CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14 - OpenEmu core for OS X
15 - Libretro: Settings for using BIOS and skipping intro
16 - Libretro: Customizable idle loop removal
17 - Implemented cycle counting for sprite rendering
18 - Cleaner, unified settings window
19 - Added a setting for pausing when the emulator is not in focus
20 - Customizable paths for save games, save states, screenshots and patches
21 - Controller hotplugging
22Bugfixes:
23 - Util: Fix PowerPC PNG read/write pixel order
24 - VFS: Fix VFileReadline and remove _vfdReadline
25 - GBA Memory: Fix DMA register writing behavior
26 - GBA BIOS: Fix misaligned CpuSet
27 - ARM7: Fix sign of unaligned LDRSH
28 - GBA: Fix warnings when creating and loading savestates
29 - GBA Memory: Fix DMAs triggering two cycles early
30 - GBA Hardware: Fix GPIO on big endian
31 - Util: Fix excessive memory allocation when decoding a PNG
32 - GBA: Fix Iridion II savetype
33 - Libretro: Fix aspect ratio
34 - Qt: Fix some potential crashes with the gamepad mapping
35 - Debugger: Fix watchpoints in gdb
36 - ARM7: Fix decoding of some ARM ALU instructions with shifters
37 - Qt: Fix keys being mapped incorrectly when loading configuration file
38Misc:
39 - Qt: Window size command line options are now supported
40 - Qt: Increase usability of key mapper
41 - GBA Memory: Use a dynamically sized mask for ROM memory
42 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
43 - SDL: Support fullscreen in SDL 1.2
44 - Libretro: Use anonymous memory mappers for large blocks of memory
45 - Qt: Add 'Apply' button to settings window
46 - GBA Video: Remove lastHblank, as it is implied
47 - GBA Config: Add "override" layer for better one-time configuration
48 - SDL: Allow GBASDLAudio to be used without a thread context
49 - All: Improved PowerPC support
50 - All: Fix some undefined behavior warnings
51 - Util: Use VFile for configuration
52 - GBA Memory: Implement several unimplemented memory access types
53 - GBA: Implement bad I/O register loading
54 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
55 - Util: Add MutexTryLock
56 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
57 - Qt: Allow use of modifier keys as input
58 - Qt: Optimize log viewer
59 - GBA RR: Starting from savestate now embeds the savegame
60 - Libretro: Add install target for libretro core
61 - 3DS: Update to new ctrulib API
62 - GBA RR: Add preliminary SRAM support for VBM loading
63 - GBA RR: Add support for resets in movies
64 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
65 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
66 - Qt: Added button for breaking into the GDB debugger
67 - GBA BIOS: Finish implementing RegisterRamReset
68 - GBA: Allow jumping to OAM and palette RAM
69
700.3.2: (2015-12-16)
71Bugfixes:
72 - ARM7: Fix STRT/STRBT
73 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
74 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
75 - Libretro: Fix problems with rumble not turning off
76 - GBA: Fix idle skip state being retained between games
77 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
78 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
79 - GBA BIOS: Fix Sqrt sign
80 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
81 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
82 - GBA Memory: Fix DMA behavior for SRAM accesses
83 - GBA Memory: Fix Store8 to OBJ VRAM
84 - GBA Memory: Fix alignment of LDM/STM on SRAM
85 - GBA Memory: Fix unaligned out-of-bounds ROM loads
86 - GBA Memory: Fix timing of DMAs
87 - GBA Video: Fix _mix for 15-bit color
88 - GBA Video: Fix OAM and palette initialization
89 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
90 - Qt: Use safer isLoaded check in GameController
91 - Qt: Fix a race condition in PainterGL that could lead to a crash
92 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
93 - Qt: Fix font size in memory viewer
94 - Qt: Fix a crash in the memory viewer
95 - Qt: Add additional checks in CheatModel to prevent crashes
96 - Qt: Fix race condition with setting sample rate
97 - Qt: Fix crash when closing multiplayer windows
98 - Qt: Fix resetting while paused
99Misc:
100 - GBA Audio: Implement missing flags on SOUNDCNT_X register
101 - Qt: Add mute option to menu
102
1030.3.1: (2015-10-24)
104Bugfixes:
105 - ARM7: Fix instruction decoding of Thumb shifts
106 - GBA: Deinit savegame when unloading a ROM
107 - GBA: Fix BIOS check on big endian
108 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
109 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
110 - GBA Audio: Fix audio channels being silenced at the wrong time
111 - GBA Memory: Fix bad BIOS Load16 on big endian
112 - GBA Memory: Fix bad Load8 on big endian
113 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
114 - GBA Video: Fix edge case with sprite blend modes and semitransparency
115 - GBA Video: Fix objwin and blending interaction on sprites
116 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
117 - Libretro: Fix a memory leak with the render buffer
118 - Qt: Windows no longer spawn in the top left on first launch
119 - Qt: Fix install path of XDG desktop file with DESTDIR
120 - Qt: Fix drag and drop on Windows
121 - Qt: Reenable double buffering, as disabling it broke some Windows configs
122 - VFS: Fix return values of VFileFILE.read and .write
123Misc:
124 - All: Reset next event to cycles instead of zero to interrupt
125 - All: Add --version flag
126 - ARM7: Force disable LTO on two files to work around a GCC bug
127 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
128 - GBA: Better memory handling with PNG savestates
129 - GBA: Additional savestate sanity checks
130 - GBA: Check for cycle count being too high
131 - GBA Audio: Allow GBAAVStream to have no video callback
132 - GBA BIOS: Implement RegisterRamReset for SIO registers
133 - Qt: Remove useless help icons in dialogs
134 - Qt: Prevent savestate window from opening while in multiplayer
135 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
136 - Qt: Dropping multiplayer windows works more cleanly now
137
1380.3.0: (2015-08-16)
139Features:
140 - Ability to hide individual background layers, or OBJs
141 - Ability to mute individual audio channels
142 - Palette viewer and exporter
143 - Volume control
144 - More shortcuts are editable (e.g. quick save/load)
145 - Rewind now shows the frame after rewinding
146 - Import/Export of GameShark/Action Replay snapshots
147 - Add "Step backwards" item for single increment rewind
148 - Deadzone estimation for game controllers
149 - Analog inputs can be used for shortcuts
150 - Menu items for specific solar sensor brightness levels
151 - Remappable controls for tilt and gyroscope sensors
152 - Status messages for actions taken while a game is running (e.g. save/load state)
153 - Memory inspector
154 - Screensaver can now be suspended while a game is running
155 - Load/save the most recent savestate slot
156 - Support varible speed (PWM) rumble
157 - Ability to cap fast forward speed
158 - Finer control over FPS target
159 - Holdable shortcut for rewinding one frame at a time
160 - Ability to boot directly into the BIOS
161 - Preliminary support for yanking out the game pak while a game is running
162 - Thumb-drive mode by putting a file called portable.ini in the same folder
163 - Configurable display driver, between software and OpenGL
164 - Undo-able savestate loading and saving
165 - Controller profiles now store shortcut settings
166 - Default controller profiles for several common controllers
167 - Libretro now supports BIOS, rumble and solar sensor
168 - Implement BIOS call Stop, for sleep mode
169 - Automatically load patches, if found
170 - Improved video synchronization
171 - Configurable audio output sample rate
172Bugfixes:
173 - ARM7: Fix SWI and IRQ timings
174 - ARM7: Fix Thumb MUL timing
175 - ARM7: Fix timing of multiplies to use N cycles
176 - ARM7: ARMHotplugDetach should call deinit
177 - Debugger: Fix use-after-free in breakpoint clearing code
178 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
179 - GBA: Cap audio FIFO read size during deserialization
180 - GBA: Check for corrupted savestates when loading
181 - GBA: Check for improperly sized savestates when loading
182 - GBA: Check for savestates made from differently sized ROMs
183 - GBA: Fix calls to endian-independent loadstores
184 - GBA: Fix timing of reading from timer registers
185 - GBA: Ensure cycles never go negative
186 - GBA Audio: Force audio FIFOs to 32-bit
187 - GBA Audio: Fix audio pitch changing when adjusting buffer size
188 - GBA Audio: Fix sample order in audio channel 3
189 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
190 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
191 - GBA Memory: Improve Thumb open bus behavior
192 - GBA Memory: Fix potential DMA issue when loading a savestate
193 - GBA Memory: Fix load/store multiple video memory waitstates
194 - GBA SIO: Fix reseting when there are SIO devices attached
195 - GBA Video: Blended sprites should never have other effects applied
196 - GBA Video: Fix out-of-bounds tiles in mosaic
197 - GBA Video: Fix windows not affecting sprites
198 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
199 - GBA Video: Fix timing on first scanline
200 - Qt: Better cleanup when a game crashes
201 - Qt: Fix open ROM dialog filtering for archive formats
202 - Qt: Cap the maximum number of multiplayer windows
203 - Qt: Fix maximum year in sensor override
204 - Qt: Fix window being too tall after exiting fullscreen
205 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
206 - Qt: Fix analog buttons not getting unmapped
207 - Qt: Fix passing command line options
208 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
209 - SDL: Fix SDL build when OpenGL is missing
210 - Util: Allow loading IPS patches that grow the ROM
211 - VFS: Fix resource leaks if some allocations fail
212 - VFS: Fix line-reading to return proper values
213 - Video: Fix an issue with very long filenames
214 - Util: Fix formatting of floats
215Misc:
216 - All: Add --help flag for command line programs
217 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
218 - All: Enable static linking for Windows
219 - All: Enable static linking for OS X
220 - All: Threads are now named
221 - All: Proper handling of Unicode file paths
222 - ARM7: Add emulation for Undefined CPU mode
223 - ARM7: Reduce the size of the Thumb instruction table
224 - GBA: Add status log level
225 - GBA: GBARewind now returns how many states it has rewound
226 - GBA: SIO logging layer
227 - GBA BIOS: Stub out SoundBias
228 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
229 - GBA: Don't include GBACLIDebugger struct unless needed
230 - GBA: Savedata is now synced shortly after data finishes being written
231 - GBA: Process multiple timer events at once, if necessary
232 - GBA Audio: Implement audio reset for channels A/B
233 - GBA Audio: Process multiple audio events at once, if necessary
234 - GBA Hardware: Backport generic RTC source into core
235 - GBA Input: Allow axes and buttons to be mapped to the same key
236 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
237 - GBA SIO: Add a dummy driver for Normal mode
238 - GBA Thread: Add functionality for running callbacks on the GBA thread
239 - GBA Thread: Split GBASync into a separate file
240 - GBA Video: Refactor software renderer into separate files
241 - GBA Video: Slightly optimize mode 0 mosaic rendering
242 - Debugger: Free watchpoints in addition to breakpoints
243 - Qt: Handle saving input settings better
244 - Qt: Move GL frame drawing back onto its own thread
245 - Qt: Fast forward (held) option moved from Other to Emulation menu
246 - Qt: Show version info in window title
247 - Qt: Migrate multiplayer window handling into GBAApp
248 - Qt: Unified file opening and saving with last location
249 - Qt: Fix windows being resizable when they shouldn't have been
250 - Qt: Only hide cursor in full screen
251 - Qt: Replace pause-after-frame mutex with an atomic
252 - Qt: Add application icon and XDG desktop files
253 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
254 - Qt: Don't save window size when entering fullscreen
255 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
256 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
257 - Qt: Increase usability of key mapper
258 - Qt: Show checkmark for window sizes
259 - Qt: Set window path to loaded ROM
260 - Perf: Ability to load savestates immediately on launch
261 - SDL: Properly check for initialization
262 - SDL: Clean up initialization functions
263 - SDL: Clean up GL context
264 - Util: Allow disabling the threading code entirely
265 - VFS: Add sync method to force syncing with backing
266
2670.2.1: (2015-05-13)
268Bugfixes:
269 - All: Fix sanitize-deb script not cleaning up after itself
270 - All: Fix dependencies for libavcodec on Debian-derived platforms
271 - ARM7: Handle writeback for PC in addressing modes 2 and 3
272 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
273 - ARM7: Fix ARM multiply instructions when PC is a destination register
274 - Debugger: Fix use-after-free in breakpoint clearing code
275 - Debugger: Fix boundary conditions in tab completion
276 - GBA: Fix timers not updating timing when writing to only the reload register
277 - GBA: Fix rewind boundary conditions
278 - GBA: Add initial I/O register settings for background matrix registers
279 - GBA: Fix hang when loading a savestate if sync to video is enabled
280 - GBA: Handle out-of-bounds I/O access
281 - GBA: Fix bounds-checking on EEPROM access
282 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
283 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
284 - GBA Memory: Allow SRAM to be 64kB
285 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
286 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
287 - GBA Video: Fix second frame mode 5
288 - Perf: Fix race condition if a game crashes immediately on start
289 - Qt: Fix Display object leak when closing a window
290 - Qt: Fix .deb dependencies
291 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
292 - Qt: Fix window not regaining focus after exiting savestate window
293 - Qt: Fix regression where video would not record if the game had already started
294 - Qt: Fix potential crash if a gamepad causes focus to change
295 - Qt: Fix controller axis querying
296 - Qt: Fix multiplayer windows opening as the wrong size
297 - Qt: Fix controllers sometimes not loading the right profile
298 - SDL: Fix boundary conditions for joystick adjustments
299 - SDL: Allocate properly sized input maps
300 - SDL: Fix potential build issues when Qt and SDL2 are in use
301 - Util: Fix resource leak in UTF-8 handling code
302 - Util: Fix a null-pointer issue when attempting to delete a key
303 - VFS: Fix resource leaks if some allocations fail
304 - Video: Fix an issue with very long filenames
305Misc:
306 - GBA Memory: Soft-crash if jumping past the end of a ROM
307 - Qt: Show multiplayer numbers in window title
308 - Qt: Solar sensor can have shortcuts set
309
3100.2.0: (2015-04-03)
311Features:
312 - Support for gamepad axes, e.g. analog sticks or triggers
313 - Add scale presets for up to 6x
314 - Settings window
315 - Bilinear resampling option
316 - Add option to skip BIOS start screen
317 - List of recently opened games
318 - Support for games using the Solar Sensor
319 - Better audio resampling via blip-buf
320 - Game Pak overrides dialog for setting savetype and sensor values
321 - Support for games using the tilt sensor
322 - Remappable shortcuts for keyboard and gamepad
323 - Rewinding of emulation
324 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
325 - Support IPv6
326 - Save directory of last loaded file
327 - Support BPS patches
328 - Automatically detect and optimize out idle loops
329 - Configurable game overrides
330 - Support loading 7-Zip files
331 - Drag and drop game loading
332 - Cheat code support
333 - Runtime configurable audio driver
334 - Libretro core for use with RetroArch and other front-ends
335 - Controller profiles for setting different bindings for different controllers
336 - Ability to lock aspect ratio
337 - Local link cable support
338 - Ability to switch which game controller is in use per instance
339 - Ability to prevent opposing directional input
340 - Warning dialog if an unimplemented BIOS feature is called
341 - Debugger: Add CLI "frame", frame advance command
342 - Debugger: Add CLI functions for writing to memory
343 - Debugger: Add CLI functions for examining memory regions
344 - Debugger: Add CLI function for writing a register
345Bugfixes:
346 - ARM7: Extend prefetch by one stage
347 - ARM7: Fix cycle counting for loads
348 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
349 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
350 - GBA: Initialize gba.sync to null
351 - GBA: Fix timer initialization
352 - GBA Audio: Support 16-bit writes to FIFO audio
353 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
354 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
355 - GBA BIOS: Fix BIOS prefetch after reset
356 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
357 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
358 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
359 - GBA Memory: Fix I cycles that had been moved to ARM7 core
360 - GBA Memory: Fix cycle counting for 32-bit load/stores
361 - GBA RR: Fix fallthrough error when reading tags from a movie
362 - GBA Thread: Fix possible hang when loading an archive
363 - GBA Thread: Fix possible deadlock in video sync
364 - Perf: Fix crash when the GBA thread fails to start
365 - Qt: Fix crash starting a GDB stub if a game isn't loaded
366 - Qt: Fix crash when adjusting settings after closing a game
367 - Qt: Fix crash when starting GDB stub after closing a game
368 - Qt: Fix patch loading while a game is running
369 - Qt: Fix crash when loading a game after stopping GDB server
370 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
371 - Qt: Fix crash when attempting to pause if a game is not running
372 - SDL: Properly clean up if a game doesn't launch
373 - Util: Fix sockets on Windows
374Misc:
375 - All: Enable link-time optimization
376 - Debugger: Watchpoints now work on STM/LDM instructions
377 - Debugger: Clean up GDB stub network interfacing
378 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
379 - Debugger: Merge Thumb BL instructions when disassembling
380 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
381 - Debugger: Watchpoints now report address watched (fixes #68)
382 - Debugger: Add support for soft breakpoints
383 - Debugger: Make I/O register names be addresses instead of values
384 - Debugger: Rename read/write commands
385 - GBA: Improve accuracy of event timing
386 - GBA: Add API for getting Configuration structs for overrides and input
387 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
388 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
389 - GBA: Move A/V stream interface into core
390 - GBA: Savestates now take into account savedata state machines (fixes #109)
391 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
392 - GBA Memory: Simplify memory API and use fixed bus width
393 - GBA Thread: Make GBASyncWaitFrameStart time out
394 - GBA Video: Start video at the last scanline instead of the first
395 - Qt: Optimize logo drawing
396 - Qt: Move frame upload back onto main thread
397 - Qt: Remember window position
398 - Qt: Double-clicking on the window toggles full screen
399 - Util: Use proper locale for reading and writing float values
400
4010.1.1: (2015-01-24)
402Bugfixes:
403 - ARM7: Fix LDM writeback to a register already written
404 - GBA: Fix timers 2 and 3 updating incorrectly
405 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
406 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
407 - GBA Audio: Properly initialize audio FIFO channels
408 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
409 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
410 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
411 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
412 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
413 - GBA BIOS: Fix HuffUnComp boundary conditions
414 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
415 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
416 - GBA Memory: Filter out top nybble of DMA addresses
417 - GBA Memory: Properly bounds-check VRAM accesses
418 - GBA Memory: Fix initial DMA state
419 - GBA Thread: Allow halted games to exit cleanly
420 - GBA Video: Fix blend issues with obscured middle layers
421 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
422 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
423 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
424 - GBA Video: Fix sprite boundary conditions with mosaic
425 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
426 - Qt: Fix issue with set frame sizes being the wrong height
427 - Qt: Fix emulator crashing when full screen if a game is not running
428 - Qt: Fix window focus issues
429 - Qt: Properly set default video recording settings
430 - Qt: Fix a race condition when a game crashes immediately
431 - Qt: Fix some cases where key mapping can break if focus is adjusted
432 - Qt: Fix crash if a game pauses before any frames are shown
433 - Debugger: Negative PC-relative loads now properly subtract the offset
434 - Debugger: Align PC-relative loads in Thumb
435 - Debugger: Fix watchpoints triggering too late
436 - Debugger: Fix binary print putting spaces between digits
437 - Video: Ensure FFmpeg encoder has audio frames
438 - Video: Fix uncompressed PCM audio recording
439 - Video: Fix FFmpeg crashing when the file extension is wrong
440 - Util: Fix SOCKET_FAILED macro
441Misc:
442 - GBA: Exit cleanly on FATAL if the port supports it
443 - GBA Memory: Implement 16- and 32-bit loads from SRAM
444 - Qt: Disable sync to video by default
445 - Qt: Handle a game crash without crashing
446 - Qt: Set default log level to FATAL, ERROR and WARN
447 - Qt: Clarify some phrasing in the menus
448 - Qt: Clear active buttons when focus is lost
449
4500.1.0: (2014-12-13)
451 - Initial release