CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13Bugfixes:
14 - Util: Fix PowerPC PNG read/write pixel order
15 - VFS: Fix VFileReadline and remove _vfdReadline
16 - GBA Memory: Fix DMA register writing behavior
17 - GBA BIOS: Fix misaligned CpuSet
18 - ARM7: Fix sign of unaligned LDRSH
19 - GBA: Fix warnings when creating and loading savestates
20 - GBA Memory: Fix DMAs triggering two cycles early
21Misc:
22 - Qt: Window size command line options are now supported
23 - Qt: Increase usability of key mapper
24 - GBA Memory: Use a dynamically sized mask for ROM memory
25 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
26 - SDL: Support fullscreen in SDL 1.2
27 - Libretro: Use anonymous memory mappers for large blocks of memory
28 - Qt: Add 'Apply' button to settings window
29 - GBA Video: Remove lastHblank, as it is implied
30 - GBA Config: Add "override" layer for better one-time configuration
31 - SDL: Allow GBASDLAudio to be used without a thread context
32 - All: Improved PowerPC support
33 - All: Fix some undefined behavior warnings
34 - Util: Use VFile for configuration
35 - GBA Memory: Implement several unimplemented memory access types
36 - GBA: Implement bad I/O register loading
37 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
38 - Util: Add MutexTryLock
39 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
40 - Qt: Allow use of modifier keys as input
41 - Qt: Optimize log viewer
42
430.3.2: (2015-12-16)
44Bugfixes:
45 - ARM7: Fix STRT/STRBT
46 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
47 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
48 - Libretro: Fix problems with rumble not turning off
49 - GBA: Fix idle skip state being retained between games
50 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
51 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
52 - GBA BIOS: Fix Sqrt sign
53 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
54 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
55 - GBA Memory: Fix DMA behavior for SRAM accesses
56 - GBA Memory: Fix Store8 to OBJ VRAM
57 - GBA Memory: Fix alignment of LDM/STM on SRAM
58 - GBA Memory: Fix unaligned out-of-bounds ROM loads
59 - GBA Memory: Fix timing of DMAs
60 - GBA Video: Fix _mix for 15-bit color
61 - GBA Video: Fix OAM and palette initialization
62 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
63 - Qt: Use safer isLoaded check in GameController
64 - Qt: Fix a race condition in PainterGL that could lead to a crash
65 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
66 - Qt: Fix font size in memory viewer
67 - Qt: Fix a crash in the memory viewer
68 - Qt: Add additional checks in CheatModel to prevent crashes
69 - Qt: Fix race condition with setting sample rate
70 - Qt: Fix crash when closing multiplayer windows
71 - Qt: Fix resetting while paused
72Misc:
73 - GBA Audio: Implement missing flags on SOUNDCNT_X register
74 - Qt: Add mute option to menu
75
760.3.1: (2015-10-24)
77Bugfixes:
78 - ARM7: Fix instruction decoding of Thumb shifts
79 - GBA: Deinit savegame when unloading a ROM
80 - GBA: Fix BIOS check on big endian
81 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
82 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
83 - GBA Audio: Fix audio channels being silenced at the wrong time
84 - GBA Memory: Fix bad BIOS Load16 on big endian
85 - GBA Memory: Fix bad Load8 on big endian
86 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
87 - GBA Video: Fix edge case with sprite blend modes and semitransparency
88 - GBA Video: Fix objwin and blending interaction on sprites
89 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
90 - Libretro: Fix a memory leak with the render buffer
91 - Qt: Windows no longer spawn in the top left on first launch
92 - Qt: Fix install path of XDG desktop file with DESTDIR
93 - Qt: Fix drag and drop on Windows
94 - Qt: Reenable double buffering, as disabling it broke some Windows configs
95 - VFS: Fix return values of VFileFILE.read and .write
96Misc:
97 - All: Reset next event to cycles instead of zero to interrupt
98 - All: Add --version flag
99 - ARM7: Force disable LTO on two files to work around a GCC bug
100 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
101 - GBA: Better memory handling with PNG savestates
102 - GBA: Additional savestate sanity checks
103 - GBA: Check for cycle count being too high
104 - GBA Audio: Allow GBAAVStream to have no video callback
105 - GBA BIOS: Implement RegisterRamReset for SIO registers
106 - Qt: Remove useless help icons in dialogs
107 - Qt: Prevent savestate window from opening while in multiplayer
108 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
109 - Qt: Dropping multiplayer windows works more cleanly now
110
1110.3.0: (2015-08-16)
112Features:
113 - Ability to hide individual background layers, or OBJs
114 - Ability to mute individual audio channels
115 - Palette viewer and exporter
116 - Volume control
117 - More shortcuts are editable (e.g. quick save/load)
118 - Rewind now shows the frame after rewinding
119 - Import/Export of GameShark/Action Replay snapshots
120 - Add "Step backwards" item for single increment rewind
121 - Deadzone estimation for game controllers
122 - Analog inputs can be used for shortcuts
123 - Menu items for specific solar sensor brightness levels
124 - Remappable controls for tilt and gyroscope sensors
125 - Status messages for actions taken while a game is running (e.g. save/load state)
126 - Memory inspector
127 - Screensaver can now be suspended while a game is running
128 - Load/save the most recent savestate slot
129 - Support varible speed (PWM) rumble
130 - Ability to cap fast forward speed
131 - Finer control over FPS target
132 - Holdable shortcut for rewinding one frame at a time
133 - Ability to boot directly into the BIOS
134 - Preliminary support for yanking out the game pak while a game is running
135 - Thumb-drive mode by putting a file called portable.ini in the same folder
136 - Configurable display driver, between software and OpenGL
137 - Undo-able savestate loading and saving
138 - Controller profiles now store shortcut settings
139 - Default controller profiles for several common controllers
140 - Libretro now supports BIOS, rumble and solar sensor
141 - Implement BIOS call Stop, for sleep mode
142 - Automatically load patches, if found
143 - Improved video synchronization
144 - Configurable audio output sample rate
145Bugfixes:
146 - ARM7: Fix SWI and IRQ timings
147 - ARM7: Fix Thumb MUL timing
148 - ARM7: Fix timing of multiplies to use N cycles
149 - ARM7: ARMHotplugDetach should call deinit
150 - Debugger: Fix use-after-free in breakpoint clearing code
151 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
152 - GBA: Cap audio FIFO read size during deserialization
153 - GBA: Check for corrupted savestates when loading
154 - GBA: Check for improperly sized savestates when loading
155 - GBA: Check for savestates made from differently sized ROMs
156 - GBA: Fix calls to endian-independent loadstores
157 - GBA: Fix timing of reading from timer registers
158 - GBA: Ensure cycles never go negative
159 - GBA Audio: Force audio FIFOs to 32-bit
160 - GBA Audio: Fix audio pitch changing when adjusting buffer size
161 - GBA Audio: Fix sample order in audio channel 3
162 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
163 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
164 - GBA Memory: Improve Thumb open bus behavior
165 - GBA Memory: Fix potential DMA issue when loading a savestate
166 - GBA Memory: Fix load/store multiple video memory waitstates
167 - GBA SIO: Fix reseting when there are SIO devices attached
168 - GBA Video: Blended sprites should never have other effects applied
169 - GBA Video: Fix out-of-bounds tiles in mosaic
170 - GBA Video: Fix windows not affecting sprites
171 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
172 - GBA Video: Fix timing on first scanline
173 - Qt: Better cleanup when a game crashes
174 - Qt: Fix open ROM dialog filtering for archive formats
175 - Qt: Cap the maximum number of multiplayer windows
176 - Qt: Fix maximum year in sensor override
177 - Qt: Fix window being too tall after exiting fullscreen
178 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
179 - Qt: Fix analog buttons not getting unmapped
180 - Qt: Fix passing command line options
181 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
182 - SDL: Fix SDL build when OpenGL is missing
183 - Util: Allow loading IPS patches that grow the ROM
184 - VFS: Fix resource leaks if some allocations fail
185 - VFS: Fix line-reading to return proper values
186 - Video: Fix an issue with very long filenames
187 - Util: Fix formatting of floats
188Misc:
189 - All: Add --help flag for command line programs
190 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
191 - All: Enable static linking for Windows
192 - All: Enable static linking for OS X
193 - All: Threads are now named
194 - All: Proper handling of Unicode file paths
195 - ARM7: Add emulation for Undefined CPU mode
196 - ARM7: Reduce the size of the Thumb instruction table
197 - GBA: Add status log level
198 - GBA: GBARewind now returns how many states it has rewound
199 - GBA: SIO logging layer
200 - GBA BIOS: Stub out SoundBias
201 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
202 - GBA: Don't include GBACLIDebugger struct unless needed
203 - GBA: Savedata is now synced shortly after data finishes being written
204 - GBA: Process multiple timer events at once, if necessary
205 - GBA Audio: Implement audio reset for channels A/B
206 - GBA Audio: Process multiple audio events at once, if necessary
207 - GBA Hardware: Backport generic RTC source into core
208 - GBA Input: Allow axes and buttons to be mapped to the same key
209 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
210 - GBA SIO: Add a dummy driver for Normal mode
211 - GBA Thread: Add functionality for running callbacks on the GBA thread
212 - GBA Thread: Split GBASync into a separate file
213 - GBA Video: Refactor software renderer into separate files
214 - GBA Video: Slightly optimize mode 0 mosaic rendering
215 - Debugger: Free watchpoints in addition to breakpoints
216 - Qt: Handle saving input settings better
217 - Qt: Move GL frame drawing back onto its own thread
218 - Qt: Fast forward (held) option moved from Other to Emulation menu
219 - Qt: Show version info in window title
220 - Qt: Migrate multiplayer window handling into GBAApp
221 - Qt: Unified file opening and saving with last location
222 - Qt: Fix windows being resizable when they shouldn't have been
223 - Qt: Only hide cursor in full screen
224 - Qt: Replace pause-after-frame mutex with an atomic
225 - Qt: Add application icon and XDG desktop files
226 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
227 - Qt: Don't save window size when entering fullscreen
228 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
229 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
230 - Qt: Increase usability of key mapper
231 - Qt: Show checkmark for window sizes
232 - Qt: Set window path to loaded ROM
233 - Perf: Ability to load savestates immediately on launch
234 - SDL: Properly check for initialization
235 - SDL: Clean up initialization functions
236 - SDL: Clean up GL context
237 - Util: Allow disabling the threading code entirely
238 - VFS: Add sync method to force syncing with backing
239
2400.2.1: (2015-05-13)
241Bugfixes:
242 - All: Fix sanitize-deb script not cleaning up after itself
243 - All: Fix dependencies for libavcodec on Debian-derived platforms
244 - ARM7: Handle writeback for PC in addressing modes 2 and 3
245 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
246 - ARM7: Fix ARM multiply instructions when PC is a destination register
247 - Debugger: Fix use-after-free in breakpoint clearing code
248 - Debugger: Fix boundary conditions in tab completion
249 - GBA: Fix timers not updating timing when writing to only the reload register
250 - GBA: Fix rewind boundary conditions
251 - GBA: Add initial I/O register settings for background matrix registers
252 - GBA: Fix hang when loading a savestate if sync to video is enabled
253 - GBA: Handle out-of-bounds I/O access
254 - GBA: Fix bounds-checking on EEPROM access
255 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
256 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
257 - GBA Memory: Allow SRAM to be 64kB
258 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
259 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
260 - GBA Video: Fix second frame mode 5
261 - Perf: Fix race condition if a game crashes immediately on start
262 - Qt: Fix Display object leak when closing a window
263 - Qt: Fix .deb dependencies
264 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
265 - Qt: Fix window not regaining focus after exiting savestate window
266 - Qt: Fix regression where video would not record if the game had already started
267 - Qt: Fix potential crash if a gamepad causes focus to change
268 - Qt: Fix controller axis querying
269 - Qt: Fix multiplayer windows opening as the wrong size
270 - Qt: Fix controllers sometimes not loading the right profile
271 - SDL: Fix boundary conditions for joystick adjustments
272 - SDL: Allocate properly sized input maps
273 - SDL: Fix potential build issues when Qt and SDL2 are in use
274 - Util: Fix resource leak in UTF-8 handling code
275 - Util: Fix a null-pointer issue when attempting to delete a key
276 - VFS: Fix resource leaks if some allocations fail
277 - Video: Fix an issue with very long filenames
278Misc:
279 - GBA Memory: Soft-crash if jumping past the end of a ROM
280 - Qt: Show multiplayer numbers in window title
281 - Qt: Solar sensor can have shortcuts set
282
2830.2.0: (2015-04-03)
284Features:
285 - Support for gamepad axes, e.g. analog sticks or triggers
286 - Add scale presets for up to 6x
287 - Settings window
288 - Bilinear resampling option
289 - Add option to skip BIOS start screen
290 - List of recently opened games
291 - Support for games using the Solar Sensor
292 - Better audio resampling via blip-buf
293 - Game Pak overrides dialog for setting savetype and sensor values
294 - Support for games using the tilt sensor
295 - Remappable shortcuts for keyboard and gamepad
296 - Rewinding of emulation
297 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
298 - Support IPv6
299 - Save directory of last loaded file
300 - Support BPS patches
301 - Automatically detect and optimize out idle loops
302 - Configurable game overrides
303 - Support loading 7-Zip files
304 - Drag and drop game loading
305 - Cheat code support
306 - Runtime configurable audio driver
307 - Libretro core for use with RetroArch and other front-ends
308 - Controller profiles for setting different bindings for different controllers
309 - Ability to lock aspect ratio
310 - Local link cable support
311 - Ability to switch which game controller is in use per instance
312 - Ability to prevent opposing directional input
313 - Warning dialog if an unimplemented BIOS feature is called
314 - Debugger: Add CLI "frame", frame advance command
315 - Debugger: Add CLI functions for writing to memory
316 - Debugger: Add CLI functions for examining memory regions
317 - Debugger: Add CLI function for writing a register
318Bugfixes:
319 - ARM7: Extend prefetch by one stage
320 - ARM7: Fix cycle counting for loads
321 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
322 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
323 - GBA: Initialize gba.sync to null
324 - GBA: Fix timer initialization
325 - GBA Audio: Support 16-bit writes to FIFO audio
326 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
327 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
328 - GBA BIOS: Fix BIOS prefetch after reset
329 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
330 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
331 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
332 - GBA Memory: Fix I cycles that had been moved to ARM7 core
333 - GBA Memory: Fix cycle counting for 32-bit load/stores
334 - GBA RR: Fix fallthrough error when reading tags from a movie
335 - GBA Thread: Fix possible hang when loading an archive
336 - GBA Thread: Fix possible deadlock in video sync
337 - Perf: Fix crash when the GBA thread fails to start
338 - Qt: Fix crash starting a GDB stub if a game isn't loaded
339 - Qt: Fix crash when adjusting settings after closing a game
340 - Qt: Fix crash when starting GDB stub after closing a game
341 - Qt: Fix patch loading while a game is running
342 - Qt: Fix crash when loading a game after stopping GDB server
343 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
344 - Qt: Fix crash when attempting to pause if a game is not running
345 - SDL: Properly clean up if a game doesn't launch
346 - Util: Fix sockets on Windows
347Misc:
348 - All: Enable link-time optimization
349 - Debugger: Watchpoints now work on STM/LDM instructions
350 - Debugger: Clean up GDB stub network interfacing
351 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
352 - Debugger: Merge Thumb BL instructions when disassembling
353 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
354 - Debugger: Watchpoints now report address watched (fixes #68)
355 - Debugger: Add support for soft breakpoints
356 - Debugger: Make I/O register names be addresses instead of values
357 - Debugger: Rename read/write commands
358 - GBA: Improve accuracy of event timing
359 - GBA: Add API for getting Configuration structs for overrides and input
360 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
361 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
362 - GBA: Move A/V stream interface into core
363 - GBA: Savestates now take into account savedata state machines (fixes #109)
364 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
365 - GBA Memory: Simplify memory API and use fixed bus width
366 - GBA Thread: Make GBASyncWaitFrameStart time out
367 - GBA Video: Start video at the last scanline instead of the first
368 - Qt: Optimize logo drawing
369 - Qt: Move frame upload back onto main thread
370 - Qt: Remember window position
371 - Qt: Double-clicking on the window toggles full screen
372 - Util: Use proper locale for reading and writing float values
373
3740.1.1: (2015-01-24)
375Bugfixes:
376 - ARM7: Fix LDM writeback to a register already written
377 - GBA: Fix timers 2 and 3 updating incorrectly
378 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
379 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
380 - GBA Audio: Properly initialize audio FIFO channels
381 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
382 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
383 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
384 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
385 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
386 - GBA BIOS: Fix HuffUnComp boundary conditions
387 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
388 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
389 - GBA Memory: Filter out top nybble of DMA addresses
390 - GBA Memory: Properly bounds-check VRAM accesses
391 - GBA Memory: Fix initial DMA state
392 - GBA Thread: Allow halted games to exit cleanly
393 - GBA Video: Fix blend issues with obscured middle layers
394 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
395 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
396 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
397 - GBA Video: Fix sprite boundary conditions with mosaic
398 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
399 - Qt: Fix issue with set frame sizes being the wrong height
400 - Qt: Fix emulator crashing when full screen if a game is not running
401 - Qt: Fix window focus issues
402 - Qt: Properly set default video recording settings
403 - Qt: Fix a race condition when a game crashes immediately
404 - Qt: Fix some cases where key mapping can break if focus is adjusted
405 - Qt: Fix crash if a game pauses before any frames are shown
406 - Debugger: Negative PC-relative loads now properly subtract the offset
407 - Debugger: Align PC-relative loads in Thumb
408 - Debugger: Fix watchpoints triggering too late
409 - Debugger: Fix binary print putting spaces between digits
410 - Video: Ensure FFmpeg encoder has audio frames
411 - Video: Fix uncompressed PCM audio recording
412 - Video: Fix FFmpeg crashing when the file extension is wrong
413 - Util: Fix SOCKET_FAILED macro
414Misc:
415 - GBA: Exit cleanly on FATAL if the port supports it
416 - GBA Memory: Implement 16- and 32-bit loads from SRAM
417 - Qt: Disable sync to video by default
418 - Qt: Handle a game crash without crashing
419 - Qt: Set default log level to FATAL, ERROR and WARN
420 - Qt: Clarify some phrasing in the menus
421 - Qt: Clear active buttons when focus is lost
422
4230.1.0: (2014-12-13)
424 - Initial release