all repos — mgba @ b1618cbed35ebdd82b5dc311e0f92537db9951ab

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9Bugfixes:
 10 - SDL: Fix axes being mapped wrong
 11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 12 - Util: Fix realloc semantics in utf16to8
 13 - PSP2: Fix GPU crash while exiting
 14 - PSP2: Fix VSync
 15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 16 - GBA Serialize: Savestates now properly store prefetch
 17 - PSP2: Fix accelerometer range
 18 - PSP2: Actually load screen mode setting
 19 - Qt: Fix bug in software renderer scaling
 20 - Debugger: Fix GDB breakpoints
 21 - Wii: Fix framelimiting after a slowdown
 22 - PSP2: Fix gyroscope direction
 23 - Qt: Fix hanging key press after disabling autofire
 24 - PSP2: Delete threads after they return
 25 - GBA Video: WIN0/1 take priority over OBJWIN
 26Misc:
 27 - 3DS: Use blip_add_delta_fast for a small speed improvement
 28 - OpenGL: Log shader compilation failure
 29 - Qt: Remove some C99isms from C++ code
 30 - Windows: Add native VDir support
 31 - All: Add QUIET parameter to silence CMake
 32 - ARM7: Support forcing Thumb mode via MSR
 33 - ARM7: Flush prefetch cache when loading CPSR via MSR
 34 - OpenGL: Add texSize uniform
 35 - ARM7: Clean up instruction decoding for future expandability
 36 - Qt: Make -g flag work in Qt build
 37 - Qt: Simplify OpenGL context creation
 38 - Debugger: Support register and memory writes via GDB stub
 39 - GBA Audio: Force audio DMAs to not increment destination
 40 - Qt: Thread startup improvements
 41 - 3DS: Allow UTF-16 filenames
 42 - 3DS: Port to using citro3D
 43 - 3DS: Use system font for menus
 44 - PSP2: Use system font for menus
 45 - All: Faster memory read/write
 46 - Qt: Make audio channel/video layer options shortcut mappable
 47 - GBA Memory: Optimize stalling behavior
 48 - 3DS: Attempt to use Core 2 for threads
 49 - GUI: Screenshot dimensions are now passed through
 50 - GUI: Add back logging
 51 - PSP2: Add rumble for PS TV
 52 - PSP2: Add fit-to-height screen mode
 53 - GBA Video: Remove old slow path fallback
 54 - GBA Video: Optimize sprite drawing
 55 - GBA BIOS: Use custom ArcTan, not relying on OS
 56 - PSP2: Sync files per descriptor
 57 - GBA Savedata: Add realistic timing for EEPROM
 58
 590.4.1: (2016-07-11)
 60Bugfixes:
 61 - All: Fix several file handle leaks
 62 - All: Fix instruction tables getting zeroed when linking sometimes
 63 - ARM7: Fix flags on SBC/RSC
 64 - ARM7: Fix setting spsr privilege bits when spsr is empty
 65 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 66 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 67 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 68 - GBA Memory: Fix executing code from OBJ region of VRAM
 69 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 70 - GBA Serialize: Fix loading savegames from savestates
 71 - OpenGL: Correct boolean vector strcmp strings for uniforms
 72 - Qt: Fix sending gameStopped twice
 73 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 74 - Qt: Fix initial state of key mapping
 75 - Qt: Initialize m_useBios
 76 - SDL: Fix joystick initialization on BSD
 77 - SDL: Fix potential joystick crash in games with rumble
 78 - SDL: Fix SDL 1.2 build
 79 - SDL: Fix sporadic crash when deinitializing audio
 80 - Shaders: Fix AGS-001 shader with some bad drivers
 81 - Util: Use closesocket on Windows
 82 - Util: Fix socket bind addresses
 83 - VFS: Fix reading 7z archives without rewinding first
 84 - VFS: VFileFromFD should not open directories
 85 - Wii: Fix tilting direction
 86 - Util: Fix realloc semantics in utf16to8
 87Misc:
 88 - All: Allow use of external minizip library
 89 - Debugger: CLI debugger now exits when end-of-stream is reached
 90 - FFmpeg: Update dependencies on Ubuntu
 91 - GBA: Slightly optimize GBAProcessEvents
 92 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 93 - GBA Video: Null renderer should return proper register values
 94 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 95 - Qt: Add preset for DualShock 4
 96 - Qt: Update 360 input profile on OS X to reflect newer drivers
 97 - Qt: Remove use of NaN
 98 - Qt: Canonicalize file paths when loading games
 99 - Qt: Add refresh button to controller editing
100 - SDL: Remove default gamepad mappings
101 - Util: Fix intermittent build failure on OS X
102 - VFS: VFile.sync now updates modified time
103
1040.4.0: (2016-02-02)
105Features:
106 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
107 - I/O viewer
108 - Booting of multiboot images
109 - Customization of GIF recording
110 - Libretro: Cheat code support
111 - Support for GLSL shaders
112 - ROM information view
113 - Support for VBA-style cheat codes
114 - Savestates now store creation timestamps
115 - Key autofire
116 - Libretro: Allow blocking opposing directional input
117 - OpenEmu core for OS X
118 - Libretro: Settings for using BIOS and skipping intro
119 - Libretro: Customizable idle loop removal
120 - Implemented cycle counting for sprite rendering
121 - Cleaner, unified settings window
122 - Added a setting for pausing when the emulator is not in focus
123 - Customizable paths for save games, save states, screenshots and patches
124 - Controller hotplugging
125 - Ability to store save games and active cheats within savestates
126Bugfixes:
127 - ARM7: Fix sign of unaligned LDRSH
128 - ARM7: Fix decoding of some ARM ALU instructions with shifters
129 - Debugger: Fix watchpoints in gdb
130 - GBA: Fix warnings when creating and loading savestates
131 - GBA: Fix Iridion II savetype
132 - GBA BIOS: Fix misaligned CpuSet
133 - GBA Cheats: Fix cheats setting the Action Replay version
134 - GBA Hardware: Fix GPIO on big endian
135 - GBA Memory: Fix DMA register writing behavior
136 - GBA Memory: Fix DMAs triggering two cycles early
137 - Libretro: Fix aspect ratio
138 - Qt: Fix some potential crashes with the gamepad mapping
139 - Qt: Fix keys being mapped incorrectly when loading configuration file
140 - Util: Fix PowerPC PNG read/write pixel order
141 - Util: Fix excessive memory allocation when decoding a PNG
142 - VFS: Fix VFileReadline and remove _vfdReadline
143Misc:
144 - All: Improved PowerPC support
145 - All: Fix some undefined behavior warnings
146 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
147 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
148 - GBA: Implement bad I/O register loading
149 - GBA: Allow jumping to OAM and palette RAM
150 - GBA BIOS: Finish implementing RegisterRamReset
151 - GBA Config: Add "override" layer for better one-time configuration
152 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
153 - GBA Memory: Use a dynamically sized mask for ROM memory
154 - GBA Memory: Implement several unimplemented memory access types
155 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
156 - GBA RR: Starting from savestate now embeds the savegame
157 - GBA RR: Add preliminary SRAM support for VBM loading
158 - GBA RR: Add support for resets in movies
159 - GBA Video: Remove lastHblank, as it is implied
160 - Libretro: Use anonymous memory mappers for large blocks of memory
161 - Libretro: Add install target for libretro core
162 - Qt: Window size command line options are now supported
163 - Qt: Increase usability of key mapper
164 - Qt: Add 'Apply' button to settings window
165 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
166 - Qt: Allow use of modifier keys as input
167 - Qt: Optimize log viewer
168 - Qt: Added button for breaking into the GDB debugger
169 - Qt: Add box for showing duration of rewind
170 - SDL: Support fullscreen in SDL 1.2
171 - SDL: Allow GBASDLAudio to be used without a thread context
172 - Util: Use VFile for configuration
173 - Util: Add MutexTryLock
174
1750.3.2: (2015-12-16)
176Bugfixes:
177 - ARM7: Fix STRT/STRBT
178 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
179 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
180 - Libretro: Fix problems with rumble not turning off
181 - GBA: Fix idle skip state being retained between games
182 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
183 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
184 - GBA BIOS: Fix Sqrt sign
185 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
186 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
187 - GBA Memory: Fix DMA behavior for SRAM accesses
188 - GBA Memory: Fix Store8 to OBJ VRAM
189 - GBA Memory: Fix alignment of LDM/STM on SRAM
190 - GBA Memory: Fix unaligned out-of-bounds ROM loads
191 - GBA Memory: Fix timing of DMAs
192 - GBA Video: Fix _mix for 15-bit color
193 - GBA Video: Fix OAM and palette initialization
194 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
195 - Qt: Use safer isLoaded check in GameController
196 - Qt: Fix a race condition in PainterGL that could lead to a crash
197 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
198 - Qt: Fix font size in memory viewer
199 - Qt: Fix a crash in the memory viewer
200 - Qt: Add additional checks in CheatModel to prevent crashes
201 - Qt: Fix race condition with setting sample rate
202 - Qt: Fix crash when closing multiplayer windows
203 - Qt: Fix resetting while paused
204Misc:
205 - GBA Audio: Implement missing flags on SOUNDCNT_X register
206 - Qt: Add mute option to menu
207
2080.3.1: (2015-10-24)
209Bugfixes:
210 - ARM7: Fix instruction decoding of Thumb shifts
211 - GBA: Deinit savegame when unloading a ROM
212 - GBA: Fix BIOS check on big endian
213 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
214 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
215 - GBA Audio: Fix audio channels being silenced at the wrong time
216 - GBA Memory: Fix bad BIOS Load16 on big endian
217 - GBA Memory: Fix bad Load8 on big endian
218 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
219 - GBA Video: Fix edge case with sprite blend modes and semitransparency
220 - GBA Video: Fix objwin and blending interaction on sprites
221 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
222 - Libretro: Fix a memory leak with the render buffer
223 - Qt: Windows no longer spawn in the top left on first launch
224 - Qt: Fix install path of XDG desktop file with DESTDIR
225 - Qt: Fix drag and drop on Windows
226 - Qt: Reenable double buffering, as disabling it broke some Windows configs
227 - VFS: Fix return values of VFileFILE.read and .write
228Misc:
229 - All: Reset next event to cycles instead of zero to interrupt
230 - All: Add --version flag
231 - ARM7: Force disable LTO on two files to work around a GCC bug
232 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
233 - GBA: Better memory handling with PNG savestates
234 - GBA: Additional savestate sanity checks
235 - GBA: Check for cycle count being too high
236 - GBA Audio: Allow GBAAVStream to have no video callback
237 - GBA BIOS: Implement RegisterRamReset for SIO registers
238 - Qt: Remove useless help icons in dialogs
239 - Qt: Prevent savestate window from opening while in multiplayer
240 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
241 - Qt: Dropping multiplayer windows works more cleanly now
242
2430.3.0: (2015-08-16)
244Features:
245 - Ability to hide individual background layers, or OBJs
246 - Ability to mute individual audio channels
247 - Palette viewer and exporter
248 - Volume control
249 - More shortcuts are editable (e.g. quick save/load)
250 - Rewind now shows the frame after rewinding
251 - Import/Export of GameShark/Action Replay snapshots
252 - Add "Step backwards" item for single increment rewind
253 - Deadzone estimation for game controllers
254 - Analog inputs can be used for shortcuts
255 - Menu items for specific solar sensor brightness levels
256 - Remappable controls for tilt and gyroscope sensors
257 - Status messages for actions taken while a game is running (e.g. save/load state)
258 - Memory inspector
259 - Screensaver can now be suspended while a game is running
260 - Load/save the most recent savestate slot
261 - Support varible speed (PWM) rumble
262 - Ability to cap fast forward speed
263 - Finer control over FPS target
264 - Holdable shortcut for rewinding one frame at a time
265 - Ability to boot directly into the BIOS
266 - Preliminary support for yanking out the game pak while a game is running
267 - Thumb-drive mode by putting a file called portable.ini in the same folder
268 - Configurable display driver, between software and OpenGL
269 - Undo-able savestate loading and saving
270 - Controller profiles now store shortcut settings
271 - Default controller profiles for several common controllers
272 - Libretro now supports BIOS, rumble and solar sensor
273 - Implement BIOS call Stop, for sleep mode
274 - Automatically load patches, if found
275 - Improved video synchronization
276 - Configurable audio output sample rate
277Bugfixes:
278 - ARM7: Fix SWI and IRQ timings
279 - ARM7: Fix Thumb MUL timing
280 - ARM7: Fix timing of multiplies to use N cycles
281 - ARM7: ARMHotplugDetach should call deinit
282 - Debugger: Fix use-after-free in breakpoint clearing code
283 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
284 - GBA: Cap audio FIFO read size during deserialization
285 - GBA: Check for corrupted savestates when loading
286 - GBA: Check for improperly sized savestates when loading
287 - GBA: Check for savestates made from differently sized ROMs
288 - GBA: Fix calls to endian-independent loadstores
289 - GBA: Fix timing of reading from timer registers
290 - GBA: Ensure cycles never go negative
291 - GBA Audio: Force audio FIFOs to 32-bit
292 - GBA Audio: Fix audio pitch changing when adjusting buffer size
293 - GBA Audio: Fix sample order in audio channel 3
294 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
295 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
296 - GBA Memory: Improve Thumb open bus behavior
297 - GBA Memory: Fix potential DMA issue when loading a savestate
298 - GBA Memory: Fix load/store multiple video memory waitstates
299 - GBA SIO: Fix reseting when there are SIO devices attached
300 - GBA Video: Blended sprites should never have other effects applied
301 - GBA Video: Fix out-of-bounds tiles in mosaic
302 - GBA Video: Fix windows not affecting sprites
303 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
304 - GBA Video: Fix timing on first scanline
305 - Qt: Better cleanup when a game crashes
306 - Qt: Fix open ROM dialog filtering for archive formats
307 - Qt: Cap the maximum number of multiplayer windows
308 - Qt: Fix maximum year in sensor override
309 - Qt: Fix window being too tall after exiting fullscreen
310 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
311 - Qt: Fix analog buttons not getting unmapped
312 - Qt: Fix passing command line options
313 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
314 - SDL: Fix SDL build when OpenGL is missing
315 - Util: Allow loading IPS patches that grow the ROM
316 - VFS: Fix resource leaks if some allocations fail
317 - VFS: Fix line-reading to return proper values
318 - Video: Fix an issue with very long filenames
319 - Util: Fix formatting of floats
320Misc:
321 - All: Add --help flag for command line programs
322 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
323 - All: Enable static linking for Windows
324 - All: Enable static linking for OS X
325 - All: Threads are now named
326 - All: Proper handling of Unicode file paths
327 - ARM7: Add emulation for Undefined CPU mode
328 - ARM7: Reduce the size of the Thumb instruction table
329 - GBA: Add status log level
330 - GBA: GBARewind now returns how many states it has rewound
331 - GBA: SIO logging layer
332 - GBA BIOS: Stub out SoundBias
333 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
334 - GBA: Don't include GBACLIDebugger struct unless needed
335 - GBA: Savedata is now synced shortly after data finishes being written
336 - GBA: Process multiple timer events at once, if necessary
337 - GBA Audio: Implement audio reset for channels A/B
338 - GBA Audio: Process multiple audio events at once, if necessary
339 - GBA Hardware: Backport generic RTC source into core
340 - GBA Input: Allow axes and buttons to be mapped to the same key
341 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
342 - GBA SIO: Add a dummy driver for Normal mode
343 - GBA Thread: Add functionality for running callbacks on the GBA thread
344 - GBA Thread: Split GBASync into a separate file
345 - GBA Video: Refactor software renderer into separate files
346 - GBA Video: Slightly optimize mode 0 mosaic rendering
347 - Debugger: Free watchpoints in addition to breakpoints
348 - Qt: Handle saving input settings better
349 - Qt: Move GL frame drawing back onto its own thread
350 - Qt: Fast forward (held) option moved from Other to Emulation menu
351 - Qt: Show version info in window title
352 - Qt: Migrate multiplayer window handling into GBAApp
353 - Qt: Unified file opening and saving with last location
354 - Qt: Fix windows being resizable when they shouldn't have been
355 - Qt: Only hide cursor in full screen
356 - Qt: Replace pause-after-frame mutex with an atomic
357 - Qt: Add application icon and XDG desktop files
358 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
359 - Qt: Don't save window size when entering fullscreen
360 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
361 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
362 - Qt: Increase usability of key mapper
363 - Qt: Show checkmark for window sizes
364 - Qt: Set window path to loaded ROM
365 - Perf: Ability to load savestates immediately on launch
366 - SDL: Properly check for initialization
367 - SDL: Clean up initialization functions
368 - SDL: Clean up GL context
369 - Util: Allow disabling the threading code entirely
370 - VFS: Add sync method to force syncing with backing
371
3720.2.1: (2015-05-13)
373Bugfixes:
374 - All: Fix sanitize-deb script not cleaning up after itself
375 - All: Fix dependencies for libavcodec on Debian-derived platforms
376 - ARM7: Handle writeback for PC in addressing modes 2 and 3
377 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
378 - ARM7: Fix ARM multiply instructions when PC is a destination register
379 - Debugger: Fix use-after-free in breakpoint clearing code
380 - Debugger: Fix boundary conditions in tab completion
381 - GBA: Fix timers not updating timing when writing to only the reload register
382 - GBA: Fix rewind boundary conditions
383 - GBA: Add initial I/O register settings for background matrix registers
384 - GBA: Fix hang when loading a savestate if sync to video is enabled
385 - GBA: Handle out-of-bounds I/O access
386 - GBA: Fix bounds-checking on EEPROM access
387 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
388 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
389 - GBA Memory: Allow SRAM to be 64kB
390 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
391 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
392 - GBA Video: Fix second frame mode 5
393 - Perf: Fix race condition if a game crashes immediately on start
394 - Qt: Fix Display object leak when closing a window
395 - Qt: Fix .deb dependencies
396 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
397 - Qt: Fix window not regaining focus after exiting savestate window
398 - Qt: Fix regression where video would not record if the game had already started
399 - Qt: Fix potential crash if a gamepad causes focus to change
400 - Qt: Fix controller axis querying
401 - Qt: Fix multiplayer windows opening as the wrong size
402 - Qt: Fix controllers sometimes not loading the right profile
403 - SDL: Fix boundary conditions for joystick adjustments
404 - SDL: Allocate properly sized input maps
405 - SDL: Fix potential build issues when Qt and SDL2 are in use
406 - Util: Fix resource leak in UTF-8 handling code
407 - Util: Fix a null-pointer issue when attempting to delete a key
408 - VFS: Fix resource leaks if some allocations fail
409 - Video: Fix an issue with very long filenames
410Misc:
411 - GBA Memory: Soft-crash if jumping past the end of a ROM
412 - Qt: Show multiplayer numbers in window title
413 - Qt: Solar sensor can have shortcuts set
414
4150.2.0: (2015-04-03)
416Features:
417 - Support for gamepad axes, e.g. analog sticks or triggers
418 - Add scale presets for up to 6x
419 - Settings window
420 - Bilinear resampling option
421 - Add option to skip BIOS start screen
422 - List of recently opened games
423 - Support for games using the Solar Sensor
424 - Better audio resampling via blip-buf
425 - Game Pak overrides dialog for setting savetype and sensor values
426 - Support for games using the tilt sensor
427 - Remappable shortcuts for keyboard and gamepad
428 - Rewinding of emulation
429 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
430 - Support IPv6
431 - Save directory of last loaded file
432 - Support BPS patches
433 - Automatically detect and optimize out idle loops
434 - Configurable game overrides
435 - Support loading 7-Zip files
436 - Drag and drop game loading
437 - Cheat code support
438 - Runtime configurable audio driver
439 - Libretro core for use with RetroArch and other front-ends
440 - Controller profiles for setting different bindings for different controllers
441 - Ability to lock aspect ratio
442 - Local link cable support
443 - Ability to switch which game controller is in use per instance
444 - Ability to prevent opposing directional input
445 - Warning dialog if an unimplemented BIOS feature is called
446 - Debugger: Add CLI "frame", frame advance command
447 - Debugger: Add CLI functions for writing to memory
448 - Debugger: Add CLI functions for examining memory regions
449 - Debugger: Add CLI function for writing a register
450Bugfixes:
451 - ARM7: Extend prefetch by one stage
452 - ARM7: Fix cycle counting for loads
453 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
454 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
455 - GBA: Initialize gba.sync to null
456 - GBA: Fix timer initialization
457 - GBA Audio: Support 16-bit writes to FIFO audio
458 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
459 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
460 - GBA BIOS: Fix BIOS prefetch after reset
461 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
462 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
463 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
464 - GBA Memory: Fix I cycles that had been moved to ARM7 core
465 - GBA Memory: Fix cycle counting for 32-bit load/stores
466 - GBA RR: Fix fallthrough error when reading tags from a movie
467 - GBA Thread: Fix possible hang when loading an archive
468 - GBA Thread: Fix possible deadlock in video sync
469 - Perf: Fix crash when the GBA thread fails to start
470 - Qt: Fix crash starting a GDB stub if a game isn't loaded
471 - Qt: Fix crash when adjusting settings after closing a game
472 - Qt: Fix crash when starting GDB stub after closing a game
473 - Qt: Fix patch loading while a game is running
474 - Qt: Fix crash when loading a game after stopping GDB server
475 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
476 - Qt: Fix crash when attempting to pause if a game is not running
477 - SDL: Properly clean up if a game doesn't launch
478 - Util: Fix sockets on Windows
479Misc:
480 - All: Enable link-time optimization
481 - Debugger: Watchpoints now work on STM/LDM instructions
482 - Debugger: Clean up GDB stub network interfacing
483 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
484 - Debugger: Merge Thumb BL instructions when disassembling
485 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
486 - Debugger: Watchpoints now report address watched (fixes #68)
487 - Debugger: Add support for soft breakpoints
488 - Debugger: Make I/O register names be addresses instead of values
489 - Debugger: Rename read/write commands
490 - GBA: Improve accuracy of event timing
491 - GBA: Add API for getting Configuration structs for overrides and input
492 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
493 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
494 - GBA: Move A/V stream interface into core
495 - GBA: Savestates now take into account savedata state machines (fixes #109)
496 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
497 - GBA Memory: Simplify memory API and use fixed bus width
498 - GBA Thread: Make GBASyncWaitFrameStart time out
499 - GBA Video: Start video at the last scanline instead of the first
500 - Qt: Optimize logo drawing
501 - Qt: Move frame upload back onto main thread
502 - Qt: Remember window position
503 - Qt: Double-clicking on the window toggles full screen
504 - Util: Use proper locale for reading and writing float values
505
5060.1.1: (2015-01-24)
507Bugfixes:
508 - ARM7: Fix LDM writeback to a register already written
509 - GBA: Fix timers 2 and 3 updating incorrectly
510 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
511 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
512 - GBA Audio: Properly initialize audio FIFO channels
513 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
514 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
515 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
516 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
517 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
518 - GBA BIOS: Fix HuffUnComp boundary conditions
519 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
520 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
521 - GBA Memory: Filter out top nybble of DMA addresses
522 - GBA Memory: Properly bounds-check VRAM accesses
523 - GBA Memory: Fix initial DMA state
524 - GBA Thread: Allow halted games to exit cleanly
525 - GBA Video: Fix blend issues with obscured middle layers
526 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
527 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
528 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
529 - GBA Video: Fix sprite boundary conditions with mosaic
530 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
531 - Qt: Fix issue with set frame sizes being the wrong height
532 - Qt: Fix emulator crashing when full screen if a game is not running
533 - Qt: Fix window focus issues
534 - Qt: Properly set default video recording settings
535 - Qt: Fix a race condition when a game crashes immediately
536 - Qt: Fix some cases where key mapping can break if focus is adjusted
537 - Qt: Fix crash if a game pauses before any frames are shown
538 - Debugger: Negative PC-relative loads now properly subtract the offset
539 - Debugger: Align PC-relative loads in Thumb
540 - Debugger: Fix watchpoints triggering too late
541 - Debugger: Fix binary print putting spaces between digits
542 - Video: Ensure FFmpeg encoder has audio frames
543 - Video: Fix uncompressed PCM audio recording
544 - Video: Fix FFmpeg crashing when the file extension is wrong
545 - Util: Fix SOCKET_FAILED macro
546Misc:
547 - GBA: Exit cleanly on FATAL if the port supports it
548 - GBA Memory: Implement 16- and 32-bit loads from SRAM
549 - Qt: Disable sync to video by default
550 - Qt: Handle a game crash without crashing
551 - Qt: Set default log level to FATAL, ERROR and WARN
552 - Qt: Clarify some phrasing in the menus
553 - Qt: Clear active buttons when focus is lost
554
5550.1.0: (2014-12-13)
556 - Initial release