all repos — mgba @ b20cda21e145e08912213ba1c35cf687b44724d1

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13Bugfixes:
 14 - Util: Fix PowerPC PNG read/write pixel order
 15 - VFS: Fix VFileReadline and remove _vfdReadline
 16 - GBA Memory: Fix DMA register writing behavior
 17 - GBA BIOS: Fix misaligned CpuSet
 18 - ARM7: Fix sign of unaligned LDRSH
 19 - GBA: Fix warnings when creating and loading savestates
 20 - GBA Memory: Fix DMAs triggering two cycles early
 21Misc:
 22 - Qt: Window size command line options are now supported
 23 - Qt: Increase usability of key mapper
 24 - GBA Memory: Use a dynamically sized mask for ROM memory
 25 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 26 - SDL: Support fullscreen in SDL 1.2
 27 - Libretro: Use anonymous memory mappers for large blocks of memory
 28 - Qt: Add 'Apply' button to settings window
 29 - GBA Video: Remove lastHblank, as it is implied
 30 - GBA Config: Add "override" layer for better one-time configuration
 31 - SDL: Allow GBASDLAudio to be used without a thread context
 32 - All: Improved PowerPC support
 33 - All: Fix some undefined behavior warnings
 34 - Util: Use VFile for configuration
 35 - GBA Memory: Implement several unimplemented memory access types
 36 - GBA: Implement bad I/O register loading
 37 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 38 - Util: Add MutexTryLock
 39 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 40 - Qt: Allow use of modifier keys as input
 41 - Qt: Optimize log viewer
 42 - GBA RR: Starting from savestate now embeds the savegame
 43
 440.3.2: (2015-12-16)
 45Bugfixes:
 46 - ARM7: Fix STRT/STRBT
 47 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 48 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 49 - Libretro: Fix problems with rumble not turning off
 50 - GBA: Fix idle skip state being retained between games
 51 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 52 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 53 - GBA BIOS: Fix Sqrt sign
 54 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 55 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 56 - GBA Memory: Fix DMA behavior for SRAM accesses
 57 - GBA Memory: Fix Store8 to OBJ VRAM
 58 - GBA Memory: Fix alignment of LDM/STM on SRAM
 59 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 60 - GBA Memory: Fix timing of DMAs
 61 - GBA Video: Fix _mix for 15-bit color
 62 - GBA Video: Fix OAM and palette initialization
 63 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 64 - Qt: Use safer isLoaded check in GameController
 65 - Qt: Fix a race condition in PainterGL that could lead to a crash
 66 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 67 - Qt: Fix font size in memory viewer
 68 - Qt: Fix a crash in the memory viewer
 69 - Qt: Add additional checks in CheatModel to prevent crashes
 70 - Qt: Fix race condition with setting sample rate
 71 - Qt: Fix crash when closing multiplayer windows
 72 - Qt: Fix resetting while paused
 73Misc:
 74 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 75 - Qt: Add mute option to menu
 76
 770.3.1: (2015-10-24)
 78Bugfixes:
 79 - ARM7: Fix instruction decoding of Thumb shifts
 80 - GBA: Deinit savegame when unloading a ROM
 81 - GBA: Fix BIOS check on big endian
 82 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 83 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 84 - GBA Audio: Fix audio channels being silenced at the wrong time
 85 - GBA Memory: Fix bad BIOS Load16 on big endian
 86 - GBA Memory: Fix bad Load8 on big endian
 87 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 88 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 89 - GBA Video: Fix objwin and blending interaction on sprites
 90 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 91 - Libretro: Fix a memory leak with the render buffer
 92 - Qt: Windows no longer spawn in the top left on first launch
 93 - Qt: Fix install path of XDG desktop file with DESTDIR
 94 - Qt: Fix drag and drop on Windows
 95 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 96 - VFS: Fix return values of VFileFILE.read and .write
 97Misc:
 98 - All: Reset next event to cycles instead of zero to interrupt
 99 - All: Add --version flag
100 - ARM7: Force disable LTO on two files to work around a GCC bug
101 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
102 - GBA: Better memory handling with PNG savestates
103 - GBA: Additional savestate sanity checks
104 - GBA: Check for cycle count being too high
105 - GBA Audio: Allow GBAAVStream to have no video callback
106 - GBA BIOS: Implement RegisterRamReset for SIO registers
107 - Qt: Remove useless help icons in dialogs
108 - Qt: Prevent savestate window from opening while in multiplayer
109 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
110 - Qt: Dropping multiplayer windows works more cleanly now
111
1120.3.0: (2015-08-16)
113Features:
114 - Ability to hide individual background layers, or OBJs
115 - Ability to mute individual audio channels
116 - Palette viewer and exporter
117 - Volume control
118 - More shortcuts are editable (e.g. quick save/load)
119 - Rewind now shows the frame after rewinding
120 - Import/Export of GameShark/Action Replay snapshots
121 - Add "Step backwards" item for single increment rewind
122 - Deadzone estimation for game controllers
123 - Analog inputs can be used for shortcuts
124 - Menu items for specific solar sensor brightness levels
125 - Remappable controls for tilt and gyroscope sensors
126 - Status messages for actions taken while a game is running (e.g. save/load state)
127 - Memory inspector
128 - Screensaver can now be suspended while a game is running
129 - Load/save the most recent savestate slot
130 - Support varible speed (PWM) rumble
131 - Ability to cap fast forward speed
132 - Finer control over FPS target
133 - Holdable shortcut for rewinding one frame at a time
134 - Ability to boot directly into the BIOS
135 - Preliminary support for yanking out the game pak while a game is running
136 - Thumb-drive mode by putting a file called portable.ini in the same folder
137 - Configurable display driver, between software and OpenGL
138 - Undo-able savestate loading and saving
139 - Controller profiles now store shortcut settings
140 - Default controller profiles for several common controllers
141 - Libretro now supports BIOS, rumble and solar sensor
142 - Implement BIOS call Stop, for sleep mode
143 - Automatically load patches, if found
144 - Improved video synchronization
145 - Configurable audio output sample rate
146Bugfixes:
147 - ARM7: Fix SWI and IRQ timings
148 - ARM7: Fix Thumb MUL timing
149 - ARM7: Fix timing of multiplies to use N cycles
150 - ARM7: ARMHotplugDetach should call deinit
151 - Debugger: Fix use-after-free in breakpoint clearing code
152 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
153 - GBA: Cap audio FIFO read size during deserialization
154 - GBA: Check for corrupted savestates when loading
155 - GBA: Check for improperly sized savestates when loading
156 - GBA: Check for savestates made from differently sized ROMs
157 - GBA: Fix calls to endian-independent loadstores
158 - GBA: Fix timing of reading from timer registers
159 - GBA: Ensure cycles never go negative
160 - GBA Audio: Force audio FIFOs to 32-bit
161 - GBA Audio: Fix audio pitch changing when adjusting buffer size
162 - GBA Audio: Fix sample order in audio channel 3
163 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
164 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
165 - GBA Memory: Improve Thumb open bus behavior
166 - GBA Memory: Fix potential DMA issue when loading a savestate
167 - GBA Memory: Fix load/store multiple video memory waitstates
168 - GBA SIO: Fix reseting when there are SIO devices attached
169 - GBA Video: Blended sprites should never have other effects applied
170 - GBA Video: Fix out-of-bounds tiles in mosaic
171 - GBA Video: Fix windows not affecting sprites
172 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
173 - GBA Video: Fix timing on first scanline
174 - Qt: Better cleanup when a game crashes
175 - Qt: Fix open ROM dialog filtering for archive formats
176 - Qt: Cap the maximum number of multiplayer windows
177 - Qt: Fix maximum year in sensor override
178 - Qt: Fix window being too tall after exiting fullscreen
179 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
180 - Qt: Fix analog buttons not getting unmapped
181 - Qt: Fix passing command line options
182 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
183 - SDL: Fix SDL build when OpenGL is missing
184 - Util: Allow loading IPS patches that grow the ROM
185 - VFS: Fix resource leaks if some allocations fail
186 - VFS: Fix line-reading to return proper values
187 - Video: Fix an issue with very long filenames
188 - Util: Fix formatting of floats
189Misc:
190 - All: Add --help flag for command line programs
191 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
192 - All: Enable static linking for Windows
193 - All: Enable static linking for OS X
194 - All: Threads are now named
195 - All: Proper handling of Unicode file paths
196 - ARM7: Add emulation for Undefined CPU mode
197 - ARM7: Reduce the size of the Thumb instruction table
198 - GBA: Add status log level
199 - GBA: GBARewind now returns how many states it has rewound
200 - GBA: SIO logging layer
201 - GBA BIOS: Stub out SoundBias
202 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
203 - GBA: Don't include GBACLIDebugger struct unless needed
204 - GBA: Savedata is now synced shortly after data finishes being written
205 - GBA: Process multiple timer events at once, if necessary
206 - GBA Audio: Implement audio reset for channels A/B
207 - GBA Audio: Process multiple audio events at once, if necessary
208 - GBA Hardware: Backport generic RTC source into core
209 - GBA Input: Allow axes and buttons to be mapped to the same key
210 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
211 - GBA SIO: Add a dummy driver for Normal mode
212 - GBA Thread: Add functionality for running callbacks on the GBA thread
213 - GBA Thread: Split GBASync into a separate file
214 - GBA Video: Refactor software renderer into separate files
215 - GBA Video: Slightly optimize mode 0 mosaic rendering
216 - Debugger: Free watchpoints in addition to breakpoints
217 - Qt: Handle saving input settings better
218 - Qt: Move GL frame drawing back onto its own thread
219 - Qt: Fast forward (held) option moved from Other to Emulation menu
220 - Qt: Show version info in window title
221 - Qt: Migrate multiplayer window handling into GBAApp
222 - Qt: Unified file opening and saving with last location
223 - Qt: Fix windows being resizable when they shouldn't have been
224 - Qt: Only hide cursor in full screen
225 - Qt: Replace pause-after-frame mutex with an atomic
226 - Qt: Add application icon and XDG desktop files
227 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
228 - Qt: Don't save window size when entering fullscreen
229 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
230 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
231 - Qt: Increase usability of key mapper
232 - Qt: Show checkmark for window sizes
233 - Qt: Set window path to loaded ROM
234 - Perf: Ability to load savestates immediately on launch
235 - SDL: Properly check for initialization
236 - SDL: Clean up initialization functions
237 - SDL: Clean up GL context
238 - Util: Allow disabling the threading code entirely
239 - VFS: Add sync method to force syncing with backing
240
2410.2.1: (2015-05-13)
242Bugfixes:
243 - All: Fix sanitize-deb script not cleaning up after itself
244 - All: Fix dependencies for libavcodec on Debian-derived platforms
245 - ARM7: Handle writeback for PC in addressing modes 2 and 3
246 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
247 - ARM7: Fix ARM multiply instructions when PC is a destination register
248 - Debugger: Fix use-after-free in breakpoint clearing code
249 - Debugger: Fix boundary conditions in tab completion
250 - GBA: Fix timers not updating timing when writing to only the reload register
251 - GBA: Fix rewind boundary conditions
252 - GBA: Add initial I/O register settings for background matrix registers
253 - GBA: Fix hang when loading a savestate if sync to video is enabled
254 - GBA: Handle out-of-bounds I/O access
255 - GBA: Fix bounds-checking on EEPROM access
256 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
257 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
258 - GBA Memory: Allow SRAM to be 64kB
259 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
260 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
261 - GBA Video: Fix second frame mode 5
262 - Perf: Fix race condition if a game crashes immediately on start
263 - Qt: Fix Display object leak when closing a window
264 - Qt: Fix .deb dependencies
265 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
266 - Qt: Fix window not regaining focus after exiting savestate window
267 - Qt: Fix regression where video would not record if the game had already started
268 - Qt: Fix potential crash if a gamepad causes focus to change
269 - Qt: Fix controller axis querying
270 - Qt: Fix multiplayer windows opening as the wrong size
271 - Qt: Fix controllers sometimes not loading the right profile
272 - SDL: Fix boundary conditions for joystick adjustments
273 - SDL: Allocate properly sized input maps
274 - SDL: Fix potential build issues when Qt and SDL2 are in use
275 - Util: Fix resource leak in UTF-8 handling code
276 - Util: Fix a null-pointer issue when attempting to delete a key
277 - VFS: Fix resource leaks if some allocations fail
278 - Video: Fix an issue with very long filenames
279Misc:
280 - GBA Memory: Soft-crash if jumping past the end of a ROM
281 - Qt: Show multiplayer numbers in window title
282 - Qt: Solar sensor can have shortcuts set
283
2840.2.0: (2015-04-03)
285Features:
286 - Support for gamepad axes, e.g. analog sticks or triggers
287 - Add scale presets for up to 6x
288 - Settings window
289 - Bilinear resampling option
290 - Add option to skip BIOS start screen
291 - List of recently opened games
292 - Support for games using the Solar Sensor
293 - Better audio resampling via blip-buf
294 - Game Pak overrides dialog for setting savetype and sensor values
295 - Support for games using the tilt sensor
296 - Remappable shortcuts for keyboard and gamepad
297 - Rewinding of emulation
298 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
299 - Support IPv6
300 - Save directory of last loaded file
301 - Support BPS patches
302 - Automatically detect and optimize out idle loops
303 - Configurable game overrides
304 - Support loading 7-Zip files
305 - Drag and drop game loading
306 - Cheat code support
307 - Runtime configurable audio driver
308 - Libretro core for use with RetroArch and other front-ends
309 - Controller profiles for setting different bindings for different controllers
310 - Ability to lock aspect ratio
311 - Local link cable support
312 - Ability to switch which game controller is in use per instance
313 - Ability to prevent opposing directional input
314 - Warning dialog if an unimplemented BIOS feature is called
315 - Debugger: Add CLI "frame", frame advance command
316 - Debugger: Add CLI functions for writing to memory
317 - Debugger: Add CLI functions for examining memory regions
318 - Debugger: Add CLI function for writing a register
319Bugfixes:
320 - ARM7: Extend prefetch by one stage
321 - ARM7: Fix cycle counting for loads
322 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
323 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
324 - GBA: Initialize gba.sync to null
325 - GBA: Fix timer initialization
326 - GBA Audio: Support 16-bit writes to FIFO audio
327 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
328 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
329 - GBA BIOS: Fix BIOS prefetch after reset
330 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
331 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
332 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
333 - GBA Memory: Fix I cycles that had been moved to ARM7 core
334 - GBA Memory: Fix cycle counting for 32-bit load/stores
335 - GBA RR: Fix fallthrough error when reading tags from a movie
336 - GBA Thread: Fix possible hang when loading an archive
337 - GBA Thread: Fix possible deadlock in video sync
338 - Perf: Fix crash when the GBA thread fails to start
339 - Qt: Fix crash starting a GDB stub if a game isn't loaded
340 - Qt: Fix crash when adjusting settings after closing a game
341 - Qt: Fix crash when starting GDB stub after closing a game
342 - Qt: Fix patch loading while a game is running
343 - Qt: Fix crash when loading a game after stopping GDB server
344 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
345 - Qt: Fix crash when attempting to pause if a game is not running
346 - SDL: Properly clean up if a game doesn't launch
347 - Util: Fix sockets on Windows
348Misc:
349 - All: Enable link-time optimization
350 - Debugger: Watchpoints now work on STM/LDM instructions
351 - Debugger: Clean up GDB stub network interfacing
352 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
353 - Debugger: Merge Thumb BL instructions when disassembling
354 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
355 - Debugger: Watchpoints now report address watched (fixes #68)
356 - Debugger: Add support for soft breakpoints
357 - Debugger: Make I/O register names be addresses instead of values
358 - Debugger: Rename read/write commands
359 - GBA: Improve accuracy of event timing
360 - GBA: Add API for getting Configuration structs for overrides and input
361 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
362 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
363 - GBA: Move A/V stream interface into core
364 - GBA: Savestates now take into account savedata state machines (fixes #109)
365 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
366 - GBA Memory: Simplify memory API and use fixed bus width
367 - GBA Thread: Make GBASyncWaitFrameStart time out
368 - GBA Video: Start video at the last scanline instead of the first
369 - Qt: Optimize logo drawing
370 - Qt: Move frame upload back onto main thread
371 - Qt: Remember window position
372 - Qt: Double-clicking on the window toggles full screen
373 - Util: Use proper locale for reading and writing float values
374
3750.1.1: (2015-01-24)
376Bugfixes:
377 - ARM7: Fix LDM writeback to a register already written
378 - GBA: Fix timers 2 and 3 updating incorrectly
379 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
380 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
381 - GBA Audio: Properly initialize audio FIFO channels
382 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
383 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
384 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
385 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
386 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
387 - GBA BIOS: Fix HuffUnComp boundary conditions
388 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
389 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
390 - GBA Memory: Filter out top nybble of DMA addresses
391 - GBA Memory: Properly bounds-check VRAM accesses
392 - GBA Memory: Fix initial DMA state
393 - GBA Thread: Allow halted games to exit cleanly
394 - GBA Video: Fix blend issues with obscured middle layers
395 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
396 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
397 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
398 - GBA Video: Fix sprite boundary conditions with mosaic
399 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
400 - Qt: Fix issue with set frame sizes being the wrong height
401 - Qt: Fix emulator crashing when full screen if a game is not running
402 - Qt: Fix window focus issues
403 - Qt: Properly set default video recording settings
404 - Qt: Fix a race condition when a game crashes immediately
405 - Qt: Fix some cases where key mapping can break if focus is adjusted
406 - Qt: Fix crash if a game pauses before any frames are shown
407 - Debugger: Negative PC-relative loads now properly subtract the offset
408 - Debugger: Align PC-relative loads in Thumb
409 - Debugger: Fix watchpoints triggering too late
410 - Debugger: Fix binary print putting spaces between digits
411 - Video: Ensure FFmpeg encoder has audio frames
412 - Video: Fix uncompressed PCM audio recording
413 - Video: Fix FFmpeg crashing when the file extension is wrong
414 - Util: Fix SOCKET_FAILED macro
415Misc:
416 - GBA: Exit cleanly on FATAL if the port supports it
417 - GBA Memory: Implement 16- and 32-bit loads from SRAM
418 - Qt: Disable sync to video by default
419 - Qt: Handle a game crash without crashing
420 - Qt: Set default log level to FATAL, ERROR and WARN
421 - Qt: Clarify some phrasing in the menus
422 - Qt: Clear active buttons when focus is lost
423
4240.1.0: (2014-12-13)
425 - Initial release