CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11Emulation fixes:
12 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
13 - GBA: Reset now reloads multiboot ROMs
14 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
15 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
16 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
17 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
18 - GBA Video: Fix scanline cache with scale factor change edge cases
19 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
20 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
21 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
22 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
23 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
24 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
25 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
26Other fixes:
27 - Qt: More app metadata fixes
28 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
29 - LR35902: Fix disassembly of several CB-prefix instructions
30 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
31 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
32 - CMake: Fix .deb imagemagick dependencies
33 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
34 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
35 - GB Core: Fix toggling WIN and OBJ being swapped
36 - All: Fix several memory leaks
37 - LR35902: Fix trailing whitespace in disassembly
38 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
39 - FFmpeg: Improve initialization reliability and cleanup
40 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
41 - Qt: Fix some Qt display driver race conditions
42Misc:
43 - GBA Savedata: EEPROM performance fixes
44 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
45 - GB Memory: Support running from blocked memory
46 - Qt: Don't unload ROM immediately if it crashes
47 - Debugger: Add breakpoint and watchpoint listing
48 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
49 - LR35902: Support PC-relative opcode decoding
50 - Qt: Improve camera initialization
51 - Qt: Support switching webcams
52 - Core: Add keysRead callback
53 - Vita: Improved frame drawing speed
54 - Qt: Cap window size on start to monitor size
55 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
56 - Debugger: Make tracing compatible with breakpoints/watchpoints
57 - Debugger: Print breakpoint/watchpoint number when inserting
58 - Qt: Open a message box for Qt frontend errors
59
600.7.1: (2019-02-24)
61Bugfixes:
62 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
63 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
64 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
65 - GB, GBA Serialize: Fix loading two states in a row
66 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
67 - GBA DMA: Fix Display Start DMAs
68 - GBA DMA: Fix DMA start/end timing
69 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
70 - GBA Memory: Fix a few AGBPrint crashes
71 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
72 - GBA SIO: Prevent writing read-only multiplayer bits
73 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
74 - Python: Fix crash when deleting files owned by library
75 - Python: Make sure GB link object isn't GC'd before GB object
76 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
77 - Qt: Fix tile and sprite views not always displaying at first
78 - Qt: Fix audio context holding onto closed game controller
79 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
80 - Qt: Fix window icon on X11
81 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
82 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
83 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
84Misc:
85 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
86 - Qt: Updated Italian translation (by Vecna)
87
880.7.0: (2019-01-26)
89Features:
90 - ELF support
91 - Game Boy Camera support
92 - Qt: Set default Game Boy colors
93 - Game Boy Printer support
94 - Super Game Boy support
95 - Customizable autofire speed
96 - Ability to set default Game Boy model
97 - Map viewer
98 - Automatic cheat loading and saving
99 - GameShark and Action Replay button support
100 - AGBPrint support
101 - Debugger: Conditional breakpoints and watchpoints
102 - Ability to select GB/GBC/SGB BIOS on console ports
103 - Optional automatic state saving/loading
104 - Access to ur0 and uma0 partitions on the Vita
105 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
106 - GBA: ARMIPS/A22i-style and ELF symbol table support
107 - Initial Switch port
108Bugfixes:
109 - ARM: Fix MSR when T bit is set
110 - Core: Fix audio sync breaking when interrupted
111 - Core: Fix ordering events when scheduling during events
112 - FFmpeg: Fix encoding audio/video queue issues
113 - GB: Revamp IRQ handling based on new information
114 - GB: Fix IRQ disabling on the same T-cycle as an assert
115 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
116 - GB Audio: Clock frame events on DIV
117 - GB Audio: Fix channel 3 reset value
118 - GB Audio: Fix channel 4 initial LFSR
119 - GB Audio: Fix channel 1, 2 and 4 reset timing
120 - GB I/O: DMA register is R/W
121 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
122 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
123 - GB, GBA Savedata: Fix unmasking savedata crash
124 - GB Serialize: Fix audio state loading
125 - GB Serialize: Fix game title check
126 - GB Serialize: Fix IRQ pending/EI pending confusion
127 - GB Timer: Minor accuracy improvements
128 - GB Video: Fix dot clock timing being slightly wrong
129 - GB Video: Fix loading states while in mode 3
130 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
131 - GB Video: Fix SCX timing
132 - GB, GBA Video: Don't call finishFrame twice in thread proxy
133 - GBA: Reset WAITCNT properly
134 - GBA BIOS: Fix BitUnPack final byte
135 - GBA BIOS: Fix BitUnPack narrowing
136 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
137 - GBA DMA: Fix temporal sorting of DMAs of different priorities
138 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
139 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
140 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
141 - GBA Savedata: Fix savedata modified time updating when read-only
142 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
143 - GBA Serialize: Fix loading states in Hblank
144 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
145 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
146 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
147 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
148 - GBA Video: Start timing mid-scanline when skipping BIOS
149 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
150 - GBA Video: Make layer disabling work consistently
151 - PSP2: Fix more issues causing poor audio
152 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
153 - Qt: Improve FPS timer stability
154 - Util: Fix wrapping edge cases in RingFIFO
155Misc:
156 - 3DS: Remove deprecated CSND interface
157 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
158 - Core: Remove broken option for whether rewinding restores save games
159 - Feature: Added loading savestates from command line
160 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
161 - FFmpeg: Support lossless h.264 encoding
162 - FFmpeg: Support lossless VP9 encoding
163 - GBA Cheats: Allow multiple ROM patches in the same slot
164 - GB: Skip BIOS option now works
165 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
166 - GB Audio: Improved audio quality
167 - GB, GBA Audio: Increase max audio volume
168 - GB MBC: Remove erroneous bank 0 wrapping
169 - GB Video: Darken colors in GBA mode
170 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
171 - GBA: Implement display start DMAs
172 - GBA: Improve multiboot image detection
173 - GBA Memory: 64 MiB GBA Video cartridge support
174 - GBA Savedata: Remove ability to disable realistic timing
175 - GBA Timer: Use global cycles for timers
176 - Libretro: Add frameskip option
177 - mGUI: Add fast forward toggle
178 - PSP2: Use system enter key by default
179 - Python: Integrate tests from cinema test suite
180 - Qt: Redo GameController into multiple classes
181 - Qt: Prevent window from being created off-screen
182 - Qt: Add option to disable FPS display
183 - Qt: Options to mess around with layer placement
184 - Qt: Add load alternate save option
185 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
186 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
187 - Test: Restructure test suite into multiple executables
188 - Util: Don't build crc32 if the function already exists
189 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
190Changes from beta 1:
191Features:
192 - Libretro: Add Game Boy cheat support
193 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
194 - Switch: Rumble support
195 - Switch: Rotation support
196 - Switch: Screen stretching options
197 - Qt: State file load/save menu options
198 - Windows installer
199 - Tile viewer now has adjustable width
200 - Python: Experimental audio API
201Bugfixes:
202 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
203 - Core: Remember to deinit proxy ring FIFO
204 - Core: Reroot timing list when (de)scheduling
205 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
206 - GB MBC: Fix MBC30 SRAM
207 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
208 - GB Video: Fix SGB border hole size
209 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
210 - GBA: Fix GB Player features
211 - GBA I/O: SOUNDCNT_HI is readable when sound is off
212 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
213 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
214 - Libretro: Fix adding codes with hooks
215 - PSP2: Fix audio crackling after fast forward
216 - PSP2: Fix audio crackling when buffer is full
217 - Qt: Fix jumbled background when paused
218 - Qt: Fix FPS counter on Windows
219 - Qt: Fix focus issues with load/save state overlay
220 - Switch: Fix incorrect mapping for fast forward cap
221 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
222 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
223 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
224 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
225 - Qt: Ensure FATAL logs reach log view
226 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
227Misc:
228 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
229 - Debugger: Minor text fixes
230 - Debugger: Readability improvements (fixes mgba.io/i/1238)
231 - GB: Improved SGB2 support
232 - GB Audio: Skip frame if enabled when clock is high
233 - Libretro: Reduce rumble callbacks
234 - mGUI: Add SGB border configuration option
235 - mGUI: Add support for different settings types
236 - Python: Minor API improvements
237 - Qt: Ensure camera image is valid
238 - Qt: Debugger console history
239 - Qt: Detect presence of GL_ARB_framebuffer_object
240 - Qt: Minor memory view tweaks
241 - Res: Improve modeling of AGB/AGS screen in shaders
242 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
243 - Wii: Expose stretch configuration in settings
244 - Wii: Stretch now sets pixel-accurate mode size cap
245
2460.7 beta 1: (2018-09-24)
247- Initial beta for 0.7
248
2490.6.3: (2018-04-14)
250Bugfixes:
251 - GB Audio: Revert unsigned audio changes
252 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
253 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
254
2550.6.2: (2018-04-03)
256Bugfixes:
257 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
258 - 3DS: Fix opening files in directory names with trailing slashes
259 - LR35902: Fix watchpoints not reporting new value
260 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
261 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
262 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
263 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
264 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
265 - GBA: Fix SharkPort saves for EEPROM games
266 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
267 - GBA BIOS: Fix incorrect exit condition in LZ77
268 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
269 - GBA Cheats: Fix slide codes not initializing properly
270 - GBA DMA: ROM reads are forced to increment
271 - GBA Hardware: RTC accuracy improvements
272 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
273 - GBA Memory: Fix copy-on-write memory leak
274 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
275 - GBA Savedata: Fix crash when resizing flash
276 - GBA Video: Force align 256-color tiles
277 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
278 - PSP2: Fix issues causing poor audio
279 - Python: Fix package directory
280 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
281 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
282 - Wii: Fix screen tear when unpausing
283 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
284Misc:
285 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
286 - GB MBC: Remove erroneous bank 0 wrapping
287 - GBA: Improve multiboot image detection
288 - PSP2: Use system enter key by default
289
2900.6.1: (2017-10-01)
291Bugfixes:
292 - GB, GBA: Fix crashes when attempting to identify null VFiles
293 - GB, GBA: Fix sync to video with frameskip
294 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
295 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
296 - GB Core: Fix palette loading when loading a foreign config
297 - GB MBC: Pocket Cam memory should be accessible without enabling
298 - GB MBC: Fix SRAM sizes 4 and 5
299 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
300 - GB MBC: Fix RTC loading when file size is off
301 - GB Memory: Initialize peripheral pointers
302 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
303 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
304 - GB Memory: Actually load latch time from savestate
305 - GB Serialize: Fix deserializing video STAT
306 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
307 - GB Video: Fix potential hang when ending mode 0
308 - GB Video: Fix read mode when enabling LCD
309 - GBA: Reset active region as needed when loading a ROM
310 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
311 - GBA BIOS: Use core's VRAM variable instead of renderer's
312 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
313 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
314 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
315 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
316 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
317 - Python: Fix importing .gb or .gba before .core
318 - Qt: Fix command line debugger closing second game
319 - Qt: Fix LOG argument order
320 - Qt: Fix timezone issues with time overrides
321 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
322 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
323Misc:
324 - CMake: Fix CPack dependencies for libpng 1.6
325 - GBA: Detect hardware for Pokémon FireRed ROM hacks
326 - GBA Cheats: Improve detection of raw cheats
327 - Qt: Don't rebuild library view if style hasn't changed
328 - Qt: Allow overrides to be saved before a game is loaded
329 - Qt: Hide mouse immediately when loading
330 - SDL: Fix 2.0.5 build on macOS under some circumstances
331 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
332
3330.6.0: (2017-07-16)
334Features:
335 - Library view
336 - Sprite viewer
337 - Debugging console
338 - Improved memory viewer
339 - Memory search
340 - Command line ability to override configuration values
341 - Add option to allow preloading the entire ROM before running
342 - Add option for whether rewinding restores save games
343 - Savestates now contain any RTC override data
344 - Add option to lock video to integer scaling
345 - LR35902: Watchpoints
346 - LR35902/GB-Z80 disassembler
347 - GB: Tile viewer
348 - GB: Video/audio channel enabling/disabling
349 - GB: Symbol table support
350 - GB MBC: Add MBC1 multicart support
351 - GBA: Support printing debug strings from inside a game
352 - GBA: Better cheat type autodetection
353 - Implement keypad interrupts
354 - Configuration of gamepad hats
355 - Video log recording for testing and bug reporting
356 - Debugger: Segment/bank support
357 - Debugger: Execution tracing
358 - Qt: German translation (by Lothar Serra Mari)
359 - Qt: Spanish translation (by Kevin López)
360 - Qt: Italian translation (by theheroGAC)
361Bugfixes:
362 - ARM7: Fix MLA/*MULL/*MLAL timing
363 - Core: Fix crash with rewind if savestates shrink
364 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
365 - Core: Fix directory sets crashing on close if base isn't properly detached
366 - FFmpeg: Fix overflow and general issues with audio encoding
367 - GB: Fix flickering when screen is strobed quickly
368 - GB: Fix STAT blocking
369 - GB MBC: Fix ROM bank overflows getting set to bank 0
370 - GB MBC: Fix swapping carts not detect new MBC
371 - GB Timer: Improve DIV reset behavior
372 - GB Timer: Fix DIV batching if TAC changes
373 - GB Video: Reset renderer when loading state
374 - GBA: Fix multiboot ROM loading
375 - GBA: Fix multiboot loading resulting in too small WRAM
376 - GBA BIOS: Implement BitUnPack
377 - GBA BIOS: Fix ArcTan sign in HLE BIOS
378 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
379 - GBA BIOS: Fix INT_MIN/-1 crash
380 - GBA Hardware: Fix crash if a savestate lies about game hardware
381 - GBA I/O: Handle audio registers specially when deserializing
382 - GBA Memory: Improve initial skipped BIOS state
383 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
384 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
385 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
386 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
387 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
388 - LR35902: Fix core never exiting with certain event patterns
389 - LR35902: Fix pc overflowing current region off-by-one
390 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
391 - OpenGL: Fix some shaders causing offset graphics
392 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
393 - Qt: Fix window icon being stretched
394 - Qt: Fix data directory path
395 - Qt: Fix timing issues on high refresh rate monitors
396 - Qt: Fix linking after some windows have been closed
397 - Qt: Fix crash when changing audio settings after a game is closed
398 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
399 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
400 - Qt: Fix game unpausing after frame advancing and refocusing
401 - SDL: Fix game crash check
402 - SDL: Fix race condition with audio thread when starting
403 - SDL: Fix showing version number
404 - Test: Fix crash when loading invalid file
405 - Test: Fix crash when fuzzing fails to load a file
406 - Test: Don't rely on core for frames elapsed
407 - Test: Fix crash when loading invalid file
408 - Test: Fix crash when fuzzing fails to load a file
409 - Tools: Fix recurring multiple times over the same library
410 - Util: Fix overflow when loading invalid UPS patches
411 - Util: Fix highest-fd socket not being returned by SocketAccept
412 - Windows: Fix VDir.rewind
413Misc:
414 - All: Add C++ header guards
415 - All: Move time.h include to common.h
416 - 3DS, PSP2, Wii: Last directory loaded is saved
417 - CMake: Add ability to just print version string
418 - Core: New, faster event timing subsystem
419 - Core: Clean up some thread state checks
420 - Core: Add generic checksum function
421 - Core: Cores can now have multiple sets of callbacks
422 - Core: Restore sleep callback
423 - Core: Move rewind diffing to its own thread
424 - Core: Ability to enumerate and modify video and audio channels
425 - Core: List memory segments in the core
426 - Core: Move savestate creation time to extdata
427 - Core: Config values can now be hexadecimal
428 - Core: Improved threading interrupted detection
429 - Debugger: Modularize CLI debugger
430 - Debugger: Make building with debugging aspects optional
431 - Debugger: Add functions for read- or write-only watchpoints
432 - Debugger: Make attaching a backend idempotent
433 - Debugger: Add mDebuggerRunFrame convenience function
434 - Feature: Move game database from flatfile to SQLite3
435 - Feature: Support ImageMagick 7
436 - Feature: Make -l option explicit
437 - FFmpeg: Return false if a file fails to open
438 - FFmpeg: Force MP4 files to YUV420P
439 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
440 - GB: Reset with initial state of DIV register
441 - GB MBC: New MBC7 implementation
442 - GB Audio: Simplify envelope code
443 - GB Audio: Improve initial envelope samples
444 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
445 - GB Video: Improved video timings
446 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
447 - GBA, GB: ROM is now unloaded if a patch is applied
448 - GBA DMA: Refactor DMA out of memory.c
449 - GBA DMA: Move DMAs to using absolute timing
450 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
451 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
452 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
453 - GBA Memory: Support reading/writing POSTFLG
454 - GBA Memory: Remove unused prefetch cruft
455 - GBA Timer: Improve accuracy of timers
456 - GBA Video: Clean up unused timers
457 - GBA Video: Allow multiple handles into the same tile cache
458 - GBA Video, GB Video: Colors are now fully scaled
459 - GBA Video: Optimize when BLD* registers are written frequently
460 - OpenGL: Add xBR-lv2 shader
461 - Qt: Move last directory setting from qt.ini to config.ini
462 - Qt: Improved HiDPI support
463 - Qt: Expose configuration directory
464 - Qt: Merge "Save" and "OK" buttons in shader options
465 - Qt: Automatically load controller profile when plugged in
466 - Qt: Rename "Resample video" option to "Bilinear filtering"
467 - Qt: Remove audio thread
468 - Qt: Remove audio buffer sizing in AudioProcessorQt
469 - Qt: Re-enable QtMultimedia on Windows
470 - Qt: Make "Mute" able to be bound to a key
471 - Qt: Add .gb/.gbc files to the extension list in Info.plist
472 - Qt: Relax hard dependency on OpenGL
473 - Qt: Better highlight active key in control binding
474 - SDL: Remove scancode key input
475 - SDL: Automatically map controllers when plugged in
476 - Test: Add a basic test suite
477 - Util: Add size counting to Table
478 - Util: Add 8-bit PNG write support
479 - Util: Tune patch-fast extent sizes
480 - VFS: Call msync when syncing mapped data
481 - VFS: Allow truncating memory chunk VFiles
482 - VFS: Fix some minor VFile issues with FILEs
483 - VFS: Optimize expanding in-memory files
484 - VFS: Add VFileFIFO for operating on circle buffers
485Changes from beta 1:
486Features:
487 - Qt: Italian translation (by theheroGAC)
488 - Qt: Updated German translation
489Bugfixes:
490 - GB Audio: Fix incorrect channel 4 iteration
491 - GB Audio: Fix zombie mode bit masking
492 - GB Serialize: Fix timer serialization
493 - GB Video: Fix LYC regression
494 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
495 - GBA Timer: Fix count-up timing overflowing timer 3
496 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
497 - Qt: Fix memory search close button (fixes mgba.io/i/769)
498 - Qt: Fix window icon being stretched
499 - Qt: Fix initial window size (fixes mgba.io/i/766)
500 - Qt: Fix data directory path
501 - Qt: Fix controls not saving on non-SDL builds
502 - Qt: Fix translation initialization (fixes mgba.io/i/776)
503 - Qt: Fix patch loading while a game is running
504 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
505 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
506 - Qt: Fix GL-less build
507 - Qt: Fix Software renderer not handling alpha bits properly
508 - Qt: Fix screen background improperly stretching
509 - SDL: Fix cheats not loading
510Misc:
511 - GB Serialize: Add MBC state serialization
512 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
513 - GBA Timer: Improve accuracy of timers
514 - PSP2: Update toolchain to use vita.cmake
515 - Qt: Add language selector
516 - Qt: Minor test fixes
517 - Qt: Move shader settings into main settings window
518 - Qt: Dismiss game crashing/failing dialogs when a new game loads
519 - Qt: Properly ship Qt translations
520 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
521
5220.6 beta 1: (2017-06-29)
523 - Initial beta for 0.6
524
5250.5.2: (2016-12-31)
526Bugfixes:
527 - All: Fix fullscreen config option being ignored
528 - ARM7: PSR mode bits should not get sign extended
529 - GB: Fix audio not being deinitialized
530 - GB: Fix crash when masking savedata
531 - GB: Properly initialize sramRealVf variable
532 - GB Audio: Fix serialization of channel 3 and NR52 properties
533 - GB Audio: Reset envelope timer when reseting sound channel
534 - GB MBC: Fix SRAM dangling pointer with RTC games
535 - GB MBC: Fix initializing MBC when no ROM is loaded
536 - GB Memory: Fix patching ROM bank 0
537 - GB Memory: Fix starting HDMAs during mode 0
538 - GB Memory: Fix HDMA5 value after DMA completes
539 - GB Video: Initialize LCDC in renderer
540 - GB Video: Hblank IRQs should mask LYC=LY IRQs
541 - GBA: Fix IRQs firing after already being cleared
542 - GBA: Only unhalt CPU if appropriate bit is set in IE
543 - GBA: Add savegame override for Crash Bandicoot 2
544 - GBA BIOS: Fix MidiKey2Freq BIOS reads
545 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
546 - GBA Cheats: Fix GameShark ROM patches
547 - GBA I/O: Mask off WAITCNT bits that cannot be written
548 - GBA Memory: Fix misaligned BIOS reads
549 - GBA Memory: Fix VCOUNT being writable
550 - GBA Video: Fix out of bounds sprite transforms
551 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
552 - Libretro: Fix disabling BIOS
553 - Libretro: Fix Game Boy savestates and audio
554 - Qt: Fix changing resolution of software renderer
555 - Qt: Fix setting overrides
556 - Qt: Fix cut off tiles and alignment issues in tile viewer
557 - Qt: Only reset window dimensions when first shown
558 - Qt: Fix Qt Multimedia audio driver on big endian
559 - Qt: Fix Apply button for key and controller configurations
560 - VFS: Fix resizing memory chunks when not needed
561 - Windows: Fix Unicode directory handling
562Misc:
563 - GB, GBA: Prevent loading null ROMs
564 - GB Audio: Initialize wave RAM to GBC values
565 - GB Memory: Reset ROM bank when loading a ROM
566 - PSP2: Improved controller rumble
567
5680.5.1: (2016-10-05)
569Bugfixes:
570 - Core: Fix importing save games as read-only
571 - FFmpeg: Fix encoding AAC
572 - GB: Fix invalid STOP behavior on Game Boy Color
573 - GB: Initialize audio properly
574 - GB: Properly clear KEY1 bit 0 when switching speeds
575 - GB: Properly unload save files when unloading a ROM
576 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
577 - GB MBC: Fix MBC7 when size is incorrectly specified
578 - GB MBC: Fix RTC access when no save file is loaded
579 - GB SIO: Don't auto-clock external shift clock
580 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
581 - GB Video: Fix video frames getting missed when LCDC is off
582 - GB Video: Clear screen when LCDC is off
583 - GBA Cheats: Fix holding onto pointers that may get invalidated
584 - GBA Cheats: Fix key-activated CodeBreaker cheats
585 - GBA Cheats: Fix uninitialized memory getting freed when saving
586 - GBA Hardware: Improve Game Boy Player rumble behavior
587 - GBA Memory: Fix several unused I/O register read values
588 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
589 - LR35902: Fix events running with the wrong cycle active
590 - Qt: Fix "close" button on Overrides view
591 - Qt: Fix saving overrides
592 - Qt: Fix directory set unloading when replacing the ROM
593 - Qt: Fix patch loading
594 - Qt: Fix crash when saving an override if a game isn't loaded
595 - Qt: Fix showing default display driver as OpenGL (force 1.x)
596 - SDL: Attach rumble in SDL frontend
597 - Util: Fix PNG identification on files too small to be a PNG
598Misc:
599 - All: Only update version info if needed
600 - All: Split out install locations for Libretro and OpenEmu
601 - FFmpeg: Encoding cleanup
602 - GB: Reset active region when reloading ROM
603 - GB Memory: Initialize RAM pattern for GBC
604 - GB Video: Improved video timings
605 - Qt: Manage window sizes slightly better
606 - Qt: Remember scale option independent of core dimensions
607
6080.5.0: (2016-09-19)
609Features:
610 - Game Boy support
611 - Support for encrypted CodeBreaker GBA cheats
612 - Emulation of Vast Fame protected GBA carts (taizou)
613 - Tile viewer
614 - Threaded rendering mode
615 - Libretro: Memory map and achievement support (leiradel)
616 - GUI: Add UI control remapping
617 - GUI: Add fast-forward
618 - Wii: 240p support
619 - 3DS: Adjustable screen darkening
620 - Ability to temporarily load a savegame
621 - Load specific files out of archives
622 - Automatic BIOS detection
623Bugfixes:
624 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
625 - Debugger: Fix GDB breakpoints
626 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
627 - GBA: Fix filehandle leak with savegames
628 - GBA: Timer 0 cannot be count up
629 - GBA: Count up timers should not count themselves
630 - GBA Memory: Fix mirror on non-overdumped Classic NES games
631 - GBA Memory: Fix ldm {pc}
632 - GBA Savedata: Fix savedata sync timer
633 - GBA Savedata: Only unmap savedata if present
634 - GBA Serialize: Savestates now properly store prefetch
635 - GBA Video: WIN0/1 take priority over OBJWIN
636 - GBA Video: Fix out-of-order OBJWIN
637 - PSP2: Fix GPU crash while exiting
638 - PSP2: Fix VSync
639 - PSP2: Fix accelerometer range
640 - PSP2: Actually load screen mode setting
641 - PSP2: Fix gyroscope direction
642 - PSP2: Delete threads after they return
643 - PSP2: Fix mapping/unmapping from not at 0
644 - Qt: Fix bug in software renderer scaling
645 - Qt: Fix hanging key press after disabling autofire
646 - Qt: Fix being unable to pause manually when using auto-pausing
647 - SDL: Fix axes being mapped wrong
648 - Util: Fix realloc semantics in utf16to8
649 - Util: Fix inserting too many items into a hash table
650 - VFS: Fix uninitialized varaible reading from 7z
651 - VFS: Fix reading multiple files from a 7z archive
652 - Wii: Fix framelimiting after a slowdown
653 - Wii: Fix garbage flash at startup
654Misc:
655 - 3DS: Use blip_add_delta_fast for a small speed improvement
656 - 3DS: Allow UTF-16 filenames
657 - 3DS: Port to using citro3D
658 - 3DS: Use system font for menus
659 - 3DS: Attempt to use Core 2 for threads
660 - 3DS: Adjustable filering
661 - 3DS: 3D banner
662 - All: Add QUIET parameter to silence CMake
663 - All: Faster memory read/write
664 - ARM7: Support forcing Thumb mode via MSR
665 - ARM7: Flush prefetch cache when loading CPSR via MSR
666 - ARM7: Clean up instruction decoding for future expandability
667 - Debugger: Support register and memory writes via GDB stub
668 - Debugger: Add software breakpoint support to gdb
669 - FFmpeg: Full support for libavcodec 56+
670 - GBA: Better debug logging if event processing breaks
671 - GBA Audio: Force audio DMAs to not increment destination
672 - GBA BIOS: Use custom ArcTan, not relying on OS
673 - GBA Hardware: Clean up dead code in GBP
674 - GBA Memory: Optimize stalling behavior
675 - GBA Memory: Optimize Load-/StoreMultiple
676 - GBA Savedata: Add realistic timing for EEPROM
677 - GBA Serialize: Savestates now store if CPU was halted
678 - GBA Video: Remove old slow path fallback
679 - GBA Video: Optimize sprite drawing
680 - GBA Video: Optimize mode 0 rendering
681 - GBA Video: Optimize compositing cases slightly
682 - GUI: Screenshot dimensions are now passed through
683 - GUI: Add back logging
684 - GUI: Only reload config if manually saved
685 - GUI: Increase scrolling speed
686 - OpenGL: Log shader compilation failure
687 - OpenGL: Add texSize uniform
688 - Qt: Make -g flag work in Qt build
689 - Qt: Simplify OpenGL context creation
690 - Qt: Thread startup improvements
691 - Qt: Make audio channel/video layer options shortcut mappable
692 - Qt: Remove some C99isms from C++ code
693 - Qt: Remove default autofire mappings
694 - Qt: Make reseting when pasued frame-accurate
695 - Qt: Rearchitect game closing codepath
696 - PSP2: Use system font for menus
697 - PSP2: Add rumble for PS TV
698 - PSP2: Add fit-to-height screen mode
699 - PSP2: Sync files per descriptor
700 - PSP2: Allow UTF-8 filenames
701 - PSP2: Screenshots are now saved into the Photo Gallery
702 - PSP2: Stop underclocking when menuing
703 - SDL: Increase default audio buffer size to 1024 samples
704 - SDL: More responsive rumble
705 - Util: Add Vector GetConstPointer
706 - Util: Add rtrim
707 - Util: Add endswith
708 - VFS: Improve zip file detection
709 - Wii: Add pixelated resample filter
710 - Windows: Add native VDir support
711 - Util: Add PRIz macro for libc versions that don't support %z
712
7130.4.1: (2016-07-11)
714Bugfixes:
715 - All: Fix several file handle leaks
716 - All: Fix instruction tables getting zeroed when linking sometimes
717 - ARM7: Fix flags on SBC/RSC
718 - ARM7: Fix setting spsr privilege bits when spsr is empty
719 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
720 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
721 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
722 - GBA Memory: Fix executing code from OBJ region of VRAM
723 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
724 - GBA Serialize: Fix loading savegames from savestates
725 - OpenGL: Correct boolean vector strcmp strings for uniforms
726 - Qt: Fix sending gameStopped twice
727 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
728 - Qt: Fix initial state of key mapping
729 - Qt: Initialize m_useBios
730 - SDL: Fix joystick initialization on BSD
731 - SDL: Fix potential joystick crash in games with rumble
732 - SDL: Fix SDL 1.2 build
733 - SDL: Fix sporadic crash when deinitializing audio
734 - Shaders: Fix AGS-001 shader with some bad drivers
735 - Util: Use closesocket on Windows
736 - Util: Fix socket bind addresses
737 - VFS: Fix reading 7z archives without rewinding first
738 - VFS: VFileFromFD should not open directories
739 - Wii: Fix tilting direction
740 - Util: Fix realloc semantics in utf16to8
741Misc:
742 - All: Allow use of external minizip library
743 - Debugger: CLI debugger now exits when end-of-stream is reached
744 - FFmpeg: Update dependencies on Ubuntu
745 - GBA: Slightly optimize GBAProcessEvents
746 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
747 - GBA Video: Null renderer should return proper register values
748 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
749 - Qt: Add preset for DualShock 4
750 - Qt: Update 360 input profile on OS X to reflect newer drivers
751 - Qt: Remove use of NaN
752 - Qt: Canonicalize file paths when loading games
753 - Qt: Add refresh button to controller editing
754 - SDL: Remove default gamepad mappings
755 - Util: Fix intermittent build failure on OS X
756 - VFS: VFile.sync now updates modified time
757
7580.4.0: (2016-02-02)
759Features:
760 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
761 - I/O viewer
762 - Booting of multiboot images
763 - Customization of GIF recording
764 - Libretro: Cheat code support
765 - Support for GLSL shaders
766 - ROM information view
767 - Support for VBA-style cheat codes
768 - Savestates now store creation timestamps
769 - Key autofire
770 - Libretro: Allow blocking opposing directional input
771 - OpenEmu core for OS X
772 - Libretro: Settings for using BIOS and skipping intro
773 - Libretro: Customizable idle loop removal
774 - Implemented cycle counting for sprite rendering
775 - Cleaner, unified settings window
776 - Added a setting for pausing when the emulator is not in focus
777 - Customizable paths for save games, save states, screenshots and patches
778 - Controller hotplugging
779 - Ability to store save games and active cheats within savestates
780Bugfixes:
781 - ARM7: Fix sign of unaligned LDRSH
782 - ARM7: Fix decoding of some ARM ALU instructions with shifters
783 - Debugger: Fix watchpoints in gdb
784 - GBA: Fix warnings when creating and loading savestates
785 - GBA: Fix Iridion II savetype
786 - GBA BIOS: Fix misaligned CpuSet
787 - GBA Cheats: Fix cheats setting the Action Replay version
788 - GBA Hardware: Fix GPIO on big endian
789 - GBA Memory: Fix DMA register writing behavior
790 - GBA Memory: Fix DMAs triggering two cycles early
791 - Libretro: Fix aspect ratio
792 - Qt: Fix some potential crashes with the gamepad mapping
793 - Qt: Fix keys being mapped incorrectly when loading configuration file
794 - Util: Fix PowerPC PNG read/write pixel order
795 - Util: Fix excessive memory allocation when decoding a PNG
796 - VFS: Fix VFileReadline and remove _vfdReadline
797Misc:
798 - All: Improved PowerPC support
799 - All: Fix some undefined behavior warnings
800 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
801 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
802 - GBA: Implement bad I/O register loading
803 - GBA: Allow jumping to OAM and palette RAM
804 - GBA BIOS: Finish implementing RegisterRamReset
805 - GBA Config: Add "override" layer for better one-time configuration
806 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
807 - GBA Memory: Use a dynamically sized mask for ROM memory
808 - GBA Memory: Implement several unimplemented memory access types
809 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
810 - GBA RR: Starting from savestate now embeds the savegame
811 - GBA RR: Add preliminary SRAM support for VBM loading
812 - GBA RR: Add support for resets in movies
813 - GBA Video: Remove lastHblank, as it is implied
814 - Libretro: Use anonymous memory mappers for large blocks of memory
815 - Libretro: Add install target for libretro core
816 - Qt: Window size command line options are now supported
817 - Qt: Increase usability of key mapper
818 - Qt: Add 'Apply' button to settings window
819 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
820 - Qt: Allow use of modifier keys as input
821 - Qt: Optimize log viewer
822 - Qt: Added button for breaking into the GDB debugger
823 - Qt: Add box for showing duration of rewind
824 - SDL: Support fullscreen in SDL 1.2
825 - SDL: Allow GBASDLAudio to be used without a thread context
826 - Util: Use VFile for configuration
827 - Util: Add MutexTryLock
828
8290.3.2: (2015-12-16)
830Bugfixes:
831 - ARM7: Fix STRT/STRBT
832 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
833 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
834 - Libretro: Fix problems with rumble not turning off
835 - GBA: Fix idle skip state being retained between games
836 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
837 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
838 - GBA BIOS: Fix Sqrt sign
839 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
840 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
841 - GBA Memory: Fix DMA behavior for SRAM accesses
842 - GBA Memory: Fix Store8 to OBJ VRAM
843 - GBA Memory: Fix alignment of LDM/STM on SRAM
844 - GBA Memory: Fix unaligned out-of-bounds ROM loads
845 - GBA Memory: Fix timing of DMAs
846 - GBA Video: Fix _mix for 15-bit color
847 - GBA Video: Fix OAM and palette initialization
848 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
849 - Qt: Use safer isLoaded check in GameController
850 - Qt: Fix a race condition in PainterGL that could lead to a crash
851 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
852 - Qt: Fix font size in memory viewer
853 - Qt: Fix a crash in the memory viewer
854 - Qt: Add additional checks in CheatModel to prevent crashes
855 - Qt: Fix race condition with setting sample rate
856 - Qt: Fix crash when closing multiplayer windows
857 - Qt: Fix resetting while paused
858Misc:
859 - GBA Audio: Implement missing flags on SOUNDCNT_X register
860 - Qt: Add mute option to menu
861
8620.3.1: (2015-10-24)
863Bugfixes:
864 - ARM7: Fix instruction decoding of Thumb shifts
865 - GBA: Deinit savegame when unloading a ROM
866 - GBA: Fix BIOS check on big endian
867 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
868 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
869 - GBA Audio: Fix audio channels being silenced at the wrong time
870 - GBA Memory: Fix bad BIOS Load16 on big endian
871 - GBA Memory: Fix bad Load8 on big endian
872 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
873 - GBA Video: Fix edge case with sprite blend modes and semitransparency
874 - GBA Video: Fix objwin and blending interaction on sprites
875 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
876 - Libretro: Fix a memory leak with the render buffer
877 - Qt: Windows no longer spawn in the top left on first launch
878 - Qt: Fix install path of XDG desktop file with DESTDIR
879 - Qt: Fix drag and drop on Windows
880 - Qt: Reenable double buffering, as disabling it broke some Windows configs
881 - VFS: Fix return values of VFileFILE.read and .write
882Misc:
883 - All: Reset next event to cycles instead of zero to interrupt
884 - All: Add --version flag
885 - ARM7: Force disable LTO on two files to work around a GCC bug
886 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
887 - GBA: Better memory handling with PNG savestates
888 - GBA: Additional savestate sanity checks
889 - GBA: Check for cycle count being too high
890 - GBA Audio: Allow GBAAVStream to have no video callback
891 - GBA BIOS: Implement RegisterRamReset for SIO registers
892 - Qt: Remove useless help icons in dialogs
893 - Qt: Prevent savestate window from opening while in multiplayer
894 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
895 - Qt: Dropping multiplayer windows works more cleanly now
896
8970.3.0: (2015-08-16)
898Features:
899 - Ability to hide individual background layers, or OBJs
900 - Ability to mute individual audio channels
901 - Palette viewer and exporter
902 - Volume control
903 - More shortcuts are editable (e.g. quick save/load)
904 - Rewind now shows the frame after rewinding
905 - Import/Export of GameShark/Action Replay snapshots
906 - Add "Step backwards" item for single increment rewind
907 - Deadzone estimation for game controllers
908 - Analog inputs can be used for shortcuts
909 - Menu items for specific solar sensor brightness levels
910 - Remappable controls for tilt and gyroscope sensors
911 - Status messages for actions taken while a game is running (e.g. save/load state)
912 - Memory inspector
913 - Screensaver can now be suspended while a game is running
914 - Load/save the most recent savestate slot
915 - Support varible speed (PWM) rumble
916 - Ability to cap fast forward speed
917 - Finer control over FPS target
918 - Holdable shortcut for rewinding one frame at a time
919 - Ability to boot directly into the BIOS
920 - Preliminary support for yanking out the game pak while a game is running
921 - Thumb-drive mode by putting a file called portable.ini in the same folder
922 - Configurable display driver, between software and OpenGL
923 - Undo-able savestate loading and saving
924 - Controller profiles now store shortcut settings
925 - Default controller profiles for several common controllers
926 - Libretro now supports BIOS, rumble and solar sensor
927 - Implement BIOS call Stop, for sleep mode
928 - Automatically load patches, if found
929 - Improved video synchronization
930 - Configurable audio output sample rate
931Bugfixes:
932 - ARM7: Fix SWI and IRQ timings
933 - ARM7: Fix Thumb MUL timing
934 - ARM7: Fix timing of multiplies to use N cycles
935 - ARM7: ARMHotplugDetach should call deinit
936 - Debugger: Fix use-after-free in breakpoint clearing code
937 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
938 - GBA: Cap audio FIFO read size during deserialization
939 - GBA: Check for corrupted savestates when loading
940 - GBA: Check for improperly sized savestates when loading
941 - GBA: Check for savestates made from differently sized ROMs
942 - GBA: Fix calls to endian-independent loadstores
943 - GBA: Fix timing of reading from timer registers
944 - GBA: Ensure cycles never go negative
945 - GBA Audio: Force audio FIFOs to 32-bit
946 - GBA Audio: Fix audio pitch changing when adjusting buffer size
947 - GBA Audio: Fix sample order in audio channel 3
948 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
949 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
950 - GBA Memory: Improve Thumb open bus behavior
951 - GBA Memory: Fix potential DMA issue when loading a savestate
952 - GBA Memory: Fix load/store multiple video memory waitstates
953 - GBA SIO: Fix reseting when there are SIO devices attached
954 - GBA Video: Blended sprites should never have other effects applied
955 - GBA Video: Fix out-of-bounds tiles in mosaic
956 - GBA Video: Fix windows not affecting sprites
957 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
958 - GBA Video: Fix timing on first scanline
959 - Qt: Better cleanup when a game crashes
960 - Qt: Fix open ROM dialog filtering for archive formats
961 - Qt: Cap the maximum number of multiplayer windows
962 - Qt: Fix maximum year in sensor override
963 - Qt: Fix window being too tall after exiting fullscreen
964 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
965 - Qt: Fix analog buttons not getting unmapped
966 - Qt: Fix passing command line options
967 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
968 - SDL: Fix SDL build when OpenGL is missing
969 - Util: Allow loading IPS patches that grow the ROM
970 - VFS: Fix resource leaks if some allocations fail
971 - VFS: Fix line-reading to return proper values
972 - Video: Fix an issue with very long filenames
973 - Util: Fix formatting of floats
974Misc:
975 - All: Add --help flag for command line programs
976 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
977 - All: Enable static linking for Windows
978 - All: Enable static linking for OS X
979 - All: Threads are now named
980 - All: Proper handling of Unicode file paths
981 - ARM7: Add emulation for Undefined CPU mode
982 - ARM7: Reduce the size of the Thumb instruction table
983 - GBA: Add status log level
984 - GBA: GBARewind now returns how many states it has rewound
985 - GBA: SIO logging layer
986 - GBA BIOS: Stub out SoundBias
987 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
988 - GBA: Don't include GBACLIDebugger struct unless needed
989 - GBA: Savedata is now synced shortly after data finishes being written
990 - GBA: Process multiple timer events at once, if necessary
991 - GBA Audio: Implement audio reset for channels A/B
992 - GBA Audio: Process multiple audio events at once, if necessary
993 - GBA Hardware: Backport generic RTC source into core
994 - GBA Input: Allow axes and buttons to be mapped to the same key
995 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
996 - GBA SIO: Add a dummy driver for Normal mode
997 - GBA Thread: Add functionality for running callbacks on the GBA thread
998 - GBA Thread: Split GBASync into a separate file
999 - GBA Video: Refactor software renderer into separate files
1000 - GBA Video: Slightly optimize mode 0 mosaic rendering
1001 - Debugger: Free watchpoints in addition to breakpoints
1002 - Qt: Handle saving input settings better
1003 - Qt: Move GL frame drawing back onto its own thread
1004 - Qt: Fast forward (held) option moved from Other to Emulation menu
1005 - Qt: Show version info in window title
1006 - Qt: Migrate multiplayer window handling into GBAApp
1007 - Qt: Unified file opening and saving with last location
1008 - Qt: Fix windows being resizable when they shouldn't have been
1009 - Qt: Only hide cursor in full screen
1010 - Qt: Replace pause-after-frame mutex with an atomic
1011 - Qt: Add application icon and XDG desktop files
1012 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1013 - Qt: Don't save window size when entering fullscreen
1014 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1015 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1016 - Qt: Increase usability of key mapper
1017 - Qt: Show checkmark for window sizes
1018 - Qt: Set window path to loaded ROM
1019 - Perf: Ability to load savestates immediately on launch
1020 - SDL: Properly check for initialization
1021 - SDL: Clean up initialization functions
1022 - SDL: Clean up GL context
1023 - Util: Allow disabling the threading code entirely
1024 - VFS: Add sync method to force syncing with backing
1025
10260.2.1: (2015-05-13)
1027Bugfixes:
1028 - All: Fix sanitize-deb script not cleaning up after itself
1029 - All: Fix dependencies for libavcodec on Debian-derived platforms
1030 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1031 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1032 - ARM7: Fix ARM multiply instructions when PC is a destination register
1033 - Debugger: Fix use-after-free in breakpoint clearing code
1034 - Debugger: Fix boundary conditions in tab completion
1035 - GBA: Fix timers not updating timing when writing to only the reload register
1036 - GBA: Fix rewind boundary conditions
1037 - GBA: Add initial I/O register settings for background matrix registers
1038 - GBA: Fix hang when loading a savestate if sync to video is enabled
1039 - GBA: Handle out-of-bounds I/O access
1040 - GBA: Fix bounds-checking on EEPROM access
1041 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1042 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1043 - GBA Memory: Allow SRAM to be 64kB
1044 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1045 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1046 - GBA Video: Fix second frame mode 5
1047 - Perf: Fix race condition if a game crashes immediately on start
1048 - Qt: Fix Display object leak when closing a window
1049 - Qt: Fix .deb dependencies
1050 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1051 - Qt: Fix window not regaining focus after exiting savestate window
1052 - Qt: Fix regression where video would not record if the game had already started
1053 - Qt: Fix potential crash if a gamepad causes focus to change
1054 - Qt: Fix controller axis querying
1055 - Qt: Fix multiplayer windows opening as the wrong size
1056 - Qt: Fix controllers sometimes not loading the right profile
1057 - SDL: Fix boundary conditions for joystick adjustments
1058 - SDL: Allocate properly sized input maps
1059 - SDL: Fix potential build issues when Qt and SDL2 are in use
1060 - Util: Fix resource leak in UTF-8 handling code
1061 - Util: Fix a null-pointer issue when attempting to delete a key
1062 - VFS: Fix resource leaks if some allocations fail
1063 - Video: Fix an issue with very long filenames
1064Misc:
1065 - GBA Memory: Soft-crash if jumping past the end of a ROM
1066 - Qt: Show multiplayer numbers in window title
1067 - Qt: Solar sensor can have shortcuts set
1068
10690.2.0: (2015-04-03)
1070Features:
1071 - Support for gamepad axes, e.g. analog sticks or triggers
1072 - Add scale presets for up to 6x
1073 - Settings window
1074 - Bilinear resampling option
1075 - Add option to skip BIOS start screen
1076 - List of recently opened games
1077 - Support for games using the Solar Sensor
1078 - Better audio resampling via blip-buf
1079 - Game Pak overrides dialog for setting savetype and sensor values
1080 - Support for games using the tilt sensor
1081 - Remappable shortcuts for keyboard and gamepad
1082 - Rewinding of emulation
1083 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1084 - Support IPv6
1085 - Save directory of last loaded file
1086 - Support BPS patches
1087 - Automatically detect and optimize out idle loops
1088 - Configurable game overrides
1089 - Support loading 7-Zip files
1090 - Drag and drop game loading
1091 - Cheat code support
1092 - Runtime configurable audio driver
1093 - Libretro core for use with RetroArch and other front-ends
1094 - Controller profiles for setting different bindings for different controllers
1095 - Ability to lock aspect ratio
1096 - Local link cable support
1097 - Ability to switch which game controller is in use per instance
1098 - Ability to prevent opposing directional input
1099 - Warning dialog if an unimplemented BIOS feature is called
1100 - Debugger: Add CLI "frame", frame advance command
1101 - Debugger: Add CLI functions for writing to memory
1102 - Debugger: Add CLI functions for examining memory regions
1103 - Debugger: Add CLI function for writing a register
1104Bugfixes:
1105 - ARM7: Extend prefetch by one stage
1106 - ARM7: Fix cycle counting for loads
1107 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1108 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1109 - GBA: Initialize gba.sync to null
1110 - GBA: Fix timer initialization
1111 - GBA Audio: Support 16-bit writes to FIFO audio
1112 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1113 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1114 - GBA BIOS: Fix BIOS prefetch after reset
1115 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1116 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1117 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1118 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1119 - GBA Memory: Fix cycle counting for 32-bit load/stores
1120 - GBA RR: Fix fallthrough error when reading tags from a movie
1121 - GBA Thread: Fix possible hang when loading an archive
1122 - GBA Thread: Fix possible deadlock in video sync
1123 - Perf: Fix crash when the GBA thread fails to start
1124 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1125 - Qt: Fix crash when adjusting settings after closing a game
1126 - Qt: Fix crash when starting GDB stub after closing a game
1127 - Qt: Fix patch loading while a game is running
1128 - Qt: Fix crash when loading a game after stopping GDB server
1129 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1130 - Qt: Fix crash when attempting to pause if a game is not running
1131 - SDL: Properly clean up if a game doesn't launch
1132 - Util: Fix sockets on Windows
1133Misc:
1134 - All: Enable link-time optimization
1135 - Debugger: Watchpoints now work on STM/LDM instructions
1136 - Debugger: Clean up GDB stub network interfacing
1137 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1138 - Debugger: Merge Thumb BL instructions when disassembling
1139 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1140 - Debugger: Watchpoints now report address watched (fixes #68)
1141 - Debugger: Add support for soft breakpoints
1142 - Debugger: Make I/O register names be addresses instead of values
1143 - Debugger: Rename read/write commands
1144 - GBA: Improve accuracy of event timing
1145 - GBA: Add API for getting Configuration structs for overrides and input
1146 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1147 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1148 - GBA: Move A/V stream interface into core
1149 - GBA: Savestates now take into account savedata state machines (fixes #109)
1150 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1151 - GBA Memory: Simplify memory API and use fixed bus width
1152 - GBA Thread: Make GBASyncWaitFrameStart time out
1153 - GBA Video: Start video at the last scanline instead of the first
1154 - Qt: Optimize logo drawing
1155 - Qt: Move frame upload back onto main thread
1156 - Qt: Remember window position
1157 - Qt: Double-clicking on the window toggles full screen
1158 - Util: Use proper locale for reading and writing float values
1159
11600.1.1: (2015-01-24)
1161Bugfixes:
1162 - ARM7: Fix LDM writeback to a register already written
1163 - GBA: Fix timers 2 and 3 updating incorrectly
1164 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1165 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1166 - GBA Audio: Properly initialize audio FIFO channels
1167 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1168 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1169 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1170 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1171 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1172 - GBA BIOS: Fix HuffUnComp boundary conditions
1173 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1174 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1175 - GBA Memory: Filter out top nybble of DMA addresses
1176 - GBA Memory: Properly bounds-check VRAM accesses
1177 - GBA Memory: Fix initial DMA state
1178 - GBA Thread: Allow halted games to exit cleanly
1179 - GBA Video: Fix blend issues with obscured middle layers
1180 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1181 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1182 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1183 - GBA Video: Fix sprite boundary conditions with mosaic
1184 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1185 - Qt: Fix issue with set frame sizes being the wrong height
1186 - Qt: Fix emulator crashing when full screen if a game is not running
1187 - Qt: Fix window focus issues
1188 - Qt: Properly set default video recording settings
1189 - Qt: Fix a race condition when a game crashes immediately
1190 - Qt: Fix some cases where key mapping can break if focus is adjusted
1191 - Qt: Fix crash if a game pauses before any frames are shown
1192 - Debugger: Negative PC-relative loads now properly subtract the offset
1193 - Debugger: Align PC-relative loads in Thumb
1194 - Debugger: Fix watchpoints triggering too late
1195 - Debugger: Fix binary print putting spaces between digits
1196 - Video: Ensure FFmpeg encoder has audio frames
1197 - Video: Fix uncompressed PCM audio recording
1198 - Video: Fix FFmpeg crashing when the file extension is wrong
1199 - Util: Fix SOCKET_FAILED macro
1200Misc:
1201 - GBA: Exit cleanly on FATAL if the port supports it
1202 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1203 - Qt: Disable sync to video by default
1204 - Qt: Handle a game crash without crashing
1205 - Qt: Set default log level to FATAL, ERROR and WARN
1206 - Qt: Clarify some phrasing in the menus
1207 - Qt: Clear active buttons when focus is lost
1208
12090.1.0: (2014-12-13)
1210 - Initial release