src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "common.h"
5
6#include "gba-video.h"
7
8#ifdef COLOR_16_BIT
9typedef uint16_t color_t;
10#else
11typedef uint32_t color_t;
12#endif
13
14struct GBAVideoSoftwareSprite {
15 struct GBAObj obj;
16 int y;
17 int endY;
18};
19
20struct GBAVideoSoftwareBackground {
21 int index;
22 int enabled;
23 int priority;
24 uint32_t charBase;
25 int mosaic;
26 int multipalette;
27 uint32_t screenBase;
28 int overflow;
29 int size;
30 int target1;
31 int target2;
32 uint16_t x;
33 uint16_t y;
34 int32_t refx;
35 int32_t refy;
36 int16_t dx;
37 int16_t dmx;
38 int16_t dy;
39 int16_t dmy;
40 int32_t sx;
41 int32_t sy;
42};
43
44enum BlendEffect {
45 BLEND_NONE = 0,
46 BLEND_ALPHA = 1,
47 BLEND_BRIGHTEN = 2,
48 BLEND_DARKEN = 3
49};
50
51enum {
52#ifdef COLOR_16_BIT
53#ifdef COLOR_5_6_5
54 GBA_COLOR_WHITE = 0xFFDF,
55#else
56 GBA_COLOR_WHITE = 0x7FFF,
57#endif
58#else
59 GBA_COLOR_WHITE = 0x00F8F8F8,
60#endif
61 OFFSET_PRIORITY = 30,
62 OFFSET_INDEX = 28,
63};
64
65#define FLAG_PRIORITY 0xC0000000
66#define FLAG_INDEX 0x30000000
67#define FLAG_IS_BACKGROUND 0x08000000
68#define FLAG_UNWRITTEN 0xFC000000
69#define FLAG_TARGET_1 0x02000000
70#define FLAG_TARGET_2 0x01000000
71#define FLAG_OBJWIN 0x01000000
72#define FLAG_ORDER_MASK 0xF8000000
73
74#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
75
76union WindowRegion {
77 struct {
78 uint8_t end;
79 uint8_t start;
80 };
81 uint16_t packed;
82};
83
84struct WindowControl {
85 union {
86 struct {
87 unsigned bg0Enable : 1;
88 unsigned bg1Enable : 1;
89 unsigned bg2Enable : 1;
90 unsigned bg3Enable : 1;
91 unsigned objEnable : 1;
92 unsigned blendEnable : 1;
93 unsigned : 2;
94 };
95 uint8_t packed;
96 };
97 int8_t priority;
98};
99
100#define MAX_WINDOW 5
101
102struct Window {
103 uint8_t endX;
104 struct WindowControl control;
105};
106
107struct GBAVideoSoftwareRenderer {
108 struct GBAVideoRenderer d;
109
110 color_t* outputBuffer;
111 unsigned outputBufferStride;
112
113 GBARegisterDISPCNT dispcnt;
114
115 uint32_t row[VIDEO_HORIZONTAL_PIXELS];
116 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
117
118 // BLDCNT
119 unsigned target1Obj;
120 unsigned target1Bd;
121 unsigned target2Obj;
122 unsigned target2Bd;
123 enum BlendEffect blendEffect;
124 color_t normalPalette[512];
125 color_t variantPalette[512];
126 int anyTarget2;
127
128 uint16_t blda;
129 uint16_t bldb;
130 uint16_t bldy;
131
132 union {
133 struct {
134 unsigned bgH : 4;
135 unsigned bgV : 4;
136 unsigned objH : 4;
137 unsigned objV : 4;
138 };
139 uint16_t packed;
140 } mosaic;
141
142 struct WindowN {
143 union WindowRegion h;
144 union WindowRegion v;
145 struct WindowControl control;
146 } winN[2];
147
148 struct WindowControl winout;
149 struct WindowControl objwin;
150
151 struct WindowControl currentWindow;
152
153 int nWindows;
154 struct Window windows[MAX_WINDOW];
155
156 struct GBAVideoSoftwareBackground bg[4];
157
158 int oamDirty;
159 int oamMax;
160 struct GBAVideoSoftwareSprite sprites[128];
161
162 int start;
163 int end;
164};
165
166void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
167
168#endif