src/platform/sdl/sdl-events.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef SDL_EVENTS_H
7#define SDL_EVENTS_H
8
9#include "util/common.h"
10
11#include "gba/supervisor/thread.h"
12
13#include <SDL.h>
14
15#define SDL_BINDING_KEY 0x53444C4BU
16#define SDL_BINDING_BUTTON 0x53444C42U
17
18#define MAX_PLAYERS 4
19
20struct GBAVideoSoftwareRenderer;
21struct Configuration;
22
23struct GBASDLEvents {
24 SDL_Joystick** joysticks;
25 size_t nJoysticks;
26 const char* preferredJoysticks[MAX_PLAYERS];
27 int playersAttached;
28 size_t joysticksClaimed[MAX_PLAYERS];
29};
30
31struct GBASDLPlayer {
32 size_t playerId;
33 struct GBAInputMap* bindings;
34 SDL_Joystick* joystick;
35 size_t joystickIndex;
36#if SDL_VERSION_ATLEAST(2, 0, 0)
37 SDL_Window* window;
38 int fullscreen;
39 int windowUpdated;
40#endif
41};
42
43bool GBASDLInitEvents(struct GBASDLEvents*);
44void GBASDLDeinitEvents(struct GBASDLEvents*);
45
46bool GBASDLAttachPlayer(struct GBASDLEvents*, struct GBASDLPlayer*);
47void GBASDLEventsLoadConfig(struct GBASDLEvents*, const struct Configuration*);
48void GBASDLPlayerChangeJoystick(struct GBASDLEvents*, struct GBASDLPlayer*, size_t index);
49
50void GBASDLInitBindings(struct GBAInputMap* inputMap);
51void GBASDLPlayerLoadConfig(struct GBASDLPlayer*, const struct Configuration*);
52
53void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const union SDL_Event* event);
54
55#endif