all repos — mgba @ b2c2a9acf76d6006eba7ca17397273a3080c3fc1

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "debugger/debugger.h"
  9#include "gba/io.h"
 10#include "gba/supervisor/rr.h"
 11#include "gba/serialize.h"
 12#include "gba/video.h"
 13#include "gba/renderers/video-software.h"
 14#include "util/vfs.h"
 15
 16#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 17#define GUI_MOD KMOD_GUI
 18#else
 19#define GUI_MOD KMOD_CTRL
 20#endif
 21
 22static int _openContexts = 0;
 23
 24bool GBASDLInitEvents(struct GBASDLEvents* context) {
 25	if (!_openContexts && SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 26		return false;
 27	}
 28	++_openContexts;
 29	SDL_JoystickEventState(SDL_ENABLE);
 30	context->joystick = SDL_JoystickOpen(0);
 31#if !SDL_VERSION_ATLEAST(2, 0, 0)
 32	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 33#endif
 34	return true;
 35}
 36
 37void GBASDLInitBindings(struct GBAInputMap* inputMap) {
 38#if SDL_VERSION_ATLEAST(2, 0, 0)
 39	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
 40	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
 41	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
 42	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
 43	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
 44	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
 45	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
 46	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
 47	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
 48	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
 49#else
 50	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
 51	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
 52	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
 53	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
 54	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
 55	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
 56	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
 57	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
 58	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
 59	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
 60#endif
 61
 62	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
 63	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
 64	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
 65	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
 66	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
 67	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
 68	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
 69	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
 70	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
 71	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
 72
 73	struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
 74	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
 75	description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
 76	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
 77}
 78
 79void GBASDLEventsLoadConfig(struct GBASDLEvents* context, const struct Configuration* config) {
 80	GBAInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
 81	GBAInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
 82}
 83
 84void GBASDLDeinitEvents(struct GBASDLEvents* context) {
 85	SDL_JoystickClose(context->joystick);
 86
 87	--_openContexts;
 88	if (!_openContexts) {
 89		SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
 90	}
 91}
 92
 93static void _pauseAfterFrame(struct GBAThread* context) {
 94	context->frameCallback = 0;
 95	GBAThreadPauseFromThread(context);
 96}
 97
 98static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_KeyboardEvent* event) {
 99	enum GBAKey key = GBA_KEY_NONE;
100	if (!event->keysym.mod) {
101#if SDL_VERSION_ATLEAST(2, 0, 0)
102		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
103#else
104		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
105#endif
106	}
107	if (key != GBA_KEY_NONE) {
108		if (event->type == SDL_KEYDOWN) {
109			context->activeKeys |= 1 << key;
110		} else {
111			context->activeKeys &= ~(1 << key);
112		}
113		return;
114	}
115	if (event->keysym.sym == SDLK_TAB) {
116		context->sync.audioWait = event->type != SDL_KEYDOWN;
117		return;
118	}
119	if (event->type == SDL_KEYDOWN) {
120		switch (event->keysym.sym) {
121		case SDLK_F11:
122			if (context->debugger) {
123				ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL, 0);
124			}
125			return;
126#ifdef USE_PNG
127		case SDLK_F12:
128			GBAThreadInterrupt(context);
129			GBAThreadTakeScreenshot(context);
130			GBAThreadContinue(context);
131			return;
132#endif
133		case SDLK_BACKSLASH:
134			GBAThreadPause(context);
135			context->frameCallback = _pauseAfterFrame;
136			GBAThreadUnpause(context);
137			return;
138		case SDLK_BACKQUOTE:
139			GBAThreadInterrupt(context);
140			GBARewind(context, 10);
141			GBAThreadContinue(context);
142			return;
143		default:
144			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
145				switch (event->keysym.sym) {
146#if SDL_VERSION_ATLEAST(2, 0, 0)
147				case SDLK_f:
148					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
149					sdlContext->fullscreen = !sdlContext->fullscreen;
150					sdlContext->windowUpdated = 1;
151					break;
152#endif
153				case SDLK_p:
154					GBAThreadTogglePause(context);
155					break;
156				case SDLK_n:
157					GBAThreadPause(context);
158					context->frameCallback = _pauseAfterFrame;
159					GBAThreadUnpause(context);
160					break;
161				case SDLK_r:
162					GBAThreadReset(context);
163					break;
164				default:
165					break;
166				}
167			}
168			if (event->keysym.mod & KMOD_SHIFT) {
169				switch (event->keysym.sym) {
170				case SDLK_F1:
171				case SDLK_F2:
172				case SDLK_F3:
173				case SDLK_F4:
174				case SDLK_F5:
175				case SDLK_F6:
176				case SDLK_F7:
177				case SDLK_F8:
178				case SDLK_F9:
179					GBAThreadInterrupt(context);
180					GBASaveState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1, true);
181					GBAThreadContinue(context);
182					break;
183				default:
184					break;
185				}
186			} else {
187				switch (event->keysym.sym) {
188				case SDLK_F1:
189				case SDLK_F2:
190				case SDLK_F3:
191				case SDLK_F4:
192				case SDLK_F5:
193				case SDLK_F6:
194				case SDLK_F7:
195				case SDLK_F8:
196				case SDLK_F9:
197					GBAThreadInterrupt(context);
198					GBALoadState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1);
199					GBAThreadContinue(context);
200					break;
201				default:
202					break;
203				}
204			}
205			return;
206		}
207	}
208}
209
210static void _GBASDLHandleJoyButton(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_JoyButtonEvent* event) {
211	enum GBAKey key = 0;
212	key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
213	if (key == GBA_KEY_NONE) {
214		return;
215	}
216
217	if (event->type == SDL_JOYBUTTONDOWN) {
218		context->activeKeys |= 1 << key;
219	} else {
220		context->activeKeys &= ~(1 << key);
221	}
222}
223
224static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
225	enum GBAKey key = 0;
226
227	if (event->value & SDL_HAT_UP) {
228		key |= 1 << GBA_KEY_UP;
229	}
230	if (event->value & SDL_HAT_LEFT) {
231		key |= 1 << GBA_KEY_LEFT;
232	}
233	if (event->value & SDL_HAT_DOWN) {
234		key |= 1 << GBA_KEY_DOWN;
235	}
236	if (event->value & SDL_HAT_RIGHT) {
237		key |= 1 << GBA_KEY_RIGHT;
238	}
239
240	context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
241	context->activeKeys |= key;
242}
243
244static void _GBASDLHandleJoyAxis(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_JoyAxisEvent* event) {
245	int keys = context->activeKeys;
246
247	keys = GBAInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, keys);
248	enum GBAKey key = GBAInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
249	if (key != GBA_KEY_NONE) {
250		keys |= 1 << key;
251	}
252
253	context->activeKeys = keys;
254}
255
256#if SDL_VERSION_ATLEAST(2, 0, 0)
257static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_WindowEvent* event) {
258	UNUSED(context);
259	switch (event->event) {
260	case SDL_WINDOWEVENT_SIZE_CHANGED:
261		sdlContext->windowUpdated = 1;
262		break;
263	}
264}
265#endif
266
267void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event) {
268	switch (event->type) {
269	case SDL_QUIT:
270		GBAThreadEnd(context);
271		break;
272#if SDL_VERSION_ATLEAST(2, 0, 0)
273	case SDL_WINDOWEVENT:
274		_GBASDLHandleWindowEvent(context, sdlContext, &event->window);
275		break;
276#endif
277	case SDL_KEYDOWN:
278	case SDL_KEYUP:
279		_GBASDLHandleKeypress(context, sdlContext, &event->key);
280		break;
281	case SDL_JOYBUTTONDOWN:
282	case SDL_JOYBUTTONUP:
283		_GBASDLHandleJoyButton(context, sdlContext, &event->jbutton);
284		break;
285	case SDL_JOYHATMOTION:
286		_GBASDLHandleJoyHat(context, &event->jhat);
287		break;
288	case SDL_JOYAXISMOTION:
289		_GBASDLHandleJoyAxis(context, sdlContext, &event->jaxis);
290		break;
291	}
292}