src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShortcutView.h"
15
16extern "C" {
17#include "gba/serialize.h"
18}
19
20using namespace QGBA;
21
22SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
23 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
24 , m_controller(controller)
25{
26 m_ui.setupUi(this);
27
28 reloadConfig();
29
30 if (m_ui.savegamePath->text().isEmpty()) {
31 m_ui.savegameSameDir->setChecked(true);
32 }
33 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
34 if (e) {
35 m_ui.savegamePath->clear();
36 }
37 });
38 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
39 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
40 if (!path.isNull()) {
41 m_ui.savegameSameDir->setChecked(false);
42 m_ui.savegamePath->setText(path);
43 }
44 });
45
46 if (m_ui.savestatePath->text().isEmpty()) {
47 m_ui.savestateSameDir->setChecked(true);
48 }
49 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
50 if (e) {
51 m_ui.savestatePath->clear();
52 }
53 });
54 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
55 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
56 if (!path.isNull()) {
57 m_ui.savestateSameDir->setChecked(false);
58 m_ui.savestatePath->setText(path);
59 }
60 });
61
62 if (m_ui.screenshotPath->text().isEmpty()) {
63 m_ui.screenshotSameDir->setChecked(true);
64 }
65 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
66 if (e) {
67 m_ui.screenshotPath->clear();
68 }
69 });
70 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
71 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
72 if (!path.isNull()) {
73 m_ui.screenshotSameDir->setChecked(false);
74 m_ui.screenshotPath->setText(path);
75 }
76 });
77
78 if (m_ui.patchPath->text().isEmpty()) {
79 m_ui.patchSameDir->setChecked(true);
80 }
81 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
82 if (e) {
83 m_ui.patchPath->clear();
84 }
85 });
86 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
87 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
88 if (!path.isNull()) {
89 m_ui.patchSameDir->setChecked(false);
90 m_ui.patchPath->setText(path);
91 }
92 });
93
94 // TODO: Move to reloadConfig()
95 QVariant audioDriver = m_controller->getQtOption("audioDriver");
96#ifdef BUILD_QT_MULTIMEDIA
97 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
98 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
99 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
100 }
101#endif
102
103#ifdef BUILD_SDL
104 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
105 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
106 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
107 }
108#endif
109
110 // TODO: Move to reloadConfig()
111 QVariant displayDriver = m_controller->getQtOption("displayDriver");
112 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
113 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
114 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
115 }
116
117#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
118 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
119 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
120 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
121 }
122#endif
123
124#ifdef BUILD_GL
125 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
126 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
127 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
128 }
129#endif
130
131 connect(m_ui.biosBrowse, SIGNAL(clicked()), this, SLOT(selectBios()));
132 connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
133 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
134 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
135 updateConfig();
136 }
137 });
138
139 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
140 m_ui.stackedWidget->addWidget(editor);
141 m_ui.tabs->addItem("Keyboard");
142 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
143
144#ifdef BUILD_SDL
145 inputController->recalibrateAxes();
146 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
147 editor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
148 m_ui.stackedWidget->addWidget(editor);
149 m_ui.tabs->addItem("Controllers");
150 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
151#endif
152
153 ShortcutView* shortcutView = new ShortcutView();
154 shortcutView->setController(shortcutController);
155 shortcutView->setInputController(inputController);
156 m_ui.stackedWidget->addWidget(shortcutView);
157 m_ui.tabs->addItem("Shortcuts");
158}
159
160void SettingsView::selectBios() {
161 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
162 if (!filename.isEmpty()) {
163 m_ui.bios->setText(filename);
164 }
165}
166
167void SettingsView::recalculateRewind() {
168 int interval = m_ui.rewindInterval->value();
169 int capacity = m_ui.rewindCapacity->value();
170 double duration = m_ui.fpsTarget->value();
171 m_ui.rewindDuration->setValue(interval * capacity / duration);
172
173}
174
175void SettingsView::updateConfig() {
176 saveSetting("bios", m_ui.bios);
177 saveSetting("useBios", m_ui.useBios);
178 saveSetting("skipBios", m_ui.skipBios);
179 saveSetting("audioBuffers", m_ui.audioBufferSize);
180 saveSetting("sampleRate", m_ui.sampleRate);
181 saveSetting("videoSync", m_ui.videoSync);
182 saveSetting("audioSync", m_ui.audioSync);
183 saveSetting("frameskip", m_ui.frameskip);
184 saveSetting("fpsTarget", m_ui.fpsTarget);
185 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
186 saveSetting("volume", m_ui.volume);
187 saveSetting("mute", m_ui.mute);
188 saveSetting("rewindEnable", m_ui.rewind);
189 saveSetting("rewindBufferInterval", m_ui.rewindInterval);
190 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
191 saveSetting("resampleVideo", m_ui.resampleVideo);
192 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
193 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
194 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
195 saveSetting("savegamePath", m_ui.savegamePath);
196 saveSetting("savestatePath", m_ui.savestatePath);
197 saveSetting("screenshotPath", m_ui.screenshotPath);
198 saveSetting("patchPath", m_ui.patchPath);
199
200 if (m_ui.fastForwardUnbounded->isChecked()) {
201 saveSetting("fastForwardRatio", "-1");
202 } else {
203 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
204 }
205
206 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
207 case IDLE_LOOP_IGNORE:
208 saveSetting("idleOptimization", "ignore");
209 break;
210 case IDLE_LOOP_REMOVE:
211 saveSetting("idleOptimization", "remove");
212 break;
213 case IDLE_LOOP_DETECT:
214 saveSetting("idleOptimization", "detect");
215 break;
216 }
217
218 int loadState = 0;
219 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
220 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
221 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
222 saveSetting("loadStateExtdata", loadState);
223
224 int saveState = 0;
225 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
226 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
227 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
228 saveSetting("saveStateExtdata", saveState);
229
230 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
231 if (audioDriver != m_controller->getQtOption("audioDriver")) {
232 m_controller->setQtOption("audioDriver", audioDriver);
233 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
234 emit audioDriverChanged();
235 }
236
237 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
238 if (displayDriver != m_controller->getQtOption("displayDriver")) {
239 m_controller->setQtOption("displayDriver", displayDriver);
240 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
241 emit displayDriverChanged();
242 }
243
244 m_controller->write();
245
246 emit pathsChanged();
247 emit biosLoaded(m_ui.bios->text());
248}
249
250void SettingsView::reloadConfig() {
251 loadSetting("bios", m_ui.bios);
252 loadSetting("useBios", m_ui.useBios);
253 loadSetting("skipBios", m_ui.skipBios);
254 loadSetting("audioBuffers", m_ui.audioBufferSize);
255 loadSetting("sampleRate", m_ui.sampleRate);
256 loadSetting("videoSync", m_ui.videoSync);
257 loadSetting("audioSync", m_ui.audioSync);
258 loadSetting("frameskip", m_ui.frameskip);
259 loadSetting("fpsTarget", m_ui.fpsTarget);
260 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
261 loadSetting("volume", m_ui.volume);
262 loadSetting("mute", m_ui.mute);
263 loadSetting("rewindEnable", m_ui.rewind);
264 loadSetting("rewindBufferInterval", m_ui.rewindInterval);
265 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
266 loadSetting("resampleVideo", m_ui.resampleVideo);
267 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
268 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
269 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
270 loadSetting("savegamePath", m_ui.savegamePath);
271 loadSetting("savestatePath", m_ui.savestatePath);
272 loadSetting("screenshotPath", m_ui.screenshotPath);
273 loadSetting("patchPath", m_ui.patchPath);
274
275 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
276 if (fastForwardRatio <= 0) {
277 m_ui.fastForwardUnbounded->setChecked(true);
278 m_ui.fastForwardRatio->setEnabled(false);
279 } else {
280 m_ui.fastForwardUnbounded->setChecked(false);
281 m_ui.fastForwardRatio->setEnabled(true);
282 m_ui.fastForwardRatio->setValue(fastForwardRatio);
283 }
284
285 connect(m_ui.rewindInterval, SIGNAL(valueChanged(int)), this, SLOT(recalculateRewind()));
286 connect(m_ui.rewindCapacity, SIGNAL(valueChanged(int)), this, SLOT(recalculateRewind()));
287 connect(m_ui.fpsTarget, SIGNAL(valueChanged(double)), this, SLOT(recalculateRewind()));
288
289 QString idleOptimization = loadSetting("idleOptimization");
290 if (idleOptimization == "ignore") {
291 m_ui.idleOptimization->setCurrentIndex(0);
292 } else if (idleOptimization == "remove") {
293 m_ui.idleOptimization->setCurrentIndex(1);
294 } else if (idleOptimization == "detect") {
295 m_ui.idleOptimization->setCurrentIndex(2);
296 }
297
298 bool ok;
299 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
300 if (!ok) {
301 loadState = SAVESTATE_SCREENSHOT;
302 }
303 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
304 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
305 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
306
307 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
308 if (!ok) {
309 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS;
310 }
311 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
312 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
313 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
314}
315
316void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
317 m_controller->setOption(key, field->isChecked());
318 m_controller->updateOption(key);
319}
320
321void SettingsView::saveSetting(const char* key, const QComboBox* field) {
322 saveSetting(key, field->lineEdit());
323}
324
325void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
326 saveSetting(key, field->value());
327}
328
329void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
330 saveSetting(key, field->text());
331}
332
333void SettingsView::saveSetting(const char* key, const QSlider* field) {
334 saveSetting(key, field->value());
335}
336
337void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
338 saveSetting(key, field->value());
339}
340
341void SettingsView::saveSetting(const char* key, const QVariant& field) {
342 m_controller->setOption(key, field);
343 m_controller->updateOption(key);
344}
345
346void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
347 QString option = loadSetting(key);
348 field->setChecked(!option.isNull() && option != "0");
349}
350
351void SettingsView::loadSetting(const char* key, QComboBox* field) {
352 loadSetting(key, field->lineEdit());
353}
354
355void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
356 QString option = loadSetting(key);
357 field->setValue(option.toDouble());
358}
359
360void SettingsView::loadSetting(const char* key, QLineEdit* field) {
361 QString option = loadSetting(key);
362 field->setText(option);
363}
364
365void SettingsView::loadSetting(const char* key, QSlider* field) {
366 QString option = loadSetting(key);
367 field->setValue(option.toInt());
368}
369
370void SettingsView::loadSetting(const char* key, QSpinBox* field) {
371 QString option = loadSetting(key);
372 field->setValue(option.toInt());
373}
374
375QString SettingsView::loadSetting(const char* key) {
376 return m_controller->getOption(key);
377}