all repos — mgba @ b09175151249b3c407322170bf2a7c6f98fe7e0b

mGBA Game Boy Advance Emulator

src/platform/3ds/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6
  7#include "gba/renderers/video-software.h"
  8#include "gba/context/context.h"
  9#include "gba/gui/gui-runner.h"
 10#include "gba/video.h"
 11#include "util/gui.h"
 12#include "util/gui/file-select.h"
 13#include "util/gui/font.h"
 14#include "util/memory.h"
 15
 16#include "3ds-vfs.h"
 17
 18#include <3ds.h>
 19#include <sf2d.h>
 20
 21#define AUDIO_SAMPLES 0x80
 22#define AUDIO_SAMPLE_BUFFER (AUDIO_SAMPLES * 32)
 23
 24FS_archive sdmcArchive;
 25
 26static struct GBA3DSRotationSource {
 27	struct GBARotationSource d;
 28	accelVector accel;
 29	angularRate gyro;
 30} rotation;
 31
 32static struct VFile* logFile;
 33static bool hasSound;
 34// TODO: Move into context
 35static struct GBAVideoSoftwareRenderer renderer;
 36static struct GBAAVStream stream;
 37static int16_t* audioLeft = 0;
 38static int16_t* audioRight = 0;
 39static size_t audioPos = 0;
 40static sf2d_texture* tex;
 41
 42extern bool allocateRomBuffer(void);
 43static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
 44
 45static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio);
 46
 47static void _drawStart(void) {
 48	sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
 49}
 50
 51static void _drawEnd(void) {
 52	sf2d_end_frame();
 53	sf2d_swapbuffers();
 54}
 55
 56static void _setup(struct GBAGUIRunner* runner) {
 57	struct GBAOptions opts = {
 58		.useBios = true,
 59		.logLevel = 0,
 60		.idleOptimization = IDLE_LOOP_DETECT
 61	};
 62	GBAConfigLoadDefaults(&runner->context.config, &opts);
 63	runner->context.gba->logHandler = GBA3DSLog;
 64	runner->context.gba->rotationSource = &rotation.d;
 65	if (hasSound) {
 66		runner->context.gba->stream = &stream;
 67	}
 68
 69	GBAVideoSoftwareRendererCreate(&renderer);
 70	renderer.outputBuffer = linearAlloc(256 * VIDEO_VERTICAL_PIXELS * 2);
 71	renderer.outputBufferStride = 256;
 72	runner->context.renderer = &renderer.d;
 73
 74	GBAAudioResizeBuffer(&runner->context.gba->audio, AUDIO_SAMPLES);
 75}
 76
 77static void _gameLoaded(struct GBAGUIRunner* runner) {
 78	if (runner->context.gba->memory.hw.devices & HW_TILT) {
 79		HIDUSER_EnableAccelerometer();
 80	}
 81	if (runner->context.gba->memory.hw.devices & HW_GYRO) {
 82		HIDUSER_EnableGyroscope();
 83	}
 84
 85#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
 86	double ratio = GBAAudioCalculateRatio(1, 59.826, 1);
 87	blip_set_rates(runner->context.gba->audio.left,  GBA_ARM7TDMI_FREQUENCY, 44100 * ratio);
 88	blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 44100 * ratio);
 89#endif
 90	if (hasSound) {
 91		memset(audioLeft, 0, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
 92		memset(audioRight, 0, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
 93		audioPos = 0;
 94		csndPlaySound(0x8, SOUND_REPEAT | SOUND_FORMAT_16BIT, 44100, 1.0, -1.0, audioLeft, audioLeft, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
 95		csndPlaySound(0x9, SOUND_REPEAT | SOUND_FORMAT_16BIT, 44100, 1.0, 1.0, audioRight, audioRight, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
 96	}
 97}
 98
 99static void _gameUnloaded(struct GBAGUIRunner* runner) {
100	if (hasSound) {
101		CSND_SetPlayState(8, 0);
102		CSND_SetPlayState(9, 0);
103		csndExecCmds(false);
104	}
105
106	if (runner->context.gba->memory.hw.devices & HW_TILT) {
107		HIDUSER_DisableAccelerometer();
108	}
109	if (runner->context.gba->memory.hw.devices & HW_GYRO) {
110		HIDUSER_DisableGyroscope();
111	}
112}
113
114static void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
115	GX_SetDisplayTransfer(0, renderer.outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), tex->data, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), 0x000002202);
116	GSPGPU_FlushDataCache(0, tex->data, 256 * VIDEO_VERTICAL_PIXELS * 2);
117#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
118	if (!hasSound) {
119		blip_clear(runner->context.gba->audio.left);
120		blip_clear(runner->context.gba->audio.right);
121	}
122#endif
123	gspWaitForPPF();
124	sf2d_draw_texture_scale_blend(tex, 40, 296, 1, -1, 0xFFFFFF3F | (faded ? 0 : 0xC0));
125}
126
127static uint16_t _pollGameInput(struct GBAGUIRunner* runner) {
128	hidScanInput();
129	uint32_t activeKeys = hidKeysHeld() & 0xF00003FF;
130	activeKeys |= activeKeys >> 24;
131	return activeKeys;
132}
133
134static uint32_t _pollInput(void) {
135	hidScanInput();
136	uint32_t keys = 0;
137	int activeKeys = hidKeysHeld();
138	if (activeKeys & KEY_X) {
139		keys |= 1 << GUI_INPUT_CANCEL;
140	}
141	if (activeKeys & KEY_B) {
142		keys |= 1 << GUI_INPUT_BACK;
143	}
144	if (activeKeys & KEY_A) {
145		keys |= 1 << GUI_INPUT_SELECT;
146	}
147	if (activeKeys & KEY_LEFT) {
148		keys |= 1 << GUI_INPUT_LEFT;
149	}
150	if (activeKeys & KEY_RIGHT) {
151		keys |= 1 << GUI_INPUT_RIGHT;
152	}
153	if (activeKeys & KEY_UP) {
154		keys |= 1 << GUI_INPUT_UP;
155	}
156	if (activeKeys & KEY_DOWN) {
157		keys |= 1 << GUI_INPUT_DOWN;
158	}
159	if (activeKeys & KEY_CSTICK_UP) {
160		keys |= 1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS;
161	}
162	if (activeKeys & KEY_CSTICK_DOWN) {
163		keys |= 1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS;
164	}
165	return keys;
166}
167
168static void _sampleRotation(struct GBARotationSource* source) {
169	struct GBA3DSRotationSource* rotation = (struct GBA3DSRotationSource*) source;
170	// Work around ctrulib getting the entries wrong
171	rotation->accel = *(accelVector*)& hidSharedMem[0x48];
172	rotation->gyro = *(angularRate*)& hidSharedMem[0x5C];
173}
174
175static int32_t _readTiltX(struct GBARotationSource* source) {
176	struct GBA3DSRotationSource* rotation = (struct GBA3DSRotationSource*) source;
177	return rotation->accel.x << 18L;
178}
179
180static int32_t _readTiltY(struct GBARotationSource* source) {
181	struct GBA3DSRotationSource* rotation = (struct GBA3DSRotationSource*) source;
182	return rotation->accel.y << 18L;
183}
184
185static int32_t _readGyroZ(struct GBARotationSource* source) {
186	struct GBA3DSRotationSource* rotation = (struct GBA3DSRotationSource*) source;
187	return rotation->gyro.y << 18L; // Yes, y
188}
189
190static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio) {
191	UNUSED(stream);
192#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
193	blip_read_samples(audio->left, &audioLeft[audioPos], AUDIO_SAMPLES, false);
194	blip_read_samples(audio->right, &audioRight[audioPos], AUDIO_SAMPLES, false);
195#elif RESAMPLE_LIBRARY == RESAMPLE_NN
196	GBAAudioCopy(audio, &audioLeft[audioPos], &audioRight[audioPos], AUDIO_SAMPLES);
197#endif
198	GSPGPU_FlushDataCache(0, (void*) &audioLeft[audioPos], AUDIO_SAMPLES * sizeof(int16_t));
199	GSPGPU_FlushDataCache(0, (void*) &audioRight[audioPos], AUDIO_SAMPLES * sizeof(int16_t));
200	audioPos = (audioPos + AUDIO_SAMPLES) % AUDIO_SAMPLE_BUFFER;
201	if (audioPos == AUDIO_SAMPLE_BUFFER / 2) {
202		u8 playing = 0;
203		csndIsPlaying(0x8, &playing);
204		if (!playing) {
205			CSND_SetPlayState(0x8, 1);
206			CSND_SetPlayState(0x9, 1);
207			csndExecCmds(false);
208		}
209	}
210}
211
212int main() {
213	hasSound = !csndInit();
214
215	rotation.d.sample = _sampleRotation;
216	rotation.d.readTiltX = _readTiltX;
217	rotation.d.readTiltY = _readTiltY;
218	rotation.d.readGyroZ = _readGyroZ;
219
220	stream.postVideoFrame = 0;
221	stream.postAudioFrame = 0;
222	stream.postAudioBuffer = _postAudioBuffer;
223
224	if (!allocateRomBuffer()) {
225		return 1;
226	}
227
228	if (hasSound) {
229		audioLeft = linearAlloc(AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
230		audioRight = linearAlloc(AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
231	}
232
233	sf2d_init();
234	sf2d_set_clear_color(0);
235	tex = sf2d_create_texture(256, 256, TEXFMT_RGB565, SF2D_PLACE_RAM);
236	memset(tex->data, 0, 256 * 256 * 2);
237
238	sdmcArchive = (FS_archive) {
239		ARCH_SDMC,
240		(FS_path) { PATH_EMPTY, 1, (const u8*)"" },
241		0, 0
242	};
243	FSUSER_OpenArchive(0, &sdmcArchive);
244
245	logFile = VFileOpen("/mgba.log", O_WRONLY | O_CREAT | O_TRUNC);
246	struct GUIFont* font = GUIFontCreate();
247
248	if (!font) {
249		goto cleanup;
250	}
251
252	struct GBAGUIRunner runner = {
253		.params = {
254			320, 240,
255			font, "/",
256			_drawStart, _drawEnd, _pollInput,
257			0, 0,
258
259			GUI_PARAMS_TRAIL
260		},
261		.setup = _setup,
262		.teardown = 0,
263		.gameLoaded = _gameLoaded,
264		.gameUnloaded = _gameUnloaded,
265		.prepareForFrame = 0,
266		.drawFrame = _drawFrame,
267		.pollGameInput = _pollGameInput
268	};
269	GBAGUIInit(&runner, 0);
270	GBAGUIRunloop(&runner);
271	GBAGUIDeinit(&runner);
272
273cleanup:
274	linearFree(renderer.outputBuffer);
275
276	if (logFile) {
277		logFile->close(logFile);
278	}
279
280	sf2d_free_texture(tex);
281	sf2d_fini();
282
283	if (hasSound) {
284		linearFree(audioLeft);
285		linearFree(audioRight);
286	}
287	csndExit();
288	return 0;
289}
290
291static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
292	UNUSED(thread);
293	UNUSED(level);
294	if (!logFile) {
295		return;
296	}
297	char out[256];
298	size_t len = vsnprintf(out, sizeof(out), format, args);
299	if (len >= sizeof(out)) {
300		len = sizeof(out) - 1;
301	}
302	out[len] = '\n';
303	logFile->write(logFile, out, len + 1);
304}