CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12Bugfixes:
13 - LR35902: Fix core never exiting with certain event patterns
14 - GB Timer: Improve DIV reset behavior
15 - GBA Memory: Improve initial skipped BIOS state
16 - GBA BIOS: Implement BitUnPack
17 - ARM7: Fix MLA/*MULL/*MLAL timing
18 - GBA: Fix multiboot ROM loading
19 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
20 - LR35902: Fix pc overflowing current region off-by-one
21 - GB MBC: Fix ROM bank overflows getting set to bank 0
22 - Qt: Fix timing issues on high refresh rate monitors
23 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
24 - Util: Fix overflow when loading invalid UPS patches
25Misc:
26 - SDL: Remove scancode key input
27 - GBA Video: Clean up unused timers
28 - Test: Add a basic test suite
29 - GBA Video: Allow multiple handles into the same tile cache
30 - VFS: Call msync when syncing mapped data
31 - GBA Video, GB Video: Colors are now fully scaled
32 - VFS: Allow truncating memory chunk VFiles
33 - Debugger: Modularize CLI debugger
34 - Core: Clean up some thread state checks
35 - Debugger: Make building with debugging aspects optional
36 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
37 - GBA Memory: Support reading/writing POSTFLG
38 - Util: Add size counting to Table
39 - Qt: Move last directory setting from qt.ini to config.ini
40 - 3DS, PSP2, Wii: Last directory loaded is saved
41 - GB Audio: Simplify envelope code
42 - GB Audio: Improve initial envelope samples
43 - Debugger: Add functions for read- or write-only watchpoints
44 - GBA DMA: Refactor DMA out of memory.c
45 - GBA DMA: Move DMAs to using absolute timing
46 - All: Add C++ header guards
47 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
48 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
49 - Qt: Improved HiDPI support
50 - Qt: Expose configuration directory
51 - Feature: Move game database from flatfile to SQLite3
52 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
53 - VFS: Fix some minor VFile issues with FILEs
54 - Core: Add generic checksum function
55 - Feature: Support ImageMagick 7
56 - All: Move time.h include to common.h
57 - CMake: Add ability to just print version string
58 - Qt: Merge "Save" and "OK" buttons in shader options
59 - SDL: Automatically map controllers when plugged in
60 - Qt: Automatically load controller profile when plugged in
61 - OpenGL: Add xBR-lv2 shader
62
630.5.2: (2016-12-31)
64Bugfixes:
65 - All: Fix fullscreen config option being ignored
66 - ARM7: PSR mode bits should not get sign extended
67 - GB: Fix audio not being deinitialized
68 - GB: Fix crash when masking savedata
69 - GB: Properly initialize sramRealVf variable
70 - GB Audio: Fix serialization of channel 3 and NR52 properties
71 - GB Audio: Reset envelope timer when reseting sound channel
72 - GB MBC: Fix SRAM dangling pointer with RTC games
73 - GB MBC: Fix initializing MBC when no ROM is loaded
74 - GB Memory: Fix patching ROM bank 0
75 - GB Memory: Fix starting HDMAs during mode 0
76 - GB Memory: Fix HDMA5 value after DMA completes
77 - GB Video: Initialize LCDC in renderer
78 - GB Video: Hblank IRQs should mask LYC=LY IRQs
79 - GBA: Fix IRQs firing after already being cleared
80 - GBA: Only unhalt CPU if appropriate bit is set in IE
81 - GBA: Add savegame override for Crash Bandicoot 2
82 - GBA BIOS: Fix MidiKey2Freq BIOS reads
83 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
84 - GBA Cheats: Fix GameShark ROM patches
85 - GBA I/O: Mask off WAITCNT bits that cannot be written
86 - GBA Memory: Fix misaligned BIOS reads
87 - GBA Memory: Fix VCOUNT being writable
88 - GBA Video: Fix out of bounds sprite transforms
89 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
90 - Libretro: Fix disabling BIOS
91 - Libretro: Fix Game Boy savestates and audio
92 - Qt: Fix changing resolution of software renderer
93 - Qt: Fix setting overrides
94 - Qt: Fix cut off tiles and alignment issues in tile viewer
95 - Qt: Only reset window dimensions when first shown
96 - Qt: Fix Qt Multimedia audio driver on big endian
97 - Qt: Fix Apply button for key and controller configurations
98 - VFS: Fix resizing memory chunks when not needed
99 - Windows: Fix Unicode directory handling
100Misc:
101 - GB, GBA: Prevent loading null ROMs
102 - GB Audio: Initialize wave RAM to GBC values
103 - GB Memory: Reset ROM bank when loading a ROM
104 - PSP2: Improved controller rumble
105
1060.5.1: (2016-10-05)
107Bugfixes:
108 - Core: Fix importing save games as read-only
109 - FFmpeg: Fix encoding AAC
110 - GB: Fix invalid STOP behavior on Game Boy Color
111 - GB: Initialize audio properly
112 - GB: Properly clear KEY1 bit 0 when switching speeds
113 - GB: Properly unload save files when unloading a ROM
114 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
115 - GB MBC: Fix MBC7 when size is incorrectly specified
116 - GB MBC: Fix RTC access when no save file is loaded
117 - GB SIO: Don't auto-clock external shift clock
118 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
119 - GB Video: Fix video frames getting missed when LCDC is off
120 - GB Video: Clear screen when LCDC is off
121 - GBA Cheats: Fix holding onto pointers that may get invalidated
122 - GBA Cheats: Fix key-activated CodeBreaker cheats
123 - GBA Cheats: Fix uninitialized memory getting freed when saving
124 - GBA Hardware: Improve Game Boy Player rumble behavior
125 - GBA Memory: Fix several unused I/O register read values
126 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
127 - LR35902: Fix events running with the wrong cycle active
128 - Qt: Fix "close" button on Overrides view
129 - Qt: Fix saving overrides
130 - Qt: Fix directory set unloading when replacing the ROM
131 - Qt: Fix patch loading
132 - Qt: Fix crash when saving an override if a game isn't loaded
133 - Qt: Fix showing default display driver as OpenGL (force 1.x)
134 - SDL: Attach rumble in SDL frontend
135 - Util: Fix PNG identification on files too small to be a PNG
136Misc:
137 - All: Only update version info if needed
138 - All: Split out install locations for Libretro and OpenEmu
139 - FFmpeg: Encoding cleanup
140 - GB: Reset active region when reloading ROM
141 - GB Memory: Initialize RAM pattern for GBC
142 - GB Video: Improved video timings
143 - Qt: Manage window sizes slightly better
144 - Qt: Remember scale option independent of core dimensions
145
1460.5.0: (2016-09-19)
147Features:
148 - Game Boy support
149 - Support for encrypted CodeBreaker GBA cheats
150 - Emulation of Vast Fame protected GBA carts (taizou)
151 - Tile viewer
152 - Threaded rendering mode
153 - Libretro: Memory map and achievement support (leiradel)
154 - GUI: Add UI control remapping
155 - GUI: Add fast-forward
156 - Wii: 240p support
157 - 3DS: Adjustable screen darkening
158 - Ability to temporarily load a savegame
159 - Load specific files out of archives
160 - Automatic BIOS detection
161Bugfixes:
162 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
163 - Debugger: Fix GDB breakpoints
164 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
165 - GBA: Fix filehandle leak with savegames
166 - GBA: Timer 0 cannot be count up
167 - GBA: Count up timers should not count themselves
168 - GBA Memory: Fix mirror on non-overdumped Classic NES games
169 - GBA Memory: Fix ldm {pc}
170 - GBA Savedata: Fix savedata sync timer
171 - GBA Savedata: Only unmap savedata if present
172 - GBA Serialize: Savestates now properly store prefetch
173 - GBA Video: WIN0/1 take priority over OBJWIN
174 - GBA Video: Fix out-of-order OBJWIN
175 - PSP2: Fix GPU crash while exiting
176 - PSP2: Fix VSync
177 - PSP2: Fix accelerometer range
178 - PSP2: Actually load screen mode setting
179 - PSP2: Fix gyroscope direction
180 - PSP2: Delete threads after they return
181 - PSP2: Fix mapping/unmapping from not at 0
182 - Qt: Fix bug in software renderer scaling
183 - Qt: Fix hanging key press after disabling autofire
184 - Qt: Fix being unable to pause manually when using auto-pausing
185 - SDL: Fix axes being mapped wrong
186 - Util: Fix realloc semantics in utf16to8
187 - Util: Fix inserting too many items into a hash table
188 - VFS: Fix uninitialized varaible reading from 7z
189 - VFS: Fix reading multiple files from a 7z archive
190 - Wii: Fix framelimiting after a slowdown
191 - Wii: Fix garbage flash at startup
192Misc:
193 - 3DS: Use blip_add_delta_fast for a small speed improvement
194 - 3DS: Allow UTF-16 filenames
195 - 3DS: Port to using citro3D
196 - 3DS: Use system font for menus
197 - 3DS: Attempt to use Core 2 for threads
198 - 3DS: Adjustable filering
199 - 3DS: 3D banner
200 - All: Add QUIET parameter to silence CMake
201 - All: Faster memory read/write
202 - ARM7: Support forcing Thumb mode via MSR
203 - ARM7: Flush prefetch cache when loading CPSR via MSR
204 - ARM7: Clean up instruction decoding for future expandability
205 - Debugger: Support register and memory writes via GDB stub
206 - Debugger: Add software breakpoint support to gdb
207 - FFmpeg: Full support for libavcodec 56+
208 - GBA: Better debug logging if event processing breaks
209 - GBA Audio: Force audio DMAs to not increment destination
210 - GBA BIOS: Use custom ArcTan, not relying on OS
211 - GBA Hardware: Clean up dead code in GBP
212 - GBA Memory: Optimize stalling behavior
213 - GBA Memory: Optimize Load-/StoreMultiple
214 - GBA Savedata: Add realistic timing for EEPROM
215 - GBA Serialize: Savestates now store if CPU was halted
216 - GBA Video: Remove old slow path fallback
217 - GBA Video: Optimize sprite drawing
218 - GBA Video: Optimize mode 0 rendering
219 - GBA Video: Optimize compositing cases slightly
220 - GUI: Screenshot dimensions are now passed through
221 - GUI: Add back logging
222 - GUI: Only reload config if manually saved
223 - GUI: Increase scrolling speed
224 - OpenGL: Log shader compilation failure
225 - OpenGL: Add texSize uniform
226 - Qt: Make -g flag work in Qt build
227 - Qt: Simplify OpenGL context creation
228 - Qt: Thread startup improvements
229 - Qt: Make audio channel/video layer options shortcut mappable
230 - Qt: Remove some C99isms from C++ code
231 - Qt: Remove default autofire mappings
232 - Qt: Make reseting when pasued frame-accurate
233 - Qt: Rearchitect game closing codepath
234 - PSP2: Use system font for menus
235 - PSP2: Add rumble for PS TV
236 - PSP2: Add fit-to-height screen mode
237 - PSP2: Sync files per descriptor
238 - PSP2: Allow UTF-8 filenames
239 - PSP2: Screenshots are now saved into the Photo Gallery
240 - PSP2: Stop underclocking when menuing
241 - SDL: Increase default audio buffer size to 1024 samples
242 - SDL: More responsive rumble
243 - Util: Add Vector GetConstPointer
244 - Util: Add rtrim
245 - Util: Add endswith
246 - VFS: Improve zip file detection
247 - Wii: Add pixelated resample filter
248 - Windows: Add native VDir support
249 - Util: Add PRIz macro for libc versions that don't support %z
250
2510.4.1: (2016-07-11)
252Bugfixes:
253 - All: Fix several file handle leaks
254 - All: Fix instruction tables getting zeroed when linking sometimes
255 - ARM7: Fix flags on SBC/RSC
256 - ARM7: Fix setting spsr privilege bits when spsr is empty
257 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
258 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
259 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
260 - GBA Memory: Fix executing code from OBJ region of VRAM
261 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
262 - GBA Serialize: Fix loading savegames from savestates
263 - OpenGL: Correct boolean vector strcmp strings for uniforms
264 - Qt: Fix sending gameStopped twice
265 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
266 - Qt: Fix initial state of key mapping
267 - Qt: Initialize m_useBios
268 - SDL: Fix joystick initialization on BSD
269 - SDL: Fix potential joystick crash in games with rumble
270 - SDL: Fix SDL 1.2 build
271 - SDL: Fix sporadic crash when deinitializing audio
272 - Shaders: Fix AGS-001 shader with some bad drivers
273 - Util: Use closesocket on Windows
274 - Util: Fix socket bind addresses
275 - VFS: Fix reading 7z archives without rewinding first
276 - VFS: VFileFromFD should not open directories
277 - Wii: Fix tilting direction
278 - Util: Fix realloc semantics in utf16to8
279Misc:
280 - All: Allow use of external minizip library
281 - Debugger: CLI debugger now exits when end-of-stream is reached
282 - FFmpeg: Update dependencies on Ubuntu
283 - GBA: Slightly optimize GBAProcessEvents
284 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
285 - GBA Video: Null renderer should return proper register values
286 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
287 - Qt: Add preset for DualShock 4
288 - Qt: Update 360 input profile on OS X to reflect newer drivers
289 - Qt: Remove use of NaN
290 - Qt: Canonicalize file paths when loading games
291 - Qt: Add refresh button to controller editing
292 - SDL: Remove default gamepad mappings
293 - Util: Fix intermittent build failure on OS X
294 - VFS: VFile.sync now updates modified time
295
2960.4.0: (2016-02-02)
297Features:
298 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
299 - I/O viewer
300 - Booting of multiboot images
301 - Customization of GIF recording
302 - Libretro: Cheat code support
303 - Support for GLSL shaders
304 - ROM information view
305 - Support for VBA-style cheat codes
306 - Savestates now store creation timestamps
307 - Key autofire
308 - Libretro: Allow blocking opposing directional input
309 - OpenEmu core for OS X
310 - Libretro: Settings for using BIOS and skipping intro
311 - Libretro: Customizable idle loop removal
312 - Implemented cycle counting for sprite rendering
313 - Cleaner, unified settings window
314 - Added a setting for pausing when the emulator is not in focus
315 - Customizable paths for save games, save states, screenshots and patches
316 - Controller hotplugging
317 - Ability to store save games and active cheats within savestates
318Bugfixes:
319 - ARM7: Fix sign of unaligned LDRSH
320 - ARM7: Fix decoding of some ARM ALU instructions with shifters
321 - Debugger: Fix watchpoints in gdb
322 - GBA: Fix warnings when creating and loading savestates
323 - GBA: Fix Iridion II savetype
324 - GBA BIOS: Fix misaligned CpuSet
325 - GBA Cheats: Fix cheats setting the Action Replay version
326 - GBA Hardware: Fix GPIO on big endian
327 - GBA Memory: Fix DMA register writing behavior
328 - GBA Memory: Fix DMAs triggering two cycles early
329 - Libretro: Fix aspect ratio
330 - Qt: Fix some potential crashes with the gamepad mapping
331 - Qt: Fix keys being mapped incorrectly when loading configuration file
332 - Util: Fix PowerPC PNG read/write pixel order
333 - Util: Fix excessive memory allocation when decoding a PNG
334 - VFS: Fix VFileReadline and remove _vfdReadline
335Misc:
336 - All: Improved PowerPC support
337 - All: Fix some undefined behavior warnings
338 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
339 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
340 - GBA: Implement bad I/O register loading
341 - GBA: Allow jumping to OAM and palette RAM
342 - GBA BIOS: Finish implementing RegisterRamReset
343 - GBA Config: Add "override" layer for better one-time configuration
344 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
345 - GBA Memory: Use a dynamically sized mask for ROM memory
346 - GBA Memory: Implement several unimplemented memory access types
347 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
348 - GBA RR: Starting from savestate now embeds the savegame
349 - GBA RR: Add preliminary SRAM support for VBM loading
350 - GBA RR: Add support for resets in movies
351 - GBA Video: Remove lastHblank, as it is implied
352 - Libretro: Use anonymous memory mappers for large blocks of memory
353 - Libretro: Add install target for libretro core
354 - Qt: Window size command line options are now supported
355 - Qt: Increase usability of key mapper
356 - Qt: Add 'Apply' button to settings window
357 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
358 - Qt: Allow use of modifier keys as input
359 - Qt: Optimize log viewer
360 - Qt: Added button for breaking into the GDB debugger
361 - Qt: Add box for showing duration of rewind
362 - SDL: Support fullscreen in SDL 1.2
363 - SDL: Allow GBASDLAudio to be used without a thread context
364 - Util: Use VFile for configuration
365 - Util: Add MutexTryLock
366
3670.3.2: (2015-12-16)
368Bugfixes:
369 - ARM7: Fix STRT/STRBT
370 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
371 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
372 - Libretro: Fix problems with rumble not turning off
373 - GBA: Fix idle skip state being retained between games
374 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
375 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
376 - GBA BIOS: Fix Sqrt sign
377 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
378 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
379 - GBA Memory: Fix DMA behavior for SRAM accesses
380 - GBA Memory: Fix Store8 to OBJ VRAM
381 - GBA Memory: Fix alignment of LDM/STM on SRAM
382 - GBA Memory: Fix unaligned out-of-bounds ROM loads
383 - GBA Memory: Fix timing of DMAs
384 - GBA Video: Fix _mix for 15-bit color
385 - GBA Video: Fix OAM and palette initialization
386 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
387 - Qt: Use safer isLoaded check in GameController
388 - Qt: Fix a race condition in PainterGL that could lead to a crash
389 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
390 - Qt: Fix font size in memory viewer
391 - Qt: Fix a crash in the memory viewer
392 - Qt: Add additional checks in CheatModel to prevent crashes
393 - Qt: Fix race condition with setting sample rate
394 - Qt: Fix crash when closing multiplayer windows
395 - Qt: Fix resetting while paused
396Misc:
397 - GBA Audio: Implement missing flags on SOUNDCNT_X register
398 - Qt: Add mute option to menu
399
4000.3.1: (2015-10-24)
401Bugfixes:
402 - ARM7: Fix instruction decoding of Thumb shifts
403 - GBA: Deinit savegame when unloading a ROM
404 - GBA: Fix BIOS check on big endian
405 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
406 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
407 - GBA Audio: Fix audio channels being silenced at the wrong time
408 - GBA Memory: Fix bad BIOS Load16 on big endian
409 - GBA Memory: Fix bad Load8 on big endian
410 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
411 - GBA Video: Fix edge case with sprite blend modes and semitransparency
412 - GBA Video: Fix objwin and blending interaction on sprites
413 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
414 - Libretro: Fix a memory leak with the render buffer
415 - Qt: Windows no longer spawn in the top left on first launch
416 - Qt: Fix install path of XDG desktop file with DESTDIR
417 - Qt: Fix drag and drop on Windows
418 - Qt: Reenable double buffering, as disabling it broke some Windows configs
419 - VFS: Fix return values of VFileFILE.read and .write
420Misc:
421 - All: Reset next event to cycles instead of zero to interrupt
422 - All: Add --version flag
423 - ARM7: Force disable LTO on two files to work around a GCC bug
424 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
425 - GBA: Better memory handling with PNG savestates
426 - GBA: Additional savestate sanity checks
427 - GBA: Check for cycle count being too high
428 - GBA Audio: Allow GBAAVStream to have no video callback
429 - GBA BIOS: Implement RegisterRamReset for SIO registers
430 - Qt: Remove useless help icons in dialogs
431 - Qt: Prevent savestate window from opening while in multiplayer
432 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
433 - Qt: Dropping multiplayer windows works more cleanly now
434
4350.3.0: (2015-08-16)
436Features:
437 - Ability to hide individual background layers, or OBJs
438 - Ability to mute individual audio channels
439 - Palette viewer and exporter
440 - Volume control
441 - More shortcuts are editable (e.g. quick save/load)
442 - Rewind now shows the frame after rewinding
443 - Import/Export of GameShark/Action Replay snapshots
444 - Add "Step backwards" item for single increment rewind
445 - Deadzone estimation for game controllers
446 - Analog inputs can be used for shortcuts
447 - Menu items for specific solar sensor brightness levels
448 - Remappable controls for tilt and gyroscope sensors
449 - Status messages for actions taken while a game is running (e.g. save/load state)
450 - Memory inspector
451 - Screensaver can now be suspended while a game is running
452 - Load/save the most recent savestate slot
453 - Support varible speed (PWM) rumble
454 - Ability to cap fast forward speed
455 - Finer control over FPS target
456 - Holdable shortcut for rewinding one frame at a time
457 - Ability to boot directly into the BIOS
458 - Preliminary support for yanking out the game pak while a game is running
459 - Thumb-drive mode by putting a file called portable.ini in the same folder
460 - Configurable display driver, between software and OpenGL
461 - Undo-able savestate loading and saving
462 - Controller profiles now store shortcut settings
463 - Default controller profiles for several common controllers
464 - Libretro now supports BIOS, rumble and solar sensor
465 - Implement BIOS call Stop, for sleep mode
466 - Automatically load patches, if found
467 - Improved video synchronization
468 - Configurable audio output sample rate
469Bugfixes:
470 - ARM7: Fix SWI and IRQ timings
471 - ARM7: Fix Thumb MUL timing
472 - ARM7: Fix timing of multiplies to use N cycles
473 - ARM7: ARMHotplugDetach should call deinit
474 - Debugger: Fix use-after-free in breakpoint clearing code
475 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
476 - GBA: Cap audio FIFO read size during deserialization
477 - GBA: Check for corrupted savestates when loading
478 - GBA: Check for improperly sized savestates when loading
479 - GBA: Check for savestates made from differently sized ROMs
480 - GBA: Fix calls to endian-independent loadstores
481 - GBA: Fix timing of reading from timer registers
482 - GBA: Ensure cycles never go negative
483 - GBA Audio: Force audio FIFOs to 32-bit
484 - GBA Audio: Fix audio pitch changing when adjusting buffer size
485 - GBA Audio: Fix sample order in audio channel 3
486 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
487 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
488 - GBA Memory: Improve Thumb open bus behavior
489 - GBA Memory: Fix potential DMA issue when loading a savestate
490 - GBA Memory: Fix load/store multiple video memory waitstates
491 - GBA SIO: Fix reseting when there are SIO devices attached
492 - GBA Video: Blended sprites should never have other effects applied
493 - GBA Video: Fix out-of-bounds tiles in mosaic
494 - GBA Video: Fix windows not affecting sprites
495 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
496 - GBA Video: Fix timing on first scanline
497 - Qt: Better cleanup when a game crashes
498 - Qt: Fix open ROM dialog filtering for archive formats
499 - Qt: Cap the maximum number of multiplayer windows
500 - Qt: Fix maximum year in sensor override
501 - Qt: Fix window being too tall after exiting fullscreen
502 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
503 - Qt: Fix analog buttons not getting unmapped
504 - Qt: Fix passing command line options
505 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
506 - SDL: Fix SDL build when OpenGL is missing
507 - Util: Allow loading IPS patches that grow the ROM
508 - VFS: Fix resource leaks if some allocations fail
509 - VFS: Fix line-reading to return proper values
510 - Video: Fix an issue with very long filenames
511 - Util: Fix formatting of floats
512Misc:
513 - All: Add --help flag for command line programs
514 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
515 - All: Enable static linking for Windows
516 - All: Enable static linking for OS X
517 - All: Threads are now named
518 - All: Proper handling of Unicode file paths
519 - ARM7: Add emulation for Undefined CPU mode
520 - ARM7: Reduce the size of the Thumb instruction table
521 - GBA: Add status log level
522 - GBA: GBARewind now returns how many states it has rewound
523 - GBA: SIO logging layer
524 - GBA BIOS: Stub out SoundBias
525 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
526 - GBA: Don't include GBACLIDebugger struct unless needed
527 - GBA: Savedata is now synced shortly after data finishes being written
528 - GBA: Process multiple timer events at once, if necessary
529 - GBA Audio: Implement audio reset for channels A/B
530 - GBA Audio: Process multiple audio events at once, if necessary
531 - GBA Hardware: Backport generic RTC source into core
532 - GBA Input: Allow axes and buttons to be mapped to the same key
533 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
534 - GBA SIO: Add a dummy driver for Normal mode
535 - GBA Thread: Add functionality for running callbacks on the GBA thread
536 - GBA Thread: Split GBASync into a separate file
537 - GBA Video: Refactor software renderer into separate files
538 - GBA Video: Slightly optimize mode 0 mosaic rendering
539 - Debugger: Free watchpoints in addition to breakpoints
540 - Qt: Handle saving input settings better
541 - Qt: Move GL frame drawing back onto its own thread
542 - Qt: Fast forward (held) option moved from Other to Emulation menu
543 - Qt: Show version info in window title
544 - Qt: Migrate multiplayer window handling into GBAApp
545 - Qt: Unified file opening and saving with last location
546 - Qt: Fix windows being resizable when they shouldn't have been
547 - Qt: Only hide cursor in full screen
548 - Qt: Replace pause-after-frame mutex with an atomic
549 - Qt: Add application icon and XDG desktop files
550 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
551 - Qt: Don't save window size when entering fullscreen
552 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
553 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
554 - Qt: Increase usability of key mapper
555 - Qt: Show checkmark for window sizes
556 - Qt: Set window path to loaded ROM
557 - Perf: Ability to load savestates immediately on launch
558 - SDL: Properly check for initialization
559 - SDL: Clean up initialization functions
560 - SDL: Clean up GL context
561 - Util: Allow disabling the threading code entirely
562 - VFS: Add sync method to force syncing with backing
563
5640.2.1: (2015-05-13)
565Bugfixes:
566 - All: Fix sanitize-deb script not cleaning up after itself
567 - All: Fix dependencies for libavcodec on Debian-derived platforms
568 - ARM7: Handle writeback for PC in addressing modes 2 and 3
569 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
570 - ARM7: Fix ARM multiply instructions when PC is a destination register
571 - Debugger: Fix use-after-free in breakpoint clearing code
572 - Debugger: Fix boundary conditions in tab completion
573 - GBA: Fix timers not updating timing when writing to only the reload register
574 - GBA: Fix rewind boundary conditions
575 - GBA: Add initial I/O register settings for background matrix registers
576 - GBA: Fix hang when loading a savestate if sync to video is enabled
577 - GBA: Handle out-of-bounds I/O access
578 - GBA: Fix bounds-checking on EEPROM access
579 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
580 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
581 - GBA Memory: Allow SRAM to be 64kB
582 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
583 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
584 - GBA Video: Fix second frame mode 5
585 - Perf: Fix race condition if a game crashes immediately on start
586 - Qt: Fix Display object leak when closing a window
587 - Qt: Fix .deb dependencies
588 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
589 - Qt: Fix window not regaining focus after exiting savestate window
590 - Qt: Fix regression where video would not record if the game had already started
591 - Qt: Fix potential crash if a gamepad causes focus to change
592 - Qt: Fix controller axis querying
593 - Qt: Fix multiplayer windows opening as the wrong size
594 - Qt: Fix controllers sometimes not loading the right profile
595 - SDL: Fix boundary conditions for joystick adjustments
596 - SDL: Allocate properly sized input maps
597 - SDL: Fix potential build issues when Qt and SDL2 are in use
598 - Util: Fix resource leak in UTF-8 handling code
599 - Util: Fix a null-pointer issue when attempting to delete a key
600 - VFS: Fix resource leaks if some allocations fail
601 - Video: Fix an issue with very long filenames
602Misc:
603 - GBA Memory: Soft-crash if jumping past the end of a ROM
604 - Qt: Show multiplayer numbers in window title
605 - Qt: Solar sensor can have shortcuts set
606
6070.2.0: (2015-04-03)
608Features:
609 - Support for gamepad axes, e.g. analog sticks or triggers
610 - Add scale presets for up to 6x
611 - Settings window
612 - Bilinear resampling option
613 - Add option to skip BIOS start screen
614 - List of recently opened games
615 - Support for games using the Solar Sensor
616 - Better audio resampling via blip-buf
617 - Game Pak overrides dialog for setting savetype and sensor values
618 - Support for games using the tilt sensor
619 - Remappable shortcuts for keyboard and gamepad
620 - Rewinding of emulation
621 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
622 - Support IPv6
623 - Save directory of last loaded file
624 - Support BPS patches
625 - Automatically detect and optimize out idle loops
626 - Configurable game overrides
627 - Support loading 7-Zip files
628 - Drag and drop game loading
629 - Cheat code support
630 - Runtime configurable audio driver
631 - Libretro core for use with RetroArch and other front-ends
632 - Controller profiles for setting different bindings for different controllers
633 - Ability to lock aspect ratio
634 - Local link cable support
635 - Ability to switch which game controller is in use per instance
636 - Ability to prevent opposing directional input
637 - Warning dialog if an unimplemented BIOS feature is called
638 - Debugger: Add CLI "frame", frame advance command
639 - Debugger: Add CLI functions for writing to memory
640 - Debugger: Add CLI functions for examining memory regions
641 - Debugger: Add CLI function for writing a register
642Bugfixes:
643 - ARM7: Extend prefetch by one stage
644 - ARM7: Fix cycle counting for loads
645 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
646 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
647 - GBA: Initialize gba.sync to null
648 - GBA: Fix timer initialization
649 - GBA Audio: Support 16-bit writes to FIFO audio
650 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
651 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
652 - GBA BIOS: Fix BIOS prefetch after reset
653 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
654 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
655 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
656 - GBA Memory: Fix I cycles that had been moved to ARM7 core
657 - GBA Memory: Fix cycle counting for 32-bit load/stores
658 - GBA RR: Fix fallthrough error when reading tags from a movie
659 - GBA Thread: Fix possible hang when loading an archive
660 - GBA Thread: Fix possible deadlock in video sync
661 - Perf: Fix crash when the GBA thread fails to start
662 - Qt: Fix crash starting a GDB stub if a game isn't loaded
663 - Qt: Fix crash when adjusting settings after closing a game
664 - Qt: Fix crash when starting GDB stub after closing a game
665 - Qt: Fix patch loading while a game is running
666 - Qt: Fix crash when loading a game after stopping GDB server
667 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
668 - Qt: Fix crash when attempting to pause if a game is not running
669 - SDL: Properly clean up if a game doesn't launch
670 - Util: Fix sockets on Windows
671Misc:
672 - All: Enable link-time optimization
673 - Debugger: Watchpoints now work on STM/LDM instructions
674 - Debugger: Clean up GDB stub network interfacing
675 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
676 - Debugger: Merge Thumb BL instructions when disassembling
677 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
678 - Debugger: Watchpoints now report address watched (fixes #68)
679 - Debugger: Add support for soft breakpoints
680 - Debugger: Make I/O register names be addresses instead of values
681 - Debugger: Rename read/write commands
682 - GBA: Improve accuracy of event timing
683 - GBA: Add API for getting Configuration structs for overrides and input
684 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
685 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
686 - GBA: Move A/V stream interface into core
687 - GBA: Savestates now take into account savedata state machines (fixes #109)
688 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
689 - GBA Memory: Simplify memory API and use fixed bus width
690 - GBA Thread: Make GBASyncWaitFrameStart time out
691 - GBA Video: Start video at the last scanline instead of the first
692 - Qt: Optimize logo drawing
693 - Qt: Move frame upload back onto main thread
694 - Qt: Remember window position
695 - Qt: Double-clicking on the window toggles full screen
696 - Util: Use proper locale for reading and writing float values
697
6980.1.1: (2015-01-24)
699Bugfixes:
700 - ARM7: Fix LDM writeback to a register already written
701 - GBA: Fix timers 2 and 3 updating incorrectly
702 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
703 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
704 - GBA Audio: Properly initialize audio FIFO channels
705 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
706 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
707 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
708 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
709 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
710 - GBA BIOS: Fix HuffUnComp boundary conditions
711 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
712 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
713 - GBA Memory: Filter out top nybble of DMA addresses
714 - GBA Memory: Properly bounds-check VRAM accesses
715 - GBA Memory: Fix initial DMA state
716 - GBA Thread: Allow halted games to exit cleanly
717 - GBA Video: Fix blend issues with obscured middle layers
718 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
719 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
720 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
721 - GBA Video: Fix sprite boundary conditions with mosaic
722 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
723 - Qt: Fix issue with set frame sizes being the wrong height
724 - Qt: Fix emulator crashing when full screen if a game is not running
725 - Qt: Fix window focus issues
726 - Qt: Properly set default video recording settings
727 - Qt: Fix a race condition when a game crashes immediately
728 - Qt: Fix some cases where key mapping can break if focus is adjusted
729 - Qt: Fix crash if a game pauses before any frames are shown
730 - Debugger: Negative PC-relative loads now properly subtract the offset
731 - Debugger: Align PC-relative loads in Thumb
732 - Debugger: Fix watchpoints triggering too late
733 - Debugger: Fix binary print putting spaces between digits
734 - Video: Ensure FFmpeg encoder has audio frames
735 - Video: Fix uncompressed PCM audio recording
736 - Video: Fix FFmpeg crashing when the file extension is wrong
737 - Util: Fix SOCKET_FAILED macro
738Misc:
739 - GBA: Exit cleanly on FATAL if the port supports it
740 - GBA Memory: Implement 16- and 32-bit loads from SRAM
741 - Qt: Disable sync to video by default
742 - Qt: Handle a game crash without crashing
743 - Qt: Set default log level to FATAL, ERROR and WARN
744 - Qt: Clarify some phrasing in the menus
745 - Qt: Clear active buttons when focus is lost
746
7470.1.0: (2014-12-13)
748 - Initial release