CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105 - Switch: Rumble support
106Bugfixes:
107 - PSP2: Fix audio crackling after fast forward
108 - PSP2: Fix audio crackling when buffer is full
109 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
110 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
111 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
112 - Switch: Fix incorrect mapping for fast forward cap
113 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
114 - Qt: Fix jumbled background when paused
115Misc:
116 - mGUI: Add SGB border configuration option
117 - mGUI: Add support for different settings types
118 - Wii: Disable use of strtof_l (fixes mgba.io/i/1106)
119 - Wii: Expose stretch configuration in settings
120 - Wii: Stretch now sets pixel-accurate mode size cap
121
1220.7 beta 1: (2018-09-24)
123- Initial beta for 0.7
124
1250.6.3: (2018-04-14)
126Bugfixes:
127 - GB Audio: Revert unsigned audio changes
128 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
129 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
130
1310.6.2: (2018-04-03)
132Bugfixes:
133 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
134 - 3DS: Fix opening files in directory names with trailing slashes
135 - LR35902: Fix watchpoints not reporting new value
136 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
137 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
138 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
139 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
140 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
141 - GBA: Fix SharkPort saves for EEPROM games
142 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
143 - GBA BIOS: Fix incorrect exit condition in LZ77
144 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
145 - GBA Cheats: Fix slide codes not initializing properly
146 - GBA DMA: ROM reads are forced to increment
147 - GBA Hardware: RTC accuracy improvements
148 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
149 - GBA Memory: Fix copy-on-write memory leak
150 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
151 - GBA Savedata: Fix crash when resizing flash
152 - GBA Video: Force align 256-color tiles
153 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
154 - PSP2: Fix issues causing poor audio
155 - Python: Fix package directory
156 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
157 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
158 - Wii: Fix screen tear when unpausing
159 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
160Misc:
161 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
162 - GB MBC: Remove erroneous bank 0 wrapping
163 - GBA: Improve multiboot image detection
164 - PSP2: Use system enter key by default
165
1660.6.1: (2017-10-01)
167Bugfixes:
168 - GB, GBA: Fix crashes when attempting to identify null VFiles
169 - GB, GBA: Fix sync to video with frameskip
170 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
171 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
172 - GB Core: Fix palette loading when loading a foreign config
173 - GB MBC: Pocket Cam memory should be accessible without enabling
174 - GB MBC: Fix SRAM sizes 4 and 5
175 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
176 - GB MBC: Fix RTC loading when file size is off
177 - GB Memory: Initialize peripheral pointers
178 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
179 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
180 - GB Memory: Actually load latch time from savestate
181 - GB Serialize: Fix deserializing video STAT
182 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
183 - GB Video: Fix potential hang when ending mode 0
184 - GB Video: Fix read mode when enabling LCD
185 - GBA: Reset active region as needed when loading a ROM
186 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
187 - GBA BIOS: Use core's VRAM variable instead of renderer's
188 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
189 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
190 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
191 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
192 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
193 - Python: Fix importing .gb or .gba before .core
194 - Qt: Fix command line debugger closing second game
195 - Qt: Fix LOG argument order
196 - Qt: Fix timezone issues with time overrides
197 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
198 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
199Misc:
200 - CMake: Fix CPack dependencies for libpng 1.6
201 - GBA: Detect hardware for Pokémon FireRed ROM hacks
202 - GBA Cheats: Improve detection of raw cheats
203 - Qt: Don't rebuild library view if style hasn't changed
204 - Qt: Allow overrides to be saved before a game is loaded
205 - Qt: Hide mouse immediately when loading
206 - SDL: Fix 2.0.5 build on macOS under some circumstances
207 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
208
2090.6.0: (2017-07-16)
210Features:
211 - Library view
212 - Sprite viewer
213 - Debugging console
214 - Improved memory viewer
215 - Memory search
216 - Command line ability to override configuration values
217 - Add option to allow preloading the entire ROM before running
218 - Add option for whether rewinding restores save games
219 - Savestates now contain any RTC override data
220 - Add option to lock video to integer scaling
221 - LR35902: Watchpoints
222 - LR35902/GB-Z80 disassembler
223 - GB: Tile viewer
224 - GB: Video/audio channel enabling/disabling
225 - GB: Symbol table support
226 - GB MBC: Add MBC1 multicart support
227 - GBA: Support printing debug strings from inside a game
228 - GBA: Better cheat type autodetection
229 - Implement keypad interrupts
230 - Configuration of gamepad hats
231 - Video log recording for testing and bug reporting
232 - Debugger: Segment/bank support
233 - Debugger: Execution tracing
234 - Qt: German translation (by Lothar Serra Mari)
235 - Qt: Spanish translation (by Kevin López)
236 - Qt: Italian translation (by theheroGAC)
237Bugfixes:
238 - ARM7: Fix MLA/*MULL/*MLAL timing
239 - Core: Fix crash with rewind if savestates shrink
240 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
241 - Core: Fix directory sets crashing on close if base isn't properly detached
242 - FFmpeg: Fix overflow and general issues with audio encoding
243 - GB: Fix flickering when screen is strobed quickly
244 - GB: Fix STAT blocking
245 - GB MBC: Fix ROM bank overflows getting set to bank 0
246 - GB MBC: Fix swapping carts not detect new MBC
247 - GB Timer: Improve DIV reset behavior
248 - GB Timer: Fix DIV batching if TAC changes
249 - GB Video: Reset renderer when loading state
250 - GBA: Fix multiboot ROM loading
251 - GBA: Fix multiboot loading resulting in too small WRAM
252 - GBA BIOS: Implement BitUnPack
253 - GBA BIOS: Fix ArcTan sign in HLE BIOS
254 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
255 - GBA BIOS: Fix INT_MIN/-1 crash
256 - GBA Hardware: Fix crash if a savestate lies about game hardware
257 - GBA I/O: Handle audio registers specially when deserializing
258 - GBA Memory: Improve initial skipped BIOS state
259 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
260 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
261 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
262 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
263 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
264 - LR35902: Fix core never exiting with certain event patterns
265 - LR35902: Fix pc overflowing current region off-by-one
266 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
267 - OpenGL: Fix some shaders causing offset graphics
268 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
269 - Qt: Fix window icon being stretched
270 - Qt: Fix data directory path
271 - Qt: Fix timing issues on high refresh rate monitors
272 - Qt: Fix linking after some windows have been closed
273 - Qt: Fix crash when changing audio settings after a game is closed
274 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
275 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
276 - Qt: Fix game unpausing after frame advancing and refocusing
277 - SDL: Fix game crash check
278 - SDL: Fix race condition with audio thread when starting
279 - SDL: Fix showing version number
280 - Test: Fix crash when loading invalid file
281 - Test: Fix crash when fuzzing fails to load a file
282 - Test: Don't rely on core for frames elapsed
283 - Test: Fix crash when loading invalid file
284 - Test: Fix crash when fuzzing fails to load a file
285 - Tools: Fix recurring multiple times over the same library
286 - Util: Fix overflow when loading invalid UPS patches
287 - Util: Fix highest-fd socket not being returned by SocketAccept
288 - Windows: Fix VDir.rewind
289Misc:
290 - All: Add C++ header guards
291 - All: Move time.h include to common.h
292 - 3DS, PSP2, Wii: Last directory loaded is saved
293 - CMake: Add ability to just print version string
294 - Core: New, faster event timing subsystem
295 - Core: Clean up some thread state checks
296 - Core: Add generic checksum function
297 - Core: Cores can now have multiple sets of callbacks
298 - Core: Restore sleep callback
299 - Core: Move rewind diffing to its own thread
300 - Core: Ability to enumerate and modify video and audio channels
301 - Core: List memory segments in the core
302 - Core: Move savestate creation time to extdata
303 - Core: Config values can now be hexadecimal
304 - Core: Improved threading interrupted detection
305 - Debugger: Modularize CLI debugger
306 - Debugger: Make building with debugging aspects optional
307 - Debugger: Add functions for read- or write-only watchpoints
308 - Debugger: Make attaching a backend idempotent
309 - Debugger: Add mDebuggerRunFrame convenience function
310 - Feature: Move game database from flatfile to SQLite3
311 - Feature: Support ImageMagick 7
312 - Feature: Make -l option explicit
313 - FFmpeg: Return false if a file fails to open
314 - FFmpeg: Force MP4 files to YUV420P
315 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
316 - GB: Reset with initial state of DIV register
317 - GB MBC: New MBC7 implementation
318 - GB Audio: Simplify envelope code
319 - GB Audio: Improve initial envelope samples
320 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
321 - GB Video: Improved video timings
322 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
323 - GBA, GB: ROM is now unloaded if a patch is applied
324 - GBA DMA: Refactor DMA out of memory.c
325 - GBA DMA: Move DMAs to using absolute timing
326 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
327 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
328 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
329 - GBA Memory: Support reading/writing POSTFLG
330 - GBA Memory: Remove unused prefetch cruft
331 - GBA Timer: Improve accuracy of timers
332 - GBA Video: Clean up unused timers
333 - GBA Video: Allow multiple handles into the same tile cache
334 - GBA Video, GB Video: Colors are now fully scaled
335 - GBA Video: Optimize when BLD* registers are written frequently
336 - OpenGL: Add xBR-lv2 shader
337 - Qt: Move last directory setting from qt.ini to config.ini
338 - Qt: Improved HiDPI support
339 - Qt: Expose configuration directory
340 - Qt: Merge "Save" and "OK" buttons in shader options
341 - Qt: Automatically load controller profile when plugged in
342 - Qt: Rename "Resample video" option to "Bilinear filtering"
343 - Qt: Remove audio thread
344 - Qt: Remove audio buffer sizing in AudioProcessorQt
345 - Qt: Re-enable QtMultimedia on Windows
346 - Qt: Make "Mute" able to be bound to a key
347 - Qt: Add .gb/.gbc files to the extension list in Info.plist
348 - Qt: Relax hard dependency on OpenGL
349 - Qt: Better highlight active key in control binding
350 - SDL: Remove scancode key input
351 - SDL: Automatically map controllers when plugged in
352 - Test: Add a basic test suite
353 - Util: Add size counting to Table
354 - Util: Add 8-bit PNG write support
355 - Util: Tune patch-fast extent sizes
356 - VFS: Call msync when syncing mapped data
357 - VFS: Allow truncating memory chunk VFiles
358 - VFS: Fix some minor VFile issues with FILEs
359 - VFS: Optimize expanding in-memory files
360 - VFS: Add VFileFIFO for operating on circle buffers
361Changes from beta 1:
362Features:
363 - Qt: Italian translation (by theheroGAC)
364 - Qt: Updated German translation
365Bugfixes:
366 - GB Audio: Fix incorrect channel 4 iteration
367 - GB Audio: Fix zombie mode bit masking
368 - GB Serialize: Fix timer serialization
369 - GB Video: Fix LYC regression
370 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
371 - GBA Timer: Fix count-up timing overflowing timer 3
372 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
373 - Qt: Fix memory search close button (fixes mgba.io/i/769)
374 - Qt: Fix window icon being stretched
375 - Qt: Fix initial window size (fixes mgba.io/i/766)
376 - Qt: Fix data directory path
377 - Qt: Fix controls not saving on non-SDL builds
378 - Qt: Fix translation initialization (fixes mgba.io/i/776)
379 - Qt: Fix patch loading while a game is running
380 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
381 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
382 - Qt: Fix GL-less build
383 - Qt: Fix Software renderer not handling alpha bits properly
384 - Qt: Fix screen background improperly stretching
385 - SDL: Fix cheats not loading
386Misc:
387 - GB Serialize: Add MBC state serialization
388 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
389 - GBA Timer: Improve accuracy of timers
390 - PSP2: Update toolchain to use vita.cmake
391 - Qt: Add language selector
392 - Qt: Minor test fixes
393 - Qt: Move shader settings into main settings window
394 - Qt: Dismiss game crashing/failing dialogs when a new game loads
395 - Qt: Properly ship Qt translations
396 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
397
3980.6 beta 1: (2017-06-29)
399 - Initial beta for 0.6
400
4010.5.2: (2016-12-31)
402Bugfixes:
403 - All: Fix fullscreen config option being ignored
404 - ARM7: PSR mode bits should not get sign extended
405 - GB: Fix audio not being deinitialized
406 - GB: Fix crash when masking savedata
407 - GB: Properly initialize sramRealVf variable
408 - GB Audio: Fix serialization of channel 3 and NR52 properties
409 - GB Audio: Reset envelope timer when reseting sound channel
410 - GB MBC: Fix SRAM dangling pointer with RTC games
411 - GB MBC: Fix initializing MBC when no ROM is loaded
412 - GB Memory: Fix patching ROM bank 0
413 - GB Memory: Fix starting HDMAs during mode 0
414 - GB Memory: Fix HDMA5 value after DMA completes
415 - GB Video: Initialize LCDC in renderer
416 - GB Video: Hblank IRQs should mask LYC=LY IRQs
417 - GBA: Fix IRQs firing after already being cleared
418 - GBA: Only unhalt CPU if appropriate bit is set in IE
419 - GBA: Add savegame override for Crash Bandicoot 2
420 - GBA BIOS: Fix MidiKey2Freq BIOS reads
421 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
422 - GBA Cheats: Fix GameShark ROM patches
423 - GBA I/O: Mask off WAITCNT bits that cannot be written
424 - GBA Memory: Fix misaligned BIOS reads
425 - GBA Memory: Fix VCOUNT being writable
426 - GBA Video: Fix out of bounds sprite transforms
427 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
428 - Libretro: Fix disabling BIOS
429 - Libretro: Fix Game Boy savestates and audio
430 - Qt: Fix changing resolution of software renderer
431 - Qt: Fix setting overrides
432 - Qt: Fix cut off tiles and alignment issues in tile viewer
433 - Qt: Only reset window dimensions when first shown
434 - Qt: Fix Qt Multimedia audio driver on big endian
435 - Qt: Fix Apply button for key and controller configurations
436 - VFS: Fix resizing memory chunks when not needed
437 - Windows: Fix Unicode directory handling
438Misc:
439 - GB, GBA: Prevent loading null ROMs
440 - GB Audio: Initialize wave RAM to GBC values
441 - GB Memory: Reset ROM bank when loading a ROM
442 - PSP2: Improved controller rumble
443
4440.5.1: (2016-10-05)
445Bugfixes:
446 - Core: Fix importing save games as read-only
447 - FFmpeg: Fix encoding AAC
448 - GB: Fix invalid STOP behavior on Game Boy Color
449 - GB: Initialize audio properly
450 - GB: Properly clear KEY1 bit 0 when switching speeds
451 - GB: Properly unload save files when unloading a ROM
452 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
453 - GB MBC: Fix MBC7 when size is incorrectly specified
454 - GB MBC: Fix RTC access when no save file is loaded
455 - GB SIO: Don't auto-clock external shift clock
456 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
457 - GB Video: Fix video frames getting missed when LCDC is off
458 - GB Video: Clear screen when LCDC is off
459 - GBA Cheats: Fix holding onto pointers that may get invalidated
460 - GBA Cheats: Fix key-activated CodeBreaker cheats
461 - GBA Cheats: Fix uninitialized memory getting freed when saving
462 - GBA Hardware: Improve Game Boy Player rumble behavior
463 - GBA Memory: Fix several unused I/O register read values
464 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
465 - LR35902: Fix events running with the wrong cycle active
466 - Qt: Fix "close" button on Overrides view
467 - Qt: Fix saving overrides
468 - Qt: Fix directory set unloading when replacing the ROM
469 - Qt: Fix patch loading
470 - Qt: Fix crash when saving an override if a game isn't loaded
471 - Qt: Fix showing default display driver as OpenGL (force 1.x)
472 - SDL: Attach rumble in SDL frontend
473 - Util: Fix PNG identification on files too small to be a PNG
474Misc:
475 - All: Only update version info if needed
476 - All: Split out install locations for Libretro and OpenEmu
477 - FFmpeg: Encoding cleanup
478 - GB: Reset active region when reloading ROM
479 - GB Memory: Initialize RAM pattern for GBC
480 - GB Video: Improved video timings
481 - Qt: Manage window sizes slightly better
482 - Qt: Remember scale option independent of core dimensions
483
4840.5.0: (2016-09-19)
485Features:
486 - Game Boy support
487 - Support for encrypted CodeBreaker GBA cheats
488 - Emulation of Vast Fame protected GBA carts (taizou)
489 - Tile viewer
490 - Threaded rendering mode
491 - Libretro: Memory map and achievement support (leiradel)
492 - GUI: Add UI control remapping
493 - GUI: Add fast-forward
494 - Wii: 240p support
495 - 3DS: Adjustable screen darkening
496 - Ability to temporarily load a savegame
497 - Load specific files out of archives
498 - Automatic BIOS detection
499Bugfixes:
500 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
501 - Debugger: Fix GDB breakpoints
502 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
503 - GBA: Fix filehandle leak with savegames
504 - GBA: Timer 0 cannot be count up
505 - GBA: Count up timers should not count themselves
506 - GBA Memory: Fix mirror on non-overdumped Classic NES games
507 - GBA Memory: Fix ldm {pc}
508 - GBA Savedata: Fix savedata sync timer
509 - GBA Savedata: Only unmap savedata if present
510 - GBA Serialize: Savestates now properly store prefetch
511 - GBA Video: WIN0/1 take priority over OBJWIN
512 - GBA Video: Fix out-of-order OBJWIN
513 - PSP2: Fix GPU crash while exiting
514 - PSP2: Fix VSync
515 - PSP2: Fix accelerometer range
516 - PSP2: Actually load screen mode setting
517 - PSP2: Fix gyroscope direction
518 - PSP2: Delete threads after they return
519 - PSP2: Fix mapping/unmapping from not at 0
520 - Qt: Fix bug in software renderer scaling
521 - Qt: Fix hanging key press after disabling autofire
522 - Qt: Fix being unable to pause manually when using auto-pausing
523 - SDL: Fix axes being mapped wrong
524 - Util: Fix realloc semantics in utf16to8
525 - Util: Fix inserting too many items into a hash table
526 - VFS: Fix uninitialized varaible reading from 7z
527 - VFS: Fix reading multiple files from a 7z archive
528 - Wii: Fix framelimiting after a slowdown
529 - Wii: Fix garbage flash at startup
530Misc:
531 - 3DS: Use blip_add_delta_fast for a small speed improvement
532 - 3DS: Allow UTF-16 filenames
533 - 3DS: Port to using citro3D
534 - 3DS: Use system font for menus
535 - 3DS: Attempt to use Core 2 for threads
536 - 3DS: Adjustable filering
537 - 3DS: 3D banner
538 - All: Add QUIET parameter to silence CMake
539 - All: Faster memory read/write
540 - ARM7: Support forcing Thumb mode via MSR
541 - ARM7: Flush prefetch cache when loading CPSR via MSR
542 - ARM7: Clean up instruction decoding for future expandability
543 - Debugger: Support register and memory writes via GDB stub
544 - Debugger: Add software breakpoint support to gdb
545 - FFmpeg: Full support for libavcodec 56+
546 - GBA: Better debug logging if event processing breaks
547 - GBA Audio: Force audio DMAs to not increment destination
548 - GBA BIOS: Use custom ArcTan, not relying on OS
549 - GBA Hardware: Clean up dead code in GBP
550 - GBA Memory: Optimize stalling behavior
551 - GBA Memory: Optimize Load-/StoreMultiple
552 - GBA Savedata: Add realistic timing for EEPROM
553 - GBA Serialize: Savestates now store if CPU was halted
554 - GBA Video: Remove old slow path fallback
555 - GBA Video: Optimize sprite drawing
556 - GBA Video: Optimize mode 0 rendering
557 - GBA Video: Optimize compositing cases slightly
558 - GUI: Screenshot dimensions are now passed through
559 - GUI: Add back logging
560 - GUI: Only reload config if manually saved
561 - GUI: Increase scrolling speed
562 - OpenGL: Log shader compilation failure
563 - OpenGL: Add texSize uniform
564 - Qt: Make -g flag work in Qt build
565 - Qt: Simplify OpenGL context creation
566 - Qt: Thread startup improvements
567 - Qt: Make audio channel/video layer options shortcut mappable
568 - Qt: Remove some C99isms from C++ code
569 - Qt: Remove default autofire mappings
570 - Qt: Make reseting when pasued frame-accurate
571 - Qt: Rearchitect game closing codepath
572 - PSP2: Use system font for menus
573 - PSP2: Add rumble for PS TV
574 - PSP2: Add fit-to-height screen mode
575 - PSP2: Sync files per descriptor
576 - PSP2: Allow UTF-8 filenames
577 - PSP2: Screenshots are now saved into the Photo Gallery
578 - PSP2: Stop underclocking when menuing
579 - SDL: Increase default audio buffer size to 1024 samples
580 - SDL: More responsive rumble
581 - Util: Add Vector GetConstPointer
582 - Util: Add rtrim
583 - Util: Add endswith
584 - VFS: Improve zip file detection
585 - Wii: Add pixelated resample filter
586 - Windows: Add native VDir support
587 - Util: Add PRIz macro for libc versions that don't support %z
588
5890.4.1: (2016-07-11)
590Bugfixes:
591 - All: Fix several file handle leaks
592 - All: Fix instruction tables getting zeroed when linking sometimes
593 - ARM7: Fix flags on SBC/RSC
594 - ARM7: Fix setting spsr privilege bits when spsr is empty
595 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
596 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
597 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
598 - GBA Memory: Fix executing code from OBJ region of VRAM
599 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
600 - GBA Serialize: Fix loading savegames from savestates
601 - OpenGL: Correct boolean vector strcmp strings for uniforms
602 - Qt: Fix sending gameStopped twice
603 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
604 - Qt: Fix initial state of key mapping
605 - Qt: Initialize m_useBios
606 - SDL: Fix joystick initialization on BSD
607 - SDL: Fix potential joystick crash in games with rumble
608 - SDL: Fix SDL 1.2 build
609 - SDL: Fix sporadic crash when deinitializing audio
610 - Shaders: Fix AGS-001 shader with some bad drivers
611 - Util: Use closesocket on Windows
612 - Util: Fix socket bind addresses
613 - VFS: Fix reading 7z archives without rewinding first
614 - VFS: VFileFromFD should not open directories
615 - Wii: Fix tilting direction
616 - Util: Fix realloc semantics in utf16to8
617Misc:
618 - All: Allow use of external minizip library
619 - Debugger: CLI debugger now exits when end-of-stream is reached
620 - FFmpeg: Update dependencies on Ubuntu
621 - GBA: Slightly optimize GBAProcessEvents
622 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
623 - GBA Video: Null renderer should return proper register values
624 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
625 - Qt: Add preset for DualShock 4
626 - Qt: Update 360 input profile on OS X to reflect newer drivers
627 - Qt: Remove use of NaN
628 - Qt: Canonicalize file paths when loading games
629 - Qt: Add refresh button to controller editing
630 - SDL: Remove default gamepad mappings
631 - Util: Fix intermittent build failure on OS X
632 - VFS: VFile.sync now updates modified time
633
6340.4.0: (2016-02-02)
635Features:
636 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
637 - I/O viewer
638 - Booting of multiboot images
639 - Customization of GIF recording
640 - Libretro: Cheat code support
641 - Support for GLSL shaders
642 - ROM information view
643 - Support for VBA-style cheat codes
644 - Savestates now store creation timestamps
645 - Key autofire
646 - Libretro: Allow blocking opposing directional input
647 - OpenEmu core for OS X
648 - Libretro: Settings for using BIOS and skipping intro
649 - Libretro: Customizable idle loop removal
650 - Implemented cycle counting for sprite rendering
651 - Cleaner, unified settings window
652 - Added a setting for pausing when the emulator is not in focus
653 - Customizable paths for save games, save states, screenshots and patches
654 - Controller hotplugging
655 - Ability to store save games and active cheats within savestates
656Bugfixes:
657 - ARM7: Fix sign of unaligned LDRSH
658 - ARM7: Fix decoding of some ARM ALU instructions with shifters
659 - Debugger: Fix watchpoints in gdb
660 - GBA: Fix warnings when creating and loading savestates
661 - GBA: Fix Iridion II savetype
662 - GBA BIOS: Fix misaligned CpuSet
663 - GBA Cheats: Fix cheats setting the Action Replay version
664 - GBA Hardware: Fix GPIO on big endian
665 - GBA Memory: Fix DMA register writing behavior
666 - GBA Memory: Fix DMAs triggering two cycles early
667 - Libretro: Fix aspect ratio
668 - Qt: Fix some potential crashes with the gamepad mapping
669 - Qt: Fix keys being mapped incorrectly when loading configuration file
670 - Util: Fix PowerPC PNG read/write pixel order
671 - Util: Fix excessive memory allocation when decoding a PNG
672 - VFS: Fix VFileReadline and remove _vfdReadline
673Misc:
674 - All: Improved PowerPC support
675 - All: Fix some undefined behavior warnings
676 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
677 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
678 - GBA: Implement bad I/O register loading
679 - GBA: Allow jumping to OAM and palette RAM
680 - GBA BIOS: Finish implementing RegisterRamReset
681 - GBA Config: Add "override" layer for better one-time configuration
682 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
683 - GBA Memory: Use a dynamically sized mask for ROM memory
684 - GBA Memory: Implement several unimplemented memory access types
685 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
686 - GBA RR: Starting from savestate now embeds the savegame
687 - GBA RR: Add preliminary SRAM support for VBM loading
688 - GBA RR: Add support for resets in movies
689 - GBA Video: Remove lastHblank, as it is implied
690 - Libretro: Use anonymous memory mappers for large blocks of memory
691 - Libretro: Add install target for libretro core
692 - Qt: Window size command line options are now supported
693 - Qt: Increase usability of key mapper
694 - Qt: Add 'Apply' button to settings window
695 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
696 - Qt: Allow use of modifier keys as input
697 - Qt: Optimize log viewer
698 - Qt: Added button for breaking into the GDB debugger
699 - Qt: Add box for showing duration of rewind
700 - SDL: Support fullscreen in SDL 1.2
701 - SDL: Allow GBASDLAudio to be used without a thread context
702 - Util: Use VFile for configuration
703 - Util: Add MutexTryLock
704
7050.3.2: (2015-12-16)
706Bugfixes:
707 - ARM7: Fix STRT/STRBT
708 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
709 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
710 - Libretro: Fix problems with rumble not turning off
711 - GBA: Fix idle skip state being retained between games
712 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
713 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
714 - GBA BIOS: Fix Sqrt sign
715 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
716 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
717 - GBA Memory: Fix DMA behavior for SRAM accesses
718 - GBA Memory: Fix Store8 to OBJ VRAM
719 - GBA Memory: Fix alignment of LDM/STM on SRAM
720 - GBA Memory: Fix unaligned out-of-bounds ROM loads
721 - GBA Memory: Fix timing of DMAs
722 - GBA Video: Fix _mix for 15-bit color
723 - GBA Video: Fix OAM and palette initialization
724 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
725 - Qt: Use safer isLoaded check in GameController
726 - Qt: Fix a race condition in PainterGL that could lead to a crash
727 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
728 - Qt: Fix font size in memory viewer
729 - Qt: Fix a crash in the memory viewer
730 - Qt: Add additional checks in CheatModel to prevent crashes
731 - Qt: Fix race condition with setting sample rate
732 - Qt: Fix crash when closing multiplayer windows
733 - Qt: Fix resetting while paused
734Misc:
735 - GBA Audio: Implement missing flags on SOUNDCNT_X register
736 - Qt: Add mute option to menu
737
7380.3.1: (2015-10-24)
739Bugfixes:
740 - ARM7: Fix instruction decoding of Thumb shifts
741 - GBA: Deinit savegame when unloading a ROM
742 - GBA: Fix BIOS check on big endian
743 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
744 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
745 - GBA Audio: Fix audio channels being silenced at the wrong time
746 - GBA Memory: Fix bad BIOS Load16 on big endian
747 - GBA Memory: Fix bad Load8 on big endian
748 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
749 - GBA Video: Fix edge case with sprite blend modes and semitransparency
750 - GBA Video: Fix objwin and blending interaction on sprites
751 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
752 - Libretro: Fix a memory leak with the render buffer
753 - Qt: Windows no longer spawn in the top left on first launch
754 - Qt: Fix install path of XDG desktop file with DESTDIR
755 - Qt: Fix drag and drop on Windows
756 - Qt: Reenable double buffering, as disabling it broke some Windows configs
757 - VFS: Fix return values of VFileFILE.read and .write
758Misc:
759 - All: Reset next event to cycles instead of zero to interrupt
760 - All: Add --version flag
761 - ARM7: Force disable LTO on two files to work around a GCC bug
762 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
763 - GBA: Better memory handling with PNG savestates
764 - GBA: Additional savestate sanity checks
765 - GBA: Check for cycle count being too high
766 - GBA Audio: Allow GBAAVStream to have no video callback
767 - GBA BIOS: Implement RegisterRamReset for SIO registers
768 - Qt: Remove useless help icons in dialogs
769 - Qt: Prevent savestate window from opening while in multiplayer
770 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
771 - Qt: Dropping multiplayer windows works more cleanly now
772
7730.3.0: (2015-08-16)
774Features:
775 - Ability to hide individual background layers, or OBJs
776 - Ability to mute individual audio channels
777 - Palette viewer and exporter
778 - Volume control
779 - More shortcuts are editable (e.g. quick save/load)
780 - Rewind now shows the frame after rewinding
781 - Import/Export of GameShark/Action Replay snapshots
782 - Add "Step backwards" item for single increment rewind
783 - Deadzone estimation for game controllers
784 - Analog inputs can be used for shortcuts
785 - Menu items for specific solar sensor brightness levels
786 - Remappable controls for tilt and gyroscope sensors
787 - Status messages for actions taken while a game is running (e.g. save/load state)
788 - Memory inspector
789 - Screensaver can now be suspended while a game is running
790 - Load/save the most recent savestate slot
791 - Support varible speed (PWM) rumble
792 - Ability to cap fast forward speed
793 - Finer control over FPS target
794 - Holdable shortcut for rewinding one frame at a time
795 - Ability to boot directly into the BIOS
796 - Preliminary support for yanking out the game pak while a game is running
797 - Thumb-drive mode by putting a file called portable.ini in the same folder
798 - Configurable display driver, between software and OpenGL
799 - Undo-able savestate loading and saving
800 - Controller profiles now store shortcut settings
801 - Default controller profiles for several common controllers
802 - Libretro now supports BIOS, rumble and solar sensor
803 - Implement BIOS call Stop, for sleep mode
804 - Automatically load patches, if found
805 - Improved video synchronization
806 - Configurable audio output sample rate
807Bugfixes:
808 - ARM7: Fix SWI and IRQ timings
809 - ARM7: Fix Thumb MUL timing
810 - ARM7: Fix timing of multiplies to use N cycles
811 - ARM7: ARMHotplugDetach should call deinit
812 - Debugger: Fix use-after-free in breakpoint clearing code
813 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
814 - GBA: Cap audio FIFO read size during deserialization
815 - GBA: Check for corrupted savestates when loading
816 - GBA: Check for improperly sized savestates when loading
817 - GBA: Check for savestates made from differently sized ROMs
818 - GBA: Fix calls to endian-independent loadstores
819 - GBA: Fix timing of reading from timer registers
820 - GBA: Ensure cycles never go negative
821 - GBA Audio: Force audio FIFOs to 32-bit
822 - GBA Audio: Fix audio pitch changing when adjusting buffer size
823 - GBA Audio: Fix sample order in audio channel 3
824 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
825 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
826 - GBA Memory: Improve Thumb open bus behavior
827 - GBA Memory: Fix potential DMA issue when loading a savestate
828 - GBA Memory: Fix load/store multiple video memory waitstates
829 - GBA SIO: Fix reseting when there are SIO devices attached
830 - GBA Video: Blended sprites should never have other effects applied
831 - GBA Video: Fix out-of-bounds tiles in mosaic
832 - GBA Video: Fix windows not affecting sprites
833 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
834 - GBA Video: Fix timing on first scanline
835 - Qt: Better cleanup when a game crashes
836 - Qt: Fix open ROM dialog filtering for archive formats
837 - Qt: Cap the maximum number of multiplayer windows
838 - Qt: Fix maximum year in sensor override
839 - Qt: Fix window being too tall after exiting fullscreen
840 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
841 - Qt: Fix analog buttons not getting unmapped
842 - Qt: Fix passing command line options
843 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
844 - SDL: Fix SDL build when OpenGL is missing
845 - Util: Allow loading IPS patches that grow the ROM
846 - VFS: Fix resource leaks if some allocations fail
847 - VFS: Fix line-reading to return proper values
848 - Video: Fix an issue with very long filenames
849 - Util: Fix formatting of floats
850Misc:
851 - All: Add --help flag for command line programs
852 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
853 - All: Enable static linking for Windows
854 - All: Enable static linking for OS X
855 - All: Threads are now named
856 - All: Proper handling of Unicode file paths
857 - ARM7: Add emulation for Undefined CPU mode
858 - ARM7: Reduce the size of the Thumb instruction table
859 - GBA: Add status log level
860 - GBA: GBARewind now returns how many states it has rewound
861 - GBA: SIO logging layer
862 - GBA BIOS: Stub out SoundBias
863 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
864 - GBA: Don't include GBACLIDebugger struct unless needed
865 - GBA: Savedata is now synced shortly after data finishes being written
866 - GBA: Process multiple timer events at once, if necessary
867 - GBA Audio: Implement audio reset for channels A/B
868 - GBA Audio: Process multiple audio events at once, if necessary
869 - GBA Hardware: Backport generic RTC source into core
870 - GBA Input: Allow axes and buttons to be mapped to the same key
871 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
872 - GBA SIO: Add a dummy driver for Normal mode
873 - GBA Thread: Add functionality for running callbacks on the GBA thread
874 - GBA Thread: Split GBASync into a separate file
875 - GBA Video: Refactor software renderer into separate files
876 - GBA Video: Slightly optimize mode 0 mosaic rendering
877 - Debugger: Free watchpoints in addition to breakpoints
878 - Qt: Handle saving input settings better
879 - Qt: Move GL frame drawing back onto its own thread
880 - Qt: Fast forward (held) option moved from Other to Emulation menu
881 - Qt: Show version info in window title
882 - Qt: Migrate multiplayer window handling into GBAApp
883 - Qt: Unified file opening and saving with last location
884 - Qt: Fix windows being resizable when they shouldn't have been
885 - Qt: Only hide cursor in full screen
886 - Qt: Replace pause-after-frame mutex with an atomic
887 - Qt: Add application icon and XDG desktop files
888 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
889 - Qt: Don't save window size when entering fullscreen
890 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
891 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
892 - Qt: Increase usability of key mapper
893 - Qt: Show checkmark for window sizes
894 - Qt: Set window path to loaded ROM
895 - Perf: Ability to load savestates immediately on launch
896 - SDL: Properly check for initialization
897 - SDL: Clean up initialization functions
898 - SDL: Clean up GL context
899 - Util: Allow disabling the threading code entirely
900 - VFS: Add sync method to force syncing with backing
901
9020.2.1: (2015-05-13)
903Bugfixes:
904 - All: Fix sanitize-deb script not cleaning up after itself
905 - All: Fix dependencies for libavcodec on Debian-derived platforms
906 - ARM7: Handle writeback for PC in addressing modes 2 and 3
907 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
908 - ARM7: Fix ARM multiply instructions when PC is a destination register
909 - Debugger: Fix use-after-free in breakpoint clearing code
910 - Debugger: Fix boundary conditions in tab completion
911 - GBA: Fix timers not updating timing when writing to only the reload register
912 - GBA: Fix rewind boundary conditions
913 - GBA: Add initial I/O register settings for background matrix registers
914 - GBA: Fix hang when loading a savestate if sync to video is enabled
915 - GBA: Handle out-of-bounds I/O access
916 - GBA: Fix bounds-checking on EEPROM access
917 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
918 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
919 - GBA Memory: Allow SRAM to be 64kB
920 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
921 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
922 - GBA Video: Fix second frame mode 5
923 - Perf: Fix race condition if a game crashes immediately on start
924 - Qt: Fix Display object leak when closing a window
925 - Qt: Fix .deb dependencies
926 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
927 - Qt: Fix window not regaining focus after exiting savestate window
928 - Qt: Fix regression where video would not record if the game had already started
929 - Qt: Fix potential crash if a gamepad causes focus to change
930 - Qt: Fix controller axis querying
931 - Qt: Fix multiplayer windows opening as the wrong size
932 - Qt: Fix controllers sometimes not loading the right profile
933 - SDL: Fix boundary conditions for joystick adjustments
934 - SDL: Allocate properly sized input maps
935 - SDL: Fix potential build issues when Qt and SDL2 are in use
936 - Util: Fix resource leak in UTF-8 handling code
937 - Util: Fix a null-pointer issue when attempting to delete a key
938 - VFS: Fix resource leaks if some allocations fail
939 - Video: Fix an issue with very long filenames
940Misc:
941 - GBA Memory: Soft-crash if jumping past the end of a ROM
942 - Qt: Show multiplayer numbers in window title
943 - Qt: Solar sensor can have shortcuts set
944
9450.2.0: (2015-04-03)
946Features:
947 - Support for gamepad axes, e.g. analog sticks or triggers
948 - Add scale presets for up to 6x
949 - Settings window
950 - Bilinear resampling option
951 - Add option to skip BIOS start screen
952 - List of recently opened games
953 - Support for games using the Solar Sensor
954 - Better audio resampling via blip-buf
955 - Game Pak overrides dialog for setting savetype and sensor values
956 - Support for games using the tilt sensor
957 - Remappable shortcuts for keyboard and gamepad
958 - Rewinding of emulation
959 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
960 - Support IPv6
961 - Save directory of last loaded file
962 - Support BPS patches
963 - Automatically detect and optimize out idle loops
964 - Configurable game overrides
965 - Support loading 7-Zip files
966 - Drag and drop game loading
967 - Cheat code support
968 - Runtime configurable audio driver
969 - Libretro core for use with RetroArch and other front-ends
970 - Controller profiles for setting different bindings for different controllers
971 - Ability to lock aspect ratio
972 - Local link cable support
973 - Ability to switch which game controller is in use per instance
974 - Ability to prevent opposing directional input
975 - Warning dialog if an unimplemented BIOS feature is called
976 - Debugger: Add CLI "frame", frame advance command
977 - Debugger: Add CLI functions for writing to memory
978 - Debugger: Add CLI functions for examining memory regions
979 - Debugger: Add CLI function for writing a register
980Bugfixes:
981 - ARM7: Extend prefetch by one stage
982 - ARM7: Fix cycle counting for loads
983 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
984 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
985 - GBA: Initialize gba.sync to null
986 - GBA: Fix timer initialization
987 - GBA Audio: Support 16-bit writes to FIFO audio
988 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
989 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
990 - GBA BIOS: Fix BIOS prefetch after reset
991 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
992 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
993 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
994 - GBA Memory: Fix I cycles that had been moved to ARM7 core
995 - GBA Memory: Fix cycle counting for 32-bit load/stores
996 - GBA RR: Fix fallthrough error when reading tags from a movie
997 - GBA Thread: Fix possible hang when loading an archive
998 - GBA Thread: Fix possible deadlock in video sync
999 - Perf: Fix crash when the GBA thread fails to start
1000 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1001 - Qt: Fix crash when adjusting settings after closing a game
1002 - Qt: Fix crash when starting GDB stub after closing a game
1003 - Qt: Fix patch loading while a game is running
1004 - Qt: Fix crash when loading a game after stopping GDB server
1005 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1006 - Qt: Fix crash when attempting to pause if a game is not running
1007 - SDL: Properly clean up if a game doesn't launch
1008 - Util: Fix sockets on Windows
1009Misc:
1010 - All: Enable link-time optimization
1011 - Debugger: Watchpoints now work on STM/LDM instructions
1012 - Debugger: Clean up GDB stub network interfacing
1013 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1014 - Debugger: Merge Thumb BL instructions when disassembling
1015 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1016 - Debugger: Watchpoints now report address watched (fixes #68)
1017 - Debugger: Add support for soft breakpoints
1018 - Debugger: Make I/O register names be addresses instead of values
1019 - Debugger: Rename read/write commands
1020 - GBA: Improve accuracy of event timing
1021 - GBA: Add API for getting Configuration structs for overrides and input
1022 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1023 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1024 - GBA: Move A/V stream interface into core
1025 - GBA: Savestates now take into account savedata state machines (fixes #109)
1026 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1027 - GBA Memory: Simplify memory API and use fixed bus width
1028 - GBA Thread: Make GBASyncWaitFrameStart time out
1029 - GBA Video: Start video at the last scanline instead of the first
1030 - Qt: Optimize logo drawing
1031 - Qt: Move frame upload back onto main thread
1032 - Qt: Remember window position
1033 - Qt: Double-clicking on the window toggles full screen
1034 - Util: Use proper locale for reading and writing float values
1035
10360.1.1: (2015-01-24)
1037Bugfixes:
1038 - ARM7: Fix LDM writeback to a register already written
1039 - GBA: Fix timers 2 and 3 updating incorrectly
1040 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1041 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1042 - GBA Audio: Properly initialize audio FIFO channels
1043 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1044 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1045 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1046 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1047 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1048 - GBA BIOS: Fix HuffUnComp boundary conditions
1049 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1050 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1051 - GBA Memory: Filter out top nybble of DMA addresses
1052 - GBA Memory: Properly bounds-check VRAM accesses
1053 - GBA Memory: Fix initial DMA state
1054 - GBA Thread: Allow halted games to exit cleanly
1055 - GBA Video: Fix blend issues with obscured middle layers
1056 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1057 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1058 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1059 - GBA Video: Fix sprite boundary conditions with mosaic
1060 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1061 - Qt: Fix issue with set frame sizes being the wrong height
1062 - Qt: Fix emulator crashing when full screen if a game is not running
1063 - Qt: Fix window focus issues
1064 - Qt: Properly set default video recording settings
1065 - Qt: Fix a race condition when a game crashes immediately
1066 - Qt: Fix some cases where key mapping can break if focus is adjusted
1067 - Qt: Fix crash if a game pauses before any frames are shown
1068 - Debugger: Negative PC-relative loads now properly subtract the offset
1069 - Debugger: Align PC-relative loads in Thumb
1070 - Debugger: Fix watchpoints triggering too late
1071 - Debugger: Fix binary print putting spaces between digits
1072 - Video: Ensure FFmpeg encoder has audio frames
1073 - Video: Fix uncompressed PCM audio recording
1074 - Video: Fix FFmpeg crashing when the file extension is wrong
1075 - Util: Fix SOCKET_FAILED macro
1076Misc:
1077 - GBA: Exit cleanly on FATAL if the port supports it
1078 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1079 - Qt: Disable sync to video by default
1080 - Qt: Handle a game crash without crashing
1081 - Qt: Set default log level to FATAL, ERROR and WARN
1082 - Qt: Clarify some phrasing in the menus
1083 - Qt: Clear active buttons when focus is lost
1084
10850.1.0: (2014-12-13)
1086 - Initial release