all repos — mgba @ b1a06ed52bd8f9db00dcd722198deedd8a184f69

mGBA Game Boy Advance Emulator

src/platform/libretro/libretro.h (view raw)

   1/* Copyright (C) 2010-2020 The RetroArch team
   2 *
   3 * ---------------------------------------------------------------------------------------
   4 * The following license statement only applies to this libretro API header (libretro.h).
   5 * ---------------------------------------------------------------------------------------
   6 *
   7 * Permission is hereby granted, free of charge,
   8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
   9 * to deal in the Software without restriction, including without limitation the rights to
  10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
  11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
  12 *
  13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
  16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  21 */
  22
  23#ifndef LIBRETRO_H__
  24#define LIBRETRO_H__
  25
  26#include <stdint.h>
  27#include <stddef.h>
  28#include <limits.h>
  29
  30#ifdef __cplusplus
  31extern "C" {
  32#endif
  33
  34#ifndef __cplusplus
  35#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
  36/* Hack applied for MSVC when compiling in C89 mode
  37 * as it isn't C99-compliant. */
  38#define bool unsigned char
  39#define true 1
  40#define false 0
  41#else
  42#include <stdbool.h>
  43#endif
  44#endif
  45
  46#ifndef RETRO_CALLCONV
  47#  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
  48#    define RETRO_CALLCONV __attribute__((cdecl))
  49#  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
  50#    define RETRO_CALLCONV __cdecl
  51#  else
  52#    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
  53#  endif
  54#endif
  55
  56#ifndef RETRO_API
  57#  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
  58#    ifdef RETRO_IMPORT_SYMBOLS
  59#      ifdef __GNUC__
  60#        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
  61#      else
  62#        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
  63#      endif
  64#    else
  65#      ifdef __GNUC__
  66#        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
  67#      else
  68#        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
  69#      endif
  70#    endif
  71#  else
  72#      if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
  73#        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
  74#      else
  75#        define RETRO_API RETRO_CALLCONV
  76#      endif
  77#  endif
  78#endif
  79
  80/* Used for checking API/ABI mismatches that can break libretro
  81 * implementations.
  82 * It is not incremented for compatible changes to the API.
  83 */
  84#define RETRO_API_VERSION         1
  85
  86/*
  87 * Libretro's fundamental device abstractions.
  88 *
  89 * Libretro's input system consists of some standardized device types,
  90 * such as a joypad (with/without analog), mouse, keyboard, lightgun
  91 * and a pointer.
  92 *
  93 * The functionality of these devices are fixed, and individual cores
  94 * map their own concept of a controller to libretro's abstractions.
  95 * This makes it possible for frontends to map the abstract types to a
  96 * real input device, and not having to worry about binding input
  97 * correctly to arbitrary controller layouts.
  98 */
  99
 100#define RETRO_DEVICE_TYPE_SHIFT         8
 101#define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
 102#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
 103
 104/* Input disabled. */
 105#define RETRO_DEVICE_NONE         0
 106
 107/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
 108 * controller, but with additional L2/R2/L3/R3 buttons, similar to a
 109 * PS1 DualShock. */
 110#define RETRO_DEVICE_JOYPAD       1
 111
 112/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
 113 * X and Y coordinates are reported relatively to last poll (poll callback).
 114 * It is up to the libretro implementation to keep track of where the mouse
 115 * pointer is supposed to be on the screen.
 116 * The frontend must make sure not to interfere with its own hardware
 117 * mouse pointer.
 118 */
 119#define RETRO_DEVICE_MOUSE        2
 120
 121/* KEYBOARD device lets one poll for raw key pressed.
 122 * It is poll based, so input callback will return with the current
 123 * pressed state.
 124 * For event/text based keyboard input, see
 125 * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
 126 */
 127#define RETRO_DEVICE_KEYBOARD     3
 128
 129/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
 130 * It reports X/Y coordinates in screen space (similar to the pointer)
 131 * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
 132 * -0x8000 being out of bounds.
 133 * As well as reporting on/off screen state. It features a trigger,
 134 * start/select buttons, auxiliary action buttons and a
 135 * directional pad. A forced off-screen shot can be requested for
 136 * auto-reloading function in some games.
 137 */
 138#define RETRO_DEVICE_LIGHTGUN     4
 139
 140/* The ANALOG device is an extension to JOYPAD (RetroPad).
 141 * Similar to DualShock2 it adds two analog sticks and all buttons can
 142 * be analog. This is treated as a separate device type as it returns
 143 * axis values in the full analog range of [-0x7fff, 0x7fff],
 144 * although some devices may return -0x8000.
 145 * Positive X axis is right. Positive Y axis is down.
 146 * Buttons are returned in the range [0, 0x7fff].
 147 * Only use ANALOG type when polling for analog values.
 148 */
 149#define RETRO_DEVICE_ANALOG       5
 150
 151/* Abstracts the concept of a pointing mechanism, e.g. touch.
 152 * This allows libretro to query in absolute coordinates where on the
 153 * screen a mouse (or something similar) is being placed.
 154 * For a touch centric device, coordinates reported are the coordinates
 155 * of the press.
 156 *
 157 * Coordinates in X and Y are reported as:
 158 * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
 159 * and 0x7fff corresponds to the far right/bottom of the screen.
 160 * The "screen" is here defined as area that is passed to the frontend and
 161 * later displayed on the monitor.
 162 *
 163 * The frontend is free to scale/resize this screen as it sees fit, however,
 164 * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
 165 * game image, etc.
 166 *
 167 * To check if the pointer coordinates are valid (e.g. a touch display
 168 * actually being touched), PRESSED returns 1 or 0.
 169 *
 170 * If using a mouse on a desktop, PRESSED will usually correspond to the
 171 * left mouse button, but this is a frontend decision.
 172 * PRESSED will only return 1 if the pointer is inside the game screen.
 173 *
 174 * For multi-touch, the index variable can be used to successively query
 175 * more presses.
 176 * If index = 0 returns true for _PRESSED, coordinates can be extracted
 177 * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
 178 * index = 1, and so on.
 179 * Eventually _PRESSED will return false for an index. No further presses
 180 * are registered at this point. */
 181#define RETRO_DEVICE_POINTER      6
 182
 183/* Buttons for the RetroPad (JOYPAD).
 184 * The placement of these is equivalent to placements on the
 185 * Super Nintendo controller.
 186 * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
 187 * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
 188#define RETRO_DEVICE_ID_JOYPAD_B        0
 189#define RETRO_DEVICE_ID_JOYPAD_Y        1
 190#define RETRO_DEVICE_ID_JOYPAD_SELECT   2
 191#define RETRO_DEVICE_ID_JOYPAD_START    3
 192#define RETRO_DEVICE_ID_JOYPAD_UP       4
 193#define RETRO_DEVICE_ID_JOYPAD_DOWN     5
 194#define RETRO_DEVICE_ID_JOYPAD_LEFT     6
 195#define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
 196#define RETRO_DEVICE_ID_JOYPAD_A        8
 197#define RETRO_DEVICE_ID_JOYPAD_X        9
 198#define RETRO_DEVICE_ID_JOYPAD_L       10
 199#define RETRO_DEVICE_ID_JOYPAD_R       11
 200#define RETRO_DEVICE_ID_JOYPAD_L2      12
 201#define RETRO_DEVICE_ID_JOYPAD_R2      13
 202#define RETRO_DEVICE_ID_JOYPAD_L3      14
 203#define RETRO_DEVICE_ID_JOYPAD_R3      15
 204
 205#define RETRO_DEVICE_ID_JOYPAD_MASK    256
 206
 207/* Index / Id values for ANALOG device. */
 208#define RETRO_DEVICE_INDEX_ANALOG_LEFT       0
 209#define RETRO_DEVICE_INDEX_ANALOG_RIGHT      1
 210#define RETRO_DEVICE_INDEX_ANALOG_BUTTON     2
 211#define RETRO_DEVICE_ID_ANALOG_X             0
 212#define RETRO_DEVICE_ID_ANALOG_Y             1
 213
 214/* Id values for MOUSE. */
 215#define RETRO_DEVICE_ID_MOUSE_X                0
 216#define RETRO_DEVICE_ID_MOUSE_Y                1
 217#define RETRO_DEVICE_ID_MOUSE_LEFT             2
 218#define RETRO_DEVICE_ID_MOUSE_RIGHT            3
 219#define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
 220#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
 221#define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
 222#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
 223#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
 224#define RETRO_DEVICE_ID_MOUSE_BUTTON_4         9
 225#define RETRO_DEVICE_ID_MOUSE_BUTTON_5         10
 226
 227/* Id values for LIGHTGUN. */
 228#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X        13 /*Absolute Position*/
 229#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y        14 /*Absolute*/
 230#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN    15 /*Status Check*/
 231#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER          2
 232#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD          16 /*Forced off-screen shot*/
 233#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A            3
 234#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B            4
 235#define RETRO_DEVICE_ID_LIGHTGUN_START            6
 236#define RETRO_DEVICE_ID_LIGHTGUN_SELECT           7
 237#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C            8
 238#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP          9
 239#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN       10
 240#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT       11
 241#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT      12
 242/* deprecated */
 243#define RETRO_DEVICE_ID_LIGHTGUN_X                0 /*Relative Position*/
 244#define RETRO_DEVICE_ID_LIGHTGUN_Y                1 /*Relative*/
 245#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR           3 /*Use Aux:A*/
 246#define RETRO_DEVICE_ID_LIGHTGUN_TURBO            4 /*Use Aux:B*/
 247#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE            5 /*Use Start*/
 248
 249/* Id values for POINTER. */
 250#define RETRO_DEVICE_ID_POINTER_X         0
 251#define RETRO_DEVICE_ID_POINTER_Y         1
 252#define RETRO_DEVICE_ID_POINTER_PRESSED   2
 253#define RETRO_DEVICE_ID_POINTER_COUNT     3
 254
 255/* Returned from retro_get_region(). */
 256#define RETRO_REGION_NTSC  0
 257#define RETRO_REGION_PAL   1
 258
 259/* Id values for LANGUAGE */
 260enum retro_language
 261{
 262   RETRO_LANGUAGE_ENGLISH             = 0,
 263   RETRO_LANGUAGE_JAPANESE            = 1,
 264   RETRO_LANGUAGE_FRENCH              = 2,
 265   RETRO_LANGUAGE_SPANISH             = 3,
 266   RETRO_LANGUAGE_GERMAN              = 4,
 267   RETRO_LANGUAGE_ITALIAN             = 5,
 268   RETRO_LANGUAGE_DUTCH               = 6,
 269   RETRO_LANGUAGE_PORTUGUESE_BRAZIL   = 7,
 270   RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
 271   RETRO_LANGUAGE_RUSSIAN             = 9,
 272   RETRO_LANGUAGE_KOREAN              = 10,
 273   RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
 274   RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 12,
 275   RETRO_LANGUAGE_ESPERANTO           = 13,
 276   RETRO_LANGUAGE_POLISH              = 14,
 277   RETRO_LANGUAGE_VIETNAMESE          = 15,
 278   RETRO_LANGUAGE_ARABIC              = 16,
 279   RETRO_LANGUAGE_GREEK               = 17,
 280   RETRO_LANGUAGE_TURKISH             = 18,
 281   RETRO_LANGUAGE_SLOVAK              = 19,
 282   RETRO_LANGUAGE_PERSIAN             = 20,
 283   RETRO_LANGUAGE_HEBREW              = 21,
 284   RETRO_LANGUAGE_ASTURIAN            = 22,
 285   RETRO_LANGUAGE_LAST,
 286
 287   /* Ensure sizeof(enum) == sizeof(int) */
 288   RETRO_LANGUAGE_DUMMY          = INT_MAX
 289};
 290
 291/* Passed to retro_get_memory_data/size().
 292 * If the memory type doesn't apply to the
 293 * implementation NULL/0 can be returned.
 294 */
 295#define RETRO_MEMORY_MASK        0xff
 296
 297/* Regular save RAM. This RAM is usually found on a game cartridge,
 298 * backed up by a battery.
 299 * If save game data is too complex for a single memory buffer,
 300 * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
 301 * callback can be used. */
 302#define RETRO_MEMORY_SAVE_RAM    0
 303
 304/* Some games have a built-in clock to keep track of time.
 305 * This memory is usually just a couple of bytes to keep track of time.
 306 */
 307#define RETRO_MEMORY_RTC         1
 308
 309/* System ram lets a frontend peek into a game systems main RAM. */
 310#define RETRO_MEMORY_SYSTEM_RAM  2
 311
 312/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
 313#define RETRO_MEMORY_VIDEO_RAM   3
 314
 315/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
 316enum retro_key
 317{
 318   RETROK_UNKNOWN        = 0,
 319   RETROK_FIRST          = 0,
 320   RETROK_BACKSPACE      = 8,
 321   RETROK_TAB            = 9,
 322   RETROK_CLEAR          = 12,
 323   RETROK_RETURN         = 13,
 324   RETROK_PAUSE          = 19,
 325   RETROK_ESCAPE         = 27,
 326   RETROK_SPACE          = 32,
 327   RETROK_EXCLAIM        = 33,
 328   RETROK_QUOTEDBL       = 34,
 329   RETROK_HASH           = 35,
 330   RETROK_DOLLAR         = 36,
 331   RETROK_AMPERSAND      = 38,
 332   RETROK_QUOTE          = 39,
 333   RETROK_LEFTPAREN      = 40,
 334   RETROK_RIGHTPAREN     = 41,
 335   RETROK_ASTERISK       = 42,
 336   RETROK_PLUS           = 43,
 337   RETROK_COMMA          = 44,
 338   RETROK_MINUS          = 45,
 339   RETROK_PERIOD         = 46,
 340   RETROK_SLASH          = 47,
 341   RETROK_0              = 48,
 342   RETROK_1              = 49,
 343   RETROK_2              = 50,
 344   RETROK_3              = 51,
 345   RETROK_4              = 52,
 346   RETROK_5              = 53,
 347   RETROK_6              = 54,
 348   RETROK_7              = 55,
 349   RETROK_8              = 56,
 350   RETROK_9              = 57,
 351   RETROK_COLON          = 58,
 352   RETROK_SEMICOLON      = 59,
 353   RETROK_LESS           = 60,
 354   RETROK_EQUALS         = 61,
 355   RETROK_GREATER        = 62,
 356   RETROK_QUESTION       = 63,
 357   RETROK_AT             = 64,
 358   RETROK_LEFTBRACKET    = 91,
 359   RETROK_BACKSLASH      = 92,
 360   RETROK_RIGHTBRACKET   = 93,
 361   RETROK_CARET          = 94,
 362   RETROK_UNDERSCORE     = 95,
 363   RETROK_BACKQUOTE      = 96,
 364   RETROK_a              = 97,
 365   RETROK_b              = 98,
 366   RETROK_c              = 99,
 367   RETROK_d              = 100,
 368   RETROK_e              = 101,
 369   RETROK_f              = 102,
 370   RETROK_g              = 103,
 371   RETROK_h              = 104,
 372   RETROK_i              = 105,
 373   RETROK_j              = 106,
 374   RETROK_k              = 107,
 375   RETROK_l              = 108,
 376   RETROK_m              = 109,
 377   RETROK_n              = 110,
 378   RETROK_o              = 111,
 379   RETROK_p              = 112,
 380   RETROK_q              = 113,
 381   RETROK_r              = 114,
 382   RETROK_s              = 115,
 383   RETROK_t              = 116,
 384   RETROK_u              = 117,
 385   RETROK_v              = 118,
 386   RETROK_w              = 119,
 387   RETROK_x              = 120,
 388   RETROK_y              = 121,
 389   RETROK_z              = 122,
 390   RETROK_LEFTBRACE      = 123,
 391   RETROK_BAR            = 124,
 392   RETROK_RIGHTBRACE     = 125,
 393   RETROK_TILDE          = 126,
 394   RETROK_DELETE         = 127,
 395
 396   RETROK_KP0            = 256,
 397   RETROK_KP1            = 257,
 398   RETROK_KP2            = 258,
 399   RETROK_KP3            = 259,
 400   RETROK_KP4            = 260,
 401   RETROK_KP5            = 261,
 402   RETROK_KP6            = 262,
 403   RETROK_KP7            = 263,
 404   RETROK_KP8            = 264,
 405   RETROK_KP9            = 265,
 406   RETROK_KP_PERIOD      = 266,
 407   RETROK_KP_DIVIDE      = 267,
 408   RETROK_KP_MULTIPLY    = 268,
 409   RETROK_KP_MINUS       = 269,
 410   RETROK_KP_PLUS        = 270,
 411   RETROK_KP_ENTER       = 271,
 412   RETROK_KP_EQUALS      = 272,
 413
 414   RETROK_UP             = 273,
 415   RETROK_DOWN           = 274,
 416   RETROK_RIGHT          = 275,
 417   RETROK_LEFT           = 276,
 418   RETROK_INSERT         = 277,
 419   RETROK_HOME           = 278,
 420   RETROK_END            = 279,
 421   RETROK_PAGEUP         = 280,
 422   RETROK_PAGEDOWN       = 281,
 423
 424   RETROK_F1             = 282,
 425   RETROK_F2             = 283,
 426   RETROK_F3             = 284,
 427   RETROK_F4             = 285,
 428   RETROK_F5             = 286,
 429   RETROK_F6             = 287,
 430   RETROK_F7             = 288,
 431   RETROK_F8             = 289,
 432   RETROK_F9             = 290,
 433   RETROK_F10            = 291,
 434   RETROK_F11            = 292,
 435   RETROK_F12            = 293,
 436   RETROK_F13            = 294,
 437   RETROK_F14            = 295,
 438   RETROK_F15            = 296,
 439
 440   RETROK_NUMLOCK        = 300,
 441   RETROK_CAPSLOCK       = 301,
 442   RETROK_SCROLLOCK      = 302,
 443   RETROK_RSHIFT         = 303,
 444   RETROK_LSHIFT         = 304,
 445   RETROK_RCTRL          = 305,
 446   RETROK_LCTRL          = 306,
 447   RETROK_RALT           = 307,
 448   RETROK_LALT           = 308,
 449   RETROK_RMETA          = 309,
 450   RETROK_LMETA          = 310,
 451   RETROK_LSUPER         = 311,
 452   RETROK_RSUPER         = 312,
 453   RETROK_MODE           = 313,
 454   RETROK_COMPOSE        = 314,
 455
 456   RETROK_HELP           = 315,
 457   RETROK_PRINT          = 316,
 458   RETROK_SYSREQ         = 317,
 459   RETROK_BREAK          = 318,
 460   RETROK_MENU           = 319,
 461   RETROK_POWER          = 320,
 462   RETROK_EURO           = 321,
 463   RETROK_UNDO           = 322,
 464   RETROK_OEM_102        = 323,
 465
 466   RETROK_LAST,
 467
 468   RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
 469};
 470
 471enum retro_mod
 472{
 473   RETROKMOD_NONE       = 0x0000,
 474
 475   RETROKMOD_SHIFT      = 0x01,
 476   RETROKMOD_CTRL       = 0x02,
 477   RETROKMOD_ALT        = 0x04,
 478   RETROKMOD_META       = 0x08,
 479
 480   RETROKMOD_NUMLOCK    = 0x10,
 481   RETROKMOD_CAPSLOCK   = 0x20,
 482   RETROKMOD_SCROLLOCK  = 0x40,
 483
 484   RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
 485};
 486
 487/* If set, this call is not part of the public libretro API yet. It can
 488 * change or be removed at any time. */
 489#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
 490/* Environment callback to be used internally in frontend. */
 491#define RETRO_ENVIRONMENT_PRIVATE 0x20000
 492
 493/* Environment commands. */
 494#define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
 495                                            * Sets screen rotation of graphics.
 496                                            * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
 497                                            * 270 degrees counter-clockwise respectively.
 498                                            */
 499#define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
 500                                            * NOTE: As of 2019 this callback is considered deprecated in favor of
 501                                            * using core options to manage overscan in a more nuanced, core-specific way.
 502                                            *
 503                                            * Boolean value whether or not the implementation should use overscan,
 504                                            * or crop away overscan.
 505                                            */
 506#define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
 507                                            * Boolean value whether or not frontend supports frame duping,
 508                                            * passing NULL to video frame callback.
 509                                            */
 510
 511                                           /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
 512                                            * and reserved to avoid possible ABI clash.
 513                                            */
 514
 515#define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
 516                                            * Sets a message to be displayed in implementation-specific manner
 517                                            * for a certain amount of 'frames'.
 518                                            * Should not be used for trivial messages, which should simply be
 519                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
 520                                            * fallback, stderr).
 521                                            */
 522#define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
 523                                            * Requests the frontend to shutdown.
 524                                            * Should only be used if game has a specific
 525                                            * way to shutdown the game from a menu item or similar.
 526                                            */
 527#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
 528                                           /* const unsigned * --
 529                                            * Gives a hint to the frontend how demanding this implementation
 530                                            * is on a system. E.g. reporting a level of 2 means
 531                                            * this implementation should run decently on all frontends
 532                                            * of level 2 and up.
 533                                            *
 534                                            * It can be used by the frontend to potentially warn
 535                                            * about too demanding implementations.
 536                                            *
 537                                            * The levels are "floating".
 538                                            *
 539                                            * This function can be called on a per-game basis,
 540                                            * as certain games an implementation can play might be
 541                                            * particularly demanding.
 542                                            * If called, it should be called in retro_load_game().
 543                                            */
 544#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
 545                                           /* const char ** --
 546                                            * Returns the "system" directory of the frontend.
 547                                            * This directory can be used to store system specific
 548                                            * content such as BIOSes, configuration data, etc.
 549                                            * The returned value can be NULL.
 550                                            * If so, no such directory is defined,
 551                                            * and it's up to the implementation to find a suitable directory.
 552                                            *
 553                                            * NOTE: Some cores used this folder also for "save" data such as
 554                                            * memory cards, etc, for lack of a better place to put it.
 555                                            * This is now discouraged, and if possible, cores should try to
 556                                            * use the new GET_SAVE_DIRECTORY.
 557                                            */
 558#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
 559                                           /* const enum retro_pixel_format * --
 560                                            * Sets the internal pixel format used by the implementation.
 561                                            * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
 562                                            * This pixel format however, is deprecated (see enum retro_pixel_format).
 563                                            * If the call returns false, the frontend does not support this pixel
 564                                            * format.
 565                                            *
 566                                            * This function should be called inside retro_load_game() or
 567                                            * retro_get_system_av_info().
 568                                            */
 569#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
 570                                           /* const struct retro_input_descriptor * --
 571                                            * Sets an array of retro_input_descriptors.
 572                                            * It is up to the frontend to present this in a usable way.
 573                                            * The array is terminated by retro_input_descriptor::description
 574                                            * being set to NULL.
 575                                            * This function can be called at any time, but it is recommended
 576                                            * to call it as early as possible.
 577                                            */
 578#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
 579                                           /* const struct retro_keyboard_callback * --
 580                                            * Sets a callback function used to notify core about keyboard events.
 581                                            */
 582#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
 583                                           /* const struct retro_disk_control_callback * --
 584                                            * Sets an interface which frontend can use to eject and insert
 585                                            * disk images.
 586                                            * This is used for games which consist of multiple images and
 587                                            * must be manually swapped out by the user (e.g. PSX).
 588                                            */
 589#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
 590                                           /* struct retro_hw_render_callback * --
 591                                            * Sets an interface to let a libretro core render with
 592                                            * hardware acceleration.
 593                                            * Should be called in retro_load_game().
 594                                            * If successful, libretro cores will be able to render to a
 595                                            * frontend-provided framebuffer.
 596                                            * The size of this framebuffer will be at least as large as
 597                                            * max_width/max_height provided in get_av_info().
 598                                            * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
 599                                            * NULL to retro_video_refresh_t.
 600                                            */
 601#define RETRO_ENVIRONMENT_GET_VARIABLE 15
 602                                           /* struct retro_variable * --
 603                                            * Interface to acquire user-defined information from environment
 604                                            * that cannot feasibly be supported in a multi-system way.
 605                                            * 'key' should be set to a key which has already been set by
 606                                            * SET_VARIABLES.
 607                                            * 'data' will be set to a value or NULL.
 608                                            */
 609#define RETRO_ENVIRONMENT_SET_VARIABLES 16
 610                                           /* const struct retro_variable * --
 611                                            * Allows an implementation to signal the environment
 612                                            * which variables it might want to check for later using
 613                                            * GET_VARIABLE.
 614                                            * This allows the frontend to present these variables to
 615                                            * a user dynamically.
 616                                            * This should be called the first time as early as
 617                                            * possible (ideally in retro_set_environment).
 618                                            * Afterward it may be called again for the core to communicate
 619                                            * updated options to the frontend, but the number of core
 620                                            * options must not change from the number in the initial call.
 621                                            *
 622                                            * 'data' points to an array of retro_variable structs
 623                                            * terminated by a { NULL, NULL } element.
 624                                            * retro_variable::key should be namespaced to not collide
 625                                            * with other implementations' keys. E.g. A core called
 626                                            * 'foo' should use keys named as 'foo_option'.
 627                                            * retro_variable::value should contain a human readable
 628                                            * description of the key as well as a '|' delimited list
 629                                            * of expected values.
 630                                            *
 631                                            * The number of possible options should be very limited,
 632                                            * i.e. it should be feasible to cycle through options
 633                                            * without a keyboard.
 634                                            *
 635                                            * First entry should be treated as a default.
 636                                            *
 637                                            * Example entry:
 638                                            * { "foo_option", "Speed hack coprocessor X; false|true" }
 639                                            *
 640                                            * Text before first ';' is description. This ';' must be
 641                                            * followed by a space, and followed by a list of possible
 642                                            * values split up with '|'.
 643                                            *
 644                                            * Only strings are operated on. The possible values will
 645                                            * generally be displayed and stored as-is by the frontend.
 646                                            */
 647#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
 648                                           /* bool * --
 649                                            * Result is set to true if some variables are updated by
 650                                            * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
 651                                            * Variables should be queried with GET_VARIABLE.
 652                                            */
 653#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
 654                                           /* const bool * --
 655                                            * If true, the libretro implementation supports calls to
 656                                            * retro_load_game() with NULL as argument.
 657                                            * Used by cores which can run without particular game data.
 658                                            * This should be called within retro_set_environment() only.
 659                                            */
 660#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
 661                                           /* const char ** --
 662                                            * Retrieves the absolute path from where this libretro
 663                                            * implementation was loaded.
 664                                            * NULL is returned if the libretro was loaded statically
 665                                            * (i.e. linked statically to frontend), or if the path cannot be
 666                                            * determined.
 667                                            * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
 668                                            * be loaded without ugly hacks.
 669                                            */
 670
 671                                           /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
 672                                            * It was not used by any known core at the time,
 673                                            * and was removed from the API. */
 674#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
 675                                           /* const struct retro_frame_time_callback * --
 676                                            * Lets the core know how much time has passed since last
 677                                            * invocation of retro_run().
 678                                            * The frontend can tamper with the timing to fake fast-forward,
 679                                            * slow-motion, frame stepping, etc.
 680                                            * In this case the delta time will use the reference value
 681                                            * in frame_time_callback..
 682                                            */
 683#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
 684                                           /* const struct retro_audio_callback * --
 685                                            * Sets an interface which is used to notify a libretro core about audio
 686                                            * being available for writing.
 687                                            * The callback can be called from any thread, so a core using this must
 688                                            * have a thread safe audio implementation.
 689                                            * It is intended for games where audio and video are completely
 690                                            * asynchronous and audio can be generated on the fly.
 691                                            * This interface is not recommended for use with emulators which have
 692                                            * highly synchronous audio.
 693                                            *
 694                                            * The callback only notifies about writability; the libretro core still
 695                                            * has to call the normal audio callbacks
 696                                            * to write audio. The audio callbacks must be called from within the
 697                                            * notification callback.
 698                                            * The amount of audio data to write is up to the implementation.
 699                                            * Generally, the audio callback will be called continously in a loop.
 700                                            *
 701                                            * Due to thread safety guarantees and lack of sync between audio and
 702                                            * video, a frontend  can selectively disallow this interface based on
 703                                            * internal configuration. A core using this interface must also
 704                                            * implement the "normal" audio interface.
 705                                            *
 706                                            * A libretro core using SET_AUDIO_CALLBACK should also make use of
 707                                            * SET_FRAME_TIME_CALLBACK.
 708                                            */
 709#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
 710                                           /* struct retro_rumble_interface * --
 711                                            * Gets an interface which is used by a libretro core to set
 712                                            * state of rumble motors in controllers.
 713                                            * A strong and weak motor is supported, and they can be
 714                                            * controlled indepedently.
 715                                            */
 716#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
 717                                           /* uint64_t * --
 718                                            * Gets a bitmask telling which device type are expected to be
 719                                            * handled properly in a call to retro_input_state_t.
 720                                            * Devices which are not handled or recognized always return
 721                                            * 0 in retro_input_state_t.
 722                                            * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
 723                                            * Should only be called in retro_run().
 724                                            */
 725#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 726                                           /* struct retro_sensor_interface * --
 727                                            * Gets access to the sensor interface.
 728                                            * The purpose of this interface is to allow
 729                                            * setting state related to sensors such as polling rate,
 730                                            * enabling/disable it entirely, etc.
 731                                            * Reading sensor state is done via the normal
 732                                            * input_state_callback API.
 733                                            */
 734#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 735                                           /* struct retro_camera_callback * --
 736                                            * Gets an interface to a video camera driver.
 737                                            * A libretro core can use this interface to get access to a
 738                                            * video camera.
 739                                            * New video frames are delivered in a callback in same
 740                                            * thread as retro_run().
 741                                            *
 742                                            * GET_CAMERA_INTERFACE should be called in retro_load_game().
 743                                            *
 744                                            * Depending on the camera implementation used, camera frames
 745                                            * will be delivered as a raw framebuffer,
 746                                            * or as an OpenGL texture directly.
 747                                            *
 748                                            * The core has to tell the frontend here which types of
 749                                            * buffers can be handled properly.
 750                                            * An OpenGL texture can only be handled when using a
 751                                            * libretro GL core (SET_HW_RENDER).
 752                                            * It is recommended to use a libretro GL core when
 753                                            * using camera interface.
 754                                            *
 755                                            * The camera is not started automatically. The retrieved start/stop
 756                                            * functions must be used to explicitly
 757                                            * start and stop the camera driver.
 758                                            */
 759#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
 760                                           /* struct retro_log_callback * --
 761                                            * Gets an interface for logging. This is useful for
 762                                            * logging in a cross-platform way
 763                                            * as certain platforms cannot use stderr for logging.
 764                                            * It also allows the frontend to
 765                                            * show logging information in a more suitable way.
 766                                            * If this interface is not used, libretro cores should
 767                                            * log to stderr as desired.
 768                                            */
 769#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
 770                                           /* struct retro_perf_callback * --
 771                                            * Gets an interface for performance counters. This is useful
 772                                            * for performance logging in a cross-platform way and for detecting
 773                                            * architecture-specific features, such as SIMD support.
 774                                            */
 775#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
 776                                           /* struct retro_location_callback * --
 777                                            * Gets access to the location interface.
 778                                            * The purpose of this interface is to be able to retrieve
 779                                            * location-based information from the host device,
 780                                            * such as current latitude / longitude.
 781                                            */
 782#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
 783#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
 784                                           /* const char ** --
 785                                            * Returns the "core assets" directory of the frontend.
 786                                            * This directory can be used to store specific assets that the
 787                                            * core relies upon, such as art assets,
 788                                            * input data, etc etc.
 789                                            * The returned value can be NULL.
 790                                            * If so, no such directory is defined,
 791                                            * and it's up to the implementation to find a suitable directory.
 792                                            */
 793#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
 794                                           /* const char ** --
 795                                            * Returns the "save" directory of the frontend, unless there is no
 796                                            * save directory available. The save directory should be used to
 797                                            * store SRAM, memory cards, high scores, etc, if the libretro core
 798                                            * cannot use the regular memory interface (retro_get_memory_data()).
 799                                            *
 800                                            * If the frontend cannot designate a save directory, it will return
 801                                            * NULL to indicate that the core should attempt to operate without a
 802                                            * save directory set.
 803                                            *
 804                                            * NOTE: early libretro cores used the system directory for save
 805                                            * files. Cores that need to be backwards-compatible can still check
 806                                            * GET_SYSTEM_DIRECTORY.
 807                                            */
 808#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
 809                                           /* const struct retro_system_av_info * --
 810                                            * Sets a new av_info structure. This can only be called from
 811                                            * within retro_run().
 812                                            * This should *only* be used if the core is completely altering the
 813                                            * internal resolutions, aspect ratios, timings, sampling rate, etc.
 814                                            * Calling this can require a full reinitialization of video/audio
 815                                            * drivers in the frontend,
 816                                            *
 817                                            * so it is important to call it very sparingly, and usually only with
 818                                            * the users explicit consent.
 819                                            * An eventual driver reinitialize will happen so that video and
 820                                            * audio callbacks
 821                                            * happening after this call within the same retro_run() call will
 822                                            * target the newly initialized driver.
 823                                            *
 824                                            * This callback makes it possible to support configurable resolutions
 825                                            * in games, which can be useful to
 826                                            * avoid setting the "worst case" in max_width/max_height.
 827                                            *
 828                                            * ***HIGHLY RECOMMENDED*** Do not call this callback every time
 829                                            * resolution changes in an emulator core if it's
 830                                            * expected to be a temporary change, for the reasons of possible
 831                                            * driver reinitialization.
 832                                            * This call is not a free pass for not trying to provide
 833                                            * correct values in retro_get_system_av_info(). If you need to change
 834                                            * things like aspect ratio or nominal width/height,
 835                                            * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
 836                                            * of SET_SYSTEM_AV_INFO.
 837                                            *
 838                                            * If this returns false, the frontend does not acknowledge a
 839                                            * changed av_info struct.
 840                                            */
 841#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
 842                                           /* const struct retro_get_proc_address_interface * --
 843                                            * Allows a libretro core to announce support for the
 844                                            * get_proc_address() interface.
 845                                            * This interface allows for a standard way to extend libretro where
 846                                            * use of environment calls are too indirect,
 847                                            * e.g. for cases where the frontend wants to call directly into the core.
 848                                            *
 849                                            * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
 850                                            * **MUST** be called from within retro_set_environment().
 851                                            */
 852#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
 853                                           /* const struct retro_subsystem_info * --
 854                                            * This environment call introduces the concept of libretro "subsystems".
 855                                            * A subsystem is a variant of a libretro core which supports
 856                                            * different kinds of games.
 857                                            * The purpose of this is to support e.g. emulators which might
 858                                            * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
 859                                            * It can also be used to pick among subsystems in an explicit way
 860                                            * if the libretro implementation is a multi-system emulator itself.
 861                                            *
 862                                            * Loading a game via a subsystem is done with retro_load_game_special(),
 863                                            * and this environment call allows a libretro core to expose which
 864                                            * subsystems are supported for use with retro_load_game_special().
 865                                            * A core passes an array of retro_game_special_info which is terminated
 866                                            * with a zeroed out retro_game_special_info struct.
 867                                            *
 868                                            * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
 869                                            * **MUST** be called from within retro_set_environment().
 870                                            */
 871#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
 872                                           /* const struct retro_controller_info * --
 873                                            * This environment call lets a libretro core tell the frontend
 874                                            * which controller subclasses are recognized in calls to
 875                                            * retro_set_controller_port_device().
 876                                            *
 877                                            * Some emulators such as Super Nintendo support multiple lightgun
 878                                            * types which must be specifically selected from. It is therefore
 879                                            * sometimes necessary for a frontend to be able to tell the core
 880                                            * about a special kind of input device which is not specifcally
 881                                            * provided by the Libretro API.
 882                                            *
 883                                            * In order for a frontend to understand the workings of those devices,
 884                                            * they must be defined as a specialized subclass of the generic device
 885                                            * types already defined in the libretro API.
 886                                            *
 887                                            * The core must pass an array of const struct retro_controller_info which
 888                                            * is terminated with a blanked out struct. Each element of the
 889                                            * retro_controller_info struct corresponds to the ascending port index
 890                                            * that is passed to retro_set_controller_port_device() when that function
 891                                            * is called to indicate to the core that the frontend has changed the
 892                                            * active device subclass. SEE ALSO: retro_set_controller_port_device()
 893                                            *
 894                                            * The ascending input port indexes provided by the core in the struct
 895                                            * are generally presented by frontends as ascending User # or Player #,
 896                                            * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
 897                                            * supported can vary per input port.
 898                                            *
 899                                            * The first inner element of each entry in the retro_controller_info array
 900                                            * is a retro_controller_description struct that specifies the names and
 901                                            * codes of all device subclasses that are available for the corresponding
 902                                            * User or Player, beginning with the generic Libretro device that the
 903                                            * subclasses are derived from. The second inner element of each entry is the
 904                                            * total number of subclasses that are listed in the retro_controller_description.
 905                                            *
 906                                            * NOTE: Even if special device types are set in the libretro core,
 907                                            * libretro should only poll input based on the base input device types.
 908                                            */
 909#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 910                                           /* const struct retro_memory_map * --
 911                                            * This environment call lets a libretro core tell the frontend
 912                                            * about the memory maps this core emulates.
 913                                            * This can be used to implement, for example, cheats in a core-agnostic way.
 914                                            *
 915                                            * Should only be used by emulators; it doesn't make much sense for
 916                                            * anything else.
 917                                            * It is recommended to expose all relevant pointers through
 918                                            * retro_get_memory_* as well.
 919                                            *
 920                                            * Can be called from retro_init and retro_load_game.
 921                                            */
 922#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
 923                                           /* const struct retro_game_geometry * --
 924                                            * This environment call is similar to SET_SYSTEM_AV_INFO for changing
 925                                            * video parameters, but provides a guarantee that drivers will not be
 926                                            * reinitialized.
 927                                            * This can only be called from within retro_run().
 928                                            *
 929                                            * The purpose of this call is to allow a core to alter nominal
 930                                            * width/heights as well as aspect ratios on-the-fly, which can be
 931                                            * useful for some emulators to change in run-time.
 932                                            *
 933                                            * max_width/max_height arguments are ignored and cannot be changed
 934                                            * with this call as this could potentially require a reinitialization or a
 935                                            * non-constant time operation.
 936                                            * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
 937                                            *
 938                                            * A frontend must guarantee that this environment call completes in
 939                                            * constant time.
 940                                            */
 941#define RETRO_ENVIRONMENT_GET_USERNAME 38
 942                                           /* const char **
 943                                            * Returns the specified username of the frontend, if specified by the user.
 944                                            * This username can be used as a nickname for a core that has online facilities
 945                                            * or any other mode where personalization of the user is desirable.
 946                                            * The returned value can be NULL.
 947                                            * If this environ callback is used by a core that requires a valid username,
 948                                            * a default username should be specified by the core.
 949                                            */
 950#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
 951                                           /* unsigned * --
 952                                            * Returns the specified language of the frontend, if specified by the user.
 953                                            * It can be used by the core for localization purposes.
 954                                            */
 955#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 956                                           /* struct retro_framebuffer * --
 957                                            * Returns a preallocated framebuffer which the core can use for rendering
 958                                            * the frame into when not using SET_HW_RENDER.
 959                                            * The framebuffer returned from this call must not be used
 960                                            * after the current call to retro_run() returns.
 961                                            *
 962                                            * The goal of this call is to allow zero-copy behavior where a core
 963                                            * can render directly into video memory, avoiding extra bandwidth cost by copying
 964                                            * memory from core to video memory.
 965                                            *
 966                                            * If this call succeeds and the core renders into it,
 967                                            * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
 968                                            * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
 969                                            * the core must pass the exact
 970                                            * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
 971                                            * i.e. passing a pointer which is offset from the
 972                                            * buffer is undefined. The width, height and pitch parameters
 973                                            * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
 974                                            *
 975                                            * It is possible for a frontend to return a different pixel format
 976                                            * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
 977                                            * needs to perform conversion.
 978                                            *
 979                                            * It is still valid for a core to render to a different buffer
 980                                            * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
 981                                            *
 982                                            * A frontend must make sure that the pointer obtained from this function is
 983                                            * writeable (and readable).
 984                                            */
 985#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 986                                           /* const struct retro_hw_render_interface ** --
 987                                            * Returns an API specific rendering interface for accessing API specific data.
 988                                            * Not all HW rendering APIs support or need this.
 989                                            * The contents of the returned pointer is specific to the rendering API
 990                                            * being used. See the various headers like libretro_vulkan.h, etc.
 991                                            *
 992                                            * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
 993                                            * Similarly, after context_destroyed callback returns,
 994                                            * the contents of the HW_RENDER_INTERFACE are invalidated.
 995                                            */
 996#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 997                                           /* const bool * --
 998                                            * If true, the libretro implementation supports achievements
 999                                            * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
1000                                            * or via retro_get_memory_data/retro_get_memory_size.
1001                                            *
1002                                            * This must be called before the first call to retro_run.
1003                                            */
1004#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1005                                           /* const struct retro_hw_render_context_negotiation_interface * --
1006                                            * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
1007                                            * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
1008                                            * This interface will be used when the frontend is trying to create a HW rendering context,
1009                                            * so it will be used after SET_HW_RENDER, but before the context_reset callback.
1010                                            */
1011#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
1012                                           /* uint64_t * --
1013                                            * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
1014                                            * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
1015                                            */
1016#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1017                                           /* N/A (null) * --
1018                                            * The frontend will try to use a 'shared' hardware context (mostly applicable
1019                                            * to OpenGL) when a hardware context is being set up.
1020                                            *
1021                                            * Returns true if the frontend supports shared hardware contexts and false
1022                                            * if the frontend does not support shared hardware contexts.
1023                                            *
1024                                            * This will do nothing on its own until SET_HW_RENDER env callbacks are
1025                                            * being used.
1026                                            */
1027#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1028                                           /* struct retro_vfs_interface_info * --
1029                                            * Gets access to the VFS interface.
1030                                            * VFS presence needs to be queried prior to load_game or any
1031                                            * get_system/save/other_directory being called to let front end know
1032                                            * core supports VFS before it starts handing out paths.
1033                                            * It is recomended to do so in retro_set_environment
1034                                            */
1035#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1036                                           /* struct retro_led_interface * --
1037                                            * Gets an interface which is used by a libretro core to set
1038                                            * state of LEDs.
1039                                            */
1040#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1041                                           /* int * --
1042                                            * Tells the core if the frontend wants audio or video.
1043                                            * If disabled, the frontend will discard the audio or video,
1044                                            * so the core may decide to skip generating a frame or generating audio.
1045                                            * This is mainly used for increasing performance.
1046                                            * Bit 0 (value 1): Enable Video
1047                                            * Bit 1 (value 2): Enable Audio
1048                                            * Bit 2 (value 4): Use Fast Savestates.
1049                                            * Bit 3 (value 8): Hard Disable Audio
1050                                            * Other bits are reserved for future use and will default to zero.
1051                                            * If video is disabled:
1052                                            * * The frontend wants the core to not generate any video,
1053                                            *   including presenting frames via hardware acceleration.
1054                                            * * The frontend's video frame callback will do nothing.
1055                                            * * After running the frame, the video output of the next frame should be
1056                                            *   no different than if video was enabled, and saving and loading state
1057                                            *   should have no issues.
1058                                            * If audio is disabled:
1059                                            * * The frontend wants the core to not generate any audio.
1060                                            * * The frontend's audio callbacks will do nothing.
1061                                            * * After running the frame, the audio output of the next frame should be
1062                                            *   no different than if audio was enabled, and saving and loading state
1063                                            *   should have no issues.
1064                                            * Fast Savestates:
1065                                            * * Guaranteed to be created by the same binary that will load them.
1066                                            * * Will not be written to or read from the disk.
1067                                            * * Suggest that the core assumes loading state will succeed.
1068                                            * * Suggest that the core updates its memory buffers in-place if possible.
1069                                            * * Suggest that the core skips clearing memory.
1070                                            * * Suggest that the core skips resetting the system.
1071                                            * * Suggest that the core may skip validation steps.
1072                                            * Hard Disable Audio:
1073                                            * * Used for a secondary core when running ahead.
1074                                            * * Indicates that the frontend will never need audio from the core.
1075                                            * * Suggests that the core may stop synthesizing audio, but this should not
1076                                            *   compromise emulation accuracy.
1077                                            * * Audio output for the next frame does not matter, and the frontend will
1078                                            *   never need an accurate audio state in the future.
1079                                            * * State will never be saved when using Hard Disable Audio.
1080                                            */
1081#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1082                                           /* struct retro_midi_interface ** --
1083                                            * Returns a MIDI interface that can be used for raw data I/O.
1084                                            */
1085
1086#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1087                                            /* bool * --
1088                                            * Boolean value that indicates whether or not the frontend is in
1089                                            * fastforwarding mode.
1090                                            */
1091
1092#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1093                                            /* float * --
1094                                            * Float value that lets us know what target refresh rate
1095                                            * is curently in use by the frontend.
1096                                            *
1097                                            * The core can use the returned value to set an ideal
1098                                            * refresh rate/framerate.
1099                                            */
1100
1101#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1102                                            /* bool * --
1103                                            * Boolean value that indicates whether or not the frontend supports
1104                                            * input bitmasks being returned by retro_input_state_t. The advantage
1105                                            * of this is that retro_input_state_t has to be only called once to
1106                                            * grab all button states instead of multiple times.
1107                                            *
1108                                            * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
1109                                            * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
1110                                            * It will return a bitmask of all the digital buttons.
1111                                            */
1112
1113#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
1114                                           /* unsigned * --
1115                                            * Unsigned value is the API version number of the core options
1116                                            * interface supported by the frontend. If callback return false,
1117                                            * API version is assumed to be 0.
1118                                            *
1119                                            * In legacy code, core options are set by passing an array of
1120                                            * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
1121                                            * This may be still be done regardless of the core options
1122                                            * interface version.
1123                                            *
1124                                            * If version is >= 1 however, core options may instead be set by
1125                                            * passing an array of retro_core_option_definition structs to
1126                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
1127                                            * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
1128                                            * This allows the core to additionally set option sublabel information
1129                                            * and/or provide localisation support.
1130                                            */
1131
1132#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
1133                                           /* const struct retro_core_option_definition ** --
1134                                            * Allows an implementation to signal the environment
1135                                            * which variables it might want to check for later using
1136                                            * GET_VARIABLE.
1137                                            * This allows the frontend to present these variables to
1138                                            * a user dynamically.
1139                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1140                                            * returns an API version of >= 1.
1141                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1142                                            * This should be called the first time as early as
1143                                            * possible (ideally in retro_set_environment).
1144                                            * Afterwards it may be called again for the core to communicate
1145                                            * updated options to the frontend, but the number of core
1146                                            * options must not change from the number in the initial call.
1147                                            *
1148                                            * 'data' points to an array of retro_core_option_definition structs
1149                                            * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
1150                                            * retro_core_option_definition::key should be namespaced to not collide
1151                                            * with other implementations' keys. e.g. A core called
1152                                            * 'foo' should use keys named as 'foo_option'.
1153                                            * retro_core_option_definition::desc should contain a human readable
1154                                            * description of the key.
1155                                            * retro_core_option_definition::info should contain any additional human
1156                                            * readable information text that a typical user may need to
1157                                            * understand the functionality of the option.
1158                                            * retro_core_option_definition::values is an array of retro_core_option_value
1159                                            * structs terminated by a { NULL, NULL } element.
1160                                            * > retro_core_option_definition::values[index].value is an expected option
1161                                            *   value.
1162                                            * > retro_core_option_definition::values[index].label is a human readable
1163                                            *   label used when displaying the value on screen. If NULL,
1164                                            *   the value itself is used.
1165                                            * retro_core_option_definition::default_value is the default core option
1166                                            * setting. It must match one of the expected option values in the
1167                                            * retro_core_option_definition::values array. If it does not, or the
1168                                            * default value is NULL, the first entry in the
1169                                            * retro_core_option_definition::values array is treated as the default.
1170                                            *
1171                                            * The number of possible options should be very limited,
1172                                            * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
1173                                            * i.e. it should be feasible to cycle through options
1174                                            * without a keyboard.
1175                                            *
1176                                            * Example entry:
1177                                            * {
1178                                            *     "foo_option",
1179                                            *     "Speed hack coprocessor X",
1180                                            *     "Provides increased performance at the expense of reduced accuracy",
1181                                            * 	  {
1182                                            *         { "false",    NULL },
1183                                            *         { "true",     NULL },
1184                                            *         { "unstable", "Turbo (Unstable)" },
1185                                            *         { NULL, NULL },
1186                                            *     },
1187                                            *     "false"
1188                                            * }
1189                                            *
1190                                            * Only strings are operated on. The possible values will
1191                                            * generally be displayed and stored as-is by the frontend.
1192                                            */
1193
1194#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
1195                                           /* const struct retro_core_options_intl * --
1196                                            * Allows an implementation to signal the environment
1197                                            * which variables it might want to check for later using
1198                                            * GET_VARIABLE.
1199                                            * This allows the frontend to present these variables to
1200                                            * a user dynamically.
1201                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1202                                            * returns an API version of >= 1.
1203                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1204                                            * This should be called the first time as early as
1205                                            * possible (ideally in retro_set_environment).
1206                                            * Afterwards it may be called again for the core to communicate
1207                                            * updated options to the frontend, but the number of core
1208                                            * options must not change from the number in the initial call.
1209                                            *
1210                                            * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
1211                                            * with the addition of localisation support. The description of the
1212                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
1213                                            * for further details.
1214                                            *
1215                                            * 'data' points to a retro_core_options_intl struct.
1216                                            *
1217                                            * retro_core_options_intl::us is a pointer to an array of
1218                                            * retro_core_option_definition structs defining the US English
1219                                            * core options implementation. It must point to a valid array.
1220                                            *
1221                                            * retro_core_options_intl::local is a pointer to an array of
1222                                            * retro_core_option_definition structs defining core options for
1223                                            * the current frontend language. It may be NULL (in which case
1224                                            * retro_core_options_intl::us is used by the frontend). Any items
1225                                            * missing from this array will be read from retro_core_options_intl::us
1226                                            * instead.
1227                                            *
1228                                            * NOTE: Default core option values are always taken from the
1229                                            * retro_core_options_intl::us array. Any default values in
1230                                            * retro_core_options_intl::local array will be ignored.
1231                                            */
1232
1233#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
1234                                           /* struct retro_core_option_display * --
1235                                            *
1236                                            * Allows an implementation to signal the environment to show
1237                                            * or hide a variable when displaying core options. This is
1238                                            * considered a *suggestion*. The frontend is free to ignore
1239                                            * this callback, and its implementation not considered mandatory.
1240                                            *
1241                                            * 'data' points to a retro_core_option_display struct
1242                                            *
1243                                            * retro_core_option_display::key is a variable identifier
1244                                            * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
1245                                            *
1246                                            * retro_core_option_display::visible is a boolean, specifying
1247                                            * whether variable should be displayed
1248                                            *
1249                                            * Note that all core option variables will be set visible by
1250                                            * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
1251                                            */
1252
1253#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
1254                                           /* unsigned * --
1255                                            *
1256                                            * Allows an implementation to ask frontend preferred hardware
1257                                            * context to use. Core should use this information to deal
1258                                            * with what specific context to request with SET_HW_RENDER.
1259                                            *
1260                                            * 'data' points to an unsigned variable
1261                                            */
1262
1263#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
1264                                           /* unsigned * --
1265                                            * Unsigned value is the API version number of the disk control
1266                                            * interface supported by the frontend. If callback return false,
1267                                            * API version is assumed to be 0.
1268                                            *
1269                                            * In legacy code, the disk control interface is defined by passing
1270                                            * a struct of type retro_disk_control_callback to
1271                                            * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
1272                                            * This may be still be done regardless of the disk control
1273                                            * interface version.
1274                                            *
1275                                            * If version is >= 1 however, the disk control interface may
1276                                            * instead be defined by passing a struct of type
1277                                            * retro_disk_control_ext_callback to
1278                                            * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
1279                                            * This allows the core to provide additional information about
1280                                            * disk images to the frontend and/or enables extra
1281                                            * disk control functionality by the frontend.
1282                                            */
1283
1284#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
1285                                           /* const struct retro_disk_control_ext_callback * --
1286                                            * Sets an interface which frontend can use to eject and insert
1287                                            * disk images, and also obtain information about individual
1288                                            * disk image files registered by the core.
1289                                            * This is used for games which consist of multiple images and
1290                                            * must be manually swapped out by the user (e.g. PSX, floppy disk
1291                                            * based systems).
1292                                            */
1293
1294#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
1295                                           /* unsigned * --
1296                                            * Unsigned value is the API version number of the message
1297                                            * interface supported by the frontend. If callback returns
1298                                            * false, API version is assumed to be 0.
1299                                            *
1300                                            * In legacy code, messages may be displayed in an
1301                                            * implementation-specific manner by passing a struct
1302                                            * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
1303                                            * This may be still be done regardless of the message
1304                                            * interface version.
1305                                            *
1306                                            * If version is >= 1 however, messages may instead be
1307                                            * displayed by passing a struct of type retro_message_ext
1308                                            * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
1309                                            * core to specify message logging level, priority and
1310                                            * destination (OSD, logging interface or both).
1311                                            */
1312
1313#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
1314                                           /* const struct retro_message_ext * --
1315                                            * Sets a message to be displayed in an implementation-specific
1316                                            * manner for a certain amount of 'frames'. Additionally allows
1317                                            * the core to specify message logging level, priority and
1318                                            * destination (OSD, logging interface or both).
1319                                            * Should not be used for trivial messages, which should simply be
1320                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
1321                                            * fallback, stderr).
1322                                            */
1323
1324#define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
1325                                           /* unsigned * --
1326                                            * Unsigned value is the number of active input devices
1327                                            * provided by the frontend. This may change between
1328                                            * frames, but will remain constant for the duration
1329                                            * of each frame.
1330                                            * If callback returns true, a core need not poll any
1331                                            * input device with an index greater than or equal to
1332                                            * the number of active devices.
1333                                            * If callback returns false, the number of active input
1334                                            * devices is unknown. In this case, all input devices
1335                                            * should be considered active.
1336                                            */
1337
1338#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
1339                                           /* const struct retro_audio_buffer_status_callback * --
1340                                            * Lets the core know the occupancy level of the frontend
1341                                            * audio buffer. Can be used by a core to attempt frame
1342                                            * skipping in order to avoid buffer under-runs.
1343                                            * A core may pass NULL to disable buffer status reporting
1344                                            * in the frontend.
1345                                            */
1346
1347#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
1348                                           /* const unsigned * --
1349                                            * Sets minimum frontend audio latency in milliseconds.
1350                                            * Resultant audio latency may be larger than set value,
1351                                            * or smaller if a hardware limit is encountered. A frontend
1352                                            * is expected to honour requests up to 512 ms.
1353                                            *
1354                                            * - If value is less than current frontend
1355                                            *   audio latency, callback has no effect
1356                                            * - If value is zero, default frontend audio
1357                                            *   latency is set
1358                                            *
1359                                            * May be used by a core to increase audio latency and
1360                                            * therefore decrease the probability of buffer under-runs
1361                                            * (crackling) when performing 'intensive' operations.
1362                                            * A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
1363                                            * to implement audio-buffer-based frame skipping may achieve
1364                                            * optimal results by setting the audio latency to a 'high'
1365                                            * (typically 6x or 8x) integer multiple of the expected
1366                                            * frame time.
1367                                            *
1368                                            * WARNING: This can only be called from within retro_run().
1369                                            * Calling this can require a full reinitialization of audio
1370                                            * drivers in the frontend, so it is important to call it very
1371                                            * sparingly, and usually only with the users explicit consent.
1372                                            * An eventual driver reinitialize will happen so that audio
1373                                            * callbacks happening after this call within the same retro_run()
1374                                            * call will target the newly initialized driver.
1375                                            */
1376
1377/* VFS functionality */
1378
1379/* File paths:
1380 * File paths passed as parameters when using this API shall be well formed UNIX-style,
1381 * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
1382 * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
1383 * Other than the directory separator, cores shall not make assumptions about path format:
1384 * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
1385 * Cores may replace the basename or remove path components from the end, and/or add new components;
1386 * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
1387 * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
1388 * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
1389 * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
1390 * Cores are encouraged to use the libretro-common filestream functions for file I/O,
1391 * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
1392 * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
1393
1394/* Opaque file handle
1395 * Introduced in VFS API v1 */
1396struct retro_vfs_file_handle;
1397
1398/* Opaque directory handle
1399 * Introduced in VFS API v3 */
1400struct retro_vfs_dir_handle;
1401
1402/* File open flags
1403 * Introduced in VFS API v1 */
1404#define RETRO_VFS_FILE_ACCESS_READ            (1 << 0) /* Read only mode */
1405#define RETRO_VFS_FILE_ACCESS_WRITE           (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
1406#define RETRO_VFS_FILE_ACCESS_READ_WRITE      (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
1407#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
1408
1409/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
1410   and how they react to unlikely external interference (for example someone else writing to that file,
1411   or the file's server going down), behavior will not change. */
1412#define RETRO_VFS_FILE_ACCESS_HINT_NONE              (0)
1413/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
1414#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS   (1 << 0)
1415
1416/* Seek positions */
1417#define RETRO_VFS_SEEK_POSITION_START    0
1418#define RETRO_VFS_SEEK_POSITION_CURRENT  1
1419#define RETRO_VFS_SEEK_POSITION_END      2
1420
1421/* stat() result flags
1422 * Introduced in VFS API v3 */
1423#define RETRO_VFS_STAT_IS_VALID               (1 << 0)
1424#define RETRO_VFS_STAT_IS_DIRECTORY           (1 << 1)
1425#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL   (1 << 2)
1426
1427/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
1428 * Introduced in VFS API v1 */
1429typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
1430
1431/* Open a file for reading or writing. If path points to a directory, this will
1432 * fail. Returns the opaque file handle, or NULL for error.
1433 * Introduced in VFS API v1 */
1434typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
1435
1436/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
1437 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1438 * Introduced in VFS API v1 */
1439typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
1440
1441/* Return the size of the file in bytes, or -1 for error.
1442 * Introduced in VFS API v1 */
1443typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
1444
1445/* Truncate file to specified size. Returns 0 on success or -1 on error
1446 * Introduced in VFS API v2 */
1447typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
1448
1449/* Get the current read / write position for the file. Returns -1 for error.
1450 * Introduced in VFS API v1 */
1451typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
1452
1453/* Set the current read/write position for the file. Returns the new position, -1 for error.
1454 * Introduced in VFS API v1 */
1455typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
1456
1457/* Read data from a file. Returns the number of bytes read, or -1 for error.
1458 * Introduced in VFS API v1 */
1459typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
1460
1461/* Write data to a file. Returns the number of bytes written, or -1 for error.
1462 * Introduced in VFS API v1 */
1463typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
1464
1465/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
1466 * Introduced in VFS API v1 */
1467typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
1468
1469/* Delete the specified file. Returns 0 on success, -1 on failure
1470 * Introduced in VFS API v1 */
1471typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
1472
1473/* Rename the specified file. Returns 0 on success, -1 on failure
1474 * Introduced in VFS API v1 */
1475typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
1476
1477/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
1478 * Additionally stores file size in given variable, unless NULL is given.
1479 * Introduced in VFS API v3 */
1480typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
1481
1482/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
1483 * Introduced in VFS API v3 */
1484typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
1485
1486/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
1487 * Support for the include_hidden argument may vary depending on the platform.
1488 * Introduced in VFS API v3 */
1489typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
1490
1491/* Read the directory entry at the current position, and move the read pointer to the next position.
1492 * Returns true on success, false if already on the last entry.
1493 * Introduced in VFS API v3 */
1494typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
1495
1496/* Get the name of the last entry read. Returns a string on success, or NULL for error.
1497 * The returned string pointer is valid until the next call to readdir or closedir.
1498 * Introduced in VFS API v3 */
1499typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
1500
1501/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
1502 * Introduced in VFS API v3 */
1503typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
1504
1505/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
1506 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1507 * Introduced in VFS API v3 */
1508typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
1509
1510struct retro_vfs_interface
1511{
1512   /* VFS API v1 */
1513	retro_vfs_get_path_t get_path;
1514	retro_vfs_open_t open;
1515	retro_vfs_close_t close;
1516	retro_vfs_size_t size;
1517	retro_vfs_tell_t tell;
1518	retro_vfs_seek_t seek;
1519	retro_vfs_read_t read;
1520	retro_vfs_write_t write;
1521	retro_vfs_flush_t flush;
1522	retro_vfs_remove_t remove;
1523	retro_vfs_rename_t rename;
1524   /* VFS API v2 */
1525   retro_vfs_truncate_t truncate;
1526   /* VFS API v3 */
1527   retro_vfs_stat_t stat;
1528   retro_vfs_mkdir_t mkdir;
1529   retro_vfs_opendir_t opendir;
1530   retro_vfs_readdir_t readdir;
1531   retro_vfs_dirent_get_name_t dirent_get_name;
1532   retro_vfs_dirent_is_dir_t dirent_is_dir;
1533   retro_vfs_closedir_t closedir;
1534};
1535
1536struct retro_vfs_interface_info
1537{
1538   /* Set by core: should this be higher than the version the front end supports,
1539    * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
1540    * Introduced in VFS API v1 */
1541   uint32_t required_interface_version;
1542
1543   /* Frontend writes interface pointer here. The frontend also sets the actual
1544    * version, must be at least required_interface_version.
1545    * Introduced in VFS API v1 */
1546   struct retro_vfs_interface *iface;
1547};
1548
1549enum retro_hw_render_interface_type
1550{
1551	RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
1552	RETRO_HW_RENDER_INTERFACE_D3D9   = 1,
1553	RETRO_HW_RENDER_INTERFACE_D3D10  = 2,
1554	RETRO_HW_RENDER_INTERFACE_D3D11  = 3,
1555	RETRO_HW_RENDER_INTERFACE_D3D12  = 4,
1556   RETRO_HW_RENDER_INTERFACE_GSKIT_PS2  = 5,
1557   RETRO_HW_RENDER_INTERFACE_DUMMY  = INT_MAX
1558};
1559
1560/* Base struct. All retro_hw_render_interface_* types
1561 * contain at least these fields. */
1562struct retro_hw_render_interface
1563{
1564   enum retro_hw_render_interface_type interface_type;
1565   unsigned interface_version;
1566};
1567
1568typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
1569struct retro_led_interface
1570{
1571    retro_set_led_state_t set_led_state;
1572};
1573
1574/* Retrieves the current state of the MIDI input.
1575 * Returns true if it's enabled, false otherwise. */
1576typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
1577
1578/* Retrieves the current state of the MIDI output.
1579 * Returns true if it's enabled, false otherwise */
1580typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
1581
1582/* Reads next byte from the input stream.
1583 * Returns true if byte is read, false otherwise. */
1584typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
1585
1586/* Writes byte to the output stream.
1587 * 'delta_time' is in microseconds and represent time elapsed since previous write.
1588 * Returns true if byte is written, false otherwise. */
1589typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
1590
1591/* Flushes previously written data.
1592 * Returns true if successful, false otherwise. */
1593typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
1594
1595struct retro_midi_interface
1596{
1597   retro_midi_input_enabled_t input_enabled;
1598   retro_midi_output_enabled_t output_enabled;
1599   retro_midi_read_t read;
1600   retro_midi_write_t write;
1601   retro_midi_flush_t flush;
1602};
1603
1604enum retro_hw_render_context_negotiation_interface_type
1605{
1606   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
1607   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
1608};
1609
1610/* Base struct. All retro_hw_render_context_negotiation_interface_* types
1611 * contain at least these fields. */
1612struct retro_hw_render_context_negotiation_interface
1613{
1614   enum retro_hw_render_context_negotiation_interface_type interface_type;
1615   unsigned interface_version;
1616};
1617
1618/* Serialized state is incomplete in some way. Set if serialization is
1619 * usable in typical end-user cases but should not be relied upon to
1620 * implement frame-sensitive frontend features such as netplay or
1621 * rerecording. */
1622#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
1623/* The core must spend some time initializing before serialization is
1624 * supported. retro_serialize() will initially fail; retro_unserialize()
1625 * and retro_serialize_size() may or may not work correctly either. */
1626#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
1627/* Serialization size may change within a session. */
1628#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
1629/* Set by the frontend to acknowledge that it supports variable-sized
1630 * states. */
1631#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
1632/* Serialized state can only be loaded during the same session. */
1633#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
1634/* Serialized state cannot be loaded on an architecture with a different
1635 * endianness from the one it was saved on. */
1636#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
1637/* Serialized state cannot be loaded on a different platform from the one it
1638 * was saved on for reasons other than endianness, such as word size
1639 * dependence */
1640#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
1641
1642#define RETRO_MEMDESC_CONST      (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
1643#define RETRO_MEMDESC_BIGENDIAN  (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
1644#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2)   /* The memory area is system RAM.  This is main RAM of the gaming system. */
1645#define RETRO_MEMDESC_SAVE_RAM   (1 << 3)   /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
1646#define RETRO_MEMDESC_VIDEO_RAM  (1 << 4)   /* The memory area is video RAM (VRAM) */
1647#define RETRO_MEMDESC_ALIGN_2    (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
1648#define RETRO_MEMDESC_ALIGN_4    (2 << 16)
1649#define RETRO_MEMDESC_ALIGN_8    (3 << 16)
1650#define RETRO_MEMDESC_MINSIZE_2  (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
1651#define RETRO_MEMDESC_MINSIZE_4  (2 << 24)
1652#define RETRO_MEMDESC_MINSIZE_8  (3 << 24)
1653struct retro_memory_descriptor
1654{
1655   uint64_t flags;
1656
1657   /* Pointer to the start of the relevant ROM or RAM chip.
1658    * It's strongly recommended to use 'offset' if possible, rather than
1659    * doing math on the pointer.
1660    *
1661    * If the same byte is mapped my multiple descriptors, their descriptors
1662    * must have the same pointer.
1663    * If 'start' does not point to the first byte in the pointer, put the
1664    * difference in 'offset' instead.
1665    *
1666    * May be NULL if there's nothing usable here (e.g. hardware registers and
1667    * open bus). No flags should be set if the pointer is NULL.
1668    * It's recommended to minimize the number of descriptors if possible,
1669    * but not mandatory. */
1670   void *ptr;
1671   size_t offset;
1672
1673   /* This is the location in the emulated address space
1674    * where the mapping starts. */
1675   size_t start;
1676
1677   /* Which bits must be same as in 'start' for this mapping to apply.
1678    * The first memory descriptor to claim a certain byte is the one
1679    * that applies.
1680    * A bit which is set in 'start' must also be set in this.
1681    * Can be zero, in which case each byte is assumed mapped exactly once.
1682    * In this case, 'len' must be a power of two. */
1683   size_t select;
1684
1685   /* If this is nonzero, the set bits are assumed not connected to the
1686    * memory chip's address pins. */
1687   size_t disconnect;
1688
1689   /* This one tells the size of the current memory area.
1690    * If, after start+disconnect are applied, the address is higher than
1691    * this, the highest bit of the address is cleared.
1692    *
1693    * If the address is still too high, the next highest bit is cleared.
1694    * Can be zero, in which case it's assumed to be infinite (as limited
1695    * by 'select' and 'disconnect'). */
1696   size_t len;
1697
1698   /* To go from emulated address to physical address, the following
1699    * order applies:
1700    * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
1701
1702   /* The address space name must consist of only a-zA-Z0-9_-,
1703    * should be as short as feasible (maximum length is 8 plus the NUL),
1704    * and may not be any other address space plus one or more 0-9A-F
1705    * at the end.
1706    * However, multiple memory descriptors for the same address space is
1707    * allowed, and the address space name can be empty. NULL is treated
1708    * as empty.
1709    *
1710    * Address space names are case sensitive, but avoid lowercase if possible.
1711    * The same pointer may exist in multiple address spaces.
1712    *
1713    * Examples:
1714    * blank+blank - valid (multiple things may be mapped in the same namespace)
1715    * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
1716    * 'A'+'B' - valid (neither is a prefix of each other)
1717    * 'S'+blank - valid ('S' is not in 0-9A-F)
1718    * 'a'+blank - valid ('a' is not in 0-9A-F)
1719    * 'a'+'A' - valid (neither is a prefix of each other)
1720    * 'AR'+blank - valid ('R' is not in 0-9A-F)
1721    * 'ARB'+blank - valid (the B can't be part of the address either, because
1722    *                      there is no namespace 'AR')
1723    * blank+'B' - not valid, because it's ambigous which address space B1234
1724    *             would refer to.
1725    * The length can't be used for that purpose; the frontend may want
1726    * to append arbitrary data to an address, without a separator. */
1727   const char *addrspace;
1728
1729   /* TODO: When finalizing this one, add a description field, which should be
1730    * "WRAM" or something roughly equally long. */
1731
1732   /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
1733    * which bits can vary and still refer to the same address (limit = ~select).
1734    * TODO: limit? range? vary? something else? */
1735
1736   /* TODO: When finalizing this one, if 'len' is above what 'select' (or
1737    * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
1738    * and 'select' != 0, and the mappings don't tell how the system switches the
1739    * banks. */
1740
1741   /* TODO: When finalizing this one, fix the 'len' bit removal order.
1742    * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
1743    * Algorithm: Take bits highest to lowest, but if it goes above len, clear
1744    * the most recent addition and continue on the next bit.
1745    * TODO: Can the above be optimized? Is "remove the lowest bit set in both
1746    * pointer and 'len'" equivalent? */
1747
1748   /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
1749    * the emulated memory in 32-bit chunks, native endian. But that's nothing
1750    * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
1751    * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
1752    * RAM backwards! I'll want to represent both of those, via some flags.
1753    *
1754    * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
1755    * Not sure which, nor do I really care. */
1756
1757   /* TODO: Some of those flags are unused and/or don't really make sense. Clean
1758    * them up. */
1759};
1760
1761/* The frontend may use the largest value of 'start'+'select' in a
1762 * certain namespace to infer the size of the address space.
1763 *
1764 * If the address space is larger than that, a mapping with .ptr=NULL
1765 * should be at the end of the array, with .select set to all ones for
1766 * as long as the address space is big.
1767 *
1768 * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
1769 * SNES WRAM:
1770 * .start=0x7E0000, .len=0x20000
1771 * (Note that this must be mapped before the ROM in most cases; some of the
1772 * ROM mappers
1773 * try to claim $7E0000, or at least $7E8000.)
1774 * SNES SPC700 RAM:
1775 * .addrspace="S", .len=0x10000
1776 * SNES WRAM mirrors:
1777 * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
1778 * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
1779 * SNES WRAM mirrors, alternate equivalent descriptor:
1780 * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
1781 * (Various similar constructions can be created by combining parts of
1782 * the above two.)
1783 * SNES LoROM (512KB, mirrored a couple of times):
1784 * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
1785 * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
1786 * SNES HiROM (4MB):
1787 * .flags=CONST,                 .start=0x400000, .select=0x400000, .len=4*1024*1024
1788 * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
1789 * SNES ExHiROM (8MB):
1790 * .flags=CONST, .offset=0,                  .start=0xC00000, .select=0xC00000, .len=4*1024*1024
1791 * .flags=CONST, .offset=4*1024*1024,        .start=0x400000, .select=0xC00000, .len=4*1024*1024
1792 * .flags=CONST, .offset=0x8000,             .start=0x808000, .select=0xC08000, .len=4*1024*1024
1793 * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
1794 * Clarify the size of the address space:
1795 * .ptr=NULL, .select=0xFFFFFF
1796 * .len can be implied by .select in many of them, but was included for clarity.
1797 */
1798
1799struct retro_memory_map
1800{
1801   const struct retro_memory_descriptor *descriptors;
1802   unsigned num_descriptors;
1803};
1804
1805struct retro_controller_description
1806{
1807   /* Human-readable description of the controller. Even if using a generic
1808    * input device type, this can be set to the particular device type the
1809    * core uses. */
1810   const char *desc;
1811
1812   /* Device type passed to retro_set_controller_port_device(). If the device
1813    * type is a sub-class of a generic input device type, use the
1814    * RETRO_DEVICE_SUBCLASS macro to create an ID.
1815    *
1816    * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
1817   unsigned id;
1818};
1819
1820struct retro_controller_info
1821{
1822   const struct retro_controller_description *types;
1823   unsigned num_types;
1824};
1825
1826struct retro_subsystem_memory_info
1827{
1828   /* The extension associated with a memory type, e.g. "psram". */
1829   const char *extension;
1830
1831   /* The memory type for retro_get_memory(). This should be at
1832    * least 0x100 to avoid conflict with standardized
1833    * libretro memory types. */
1834   unsigned type;
1835};
1836
1837struct retro_subsystem_rom_info
1838{
1839   /* Describes what the content is (SGB BIOS, GB ROM, etc). */
1840   const char *desc;
1841
1842   /* Same definition as retro_get_system_info(). */
1843   const char *valid_extensions;
1844
1845   /* Same definition as retro_get_system_info(). */
1846   bool need_fullpath;
1847
1848   /* Same definition as retro_get_system_info(). */
1849   bool block_extract;
1850
1851   /* This is set if the content is required to load a game.
1852    * If this is set to false, a zeroed-out retro_game_info can be passed. */
1853   bool required;
1854
1855   /* Content can have multiple associated persistent
1856    * memory types (retro_get_memory()). */
1857   const struct retro_subsystem_memory_info *memory;
1858   unsigned num_memory;
1859};
1860
1861struct retro_subsystem_info
1862{
1863   /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
1864   const char *desc;
1865
1866   /* A computer friendly short string identifier for the subsystem type.
1867    * This name must be [a-z].
1868    * E.g. if desc is "Super GameBoy", this can be "sgb".
1869    * This identifier can be used for command-line interfaces, etc.
1870    */
1871   const char *ident;
1872
1873   /* Infos for each content file. The first entry is assumed to be the
1874    * "most significant" content for frontend purposes.
1875    * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
1876    * as it is the most "significant" content to a user.
1877    * If a frontend creates new file paths based on the content used
1878    * (e.g. savestates), it should use the path for the first ROM to do so. */
1879   const struct retro_subsystem_rom_info *roms;
1880
1881   /* Number of content files associated with a subsystem. */
1882   unsigned num_roms;
1883
1884   /* The type passed to retro_load_game_special(). */
1885   unsigned id;
1886};
1887
1888typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
1889
1890/* libretro API extension functions:
1891 * (None here so far).
1892 *
1893 * Get a symbol from a libretro core.
1894 * Cores should only return symbols which are actual
1895 * extensions to the libretro API.
1896 *
1897 * Frontends should not use this to obtain symbols to standard
1898 * libretro entry points (static linking or dlsym).
1899 *
1900 * The symbol name must be equal to the function name,
1901 * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
1902 * The returned function pointer must be cast to the corresponding type.
1903 */
1904typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
1905
1906struct retro_get_proc_address_interface
1907{
1908   retro_get_proc_address_t get_proc_address;
1909};
1910
1911enum retro_log_level
1912{
1913   RETRO_LOG_DEBUG = 0,
1914   RETRO_LOG_INFO,
1915   RETRO_LOG_WARN,
1916   RETRO_LOG_ERROR,
1917
1918   RETRO_LOG_DUMMY = INT_MAX
1919};
1920
1921/* Logging function. Takes log level argument as well. */
1922typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
1923      const char *fmt, ...);
1924
1925struct retro_log_callback
1926{
1927   retro_log_printf_t log;
1928};
1929
1930/* Performance related functions */
1931
1932/* ID values for SIMD CPU features */
1933#define RETRO_SIMD_SSE      (1 << 0)
1934#define RETRO_SIMD_SSE2     (1 << 1)
1935#define RETRO_SIMD_VMX      (1 << 2)
1936#define RETRO_SIMD_VMX128   (1 << 3)
1937#define RETRO_SIMD_AVX      (1 << 4)
1938#define RETRO_SIMD_NEON     (1 << 5)
1939#define RETRO_SIMD_SSE3     (1 << 6)
1940#define RETRO_SIMD_SSSE3    (1 << 7)
1941#define RETRO_SIMD_MMX      (1 << 8)
1942#define RETRO_SIMD_MMXEXT   (1 << 9)
1943#define RETRO_SIMD_SSE4     (1 << 10)
1944#define RETRO_SIMD_SSE42    (1 << 11)
1945#define RETRO_SIMD_AVX2     (1 << 12)
1946#define RETRO_SIMD_VFPU     (1 << 13)
1947#define RETRO_SIMD_PS       (1 << 14)
1948#define RETRO_SIMD_AES      (1 << 15)
1949#define RETRO_SIMD_VFPV3    (1 << 16)
1950#define RETRO_SIMD_VFPV4    (1 << 17)
1951#define RETRO_SIMD_POPCNT   (1 << 18)
1952#define RETRO_SIMD_MOVBE    (1 << 19)
1953#define RETRO_SIMD_CMOV     (1 << 20)
1954#define RETRO_SIMD_ASIMD    (1 << 21)
1955
1956typedef uint64_t retro_perf_tick_t;
1957typedef int64_t retro_time_t;
1958
1959struct retro_perf_counter
1960{
1961   const char *ident;
1962   retro_perf_tick_t start;
1963   retro_perf_tick_t total;
1964   retro_perf_tick_t call_cnt;
1965
1966   bool registered;
1967};
1968
1969/* Returns current time in microseconds.
1970 * Tries to use the most accurate timer available.
1971 */
1972typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
1973
1974/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
1975 * Can be used directly if desired (when creating a more sophisticated
1976 * performance counter system).
1977 * */
1978typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
1979
1980/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
1981typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
1982
1983/* Asks frontend to log and/or display the state of performance counters.
1984 * Performance counters can always be poked into manually as well.
1985 */
1986typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
1987
1988/* Register a performance counter.
1989 * ident field must be set with a discrete value and other values in
1990 * retro_perf_counter must be 0.
1991 * Registering can be called multiple times. To avoid calling to
1992 * frontend redundantly, you can check registered field first. */
1993typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
1994
1995/* Starts a registered counter. */
1996typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
1997
1998/* Stops a registered counter. */
1999typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
2000
2001/* For convenience it can be useful to wrap register, start and stop in macros.
2002 * E.g.:
2003 * #ifdef LOG_PERFORMANCE
2004 * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
2005 * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
2006 * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
2007 * #else
2008 * ... Blank macros ...
2009 * #endif
2010 *
2011 * These can then be used mid-functions around code snippets.
2012 *
2013 * extern struct retro_perf_callback perf_cb;  * Somewhere in the core.
2014 *
2015 * void do_some_heavy_work(void)
2016 * {
2017 *    RETRO_PERFORMANCE_INIT(cb, work_1;
2018 *    RETRO_PERFORMANCE_START(cb, work_1);
2019 *    heavy_work_1();
2020 *    RETRO_PERFORMANCE_STOP(cb, work_1);
2021 *
2022 *    RETRO_PERFORMANCE_INIT(cb, work_2);
2023 *    RETRO_PERFORMANCE_START(cb, work_2);
2024 *    heavy_work_2();
2025 *    RETRO_PERFORMANCE_STOP(cb, work_2);
2026 * }
2027 *
2028 * void retro_deinit(void)
2029 * {
2030 *    perf_cb.perf_log();  * Log all perf counters here for example.
2031 * }
2032 */
2033
2034struct retro_perf_callback
2035{
2036   retro_perf_get_time_usec_t    get_time_usec;
2037   retro_get_cpu_features_t      get_cpu_features;
2038
2039   retro_perf_get_counter_t      get_perf_counter;
2040   retro_perf_register_t         perf_register;
2041   retro_perf_start_t            perf_start;
2042   retro_perf_stop_t             perf_stop;
2043   retro_perf_log_t              perf_log;
2044};
2045
2046/* FIXME: Document the sensor API and work out behavior.
2047 * It will be marked as experimental until then.
2048 */
2049enum retro_sensor_action
2050{
2051   RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
2052   RETRO_SENSOR_ACCELEROMETER_DISABLE,
2053   RETRO_SENSOR_GYROSCOPE_ENABLE,
2054   RETRO_SENSOR_GYROSCOPE_DISABLE,
2055   RETRO_SENSOR_ILLUMINANCE_ENABLE,
2056   RETRO_SENSOR_ILLUMINANCE_DISABLE,
2057
2058   RETRO_SENSOR_DUMMY = INT_MAX
2059};
2060
2061/* Id values for SENSOR types. */
2062#define RETRO_SENSOR_ACCELEROMETER_X 0
2063#define RETRO_SENSOR_ACCELEROMETER_Y 1
2064#define RETRO_SENSOR_ACCELEROMETER_Z 2
2065#define RETRO_SENSOR_GYROSCOPE_X 3
2066#define RETRO_SENSOR_GYROSCOPE_Y 4
2067#define RETRO_SENSOR_GYROSCOPE_Z 5
2068#define RETRO_SENSOR_ILLUMINANCE 6
2069
2070typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
2071      enum retro_sensor_action action, unsigned rate);
2072
2073typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
2074
2075struct retro_sensor_interface
2076{
2077   retro_set_sensor_state_t set_sensor_state;
2078   retro_sensor_get_input_t get_sensor_input;
2079};
2080
2081enum retro_camera_buffer
2082{
2083   RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
2084   RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
2085
2086   RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
2087};
2088
2089/* Starts the camera driver. Can only be called in retro_run(). */
2090typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
2091
2092/* Stops the camera driver. Can only be called in retro_run(). */
2093typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
2094
2095/* Callback which signals when the camera driver is initialized
2096 * and/or deinitialized.
2097 * retro_camera_start_t can be called in initialized callback.
2098 */
2099typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
2100
2101/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
2102 * Width, height and pitch are similar to retro_video_refresh_t.
2103 * First pixel is top-left origin.
2104 */
2105typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
2106      unsigned width, unsigned height, size_t pitch);
2107
2108/* A callback for when OpenGL textures are used.
2109 *
2110 * texture_id is a texture owned by camera driver.
2111 * Its state or content should be considered immutable, except for things like
2112 * texture filtering and clamping.
2113 *
2114 * texture_target is the texture target for the GL texture.
2115 * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
2116 * more depending on extensions.
2117 *
2118 * affine points to a packed 3x3 column-major matrix used to apply an affine
2119 * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
2120 * After transform, normalized texture coord (0, 0) should be bottom-left
2121 * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
2122 *
2123 * GL-specific typedefs are avoided here to avoid relying on gl.h in
2124 * the API definition.
2125 */
2126typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
2127      unsigned texture_target, const float *affine);
2128
2129struct retro_camera_callback
2130{
2131   /* Set by libretro core.
2132    * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
2133    */
2134   uint64_t caps;
2135
2136   /* Desired resolution for camera. Is only used as a hint. */
2137   unsigned width;
2138   unsigned height;
2139
2140   /* Set by frontend. */
2141   retro_camera_start_t start;
2142   retro_camera_stop_t stop;
2143
2144   /* Set by libretro core if raw framebuffer callbacks will be used. */
2145   retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
2146
2147   /* Set by libretro core if OpenGL texture callbacks will be used. */
2148   retro_camera_frame_opengl_texture_t frame_opengl_texture;
2149
2150   /* Set by libretro core. Called after camera driver is initialized and
2151    * ready to be started.
2152    * Can be NULL, in which this callback is not called.
2153    */
2154   retro_camera_lifetime_status_t initialized;
2155
2156   /* Set by libretro core. Called right before camera driver is
2157    * deinitialized.
2158    * Can be NULL, in which this callback is not called.
2159    */
2160   retro_camera_lifetime_status_t deinitialized;
2161};
2162
2163/* Sets the interval of time and/or distance at which to update/poll
2164 * location-based data.
2165 *
2166 * To ensure compatibility with all location-based implementations,
2167 * values for both interval_ms and interval_distance should be provided.
2168 *
2169 * interval_ms is the interval expressed in milliseconds.
2170 * interval_distance is the distance interval expressed in meters.
2171 */
2172typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
2173      unsigned interval_distance);
2174
2175/* Start location services. The device will start listening for changes to the
2176 * current location at regular intervals (which are defined with
2177 * retro_location_set_interval_t). */
2178typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
2179
2180/* Stop location services. The device will stop listening for changes
2181 * to the current location. */
2182typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
2183
2184/* Get the position of the current location. Will set parameters to
2185 * 0 if no new  location update has happened since the last time. */
2186typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
2187      double *horiz_accuracy, double *vert_accuracy);
2188
2189/* Callback which signals when the location driver is initialized
2190 * and/or deinitialized.
2191 * retro_location_start_t can be called in initialized callback.
2192 */
2193typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
2194
2195struct retro_location_callback
2196{
2197   retro_location_start_t         start;
2198   retro_location_stop_t          stop;
2199   retro_location_get_position_t  get_position;
2200   retro_location_set_interval_t  set_interval;
2201
2202   retro_location_lifetime_status_t initialized;
2203   retro_location_lifetime_status_t deinitialized;
2204};
2205
2206enum retro_rumble_effect
2207{
2208   RETRO_RUMBLE_STRONG = 0,
2209   RETRO_RUMBLE_WEAK = 1,
2210
2211   RETRO_RUMBLE_DUMMY = INT_MAX
2212};
2213
2214/* Sets rumble state for joypad plugged in port 'port'.
2215 * Rumble effects are controlled independently,
2216 * and setting e.g. strong rumble does not override weak rumble.
2217 * Strength has a range of [0, 0xffff].
2218 *
2219 * Returns true if rumble state request was honored.
2220 * Calling this before first retro_run() is likely to return false. */
2221typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
2222      enum retro_rumble_effect effect, uint16_t strength);
2223
2224struct retro_rumble_interface
2225{
2226   retro_set_rumble_state_t set_rumble_state;
2227};
2228
2229/* Notifies libretro that audio data should be written. */
2230typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
2231
2232/* True: Audio driver in frontend is active, and callback is
2233 * expected to be called regularily.
2234 * False: Audio driver in frontend is paused or inactive.
2235 * Audio callback will not be called until set_state has been
2236 * called with true.
2237 * Initial state is false (inactive).
2238 */
2239typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
2240
2241struct retro_audio_callback
2242{
2243   retro_audio_callback_t callback;
2244   retro_audio_set_state_callback_t set_state;
2245};
2246
2247/* Notifies a libretro core of time spent since last invocation
2248 * of retro_run() in microseconds.
2249 *
2250 * It will be called right before retro_run() every frame.
2251 * The frontend can tamper with timing to support cases like
2252 * fast-forward, slow-motion and framestepping.
2253 *
2254 * In those scenarios the reference frame time value will be used. */
2255typedef int64_t retro_usec_t;
2256typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
2257struct retro_frame_time_callback
2258{
2259   retro_frame_time_callback_t callback;
2260   /* Represents the time of one frame. It is computed as
2261    * 1000000 / fps, but the implementation will resolve the
2262    * rounding to ensure that framestepping, etc is exact. */
2263   retro_usec_t reference;
2264};
2265
2266/* Notifies a libretro core of the current occupancy
2267 * level of the frontend audio buffer.
2268 *
2269 * - active: 'true' if audio buffer is currently
2270 *           in use. Will be 'false' if audio is
2271 *           disabled in the frontend
2272 *
2273 * - occupancy: Given as a value in the range [0,100],
2274 *              corresponding to the occupancy percentage
2275 *              of the audio buffer
2276 *
2277 * - underrun_likely: 'true' if the frontend expects an
2278 *                    audio buffer underrun during the
2279 *                    next frame (indicates that a core
2280 *                    should attempt frame skipping)
2281 *
2282 * It will be called right before retro_run() every frame. */
2283typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
2284      bool active, unsigned occupancy, bool underrun_likely);
2285struct retro_audio_buffer_status_callback
2286{
2287   retro_audio_buffer_status_callback_t callback;
2288};
2289
2290/* Pass this to retro_video_refresh_t if rendering to hardware.
2291 * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
2292 * */
2293#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
2294
2295/* Invalidates the current HW context.
2296 * Any GL state is lost, and must not be deinitialized explicitly.
2297 * If explicit deinitialization is desired by the libretro core,
2298 * it should implement context_destroy callback.
2299 * If called, all GPU resources must be reinitialized.
2300 * Usually called when frontend reinits video driver.
2301 * Also called first time video driver is initialized,
2302 * allowing libretro core to initialize resources.
2303 */
2304typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
2305
2306/* Gets current framebuffer which is to be rendered to.
2307 * Could change every frame potentially.
2308 */
2309typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
2310
2311/* Get a symbol from HW context. */
2312typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
2313
2314enum retro_hw_context_type
2315{
2316   RETRO_HW_CONTEXT_NONE             = 0,
2317   /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
2318   RETRO_HW_CONTEXT_OPENGL           = 1,
2319   /* OpenGL ES 2.0. */
2320   RETRO_HW_CONTEXT_OPENGLES2        = 2,
2321   /* Modern desktop core GL context. Use version_major/
2322    * version_minor fields to set GL version. */
2323   RETRO_HW_CONTEXT_OPENGL_CORE      = 3,
2324   /* OpenGL ES 3.0 */
2325   RETRO_HW_CONTEXT_OPENGLES3        = 4,
2326   /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
2327    * use the corresponding enums directly. */
2328   RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
2329
2330   /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
2331   RETRO_HW_CONTEXT_VULKAN           = 6,
2332
2333   /* Direct3D, set version_major to select the type of interface
2334    * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2335   RETRO_HW_CONTEXT_DIRECT3D         = 7,
2336
2337   RETRO_HW_CONTEXT_DUMMY = INT_MAX
2338};
2339
2340struct retro_hw_render_callback
2341{
2342   /* Which API to use. Set by libretro core. */
2343   enum retro_hw_context_type context_type;
2344
2345   /* Called when a context has been created or when it has been reset.
2346    * An OpenGL context is only valid after context_reset() has been called.
2347    *
2348    * When context_reset is called, OpenGL resources in the libretro
2349    * implementation are guaranteed to be invalid.
2350    *
2351    * It is possible that context_reset is called multiple times during an
2352    * application lifecycle.
2353    * If context_reset is called without any notification (context_destroy),
2354    * the OpenGL context was lost and resources should just be recreated
2355    * without any attempt to "free" old resources.
2356    */
2357   retro_hw_context_reset_t context_reset;
2358
2359   /* Set by frontend.
2360    * TODO: This is rather obsolete. The frontend should not
2361    * be providing preallocated framebuffers. */
2362   retro_hw_get_current_framebuffer_t get_current_framebuffer;
2363
2364   /* Set by frontend.
2365    * Can return all relevant functions, including glClear on Windows. */
2366   retro_hw_get_proc_address_t get_proc_address;
2367
2368   /* Set if render buffers should have depth component attached.
2369    * TODO: Obsolete. */
2370   bool depth;
2371
2372   /* Set if stencil buffers should be attached.
2373    * TODO: Obsolete. */
2374   bool stencil;
2375
2376   /* If depth and stencil are true, a packed 24/8 buffer will be added.
2377    * Only attaching stencil is invalid and will be ignored. */
2378
2379   /* Use conventional bottom-left origin convention. If false,
2380    * standard libretro top-left origin semantics are used.
2381    * TODO: Move to GL specific interface. */
2382   bool bottom_left_origin;
2383
2384   /* Major version number for core GL context or GLES 3.1+. */
2385   unsigned version_major;
2386
2387   /* Minor version number for core GL context or GLES 3.1+. */
2388   unsigned version_minor;
2389
2390   /* If this is true, the frontend will go very far to avoid
2391    * resetting context in scenarios like toggling fullscreen, etc.
2392    * TODO: Obsolete? Maybe frontend should just always assume this ...
2393    */
2394   bool cache_context;
2395
2396   /* The reset callback might still be called in extreme situations
2397    * such as if the context is lost beyond recovery.
2398    *
2399    * For optimal stability, set this to false, and allow context to be
2400    * reset at any time.
2401    */
2402
2403   /* A callback to be called before the context is destroyed in a
2404    * controlled way by the frontend. */
2405   retro_hw_context_reset_t context_destroy;
2406
2407   /* OpenGL resources can be deinitialized cleanly at this step.
2408    * context_destroy can be set to NULL, in which resources will
2409    * just be destroyed without any notification.
2410    *
2411    * Even when context_destroy is non-NULL, it is possible that
2412    * context_reset is called without any destroy notification.
2413    * This happens if context is lost by external factors (such as
2414    * notified by GL_ARB_robustness).
2415    *
2416    * In this case, the context is assumed to be already dead,
2417    * and the libretro implementation must not try to free any OpenGL
2418    * resources in the subsequent context_reset.
2419    */
2420
2421   /* Creates a debug context. */
2422   bool debug_context;
2423};
2424
2425/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
2426 * Called by the frontend in response to keyboard events.
2427 * down is set if the key is being pressed, or false if it is being released.
2428 * keycode is the RETROK value of the char.
2429 * character is the text character of the pressed key. (UTF-32).
2430 * key_modifiers is a set of RETROKMOD values or'ed together.
2431 *
2432 * The pressed/keycode state can be indepedent of the character.
2433 * It is also possible that multiple characters are generated from a
2434 * single keypress.
2435 * Keycode events should be treated separately from character events.
2436 * However, when possible, the frontend should try to synchronize these.
2437 * If only a character is posted, keycode should be RETROK_UNKNOWN.
2438 *
2439 * Similarily if only a keycode event is generated with no corresponding
2440 * character, character should be 0.
2441 */
2442typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
2443      uint32_t character, uint16_t key_modifiers);
2444
2445struct retro_keyboard_callback
2446{
2447   retro_keyboard_event_t callback;
2448};
2449
2450/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
2451 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
2452 * Should be set for implementations which can swap out multiple disk
2453 * images in runtime.
2454 *
2455 * If the implementation can do this automatically, it should strive to do so.
2456 * However, there are cases where the user must manually do so.
2457 *
2458 * Overview: To swap a disk image, eject the disk image with
2459 * set_eject_state(true).
2460 * Set the disk index with set_image_index(index). Insert the disk again
2461 * with set_eject_state(false).
2462 */
2463
2464/* If ejected is true, "ejects" the virtual disk tray.
2465 * When ejected, the disk image index can be set.
2466 */
2467typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
2468
2469/* Gets current eject state. The initial state is 'not ejected'. */
2470typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
2471
2472/* Gets current disk index. First disk is index 0.
2473 * If return value is >= get_num_images(), no disk is currently inserted.
2474 */
2475typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
2476
2477/* Sets image index. Can only be called when disk is ejected.
2478 * The implementation supports setting "no disk" by using an
2479 * index >= get_num_images().
2480 */
2481typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
2482
2483/* Gets total number of images which are available to use. */
2484typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
2485
2486struct retro_game_info;
2487
2488/* Replaces the disk image associated with index.
2489 * Arguments to pass in info have same requirements as retro_load_game().
2490 * Virtual disk tray must be ejected when calling this.
2491 *
2492 * Replacing a disk image with info = NULL will remove the disk image
2493 * from the internal list.
2494 * As a result, calls to get_image_index() can change.
2495 *
2496 * E.g. replace_image_index(1, NULL), and previous get_image_index()
2497 * returned 4 before.
2498 * Index 1 will be removed, and the new index is 3.
2499 */
2500typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
2501      const struct retro_game_info *info);
2502
2503/* Adds a new valid index (get_num_images()) to the internal disk list.
2504 * This will increment subsequent return values from get_num_images() by 1.
2505 * This image index cannot be used until a disk image has been set
2506 * with replace_image_index. */
2507typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
2508
2509/* Sets initial image to insert in drive when calling
2510 * core_load_game().
2511 * Since we cannot pass the initial index when loading
2512 * content (this would require a major API change), this
2513 * is set by the frontend *before* calling the core's
2514 * retro_load_game()/retro_load_game_special() implementation.
2515 * A core should therefore cache the index/path values and handle
2516 * them inside retro_load_game()/retro_load_game_special().
2517 * - If 'index' is invalid (index >= get_num_images()), the
2518 *   core should ignore the set value and instead use 0
2519 * - 'path' is used purely for error checking - i.e. when
2520 *   content is loaded, the core should verify that the
2521 *   disk specified by 'index' has the specified file path.
2522 *   This is to guard against auto selecting the wrong image
2523 *   if (for example) the user should modify an existing M3U
2524 *   playlist. We have to let the core handle this because
2525 *   set_initial_image() must be called before loading content,
2526 *   i.e. the frontend cannot access image paths in advance
2527 *   and thus cannot perform the error check itself.
2528 *   If set path and content path do not match, the core should
2529 *   ignore the set 'index' value and instead use 0
2530 * Returns 'false' if index or 'path' are invalid, or core
2531 * does not support this functionality
2532 */
2533typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
2534
2535/* Fetches the path of the specified disk image file.
2536 * Returns 'false' if index is invalid (index >= get_num_images())
2537 * or path is otherwise unavailable.
2538 */
2539typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
2540
2541/* Fetches a core-provided 'label' for the specified disk
2542 * image file. In the simplest case this may be a file name
2543 * (without extension), but for cores with more complex
2544 * content requirements information may be provided to
2545 * facilitate user disk swapping - for example, a core
2546 * running floppy-disk-based content may uniquely label
2547 * save disks, data disks, level disks, etc. with names
2548 * corresponding to in-game disk change prompts (so the
2549 * frontend can provide better user guidance than a 'dumb'
2550 * disk index value).
2551 * Returns 'false' if index is invalid (index >= get_num_images())
2552 * or label is otherwise unavailable.
2553 */
2554typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
2555
2556struct retro_disk_control_callback
2557{
2558   retro_set_eject_state_t set_eject_state;
2559   retro_get_eject_state_t get_eject_state;
2560
2561   retro_get_image_index_t get_image_index;
2562   retro_set_image_index_t set_image_index;
2563   retro_get_num_images_t  get_num_images;
2564
2565   retro_replace_image_index_t replace_image_index;
2566   retro_add_image_index_t add_image_index;
2567};
2568
2569struct retro_disk_control_ext_callback
2570{
2571   retro_set_eject_state_t set_eject_state;
2572   retro_get_eject_state_t get_eject_state;
2573
2574   retro_get_image_index_t get_image_index;
2575   retro_set_image_index_t set_image_index;
2576   retro_get_num_images_t  get_num_images;
2577
2578   retro_replace_image_index_t replace_image_index;
2579   retro_add_image_index_t add_image_index;
2580
2581   /* NOTE: Frontend will only attempt to record/restore
2582    * last used disk index if both set_initial_image()
2583    * and get_image_path() are implemented */
2584   retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
2585
2586   retro_get_image_path_t get_image_path;       /* Optional - may be NULL */
2587   retro_get_image_label_t get_image_label;     /* Optional - may be NULL */
2588};
2589
2590enum retro_pixel_format
2591{
2592   /* 0RGB1555, native endian.
2593    * 0 bit must be set to 0.
2594    * This pixel format is default for compatibility concerns only.
2595    * If a 15/16-bit pixel format is desired, consider using RGB565. */
2596   RETRO_PIXEL_FORMAT_0RGB1555 = 0,
2597
2598   /* XRGB8888, native endian.
2599    * X bits are ignored. */
2600   RETRO_PIXEL_FORMAT_XRGB8888 = 1,
2601
2602   /* RGB565, native endian.
2603    * This pixel format is the recommended format to use if a 15/16-bit
2604    * format is desired as it is the pixel format that is typically
2605    * available on a wide range of low-power devices.
2606    *
2607    * It is also natively supported in APIs like OpenGL ES. */
2608   RETRO_PIXEL_FORMAT_RGB565   = 2,
2609
2610   /* Ensure sizeof() == sizeof(int). */
2611   RETRO_PIXEL_FORMAT_UNKNOWN  = INT_MAX
2612};
2613
2614struct retro_message
2615{
2616   const char *msg;        /* Message to be displayed. */
2617   unsigned    frames;     /* Duration in frames of message. */
2618};
2619
2620enum retro_message_target
2621{
2622   RETRO_MESSAGE_TARGET_ALL = 0,
2623   RETRO_MESSAGE_TARGET_OSD,
2624   RETRO_MESSAGE_TARGET_LOG
2625};
2626
2627enum retro_message_type
2628{
2629   RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
2630   RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
2631   RETRO_MESSAGE_TYPE_STATUS,
2632   RETRO_MESSAGE_TYPE_PROGRESS
2633};
2634
2635struct retro_message_ext
2636{
2637   /* Message string to be displayed/logged */
2638   const char *msg;
2639   /* Duration (in ms) of message when targeting the OSD */
2640   unsigned duration;
2641   /* Message priority when targeting the OSD
2642    * > When multiple concurrent messages are sent to
2643    *   the frontend and the frontend does not have the
2644    *   capacity to display them all, messages with the
2645    *   *highest* priority value should be shown
2646    * > There is no upper limit to a message priority
2647    *   value (within the bounds of the unsigned data type)
2648    * > In the reference frontend (RetroArch), the same
2649    *   priority values are used for frontend-generated
2650    *   notifications, which are typically assigned values
2651    *   between 0 and 3 depending upon importance */
2652   unsigned priority;
2653   /* Message logging level (info, warn, error, etc.) */
2654   enum retro_log_level level;
2655   /* Message destination: OSD, logging interface or both */
2656   enum retro_message_target target;
2657   /* Message 'type' when targeting the OSD
2658    * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
2659    *   message should be handled in identical fashion to
2660    *   a standard frontend-generated notification
2661    * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
2662    *   message is a notification that requires user attention
2663    *   or action, but that it should be displayed in a manner
2664    *   that differs from standard frontend-generated notifications.
2665    *   This would typically correspond to messages that should be
2666    *   displayed immediately (independently from any internal
2667    *   frontend message queue), and/or which should be visually
2668    *   distinguishable from frontend-generated notifications.
2669    *   For example, a core may wish to inform the user of
2670    *   information related to a disk-change event. It is
2671    *   expected that the frontend itself may provide a
2672    *   notification in this case; if the core sends a
2673    *   message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
2674    *   uncomfortable 'double-notification' may occur. A message
2675    *   of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
2676    *   be presented such that visual conflict with regular
2677    *   notifications does not occur
2678    * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
2679    *   is not a standard notification. This typically
2680    *   corresponds to 'status' indicators, such as a core's
2681    *   internal FPS, which are intended to be displayed
2682    *   either permanently while a core is running, or in
2683    *   a manner that does not suggest user attention or action
2684    *   is required. 'Status' type messages should therefore be
2685    *   displayed in a different on-screen location and in a manner
2686    *   easily distinguishable from both standard frontend-generated
2687    *   notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
2688    * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
2689    *   the progress of an internal core task. For example, in cases
2690    *   where a core itself handles the loading of content from a file,
2691    *   this may correspond to the percentage of the file that has been
2692    *   read. Alternatively, an audio/video playback core may use a
2693    *   message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
2694    *   playback position as a percentage of the runtime. 'Progress' type
2695    *   messages should therefore be displayed as a literal progress bar,
2696    *   where:
2697    *   - 'retro_message_ext.msg' is the progress bar title/label
2698    *   - 'retro_message_ext.progress' determines the length of
2699    *     the progress bar
2700    * NOTE: Message type is a *hint*, and may be ignored
2701    * by the frontend. If a frontend lacks support for
2702    * displaying messages via alternate means than standard
2703    * frontend-generated notifications, it will treat *all*
2704    * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
2705   enum retro_message_type type;
2706   /* Task progress when targeting the OSD and message is
2707    * of type RETRO_MESSAGE_TYPE_PROGRESS
2708    * > -1:    Unmetered/indeterminate
2709    * > 0-100: Current progress percentage
2710    * NOTE: Since message type is a hint, a frontend may ignore
2711    * progress values. Where relevant, a core should therefore
2712    * include progress percentage within the message string,
2713    * such that the message intent remains clear when displayed
2714    * as a standard frontend-generated notification */
2715   int8_t progress;
2716};
2717
2718/* Describes how the libretro implementation maps a libretro input bind
2719 * to its internal input system through a human readable string.
2720 * This string can be used to better let a user configure input. */
2721struct retro_input_descriptor
2722{
2723   /* Associates given parameters with a description. */
2724   unsigned port;
2725   unsigned device;
2726   unsigned index;
2727   unsigned id;
2728
2729   /* Human readable description for parameters.
2730    * The pointer must remain valid until
2731    * retro_unload_game() is called. */
2732   const char *description;
2733};
2734
2735struct retro_system_info
2736{
2737   /* All pointers are owned by libretro implementation, and pointers must
2738    * remain valid until it is unloaded. */
2739
2740   const char *library_name;      /* Descriptive name of library. Should not
2741                                   * contain any version numbers, etc. */
2742   const char *library_version;   /* Descriptive version of core. */
2743
2744   const char *valid_extensions;  /* A string listing probably content
2745                                   * extensions the core will be able to
2746                                   * load, separated with pipe.
2747                                   * I.e. "bin|rom|iso".
2748                                   * Typically used for a GUI to filter
2749                                   * out extensions. */
2750
2751   /* Libretro cores that need to have direct access to their content
2752    * files, including cores which use the path of the content files to
2753    * determine the paths of other files, should set need_fullpath to true.
2754    *
2755    * Cores should strive for setting need_fullpath to false,
2756    * as it allows the frontend to perform patching, etc.
2757    *
2758    * If need_fullpath is true and retro_load_game() is called:
2759    *    - retro_game_info::path is guaranteed to have a valid path
2760    *    - retro_game_info::data and retro_game_info::size are invalid
2761    *
2762    * If need_fullpath is false and retro_load_game() is called:
2763    *    - retro_game_info::path may be NULL
2764    *    - retro_game_info::data and retro_game_info::size are guaranteed
2765    *      to be valid
2766    *
2767    * See also:
2768    *    - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
2769    *    - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
2770    */
2771   bool        need_fullpath;
2772
2773   /* If true, the frontend is not allowed to extract any archives before
2774    * loading the real content.
2775    * Necessary for certain libretro implementations that load games
2776    * from zipped archives. */
2777   bool        block_extract;
2778};
2779
2780struct retro_game_geometry
2781{
2782   unsigned base_width;    /* Nominal video width of game. */
2783   unsigned base_height;   /* Nominal video height of game. */
2784   unsigned max_width;     /* Maximum possible width of game. */
2785   unsigned max_height;    /* Maximum possible height of game. */
2786
2787   float    aspect_ratio;  /* Nominal aspect ratio of game. If
2788                            * aspect_ratio is <= 0.0, an aspect ratio
2789                            * of base_width / base_height is assumed.
2790                            * A frontend could override this setting,
2791                            * if desired. */
2792};
2793
2794struct retro_system_timing
2795{
2796   double fps;             /* FPS of video content. */
2797   double sample_rate;     /* Sampling rate of audio. */
2798};
2799
2800struct retro_system_av_info
2801{
2802   struct retro_game_geometry geometry;
2803   struct retro_system_timing timing;
2804};
2805
2806struct retro_variable
2807{
2808   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
2809    * If NULL, obtains the complete environment string if more
2810    * complex parsing is necessary.
2811    * The environment string is formatted as key-value pairs
2812    * delimited by semicolons as so:
2813    * "key1=value1;key2=value2;..."
2814    */
2815   const char *key;
2816
2817   /* Value to be obtained. If key does not exist, it is set to NULL. */
2818   const char *value;
2819};
2820
2821struct retro_core_option_display
2822{
2823   /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
2824   const char *key;
2825
2826   /* Specifies whether variable should be displayed
2827    * when presenting core options to the user */
2828   bool visible;
2829};
2830
2831/* Maximum number of values permitted for a core option
2832 * > Note: We have to set a maximum value due the limitations
2833 *   of the C language - i.e. it is not possible to create an
2834 *   array of structs each containing a variable sized array,
2835 *   so the retro_core_option_definition values array must
2836 *   have a fixed size. The size limit of 128 is a balancing
2837 *   act - it needs to be large enough to support all 'sane'
2838 *   core options, but setting it too large may impact low memory
2839 *   platforms. In practise, if a core option has more than
2840 *   128 values then the implementation is likely flawed.
2841 *   To quote the above API reference:
2842 *      "The number of possible options should be very limited
2843 *       i.e. it should be feasible to cycle through options
2844 *       without a keyboard."
2845 */
2846#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
2847
2848struct retro_core_option_value
2849{
2850   /* Expected option value */
2851   const char *value;
2852
2853   /* Human-readable value label. If NULL, value itself
2854    * will be displayed by the frontend */
2855   const char *label;
2856};
2857
2858struct retro_core_option_definition
2859{
2860   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
2861   const char *key;
2862
2863   /* Human-readable core option description (used as menu label) */
2864   const char *desc;
2865
2866   /* Human-readable core option information (used as menu sublabel) */
2867   const char *info;
2868
2869   /* Array of retro_core_option_value structs, terminated by NULL */
2870   struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
2871
2872   /* Default core option value. Must match one of the values
2873    * in the retro_core_option_value array, otherwise will be
2874    * ignored */
2875   const char *default_value;
2876};
2877
2878struct retro_core_options_intl
2879{
2880   /* Pointer to an array of retro_core_option_definition structs
2881    * - US English implementation
2882    * - Must point to a valid array */
2883   struct retro_core_option_definition *us;
2884
2885   /* Pointer to an array of retro_core_option_definition structs
2886    * - Implementation for current frontend language
2887    * - May be NULL */
2888   struct retro_core_option_definition *local;
2889};
2890
2891struct retro_game_info
2892{
2893   const char *path;       /* Path to game, UTF-8 encoded.
2894                            * Sometimes used as a reference for building other paths.
2895                            * May be NULL if game was loaded from stdin or similar,
2896                            * but in this case some cores will be unable to load `data`.
2897                            * So, it is preferable to fabricate something here instead
2898                            * of passing NULL, which will help more cores to succeed.
2899                            * retro_system_info::need_fullpath requires
2900                            * that this path is valid. */
2901   const void *data;       /* Memory buffer of loaded game. Will be NULL
2902                            * if need_fullpath was set. */
2903   size_t      size;       /* Size of memory buffer. */
2904   const char *meta;       /* String of implementation specific meta-data. */
2905};
2906
2907#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
2908   /* The core will write to the buffer provided by retro_framebuffer::data. */
2909#define RETRO_MEMORY_ACCESS_READ (1 << 1)
2910   /* The core will read from retro_framebuffer::data. */
2911#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
2912   /* The memory in data is cached.
2913    * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
2914struct retro_framebuffer
2915{
2916   void *data;                      /* The framebuffer which the core can render into.
2917                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
2918                                       The initial contents of data are unspecified. */
2919   unsigned width;                  /* The framebuffer width used by the core. Set by core. */
2920   unsigned height;                 /* The framebuffer height used by the core. Set by core. */
2921   size_t pitch;                    /* The number of bytes between the beginning of a scanline,
2922                                       and beginning of the next scanline.
2923                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2924   enum retro_pixel_format format;  /* The pixel format the core must use to render into data.
2925                                       This format could differ from the format used in
2926                                       SET_PIXEL_FORMAT.
2927                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2928
2929   unsigned access_flags;           /* How the core will access the memory in the framebuffer.
2930                                       RETRO_MEMORY_ACCESS_* flags.
2931                                       Set by core. */
2932   unsigned memory_flags;           /* Flags telling core how the memory has been mapped.
2933                                       RETRO_MEMORY_TYPE_* flags.
2934                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2935};
2936
2937/* Callbacks */
2938
2939/* Environment callback. Gives implementations a way of performing
2940 * uncommon tasks. Extensible. */
2941typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
2942
2943/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
2944 * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
2945 *
2946 * Width and height specify dimensions of buffer.
2947 * Pitch specifices length in bytes between two lines in buffer.
2948 *
2949 * For performance reasons, it is highly recommended to have a frame
2950 * that is packed in memory, i.e. pitch == width * byte_per_pixel.
2951 * Certain graphic APIs, such as OpenGL ES, do not like textures
2952 * that are not packed in memory.
2953 */
2954typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
2955      unsigned height, size_t pitch);
2956
2957/* Renders a single audio frame. Should only be used if implementation
2958 * generates a single sample at a time.
2959 * Format is signed 16-bit native endian.
2960 */
2961typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
2962
2963/* Renders multiple audio frames in one go.
2964 *
2965 * One frame is defined as a sample of left and right channels, interleaved.
2966 * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
2967 * Only one of the audio callbacks must ever be used.
2968 */
2969typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
2970      size_t frames);
2971
2972/* Polls input. */
2973typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
2974
2975/* Queries for input for player 'port'. device will be masked with
2976 * RETRO_DEVICE_MASK.
2977 *
2978 * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
2979 * have been set with retro_set_controller_port_device()
2980 * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
2981 */
2982typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
2983      unsigned index, unsigned id);
2984
2985/* Sets callbacks. retro_set_environment() is guaranteed to be called
2986 * before retro_init().
2987 *
2988 * The rest of the set_* functions are guaranteed to have been called
2989 * before the first call to retro_run() is made. */
2990RETRO_API void retro_set_environment(retro_environment_t);
2991RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
2992RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
2993RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
2994RETRO_API void retro_set_input_poll(retro_input_poll_t);
2995RETRO_API void retro_set_input_state(retro_input_state_t);
2996
2997/* Library global initialization/deinitialization. */
2998RETRO_API void retro_init(void);
2999RETRO_API void retro_deinit(void);
3000
3001/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
3002 * when the API is revised. */
3003RETRO_API unsigned retro_api_version(void);
3004
3005/* Gets statically known system info. Pointers provided in *info
3006 * must be statically allocated.
3007 * Can be called at any time, even before retro_init(). */
3008RETRO_API void retro_get_system_info(struct retro_system_info *info);
3009
3010/* Gets information about system audio/video timings and geometry.
3011 * Can be called only after retro_load_game() has successfully completed.
3012 * NOTE: The implementation of this function might not initialize every
3013 * variable if needed.
3014 * E.g. geom.aspect_ratio might not be initialized if core doesn't
3015 * desire a particular aspect ratio. */
3016RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
3017
3018/* Sets device to be used for player 'port'.
3019 * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
3020 * available ports.
3021 * Setting a particular device type is not a guarantee that libretro cores
3022 * will only poll input based on that particular device type. It is only a
3023 * hint to the libretro core when a core cannot automatically detect the
3024 * appropriate input device type on its own. It is also relevant when a
3025 * core can change its behavior depending on device type.
3026 *
3027 * As part of the core's implementation of retro_set_controller_port_device,
3028 * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
3029 * frontend if the descriptions for any controls have changed as a
3030 * result of changing the device type.
3031 */
3032RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
3033
3034/* Resets the current game. */
3035RETRO_API void retro_reset(void);
3036
3037/* Runs the game for one video frame.
3038 * During retro_run(), input_poll callback must be called at least once.
3039 *
3040 * If a frame is not rendered for reasons where a game "dropped" a frame,
3041 * this still counts as a frame, and retro_run() should explicitly dupe
3042 * a frame if GET_CAN_DUPE returns true.
3043 * In this case, the video callback can take a NULL argument for data.
3044 */
3045RETRO_API void retro_run(void);
3046
3047/* Returns the amount of data the implementation requires to serialize
3048 * internal state (save states).
3049 * Between calls to retro_load_game() and retro_unload_game(), the
3050 * returned size is never allowed to be larger than a previous returned
3051 * value, to ensure that the frontend can allocate a save state buffer once.
3052 */
3053RETRO_API size_t retro_serialize_size(void);
3054
3055/* Serializes internal state. If failed, or size is lower than
3056 * retro_serialize_size(), it should return false, true otherwise. */
3057RETRO_API bool retro_serialize(void *data, size_t size);
3058RETRO_API bool retro_unserialize(const void *data, size_t size);
3059
3060RETRO_API void retro_cheat_reset(void);
3061RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
3062
3063/* Loads a game.
3064 * Return true to indicate successful loading and false to indicate load failure.
3065 */
3066RETRO_API bool retro_load_game(const struct retro_game_info *game);
3067
3068/* Loads a "special" kind of game. Should not be used,
3069 * except in extreme cases. */
3070RETRO_API bool retro_load_game_special(
3071  unsigned game_type,
3072  const struct retro_game_info *info, size_t num_info
3073);
3074
3075/* Unloads the currently loaded game. Called before retro_deinit(void). */
3076RETRO_API void retro_unload_game(void);
3077
3078/* Gets region of game. */
3079RETRO_API unsigned retro_get_region(void);
3080
3081/* Gets region of memory. */
3082RETRO_API void *retro_get_memory_data(unsigned id);
3083RETRO_API size_t retro_get_memory_size(unsigned id);
3084
3085#ifdef __cplusplus
3086}
3087#endif
3088
3089#endif