all repos — mgba @ afae3c8b807577123c93f32f1145422fc55500af

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.2.0: (Future)
  2Features:
  3 - Support for gamepad axes, e.g. analog sticks or triggers
  4 - Add scale presets for up to 6x
  5 - Debugger: Add CLI "frame", frame advance command
  6 - Settings window
  7 - Bilinear resampling option
  8 - Add option to skip BIOS start screen
  9 - List of recently opened games
 10 - Support for games using the Solar Sensor
 11 - Debugger: Add CLI functions for writing to memory
 12 - Better audio resampling via blip-buf
 13 - Game Pak overrides dialog for setting savetype and sensor values
 14 - Support for games using the tilt sensor
 15 - Remappable shortcuts for keyboard and gamepad
 16 - Rewinding of emulation
 17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 18 - Support IPv6
 19 - Save directory of last loaded file
 20 - Support BPS patches
 21 - Automatically detect and optimize out idle loops
 22 - Configurable game overrides
 23 - Support loading 7-Zip files
 24 - Drag and drop game loading
 25 - Cheat code support
 26 - Debugger: Add CLI functions for examining memory regions
 27 - Runtime configurable audio driver
 28 - Debugger: Add CLI function for writing a register
 29 - Libretro core for use with RetroArch and other front-ends
 30 - Controller profiles for setting different bindings for different controllers
 31 - Ability to lock aspect ratio
 32Bugfixes:
 33 - ARM7: Extend prefetch by one stage
 34 - GBA Audio: Support 16-bit writes to FIFO audio
 35 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 36 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 37 - GBA BIOS: Fix BIOS prefetch after reset
 38 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 39 - GBA Thread: Fix possible hang when loading an archive
 40 - Perf: Fix crash when the GBA thread fails to start
 41 - SDL: Properly clean up if a game doesn't launch
 42 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 43 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 44 - GBA RR: Fix fallthrough error when reading tags from a movie
 45 - GBA Thread: Fix possible deadlock in video sync
 46 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 47 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 48 - Qt: Fix crash when adjusting settings after closing a game
 49 - Qt: Fix crash when starting GDB stub after closing a game
 50 - Qt: Fix patch loading while a game is running
 51 - Util: Fix sockets on Windows
 52 - Qt: Fix crash when loading a game after stopping GDB server
 53 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 54 - GBA: Initialize gba.sync to null
 55Misc:
 56 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
 57 - GBA Memory: Simplify memory API and use fixed bus width
 58 - GBA Video: Start video at the last scanline instead of the first
 59 - Debugger: Watchpoints now work on STM/LDM instructions
 60 - GBA: Improve accuracy of event timing
 61 - Debugger: Clean up GDB stub network interfacing
 62 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 63 - Debugger: Merge Thumb BL instructions when disassembling
 64 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 65 - Debugger: Watchpoints now report address watched (fixes #68)
 66 - GBA: Add API for getting Configuration structs for overrides and input
 67 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
 68 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
 69 - Debugger: Add support for soft breakpoints
 70 - Util: Use proper locale for reading and writing float values
 71 - Debugger: Make I/O register names be addresses instead of values
 72 - Debugger: Rename read/write commands
 73 - Qt: Optimize logo drawing
 74 - Qt: Move frame upload back onto main thread
 75 - All: Enable link-time optimization
 76 - GBA Thread: Make GBASyncWaitFrameStart time out
 77 - GBA: Move A/V stream interface into core
 78 - GBA: Savestates now take into account savedata state machines (fixes #109)
 79
 800.1.1: (2015-01-24)
 81Bugfixes:
 82 - ARM7: Fix LDM writeback to a register already written
 83 - GBA: Fix timers 2 and 3 updating incorrectly
 84 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
 85 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
 86 - GBA Audio: Properly initialize audio FIFO channels
 87 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
 88 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
 89 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
 90 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
 91 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
 92 - GBA BIOS: Fix HuffUnComp boundary conditions
 93 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
 94 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
 95 - GBA Memory: Filter out top nybble of DMA addresses
 96 - GBA Memory: Properly bounds-check VRAM accesses
 97 - GBA Memory: Fix initial DMA state
 98 - GBA Thread: Allow halted games to exit cleanly
 99 - GBA Video: Fix blend issues with obscured middle layers
100 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
101 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
102 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
103 - GBA Video: Fix sprite boundary conditions with mosaic
104 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
105 - Qt: Fix issue with set frame sizes being the wrong height
106 - Qt: Fix emulator crashing when full screen if a game is not running
107 - Qt: Fix window focus issues
108 - Qt: Properly set default video recording settings
109 - Qt: Fix a race condition when a game crashes immediately
110 - Qt: Fix some cases where key mapping can break if focus is adjusted
111 - Qt: Fix crash if a game pauses before any frames are shown
112 - Debugger: Negative PC-relative loads now properly subtract the offset
113 - Debugger: Align PC-relative loads in Thumb
114 - Debugger: Fix watchpoints triggering too late
115 - Debugger: Fix binary print putting spaces between digits
116 - Video: Ensure FFmpeg encoder has audio frames
117 - Video: Fix uncompressed PCM audio recording
118 - Video: Fix FFmpeg crashing when the file extension is wrong
119 - Util: Fix SOCKET_FAILED macro
120Misc:
121 - GBA: Exit cleanly on FATAL if the port supports it
122 - GBA Memory: Implement 16- and 32-bit loads from SRAM
123 - Qt: Disable sync to video by default
124 - Qt: Handle a game crash without crashing
125 - Qt: Set default log level to FATAL, ERROR and WARN
126 - Qt: Clarify some phrasing in the menus
127 - Qt: Clear active buttons when focus is lost
128
1290.1.0: (2014-12-13)
130 - Initial release