all repos — mgba @ aff1486ec5fe3185de59d20665c4042b715853ae

mGBA Game Boy Advance Emulator

src/platform/qt/DebuggerConsoleController.cpp (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DebuggerConsoleController.h"
  7
  8#include "GameController.h"
  9
 10#include <QMutexLocker>
 11
 12#include <mgba/internal/debugger/cli-debugger.h>
 13
 14using namespace QGBA;
 15
 16DebuggerConsoleController::DebuggerConsoleController(GameController* controller, QObject* parent)
 17	: DebuggerController(controller, &m_cliDebugger.d, parent)
 18{
 19	m_backend.d.printf = printf;
 20	m_backend.d.init = init;
 21	m_backend.d.deinit = deinit;
 22	m_backend.d.readline = readLine;
 23	m_backend.d.lineAppend = lineAppend;
 24	m_backend.d.historyLast = historyLast;
 25	m_backend.d.historyAppend = historyAppend;
 26	m_backend.self = this;
 27
 28	CLIDebuggerCreate(&m_cliDebugger);
 29	CLIDebuggerAttachBackend(&m_cliDebugger, &m_backend.d);
 30}
 31
 32void DebuggerConsoleController::enterLine(const QString& line) {
 33	QMutexLocker lock(&m_mutex);
 34	m_lines.append(line);
 35	if (m_cliDebugger.d.state == DEBUGGER_RUNNING) {
 36		mDebuggerEnter(&m_cliDebugger.d, DEBUGGER_ENTER_MANUAL, nullptr);
 37	}
 38	m_cond.wakeOne();
 39}
 40
 41void DebuggerConsoleController::attachInternal() {
 42	mCore* core = m_gameController->thread()->core;
 43	CLIDebuggerAttachSystem(&m_cliDebugger, core->cliDebuggerSystem(core));
 44}
 45
 46void DebuggerConsoleController::printf(struct CLIDebuggerBackend* be, const char* fmt, ...) {
 47	Backend* consoleBe = reinterpret_cast<Backend*>(be);
 48	DebuggerConsoleController* self = consoleBe->self;
 49	va_list args;
 50	va_start(args, fmt);
 51	self->log(QString().vsprintf(fmt, args));
 52	va_end(args);
 53}
 54
 55void DebuggerConsoleController::init(struct CLIDebuggerBackend* be) {
 56	Backend* consoleBe = reinterpret_cast<Backend*>(be);
 57	DebuggerConsoleController* self = consoleBe->self;
 58}
 59
 60void DebuggerConsoleController::deinit(struct CLIDebuggerBackend* be) {
 61	Backend* consoleBe = reinterpret_cast<Backend*>(be);
 62	DebuggerConsoleController* self = consoleBe->self;
 63}
 64
 65const char* DebuggerConsoleController::readLine(struct CLIDebuggerBackend* be, size_t* len) {
 66	Backend* consoleBe = reinterpret_cast<Backend*>(be);
 67	DebuggerConsoleController* self = consoleBe->self;
 68	GameController::Interrupter interrupter(self->m_gameController, true);
 69	QMutexLocker lock(&self->m_mutex);
 70	while (self->m_lines.isEmpty()) {
 71		self->m_cond.wait(&self->m_mutex);
 72	}
 73	self->m_last = self->m_lines.takeFirst().toUtf8();
 74	*len = self->m_last.size();
 75	return self->m_last.constData();
 76
 77}
 78
 79void DebuggerConsoleController::lineAppend(struct CLIDebuggerBackend* be, const char* line) {
 80	Backend* consoleBe = reinterpret_cast<Backend*>(be);
 81	DebuggerConsoleController* self = consoleBe->self;
 82	self->lineAppend(QString::fromUtf8(line));
 83}
 84
 85const char* DebuggerConsoleController::historyLast(struct CLIDebuggerBackend* be, size_t* len) {
 86	Backend* consoleBe = reinterpret_cast<Backend*>(be);
 87	DebuggerConsoleController* self = consoleBe->self;
 88	GameController::Interrupter interrupter(self->m_gameController, true);
 89	QMutexLocker lock(&self->m_mutex);
 90	self->m_last = self->m_history.last().toUtf8();
 91	return self->m_last.constData();
 92}
 93
 94void DebuggerConsoleController::historyAppend(struct CLIDebuggerBackend* be, const char* line) {
 95	Backend* consoleBe = reinterpret_cast<Backend*>(be);
 96	DebuggerConsoleController* self = consoleBe->self;
 97	GameController::Interrupter interrupter(self->m_gameController, true);
 98	QMutexLocker lock(&self->m_mutex);
 99	self->m_history.append(QString::fromUtf8(line));
100}