all repos — mgba @ b1a648e46e7878c4eebf457699bbf444fbeecf48

mGBA Game Boy Advance Emulator

src/gba/gba-serialize.c (view raw)

  1#include "gba-serialize.h"
  2
  3#include "gba-audio.h"
  4#include "gba-io.h"
  5#include "memory.h"
  6
  7#include <fcntl.h>
  8#include <limits.h>
  9#include <stdio.h>
 10#include <string.h>
 11#include <unistd.h>
 12
 13const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 14
 15void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 16	state->versionMagic = GBA_SAVESTATE_MAGIC;
 17	state->biosChecksum = gba->biosChecksum;
 18	state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 19	memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 20
 21	memcpy(state->cpu.gprs, gba->cpu.gprs, sizeof(state->cpu.gprs));
 22	state->cpu.cpsr = gba->cpu.cpsr;
 23	state->cpu.spsr = gba->cpu.spsr;
 24	state->cpu.cycles = gba->cpu.cycles;
 25	state->cpu.nextEvent = gba->cpu.nextEvent;
 26	memcpy(state->cpu.bankedRegisters, gba->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
 27	memcpy(state->cpu.bankedSPSRs, gba->cpu.bankedSPSRs, 6 * sizeof(int32_t));
 28
 29	GBAMemorySerialize(&gba->memory, state);
 30	GBAIOSerialize(gba, state);
 31	GBAVideoSerialize(&gba->video, state);
 32	GBAAudioSerialize(&gba->audio, state);
 33}
 34
 35void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
 36	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 37		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 38		return;
 39	}
 40	if (state->biosChecksum != gba->biosChecksum) {
 41		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 42		return;
 43	}
 44	if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) {
 45		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 46		return;
 47	}
 48	memcpy(gba->cpu.gprs, state->cpu.gprs, sizeof(gba->cpu.gprs));
 49	gba->cpu.cpsr = state->cpu.cpsr;
 50	gba->cpu.spsr = state->cpu.spsr;
 51	gba->cpu.cycles = state->cpu.cycles;
 52	gba->cpu.nextEvent = state->cpu.nextEvent;
 53	memcpy(gba->cpu.bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
 54	memcpy(gba->cpu.bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
 55	gba->cpu.executionMode = gba->cpu.cpsr.t ? MODE_THUMB : MODE_ARM;
 56	gba->cpu.privilegeMode = gba->cpu.cpsr.priv;
 57	gba->cpu.memory->setActiveRegion(gba->cpu.memory, gba->cpu.gprs[ARM_PC]);
 58
 59	GBAMemoryDeserialize(&gba->memory, state);
 60	GBAIODeserialize(gba, state);
 61	GBAVideoDeserialize(&gba->video, state);
 62	GBAAudioDeserialize(&gba->audio, state);
 63}
 64
 65static int _getStateFd(struct GBA* gba, int slot) {
 66	char path[PATH_MAX];
 67	path[PATH_MAX - 1] = '\0';
 68	snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
 69	int fd = open(path, O_CREAT | O_RDWR, 0777);
 70	if (fd >= 0) {
 71		ftruncate(fd, sizeof(struct GBASerializedState));
 72	}
 73	return fd;
 74}
 75
 76int GBASaveState(struct GBA* gba, int slot) {
 77	int fd = _getStateFd(gba, slot);
 78	if (fd < 0) {
 79		return 0;
 80	}
 81	struct GBASerializedState* state = GBAMapState(fd);
 82	GBASerialize(gba, state);
 83	GBADeallocateState(state);
 84	close(fd);
 85	return 1;
 86}
 87
 88int GBALoadState(struct GBA* gba, int slot) {
 89	int fd = _getStateFd(gba, slot);
 90	if (fd < 0) {
 91		return 0;
 92	}
 93	struct GBASerializedState* state = GBAMapState(fd);
 94	GBADeserialize(gba, state);
 95	GBADeallocateState(state);
 96	close(fd);
 97	return 1;
 98}
 99
100struct GBASerializedState* GBAMapState(int fd) {
101	return fileMemoryMap(fd, sizeof(struct GBASerializedState), MEMORY_WRITE);
102}
103
104struct GBASerializedState* GBAAloocateState(void) {
105	return anonymousMemoryMap(sizeof(struct GBASerializedState));
106}
107
108void GBADeallocateState(struct GBASerializedState* state) {
109	mappedMemoryFree(state, sizeof(struct GBASerializedState));
110}