src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ROMInfo.h"
51#include "SensorView.h"
52#include "SettingsView.h"
53#include "ShaderSelector.h"
54#include "ShortcutController.h"
55#include "TileView.h"
56#include "VideoProxy.h"
57#include "VideoView.h"
58
59#ifdef USE_DISCORD_RPC
60#include "DiscordCoordinator.h"
61#endif
62
63#include <mgba/core/version.h>
64#include <mgba/core/cheats.h>
65#ifdef M_CORE_GB
66#include <mgba/internal/gb/gb.h>
67#include <mgba/internal/gb/video.h>
68#endif
69#ifdef M_CORE_GBA
70#include <mgba/gba/interface.h>
71#include <mgba/internal/gba/gba.h>
72#endif
73#include <mgba/feature/commandline.h>
74#include "feature/sqlite3/no-intro.h"
75#include <mgba-util/vfs.h>
76
77using namespace QGBA;
78
79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
80 : QMainWindow(parent)
81 , m_manager(manager)
82 , m_logView(new LogView(&m_log))
83 , m_screenWidget(new WindowBackground())
84 , m_config(config)
85 , m_inputController(playerId, this)
86 , m_shortcutController(new ShortcutController(this))
87{
88 setFocusPolicy(Qt::StrongFocus);
89 setAcceptDrops(true);
90 setAttribute(Qt::WA_DeleteOnClose);
91 updateTitle();
92
93 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
94 m_logo = m_logo; // Free memory left over in old pixmap
95
96#if defined(M_CORE_GBA)
97 float i = 2;
98#elif defined(M_CORE_GB)
99 float i = 3;
100#endif
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
122 libraryStyle->connect([this](const QVariant& value) {
123 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
124 }, this);
125 m_config->updateOption("libraryStyle");
126
127 connect(m_libraryView, &LibraryController::startGame, [this]() {
128 VFile* output = m_libraryView->selectedVFile();
129 if (output) {
130 QPair<QString, QString> path = m_libraryView->selectedPath();
131 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
132 }
133 });
134#endif
135#if defined(M_CORE_GBA)
136 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
137#elif defined(M_CORE_GB)
138 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
139#endif
140 setLogo();
141 setCentralWidget(m_screenWidget);
142
143 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
144 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
145 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
146 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
147
148 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
149 m_log.load(m_config);
150 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
151 m_focusCheck.setInterval(200);
152 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
153 m_mustRestart.setSingleShot(true);
154
155 m_shortcutController->setConfigController(m_config);
156 m_shortcutController->setActionMapper(&m_actions);
157 setupMenu(menuBar());
158}
159
160Window::~Window() {
161 delete m_logView;
162
163#ifdef USE_FFMPEG
164 delete m_videoView;
165 delete m_gifView;
166#endif
167
168#ifdef USE_SQLITE3
169 delete m_libraryView;
170#endif
171}
172
173void Window::argumentsPassed(mArguments* args) {
174 loadConfig();
175
176 if (args->patch) {
177 m_pendingPatch = args->patch;
178 }
179
180 if (args->savestate) {
181 m_pendingState = args->savestate;
182 }
183
184 if (args->fname) {
185 setController(m_manager->loadGame(args->fname), args->fname);
186 }
187
188#ifdef USE_GDB_STUB
189 if (args->debuggerType == DEBUGGER_GDB) {
190 if (!m_gdbController) {
191 m_gdbController = new GDBController(this);
192 if (m_controller) {
193 m_gdbController->setController(m_controller);
194 }
195 m_gdbController->listen();
196 }
197 }
198#endif
199}
200
201void Window::resizeFrame(const QSize& size) {
202 QSize newSize(size);
203 if (windowHandle()) {
204 QRect geom = windowHandle()->screen()->availableGeometry();
205 if (newSize.width() > geom.width()) {
206 newSize.setWidth(geom.width());
207 }
208 if (newSize.height() > geom.height()) {
209 newSize.setHeight(geom.height());
210 }
211 }
212 m_screenWidget->setSizeHint(newSize);
213 newSize -= m_screenWidget->size();
214 newSize += this->size();
215 if (!isFullScreen()) {
216 resize(newSize);
217 }
218}
219
220void Window::setConfig(ConfigController* config) {
221 m_config = config;
222}
223
224void Window::loadConfig() {
225 const mCoreOptions* opts = m_config->options();
226 reloadConfig();
227
228 if (opts->width && opts->height) {
229 resizeFrame(QSize(opts->width, opts->height));
230 }
231
232 if (opts->fullscreen) {
233 enterFullScreen();
234 }
235
236 m_mruFiles = m_config->getMRU();
237 updateMRU();
238
239 m_inputController.setConfiguration(m_config);
240}
241
242void Window::reloadConfig() {
243 const mCoreOptions* opts = m_config->options();
244
245 m_log.setLevels(opts->logLevel);
246
247 if (m_controller) {
248 m_controller->loadConfig(m_config);
249 if (m_audioProcessor) {
250 m_audioProcessor->setBufferSamples(opts->audioBuffers);
251 m_audioProcessor->requestSampleRate(opts->sampleRate);
252 }
253 m_display->resizeContext();
254 }
255 if (m_display) {
256 m_display->lockAspectRatio(opts->lockAspectRatio);
257 m_display->filter(opts->resampleVideo);
258 }
259
260 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
261}
262
263void Window::saveConfig() {
264 m_inputController.saveConfiguration();
265 m_config->write();
266}
267
268QString Window::getFilters() const {
269 QStringList filters;
270 QStringList formats;
271
272#ifdef M_CORE_GBA
273 QStringList gbaFormats{
274 "*.gba",
275#if defined(USE_LIBZIP) || defined(USE_ZLIB)
276 "*.zip",
277#endif
278#ifdef USE_LZMA
279 "*.7z",
280#endif
281#ifdef USE_ELF
282 "*.elf",
283#endif
284 "*.agb",
285 "*.mb",
286 "*.rom",
287 "*.bin"};
288 formats.append(gbaFormats);
289 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
290#endif
291
292#ifdef M_CORE_GB
293 QStringList gbFormats{
294 "*.gb",
295 "*.gbc",
296 "*.sgb",
297#if defined(USE_LIBZIP) || defined(USE_ZLIB)
298 "*.zip",
299#endif
300#ifdef USE_LZMA
301 "*.7z",
302#endif
303 "*.rom",
304 "*.bin"};
305 formats.append(gbFormats);
306 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
307#endif
308
309 formats.removeDuplicates();
310 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
311 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
312 return filters.join(";;");
313}
314
315QString Window::getFiltersArchive() const {
316 QStringList filters;
317
318 QStringList formats{
319#if defined(USE_LIBZIP) || defined(USE_ZLIB)
320 "*.zip",
321#endif
322#ifdef USE_LZMA
323 "*.7z",
324#endif
325 };
326 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
327 return filters.join(";;");
328}
329
330void Window::selectROM() {
331 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
332 if (!filename.isEmpty()) {
333 setController(m_manager->loadGame(filename), filename);
334 }
335}
336
337#ifdef USE_SQLITE3
338void Window::selectROMInArchive() {
339 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
340 if (filename.isEmpty()) {
341 return;
342 }
343 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
344 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
345 VFile* output = archiveInspector->selectedVFile();
346 QPair<QString, QString> path = archiveInspector->selectedPath();
347 if (output) {
348 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
349 }
350 archiveInspector->close();
351 });
352 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
353 archiveInspector->show();
354}
355
356void Window::addDirToLibrary() {
357 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
358 if (filename.isEmpty()) {
359 return;
360 }
361 m_libraryView->addDirectory(filename);
362}
363#endif
364
365void Window::replaceROM() {
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
367 if (!filename.isEmpty()) {
368 m_controller->replaceGame(filename);
369 }
370}
371
372void Window::selectSave(bool temporary) {
373 QStringList formats{"*.sav"};
374 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
375 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
376 if (!filename.isEmpty()) {
377 m_controller->loadSave(filename, temporary);
378 }
379}
380
381void Window::selectState(bool load) {
382 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
383 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
384 if (load) {
385 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
386 if (!filename.isEmpty()) {
387 m_controller->loadState(filename);
388 }
389 } else {
390 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
391 if (!filename.isEmpty()) {
392 m_controller->saveState(filename);
393 }
394 }
395}
396
397void Window::multiplayerChanged() {
398 if (!m_controller) {
399 return;
400 }
401 int attached = 1;
402 MultiplayerController* multiplayer = m_controller->multiplayerController();
403 if (multiplayer) {
404 attached = multiplayer->attached();
405 }
406 for (Action* action : m_nonMpActions) {
407 action->setEnabled(attached < 2);
408 }
409}
410
411void Window::selectPatch() {
412 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
413 if (!filename.isEmpty()) {
414 if (m_controller) {
415 m_controller->loadPatch(filename);
416 } else {
417 m_pendingPatch = filename;
418 }
419 }
420}
421
422void Window::openView(QWidget* widget) {
423 connect(this, &Window::shutdown, widget, &QWidget::close);
424 widget->setAttribute(Qt::WA_DeleteOnClose);
425 widget->show();
426}
427
428void Window::loadCamImage() {
429 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
430 if (!filename.isEmpty()) {
431 m_inputController.loadCamImage(filename);
432 }
433}
434
435void Window::importSharkport() {
436 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
437 if (!filename.isEmpty()) {
438 m_controller->importSharkport(filename);
439 }
440}
441
442void Window::exportSharkport() {
443 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
444 if (!filename.isEmpty()) {
445 m_controller->exportSharkport(filename);
446 }
447}
448
449void Window::openSettingsWindow() {
450 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
451#if defined(BUILD_GL) || defined(BUILD_GLES2)
452 if (m_display->supportsShaders()) {
453 settingsWindow->setShaderSelector(m_shaderView.get());
454 }
455#endif
456 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
457 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
458 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
459 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
460 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
461 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
462 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
463#ifdef USE_SQLITE3
464 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
465#endif
466 openView(settingsWindow);
467}
468
469void Window::startVideoLog() {
470 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
471 if (!filename.isEmpty()) {
472 m_controller->startVideoLog(filename);
473 }
474}
475
476template <typename T, typename... A>
477std::function<void()> Window::openTView(A... arg) {
478 return [=]() {
479 T* view = new T(arg...);
480 openView(view);
481 };
482}
483
484
485template <typename T, typename... A>
486std::function<void()> Window::openControllerTView(A... arg) {
487 return [=]() {
488 T* view = new T(m_controller, arg...);
489 openView(view);
490 };
491}
492
493#ifdef USE_FFMPEG
494void Window::openVideoWindow() {
495 if (!m_videoView) {
496 m_videoView = new VideoView();
497 if (m_controller) {
498 m_videoView->setController(m_controller);
499 }
500 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
501 }
502 m_videoView->show();
503}
504
505void Window::openGIFWindow() {
506 if (!m_gifView) {
507 m_gifView = new GIFView();
508 if (m_controller) {
509 m_gifView->setController(m_controller);
510 }
511 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
512 }
513 m_gifView->show();
514}
515#endif
516
517#ifdef USE_GDB_STUB
518void Window::gdbOpen() {
519 if (!m_gdbController) {
520 m_gdbController = new GDBController(this);
521 }
522 GDBWindow* window = new GDBWindow(m_gdbController);
523 m_gdbController->setController(m_controller);
524 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
525 openView(window);
526}
527#endif
528
529#ifdef USE_DEBUGGERS
530void Window::consoleOpen() {
531 if (!m_console) {
532 m_console = new DebuggerConsoleController(this);
533 }
534 DebuggerConsole* window = new DebuggerConsole(m_console);
535 if (m_controller) {
536 m_console->setController(m_controller);
537 }
538 openView(window);
539}
540#endif
541
542void Window::keyPressEvent(QKeyEvent* event) {
543 if (event->isAutoRepeat()) {
544 QWidget::keyPressEvent(event);
545 return;
546 }
547 GBAKey key = m_inputController.mapKeyboard(event->key());
548 if (key == GBA_KEY_NONE) {
549 QWidget::keyPressEvent(event);
550 return;
551 }
552 if (m_controller) {
553 m_controller->addKey(key);
554 }
555 event->accept();
556}
557
558void Window::keyReleaseEvent(QKeyEvent* event) {
559 if (event->isAutoRepeat()) {
560 QWidget::keyReleaseEvent(event);
561 return;
562 }
563 GBAKey key = m_inputController.mapKeyboard(event->key());
564 if (key == GBA_KEY_NONE) {
565 QWidget::keyPressEvent(event);
566 return;
567 }
568 if (m_controller) {
569 m_controller->clearKey(key);
570 }
571 event->accept();
572}
573
574void Window::resizeEvent(QResizeEvent* event) {
575 if (!isFullScreen()) {
576 m_config->setOption("height", m_screenWidget->height());
577 m_config->setOption("width", m_screenWidget->width());
578 }
579
580 int factor = 0;
581 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
582 if (m_controller) {
583 size = m_controller->screenDimensions();
584 }
585 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
586 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
587 factor = m_screenWidget->width() / size.width();
588 }
589 m_savedScale = factor;
590 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
591 iter.value()->setActive(iter.key() == factor);
592 }
593
594 m_config->setOption("fullscreen", isFullScreen());
595}
596
597void Window::showEvent(QShowEvent* event) {
598 if (m_wasOpened) {
599 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
600 focusCheck();
601 if (m_autoresume) {
602 m_controller->setPaused(false);
603 m_autoresume = false;
604 }
605 }
606 return;
607 }
608 m_wasOpened = true;
609 resizeFrame(m_screenWidget->sizeHint());
610 QVariant windowPos = m_config->getQtOption("windowPos");
611 QRect geom = windowHandle()->screen()->availableGeometry();
612 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
613 move(windowPos.toPoint());
614 } else {
615 QRect rect = frameGeometry();
616 rect.moveCenter(geom.center());
617 move(rect.topLeft());
618 }
619 if (m_fullscreenOnStart) {
620 enterFullScreen();
621 m_fullscreenOnStart = false;
622 }
623 reloadDisplayDriver();
624 setFocus();
625}
626
627void Window::hideEvent(QHideEvent* event) {
628 if (!event->spontaneous()) {
629 return;
630 }
631 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
632 return;
633 }
634 if (!m_controller->isPaused()) {
635 m_autoresume = true;
636 m_controller->setPaused(true);
637 }
638}
639
640void Window::closeEvent(QCloseEvent* event) {
641 emit shutdown();
642 m_config->setQtOption("windowPos", pos());
643
644 if (m_savedScale > 0) {
645 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
646 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
647 }
648 saveConfig();
649 if (m_controller) {
650 event->ignore();
651 m_pendingClose = true;
652 } else {
653 m_display.reset();
654 }
655}
656
657void Window::focusInEvent(QFocusEvent*) {
658 m_display->forceDraw();
659}
660
661void Window::focusOutEvent(QFocusEvent*) {
662}
663
664void Window::dragEnterEvent(QDragEnterEvent* event) {
665 if (event->mimeData()->hasFormat("text/uri-list")) {
666 event->acceptProposedAction();
667 }
668}
669
670void Window::dropEvent(QDropEvent* event) {
671 QString uris = event->mimeData()->data("text/uri-list");
672 uris = uris.trimmed();
673 if (uris.contains("\n")) {
674 // Only one file please
675 return;
676 }
677 QUrl url(uris);
678 if (!url.isLocalFile()) {
679 // No remote loading
680 return;
681 }
682 event->accept();
683 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
684}
685
686void Window::mouseDoubleClickEvent(QMouseEvent* event) {
687 if (event->button() != Qt::LeftButton) {
688 return;
689 }
690 toggleFullScreen();
691}
692
693void Window::enterFullScreen() {
694 if (!isVisible()) {
695 m_fullscreenOnStart = true;
696 return;
697 }
698 if (isFullScreen()) {
699 return;
700 }
701 showFullScreen();
702#ifndef Q_OS_MAC
703 if (m_controller && !m_controller->isPaused()) {
704 menuBar()->hide();
705 }
706#endif
707}
708
709void Window::exitFullScreen() {
710 if (!isFullScreen()) {
711 return;
712 }
713 m_screenWidget->unsetCursor();
714 menuBar()->show();
715 showNormal();
716}
717
718void Window::toggleFullScreen() {
719 if (isFullScreen()) {
720 exitFullScreen();
721 } else {
722 enterFullScreen();
723 }
724}
725
726void Window::gameStarted() {
727 for (Action* action : m_gameActions) {
728 action->setEnabled(true);
729 }
730 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
731 action.value()->setEnabled(m_controller->platform() == action.key());
732 }
733 QSize size = m_controller->screenDimensions();
734 m_screenWidget->setDimensions(size.width(), size.height());
735 m_config->updateOption("lockIntegerScaling");
736 m_config->updateOption("lockAspectRatio");
737 m_config->updateOption("interframeBlending");
738 m_config->updateOption("resampleVideo");
739 m_config->updateOption("showOSD");
740 if (m_savedScale > 0) {
741 resizeFrame(size * m_savedScale);
742 }
743 attachWidget(m_display.get());
744 setFocus();
745
746#ifndef Q_OS_MAC
747 if (isFullScreen()) {
748 menuBar()->hide();
749 }
750#endif
751
752 reloadAudioDriver();
753 multiplayerChanged();
754 updateTitle();
755
756 m_hitUnimplementedBiosCall = false;
757 if (m_config->getOption("showFps", "1").toInt()) {
758 m_fpsTimer.start();
759 m_frameTimer.start();
760 }
761 m_focusCheck.start();
762 if (m_display->underMouse()) {
763 m_screenWidget->setCursor(Qt::BlankCursor);
764 }
765
766 CoreController::Interrupter interrupter(m_controller, true);
767 mCore* core = m_controller->thread()->core;
768 m_actions.clearMenu("videoLayers");
769 m_actions.clearMenu("audioChannels");
770 const mCoreChannelInfo* videoLayers;
771 const mCoreChannelInfo* audioChannels;
772 size_t nVideo = core->listVideoLayers(core, &videoLayers);
773 size_t nAudio = core->listAudioChannels(core, &audioChannels);
774
775 if (nVideo) {
776 for (size_t i = 0; i < nVideo; ++i) {
777 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
778 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
779 }, "videoLayers");
780 action->setActive(true);
781 }
782 }
783 if (nAudio) {
784 for (size_t i = 0; i < nAudio; ++i) {
785 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
786 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
787 }, "audioChannels");
788 action->setActive(true);
789 }
790 }
791 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
792
793#ifdef USE_DISCORD_RPC
794 DiscordCoordinator::gameStarted(m_controller);
795#endif
796}
797
798void Window::gameStopped() {
799 for (Action* action : m_platformActions) {
800 action->setEnabled(true);
801 }
802 for (Action* action : m_gameActions) {
803 action->setEnabled(false);
804 }
805 setWindowFilePath(QString());
806 detachWidget(m_display.get());
807 setLogo();
808 if (m_display) {
809#ifdef M_CORE_GB
810 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
811#elif defined(M_CORE_GBA)
812 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
813#endif
814 }
815
816 m_actions.clearMenu("videoLayers");
817 m_actions.clearMenu("audioChannels");
818
819 m_fpsTimer.stop();
820 m_focusCheck.stop();
821
822 if (m_audioProcessor) {
823 m_audioProcessor->stop();
824 m_audioProcessor.reset();
825 }
826 m_display->stopDrawing();
827
828 m_controller.reset();
829 updateTitle();
830
831 m_display->setVideoProxy({});
832 if (m_pendingClose) {
833 m_display.reset();
834 close();
835 }
836#ifndef Q_OS_MAC
837 menuBar()->show();
838#endif
839
840#ifdef USE_DISCORD_RPC
841 DiscordCoordinator::gameStopped();
842#endif
843
844 emit paused(false);
845}
846
847void Window::gameCrashed(const QString& errorMessage) {
848 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
849 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
850 QMessageBox::Ok, this, Qt::Sheet);
851 crash->setAttribute(Qt::WA_DeleteOnClose);
852 crash->show();
853}
854
855void Window::gameFailed() {
856 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
857 tr("Could not start game."),
858 QMessageBox::Ok, this, Qt::Sheet);
859 fail->setAttribute(Qt::WA_DeleteOnClose);
860 fail->show();
861}
862
863void Window::unimplementedBiosCall(int call) {
864 if (m_hitUnimplementedBiosCall) {
865 return;
866 }
867 m_hitUnimplementedBiosCall = true;
868
869 QMessageBox* fail = new QMessageBox(
870 QMessageBox::Warning, tr("Unimplemented BIOS call"),
871 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
872 QMessageBox::Ok, this, Qt::Sheet);
873 fail->setAttribute(Qt::WA_DeleteOnClose);
874 fail->show();
875}
876
877void Window::reloadDisplayDriver() {
878 if (m_controller) {
879 if (m_controller->hardwareAccelerated()) {
880 mustRestart();
881 return;
882 }
883 m_display->stopDrawing();
884 detachWidget(m_display.get());
885 }
886 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
887#if defined(BUILD_GL) || defined(BUILD_GLES2)
888 m_shaderView.reset();
889 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
890#endif
891
892 connect(m_display.get(), &Display::hideCursor, [this]() {
893 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
894 m_screenWidget->setCursor(Qt::BlankCursor);
895 }
896 });
897 connect(m_display.get(), &Display::showCursor, [this]() {
898 m_screenWidget->unsetCursor();
899 });
900
901 const mCoreOptions* opts = m_config->options();
902 m_display->lockAspectRatio(opts->lockAspectRatio);
903 m_display->lockIntegerScaling(opts->lockIntegerScaling);
904 m_display->interframeBlending(opts->interframeBlending);
905 m_display->filter(opts->resampleVideo);
906 m_config->updateOption("showOSD");
907#if defined(BUILD_GL) || defined(BUILD_GLES2)
908 if (opts->shader) {
909 struct VDir* shader = VDirOpen(opts->shader);
910 if (shader && m_display->supportsShaders()) {
911 m_display->setShaders(shader);
912 m_shaderView->refreshShaders();
913 shader->close(shader);
914 }
915 }
916#endif
917
918 if (m_controller) {
919 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
920 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
921 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
922 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
923 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
924 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
925 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
926 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
927
928 attachWidget(m_display.get());
929 m_display->startDrawing(m_controller);
930 }
931#ifdef M_CORE_GB
932 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
933#elif defined(M_CORE_GBA)
934 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
935#endif
936}
937
938void Window::reloadAudioDriver() {
939 if (!m_controller) {
940 return;
941 }
942 if (m_audioProcessor) {
943 m_audioProcessor->stop();
944 m_audioProcessor.reset();
945 }
946
947 const mCoreOptions* opts = m_config->options();
948 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
949 m_audioProcessor->setInput(m_controller);
950 m_audioProcessor->setBufferSamples(opts->audioBuffers);
951 m_audioProcessor->requestSampleRate(opts->sampleRate);
952 m_audioProcessor->start();
953 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
954 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
955 connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
956 connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
957}
958
959void Window::tryMakePortable() {
960 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
961 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
962 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
963 confirm->setAttribute(Qt::WA_DeleteOnClose);
964 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
965 confirm->show();
966}
967
968void Window::mustRestart() {
969 if (m_mustRestart.isActive()) {
970 return;
971 }
972 m_mustRestart.start();
973 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
974 tr("Some changes will not take effect until the emulator is restarted."),
975 QMessageBox::Ok, this, Qt::Sheet);
976 dialog->setAttribute(Qt::WA_DeleteOnClose);
977 dialog->show();
978}
979
980void Window::recordFrame() {
981 m_frameList.append(m_frameTimer.nsecsElapsed());
982 m_frameTimer.restart();
983}
984
985void Window::showFPS() {
986 if (m_frameList.isEmpty()) {
987 updateTitle();
988 return;
989 }
990 qint64 total = 0;
991 for (qint64 t : m_frameList) {
992 total += t;
993 }
994 double fps = (m_frameList.size() * 1e10) / total;
995 m_frameList.clear();
996 fps = round(fps) / 10.f;
997 updateTitle(fps);
998}
999
1000void Window::updateTitle(float fps) {
1001 QString title;
1002
1003 if (m_controller) {
1004 CoreController::Interrupter interrupter(m_controller);
1005 const NoIntroDB* db = GBAApp::app()->gameDB();
1006 NoIntroGame game{};
1007 uint32_t crc32 = 0;
1008 mCore* core = m_controller->thread()->core;
1009 core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1010 QString filePath = windowFilePath();
1011
1012 if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1013 QFileInfo fileInfo(filePath);
1014 title = fileInfo.fileName();
1015 } else {
1016 char gameTitle[17] = { '\0' };
1017 core->getGameTitle(core, gameTitle);
1018 title = gameTitle;
1019
1020#ifdef USE_SQLITE3
1021 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1022 title = QLatin1String(game.name);
1023 }
1024#endif
1025 }
1026
1027 MultiplayerController* multiplayer = m_controller->multiplayerController();
1028 if (multiplayer && multiplayer->attached() > 1) {
1029 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1030 for (Action* action : m_nonMpActions) {
1031 action->setEnabled(false);
1032 }
1033 } else {
1034 for (Action* action : m_nonMpActions) {
1035 action->setEnabled(true);
1036 }
1037 }
1038 }
1039 if (title.isNull()) {
1040 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1041 } else if (fps < 0) {
1042 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1043 } else {
1044 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1045 }
1046}
1047
1048void Window::openStateWindow(LoadSave ls) {
1049 if (m_stateWindow) {
1050 return;
1051 }
1052 MultiplayerController* multiplayer = m_controller->multiplayerController();
1053 if (multiplayer && multiplayer->attached() > 1) {
1054 return;
1055 }
1056 bool wasPaused = m_controller->isPaused();
1057 m_stateWindow = new LoadSaveState(m_controller);
1058 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1059 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1060 detachWidget(m_stateWindow);
1061 m_stateWindow = nullptr;
1062 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1063 });
1064 if (!wasPaused) {
1065 m_controller->setPaused(true);
1066 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1067 if (m_controller) {
1068 m_controller->setPaused(false);
1069 }
1070 });
1071 }
1072 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1073 m_stateWindow->setMode(ls);
1074 updateFrame();
1075#ifndef Q_OS_MAC
1076 menuBar()->show();
1077#endif
1078 attachWidget(m_stateWindow);
1079}
1080
1081void Window::setupMenu(QMenuBar* menubar) {
1082 installEventFilter(m_shortcutController);
1083
1084 menubar->clear();
1085 m_actions.addMenu(tr("&File"), "file");
1086
1087 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1088
1089#ifdef USE_SQLITE3
1090 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1091 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1092#endif
1093
1094 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1095 this->selectSave(false);
1096 }, "file");
1097 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1098 this->selectSave(true);
1099 }, "file");
1100
1101 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1102
1103#ifdef M_CORE_GBA
1104 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1105 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1106 }, "file");
1107#endif
1108
1109 addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1110
1111 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1112
1113 m_actions.addMenu(tr("Recent"), "mru", "file");
1114 m_actions.addSeparator("file");
1115
1116 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1117 m_actions.addSeparator("file");
1118
1119 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1120 this->openStateWindow(LoadSave::LOAD);
1121 }, "file", QKeySequence("F10"));
1122 m_nonMpActions.append(loadState);
1123
1124 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1125 this->selectState(true);
1126 }, "file");
1127 m_nonMpActions.append(loadStateFile);
1128
1129 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1130 this->openStateWindow(LoadSave::SAVE);
1131 }, "file", QKeySequence("Shift+F10"));
1132 m_nonMpActions.append(saveState);
1133
1134 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1135 this->selectState(false);
1136 }, "file");
1137 m_nonMpActions.append(saveStateFile);
1138
1139 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1140 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1141
1142 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1143 m_controller->loadState();
1144 }, "quickLoad");
1145 m_nonMpActions.append(quickLoad);
1146
1147 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1148 m_controller->saveState();
1149 }, "quickSave");
1150 m_nonMpActions.append(quickSave);
1151
1152 m_actions.addSeparator("quickLoad");
1153 m_actions.addSeparator("quickSave");
1154
1155 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1156 m_controller->loadBackupState();
1157 }, "quickLoad", QKeySequence("F11"));
1158 m_nonMpActions.append(undoLoadState);
1159
1160 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1161 m_controller->saveBackupState();
1162 }, "quickSave", QKeySequence("Shift+F11"));
1163 m_nonMpActions.append(undoSaveState);
1164
1165 m_actions.addSeparator("quickLoad");
1166 m_actions.addSeparator("quickSave");
1167
1168 for (int i = 1; i < 10; ++i) {
1169 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1170 m_controller->loadState(i);
1171 }, "quickLoad", QString("F%1").arg(i));
1172 m_nonMpActions.append(quickLoad);
1173
1174 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1175 m_controller->saveState(i);
1176 }, "quickSave", QString("Shift+F%1").arg(i));
1177 m_nonMpActions.append(quickSave);
1178 }
1179
1180 m_actions.addSeparator("file");
1181 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1182
1183#ifdef M_CORE_GBA
1184 m_actions.addSeparator("file");
1185 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1186 m_platformActions.insert(PLATFORM_GBA, importShark);
1187
1188 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1189 m_platformActions.insert(PLATFORM_GBA, exportShark);
1190#endif
1191
1192 m_actions.addSeparator("file");
1193 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1194 GBAApp::app()->newWindow();
1195 }, "file");
1196
1197#ifndef Q_OS_MAC
1198 m_actions.addSeparator("file");
1199#endif
1200
1201 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1202
1203#ifndef Q_OS_MAC
1204 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1205#endif
1206
1207 m_actions.addMenu(tr("&Emulation"), "emu");
1208 addGameAction(tr("&Reset"), "reset", [this]() {
1209 m_controller->reset();
1210 }, "emu", QKeySequence("Ctrl+R"));
1211
1212 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1213 m_controller->stop();
1214 }, "emu");
1215
1216 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1217 m_controller->yankPak();
1218 }, "emu");
1219
1220 m_actions.addSeparator("emu");
1221
1222 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1223 if (m_controller) {
1224 m_controller->setPaused(paused);
1225 } else {
1226 m_pendingPause = paused;
1227 }
1228 }, "emu", QKeySequence("Ctrl+P"));
1229 connect(this, &Window::paused, pause, &Action::setActive);
1230
1231 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1232 m_controller->frameAdvance();
1233 }, "emu", QKeySequence("Ctrl+N"));
1234
1235 m_actions.addSeparator("emu");
1236
1237 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1238 if (m_controller) {
1239 m_controller->setFastForward(held);
1240 }
1241 }, "emu", QKeySequence(Qt::Key_Tab));
1242
1243 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1244 m_controller->forceFastForward(value);
1245 }, "emu", QKeySequence("Shift+Tab"));
1246
1247 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1248 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1249 ffspeed->connect([this](const QVariant& value) {
1250 reloadConfig();
1251 }, this);
1252 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1253 ffspeed->setValue(QVariant(-1.0f));
1254 m_actions.addSeparator("fastForwardSpeed");
1255 for (int i = 2; i < 11; ++i) {
1256 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1257 }
1258 m_config->updateOption("fastForwardRatio");
1259
1260 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1261 if (m_controller) {
1262 m_controller->setRewinding(held);
1263 }
1264 }, "emu", QKeySequence("`"));
1265 m_nonMpActions.append(rewindHeld);
1266
1267 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1268 m_controller->rewind();
1269 }, "emu", QKeySequence("~"));
1270 m_nonMpActions.append(rewind);
1271
1272 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1273 m_controller->rewind(1);
1274 }, "emu", QKeySequence("Ctrl+B"));
1275 m_nonMpActions.append(frameRewind);
1276
1277 ConfigOption* videoSync = m_config->addOption("videoSync");
1278 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1279 videoSync->connect([this](const QVariant& value) {
1280 reloadConfig();
1281 }, this);
1282 m_config->updateOption("videoSync");
1283
1284 ConfigOption* audioSync = m_config->addOption("audioSync");
1285 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1286 audioSync->connect([this](const QVariant& value) {
1287 reloadConfig();
1288 }, this);
1289 m_config->updateOption("audioSync");
1290
1291 m_actions.addSeparator("emu");
1292
1293 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1294 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1295 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1296 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1297 m_inputController.setLuminanceLevel(10);
1298 }, "solar");
1299 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1300 m_inputController.setLuminanceLevel(0);
1301 }, "solar");
1302
1303 m_actions.addSeparator("solar");
1304 for (int i = 0; i <= 10; ++i) {
1305 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1306 m_inputController.setLuminanceLevel(i);
1307 }, "solar");
1308 }
1309
1310#ifdef M_CORE_GB
1311 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1312 PrinterView* view = new PrinterView(m_controller);
1313 openView(view);
1314 m_controller->attachPrinter();
1315 }, "emu");
1316 m_platformActions.insert(PLATFORM_GB, gbPrint);
1317#endif
1318
1319#ifdef M_CORE_GBA
1320 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1321 m_platformActions.insert(PLATFORM_GBA, bcGate);
1322#endif
1323
1324 m_actions.addMenu(tr("Audio/&Video"), "av");
1325 m_actions.addMenu(tr("Frame size"), "frame", "av");
1326 for (int i = 1; i <= 8; ++i) {
1327 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1328 Action* setSize = m_frameSizes[i];
1329 showNormal();
1330 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1331 if (m_controller) {
1332 size = m_controller->screenDimensions();
1333 }
1334 size *= i;
1335 m_savedScale = i;
1336 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1337 resizeFrame(size);
1338 setSize->setActive(true);
1339 }, "frame");
1340 setSize->setExclusive(true);
1341 if (m_savedScale == i) {
1342 setSize->setActive(true);
1343 }
1344 m_frameSizes[i] = setSize;
1345 }
1346 QKeySequence fullscreenKeys;
1347#ifdef Q_OS_WIN
1348 fullscreenKeys = QKeySequence("Alt+Return");
1349#else
1350 fullscreenKeys = QKeySequence("Ctrl+F");
1351#endif
1352 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1353
1354 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1355 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1356 lockAspectRatio->connect([this](const QVariant& value) {
1357 if (m_display) {
1358 m_display->lockAspectRatio(value.toBool());
1359 }
1360 if (m_controller) {
1361 m_screenWidget->setLockAspectRatio(value.toBool());
1362 }
1363 }, this);
1364 m_config->updateOption("lockAspectRatio");
1365
1366 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1367 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1368 lockIntegerScaling->connect([this](const QVariant& value) {
1369 if (m_display) {
1370 m_display->lockIntegerScaling(value.toBool());
1371 }
1372 if (m_controller) {
1373 m_screenWidget->setLockIntegerScaling(value.toBool());
1374 }
1375 }, this);
1376 m_config->updateOption("lockIntegerScaling");
1377
1378 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1379 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1380 interframeBlending->connect([this](const QVariant& value) {
1381 if (m_display) {
1382 m_display->interframeBlending(value.toBool());
1383 }
1384 }, this);
1385 m_config->updateOption("interframeBlending");
1386
1387 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1388 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1389 resampleVideo->connect([this](const QVariant& value) {
1390 if (m_display) {
1391 m_display->filter(value.toBool());
1392 }
1393 if (m_controller) {
1394 m_screenWidget->filter(value.toBool());
1395 }
1396 }, this);
1397 m_config->updateOption("resampleVideo");
1398
1399 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1400 ConfigOption* skip = m_config->addOption("frameskip");
1401 skip->connect([this](const QVariant& value) {
1402 reloadConfig();
1403 }, this);
1404 for (int i = 0; i <= 10; ++i) {
1405 skip->addValue(QString::number(i), i, &m_actions, "skip");
1406 }
1407 m_config->updateOption("frameskip");
1408
1409 m_actions.addSeparator("av");
1410
1411 ConfigOption* mute = m_config->addOption("mute");
1412 mute->addBoolean(tr("Mute"), &m_actions, "av");
1413 mute->connect([this](const QVariant& value) {
1414 if (value.toInt()) {
1415 m_config->setOption("fastForwardMute", true);
1416 }
1417 reloadConfig();
1418 }, this);
1419 m_config->updateOption("mute");
1420
1421 m_actions.addMenu(tr("FPS target"),"target", "av");
1422 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1423 QMap<double, Action*> fpsTargets;
1424 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1425 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1426 }
1427 m_actions.addSeparator("target");
1428 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1429 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1430
1431 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1432 reloadConfig();
1433 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1434 bool enableSignals = iter.value()->blockSignals(true);
1435 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1436 iter.value()->blockSignals(enableSignals);
1437 }
1438 }, this);
1439 m_config->updateOption("fpsTarget");
1440
1441 m_actions.addSeparator("av");
1442
1443#ifdef USE_PNG
1444 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1445 m_controller->screenshot();
1446 }, "av", tr("F12"));
1447#endif
1448
1449#ifdef USE_FFMPEG
1450 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1451 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1452#endif
1453
1454 m_actions.addSeparator("av");
1455 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1456 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1457
1458 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1459
1460 m_actions.addMenu(tr("&Tools"), "tools");
1461 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1462
1463 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1464 if (!m_overrideView) {
1465 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1466 if (m_controller) {
1467 m_overrideView->setController(m_controller);
1468 }
1469 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1470 }
1471 m_overrideView->show();
1472 m_overrideView->recheck();
1473 }, "tools");
1474
1475 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1476 if (!m_sensorView) {
1477 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1478 if (m_controller) {
1479 m_sensorView->setController(m_controller);
1480 }
1481 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1482 }
1483 m_sensorView->show();
1484 }, "tools");
1485
1486 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1487
1488 m_actions.addSeparator("tools");
1489 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1490
1491#ifdef USE_DEBUGGERS
1492 m_actions.addSeparator("tools");
1493 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1494#ifdef USE_GDB_STUB
1495 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1496 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1497#endif
1498#endif
1499 m_actions.addSeparator("tools");
1500
1501 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1502 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1503 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1504 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1505
1506#ifdef M_CORE_GBA
1507 Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1508 if (!m_frameView) {
1509 m_frameView = new FrameView(m_controller);
1510 connect(this, &Window::shutdown, this, [this]() {
1511 if (m_frameView) {
1512 m_frameView->close();
1513 }
1514 });
1515 connect(m_frameView, &QObject::destroyed, this, [this]() {
1516 m_frameView = nullptr;
1517 });
1518 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1519 }
1520 m_frameView->show();
1521 }, "tools");
1522 m_platformActions.insert(PLATFORM_GBA, frameWindow);
1523#endif
1524
1525 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1526 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1527
1528#ifdef M_CORE_GBA
1529 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1530 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1531#endif
1532
1533 m_actions.addSeparator("tools");
1534 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1535 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1536 m_controller->endVideoLog();
1537 }, "tools");
1538
1539 ConfigOption* skipBios = m_config->addOption("skipBios");
1540 skipBios->connect([this](const QVariant& value) {
1541 reloadConfig();
1542 }, this);
1543
1544 ConfigOption* useBios = m_config->addOption("useBios");
1545 useBios->connect([this](const QVariant& value) {
1546 reloadConfig();
1547 }, this);
1548
1549 ConfigOption* buffers = m_config->addOption("audioBuffers");
1550 buffers->connect([this](const QVariant& value) {
1551 reloadConfig();
1552 }, this);
1553
1554 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1555 sampleRate->connect([this](const QVariant& value) {
1556 reloadConfig();
1557 }, this);
1558
1559 ConfigOption* volume = m_config->addOption("volume");
1560 volume->connect([this](const QVariant& value) {
1561 reloadConfig();
1562 }, this);
1563
1564 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1565 volumeFf->connect([this](const QVariant& value) {
1566 reloadConfig();
1567 }, this);
1568
1569 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1570 muteFf->connect([this](const QVariant& value) {
1571 reloadConfig();
1572 }, this);
1573
1574 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1575 rewindEnable->connect([this](const QVariant& value) {
1576 reloadConfig();
1577 }, this);
1578
1579 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1580 rewindBufferCapacity->connect([this](const QVariant& value) {
1581 reloadConfig();
1582 }, this);
1583
1584 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1585 allowOpposingDirections->connect([this](const QVariant& value) {
1586 reloadConfig();
1587 }, this);
1588
1589 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1590 saveStateExtdata->connect([this](const QVariant& value) {
1591 reloadConfig();
1592 }, this);
1593
1594 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1595 loadStateExtdata->connect([this](const QVariant& value) {
1596 reloadConfig();
1597 }, this);
1598
1599 ConfigOption* preload = m_config->addOption("preload");
1600 preload->connect([this](const QVariant& value) {
1601 m_manager->setPreload(value.toBool());
1602 }, this);
1603 m_config->updateOption("preload");
1604
1605 ConfigOption* showFps = m_config->addOption("showFps");
1606 showFps->connect([this](const QVariant& value) {
1607 if (!value.toInt()) {
1608 m_fpsTimer.stop();
1609 updateTitle();
1610 } else if (m_controller) {
1611 m_fpsTimer.start();
1612 m_frameTimer.start();
1613 }
1614 }, this);
1615
1616 ConfigOption* showOSD = m_config->addOption("showOSD");
1617 showOSD->connect([this](const QVariant& value) {
1618 if (m_display) {
1619 m_display->showOSDMessages(value.toBool());
1620 }
1621 }, this);
1622
1623 ConfigOption* videoScale = m_config->addOption("videoScale");
1624 videoScale->connect([this](const QVariant& value) {
1625 if (m_display) {
1626 m_display->setVideoScale(value.toInt());
1627 }
1628 }, this);
1629
1630 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1631
1632 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1633 if (m_controller) {
1634 mCheatPressButton(m_controller->cheatDevice(), held);
1635 }
1636 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1637
1638 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1639 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1640 if (m_controller) {
1641 m_controller->setAutofire(GBA_KEY_A, held);
1642 }
1643 }, "autofire");
1644 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1645 if (m_controller) {
1646 m_controller->setAutofire(GBA_KEY_B, held);
1647 }
1648 }, "autofire");
1649 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1650 if (m_controller) {
1651 m_controller->setAutofire(GBA_KEY_L, held);
1652 }
1653 }, "autofire");
1654 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1655 if (m_controller) {
1656 m_controller->setAutofire(GBA_KEY_R, held);
1657 }
1658 }, "autofire");
1659 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1660 if (m_controller) {
1661 m_controller->setAutofire(GBA_KEY_START, held);
1662 }
1663 }, "autofire");
1664 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1665 if (m_controller) {
1666 m_controller->setAutofire(GBA_KEY_SELECT, held);
1667 }
1668 }, "autofire");
1669 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1670 if (m_controller) {
1671 m_controller->setAutofire(GBA_KEY_UP, held);
1672 }
1673 }, "autofire");
1674 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1675 if (m_controller) {
1676 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1677 }
1678 }, "autofire");
1679 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1680 if (m_controller) {
1681 m_controller->setAutofire(GBA_KEY_DOWN, held);
1682 }
1683 }, "autofire");
1684 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1685 if (m_controller) {
1686 m_controller->setAutofire(GBA_KEY_LEFT, held);
1687 }
1688 }, "autofire");
1689
1690 for (Action* action : m_gameActions) {
1691 action->setEnabled(false);
1692 }
1693
1694 m_shortcutController->rebuildItems();
1695 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1696}
1697
1698void Window::attachWidget(QWidget* widget) {
1699 m_screenWidget->layout()->addWidget(widget);
1700 m_screenWidget->unsetCursor();
1701 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1702}
1703
1704void Window::detachWidget(QWidget* widget) {
1705 m_screenWidget->layout()->removeWidget(widget);
1706}
1707
1708void Window::appendMRU(const QString& fname) {
1709 int index = m_mruFiles.indexOf(fname);
1710 if (index >= 0) {
1711 m_mruFiles.removeAt(index);
1712 }
1713 m_mruFiles.prepend(fname);
1714 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1715 m_mruFiles.removeLast();
1716 }
1717 updateMRU();
1718}
1719
1720void Window::clearMRU() {
1721 m_mruFiles.clear();
1722 updateMRU();
1723}
1724
1725void Window::updateMRU() {
1726 m_actions.clearMenu("mru");
1727 int i = 0;
1728 for (const QString& file : m_mruFiles) {
1729 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1730 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1731 setController(m_manager->loadGame(file), file);
1732 }, "mru", QString("Ctrl+%1").arg(i));
1733 ++i;
1734 }
1735 m_config->setMRU(m_mruFiles);
1736 m_config->write();
1737 m_actions.addSeparator("mru");
1738 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1739
1740 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1741}
1742
1743Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1744 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1745 if (m_controller) {
1746 function();
1747 }
1748 }, menu, shortcut);
1749 m_gameActions.append(action);
1750 return action;
1751}
1752
1753template<typename T, typename V>
1754Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1755 return addGameAction(visibleName, name, [this, obj, method]() {
1756 if (m_controller) {
1757 (obj->*method)();
1758 }
1759 }, menu, shortcut);
1760}
1761
1762Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1763 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1764 if (m_controller) {
1765 function(value);
1766 }
1767 }, menu, shortcut);
1768 m_gameActions.append(action);
1769 return action;
1770}
1771
1772void Window::focusCheck() {
1773 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1774 return;
1775 }
1776 if (QGuiApplication::focusWindow() && m_autoresume) {
1777 m_controller->setPaused(false);
1778 m_autoresume = false;
1779 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1780 m_autoresume = true;
1781 m_controller->setPaused(true);
1782 }
1783}
1784
1785void Window::updateFrame() {
1786 QPixmap pixmap;
1787 pixmap.convertFromImage(m_controller->getPixels());
1788 m_screenWidget->setPixmap(pixmap);
1789 emit paused(true);
1790}
1791
1792void Window::setController(CoreController* controller, const QString& fname) {
1793 if (!controller) {
1794 return;
1795 }
1796 if (m_pendingClose) {
1797 return;
1798 }
1799
1800 if (m_controller) {
1801 m_controller->stop();
1802 QTimer::singleShot(0, this, [this, controller, fname]() {
1803 setController(controller, fname);
1804 });
1805 return;
1806 }
1807 if (!fname.isEmpty()) {
1808 setWindowFilePath(fname);
1809 appendMRU(fname);
1810 }
1811
1812 if (!m_display) {
1813 reloadDisplayDriver();
1814 }
1815
1816 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1817 std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1818 m_display->setVideoProxy(proxy);
1819 proxy->attach(controller);
1820
1821 int fb = m_display->framebufferHandle();
1822 if (fb >= 0) {
1823 controller->setFramebufferHandle(fb);
1824 }
1825 }
1826
1827 m_controller = std::shared_ptr<CoreController>(controller);
1828 m_inputController.recalibrateAxes();
1829 m_controller->setInputController(&m_inputController);
1830 m_controller->setLogger(&m_log);
1831 m_display->startDrawing(m_controller);
1832
1833 connect(this, &Window::shutdown, [this]() {
1834 if (!m_controller) {
1835 return;
1836 }
1837 m_controller->stop();
1838 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1839 });
1840
1841 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1842 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1843 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1844 {
1845 connect(m_controller.get(), &CoreController::stopping, [this]() {
1846 m_controller.reset();
1847 });
1848 }
1849 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1850 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1851
1852#ifndef Q_OS_MAC
1853 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1854 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1855 if(isFullScreen()) {
1856 menuBar()->hide();
1857 }
1858 });
1859#endif
1860
1861 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1862 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1863 emit paused(false);
1864 });
1865
1866 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1867 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1868 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1869 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1870 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1871 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1872 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1873 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1874
1875 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1876 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1877 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1878 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1879 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1880
1881#ifdef USE_GDB_STUB
1882 if (m_gdbController) {
1883 m_gdbController->setController(m_controller);
1884 }
1885#endif
1886
1887#ifdef USE_DEBUGGERS
1888 if (m_console) {
1889 m_console->setController(m_controller);
1890 }
1891#endif
1892
1893#ifdef USE_FFMPEG
1894 if (m_gifView) {
1895 m_gifView->setController(m_controller);
1896 }
1897
1898 if (m_videoView) {
1899 m_videoView->setController(m_controller);
1900 }
1901#endif
1902
1903 if (m_sensorView) {
1904 m_sensorView->setController(m_controller);
1905 }
1906
1907 if (m_overrideView) {
1908 m_overrideView->setController(m_controller);
1909 }
1910
1911 if (!m_pendingPatch.isEmpty()) {
1912 m_controller->loadPatch(m_pendingPatch);
1913 m_pendingPatch = QString();
1914 }
1915
1916 m_controller->loadConfig(m_config);
1917 m_controller->start();
1918
1919 if (!m_pendingState.isEmpty()) {
1920 m_controller->loadState(m_pendingState);
1921 m_pendingState = QString();
1922 }
1923
1924 if (m_pendingPause) {
1925 m_controller->setPaused(true);
1926 m_pendingPause = false;
1927 }
1928}
1929
1930void Window::setLogo() {
1931 m_screenWidget->setPixmap(m_logo);
1932 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1933 m_screenWidget->setLockIntegerScaling(false);
1934 m_screenWidget->setLockAspectRatio(true);
1935 m_screenWidget->filter(true);
1936 m_screenWidget->unsetCursor();
1937}
1938
1939WindowBackground::WindowBackground(QWidget* parent)
1940 : QWidget(parent)
1941{
1942 setLayout(new QStackedLayout());
1943 layout()->setContentsMargins(0, 0, 0, 0);
1944}
1945
1946void WindowBackground::setPixmap(const QPixmap& pmap) {
1947 m_pixmap = pmap;
1948 update();
1949}
1950
1951void WindowBackground::setSizeHint(const QSize& hint) {
1952 m_sizeHint = hint;
1953}
1954
1955QSize WindowBackground::sizeHint() const {
1956 return m_sizeHint;
1957}
1958
1959void WindowBackground::setDimensions(int width, int height) {
1960 m_aspectWidth = width;
1961 m_aspectHeight = height;
1962}
1963
1964void WindowBackground::setLockIntegerScaling(bool lock) {
1965 m_lockIntegerScaling = lock;
1966}
1967
1968void WindowBackground::setLockAspectRatio(bool lock) {
1969 m_lockAspectRatio = lock;
1970}
1971
1972void WindowBackground::filter(bool filter) {
1973 m_filter = filter;
1974}
1975
1976void WindowBackground::paintEvent(QPaintEvent* event) {
1977 QWidget::paintEvent(event);
1978 const QPixmap& logo = pixmap();
1979 QPainter painter(this);
1980 painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1981 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1982 QSize s = size();
1983 QSize ds = s;
1984 if (m_lockAspectRatio) {
1985 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1986 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1987 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1988 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1989 }
1990 }
1991 if (m_lockIntegerScaling) {
1992 if (ds.width() >= m_aspectWidth) {
1993 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1994 }
1995 if (ds.height() >= m_aspectHeight) {
1996 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1997 }
1998 }
1999 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2000 QRect full(origin, ds);
2001 painter.drawPixmap(full, logo);
2002}