all repos — mgba @ b1b5cf8a11d8f19753312b554abc8752708a7347

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5Bugfixes:
  6 - VFS: Fix reading 7z archives without rewinding first
  7 - Qt: Fix sending gameStopped twice
  8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 10 - OpenGL: Correct boolean vector strcmp strings for uniforms
 11 - Wii: Fix tilting direction
 12 - SDL: Fix joystick initialization on BSD
 13 - SDL: Fix potential joystick crash in games with rumble
 14 - SDL: Fix axes being mapped wrong
 15 - Qt: Fix initial state of key mapping
 16 - Shaders: Fix AGS-001 shader with some bad drivers
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Qt: Initialize m_useBios
 19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 20 - GBA Serialize: Fix loading savegames from savestates
 21 - All: Fix several file handle leaks
 22 - Util: Use closesocket on Windows
 23 - GBA Memory: Fix executing code from OBJ region of VRAM
 24 - Util: Fix socket bind addresses
 25 - All: Fix instruction tables getting zeroed when linking sometimes
 26 - SDL: Fix SDL 1.2 build
 27 - ARM7: Fix flags on SBC/RSC
 28 - Util: Fix realloc semantics in utf16to8
 29Misc:
 30 - GBA: Slightly optimize GBAProcessEvents
 31 - Qt: Add preset for DualShock 4
 32 - SDL: Remove default gamepad mappings
 33 - Qt: Update 360 input profile on OS X to reflect newer drivers
 34 - Qt: Remove use of NaN
 35 - 3DS: Use blip_add_delta_fast for a small speed improvement
 36 - FFmpeg: Update dependencies on Ubuntu
 37 - OpenGL: Log shader compilation failure
 38 - All: Allow use of external minizip library
 39 - Qt: Remove some C99isms from C++ code
 40 - Windows: Add native VDir support
 41 - All: Add QUIET parameter to silence CMake
 42 - GBA Video: Null renderer should return proper register values
 43 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 44 - ARM7: Support forcing Thumb mode via MSR
 45 - ARM7: Flush prefetch cache when loading CPSR via MSR
 46 - Qt: Canonicalize file paths when loading games
 47 - OpenGL: Add texSize uniform
 48 - Qt: Add refresh button to controller editing
 49 - ARM7: Clean up instruction decoding for future expandability
 50
 510.4.0: (2016-02-02)
 52Features:
 53 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 54 - I/O viewer
 55 - Booting of multiboot images
 56 - Customization of GIF recording
 57 - Libretro: Cheat code support
 58 - Support for GLSL shaders
 59 - ROM information view
 60 - Support for VBA-style cheat codes
 61 - Savestates now store creation timestamps
 62 - Key autofire
 63 - Libretro: Allow blocking opposing directional input
 64 - OpenEmu core for OS X
 65 - Libretro: Settings for using BIOS and skipping intro
 66 - Libretro: Customizable idle loop removal
 67 - Implemented cycle counting for sprite rendering
 68 - Cleaner, unified settings window
 69 - Added a setting for pausing when the emulator is not in focus
 70 - Customizable paths for save games, save states, screenshots and patches
 71 - Controller hotplugging
 72 - Ability to store save games and active cheats within savestates
 73Bugfixes:
 74 - ARM7: Fix sign of unaligned LDRSH
 75 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 76 - Debugger: Fix watchpoints in gdb
 77 - GBA: Fix warnings when creating and loading savestates
 78 - GBA: Fix Iridion II savetype
 79 - GBA BIOS: Fix misaligned CpuSet
 80 - GBA Cheats: Fix cheats setting the Action Replay version
 81 - GBA Hardware: Fix GPIO on big endian
 82 - GBA Memory: Fix DMA register writing behavior
 83 - GBA Memory: Fix DMAs triggering two cycles early
 84 - Libretro: Fix aspect ratio
 85 - Qt: Fix some potential crashes with the gamepad mapping
 86 - Qt: Fix keys being mapped incorrectly when loading configuration file
 87 - Util: Fix PowerPC PNG read/write pixel order
 88 - Util: Fix excessive memory allocation when decoding a PNG
 89 - VFS: Fix VFileReadline and remove _vfdReadline
 90Misc:
 91 - All: Improved PowerPC support
 92 - All: Fix some undefined behavior warnings
 93 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 94 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 95 - GBA: Implement bad I/O register loading
 96 - GBA: Allow jumping to OAM and palette RAM
 97 - GBA BIOS: Finish implementing RegisterRamReset
 98 - GBA Config: Add "override" layer for better one-time configuration
 99 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
100 - GBA Memory: Use a dynamically sized mask for ROM memory
101 - GBA Memory: Implement several unimplemented memory access types
102 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
103 - GBA RR: Starting from savestate now embeds the savegame
104 - GBA RR: Add preliminary SRAM support for VBM loading
105 - GBA RR: Add support for resets in movies
106 - GBA Video: Remove lastHblank, as it is implied
107 - Libretro: Use anonymous memory mappers for large blocks of memory
108 - Libretro: Add install target for libretro core
109 - Qt: Window size command line options are now supported
110 - Qt: Increase usability of key mapper
111 - Qt: Add 'Apply' button to settings window
112 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
113 - Qt: Allow use of modifier keys as input
114 - Qt: Optimize log viewer
115 - Qt: Added button for breaking into the GDB debugger
116 - Qt: Add box for showing duration of rewind
117 - SDL: Support fullscreen in SDL 1.2
118 - SDL: Allow GBASDLAudio to be used without a thread context
119 - Util: Use VFile for configuration
120 - Util: Add MutexTryLock
121
1220.3.2: (2015-12-16)
123Bugfixes:
124 - ARM7: Fix STRT/STRBT
125 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
126 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
127 - Libretro: Fix problems with rumble not turning off
128 - GBA: Fix idle skip state being retained between games
129 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
130 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
131 - GBA BIOS: Fix Sqrt sign
132 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
133 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
134 - GBA Memory: Fix DMA behavior for SRAM accesses
135 - GBA Memory: Fix Store8 to OBJ VRAM
136 - GBA Memory: Fix alignment of LDM/STM on SRAM
137 - GBA Memory: Fix unaligned out-of-bounds ROM loads
138 - GBA Memory: Fix timing of DMAs
139 - GBA Video: Fix _mix for 15-bit color
140 - GBA Video: Fix OAM and palette initialization
141 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
142 - Qt: Use safer isLoaded check in GameController
143 - Qt: Fix a race condition in PainterGL that could lead to a crash
144 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
145 - Qt: Fix font size in memory viewer
146 - Qt: Fix a crash in the memory viewer
147 - Qt: Add additional checks in CheatModel to prevent crashes
148 - Qt: Fix race condition with setting sample rate
149 - Qt: Fix crash when closing multiplayer windows
150 - Qt: Fix resetting while paused
151Misc:
152 - GBA Audio: Implement missing flags on SOUNDCNT_X register
153 - Qt: Add mute option to menu
154
1550.3.1: (2015-10-24)
156Bugfixes:
157 - ARM7: Fix instruction decoding of Thumb shifts
158 - GBA: Deinit savegame when unloading a ROM
159 - GBA: Fix BIOS check on big endian
160 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
161 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
162 - GBA Audio: Fix audio channels being silenced at the wrong time
163 - GBA Memory: Fix bad BIOS Load16 on big endian
164 - GBA Memory: Fix bad Load8 on big endian
165 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
166 - GBA Video: Fix edge case with sprite blend modes and semitransparency
167 - GBA Video: Fix objwin and blending interaction on sprites
168 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
169 - Libretro: Fix a memory leak with the render buffer
170 - Qt: Windows no longer spawn in the top left on first launch
171 - Qt: Fix install path of XDG desktop file with DESTDIR
172 - Qt: Fix drag and drop on Windows
173 - Qt: Reenable double buffering, as disabling it broke some Windows configs
174 - VFS: Fix return values of VFileFILE.read and .write
175Misc:
176 - All: Reset next event to cycles instead of zero to interrupt
177 - All: Add --version flag
178 - ARM7: Force disable LTO on two files to work around a GCC bug
179 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
180 - GBA: Better memory handling with PNG savestates
181 - GBA: Additional savestate sanity checks
182 - GBA: Check for cycle count being too high
183 - GBA Audio: Allow GBAAVStream to have no video callback
184 - GBA BIOS: Implement RegisterRamReset for SIO registers
185 - Qt: Remove useless help icons in dialogs
186 - Qt: Prevent savestate window from opening while in multiplayer
187 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
188 - Qt: Dropping multiplayer windows works more cleanly now
189
1900.3.0: (2015-08-16)
191Features:
192 - Ability to hide individual background layers, or OBJs
193 - Ability to mute individual audio channels
194 - Palette viewer and exporter
195 - Volume control
196 - More shortcuts are editable (e.g. quick save/load)
197 - Rewind now shows the frame after rewinding
198 - Import/Export of GameShark/Action Replay snapshots
199 - Add "Step backwards" item for single increment rewind
200 - Deadzone estimation for game controllers
201 - Analog inputs can be used for shortcuts
202 - Menu items for specific solar sensor brightness levels
203 - Remappable controls for tilt and gyroscope sensors
204 - Status messages for actions taken while a game is running (e.g. save/load state)
205 - Memory inspector
206 - Screensaver can now be suspended while a game is running
207 - Load/save the most recent savestate slot
208 - Support varible speed (PWM) rumble
209 - Ability to cap fast forward speed
210 - Finer control over FPS target
211 - Holdable shortcut for rewinding one frame at a time
212 - Ability to boot directly into the BIOS
213 - Preliminary support for yanking out the game pak while a game is running
214 - Thumb-drive mode by putting a file called portable.ini in the same folder
215 - Configurable display driver, between software and OpenGL
216 - Undo-able savestate loading and saving
217 - Controller profiles now store shortcut settings
218 - Default controller profiles for several common controllers
219 - Libretro now supports BIOS, rumble and solar sensor
220 - Implement BIOS call Stop, for sleep mode
221 - Automatically load patches, if found
222 - Improved video synchronization
223 - Configurable audio output sample rate
224Bugfixes:
225 - ARM7: Fix SWI and IRQ timings
226 - ARM7: Fix Thumb MUL timing
227 - ARM7: Fix timing of multiplies to use N cycles
228 - ARM7: ARMHotplugDetach should call deinit
229 - Debugger: Fix use-after-free in breakpoint clearing code
230 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
231 - GBA: Cap audio FIFO read size during deserialization
232 - GBA: Check for corrupted savestates when loading
233 - GBA: Check for improperly sized savestates when loading
234 - GBA: Check for savestates made from differently sized ROMs
235 - GBA: Fix calls to endian-independent loadstores
236 - GBA: Fix timing of reading from timer registers
237 - GBA: Ensure cycles never go negative
238 - GBA Audio: Force audio FIFOs to 32-bit
239 - GBA Audio: Fix audio pitch changing when adjusting buffer size
240 - GBA Audio: Fix sample order in audio channel 3
241 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
242 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
243 - GBA Memory: Improve Thumb open bus behavior
244 - GBA Memory: Fix potential DMA issue when loading a savestate
245 - GBA Memory: Fix load/store multiple video memory waitstates
246 - GBA SIO: Fix reseting when there are SIO devices attached
247 - GBA Video: Blended sprites should never have other effects applied
248 - GBA Video: Fix out-of-bounds tiles in mosaic
249 - GBA Video: Fix windows not affecting sprites
250 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
251 - GBA Video: Fix timing on first scanline
252 - Qt: Better cleanup when a game crashes
253 - Qt: Fix open ROM dialog filtering for archive formats
254 - Qt: Cap the maximum number of multiplayer windows
255 - Qt: Fix maximum year in sensor override
256 - Qt: Fix window being too tall after exiting fullscreen
257 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
258 - Qt: Fix analog buttons not getting unmapped
259 - Qt: Fix passing command line options
260 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
261 - SDL: Fix SDL build when OpenGL is missing
262 - Util: Allow loading IPS patches that grow the ROM
263 - VFS: Fix resource leaks if some allocations fail
264 - VFS: Fix line-reading to return proper values
265 - Video: Fix an issue with very long filenames
266 - Util: Fix formatting of floats
267Misc:
268 - All: Add --help flag for command line programs
269 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
270 - All: Enable static linking for Windows
271 - All: Enable static linking for OS X
272 - All: Threads are now named
273 - All: Proper handling of Unicode file paths
274 - ARM7: Add emulation for Undefined CPU mode
275 - ARM7: Reduce the size of the Thumb instruction table
276 - GBA: Add status log level
277 - GBA: GBARewind now returns how many states it has rewound
278 - GBA: SIO logging layer
279 - GBA BIOS: Stub out SoundBias
280 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
281 - GBA: Don't include GBACLIDebugger struct unless needed
282 - GBA: Savedata is now synced shortly after data finishes being written
283 - GBA: Process multiple timer events at once, if necessary
284 - GBA Audio: Implement audio reset for channels A/B
285 - GBA Audio: Process multiple audio events at once, if necessary
286 - GBA Hardware: Backport generic RTC source into core
287 - GBA Input: Allow axes and buttons to be mapped to the same key
288 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
289 - GBA SIO: Add a dummy driver for Normal mode
290 - GBA Thread: Add functionality for running callbacks on the GBA thread
291 - GBA Thread: Split GBASync into a separate file
292 - GBA Video: Refactor software renderer into separate files
293 - GBA Video: Slightly optimize mode 0 mosaic rendering
294 - Debugger: Free watchpoints in addition to breakpoints
295 - Qt: Handle saving input settings better
296 - Qt: Move GL frame drawing back onto its own thread
297 - Qt: Fast forward (held) option moved from Other to Emulation menu
298 - Qt: Show version info in window title
299 - Qt: Migrate multiplayer window handling into GBAApp
300 - Qt: Unified file opening and saving with last location
301 - Qt: Fix windows being resizable when they shouldn't have been
302 - Qt: Only hide cursor in full screen
303 - Qt: Replace pause-after-frame mutex with an atomic
304 - Qt: Add application icon and XDG desktop files
305 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
306 - Qt: Don't save window size when entering fullscreen
307 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
308 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
309 - Qt: Increase usability of key mapper
310 - Qt: Show checkmark for window sizes
311 - Qt: Set window path to loaded ROM
312 - Perf: Ability to load savestates immediately on launch
313 - SDL: Properly check for initialization
314 - SDL: Clean up initialization functions
315 - SDL: Clean up GL context
316 - Util: Allow disabling the threading code entirely
317 - VFS: Add sync method to force syncing with backing
318
3190.2.1: (2015-05-13)
320Bugfixes:
321 - All: Fix sanitize-deb script not cleaning up after itself
322 - All: Fix dependencies for libavcodec on Debian-derived platforms
323 - ARM7: Handle writeback for PC in addressing modes 2 and 3
324 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
325 - ARM7: Fix ARM multiply instructions when PC is a destination register
326 - Debugger: Fix use-after-free in breakpoint clearing code
327 - Debugger: Fix boundary conditions in tab completion
328 - GBA: Fix timers not updating timing when writing to only the reload register
329 - GBA: Fix rewind boundary conditions
330 - GBA: Add initial I/O register settings for background matrix registers
331 - GBA: Fix hang when loading a savestate if sync to video is enabled
332 - GBA: Handle out-of-bounds I/O access
333 - GBA: Fix bounds-checking on EEPROM access
334 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
335 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
336 - GBA Memory: Allow SRAM to be 64kB
337 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
338 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
339 - GBA Video: Fix second frame mode 5
340 - Perf: Fix race condition if a game crashes immediately on start
341 - Qt: Fix Display object leak when closing a window
342 - Qt: Fix .deb dependencies
343 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
344 - Qt: Fix window not regaining focus after exiting savestate window
345 - Qt: Fix regression where video would not record if the game had already started
346 - Qt: Fix potential crash if a gamepad causes focus to change
347 - Qt: Fix controller axis querying
348 - Qt: Fix multiplayer windows opening as the wrong size
349 - Qt: Fix controllers sometimes not loading the right profile
350 - SDL: Fix boundary conditions for joystick adjustments
351 - SDL: Allocate properly sized input maps
352 - SDL: Fix potential build issues when Qt and SDL2 are in use
353 - Util: Fix resource leak in UTF-8 handling code
354 - Util: Fix a null-pointer issue when attempting to delete a key
355 - VFS: Fix resource leaks if some allocations fail
356 - Video: Fix an issue with very long filenames
357Misc:
358 - GBA Memory: Soft-crash if jumping past the end of a ROM
359 - Qt: Show multiplayer numbers in window title
360 - Qt: Solar sensor can have shortcuts set
361
3620.2.0: (2015-04-03)
363Features:
364 - Support for gamepad axes, e.g. analog sticks or triggers
365 - Add scale presets for up to 6x
366 - Settings window
367 - Bilinear resampling option
368 - Add option to skip BIOS start screen
369 - List of recently opened games
370 - Support for games using the Solar Sensor
371 - Better audio resampling via blip-buf
372 - Game Pak overrides dialog for setting savetype and sensor values
373 - Support for games using the tilt sensor
374 - Remappable shortcuts for keyboard and gamepad
375 - Rewinding of emulation
376 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
377 - Support IPv6
378 - Save directory of last loaded file
379 - Support BPS patches
380 - Automatically detect and optimize out idle loops
381 - Configurable game overrides
382 - Support loading 7-Zip files
383 - Drag and drop game loading
384 - Cheat code support
385 - Runtime configurable audio driver
386 - Libretro core for use with RetroArch and other front-ends
387 - Controller profiles for setting different bindings for different controllers
388 - Ability to lock aspect ratio
389 - Local link cable support
390 - Ability to switch which game controller is in use per instance
391 - Ability to prevent opposing directional input
392 - Warning dialog if an unimplemented BIOS feature is called
393 - Debugger: Add CLI "frame", frame advance command
394 - Debugger: Add CLI functions for writing to memory
395 - Debugger: Add CLI functions for examining memory regions
396 - Debugger: Add CLI function for writing a register
397Bugfixes:
398 - ARM7: Extend prefetch by one stage
399 - ARM7: Fix cycle counting for loads
400 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
401 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
402 - GBA: Initialize gba.sync to null
403 - GBA: Fix timer initialization
404 - GBA Audio: Support 16-bit writes to FIFO audio
405 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
406 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
407 - GBA BIOS: Fix BIOS prefetch after reset
408 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
409 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
410 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
411 - GBA Memory: Fix I cycles that had been moved to ARM7 core
412 - GBA Memory: Fix cycle counting for 32-bit load/stores
413 - GBA RR: Fix fallthrough error when reading tags from a movie
414 - GBA Thread: Fix possible hang when loading an archive
415 - GBA Thread: Fix possible deadlock in video sync
416 - Perf: Fix crash when the GBA thread fails to start
417 - Qt: Fix crash starting a GDB stub if a game isn't loaded
418 - Qt: Fix crash when adjusting settings after closing a game
419 - Qt: Fix crash when starting GDB stub after closing a game
420 - Qt: Fix patch loading while a game is running
421 - Qt: Fix crash when loading a game after stopping GDB server
422 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
423 - Qt: Fix crash when attempting to pause if a game is not running
424 - SDL: Properly clean up if a game doesn't launch
425 - Util: Fix sockets on Windows
426Misc:
427 - All: Enable link-time optimization
428 - Debugger: Watchpoints now work on STM/LDM instructions
429 - Debugger: Clean up GDB stub network interfacing
430 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
431 - Debugger: Merge Thumb BL instructions when disassembling
432 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
433 - Debugger: Watchpoints now report address watched (fixes #68)
434 - Debugger: Add support for soft breakpoints
435 - Debugger: Make I/O register names be addresses instead of values
436 - Debugger: Rename read/write commands
437 - GBA: Improve accuracy of event timing
438 - GBA: Add API for getting Configuration structs for overrides and input
439 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
440 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
441 - GBA: Move A/V stream interface into core
442 - GBA: Savestates now take into account savedata state machines (fixes #109)
443 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
444 - GBA Memory: Simplify memory API and use fixed bus width
445 - GBA Thread: Make GBASyncWaitFrameStart time out
446 - GBA Video: Start video at the last scanline instead of the first
447 - Qt: Optimize logo drawing
448 - Qt: Move frame upload back onto main thread
449 - Qt: Remember window position
450 - Qt: Double-clicking on the window toggles full screen
451 - Util: Use proper locale for reading and writing float values
452
4530.1.1: (2015-01-24)
454Bugfixes:
455 - ARM7: Fix LDM writeback to a register already written
456 - GBA: Fix timers 2 and 3 updating incorrectly
457 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
458 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
459 - GBA Audio: Properly initialize audio FIFO channels
460 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
461 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
462 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
463 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
464 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
465 - GBA BIOS: Fix HuffUnComp boundary conditions
466 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
467 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
468 - GBA Memory: Filter out top nybble of DMA addresses
469 - GBA Memory: Properly bounds-check VRAM accesses
470 - GBA Memory: Fix initial DMA state
471 - GBA Thread: Allow halted games to exit cleanly
472 - GBA Video: Fix blend issues with obscured middle layers
473 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
474 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
475 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
476 - GBA Video: Fix sprite boundary conditions with mosaic
477 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
478 - Qt: Fix issue with set frame sizes being the wrong height
479 - Qt: Fix emulator crashing when full screen if a game is not running
480 - Qt: Fix window focus issues
481 - Qt: Properly set default video recording settings
482 - Qt: Fix a race condition when a game crashes immediately
483 - Qt: Fix some cases where key mapping can break if focus is adjusted
484 - Qt: Fix crash if a game pauses before any frames are shown
485 - Debugger: Negative PC-relative loads now properly subtract the offset
486 - Debugger: Align PC-relative loads in Thumb
487 - Debugger: Fix watchpoints triggering too late
488 - Debugger: Fix binary print putting spaces between digits
489 - Video: Ensure FFmpeg encoder has audio frames
490 - Video: Fix uncompressed PCM audio recording
491 - Video: Fix FFmpeg crashing when the file extension is wrong
492 - Util: Fix SOCKET_FAILED macro
493Misc:
494 - GBA: Exit cleanly on FATAL if the port supports it
495 - GBA Memory: Implement 16- and 32-bit loads from SRAM
496 - Qt: Disable sync to video by default
497 - Qt: Handle a game crash without crashing
498 - Qt: Set default log level to FATAL, ERROR and WARN
499 - Qt: Clarify some phrasing in the menus
500 - Qt: Clear active buttons when focus is lost
501
5020.1.0: (2014-12-13)
503 - Initial release