all repos — mgba @ b05cfe7764193a0ba11487675bb7e937df479504

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11Bugfixes:
 12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 13 - GB Serialize: Fix audio state loading
 14 - GB Video: Fix dot clock timing being slightly wrong
 15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 16 - ARM: Fix MSR when T bit is set
 17 - GB Serialize: Fix game title check
 18 - GB: Revamp IRQ handling based on new information
 19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 20 - GBA Video: Force align 256-color tiles
 21 - GBA DMA: ROM reads are forced to increment
 22Misc:
 23 - GBA Timer: Use global cycles for timers
 24 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 25 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 26 - Qt: Redo GameController into multiple classes
 27 - Test: Restructure test suite into multiple executables
 28 - Python: Integrate tests from cinema test suite
 29 - Util: Don't build crc32 if the function already exists
 30 - GBA: Implement display start DMAs
 31
 320.6.1: (2017-10-01)
 33Bugfixes:
 34 - GB, GBA: Fix crashes when attempting to identify null VFiles
 35 - GB, GBA: Fix sync to video with frameskip
 36 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 37 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 38 - GB Core: Fix palette loading when loading a foreign config
 39 - GB MBC: Pocket Cam memory should be accessible without enabling
 40 - GB MBC: Fix SRAM sizes 4 and 5
 41 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 42 - GB MBC: Fix RTC loading when file size is off
 43 - GB Memory: Initialize peripheral pointers
 44 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 45 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 46 - GB Memory: Actually load latch time from savestate
 47 - GB Serialize: Fix deserializing video STAT
 48 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 49 - GB Video: Fix potential hang when ending mode 0
 50 - GB Video: Fix read mode when enabling LCD
 51 - GBA: Reset active region as needed when loading a ROM
 52 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 53 - GBA BIOS: Use core's VRAM variable instead of renderer's
 54 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 55 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 56 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 57 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 58 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 59 - Python: Fix importing .gb or .gba before .core
 60 - Qt: Fix command line debugger closing second game
 61 - Qt: Fix LOG argument order
 62 - Qt: Fix timezone issues with time overrides
 63 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 64 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 65Misc:
 66 - CMake: Fix CPack dependencies for libpng 1.6
 67 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 68 - GBA Cheats: Improve detection of raw cheats
 69 - Qt: Don't rebuild library view if style hasn't changed
 70 - Qt: Allow overrides to be saved before a game is loaded
 71 - Qt: Hide mouse immediately when loading
 72 - SDL: Fix 2.0.5 build on macOS under some circumstances
 73 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 74
 750.6.0: (2017-07-16)
 76Features:
 77 - Library view
 78 - Sprite viewer
 79 - Debugging console
 80 - Improved memory viewer
 81 - Memory search
 82 - Command line ability to override configuration values
 83 - Add option to allow preloading the entire ROM before running
 84 - Add option for whether rewinding restores save games
 85 - Savestates now contain any RTC override data
 86 - Add option to lock video to integer scaling
 87 - LR35902: Watchpoints
 88 - LR35902/GB-Z80 disassembler
 89 - GB: Tile viewer
 90 - GB: Video/audio channel enabling/disabling
 91 - GB: Symbol table support
 92 - GB MBC: Add MBC1 multicart support
 93 - GBA: Support printing debug strings from inside a game
 94 - GBA: Better cheat type autodetection
 95 - Implement keypad interrupts
 96 - Configuration of gamepad hats
 97 - Video log recording for testing and bug reporting
 98 - Debugger: Segment/bank support
 99 - Debugger: Execution tracing
100 - Qt: German translation (by Lothar Serra Mari)
101 - Qt: Spanish translation (by Kevin López)
102 - Qt: Italian translation (by theheroGAC)
103Bugfixes:
104 - ARM7: Fix MLA/*MULL/*MLAL timing
105 - Core: Fix crash with rewind if savestates shrink
106 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
107 - Core: Fix directory sets crashing on close if base isn't properly detached
108 - FFmpeg: Fix overflow and general issues with audio encoding
109 - GB: Fix flickering when screen is strobed quickly
110 - GB: Fix STAT blocking
111 - GB MBC: Fix ROM bank overflows getting set to bank 0
112 - GB MBC: Fix swapping carts not detect new MBC
113 - GB Timer: Improve DIV reset behavior
114 - GB Timer: Fix DIV batching if TAC changes
115 - GB Video: Reset renderer when loading state
116 - GBA: Fix multiboot ROM loading
117 - GBA: Fix multiboot loading resulting in too small WRAM
118 - GBA BIOS: Implement BitUnPack
119 - GBA BIOS: Fix ArcTan sign in HLE BIOS
120 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
121 - GBA BIOS: Fix INT_MIN/-1 crash
122 - GBA Hardware: Fix crash if a savestate lies about game hardware
123 - GBA I/O: Handle audio registers specially when deserializing
124 - GBA Memory: Improve initial skipped BIOS state
125 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
126 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
127 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
128 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
129 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
130 - LR35902: Fix core never exiting with certain event patterns
131 - LR35902: Fix pc overflowing current region off-by-one
132 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
133 - OpenGL: Fix some shaders causing offset graphics
134 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
135 - Qt: Fix window icon being stretched
136 - Qt: Fix data directory path
137 - Qt: Fix timing issues on high refresh rate monitors
138 - Qt: Fix linking after some windows have been closed
139 - Qt: Fix crash when changing audio settings after a game is closed
140 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
141 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
142 - Qt: Fix game unpausing after frame advancing and refocusing
143 - SDL: Fix game crash check
144 - SDL: Fix race condition with audio thread when starting
145 - SDL: Fix showing version number
146 - Test: Fix crash when loading invalid file
147 - Test: Fix crash when fuzzing fails to load a file
148 - Test: Don't rely on core for frames elapsed
149 - Test: Fix crash when loading invalid file
150 - Test: Fix crash when fuzzing fails to load a file
151 - Tools: Fix recurring multiple times over the same library
152 - Util: Fix overflow when loading invalid UPS patches
153 - Util: Fix highest-fd socket not being returned by SocketAccept
154 - Windows: Fix VDir.rewind
155Misc:
156 - All: Add C++ header guards
157 - All: Move time.h include to common.h
158 - 3DS, PSP2, Wii: Last directory loaded is saved
159 - CMake: Add ability to just print version string
160 - Core: New, faster event timing subsystem
161 - Core: Clean up some thread state checks
162 - Core: Add generic checksum function
163 - Core: Cores can now have multiple sets of callbacks
164 - Core: Restore sleep callback
165 - Core: Move rewind diffing to its own thread
166 - Core: Ability to enumerate and modify video and audio channels
167 - Core: List memory segments in the core
168 - Core: Move savestate creation time to extdata
169 - Core: Config values can now be hexadecimal
170 - Core: Improved threading interrupted detection
171 - Debugger: Modularize CLI debugger
172 - Debugger: Make building with debugging aspects optional
173 - Debugger: Add functions for read- or write-only watchpoints
174 - Debugger: Make attaching a backend idempotent
175 - Debugger: Add mDebuggerRunFrame convenience function
176 - Feature: Move game database from flatfile to SQLite3
177 - Feature: Support ImageMagick 7
178 - Feature: Make -l option explicit
179 - FFmpeg: Return false if a file fails to open
180 - FFmpeg: Force MP4 files to YUV420P
181 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
182 - GB: Reset with initial state of DIV register
183 - GB MBC: New MBC7 implementation
184 - GB Audio: Simplify envelope code
185 - GB Audio: Improve initial envelope samples
186 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
187 - GB Video: Improved video timings
188 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
189 - GBA, GB: ROM is now unloaded if a patch is applied
190 - GBA DMA: Refactor DMA out of memory.c
191 - GBA DMA: Move DMAs to using absolute timing
192 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
193 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
194 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
195 - GBA Memory: Support reading/writing POSTFLG
196 - GBA Memory: Remove unused prefetch cruft
197 - GBA Timer: Improve accuracy of timers
198 - GBA Video: Clean up unused timers
199 - GBA Video: Allow multiple handles into the same tile cache
200 - GBA Video, GB Video: Colors are now fully scaled
201 - GBA Video: Optimize when BLD* registers are written frequently
202 - OpenGL: Add xBR-lv2 shader
203 - Qt: Move last directory setting from qt.ini to config.ini
204 - Qt: Improved HiDPI support
205 - Qt: Expose configuration directory
206 - Qt: Merge "Save" and "OK" buttons in shader options
207 - Qt: Automatically load controller profile when plugged in
208 - Qt: Rename "Resample video" option to "Bilinear filtering"
209 - Qt: Remove audio thread
210 - Qt: Remove audio buffer sizing in AudioProcessorQt
211 - Qt: Re-enable QtMultimedia on Windows
212 - Qt: Make "Mute" able to be bound to a key
213 - Qt: Add .gb/.gbc files to the extension list in Info.plist
214 - Qt: Relax hard dependency on OpenGL
215 - Qt: Better highlight active key in control binding
216 - SDL: Remove scancode key input
217 - SDL: Automatically map controllers when plugged in
218 - Test: Add a basic test suite
219 - Util: Add size counting to Table
220 - Util: Add 8-bit PNG write support
221 - Util: Tune patch-fast extent sizes
222 - VFS: Call msync when syncing mapped data
223 - VFS: Allow truncating memory chunk VFiles
224 - VFS: Fix some minor VFile issues with FILEs
225 - VFS: Optimize expanding in-memory files
226 - VFS: Add VFileFIFO for operating on circle buffers
227Changes from beta 1:
228Features:
229 - Qt: Italian translation (by theheroGAC)
230 - Qt: Updated German translation
231Bugfixes:
232 - GB Audio: Fix incorrect channel 4 iteration
233 - GB Audio: Fix zombie mode bit masking
234 - GB Serialize: Fix timer serialization
235 - GB Video: Fix LYC regression
236 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
237 - GBA Timer: Fix count-up timing overflowing timer 3
238 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
239 - Qt: Fix memory search close button (fixes mgba.io/i/769)
240 - Qt: Fix window icon being stretched
241 - Qt: Fix initial window size (fixes mgba.io/i/766)
242 - Qt: Fix data directory path
243 - Qt: Fix controls not saving on non-SDL builds
244 - Qt: Fix translation initialization (fixes mgba.io/i/776)
245 - Qt: Fix patch loading while a game is running
246 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
247 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
248 - Qt: Fix GL-less build
249 - Qt: Fix Software renderer not handling alpha bits properly
250 - Qt: Fix screen background improperly stretching
251 - SDL: Fix cheats not loading
252Misc:
253 - GB Serialize: Add MBC state serialization
254 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
255 - GBA Timer: Improve accuracy of timers
256 - PSP2: Update toolchain to use vita.cmake
257 - Qt: Add language selector
258 - Qt: Minor test fixes
259 - Qt: Move shader settings into main settings window
260 - Qt: Dismiss game crashing/failing dialogs when a new game loads
261 - Qt: Properly ship Qt translations
262 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
263
2640.6 beta 1: (2017-06-29)
265 - Initial beta for 0.6
266
2670.5.2: (2016-12-31)
268Bugfixes:
269 - All: Fix fullscreen config option being ignored
270 - ARM7: PSR mode bits should not get sign extended
271 - GB: Fix audio not being deinitialized
272 - GB: Fix crash when masking savedata
273 - GB: Properly initialize sramRealVf variable
274 - GB Audio: Fix serialization of channel 3 and NR52 properties
275 - GB Audio: Reset envelope timer when reseting sound channel
276 - GB MBC: Fix SRAM dangling pointer with RTC games
277 - GB MBC: Fix initializing MBC when no ROM is loaded
278 - GB Memory: Fix patching ROM bank 0
279 - GB Memory: Fix starting HDMAs during mode 0
280 - GB Memory: Fix HDMA5 value after DMA completes
281 - GB Video: Initialize LCDC in renderer
282 - GB Video: Hblank IRQs should mask LYC=LY IRQs
283 - GBA: Fix IRQs firing after already being cleared
284 - GBA: Only unhalt CPU if appropriate bit is set in IE
285 - GBA: Add savegame override for Crash Bandicoot 2
286 - GBA BIOS: Fix MidiKey2Freq BIOS reads
287 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
288 - GBA Cheats: Fix GameShark ROM patches
289 - GBA I/O: Mask off WAITCNT bits that cannot be written
290 - GBA Memory: Fix misaligned BIOS reads
291 - GBA Memory: Fix VCOUNT being writable
292 - GBA Video: Fix out of bounds sprite transforms
293 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
294 - Libretro: Fix disabling BIOS
295 - Libretro: Fix Game Boy savestates and audio
296 - Qt: Fix changing resolution of software renderer
297 - Qt: Fix setting overrides
298 - Qt: Fix cut off tiles and alignment issues in tile viewer
299 - Qt: Only reset window dimensions when first shown
300 - Qt: Fix Qt Multimedia audio driver on big endian
301 - Qt: Fix Apply button for key and controller configurations
302 - VFS: Fix resizing memory chunks when not needed
303 - Windows: Fix Unicode directory handling
304Misc:
305 - GB, GBA: Prevent loading null ROMs
306 - GB Audio: Initialize wave RAM to GBC values
307 - GB Memory: Reset ROM bank when loading a ROM
308 - PSP2: Improved controller rumble
309
3100.5.1: (2016-10-05)
311Bugfixes:
312 - Core: Fix importing save games as read-only
313 - FFmpeg: Fix encoding AAC
314 - GB: Fix invalid STOP behavior on Game Boy Color
315 - GB: Initialize audio properly
316 - GB: Properly clear KEY1 bit 0 when switching speeds
317 - GB: Properly unload save files when unloading a ROM
318 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
319 - GB MBC: Fix MBC7 when size is incorrectly specified
320 - GB MBC: Fix RTC access when no save file is loaded
321 - GB SIO: Don't auto-clock external shift clock
322 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
323 - GB Video: Fix video frames getting missed when LCDC is off
324 - GB Video: Clear screen when LCDC is off
325 - GBA Cheats: Fix holding onto pointers that may get invalidated
326 - GBA Cheats: Fix key-activated CodeBreaker cheats
327 - GBA Cheats: Fix uninitialized memory getting freed when saving
328 - GBA Hardware: Improve Game Boy Player rumble behavior
329 - GBA Memory: Fix several unused I/O register read values
330 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
331 - LR35902: Fix events running with the wrong cycle active
332 - Qt: Fix "close" button on Overrides view
333 - Qt: Fix saving overrides
334 - Qt: Fix directory set unloading when replacing the ROM
335 - Qt: Fix patch loading
336 - Qt: Fix crash when saving an override if a game isn't loaded
337 - Qt: Fix showing default display driver as OpenGL (force 1.x)
338 - SDL: Attach rumble in SDL frontend
339 - Util: Fix PNG identification on files too small to be a PNG
340Misc:
341 - All: Only update version info if needed
342 - All: Split out install locations for Libretro and OpenEmu
343 - FFmpeg: Encoding cleanup
344 - GB: Reset active region when reloading ROM
345 - GB Memory: Initialize RAM pattern for GBC
346 - GB Video: Improved video timings
347 - Qt: Manage window sizes slightly better
348 - Qt: Remember scale option independent of core dimensions
349
3500.5.0: (2016-09-19)
351Features:
352 - Game Boy support
353 - Support for encrypted CodeBreaker GBA cheats
354 - Emulation of Vast Fame protected GBA carts (taizou)
355 - Tile viewer
356 - Threaded rendering mode
357 - Libretro: Memory map and achievement support (leiradel)
358 - GUI: Add UI control remapping
359 - GUI: Add fast-forward
360 - Wii: 240p support
361 - 3DS: Adjustable screen darkening
362 - Ability to temporarily load a savegame
363 - Load specific files out of archives
364 - Automatic BIOS detection
365Bugfixes:
366 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
367 - Debugger: Fix GDB breakpoints
368 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
369 - GBA: Fix filehandle leak with savegames
370 - GBA: Timer 0 cannot be count up
371 - GBA: Count up timers should not count themselves
372 - GBA Memory: Fix mirror on non-overdumped Classic NES games
373 - GBA Memory: Fix ldm {pc}
374 - GBA Savedata: Fix savedata sync timer
375 - GBA Savedata: Only unmap savedata if present
376 - GBA Serialize: Savestates now properly store prefetch
377 - GBA Video: WIN0/1 take priority over OBJWIN
378 - GBA Video: Fix out-of-order OBJWIN
379 - PSP2: Fix GPU crash while exiting
380 - PSP2: Fix VSync
381 - PSP2: Fix accelerometer range
382 - PSP2: Actually load screen mode setting
383 - PSP2: Fix gyroscope direction
384 - PSP2: Delete threads after they return
385 - PSP2: Fix mapping/unmapping from not at 0
386 - Qt: Fix bug in software renderer scaling
387 - Qt: Fix hanging key press after disabling autofire
388 - Qt: Fix being unable to pause manually when using auto-pausing
389 - SDL: Fix axes being mapped wrong
390 - Util: Fix realloc semantics in utf16to8
391 - Util: Fix inserting too many items into a hash table
392 - VFS: Fix uninitialized varaible reading from 7z
393 - VFS: Fix reading multiple files from a 7z archive
394 - Wii: Fix framelimiting after a slowdown
395 - Wii: Fix garbage flash at startup
396Misc:
397 - 3DS: Use blip_add_delta_fast for a small speed improvement
398 - 3DS: Allow UTF-16 filenames
399 - 3DS: Port to using citro3D
400 - 3DS: Use system font for menus
401 - 3DS: Attempt to use Core 2 for threads
402 - 3DS: Adjustable filering
403 - 3DS: 3D banner
404 - All: Add QUIET parameter to silence CMake
405 - All: Faster memory read/write
406 - ARM7: Support forcing Thumb mode via MSR
407 - ARM7: Flush prefetch cache when loading CPSR via MSR
408 - ARM7: Clean up instruction decoding for future expandability
409 - Debugger: Support register and memory writes via GDB stub
410 - Debugger: Add software breakpoint support to gdb
411 - FFmpeg: Full support for libavcodec 56+
412 - GBA: Better debug logging if event processing breaks
413 - GBA Audio: Force audio DMAs to not increment destination
414 - GBA BIOS: Use custom ArcTan, not relying on OS
415 - GBA Hardware: Clean up dead code in GBP
416 - GBA Memory: Optimize stalling behavior
417 - GBA Memory: Optimize Load-/StoreMultiple
418 - GBA Savedata: Add realistic timing for EEPROM
419 - GBA Serialize: Savestates now store if CPU was halted
420 - GBA Video: Remove old slow path fallback
421 - GBA Video: Optimize sprite drawing
422 - GBA Video: Optimize mode 0 rendering
423 - GBA Video: Optimize compositing cases slightly
424 - GUI: Screenshot dimensions are now passed through
425 - GUI: Add back logging
426 - GUI: Only reload config if manually saved
427 - GUI: Increase scrolling speed
428 - OpenGL: Log shader compilation failure
429 - OpenGL: Add texSize uniform
430 - Qt: Make -g flag work in Qt build
431 - Qt: Simplify OpenGL context creation
432 - Qt: Thread startup improvements
433 - Qt: Make audio channel/video layer options shortcut mappable
434 - Qt: Remove some C99isms from C++ code
435 - Qt: Remove default autofire mappings
436 - Qt: Make reseting when pasued frame-accurate
437 - Qt: Rearchitect game closing codepath
438 - PSP2: Use system font for menus
439 - PSP2: Add rumble for PS TV
440 - PSP2: Add fit-to-height screen mode
441 - PSP2: Sync files per descriptor
442 - PSP2: Allow UTF-8 filenames
443 - PSP2: Screenshots are now saved into the Photo Gallery
444 - PSP2: Stop underclocking when menuing
445 - SDL: Increase default audio buffer size to 1024 samples
446 - SDL: More responsive rumble
447 - Util: Add Vector GetConstPointer
448 - Util: Add rtrim
449 - Util: Add endswith
450 - VFS: Improve zip file detection
451 - Wii: Add pixelated resample filter
452 - Windows: Add native VDir support
453 - Util: Add PRIz macro for libc versions that don't support %z
454
4550.4.1: (2016-07-11)
456Bugfixes:
457 - All: Fix several file handle leaks
458 - All: Fix instruction tables getting zeroed when linking sometimes
459 - ARM7: Fix flags on SBC/RSC
460 - ARM7: Fix setting spsr privilege bits when spsr is empty
461 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
462 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
463 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
464 - GBA Memory: Fix executing code from OBJ region of VRAM
465 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
466 - GBA Serialize: Fix loading savegames from savestates
467 - OpenGL: Correct boolean vector strcmp strings for uniforms
468 - Qt: Fix sending gameStopped twice
469 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
470 - Qt: Fix initial state of key mapping
471 - Qt: Initialize m_useBios
472 - SDL: Fix joystick initialization on BSD
473 - SDL: Fix potential joystick crash in games with rumble
474 - SDL: Fix SDL 1.2 build
475 - SDL: Fix sporadic crash when deinitializing audio
476 - Shaders: Fix AGS-001 shader with some bad drivers
477 - Util: Use closesocket on Windows
478 - Util: Fix socket bind addresses
479 - VFS: Fix reading 7z archives without rewinding first
480 - VFS: VFileFromFD should not open directories
481 - Wii: Fix tilting direction
482 - Util: Fix realloc semantics in utf16to8
483Misc:
484 - All: Allow use of external minizip library
485 - Debugger: CLI debugger now exits when end-of-stream is reached
486 - FFmpeg: Update dependencies on Ubuntu
487 - GBA: Slightly optimize GBAProcessEvents
488 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
489 - GBA Video: Null renderer should return proper register values
490 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
491 - Qt: Add preset for DualShock 4
492 - Qt: Update 360 input profile on OS X to reflect newer drivers
493 - Qt: Remove use of NaN
494 - Qt: Canonicalize file paths when loading games
495 - Qt: Add refresh button to controller editing
496 - SDL: Remove default gamepad mappings
497 - Util: Fix intermittent build failure on OS X
498 - VFS: VFile.sync now updates modified time
499
5000.4.0: (2016-02-02)
501Features:
502 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
503 - I/O viewer
504 - Booting of multiboot images
505 - Customization of GIF recording
506 - Libretro: Cheat code support
507 - Support for GLSL shaders
508 - ROM information view
509 - Support for VBA-style cheat codes
510 - Savestates now store creation timestamps
511 - Key autofire
512 - Libretro: Allow blocking opposing directional input
513 - OpenEmu core for OS X
514 - Libretro: Settings for using BIOS and skipping intro
515 - Libretro: Customizable idle loop removal
516 - Implemented cycle counting for sprite rendering
517 - Cleaner, unified settings window
518 - Added a setting for pausing when the emulator is not in focus
519 - Customizable paths for save games, save states, screenshots and patches
520 - Controller hotplugging
521 - Ability to store save games and active cheats within savestates
522Bugfixes:
523 - ARM7: Fix sign of unaligned LDRSH
524 - ARM7: Fix decoding of some ARM ALU instructions with shifters
525 - Debugger: Fix watchpoints in gdb
526 - GBA: Fix warnings when creating and loading savestates
527 - GBA: Fix Iridion II savetype
528 - GBA BIOS: Fix misaligned CpuSet
529 - GBA Cheats: Fix cheats setting the Action Replay version
530 - GBA Hardware: Fix GPIO on big endian
531 - GBA Memory: Fix DMA register writing behavior
532 - GBA Memory: Fix DMAs triggering two cycles early
533 - Libretro: Fix aspect ratio
534 - Qt: Fix some potential crashes with the gamepad mapping
535 - Qt: Fix keys being mapped incorrectly when loading configuration file
536 - Util: Fix PowerPC PNG read/write pixel order
537 - Util: Fix excessive memory allocation when decoding a PNG
538 - VFS: Fix VFileReadline and remove _vfdReadline
539Misc:
540 - All: Improved PowerPC support
541 - All: Fix some undefined behavior warnings
542 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
543 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
544 - GBA: Implement bad I/O register loading
545 - GBA: Allow jumping to OAM and palette RAM
546 - GBA BIOS: Finish implementing RegisterRamReset
547 - GBA Config: Add "override" layer for better one-time configuration
548 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
549 - GBA Memory: Use a dynamically sized mask for ROM memory
550 - GBA Memory: Implement several unimplemented memory access types
551 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
552 - GBA RR: Starting from savestate now embeds the savegame
553 - GBA RR: Add preliminary SRAM support for VBM loading
554 - GBA RR: Add support for resets in movies
555 - GBA Video: Remove lastHblank, as it is implied
556 - Libretro: Use anonymous memory mappers for large blocks of memory
557 - Libretro: Add install target for libretro core
558 - Qt: Window size command line options are now supported
559 - Qt: Increase usability of key mapper
560 - Qt: Add 'Apply' button to settings window
561 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
562 - Qt: Allow use of modifier keys as input
563 - Qt: Optimize log viewer
564 - Qt: Added button for breaking into the GDB debugger
565 - Qt: Add box for showing duration of rewind
566 - SDL: Support fullscreen in SDL 1.2
567 - SDL: Allow GBASDLAudio to be used without a thread context
568 - Util: Use VFile for configuration
569 - Util: Add MutexTryLock
570
5710.3.2: (2015-12-16)
572Bugfixes:
573 - ARM7: Fix STRT/STRBT
574 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
575 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
576 - Libretro: Fix problems with rumble not turning off
577 - GBA: Fix idle skip state being retained between games
578 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
579 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
580 - GBA BIOS: Fix Sqrt sign
581 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
582 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
583 - GBA Memory: Fix DMA behavior for SRAM accesses
584 - GBA Memory: Fix Store8 to OBJ VRAM
585 - GBA Memory: Fix alignment of LDM/STM on SRAM
586 - GBA Memory: Fix unaligned out-of-bounds ROM loads
587 - GBA Memory: Fix timing of DMAs
588 - GBA Video: Fix _mix for 15-bit color
589 - GBA Video: Fix OAM and palette initialization
590 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
591 - Qt: Use safer isLoaded check in GameController
592 - Qt: Fix a race condition in PainterGL that could lead to a crash
593 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
594 - Qt: Fix font size in memory viewer
595 - Qt: Fix a crash in the memory viewer
596 - Qt: Add additional checks in CheatModel to prevent crashes
597 - Qt: Fix race condition with setting sample rate
598 - Qt: Fix crash when closing multiplayer windows
599 - Qt: Fix resetting while paused
600Misc:
601 - GBA Audio: Implement missing flags on SOUNDCNT_X register
602 - Qt: Add mute option to menu
603
6040.3.1: (2015-10-24)
605Bugfixes:
606 - ARM7: Fix instruction decoding of Thumb shifts
607 - GBA: Deinit savegame when unloading a ROM
608 - GBA: Fix BIOS check on big endian
609 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
610 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
611 - GBA Audio: Fix audio channels being silenced at the wrong time
612 - GBA Memory: Fix bad BIOS Load16 on big endian
613 - GBA Memory: Fix bad Load8 on big endian
614 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
615 - GBA Video: Fix edge case with sprite blend modes and semitransparency
616 - GBA Video: Fix objwin and blending interaction on sprites
617 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
618 - Libretro: Fix a memory leak with the render buffer
619 - Qt: Windows no longer spawn in the top left on first launch
620 - Qt: Fix install path of XDG desktop file with DESTDIR
621 - Qt: Fix drag and drop on Windows
622 - Qt: Reenable double buffering, as disabling it broke some Windows configs
623 - VFS: Fix return values of VFileFILE.read and .write
624Misc:
625 - All: Reset next event to cycles instead of zero to interrupt
626 - All: Add --version flag
627 - ARM7: Force disable LTO on two files to work around a GCC bug
628 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
629 - GBA: Better memory handling with PNG savestates
630 - GBA: Additional savestate sanity checks
631 - GBA: Check for cycle count being too high
632 - GBA Audio: Allow GBAAVStream to have no video callback
633 - GBA BIOS: Implement RegisterRamReset for SIO registers
634 - Qt: Remove useless help icons in dialogs
635 - Qt: Prevent savestate window from opening while in multiplayer
636 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
637 - Qt: Dropping multiplayer windows works more cleanly now
638
6390.3.0: (2015-08-16)
640Features:
641 - Ability to hide individual background layers, or OBJs
642 - Ability to mute individual audio channels
643 - Palette viewer and exporter
644 - Volume control
645 - More shortcuts are editable (e.g. quick save/load)
646 - Rewind now shows the frame after rewinding
647 - Import/Export of GameShark/Action Replay snapshots
648 - Add "Step backwards" item for single increment rewind
649 - Deadzone estimation for game controllers
650 - Analog inputs can be used for shortcuts
651 - Menu items for specific solar sensor brightness levels
652 - Remappable controls for tilt and gyroscope sensors
653 - Status messages for actions taken while a game is running (e.g. save/load state)
654 - Memory inspector
655 - Screensaver can now be suspended while a game is running
656 - Load/save the most recent savestate slot
657 - Support varible speed (PWM) rumble
658 - Ability to cap fast forward speed
659 - Finer control over FPS target
660 - Holdable shortcut for rewinding one frame at a time
661 - Ability to boot directly into the BIOS
662 - Preliminary support for yanking out the game pak while a game is running
663 - Thumb-drive mode by putting a file called portable.ini in the same folder
664 - Configurable display driver, between software and OpenGL
665 - Undo-able savestate loading and saving
666 - Controller profiles now store shortcut settings
667 - Default controller profiles for several common controllers
668 - Libretro now supports BIOS, rumble and solar sensor
669 - Implement BIOS call Stop, for sleep mode
670 - Automatically load patches, if found
671 - Improved video synchronization
672 - Configurable audio output sample rate
673Bugfixes:
674 - ARM7: Fix SWI and IRQ timings
675 - ARM7: Fix Thumb MUL timing
676 - ARM7: Fix timing of multiplies to use N cycles
677 - ARM7: ARMHotplugDetach should call deinit
678 - Debugger: Fix use-after-free in breakpoint clearing code
679 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
680 - GBA: Cap audio FIFO read size during deserialization
681 - GBA: Check for corrupted savestates when loading
682 - GBA: Check for improperly sized savestates when loading
683 - GBA: Check for savestates made from differently sized ROMs
684 - GBA: Fix calls to endian-independent loadstores
685 - GBA: Fix timing of reading from timer registers
686 - GBA: Ensure cycles never go negative
687 - GBA Audio: Force audio FIFOs to 32-bit
688 - GBA Audio: Fix audio pitch changing when adjusting buffer size
689 - GBA Audio: Fix sample order in audio channel 3
690 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
691 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
692 - GBA Memory: Improve Thumb open bus behavior
693 - GBA Memory: Fix potential DMA issue when loading a savestate
694 - GBA Memory: Fix load/store multiple video memory waitstates
695 - GBA SIO: Fix reseting when there are SIO devices attached
696 - GBA Video: Blended sprites should never have other effects applied
697 - GBA Video: Fix out-of-bounds tiles in mosaic
698 - GBA Video: Fix windows not affecting sprites
699 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
700 - GBA Video: Fix timing on first scanline
701 - Qt: Better cleanup when a game crashes
702 - Qt: Fix open ROM dialog filtering for archive formats
703 - Qt: Cap the maximum number of multiplayer windows
704 - Qt: Fix maximum year in sensor override
705 - Qt: Fix window being too tall after exiting fullscreen
706 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
707 - Qt: Fix analog buttons not getting unmapped
708 - Qt: Fix passing command line options
709 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
710 - SDL: Fix SDL build when OpenGL is missing
711 - Util: Allow loading IPS patches that grow the ROM
712 - VFS: Fix resource leaks if some allocations fail
713 - VFS: Fix line-reading to return proper values
714 - Video: Fix an issue with very long filenames
715 - Util: Fix formatting of floats
716Misc:
717 - All: Add --help flag for command line programs
718 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
719 - All: Enable static linking for Windows
720 - All: Enable static linking for OS X
721 - All: Threads are now named
722 - All: Proper handling of Unicode file paths
723 - ARM7: Add emulation for Undefined CPU mode
724 - ARM7: Reduce the size of the Thumb instruction table
725 - GBA: Add status log level
726 - GBA: GBARewind now returns how many states it has rewound
727 - GBA: SIO logging layer
728 - GBA BIOS: Stub out SoundBias
729 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
730 - GBA: Don't include GBACLIDebugger struct unless needed
731 - GBA: Savedata is now synced shortly after data finishes being written
732 - GBA: Process multiple timer events at once, if necessary
733 - GBA Audio: Implement audio reset for channels A/B
734 - GBA Audio: Process multiple audio events at once, if necessary
735 - GBA Hardware: Backport generic RTC source into core
736 - GBA Input: Allow axes and buttons to be mapped to the same key
737 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
738 - GBA SIO: Add a dummy driver for Normal mode
739 - GBA Thread: Add functionality for running callbacks on the GBA thread
740 - GBA Thread: Split GBASync into a separate file
741 - GBA Video: Refactor software renderer into separate files
742 - GBA Video: Slightly optimize mode 0 mosaic rendering
743 - Debugger: Free watchpoints in addition to breakpoints
744 - Qt: Handle saving input settings better
745 - Qt: Move GL frame drawing back onto its own thread
746 - Qt: Fast forward (held) option moved from Other to Emulation menu
747 - Qt: Show version info in window title
748 - Qt: Migrate multiplayer window handling into GBAApp
749 - Qt: Unified file opening and saving with last location
750 - Qt: Fix windows being resizable when they shouldn't have been
751 - Qt: Only hide cursor in full screen
752 - Qt: Replace pause-after-frame mutex with an atomic
753 - Qt: Add application icon and XDG desktop files
754 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
755 - Qt: Don't save window size when entering fullscreen
756 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
757 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
758 - Qt: Increase usability of key mapper
759 - Qt: Show checkmark for window sizes
760 - Qt: Set window path to loaded ROM
761 - Perf: Ability to load savestates immediately on launch
762 - SDL: Properly check for initialization
763 - SDL: Clean up initialization functions
764 - SDL: Clean up GL context
765 - Util: Allow disabling the threading code entirely
766 - VFS: Add sync method to force syncing with backing
767
7680.2.1: (2015-05-13)
769Bugfixes:
770 - All: Fix sanitize-deb script not cleaning up after itself
771 - All: Fix dependencies for libavcodec on Debian-derived platforms
772 - ARM7: Handle writeback for PC in addressing modes 2 and 3
773 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
774 - ARM7: Fix ARM multiply instructions when PC is a destination register
775 - Debugger: Fix use-after-free in breakpoint clearing code
776 - Debugger: Fix boundary conditions in tab completion
777 - GBA: Fix timers not updating timing when writing to only the reload register
778 - GBA: Fix rewind boundary conditions
779 - GBA: Add initial I/O register settings for background matrix registers
780 - GBA: Fix hang when loading a savestate if sync to video is enabled
781 - GBA: Handle out-of-bounds I/O access
782 - GBA: Fix bounds-checking on EEPROM access
783 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
784 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
785 - GBA Memory: Allow SRAM to be 64kB
786 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
787 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
788 - GBA Video: Fix second frame mode 5
789 - Perf: Fix race condition if a game crashes immediately on start
790 - Qt: Fix Display object leak when closing a window
791 - Qt: Fix .deb dependencies
792 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
793 - Qt: Fix window not regaining focus after exiting savestate window
794 - Qt: Fix regression where video would not record if the game had already started
795 - Qt: Fix potential crash if a gamepad causes focus to change
796 - Qt: Fix controller axis querying
797 - Qt: Fix multiplayer windows opening as the wrong size
798 - Qt: Fix controllers sometimes not loading the right profile
799 - SDL: Fix boundary conditions for joystick adjustments
800 - SDL: Allocate properly sized input maps
801 - SDL: Fix potential build issues when Qt and SDL2 are in use
802 - Util: Fix resource leak in UTF-8 handling code
803 - Util: Fix a null-pointer issue when attempting to delete a key
804 - VFS: Fix resource leaks if some allocations fail
805 - Video: Fix an issue with very long filenames
806Misc:
807 - GBA Memory: Soft-crash if jumping past the end of a ROM
808 - Qt: Show multiplayer numbers in window title
809 - Qt: Solar sensor can have shortcuts set
810
8110.2.0: (2015-04-03)
812Features:
813 - Support for gamepad axes, e.g. analog sticks or triggers
814 - Add scale presets for up to 6x
815 - Settings window
816 - Bilinear resampling option
817 - Add option to skip BIOS start screen
818 - List of recently opened games
819 - Support for games using the Solar Sensor
820 - Better audio resampling via blip-buf
821 - Game Pak overrides dialog for setting savetype and sensor values
822 - Support for games using the tilt sensor
823 - Remappable shortcuts for keyboard and gamepad
824 - Rewinding of emulation
825 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
826 - Support IPv6
827 - Save directory of last loaded file
828 - Support BPS patches
829 - Automatically detect and optimize out idle loops
830 - Configurable game overrides
831 - Support loading 7-Zip files
832 - Drag and drop game loading
833 - Cheat code support
834 - Runtime configurable audio driver
835 - Libretro core for use with RetroArch and other front-ends
836 - Controller profiles for setting different bindings for different controllers
837 - Ability to lock aspect ratio
838 - Local link cable support
839 - Ability to switch which game controller is in use per instance
840 - Ability to prevent opposing directional input
841 - Warning dialog if an unimplemented BIOS feature is called
842 - Debugger: Add CLI "frame", frame advance command
843 - Debugger: Add CLI functions for writing to memory
844 - Debugger: Add CLI functions for examining memory regions
845 - Debugger: Add CLI function for writing a register
846Bugfixes:
847 - ARM7: Extend prefetch by one stage
848 - ARM7: Fix cycle counting for loads
849 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
850 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
851 - GBA: Initialize gba.sync to null
852 - GBA: Fix timer initialization
853 - GBA Audio: Support 16-bit writes to FIFO audio
854 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
855 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
856 - GBA BIOS: Fix BIOS prefetch after reset
857 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
858 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
859 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
860 - GBA Memory: Fix I cycles that had been moved to ARM7 core
861 - GBA Memory: Fix cycle counting for 32-bit load/stores
862 - GBA RR: Fix fallthrough error when reading tags from a movie
863 - GBA Thread: Fix possible hang when loading an archive
864 - GBA Thread: Fix possible deadlock in video sync
865 - Perf: Fix crash when the GBA thread fails to start
866 - Qt: Fix crash starting a GDB stub if a game isn't loaded
867 - Qt: Fix crash when adjusting settings after closing a game
868 - Qt: Fix crash when starting GDB stub after closing a game
869 - Qt: Fix patch loading while a game is running
870 - Qt: Fix crash when loading a game after stopping GDB server
871 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
872 - Qt: Fix crash when attempting to pause if a game is not running
873 - SDL: Properly clean up if a game doesn't launch
874 - Util: Fix sockets on Windows
875Misc:
876 - All: Enable link-time optimization
877 - Debugger: Watchpoints now work on STM/LDM instructions
878 - Debugger: Clean up GDB stub network interfacing
879 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
880 - Debugger: Merge Thumb BL instructions when disassembling
881 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
882 - Debugger: Watchpoints now report address watched (fixes #68)
883 - Debugger: Add support for soft breakpoints
884 - Debugger: Make I/O register names be addresses instead of values
885 - Debugger: Rename read/write commands
886 - GBA: Improve accuracy of event timing
887 - GBA: Add API for getting Configuration structs for overrides and input
888 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
889 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
890 - GBA: Move A/V stream interface into core
891 - GBA: Savestates now take into account savedata state machines (fixes #109)
892 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
893 - GBA Memory: Simplify memory API and use fixed bus width
894 - GBA Thread: Make GBASyncWaitFrameStart time out
895 - GBA Video: Start video at the last scanline instead of the first
896 - Qt: Optimize logo drawing
897 - Qt: Move frame upload back onto main thread
898 - Qt: Remember window position
899 - Qt: Double-clicking on the window toggles full screen
900 - Util: Use proper locale for reading and writing float values
901
9020.1.1: (2015-01-24)
903Bugfixes:
904 - ARM7: Fix LDM writeback to a register already written
905 - GBA: Fix timers 2 and 3 updating incorrectly
906 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
907 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
908 - GBA Audio: Properly initialize audio FIFO channels
909 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
910 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
911 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
912 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
913 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
914 - GBA BIOS: Fix HuffUnComp boundary conditions
915 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
916 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
917 - GBA Memory: Filter out top nybble of DMA addresses
918 - GBA Memory: Properly bounds-check VRAM accesses
919 - GBA Memory: Fix initial DMA state
920 - GBA Thread: Allow halted games to exit cleanly
921 - GBA Video: Fix blend issues with obscured middle layers
922 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
923 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
924 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
925 - GBA Video: Fix sprite boundary conditions with mosaic
926 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
927 - Qt: Fix issue with set frame sizes being the wrong height
928 - Qt: Fix emulator crashing when full screen if a game is not running
929 - Qt: Fix window focus issues
930 - Qt: Properly set default video recording settings
931 - Qt: Fix a race condition when a game crashes immediately
932 - Qt: Fix some cases where key mapping can break if focus is adjusted
933 - Qt: Fix crash if a game pauses before any frames are shown
934 - Debugger: Negative PC-relative loads now properly subtract the offset
935 - Debugger: Align PC-relative loads in Thumb
936 - Debugger: Fix watchpoints triggering too late
937 - Debugger: Fix binary print putting spaces between digits
938 - Video: Ensure FFmpeg encoder has audio frames
939 - Video: Fix uncompressed PCM audio recording
940 - Video: Fix FFmpeg crashing when the file extension is wrong
941 - Util: Fix SOCKET_FAILED macro
942Misc:
943 - GBA: Exit cleanly on FATAL if the port supports it
944 - GBA Memory: Implement 16- and 32-bit loads from SRAM
945 - Qt: Disable sync to video by default
946 - Qt: Handle a game crash without crashing
947 - Qt: Set default log level to FATAL, ERROR and WARN
948 - Qt: Clarify some phrasing in the menus
949 - Qt: Clear active buttons when focus is lost
950
9510.1.0: (2014-12-13)
952 - Initial release