CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - ARM: Fix LDM^ writeback to user-mode register
12 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
13 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
14 - GB: Partially fix timing for skipped BIOS
15 - GB Memory: Fix OAM DMA from top 8 kB
16 - GB MBC: Fix MBC1 mode changing behavior
17 - GB MBC: Fix MBC1 RAM enable bit selection
18 - GB MBC: Fix MBC2 bit selection
19 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
20 - GB Video: Always initialize palette
21 - GBA: Fix timing advancing too quickly in rare cases
22 - GBA BIOS: Implement dummy sound driver calls
23 - GBA BIOS: Improve HLE BIOS timing
24 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
25 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
26 - GBA Memory: Improve gamepak prefetch timing
27 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
28 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
29 - GBA SIO: Fix copying Normal mode transfer values
30 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
31 - GBA Video: Fix Hblank timing
32 - GBA Video: Fix invalid read in mode 4 mosaic
33 - GBA Video: Fix color of disabled screen
34 - SM83: Emulate HALT bug
35 - SM83: Fix flags on little endian PowerPC
36Other fixes:
37 - 3DS: Fix garbage on borders of scaled screens
38 - All: Improve export headers (fixes mgba.io/i/1738)
39 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
40 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
41 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
42 - CMake: Fix build with libzip 1.7
43 - Core: Ensure ELF regions can be written before trying
44 - Debugger: Don't skip undefined instructions when debugger attached
45 - FFmpeg: Fix some small memory leaks
46 - FFmpeg: Fix encoding of time base
47 - GB Core: Fix extracting SRAM when none is present
48 - GBA: Fix leak if attempting to load BIOS multiple times
49 - GBA Memory: Fix instability on Wii when using AGBPrint
50 - GBA Savedata: Fix extracting save when not yet configured in-game
51 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
52 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
53 - Qt: Fix file handle leak on opening an invalid ROM
54 - Qt: Fix a race condition in the frame inspector
55 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
56 - Qt: Add missing option for Wisdom Tree in overrides list
57 - Util: Fix crash if PNG header fails to write
58 - SM83: Simplify register pair access on big endian
59 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
60 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
61Misc:
62 - 3DS: Use "wide mode" where applicable for slightly better filtering
63 - GB: Allow pausing event loop while CPU is blocked
64 - GBA: Allow pausing event loop while CPU is blocked
65 - Debugger: Keep track of global cycle count
66 - FFmpeg: Add looping option for GIF/APNG
67 - FFmpeg: Use range coder for FFV1 to reduce output size
68 - Qt: Renderer can be changed while a game is running
69 - Qt: Add hex index to palette view
70 - Qt: Add transformation matrix info to sprite view
71 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
72 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
73 - Util: Reset vector size on deinit
74
750.8.2: (2020-06-14)
76Emulation fixes:
77 - ARM: Fix timing on Thumb shift instructions
78 - GB: Fix GBC game registers after skipping BIOS
79 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
80 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
81 - GBA: Add missing RTC overrides for Legendz games
82 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
83 - GBA SIO: Fix Multiplayer busy bit
84 - GBA SIO: Fix double-unloading active driver
85 - GBA Timers: Fix deserializing count-up timers
86 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
87 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
88 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
89 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
90 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
91 - GBA Video: Fix sprite/backdrop blending regression
92Other fixes:
93 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
94 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
95 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
96 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
97 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
98 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
99 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
100 - GBA: Reject incorrectly sized BIOSes
101 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
102 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
103 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
104Misc:
105 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
106 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
107 - Qt: Disable Replace ROM option when no game loaded
108 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
109 - Qt: Set icon for Discord Rich Presence
110 - Qt: Show a warning when save file can't be opened
111
1120.8.1: (2020-02-16)
113Emulation fixes:
114 - GB Serialize: Fix timing bug loading channel 4 timing
115 - GBA: Fix multiboot entry point while skipping BIOS
116 - GBA BIOS: Fix undefined instruction HLE behavior
117 - GBA DMA: Fix invalid audio DMA parameters
118 - GBA Memory: Misaligned SRAM writes are ignored
119 - GBA Serialize: Fix serializing DMA transfer register
120 - GBA Serialize: Fix audio DMA timing deserialization
121 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
122 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
123 - GBA Video: Fix OpenGL sprite flag priority
124Other fixes:
125 - Core: Fix race condition initializing thread proxy
126 - Core: Fix integer overflow in ELF loading
127 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
128 - FFmpeg: Disallow recording video with no audio nor video
129 - GBA: Automatically skip BIOS for multiboot ROMs
130 - Qt: Only dynamically reset video scale if a game is running
131 - Qt: Fix race condition with proxied video events
132 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
133 - Qt: Fix missing OSD messages
134 - Qt: Fix crash unloading shaders
135 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
136 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
137 - Qt: Fix window title not updating after shutting down game
138 - Qt: Fix GIF view not allowing manual filename entry
139 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
140 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
141 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
142 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
143 - Util: Fix crash reading invalid ELFs
144 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
145Misc:
146 - FFmpeg: Add more presets
147 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
148 - SDL: Use DirectSound audio driver by default on Windows
149 - Switch: Make OpenGL scale adjustable while running
150
1510.8.0: (2020-01-21)
152Features:
153 - Improved logging configuration
154 - One-Player BattleChip/Progress/Beast Link Gate support
155 - Add Game Boy Color palettes for original Game Boy games
156 - Debugger: Add unary operators and memory dereferencing
157 - GB: Expose platform information to CLI debugger
158 - Support Discord Rich Presence
159 - Debugger: Add tracing to file
160 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
161 - OpenGL renderer with high-resolution upscaling support
162 - Experimental high level "XQ" audio for most GBA games
163 - Interframe blending for games that use flicker effects
164 - Frame inspector for dissecting and debugging rendering
165 - Switch: Option to use built-in brightness sensor for Boktai
166 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
167 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
168 - Cheats: Add support for loading Libretro-style cht files
169 - GBA Cheats: Add support for loading EZ Flash-style cht files
170 - Support for unlicensed Wisdom Tree Game Boy mapper
171 - Qt: Add export button for tile view (closes mgba.io/i/1507)
172 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
173 - GB: Yanking gamepak now supported
174 - Qt: Memory range dumping (closes mgba.io/i/1298)
175Emulation fixes:
176 - GB: Fix using boot ROM with MMM01 games
177 - GB Audio: Only reset channel 3 sample in DMG mode
178 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
179 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
180 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
181 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
182 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
183 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
184 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
185 - GB Video: Fix color scaling in AGB mode
186 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
187 - GBA: Reset now reloads multiboot ROMs
188 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
189Other fixes:
190 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
191 - FFmpeg: Drain recording buffers
192 - GB: Fix reading ROM immediately after unmapping BIOS
193 - GB SIO: Fix lockstep failing games aren't reloaded
194 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
195 - Libretro: Fix crash changing allowing opposing directions (hhromic)
196 - Qt: Fix some Qt display driver race conditions
197 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
198 - Qt: Only show emulator restart warning once per settings saving
199 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
200 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
201 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
202Misc:
203 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
204 - Core: Add keysRead callback
205 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
206 - Core: Add more memory search ops (closes mgba.io/i/1510)
207 - Debugger: Make tracing compatible with breakpoints/watchpoints
208 - Debugger: Print breakpoint/watchpoint number when inserting
209 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
210 - FFmpeg: Support audio-only recording
211 - GB Memory: Support running from blocked memory
212 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
213 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
214 - GBA Savedata: EEPROM performance fixes
215 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
216 - Debugger: Add breakpoint and watchpoint listing
217 - mGUI: Remember name and position of last loaded game
218 - OpenGL: Only resize textures when needed
219 - Qt: Don't unload ROM immediately if it crashes
220 - Qt: Support switching webcams
221 - Qt: Cap window size on start to monitor size
222 - Qt: Open a message box for Qt frontend errors
223 - Qt: Increase maximum magnifications and scaling
224 - Qt: Add native FPS button to settings view
225 - Qt: Improve sync code
226 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
227 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
228 - Qt: Remove What's This icon from dialogs
229 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
230 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
231 - Qt: Show list of all sprites in sprite view
232 - Qt: Add option for disabling OSD messages
233 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
234 - SM83: Support PC-relative opcode decoding
235 - Switch: Dynamic display resizing
236 - Switch: Support file associations
237 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
238Changes from beta 1:
239Emulation fixes:
240 - ARM: Fix STR writeback pipeline stage
241 - ARM: Partially fix LDM/STM writeback with empty register list
242 - ARM: Fix stepping when events are pending
243 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
244 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
245 - GBA Timers: Improve timer startup emulation
246 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
247 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
248 - GBA Video: Fix effects blending improperly in some non-last windows
249 - GBA Video: Copy higher priority target 1 flag
250Other fixes:
251 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
252 - Core: Fix uninitialized memory issues with graphics caches
253 - Core: Return null for out of bounds cached tile VRAM querying
254 - GBA Video: Fix OpenGL fragment data binding
255 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
256 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
257 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
258 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
259 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
260 - Qt: Fix several cases where shader selections don't get saved
261 - Qt: Fix division by zero error in invalid TilePainter state
262 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
263 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
264 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
265 - Qt: Fix inability to clear default keybindings
266 - Qt: Release held actions if they get rebound
267 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
268 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
269 - Vita: Fix analog controls (fixes mgba.io/i/1554)
270 - Wii: Fix game fast-forwarding after slowing down
271 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
272Misc:
273 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
274 - GBA: Trim non-movie ROMs to 32 MiB if applicable
275 - GBA Audio: Redo channel 4 batching for GBA only
276 - GBA I/O: Stop logging several harmless invalid register reads
277 - GBA Video: Changing OpenGL scaling no longer requires restart
278 - Debugger: Separate aliases from main commands
279 - Debugger: Print break-/watchpoint ID when breaking in CLI
280 - Debugger: Minor interface cleanup
281 - SDL: Use controller GUID instead of name
282 - SM83: Rename LR35902 to SM83
283 - Tools: Allow using threaded renderer in perf.py
284 - Tools: Clean up unused argument in mgba-perf
285
2860.8 beta 1: (2019-10-20)
287- Initial beta for 0.8
288
2890.7.3: (2019-09-15)
290Emulation fixes:
291 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
292 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
293 - GB Audio: Improve channel 4 supersampling
294 - GB Printer: Reset printer buffer index after printing
295 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
296 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
297 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
298 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
299 - GBA Memory: Fix STM/LDM to invalid VRAM
300 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
301 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
302Other fixes:
303 - Core: Fix crashes if core directories aren't set
304 - Core: Fix crash when exiting game with cheats loaded
305 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
306 - GBA Cheats: Fix PARv3 Thumb hooks
307 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
308 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
309 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
310 - Qt: Fix race conditions initializing GDB stub
311 - Qt: Improve cheat view UX
312 - Libretro: Fix crash changing allowing opposing directions (hhromic)
313 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
314 - Switch: Fix threading-related crash on second launch
315Misc:
316 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
317 - Qt: Show error message if file failed to load
318
3190.7.2: (2019-05-25)
320Emulation fixes:
321 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
322 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
323 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
324 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
325 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
326 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
327 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
328 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
329 - GBA Video: Fix scanline cache with scale factor change edge cases
330 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
331 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
332Other fixes:
333 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
334 - All: Fix several memory leaks
335 - GB Core: Fix toggling WIN and OBJ being swapped
336 - GBA: Fix skipping BIOS on irregularly sized ROMs
337 - CMake: Fix .deb imagemagick dependencies
338 - FFmpeg: Improve initialization reliability and cleanup
339 - FFmpeg: Fix audio conversion producing gaps
340 - LR35902: Fix disassembly of several CB-prefix instructions
341 - LR35902: Fix trailing whitespace in disassembly
342 - Qt: More app metadata fixes
343 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
344 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
345 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
346 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
347 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
348 - Qt: Fix bounded fast forward with Qt Multimedia
349 - Qt: Fix saving settings with native FPS target
350 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
351Misc:
352 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
353 - Qt: Improve camera initialization
354 - Vita: Improved frame drawing speed
355
3560.7.1: (2019-02-24)
357Bugfixes:
358 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
359 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
360 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
361 - GB, GBA Serialize: Fix loading two states in a row
362 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
363 - GBA DMA: Fix Display Start DMAs
364 - GBA DMA: Fix DMA start/end timing
365 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
366 - GBA Memory: Fix a few AGBPrint crashes
367 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
368 - GBA SIO: Prevent writing read-only multiplayer bits
369 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
370 - Python: Fix crash when deleting files owned by library
371 - Python: Make sure GB link object isn't GC'd before GB object
372 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
373 - Qt: Fix tile and sprite views not always displaying at first
374 - Qt: Fix audio context holding onto closed game controller
375 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
376 - Qt: Fix window icon on X11
377 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
378 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
379 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
380Misc:
381 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
382 - Qt: Updated Italian translation (by Vecna)
383
3840.7.0: (2019-01-26)
385Features:
386 - ELF support
387 - Game Boy Camera support
388 - Qt: Set default Game Boy colors
389 - Game Boy Printer support
390 - Super Game Boy support
391 - Customizable autofire speed
392 - Ability to set default Game Boy model
393 - Map viewer
394 - Automatic cheat loading and saving
395 - GameShark and Action Replay button support
396 - AGBPrint support
397 - Debugger: Conditional breakpoints and watchpoints
398 - Ability to select GB/GBC/SGB BIOS on console ports
399 - Optional automatic state saving/loading
400 - Access to ur0 and uma0 partitions on the Vita
401 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
402 - GBA: ARMIPS/A22i-style and ELF symbol table support
403 - Initial Switch port
404Bugfixes:
405 - ARM: Fix MSR when T bit is set
406 - Core: Fix audio sync breaking when interrupted
407 - Core: Fix ordering events when scheduling during events
408 - FFmpeg: Fix encoding audio/video queue issues
409 - GB: Revamp IRQ handling based on new information
410 - GB: Fix IRQ disabling on the same T-cycle as an assert
411 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
412 - GB Audio: Clock frame events on DIV
413 - GB Audio: Fix channel 3 reset value
414 - GB Audio: Fix channel 4 initial LFSR
415 - GB Audio: Fix channel 1, 2 and 4 reset timing
416 - GB I/O: DMA register is R/W
417 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
418 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
419 - GB, GBA Savedata: Fix unmasking savedata crash
420 - GB Serialize: Fix audio state loading
421 - GB Serialize: Fix game title check
422 - GB Serialize: Fix IRQ pending/EI pending confusion
423 - GB Timer: Minor accuracy improvements
424 - GB Video: Fix dot clock timing being slightly wrong
425 - GB Video: Fix loading states while in mode 3
426 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
427 - GB Video: Fix SCX timing
428 - GB, GBA Video: Don't call finishFrame twice in thread proxy
429 - GBA: Reset WAITCNT properly
430 - GBA BIOS: Fix BitUnPack final byte
431 - GBA BIOS: Fix BitUnPack narrowing
432 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
433 - GBA DMA: Fix temporal sorting of DMAs of different priorities
434 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
435 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
436 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
437 - GBA Savedata: Fix savedata modified time updating when read-only
438 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
439 - GBA Serialize: Fix loading states in Hblank
440 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
441 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
442 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
443 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
444 - GBA Video: Start timing mid-scanline when skipping BIOS
445 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
446 - GBA Video: Make layer disabling work consistently
447 - PSP2: Fix more issues causing poor audio
448 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
449 - Qt: Improve FPS timer stability
450 - Util: Fix wrapping edge cases in RingFIFO
451Misc:
452 - 3DS: Remove deprecated CSND interface
453 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
454 - Core: Remove broken option for whether rewinding restores save games
455 - Feature: Added loading savestates from command line
456 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
457 - FFmpeg: Support lossless h.264 encoding
458 - FFmpeg: Support lossless VP9 encoding
459 - GBA Cheats: Allow multiple ROM patches in the same slot
460 - GB: Skip BIOS option now works
461 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
462 - GB Audio: Improved audio quality
463 - GB, GBA Audio: Increase max audio volume
464 - GB MBC: Remove erroneous bank 0 wrapping
465 - GB Video: Darken colors in GBA mode
466 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
467 - GBA: Implement display start DMAs
468 - GBA: Improve multiboot image detection
469 - GBA Memory: 64 MiB GBA Video cartridge support
470 - GBA Savedata: Remove ability to disable realistic timing
471 - GBA Timer: Use global cycles for timers
472 - Libretro: Add frameskip option
473 - mGUI: Add fast forward toggle
474 - PSP2: Use system enter key by default
475 - Python: Integrate tests from cinema test suite
476 - Qt: Redo GameController into multiple classes
477 - Qt: Prevent window from being created off-screen
478 - Qt: Add option to disable FPS display
479 - Qt: Options to mess around with layer placement
480 - Qt: Add load alternate save option
481 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
482 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
483 - Test: Restructure test suite into multiple executables
484 - Util: Don't build crc32 if the function already exists
485 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
486Changes from beta 1:
487Features:
488 - Libretro: Add Game Boy cheat support
489 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
490 - Switch: Rumble support
491 - Switch: Rotation support
492 - Switch: Screen stretching options
493 - Qt: State file load/save menu options
494 - Windows installer
495 - Tile viewer now has adjustable width
496 - Python: Experimental audio API
497Bugfixes:
498 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
499 - Core: Remember to deinit proxy ring FIFO
500 - Core: Reroot timing list when (de)scheduling
501 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
502 - GB MBC: Fix MBC30 SRAM
503 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
504 - GB Video: Fix SGB border hole size
505 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
506 - GBA: Fix GB Player features
507 - GBA I/O: SOUNDCNT_HI is readable when sound is off
508 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
509 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
510 - Libretro: Fix adding codes with hooks
511 - PSP2: Fix audio crackling after fast forward
512 - PSP2: Fix audio crackling when buffer is full
513 - Qt: Fix jumbled background when paused
514 - Qt: Fix FPS counter on Windows
515 - Qt: Fix focus issues with load/save state overlay
516 - Switch: Fix incorrect mapping for fast forward cap
517 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
518 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
519 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
520 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
521 - Qt: Ensure FATAL logs reach log view
522 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
523Misc:
524 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
525 - Debugger: Minor text fixes
526 - Debugger: Readability improvements (fixes mgba.io/i/1238)
527 - GB: Improved SGB2 support
528 - GB Audio: Skip frame if enabled when clock is high
529 - Libretro: Reduce rumble callbacks
530 - mGUI: Add SGB border configuration option
531 - mGUI: Add support for different settings types
532 - Python: Minor API improvements
533 - Qt: Ensure camera image is valid
534 - Qt: Debugger console history
535 - Qt: Detect presence of GL_ARB_framebuffer_object
536 - Qt: Minor memory view tweaks
537 - Res: Improve modeling of AGB/AGS screen in shaders
538 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
539 - Wii: Expose stretch configuration in settings
540 - Wii: Stretch now sets pixel-accurate mode size cap
541
5420.7 beta 1: (2018-09-24)
543- Initial beta for 0.7
544
5450.6.3: (2018-04-14)
546Bugfixes:
547 - GB Audio: Revert unsigned audio changes
548 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
549 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
550
5510.6.2: (2018-04-03)
552Bugfixes:
553 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
554 - 3DS: Fix opening files in directory names with trailing slashes
555 - LR35902: Fix watchpoints not reporting new value
556 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
557 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
558 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
559 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
560 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
561 - GBA: Fix SharkPort saves for EEPROM games
562 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
563 - GBA BIOS: Fix incorrect exit condition in LZ77
564 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
565 - GBA Cheats: Fix slide codes not initializing properly
566 - GBA DMA: ROM reads are forced to increment
567 - GBA Hardware: RTC accuracy improvements
568 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
569 - GBA Memory: Fix copy-on-write memory leak
570 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
571 - GBA Savedata: Fix crash when resizing flash
572 - GBA Video: Force align 256-color tiles
573 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
574 - PSP2: Fix issues causing poor audio
575 - Python: Fix package directory
576 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
577 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
578 - Wii: Fix screen tear when unpausing
579 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
580Misc:
581 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
582 - GB MBC: Remove erroneous bank 0 wrapping
583 - GBA: Improve multiboot image detection
584 - PSP2: Use system enter key by default
585
5860.6.1: (2017-10-01)
587Bugfixes:
588 - GB, GBA: Fix crashes when attempting to identify null VFiles
589 - GB, GBA: Fix sync to video with frameskip
590 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
591 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
592 - GB Core: Fix palette loading when loading a foreign config
593 - GB MBC: Pocket Cam memory should be accessible without enabling
594 - GB MBC: Fix SRAM sizes 4 and 5
595 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
596 - GB MBC: Fix RTC loading when file size is off
597 - GB Memory: Initialize peripheral pointers
598 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
599 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
600 - GB Memory: Actually load latch time from savestate
601 - GB Serialize: Fix deserializing video STAT
602 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
603 - GB Video: Fix potential hang when ending mode 0
604 - GB Video: Fix read mode when enabling LCD
605 - GBA: Reset active region as needed when loading a ROM
606 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
607 - GBA BIOS: Use core's VRAM variable instead of renderer's
608 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
609 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
610 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
611 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
612 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
613 - Python: Fix importing .gb or .gba before .core
614 - Qt: Fix command line debugger closing second game
615 - Qt: Fix LOG argument order
616 - Qt: Fix timezone issues with time overrides
617 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
618 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
619Misc:
620 - CMake: Fix CPack dependencies for libpng 1.6
621 - GBA: Detect hardware for Pokémon FireRed ROM hacks
622 - GBA Cheats: Improve detection of raw cheats
623 - Qt: Don't rebuild library view if style hasn't changed
624 - Qt: Allow overrides to be saved before a game is loaded
625 - Qt: Hide mouse immediately when loading
626 - SDL: Fix 2.0.5 build on macOS under some circumstances
627 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
628
6290.6.0: (2017-07-16)
630Features:
631 - Library view
632 - Sprite viewer
633 - Debugging console
634 - Improved memory viewer
635 - Memory search
636 - Command line ability to override configuration values
637 - Add option to allow preloading the entire ROM before running
638 - Add option for whether rewinding restores save games
639 - Savestates now contain any RTC override data
640 - Add option to lock video to integer scaling
641 - LR35902: Watchpoints
642 - LR35902/GB-Z80 disassembler
643 - GB: Tile viewer
644 - GB: Video/audio channel enabling/disabling
645 - GB: Symbol table support
646 - GB MBC: Add MBC1 multicart support
647 - GBA: Support printing debug strings from inside a game
648 - GBA: Better cheat type autodetection
649 - Implement keypad interrupts
650 - Configuration of gamepad hats
651 - Video log recording for testing and bug reporting
652 - Debugger: Segment/bank support
653 - Debugger: Execution tracing
654 - Qt: German translation (by Lothar Serra Mari)
655 - Qt: Spanish translation (by Kevin López)
656 - Qt: Italian translation (by theheroGAC)
657Bugfixes:
658 - ARM7: Fix MLA/*MULL/*MLAL timing
659 - Core: Fix crash with rewind if savestates shrink
660 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
661 - Core: Fix directory sets crashing on close if base isn't properly detached
662 - FFmpeg: Fix overflow and general issues with audio encoding
663 - GB: Fix flickering when screen is strobed quickly
664 - GB: Fix STAT blocking
665 - GB MBC: Fix ROM bank overflows getting set to bank 0
666 - GB MBC: Fix swapping carts not detect new MBC
667 - GB Timer: Improve DIV reset behavior
668 - GB Timer: Fix DIV batching if TAC changes
669 - GB Video: Reset renderer when loading state
670 - GBA: Fix multiboot ROM loading
671 - GBA: Fix multiboot loading resulting in too small WRAM
672 - GBA BIOS: Implement BitUnPack
673 - GBA BIOS: Fix ArcTan sign in HLE BIOS
674 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
675 - GBA BIOS: Fix INT_MIN/-1 crash
676 - GBA Hardware: Fix crash if a savestate lies about game hardware
677 - GBA I/O: Handle audio registers specially when deserializing
678 - GBA Memory: Improve initial skipped BIOS state
679 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
680 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
681 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
682 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
683 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
684 - LR35902: Fix core never exiting with certain event patterns
685 - LR35902: Fix pc overflowing current region off-by-one
686 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
687 - OpenGL: Fix some shaders causing offset graphics
688 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
689 - Qt: Fix window icon being stretched
690 - Qt: Fix data directory path
691 - Qt: Fix timing issues on high refresh rate monitors
692 - Qt: Fix linking after some windows have been closed
693 - Qt: Fix crash when changing audio settings after a game is closed
694 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
695 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
696 - Qt: Fix game unpausing after frame advancing and refocusing
697 - SDL: Fix game crash check
698 - SDL: Fix race condition with audio thread when starting
699 - SDL: Fix showing version number
700 - Test: Fix crash when loading invalid file
701 - Test: Fix crash when fuzzing fails to load a file
702 - Test: Don't rely on core for frames elapsed
703 - Test: Fix crash when loading invalid file
704 - Test: Fix crash when fuzzing fails to load a file
705 - Tools: Fix recurring multiple times over the same library
706 - Util: Fix overflow when loading invalid UPS patches
707 - Util: Fix highest-fd socket not being returned by SocketAccept
708 - Windows: Fix VDir.rewind
709Misc:
710 - All: Add C++ header guards
711 - All: Move time.h include to common.h
712 - 3DS, PSP2, Wii: Last directory loaded is saved
713 - CMake: Add ability to just print version string
714 - Core: New, faster event timing subsystem
715 - Core: Clean up some thread state checks
716 - Core: Add generic checksum function
717 - Core: Cores can now have multiple sets of callbacks
718 - Core: Restore sleep callback
719 - Core: Move rewind diffing to its own thread
720 - Core: Ability to enumerate and modify video and audio channels
721 - Core: List memory segments in the core
722 - Core: Move savestate creation time to extdata
723 - Core: Config values can now be hexadecimal
724 - Core: Improved threading interrupted detection
725 - Debugger: Modularize CLI debugger
726 - Debugger: Make building with debugging aspects optional
727 - Debugger: Add functions for read- or write-only watchpoints
728 - Debugger: Make attaching a backend idempotent
729 - Debugger: Add mDebuggerRunFrame convenience function
730 - Feature: Move game database from flatfile to SQLite3
731 - Feature: Support ImageMagick 7
732 - Feature: Make -l option explicit
733 - FFmpeg: Return false if a file fails to open
734 - FFmpeg: Force MP4 files to YUV420P
735 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
736 - GB: Reset with initial state of DIV register
737 - GB MBC: New MBC7 implementation
738 - GB Audio: Simplify envelope code
739 - GB Audio: Improve initial envelope samples
740 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
741 - GB Video: Improved video timings
742 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
743 - GBA, GB: ROM is now unloaded if a patch is applied
744 - GBA DMA: Refactor DMA out of memory.c
745 - GBA DMA: Move DMAs to using absolute timing
746 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
747 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
748 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
749 - GBA Memory: Support reading/writing POSTFLG
750 - GBA Memory: Remove unused prefetch cruft
751 - GBA Timer: Improve accuracy of timers
752 - GBA Video: Clean up unused timers
753 - GBA Video: Allow multiple handles into the same tile cache
754 - GBA Video, GB Video: Colors are now fully scaled
755 - GBA Video: Optimize when BLD* registers are written frequently
756 - OpenGL: Add xBR-lv2 shader
757 - Qt: Move last directory setting from qt.ini to config.ini
758 - Qt: Improved HiDPI support
759 - Qt: Expose configuration directory
760 - Qt: Merge "Save" and "OK" buttons in shader options
761 - Qt: Automatically load controller profile when plugged in
762 - Qt: Rename "Resample video" option to "Bilinear filtering"
763 - Qt: Remove audio thread
764 - Qt: Remove audio buffer sizing in AudioProcessorQt
765 - Qt: Re-enable QtMultimedia on Windows
766 - Qt: Make "Mute" able to be bound to a key
767 - Qt: Add .gb/.gbc files to the extension list in Info.plist
768 - Qt: Relax hard dependency on OpenGL
769 - Qt: Better highlight active key in control binding
770 - SDL: Remove scancode key input
771 - SDL: Automatically map controllers when plugged in
772 - Test: Add a basic test suite
773 - Util: Add size counting to Table
774 - Util: Add 8-bit PNG write support
775 - Util: Tune patch-fast extent sizes
776 - VFS: Call msync when syncing mapped data
777 - VFS: Allow truncating memory chunk VFiles
778 - VFS: Fix some minor VFile issues with FILEs
779 - VFS: Optimize expanding in-memory files
780 - VFS: Add VFileFIFO for operating on circle buffers
781Changes from beta 1:
782Features:
783 - Qt: Italian translation (by theheroGAC)
784 - Qt: Updated German translation
785Bugfixes:
786 - GB Audio: Fix incorrect channel 4 iteration
787 - GB Audio: Fix zombie mode bit masking
788 - GB Serialize: Fix timer serialization
789 - GB Video: Fix LYC regression
790 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
791 - GBA Timer: Fix count-up timing overflowing timer 3
792 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
793 - Qt: Fix memory search close button (fixes mgba.io/i/769)
794 - Qt: Fix window icon being stretched
795 - Qt: Fix initial window size (fixes mgba.io/i/766)
796 - Qt: Fix data directory path
797 - Qt: Fix controls not saving on non-SDL builds
798 - Qt: Fix translation initialization (fixes mgba.io/i/776)
799 - Qt: Fix patch loading while a game is running
800 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
801 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
802 - Qt: Fix GL-less build
803 - Qt: Fix Software renderer not handling alpha bits properly
804 - Qt: Fix screen background improperly stretching
805 - SDL: Fix cheats not loading
806Misc:
807 - GB Serialize: Add MBC state serialization
808 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
809 - GBA Timer: Improve accuracy of timers
810 - PSP2: Update toolchain to use vita.cmake
811 - Qt: Add language selector
812 - Qt: Minor test fixes
813 - Qt: Move shader settings into main settings window
814 - Qt: Dismiss game crashing/failing dialogs when a new game loads
815 - Qt: Properly ship Qt translations
816 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
817
8180.6 beta 1: (2017-06-29)
819 - Initial beta for 0.6
820
8210.5.2: (2016-12-31)
822Bugfixes:
823 - All: Fix fullscreen config option being ignored
824 - ARM7: PSR mode bits should not get sign extended
825 - GB: Fix audio not being deinitialized
826 - GB: Fix crash when masking savedata
827 - GB: Properly initialize sramRealVf variable
828 - GB Audio: Fix serialization of channel 3 and NR52 properties
829 - GB Audio: Reset envelope timer when reseting sound channel
830 - GB MBC: Fix SRAM dangling pointer with RTC games
831 - GB MBC: Fix initializing MBC when no ROM is loaded
832 - GB Memory: Fix patching ROM bank 0
833 - GB Memory: Fix starting HDMAs during mode 0
834 - GB Memory: Fix HDMA5 value after DMA completes
835 - GB Video: Initialize LCDC in renderer
836 - GB Video: Hblank IRQs should mask LYC=LY IRQs
837 - GBA: Fix IRQs firing after already being cleared
838 - GBA: Only unhalt CPU if appropriate bit is set in IE
839 - GBA: Add savegame override for Crash Bandicoot 2
840 - GBA BIOS: Fix MidiKey2Freq BIOS reads
841 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
842 - GBA Cheats: Fix GameShark ROM patches
843 - GBA I/O: Mask off WAITCNT bits that cannot be written
844 - GBA Memory: Fix misaligned BIOS reads
845 - GBA Memory: Fix VCOUNT being writable
846 - GBA Video: Fix out of bounds sprite transforms
847 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
848 - Libretro: Fix disabling BIOS
849 - Libretro: Fix Game Boy savestates and audio
850 - Qt: Fix changing resolution of software renderer
851 - Qt: Fix setting overrides
852 - Qt: Fix cut off tiles and alignment issues in tile viewer
853 - Qt: Only reset window dimensions when first shown
854 - Qt: Fix Qt Multimedia audio driver on big endian
855 - Qt: Fix Apply button for key and controller configurations
856 - VFS: Fix resizing memory chunks when not needed
857 - Windows: Fix Unicode directory handling
858Misc:
859 - GB, GBA: Prevent loading null ROMs
860 - GB Audio: Initialize wave RAM to GBC values
861 - GB Memory: Reset ROM bank when loading a ROM
862 - PSP2: Improved controller rumble
863
8640.5.1: (2016-10-05)
865Bugfixes:
866 - Core: Fix importing save games as read-only
867 - FFmpeg: Fix encoding AAC
868 - GB: Fix invalid STOP behavior on Game Boy Color
869 - GB: Initialize audio properly
870 - GB: Properly clear KEY1 bit 0 when switching speeds
871 - GB: Properly unload save files when unloading a ROM
872 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
873 - GB MBC: Fix MBC7 when size is incorrectly specified
874 - GB MBC: Fix RTC access when no save file is loaded
875 - GB SIO: Don't auto-clock external shift clock
876 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
877 - GB Video: Fix video frames getting missed when LCDC is off
878 - GB Video: Clear screen when LCDC is off
879 - GBA Cheats: Fix holding onto pointers that may get invalidated
880 - GBA Cheats: Fix key-activated CodeBreaker cheats
881 - GBA Cheats: Fix uninitialized memory getting freed when saving
882 - GBA Hardware: Improve Game Boy Player rumble behavior
883 - GBA Memory: Fix several unused I/O register read values
884 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
885 - LR35902: Fix events running with the wrong cycle active
886 - Qt: Fix "close" button on Overrides view
887 - Qt: Fix saving overrides
888 - Qt: Fix directory set unloading when replacing the ROM
889 - Qt: Fix patch loading
890 - Qt: Fix crash when saving an override if a game isn't loaded
891 - Qt: Fix showing default display driver as OpenGL (force 1.x)
892 - SDL: Attach rumble in SDL frontend
893 - Util: Fix PNG identification on files too small to be a PNG
894Misc:
895 - All: Only update version info if needed
896 - All: Split out install locations for Libretro and OpenEmu
897 - FFmpeg: Encoding cleanup
898 - GB: Reset active region when reloading ROM
899 - GB Memory: Initialize RAM pattern for GBC
900 - GB Video: Improved video timings
901 - Qt: Manage window sizes slightly better
902 - Qt: Remember scale option independent of core dimensions
903
9040.5.0: (2016-09-19)
905Features:
906 - Game Boy support
907 - Support for encrypted CodeBreaker GBA cheats
908 - Emulation of Vast Fame protected GBA carts (taizou)
909 - Tile viewer
910 - Threaded rendering mode
911 - Libretro: Memory map and achievement support (leiradel)
912 - GUI: Add UI control remapping
913 - GUI: Add fast-forward
914 - Wii: 240p support
915 - 3DS: Adjustable screen darkening
916 - Ability to temporarily load a savegame
917 - Load specific files out of archives
918 - Automatic BIOS detection
919Bugfixes:
920 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
921 - Debugger: Fix GDB breakpoints
922 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
923 - GBA: Fix filehandle leak with savegames
924 - GBA: Timer 0 cannot be count up
925 - GBA: Count up timers should not count themselves
926 - GBA Memory: Fix mirror on non-overdumped Classic NES games
927 - GBA Memory: Fix ldm {pc}
928 - GBA Savedata: Fix savedata sync timer
929 - GBA Savedata: Only unmap savedata if present
930 - GBA Serialize: Savestates now properly store prefetch
931 - GBA Video: WIN0/1 take priority over OBJWIN
932 - GBA Video: Fix out-of-order OBJWIN
933 - PSP2: Fix GPU crash while exiting
934 - PSP2: Fix VSync
935 - PSP2: Fix accelerometer range
936 - PSP2: Actually load screen mode setting
937 - PSP2: Fix gyroscope direction
938 - PSP2: Delete threads after they return
939 - PSP2: Fix mapping/unmapping from not at 0
940 - Qt: Fix bug in software renderer scaling
941 - Qt: Fix hanging key press after disabling autofire
942 - Qt: Fix being unable to pause manually when using auto-pausing
943 - SDL: Fix axes being mapped wrong
944 - Util: Fix realloc semantics in utf16to8
945 - Util: Fix inserting too many items into a hash table
946 - VFS: Fix uninitialized varaible reading from 7z
947 - VFS: Fix reading multiple files from a 7z archive
948 - Wii: Fix framelimiting after a slowdown
949 - Wii: Fix garbage flash at startup
950Misc:
951 - 3DS: Use blip_add_delta_fast for a small speed improvement
952 - 3DS: Allow UTF-16 filenames
953 - 3DS: Port to using citro3D
954 - 3DS: Use system font for menus
955 - 3DS: Attempt to use Core 2 for threads
956 - 3DS: Adjustable filering
957 - 3DS: 3D banner
958 - All: Add QUIET parameter to silence CMake
959 - All: Faster memory read/write
960 - ARM7: Support forcing Thumb mode via MSR
961 - ARM7: Flush prefetch cache when loading CPSR via MSR
962 - ARM7: Clean up instruction decoding for future expandability
963 - Debugger: Support register and memory writes via GDB stub
964 - Debugger: Add software breakpoint support to gdb
965 - FFmpeg: Full support for libavcodec 56+
966 - GBA: Better debug logging if event processing breaks
967 - GBA Audio: Force audio DMAs to not increment destination
968 - GBA BIOS: Use custom ArcTan, not relying on OS
969 - GBA Hardware: Clean up dead code in GBP
970 - GBA Memory: Optimize stalling behavior
971 - GBA Memory: Optimize Load-/StoreMultiple
972 - GBA Savedata: Add realistic timing for EEPROM
973 - GBA Serialize: Savestates now store if CPU was halted
974 - GBA Video: Remove old slow path fallback
975 - GBA Video: Optimize sprite drawing
976 - GBA Video: Optimize mode 0 rendering
977 - GBA Video: Optimize compositing cases slightly
978 - GUI: Screenshot dimensions are now passed through
979 - GUI: Add back logging
980 - GUI: Only reload config if manually saved
981 - GUI: Increase scrolling speed
982 - OpenGL: Log shader compilation failure
983 - OpenGL: Add texSize uniform
984 - Qt: Make -g flag work in Qt build
985 - Qt: Simplify OpenGL context creation
986 - Qt: Thread startup improvements
987 - Qt: Make audio channel/video layer options shortcut mappable
988 - Qt: Remove some C99isms from C++ code
989 - Qt: Remove default autofire mappings
990 - Qt: Make reseting when pasued frame-accurate
991 - Qt: Rearchitect game closing codepath
992 - PSP2: Use system font for menus
993 - PSP2: Add rumble for PS TV
994 - PSP2: Add fit-to-height screen mode
995 - PSP2: Sync files per descriptor
996 - PSP2: Allow UTF-8 filenames
997 - PSP2: Screenshots are now saved into the Photo Gallery
998 - PSP2: Stop underclocking when menuing
999 - SDL: Increase default audio buffer size to 1024 samples
1000 - SDL: More responsive rumble
1001 - Util: Add Vector GetConstPointer
1002 - Util: Add rtrim
1003 - Util: Add endswith
1004 - VFS: Improve zip file detection
1005 - Wii: Add pixelated resample filter
1006 - Windows: Add native VDir support
1007 - Util: Add PRIz macro for libc versions that don't support %z
1008
10090.4.1: (2016-07-11)
1010Bugfixes:
1011 - All: Fix several file handle leaks
1012 - All: Fix instruction tables getting zeroed when linking sometimes
1013 - ARM7: Fix flags on SBC/RSC
1014 - ARM7: Fix setting spsr privilege bits when spsr is empty
1015 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1016 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1017 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1018 - GBA Memory: Fix executing code from OBJ region of VRAM
1019 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1020 - GBA Serialize: Fix loading savegames from savestates
1021 - OpenGL: Correct boolean vector strcmp strings for uniforms
1022 - Qt: Fix sending gameStopped twice
1023 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1024 - Qt: Fix initial state of key mapping
1025 - Qt: Initialize m_useBios
1026 - SDL: Fix joystick initialization on BSD
1027 - SDL: Fix potential joystick crash in games with rumble
1028 - SDL: Fix SDL 1.2 build
1029 - SDL: Fix sporadic crash when deinitializing audio
1030 - Shaders: Fix AGS-001 shader with some bad drivers
1031 - Util: Use closesocket on Windows
1032 - Util: Fix socket bind addresses
1033 - VFS: Fix reading 7z archives without rewinding first
1034 - VFS: VFileFromFD should not open directories
1035 - Wii: Fix tilting direction
1036 - Util: Fix realloc semantics in utf16to8
1037Misc:
1038 - All: Allow use of external minizip library
1039 - Debugger: CLI debugger now exits when end-of-stream is reached
1040 - FFmpeg: Update dependencies on Ubuntu
1041 - GBA: Slightly optimize GBAProcessEvents
1042 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1043 - GBA Video: Null renderer should return proper register values
1044 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1045 - Qt: Add preset for DualShock 4
1046 - Qt: Update 360 input profile on OS X to reflect newer drivers
1047 - Qt: Remove use of NaN
1048 - Qt: Canonicalize file paths when loading games
1049 - Qt: Add refresh button to controller editing
1050 - SDL: Remove default gamepad mappings
1051 - Util: Fix intermittent build failure on OS X
1052 - VFS: VFile.sync now updates modified time
1053
10540.4.0: (2016-02-02)
1055Features:
1056 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1057 - I/O viewer
1058 - Booting of multiboot images
1059 - Customization of GIF recording
1060 - Libretro: Cheat code support
1061 - Support for GLSL shaders
1062 - ROM information view
1063 - Support for VBA-style cheat codes
1064 - Savestates now store creation timestamps
1065 - Key autofire
1066 - Libretro: Allow blocking opposing directional input
1067 - OpenEmu core for OS X
1068 - Libretro: Settings for using BIOS and skipping intro
1069 - Libretro: Customizable idle loop removal
1070 - Implemented cycle counting for sprite rendering
1071 - Cleaner, unified settings window
1072 - Added a setting for pausing when the emulator is not in focus
1073 - Customizable paths for save games, save states, screenshots and patches
1074 - Controller hotplugging
1075 - Ability to store save games and active cheats within savestates
1076Bugfixes:
1077 - ARM7: Fix sign of unaligned LDRSH
1078 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1079 - Debugger: Fix watchpoints in gdb
1080 - GBA: Fix warnings when creating and loading savestates
1081 - GBA: Fix Iridion II savetype
1082 - GBA BIOS: Fix misaligned CpuSet
1083 - GBA Cheats: Fix cheats setting the Action Replay version
1084 - GBA Hardware: Fix GPIO on big endian
1085 - GBA Memory: Fix DMA register writing behavior
1086 - GBA Memory: Fix DMAs triggering two cycles early
1087 - Libretro: Fix aspect ratio
1088 - Qt: Fix some potential crashes with the gamepad mapping
1089 - Qt: Fix keys being mapped incorrectly when loading configuration file
1090 - Util: Fix PowerPC PNG read/write pixel order
1091 - Util: Fix excessive memory allocation when decoding a PNG
1092 - VFS: Fix VFileReadline and remove _vfdReadline
1093Misc:
1094 - All: Improved PowerPC support
1095 - All: Fix some undefined behavior warnings
1096 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1097 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1098 - GBA: Implement bad I/O register loading
1099 - GBA: Allow jumping to OAM and palette RAM
1100 - GBA BIOS: Finish implementing RegisterRamReset
1101 - GBA Config: Add "override" layer for better one-time configuration
1102 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1103 - GBA Memory: Use a dynamically sized mask for ROM memory
1104 - GBA Memory: Implement several unimplemented memory access types
1105 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1106 - GBA RR: Starting from savestate now embeds the savegame
1107 - GBA RR: Add preliminary SRAM support for VBM loading
1108 - GBA RR: Add support for resets in movies
1109 - GBA Video: Remove lastHblank, as it is implied
1110 - Libretro: Use anonymous memory mappers for large blocks of memory
1111 - Libretro: Add install target for libretro core
1112 - Qt: Window size command line options are now supported
1113 - Qt: Increase usability of key mapper
1114 - Qt: Add 'Apply' button to settings window
1115 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1116 - Qt: Allow use of modifier keys as input
1117 - Qt: Optimize log viewer
1118 - Qt: Added button for breaking into the GDB debugger
1119 - Qt: Add box for showing duration of rewind
1120 - SDL: Support fullscreen in SDL 1.2
1121 - SDL: Allow GBASDLAudio to be used without a thread context
1122 - Util: Use VFile for configuration
1123 - Util: Add MutexTryLock
1124
11250.3.2: (2015-12-16)
1126Bugfixes:
1127 - ARM7: Fix STRT/STRBT
1128 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1129 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1130 - Libretro: Fix problems with rumble not turning off
1131 - GBA: Fix idle skip state being retained between games
1132 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1133 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1134 - GBA BIOS: Fix Sqrt sign
1135 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1136 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1137 - GBA Memory: Fix DMA behavior for SRAM accesses
1138 - GBA Memory: Fix Store8 to OBJ VRAM
1139 - GBA Memory: Fix alignment of LDM/STM on SRAM
1140 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1141 - GBA Memory: Fix timing of DMAs
1142 - GBA Video: Fix _mix for 15-bit color
1143 - GBA Video: Fix OAM and palette initialization
1144 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1145 - Qt: Use safer isLoaded check in GameController
1146 - Qt: Fix a race condition in PainterGL that could lead to a crash
1147 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1148 - Qt: Fix font size in memory viewer
1149 - Qt: Fix a crash in the memory viewer
1150 - Qt: Add additional checks in CheatModel to prevent crashes
1151 - Qt: Fix race condition with setting sample rate
1152 - Qt: Fix crash when closing multiplayer windows
1153 - Qt: Fix resetting while paused
1154Misc:
1155 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1156 - Qt: Add mute option to menu
1157
11580.3.1: (2015-10-24)
1159Bugfixes:
1160 - ARM7: Fix instruction decoding of Thumb shifts
1161 - GBA: Deinit savegame when unloading a ROM
1162 - GBA: Fix BIOS check on big endian
1163 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1164 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1165 - GBA Audio: Fix audio channels being silenced at the wrong time
1166 - GBA Memory: Fix bad BIOS Load16 on big endian
1167 - GBA Memory: Fix bad Load8 on big endian
1168 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1169 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1170 - GBA Video: Fix objwin and blending interaction on sprites
1171 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1172 - Libretro: Fix a memory leak with the render buffer
1173 - Qt: Windows no longer spawn in the top left on first launch
1174 - Qt: Fix install path of XDG desktop file with DESTDIR
1175 - Qt: Fix drag and drop on Windows
1176 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1177 - VFS: Fix return values of VFileFILE.read and .write
1178Misc:
1179 - All: Reset next event to cycles instead of zero to interrupt
1180 - All: Add --version flag
1181 - ARM7: Force disable LTO on two files to work around a GCC bug
1182 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1183 - GBA: Better memory handling with PNG savestates
1184 - GBA: Additional savestate sanity checks
1185 - GBA: Check for cycle count being too high
1186 - GBA Audio: Allow GBAAVStream to have no video callback
1187 - GBA BIOS: Implement RegisterRamReset for SIO registers
1188 - Qt: Remove useless help icons in dialogs
1189 - Qt: Prevent savestate window from opening while in multiplayer
1190 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1191 - Qt: Dropping multiplayer windows works more cleanly now
1192
11930.3.0: (2015-08-16)
1194Features:
1195 - Ability to hide individual background layers, or OBJs
1196 - Ability to mute individual audio channels
1197 - Palette viewer and exporter
1198 - Volume control
1199 - More shortcuts are editable (e.g. quick save/load)
1200 - Rewind now shows the frame after rewinding
1201 - Import/Export of GameShark/Action Replay snapshots
1202 - Add "Step backwards" item for single increment rewind
1203 - Deadzone estimation for game controllers
1204 - Analog inputs can be used for shortcuts
1205 - Menu items for specific solar sensor brightness levels
1206 - Remappable controls for tilt and gyroscope sensors
1207 - Status messages for actions taken while a game is running (e.g. save/load state)
1208 - Memory inspector
1209 - Screensaver can now be suspended while a game is running
1210 - Load/save the most recent savestate slot
1211 - Support varible speed (PWM) rumble
1212 - Ability to cap fast forward speed
1213 - Finer control over FPS target
1214 - Holdable shortcut for rewinding one frame at a time
1215 - Ability to boot directly into the BIOS
1216 - Preliminary support for yanking out the game pak while a game is running
1217 - Thumb-drive mode by putting a file called portable.ini in the same folder
1218 - Configurable display driver, between software and OpenGL
1219 - Undo-able savestate loading and saving
1220 - Controller profiles now store shortcut settings
1221 - Default controller profiles for several common controllers
1222 - Libretro now supports BIOS, rumble and solar sensor
1223 - Implement BIOS call Stop, for sleep mode
1224 - Automatically load patches, if found
1225 - Improved video synchronization
1226 - Configurable audio output sample rate
1227Bugfixes:
1228 - ARM7: Fix SWI and IRQ timings
1229 - ARM7: Fix Thumb MUL timing
1230 - ARM7: Fix timing of multiplies to use N cycles
1231 - ARM7: ARMHotplugDetach should call deinit
1232 - Debugger: Fix use-after-free in breakpoint clearing code
1233 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1234 - GBA: Cap audio FIFO read size during deserialization
1235 - GBA: Check for corrupted savestates when loading
1236 - GBA: Check for improperly sized savestates when loading
1237 - GBA: Check for savestates made from differently sized ROMs
1238 - GBA: Fix calls to endian-independent loadstores
1239 - GBA: Fix timing of reading from timer registers
1240 - GBA: Ensure cycles never go negative
1241 - GBA Audio: Force audio FIFOs to 32-bit
1242 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1243 - GBA Audio: Fix sample order in audio channel 3
1244 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1245 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1246 - GBA Memory: Improve Thumb open bus behavior
1247 - GBA Memory: Fix potential DMA issue when loading a savestate
1248 - GBA Memory: Fix load/store multiple video memory waitstates
1249 - GBA SIO: Fix reseting when there are SIO devices attached
1250 - GBA Video: Blended sprites should never have other effects applied
1251 - GBA Video: Fix out-of-bounds tiles in mosaic
1252 - GBA Video: Fix windows not affecting sprites
1253 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1254 - GBA Video: Fix timing on first scanline
1255 - Qt: Better cleanup when a game crashes
1256 - Qt: Fix open ROM dialog filtering for archive formats
1257 - Qt: Cap the maximum number of multiplayer windows
1258 - Qt: Fix maximum year in sensor override
1259 - Qt: Fix window being too tall after exiting fullscreen
1260 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1261 - Qt: Fix analog buttons not getting unmapped
1262 - Qt: Fix passing command line options
1263 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1264 - SDL: Fix SDL build when OpenGL is missing
1265 - Util: Allow loading IPS patches that grow the ROM
1266 - VFS: Fix resource leaks if some allocations fail
1267 - VFS: Fix line-reading to return proper values
1268 - Video: Fix an issue with very long filenames
1269 - Util: Fix formatting of floats
1270Misc:
1271 - All: Add --help flag for command line programs
1272 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1273 - All: Enable static linking for Windows
1274 - All: Enable static linking for OS X
1275 - All: Threads are now named
1276 - All: Proper handling of Unicode file paths
1277 - ARM7: Add emulation for Undefined CPU mode
1278 - ARM7: Reduce the size of the Thumb instruction table
1279 - GBA: Add status log level
1280 - GBA: GBARewind now returns how many states it has rewound
1281 - GBA: SIO logging layer
1282 - GBA BIOS: Stub out SoundBias
1283 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1284 - GBA: Don't include GBACLIDebugger struct unless needed
1285 - GBA: Savedata is now synced shortly after data finishes being written
1286 - GBA: Process multiple timer events at once, if necessary
1287 - GBA Audio: Implement audio reset for channels A/B
1288 - GBA Audio: Process multiple audio events at once, if necessary
1289 - GBA Hardware: Backport generic RTC source into core
1290 - GBA Input: Allow axes and buttons to be mapped to the same key
1291 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1292 - GBA SIO: Add a dummy driver for Normal mode
1293 - GBA Thread: Add functionality for running callbacks on the GBA thread
1294 - GBA Thread: Split GBASync into a separate file
1295 - GBA Video: Refactor software renderer into separate files
1296 - GBA Video: Slightly optimize mode 0 mosaic rendering
1297 - Debugger: Free watchpoints in addition to breakpoints
1298 - Qt: Handle saving input settings better
1299 - Qt: Move GL frame drawing back onto its own thread
1300 - Qt: Fast forward (held) option moved from Other to Emulation menu
1301 - Qt: Show version info in window title
1302 - Qt: Migrate multiplayer window handling into GBAApp
1303 - Qt: Unified file opening and saving with last location
1304 - Qt: Fix windows being resizable when they shouldn't have been
1305 - Qt: Only hide cursor in full screen
1306 - Qt: Replace pause-after-frame mutex with an atomic
1307 - Qt: Add application icon and XDG desktop files
1308 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1309 - Qt: Don't save window size when entering fullscreen
1310 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1311 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1312 - Qt: Increase usability of key mapper
1313 - Qt: Show checkmark for window sizes
1314 - Qt: Set window path to loaded ROM
1315 - Perf: Ability to load savestates immediately on launch
1316 - SDL: Properly check for initialization
1317 - SDL: Clean up initialization functions
1318 - SDL: Clean up GL context
1319 - Util: Allow disabling the threading code entirely
1320 - VFS: Add sync method to force syncing with backing
1321
13220.2.1: (2015-05-13)
1323Bugfixes:
1324 - All: Fix sanitize-deb script not cleaning up after itself
1325 - All: Fix dependencies for libavcodec on Debian-derived platforms
1326 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1327 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1328 - ARM7: Fix ARM multiply instructions when PC is a destination register
1329 - Debugger: Fix use-after-free in breakpoint clearing code
1330 - Debugger: Fix boundary conditions in tab completion
1331 - GBA: Fix timers not updating timing when writing to only the reload register
1332 - GBA: Fix rewind boundary conditions
1333 - GBA: Add initial I/O register settings for background matrix registers
1334 - GBA: Fix hang when loading a savestate if sync to video is enabled
1335 - GBA: Handle out-of-bounds I/O access
1336 - GBA: Fix bounds-checking on EEPROM access
1337 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1338 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1339 - GBA Memory: Allow SRAM to be 64kB
1340 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1341 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1342 - GBA Video: Fix second frame mode 5
1343 - Perf: Fix race condition if a game crashes immediately on start
1344 - Qt: Fix Display object leak when closing a window
1345 - Qt: Fix .deb dependencies
1346 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1347 - Qt: Fix window not regaining focus after exiting savestate window
1348 - Qt: Fix regression where video would not record if the game had already started
1349 - Qt: Fix potential crash if a gamepad causes focus to change
1350 - Qt: Fix controller axis querying
1351 - Qt: Fix multiplayer windows opening as the wrong size
1352 - Qt: Fix controllers sometimes not loading the right profile
1353 - SDL: Fix boundary conditions for joystick adjustments
1354 - SDL: Allocate properly sized input maps
1355 - SDL: Fix potential build issues when Qt and SDL2 are in use
1356 - Util: Fix resource leak in UTF-8 handling code
1357 - Util: Fix a null-pointer issue when attempting to delete a key
1358 - VFS: Fix resource leaks if some allocations fail
1359 - Video: Fix an issue with very long filenames
1360Misc:
1361 - GBA Memory: Soft-crash if jumping past the end of a ROM
1362 - Qt: Show multiplayer numbers in window title
1363 - Qt: Solar sensor can have shortcuts set
1364
13650.2.0: (2015-04-03)
1366Features:
1367 - Support for gamepad axes, e.g. analog sticks or triggers
1368 - Add scale presets for up to 6x
1369 - Settings window
1370 - Bilinear resampling option
1371 - Add option to skip BIOS start screen
1372 - List of recently opened games
1373 - Support for games using the Solar Sensor
1374 - Better audio resampling via blip-buf
1375 - Game Pak overrides dialog for setting savetype and sensor values
1376 - Support for games using the tilt sensor
1377 - Remappable shortcuts for keyboard and gamepad
1378 - Rewinding of emulation
1379 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1380 - Support IPv6
1381 - Save directory of last loaded file
1382 - Support BPS patches
1383 - Automatically detect and optimize out idle loops
1384 - Configurable game overrides
1385 - Support loading 7-Zip files
1386 - Drag and drop game loading
1387 - Cheat code support
1388 - Runtime configurable audio driver
1389 - Libretro core for use with RetroArch and other front-ends
1390 - Controller profiles for setting different bindings for different controllers
1391 - Ability to lock aspect ratio
1392 - Local link cable support
1393 - Ability to switch which game controller is in use per instance
1394 - Ability to prevent opposing directional input
1395 - Warning dialog if an unimplemented BIOS feature is called
1396 - Debugger: Add CLI "frame", frame advance command
1397 - Debugger: Add CLI functions for writing to memory
1398 - Debugger: Add CLI functions for examining memory regions
1399 - Debugger: Add CLI function for writing a register
1400Bugfixes:
1401 - ARM7: Extend prefetch by one stage
1402 - ARM7: Fix cycle counting for loads
1403 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1404 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1405 - GBA: Initialize gba.sync to null
1406 - GBA: Fix timer initialization
1407 - GBA Audio: Support 16-bit writes to FIFO audio
1408 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1409 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1410 - GBA BIOS: Fix BIOS prefetch after reset
1411 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1412 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1413 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1414 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1415 - GBA Memory: Fix cycle counting for 32-bit load/stores
1416 - GBA RR: Fix fallthrough error when reading tags from a movie
1417 - GBA Thread: Fix possible hang when loading an archive
1418 - GBA Thread: Fix possible deadlock in video sync
1419 - Perf: Fix crash when the GBA thread fails to start
1420 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1421 - Qt: Fix crash when adjusting settings after closing a game
1422 - Qt: Fix crash when starting GDB stub after closing a game
1423 - Qt: Fix patch loading while a game is running
1424 - Qt: Fix crash when loading a game after stopping GDB server
1425 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1426 - Qt: Fix crash when attempting to pause if a game is not running
1427 - SDL: Properly clean up if a game doesn't launch
1428 - Util: Fix sockets on Windows
1429Misc:
1430 - All: Enable link-time optimization
1431 - Debugger: Watchpoints now work on STM/LDM instructions
1432 - Debugger: Clean up GDB stub network interfacing
1433 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1434 - Debugger: Merge Thumb BL instructions when disassembling
1435 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1436 - Debugger: Watchpoints now report address watched (fixes #68)
1437 - Debugger: Add support for soft breakpoints
1438 - Debugger: Make I/O register names be addresses instead of values
1439 - Debugger: Rename read/write commands
1440 - GBA: Improve accuracy of event timing
1441 - GBA: Add API for getting Configuration structs for overrides and input
1442 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1443 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1444 - GBA: Move A/V stream interface into core
1445 - GBA: Savestates now take into account savedata state machines (fixes #109)
1446 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1447 - GBA Memory: Simplify memory API and use fixed bus width
1448 - GBA Thread: Make GBASyncWaitFrameStart time out
1449 - GBA Video: Start video at the last scanline instead of the first
1450 - Qt: Optimize logo drawing
1451 - Qt: Move frame upload back onto main thread
1452 - Qt: Remember window position
1453 - Qt: Double-clicking on the window toggles full screen
1454 - Util: Use proper locale for reading and writing float values
1455
14560.1.1: (2015-01-24)
1457Bugfixes:
1458 - ARM7: Fix LDM writeback to a register already written
1459 - GBA: Fix timers 2 and 3 updating incorrectly
1460 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1461 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1462 - GBA Audio: Properly initialize audio FIFO channels
1463 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1464 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1465 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1466 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1467 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1468 - GBA BIOS: Fix HuffUnComp boundary conditions
1469 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1470 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1471 - GBA Memory: Filter out top nybble of DMA addresses
1472 - GBA Memory: Properly bounds-check VRAM accesses
1473 - GBA Memory: Fix initial DMA state
1474 - GBA Thread: Allow halted games to exit cleanly
1475 - GBA Video: Fix blend issues with obscured middle layers
1476 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1477 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1478 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1479 - GBA Video: Fix sprite boundary conditions with mosaic
1480 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1481 - Qt: Fix issue with set frame sizes being the wrong height
1482 - Qt: Fix emulator crashing when full screen if a game is not running
1483 - Qt: Fix window focus issues
1484 - Qt: Properly set default video recording settings
1485 - Qt: Fix a race condition when a game crashes immediately
1486 - Qt: Fix some cases where key mapping can break if focus is adjusted
1487 - Qt: Fix crash if a game pauses before any frames are shown
1488 - Debugger: Negative PC-relative loads now properly subtract the offset
1489 - Debugger: Align PC-relative loads in Thumb
1490 - Debugger: Fix watchpoints triggering too late
1491 - Debugger: Fix binary print putting spaces between digits
1492 - Video: Ensure FFmpeg encoder has audio frames
1493 - Video: Fix uncompressed PCM audio recording
1494 - Video: Fix FFmpeg crashing when the file extension is wrong
1495 - Util: Fix SOCKET_FAILED macro
1496Misc:
1497 - GBA: Exit cleanly on FATAL if the port supports it
1498 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1499 - Qt: Disable sync to video by default
1500 - Qt: Handle a game crash without crashing
1501 - Qt: Set default log level to FATAL, ERROR and WARN
1502 - Qt: Clarify some phrasing in the menus
1503 - Qt: Clear active buttons when focus is lost
1504
15050.1.0: (2014-12-13)
1506 - Initial release