CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14Bugfixes:
15 - SDL: Fix axes being mapped wrong
16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
17 - Util: Fix realloc semantics in utf16to8
18 - PSP2: Fix GPU crash while exiting
19 - PSP2: Fix VSync
20 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
21 - GBA Serialize: Savestates now properly store prefetch
22 - PSP2: Fix accelerometer range
23 - PSP2: Actually load screen mode setting
24 - Qt: Fix bug in software renderer scaling
25 - Debugger: Fix GDB breakpoints
26 - Wii: Fix framelimiting after a slowdown
27 - PSP2: Fix gyroscope direction
28 - Qt: Fix hanging key press after disabling autofire
29 - PSP2: Delete threads after they return
30 - GBA Video: WIN0/1 take priority over OBJWIN
31 - PSP2: Fix mapping/unmapping from not at 0
32 - Wii: Fix garbage flash at startup
33 - VFS: Fix uninitialized varaible reading from 7z
34Misc:
35 - 3DS: Use blip_add_delta_fast for a small speed improvement
36 - OpenGL: Log shader compilation failure
37 - Qt: Remove some C99isms from C++ code
38 - Windows: Add native VDir support
39 - All: Add QUIET parameter to silence CMake
40 - ARM7: Support forcing Thumb mode via MSR
41 - ARM7: Flush prefetch cache when loading CPSR via MSR
42 - OpenGL: Add texSize uniform
43 - ARM7: Clean up instruction decoding for future expandability
44 - Qt: Make -g flag work in Qt build
45 - Qt: Simplify OpenGL context creation
46 - Debugger: Support register and memory writes via GDB stub
47 - GBA Audio: Force audio DMAs to not increment destination
48 - Qt: Thread startup improvements
49 - 3DS: Allow UTF-16 filenames
50 - 3DS: Port to using citro3D
51 - 3DS: Use system font for menus
52 - PSP2: Use system font for menus
53 - All: Faster memory read/write
54 - Qt: Make audio channel/video layer options shortcut mappable
55 - GBA Memory: Optimize stalling behavior
56 - 3DS: Attempt to use Core 2 for threads
57 - GUI: Screenshot dimensions are now passed through
58 - GUI: Add back logging
59 - PSP2: Add rumble for PS TV
60 - PSP2: Add fit-to-height screen mode
61 - GBA Video: Remove old slow path fallback
62 - GBA Video: Optimize sprite drawing
63 - GBA BIOS: Use custom ArcTan, not relying on OS
64 - PSP2: Sync files per descriptor
65 - GBA Savedata: Add realistic timing for EEPROM
66 - GBA Video: Optimize mode 0 rendering
67 - Qt: Remove default autofire mappings
68 - PSP2: Allow UTF-8 filenames
69 - Util: Add Vector GetConstPointer
70 - Util: Add rtrim
71 - GBA Memory: Optimize Load-/StoreMultiple
72 - 3DS: Adjustable filering
73 - PSP2: Screenshots are now saved into the Photo Gallery
74 - Qt: Make reseting when pasued frame-accurate
75 - GBA Video: Optimize compositing cases slightly
76 - VFS: Improve zip file detection
77 - Util: Add endswith
78
790.4.1: (2016-07-11)
80Bugfixes:
81 - All: Fix several file handle leaks
82 - All: Fix instruction tables getting zeroed when linking sometimes
83 - ARM7: Fix flags on SBC/RSC
84 - ARM7: Fix setting spsr privilege bits when spsr is empty
85 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
86 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
87 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
88 - GBA Memory: Fix executing code from OBJ region of VRAM
89 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
90 - GBA Serialize: Fix loading savegames from savestates
91 - OpenGL: Correct boolean vector strcmp strings for uniforms
92 - Qt: Fix sending gameStopped twice
93 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
94 - Qt: Fix initial state of key mapping
95 - Qt: Initialize m_useBios
96 - SDL: Fix joystick initialization on BSD
97 - SDL: Fix potential joystick crash in games with rumble
98 - SDL: Fix SDL 1.2 build
99 - SDL: Fix sporadic crash when deinitializing audio
100 - Shaders: Fix AGS-001 shader with some bad drivers
101 - Util: Use closesocket on Windows
102 - Util: Fix socket bind addresses
103 - VFS: Fix reading 7z archives without rewinding first
104 - VFS: VFileFromFD should not open directories
105 - Wii: Fix tilting direction
106 - Util: Fix realloc semantics in utf16to8
107Misc:
108 - All: Allow use of external minizip library
109 - Debugger: CLI debugger now exits when end-of-stream is reached
110 - FFmpeg: Update dependencies on Ubuntu
111 - GBA: Slightly optimize GBAProcessEvents
112 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
113 - GBA Video: Null renderer should return proper register values
114 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
115 - Qt: Add preset for DualShock 4
116 - Qt: Update 360 input profile on OS X to reflect newer drivers
117 - Qt: Remove use of NaN
118 - Qt: Canonicalize file paths when loading games
119 - Qt: Add refresh button to controller editing
120 - SDL: Remove default gamepad mappings
121 - Util: Fix intermittent build failure on OS X
122 - VFS: VFile.sync now updates modified time
123
1240.4.0: (2016-02-02)
125Features:
126 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
127 - I/O viewer
128 - Booting of multiboot images
129 - Customization of GIF recording
130 - Libretro: Cheat code support
131 - Support for GLSL shaders
132 - ROM information view
133 - Support for VBA-style cheat codes
134 - Savestates now store creation timestamps
135 - Key autofire
136 - Libretro: Allow blocking opposing directional input
137 - OpenEmu core for OS X
138 - Libretro: Settings for using BIOS and skipping intro
139 - Libretro: Customizable idle loop removal
140 - Implemented cycle counting for sprite rendering
141 - Cleaner, unified settings window
142 - Added a setting for pausing when the emulator is not in focus
143 - Customizable paths for save games, save states, screenshots and patches
144 - Controller hotplugging
145 - Ability to store save games and active cheats within savestates
146Bugfixes:
147 - ARM7: Fix sign of unaligned LDRSH
148 - ARM7: Fix decoding of some ARM ALU instructions with shifters
149 - Debugger: Fix watchpoints in gdb
150 - GBA: Fix warnings when creating and loading savestates
151 - GBA: Fix Iridion II savetype
152 - GBA BIOS: Fix misaligned CpuSet
153 - GBA Cheats: Fix cheats setting the Action Replay version
154 - GBA Hardware: Fix GPIO on big endian
155 - GBA Memory: Fix DMA register writing behavior
156 - GBA Memory: Fix DMAs triggering two cycles early
157 - Libretro: Fix aspect ratio
158 - Qt: Fix some potential crashes with the gamepad mapping
159 - Qt: Fix keys being mapped incorrectly when loading configuration file
160 - Util: Fix PowerPC PNG read/write pixel order
161 - Util: Fix excessive memory allocation when decoding a PNG
162 - VFS: Fix VFileReadline and remove _vfdReadline
163Misc:
164 - All: Improved PowerPC support
165 - All: Fix some undefined behavior warnings
166 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
167 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
168 - GBA: Implement bad I/O register loading
169 - GBA: Allow jumping to OAM and palette RAM
170 - GBA BIOS: Finish implementing RegisterRamReset
171 - GBA Config: Add "override" layer for better one-time configuration
172 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
173 - GBA Memory: Use a dynamically sized mask for ROM memory
174 - GBA Memory: Implement several unimplemented memory access types
175 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
176 - GBA RR: Starting from savestate now embeds the savegame
177 - GBA RR: Add preliminary SRAM support for VBM loading
178 - GBA RR: Add support for resets in movies
179 - GBA Video: Remove lastHblank, as it is implied
180 - Libretro: Use anonymous memory mappers for large blocks of memory
181 - Libretro: Add install target for libretro core
182 - Qt: Window size command line options are now supported
183 - Qt: Increase usability of key mapper
184 - Qt: Add 'Apply' button to settings window
185 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
186 - Qt: Allow use of modifier keys as input
187 - Qt: Optimize log viewer
188 - Qt: Added button for breaking into the GDB debugger
189 - Qt: Add box for showing duration of rewind
190 - SDL: Support fullscreen in SDL 1.2
191 - SDL: Allow GBASDLAudio to be used without a thread context
192 - Util: Use VFile for configuration
193 - Util: Add MutexTryLock
194
1950.3.2: (2015-12-16)
196Bugfixes:
197 - ARM7: Fix STRT/STRBT
198 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
199 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
200 - Libretro: Fix problems with rumble not turning off
201 - GBA: Fix idle skip state being retained between games
202 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
203 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
204 - GBA BIOS: Fix Sqrt sign
205 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
206 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
207 - GBA Memory: Fix DMA behavior for SRAM accesses
208 - GBA Memory: Fix Store8 to OBJ VRAM
209 - GBA Memory: Fix alignment of LDM/STM on SRAM
210 - GBA Memory: Fix unaligned out-of-bounds ROM loads
211 - GBA Memory: Fix timing of DMAs
212 - GBA Video: Fix _mix for 15-bit color
213 - GBA Video: Fix OAM and palette initialization
214 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
215 - Qt: Use safer isLoaded check in GameController
216 - Qt: Fix a race condition in PainterGL that could lead to a crash
217 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
218 - Qt: Fix font size in memory viewer
219 - Qt: Fix a crash in the memory viewer
220 - Qt: Add additional checks in CheatModel to prevent crashes
221 - Qt: Fix race condition with setting sample rate
222 - Qt: Fix crash when closing multiplayer windows
223 - Qt: Fix resetting while paused
224Misc:
225 - GBA Audio: Implement missing flags on SOUNDCNT_X register
226 - Qt: Add mute option to menu
227
2280.3.1: (2015-10-24)
229Bugfixes:
230 - ARM7: Fix instruction decoding of Thumb shifts
231 - GBA: Deinit savegame when unloading a ROM
232 - GBA: Fix BIOS check on big endian
233 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
234 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
235 - GBA Audio: Fix audio channels being silenced at the wrong time
236 - GBA Memory: Fix bad BIOS Load16 on big endian
237 - GBA Memory: Fix bad Load8 on big endian
238 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
239 - GBA Video: Fix edge case with sprite blend modes and semitransparency
240 - GBA Video: Fix objwin and blending interaction on sprites
241 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
242 - Libretro: Fix a memory leak with the render buffer
243 - Qt: Windows no longer spawn in the top left on first launch
244 - Qt: Fix install path of XDG desktop file with DESTDIR
245 - Qt: Fix drag and drop on Windows
246 - Qt: Reenable double buffering, as disabling it broke some Windows configs
247 - VFS: Fix return values of VFileFILE.read and .write
248Misc:
249 - All: Reset next event to cycles instead of zero to interrupt
250 - All: Add --version flag
251 - ARM7: Force disable LTO on two files to work around a GCC bug
252 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
253 - GBA: Better memory handling with PNG savestates
254 - GBA: Additional savestate sanity checks
255 - GBA: Check for cycle count being too high
256 - GBA Audio: Allow GBAAVStream to have no video callback
257 - GBA BIOS: Implement RegisterRamReset for SIO registers
258 - Qt: Remove useless help icons in dialogs
259 - Qt: Prevent savestate window from opening while in multiplayer
260 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
261 - Qt: Dropping multiplayer windows works more cleanly now
262
2630.3.0: (2015-08-16)
264Features:
265 - Ability to hide individual background layers, or OBJs
266 - Ability to mute individual audio channels
267 - Palette viewer and exporter
268 - Volume control
269 - More shortcuts are editable (e.g. quick save/load)
270 - Rewind now shows the frame after rewinding
271 - Import/Export of GameShark/Action Replay snapshots
272 - Add "Step backwards" item for single increment rewind
273 - Deadzone estimation for game controllers
274 - Analog inputs can be used for shortcuts
275 - Menu items for specific solar sensor brightness levels
276 - Remappable controls for tilt and gyroscope sensors
277 - Status messages for actions taken while a game is running (e.g. save/load state)
278 - Memory inspector
279 - Screensaver can now be suspended while a game is running
280 - Load/save the most recent savestate slot
281 - Support varible speed (PWM) rumble
282 - Ability to cap fast forward speed
283 - Finer control over FPS target
284 - Holdable shortcut for rewinding one frame at a time
285 - Ability to boot directly into the BIOS
286 - Preliminary support for yanking out the game pak while a game is running
287 - Thumb-drive mode by putting a file called portable.ini in the same folder
288 - Configurable display driver, between software and OpenGL
289 - Undo-able savestate loading and saving
290 - Controller profiles now store shortcut settings
291 - Default controller profiles for several common controllers
292 - Libretro now supports BIOS, rumble and solar sensor
293 - Implement BIOS call Stop, for sleep mode
294 - Automatically load patches, if found
295 - Improved video synchronization
296 - Configurable audio output sample rate
297Bugfixes:
298 - ARM7: Fix SWI and IRQ timings
299 - ARM7: Fix Thumb MUL timing
300 - ARM7: Fix timing of multiplies to use N cycles
301 - ARM7: ARMHotplugDetach should call deinit
302 - Debugger: Fix use-after-free in breakpoint clearing code
303 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
304 - GBA: Cap audio FIFO read size during deserialization
305 - GBA: Check for corrupted savestates when loading
306 - GBA: Check for improperly sized savestates when loading
307 - GBA: Check for savestates made from differently sized ROMs
308 - GBA: Fix calls to endian-independent loadstores
309 - GBA: Fix timing of reading from timer registers
310 - GBA: Ensure cycles never go negative
311 - GBA Audio: Force audio FIFOs to 32-bit
312 - GBA Audio: Fix audio pitch changing when adjusting buffer size
313 - GBA Audio: Fix sample order in audio channel 3
314 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
315 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
316 - GBA Memory: Improve Thumb open bus behavior
317 - GBA Memory: Fix potential DMA issue when loading a savestate
318 - GBA Memory: Fix load/store multiple video memory waitstates
319 - GBA SIO: Fix reseting when there are SIO devices attached
320 - GBA Video: Blended sprites should never have other effects applied
321 - GBA Video: Fix out-of-bounds tiles in mosaic
322 - GBA Video: Fix windows not affecting sprites
323 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
324 - GBA Video: Fix timing on first scanline
325 - Qt: Better cleanup when a game crashes
326 - Qt: Fix open ROM dialog filtering for archive formats
327 - Qt: Cap the maximum number of multiplayer windows
328 - Qt: Fix maximum year in sensor override
329 - Qt: Fix window being too tall after exiting fullscreen
330 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
331 - Qt: Fix analog buttons not getting unmapped
332 - Qt: Fix passing command line options
333 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
334 - SDL: Fix SDL build when OpenGL is missing
335 - Util: Allow loading IPS patches that grow the ROM
336 - VFS: Fix resource leaks if some allocations fail
337 - VFS: Fix line-reading to return proper values
338 - Video: Fix an issue with very long filenames
339 - Util: Fix formatting of floats
340Misc:
341 - All: Add --help flag for command line programs
342 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
343 - All: Enable static linking for Windows
344 - All: Enable static linking for OS X
345 - All: Threads are now named
346 - All: Proper handling of Unicode file paths
347 - ARM7: Add emulation for Undefined CPU mode
348 - ARM7: Reduce the size of the Thumb instruction table
349 - GBA: Add status log level
350 - GBA: GBARewind now returns how many states it has rewound
351 - GBA: SIO logging layer
352 - GBA BIOS: Stub out SoundBias
353 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
354 - GBA: Don't include GBACLIDebugger struct unless needed
355 - GBA: Savedata is now synced shortly after data finishes being written
356 - GBA: Process multiple timer events at once, if necessary
357 - GBA Audio: Implement audio reset for channels A/B
358 - GBA Audio: Process multiple audio events at once, if necessary
359 - GBA Hardware: Backport generic RTC source into core
360 - GBA Input: Allow axes and buttons to be mapped to the same key
361 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
362 - GBA SIO: Add a dummy driver for Normal mode
363 - GBA Thread: Add functionality for running callbacks on the GBA thread
364 - GBA Thread: Split GBASync into a separate file
365 - GBA Video: Refactor software renderer into separate files
366 - GBA Video: Slightly optimize mode 0 mosaic rendering
367 - Debugger: Free watchpoints in addition to breakpoints
368 - Qt: Handle saving input settings better
369 - Qt: Move GL frame drawing back onto its own thread
370 - Qt: Fast forward (held) option moved from Other to Emulation menu
371 - Qt: Show version info in window title
372 - Qt: Migrate multiplayer window handling into GBAApp
373 - Qt: Unified file opening and saving with last location
374 - Qt: Fix windows being resizable when they shouldn't have been
375 - Qt: Only hide cursor in full screen
376 - Qt: Replace pause-after-frame mutex with an atomic
377 - Qt: Add application icon and XDG desktop files
378 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
379 - Qt: Don't save window size when entering fullscreen
380 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
381 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
382 - Qt: Increase usability of key mapper
383 - Qt: Show checkmark for window sizes
384 - Qt: Set window path to loaded ROM
385 - Perf: Ability to load savestates immediately on launch
386 - SDL: Properly check for initialization
387 - SDL: Clean up initialization functions
388 - SDL: Clean up GL context
389 - Util: Allow disabling the threading code entirely
390 - VFS: Add sync method to force syncing with backing
391
3920.2.1: (2015-05-13)
393Bugfixes:
394 - All: Fix sanitize-deb script not cleaning up after itself
395 - All: Fix dependencies for libavcodec on Debian-derived platforms
396 - ARM7: Handle writeback for PC in addressing modes 2 and 3
397 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
398 - ARM7: Fix ARM multiply instructions when PC is a destination register
399 - Debugger: Fix use-after-free in breakpoint clearing code
400 - Debugger: Fix boundary conditions in tab completion
401 - GBA: Fix timers not updating timing when writing to only the reload register
402 - GBA: Fix rewind boundary conditions
403 - GBA: Add initial I/O register settings for background matrix registers
404 - GBA: Fix hang when loading a savestate if sync to video is enabled
405 - GBA: Handle out-of-bounds I/O access
406 - GBA: Fix bounds-checking on EEPROM access
407 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
408 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
409 - GBA Memory: Allow SRAM to be 64kB
410 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
411 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
412 - GBA Video: Fix second frame mode 5
413 - Perf: Fix race condition if a game crashes immediately on start
414 - Qt: Fix Display object leak when closing a window
415 - Qt: Fix .deb dependencies
416 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
417 - Qt: Fix window not regaining focus after exiting savestate window
418 - Qt: Fix regression where video would not record if the game had already started
419 - Qt: Fix potential crash if a gamepad causes focus to change
420 - Qt: Fix controller axis querying
421 - Qt: Fix multiplayer windows opening as the wrong size
422 - Qt: Fix controllers sometimes not loading the right profile
423 - SDL: Fix boundary conditions for joystick adjustments
424 - SDL: Allocate properly sized input maps
425 - SDL: Fix potential build issues when Qt and SDL2 are in use
426 - Util: Fix resource leak in UTF-8 handling code
427 - Util: Fix a null-pointer issue when attempting to delete a key
428 - VFS: Fix resource leaks if some allocations fail
429 - Video: Fix an issue with very long filenames
430Misc:
431 - GBA Memory: Soft-crash if jumping past the end of a ROM
432 - Qt: Show multiplayer numbers in window title
433 - Qt: Solar sensor can have shortcuts set
434
4350.2.0: (2015-04-03)
436Features:
437 - Support for gamepad axes, e.g. analog sticks or triggers
438 - Add scale presets for up to 6x
439 - Settings window
440 - Bilinear resampling option
441 - Add option to skip BIOS start screen
442 - List of recently opened games
443 - Support for games using the Solar Sensor
444 - Better audio resampling via blip-buf
445 - Game Pak overrides dialog for setting savetype and sensor values
446 - Support for games using the tilt sensor
447 - Remappable shortcuts for keyboard and gamepad
448 - Rewinding of emulation
449 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
450 - Support IPv6
451 - Save directory of last loaded file
452 - Support BPS patches
453 - Automatically detect and optimize out idle loops
454 - Configurable game overrides
455 - Support loading 7-Zip files
456 - Drag and drop game loading
457 - Cheat code support
458 - Runtime configurable audio driver
459 - Libretro core for use with RetroArch and other front-ends
460 - Controller profiles for setting different bindings for different controllers
461 - Ability to lock aspect ratio
462 - Local link cable support
463 - Ability to switch which game controller is in use per instance
464 - Ability to prevent opposing directional input
465 - Warning dialog if an unimplemented BIOS feature is called
466 - Debugger: Add CLI "frame", frame advance command
467 - Debugger: Add CLI functions for writing to memory
468 - Debugger: Add CLI functions for examining memory regions
469 - Debugger: Add CLI function for writing a register
470Bugfixes:
471 - ARM7: Extend prefetch by one stage
472 - ARM7: Fix cycle counting for loads
473 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
474 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
475 - GBA: Initialize gba.sync to null
476 - GBA: Fix timer initialization
477 - GBA Audio: Support 16-bit writes to FIFO audio
478 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
479 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
480 - GBA BIOS: Fix BIOS prefetch after reset
481 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
482 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
483 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
484 - GBA Memory: Fix I cycles that had been moved to ARM7 core
485 - GBA Memory: Fix cycle counting for 32-bit load/stores
486 - GBA RR: Fix fallthrough error when reading tags from a movie
487 - GBA Thread: Fix possible hang when loading an archive
488 - GBA Thread: Fix possible deadlock in video sync
489 - Perf: Fix crash when the GBA thread fails to start
490 - Qt: Fix crash starting a GDB stub if a game isn't loaded
491 - Qt: Fix crash when adjusting settings after closing a game
492 - Qt: Fix crash when starting GDB stub after closing a game
493 - Qt: Fix patch loading while a game is running
494 - Qt: Fix crash when loading a game after stopping GDB server
495 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
496 - Qt: Fix crash when attempting to pause if a game is not running
497 - SDL: Properly clean up if a game doesn't launch
498 - Util: Fix sockets on Windows
499Misc:
500 - All: Enable link-time optimization
501 - Debugger: Watchpoints now work on STM/LDM instructions
502 - Debugger: Clean up GDB stub network interfacing
503 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
504 - Debugger: Merge Thumb BL instructions when disassembling
505 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
506 - Debugger: Watchpoints now report address watched (fixes #68)
507 - Debugger: Add support for soft breakpoints
508 - Debugger: Make I/O register names be addresses instead of values
509 - Debugger: Rename read/write commands
510 - GBA: Improve accuracy of event timing
511 - GBA: Add API for getting Configuration structs for overrides and input
512 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
513 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
514 - GBA: Move A/V stream interface into core
515 - GBA: Savestates now take into account savedata state machines (fixes #109)
516 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
517 - GBA Memory: Simplify memory API and use fixed bus width
518 - GBA Thread: Make GBASyncWaitFrameStart time out
519 - GBA Video: Start video at the last scanline instead of the first
520 - Qt: Optimize logo drawing
521 - Qt: Move frame upload back onto main thread
522 - Qt: Remember window position
523 - Qt: Double-clicking on the window toggles full screen
524 - Util: Use proper locale for reading and writing float values
525
5260.1.1: (2015-01-24)
527Bugfixes:
528 - ARM7: Fix LDM writeback to a register already written
529 - GBA: Fix timers 2 and 3 updating incorrectly
530 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
531 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
532 - GBA Audio: Properly initialize audio FIFO channels
533 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
534 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
535 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
536 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
537 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
538 - GBA BIOS: Fix HuffUnComp boundary conditions
539 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
540 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
541 - GBA Memory: Filter out top nybble of DMA addresses
542 - GBA Memory: Properly bounds-check VRAM accesses
543 - GBA Memory: Fix initial DMA state
544 - GBA Thread: Allow halted games to exit cleanly
545 - GBA Video: Fix blend issues with obscured middle layers
546 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
547 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
548 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
549 - GBA Video: Fix sprite boundary conditions with mosaic
550 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
551 - Qt: Fix issue with set frame sizes being the wrong height
552 - Qt: Fix emulator crashing when full screen if a game is not running
553 - Qt: Fix window focus issues
554 - Qt: Properly set default video recording settings
555 - Qt: Fix a race condition when a game crashes immediately
556 - Qt: Fix some cases where key mapping can break if focus is adjusted
557 - Qt: Fix crash if a game pauses before any frames are shown
558 - Debugger: Negative PC-relative loads now properly subtract the offset
559 - Debugger: Align PC-relative loads in Thumb
560 - Debugger: Fix watchpoints triggering too late
561 - Debugger: Fix binary print putting spaces between digits
562 - Video: Ensure FFmpeg encoder has audio frames
563 - Video: Fix uncompressed PCM audio recording
564 - Video: Fix FFmpeg crashing when the file extension is wrong
565 - Util: Fix SOCKET_FAILED macro
566Misc:
567 - GBA: Exit cleanly on FATAL if the port supports it
568 - GBA Memory: Implement 16- and 32-bit loads from SRAM
569 - Qt: Disable sync to video by default
570 - Qt: Handle a game crash without crashing
571 - Qt: Set default log level to FATAL, ERROR and WARN
572 - Qt: Clarify some phrasing in the menus
573 - Qt: Clear active buttons when focus is lost
574
5750.1.0: (2014-12-13)
576 - Initial release