger: Add CLI functions for examining memory regions
160 - Debugger: Add CLI function for writing a register
161Bugfixes:
162 - ARM7: Extend prefetch by one stage
163 - ARM7: Fix cycle counting for loads
164 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
165 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
166 - GBA: Initialize gba.sync to null
167 - GBA: Fix timer initialization
168 - GBA Audio: Support 16-bit writes to FIFO audio
169 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
170 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
171 - GBA BIOS: Fix BIOS prefetch after reset
172 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
173 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
174 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
175 - GBA Memory: Fix I cycles that had been moved to ARM7 core
176 - GBA Memory: Fix cycle counting for 32-bit load/stores
177 - GBA RR: Fix fallthrough error when reading tags from a movie
178 - GBA Thread: Fix possible hang when loading an archive
179 - GBA Thread: Fix possible deadlock in video sync
180 - Perf: Fix crash when the GBA thread fails to start
181 - Qt: Fix crash starting a GDB stub if a game isn't loaded
182 - Qt: Fix crash when adjusting settings after closing a game
183 - Qt: Fix crash when starting GDB stub after closing a game
184 - Qt: Fix patch loading while a game is running
185 - Qt: Fix crash when loading a game after stopping GDB server
186 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
187 - Qt: Fix crash when attempting to pause if a game is not running
188 - SDL: Properly clean up if a game doesn't launch
189 - Util: Fix sockets on Windows
190Misc:
191 - All: Enable link-time optimization
192 - Debugger: Watchpoints now work on STM/LDM instructions
193 - Debugger: Clean up GDB stub network interfacing
194 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
195 - Debugger: Merge Thumb BL instructions when disassembling
196 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
197 - Debugger: Watchpoints now report address watched (fixes #68)
198 - Debugger: Add support for soft breakpoints
199 - Debugger: Make I/O register names be addresses instead of values
200 - Debugger: Rename read/write commands
201 - GBA: Improve accuracy of event timing
202 - GBA: Add API for getting Configuration structs for overrides and input
203 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
204 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
205 - GBA: Move A/V stream interface into core
206 - GBA: Savestates now take into account savedata state machines (fixes #109)
207 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
208 - GBA Memory: Simplify memory API and use fixed bus width
209 - GBA Thread: Make GBASyncWaitFrameStart time out
210 - GBA Video: Start video at the last scanline instead of the first
211 - Qt: Optimize logo drawing
212 - Qt: Move frame upload back onto main thread
213 - Qt: Remember window position
214 - Qt: Double-clicking on the window toggles full screen
215 - Util: Use proper locale for reading and writing float values
216
2170.1.1: (2015-01-24)
218Bugfixes:
219 - ARM7: Fix LDM writeback to a register already written
220 - GBA: Fix timers 2 and 3 updating incorrectly
221 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
222 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
223 - GBA Audio: Properly initialize audio FIFO channels
224 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
225 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
226 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
227 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
228 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
229 - GBA BIOS: Fix HuffUnComp boundary conditions
230 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
231 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
232 - GBA Memory: Filter out top nybble of DMA addresses
233 - GBA Memory: Properly bounds-check VRAM accesses
234 - GBA Memory: Fix initial DMA state
235 - GBA Thread: Allow halted games to exit cleanly
236 - GBA Video: Fix blend issues with obscured middle layers
237 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
238 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
239 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
240 - GBA Video: Fix sprite boundary conditions with mosaic
241 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
242 - Qt: Fix issue with set frame sizes being the wrong height
243 - Qt: Fix emulator crashing when full screen if a game is not running
244 - Qt: Fix window focus issues
245 - Qt: Properly set default video recording settings
246 - Qt: Fix a race condition when a game crashes immediately
247 - Qt: Fix some cases where key mapping can break if focus is adjusted
248 - Qt: Fix crash if a game pauses before any frames are shown
249 - Debugger: Negative PC-relative loads now properly subtract the offset
250 - Debugger: Align PC-relative loads in Thumb
251 - Debugger: Fix watchpoints triggering too late
252 - Debugger: Fix binary print putting spaces between digits
253 - Video: Ensure FFmpeg encoder has audio frames
254 - Video: Fix uncompressed PCM audio recording
255 - Video: Fix FFmpeg crashing when the file extension is wrong
256 - Util: Fix SOCKET_FAILED macro
257Misc:
258 - GBA: Exit cleanly on FATAL if the port supports it
259 - GBA Memory: Implement 16- and 32-bit loads from SRAM
260 - Qt: Disable sync to video by default
261 - Qt: Handle a game crash without crashing
262 - Qt: Set default log level to FATAL, ERROR and WARN
263 - Qt: Clarify some phrasing in the menus
264 - Qt: Clear active buttons when focus is lost
265
2660.1.0: (2014-12-13)
267 - Initial release