src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QStackedLayout>
14
15#include "ConfigController.h"
16#include "GameController.h"
17#include "GBAKeyEditor.h"
18#include "GDBController.h"
19#include "GDBWindow.h"
20#include "GIFView.h"
21#include "GamePakView.h"
22#include "LoadSaveState.h"
23#include "LogView.h"
24#include "SettingsView.h"
25#include "ShortcutController.h"
26#include "ShortcutView.h"
27#include "VideoView.h"
28
29extern "C" {
30#include "platform/commandline.h"
31}
32
33using namespace QGBA;
34
35Window::Window(ConfigController* config, QWidget* parent)
36 : QMainWindow(parent)
37 , m_logView(new LogView())
38 , m_stateWindow(nullptr)
39 , m_screenWidget(new WindowBackground())
40 , m_logo(":/res/mgba-1024.png")
41 , m_config(config)
42#ifdef USE_FFMPEG
43 , m_videoView(nullptr)
44#endif
45#ifdef USE_MAGICK
46 , m_gifView(nullptr)
47#endif
48#ifdef USE_GDB_STUB
49 , m_gdbController(nullptr)
50#endif
51 , m_mruMenu(nullptr)
52 , m_shortcutController(new ShortcutController(this))
53{
54 setWindowTitle(PROJECT_NAME);
55 setFocusPolicy(Qt::StrongFocus);
56 m_controller = new GameController(this);
57 m_controller->setInputController(&m_inputController);
58
59 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
60 format.setSwapInterval(1);
61 m_display = new Display(format);
62
63 m_screenWidget->setMinimumSize(m_display->minimumSize());
64 m_screenWidget->setSizePolicy(m_display->sizePolicy());
65 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
66 setCentralWidget(m_screenWidget);
67
68 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
69 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
70 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
71 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
72 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
73#ifndef Q_OS_MAC
74 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
75 connect(m_controller, &GameController::gameUnpaused, [this]() {
76 if(isFullScreen()) {
77 menuBar()->hide();
78 }
79 });
80#endif
81 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
82 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
83 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
84 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
85 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
86 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
87 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
88 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
89 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
90 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
91 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
92 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
93 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
94 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
95
96 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
97 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
98
99 m_shortcutController->setConfigController(m_config);
100 setupMenu(menuBar());
101}
102
103Window::~Window() {
104 delete m_logView;
105
106#ifdef USE_FFMPEG
107 delete m_videoView;
108#endif
109
110#ifdef USE_MAGICK
111 delete m_gifView;
112#endif
113}
114
115void Window::argumentsPassed(GBAArguments* args) {
116 loadConfig();
117
118 if (args->patch) {
119 m_controller->loadPatch(args->patch);
120 }
121
122 if (args->fname) {
123 m_controller->loadGame(args->fname, args->dirmode);
124 }
125}
126
127void Window::resizeFrame(int width, int height) {
128 QSize newSize(width, height);
129 newSize -= m_screenWidget->size();
130 newSize += size();
131 resize(newSize);
132}
133
134void Window::setConfig(ConfigController* config) {
135 m_config = config;
136}
137
138void Window::loadConfig() {
139 const GBAOptions* opts = m_config->options();
140
141 m_logView->setLevels(opts->logLevel);
142
143 m_controller->setFrameskip(opts->frameskip);
144 m_controller->setAudioSync(opts->audioSync);
145 m_controller->setVideoSync(opts->videoSync);
146 m_controller->setSkipBIOS(opts->skipBios);
147 m_controller->setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
148 m_display->lockAspectRatio(opts->lockAspectRatio);
149 m_display->filter(opts->resampleVideo);
150
151 if (opts->bios) {
152 m_controller->loadBIOS(opts->bios);
153 }
154
155 if (opts->fpsTarget) {
156 emit fpsTargetChanged(opts->fpsTarget);
157 }
158
159 if (opts->audioBuffers) {
160 emit audioBufferSamplesChanged(opts->audioBuffers);
161 }
162
163 if (opts->width && opts->height) {
164 resizeFrame(opts->width, opts->height);
165 }
166
167 m_mruFiles = m_config->getMRU();
168 updateMRU();
169
170 m_inputController.setConfiguration(m_config);
171}
172
173void Window::saveConfig() {
174 m_config->write();
175}
176
177void Window::selectROM() {
178 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
179 if (!filename.isEmpty()) {
180 m_controller->loadGame(filename);
181 }
182}
183
184void Window::selectBIOS() {
185 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
186 if (!filename.isEmpty()) {
187 m_config->setOption("bios", filename);
188 m_config->updateOption("bios");
189 m_controller->loadBIOS(filename);
190 }
191}
192
193void Window::selectPatch() {
194 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
195 if (!filename.isEmpty()) {
196 m_controller->loadPatch(filename);
197 }
198}
199
200void Window::openKeymapWindow() {
201 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
202 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
203 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
204 keyEditor->show();
205}
206
207void Window::openSettingsWindow() {
208 SettingsView* settingsWindow = new SettingsView(m_config);
209 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
210 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
211 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
212 settingsWindow->show();
213}
214
215void Window::openShortcutWindow() {
216 ShortcutView* shortcutView = new ShortcutView();
217 shortcutView->setController(m_shortcutController);
218 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
219 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
220 shortcutView->show();
221}
222
223void Window::openGamePakWindow() {
224 GamePakView* gamePakWindow = new GamePakView(m_controller);
225 connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
226 gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
227 gamePakWindow->show();
228}
229
230#ifdef BUILD_SDL
231void Window::openGamepadWindow() {
232 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
233 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
234 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
235 keyEditor->show();
236}
237#endif
238
239#ifdef USE_FFMPEG
240void Window::openVideoWindow() {
241 if (!m_videoView) {
242 m_videoView = new VideoView();
243 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
244 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
245 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
246 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
247 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
248 }
249 m_videoView->show();
250}
251#endif
252
253#ifdef USE_MAGICK
254void Window::openGIFWindow() {
255 if (!m_gifView) {
256 m_gifView = new GIFView();
257 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
258 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
259 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
260 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
261 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
262 }
263 m_gifView->show();
264}
265#endif
266
267#ifdef USE_GDB_STUB
268void Window::gdbOpen() {
269 if (!m_gdbController) {
270 m_gdbController = new GDBController(m_controller, this);
271 }
272 GDBWindow* window = new GDBWindow(m_gdbController);
273 window->show();
274}
275#endif
276
277void Window::keyPressEvent(QKeyEvent* event) {
278 if (event->isAutoRepeat()) {
279 QWidget::keyPressEvent(event);
280 return;
281 }
282 GBAKey key = m_inputController.mapKeyboard(event->key());
283 if (key == GBA_KEY_NONE) {
284 QWidget::keyPressEvent(event);
285 return;
286 }
287 m_controller->keyPressed(key);
288 event->accept();
289}
290
291void Window::keyReleaseEvent(QKeyEvent* event) {
292 if (event->isAutoRepeat()) {
293 QWidget::keyReleaseEvent(event);
294 return;
295 }
296 GBAKey key = m_inputController.mapKeyboard(event->key());
297 if (key == GBA_KEY_NONE) {
298 QWidget::keyPressEvent(event);
299 return;
300 }
301 m_controller->keyReleased(key);
302 event->accept();
303}
304
305void Window::resizeEvent(QResizeEvent*) {
306 redoLogo();
307 m_config->setOption("height", m_screenWidget->height());
308 m_config->setOption("width", m_screenWidget->width());
309}
310
311void Window::closeEvent(QCloseEvent* event) {
312 emit shutdown();
313 QMainWindow::closeEvent(event);
314}
315
316void Window::focusOutEvent(QFocusEvent*) {
317 m_controller->setTurbo(false, false);
318 m_controller->clearKeys();
319}
320
321void Window::toggleFullScreen() {
322 if (isFullScreen()) {
323 showNormal();
324 menuBar()->show();
325 } else {
326 showFullScreen();
327#ifndef Q_OS_MAC
328 if (m_controller->isLoaded() && !m_controller->isPaused()) {
329 menuBar()->hide();
330 }
331#endif
332 }
333}
334
335void Window::gameStarted(GBAThread* context) {
336 char title[13] = { '\0' };
337 MutexLock(&context->stateMutex);
338 if (context->state < THREAD_EXITING) {
339 emit startDrawing(m_controller->drawContext(), context);
340 GBAGetGameTitle(context->gba, title);
341 } else {
342 MutexUnlock(&context->stateMutex);
343 return;
344 }
345 MutexUnlock(&context->stateMutex);
346 foreach (QAction* action, m_gameActions) {
347 action->setDisabled(false);
348 }
349 appendMRU(context->fname);
350 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
351 attachWidget(m_display);
352 m_screenWidget->setScaledContents(true);
353
354#ifndef Q_OS_MAC
355 if(isFullScreen()) {
356 menuBar()->hide();
357 }
358#endif
359
360 m_fpsTimer.start();
361}
362
363void Window::gameStopped() {
364 foreach (QAction* action, m_gameActions) {
365 action->setDisabled(true);
366 }
367 setWindowTitle(tr(PROJECT_NAME));
368 detachWidget(m_display);
369 m_screenWidget->setScaledContents(false);
370 redoLogo();
371
372 m_fpsTimer.stop();
373}
374
375void Window::gameCrashed(const QString& errorMessage) {
376 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
377 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
378 QMessageBox::Ok, this, Qt::Sheet);
379 crash->setAttribute(Qt::WA_DeleteOnClose);
380 crash->show();
381}
382
383void Window::redoLogo() {
384 if (m_controller->isLoaded()) {
385 return;
386 }
387 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
388 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
389 m_screenWidget->setPixmap(logo);
390}
391
392void Window::recordFrame() {
393 m_frameList.append(QDateTime::currentDateTime());
394 while (m_frameList.count() > FRAME_LIST_SIZE) {
395 m_frameList.removeFirst();
396 }
397}
398
399void Window::showFPS() {
400 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
401 float fps = (m_frameList.count() - 1) * 10000.f / interval;
402 fps = round(fps) / 10.f;
403 char title[13] = { '\0' };
404 GBAGetGameTitle(m_controller->thread()->gba, title);
405 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
406}
407
408void Window::openStateWindow(LoadSave ls) {
409 if (m_stateWindow) {
410 return;
411 }
412 bool wasPaused = m_controller->isPaused();
413 m_stateWindow = new LoadSaveState(m_controller);
414 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
415 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
416 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
417 m_screenWidget->layout()->removeWidget(m_stateWindow);
418 m_stateWindow = nullptr;
419 setFocus();
420 });
421 if (!wasPaused) {
422 m_controller->setPaused(true);
423 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
424 }
425 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
426 m_stateWindow->setMode(ls);
427 attachWidget(m_stateWindow);
428}
429
430void Window::setupMenu(QMenuBar* menubar) {
431 menubar->clear();
432 QMenu* fileMenu = menubar->addMenu(tr("&File"));
433 m_shortcutController->addMenu(fileMenu);
434 installEventFilter(m_shortcutController);
435 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
436 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
437 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
438
439 m_mruMenu = fileMenu->addMenu(tr("Recent"));
440
441 fileMenu->addSeparator();
442
443 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
444 loadState->setShortcut(tr("F10"));
445 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
446 m_gameActions.append(loadState);
447 addControlledAction(fileMenu, loadState, "loadState");
448
449 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
450 saveState->setShortcut(tr("Shift+F10"));
451 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
452 m_gameActions.append(saveState);
453 addControlledAction(fileMenu, saveState, "saveState");
454
455 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
456 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
457 int i;
458 for (i = 1; i < 10; ++i) {
459 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
460 quickLoad->setShortcut(tr("F%1").arg(i));
461 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
462 m_gameActions.append(quickLoad);
463 addAction(quickLoad);
464 quickLoadMenu->addAction(quickLoad);
465
466 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
467 quickSave->setShortcut(tr("Shift+F%1").arg(i));
468 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
469 m_gameActions.append(quickSave);
470 addAction(quickSave);
471 quickSaveMenu->addAction(quickSave);
472 }
473
474#ifndef Q_OS_MAC
475 fileMenu->addSeparator();
476 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
477#endif
478
479 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
480 m_shortcutController->addMenu(emulationMenu);
481 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
482 reset->setShortcut(tr("Ctrl+R"));
483 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
484 m_gameActions.append(reset);
485 addControlledAction(emulationMenu, reset, "reset");
486
487 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
488 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
489 m_gameActions.append(shutdown);
490 addControlledAction(emulationMenu, shutdown, "shutdown");
491 emulationMenu->addSeparator();
492
493 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
494 pause->setChecked(false);
495 pause->setCheckable(true);
496 pause->setShortcut(tr("Ctrl+P"));
497 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
498 connect(m_controller, &GameController::gamePaused, [this, pause]() {
499 pause->setChecked(true);
500
501 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
502 QPixmap pixmap;
503 pixmap.convertFromImage(currentImage.rgbSwapped());
504 m_screenWidget->setPixmap(pixmap);
505 });
506 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
507 m_gameActions.append(pause);
508 addControlledAction(emulationMenu, pause, "pause");
509
510 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
511 frameAdvance->setShortcut(tr("Ctrl+N"));
512 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
513 m_gameActions.append(frameAdvance);
514 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
515
516 emulationMenu->addSeparator();
517
518 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
519 turbo->setCheckable(true);
520 turbo->setChecked(false);
521 turbo->setShortcut(tr("Shift+Tab"));
522 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
523 addControlledAction(emulationMenu, turbo, "fastForward");
524
525 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
526 rewind->setShortcut(tr("`"));
527 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
528 m_gameActions.append(rewind);
529 addControlledAction(emulationMenu, rewind, "rewind");
530
531 ConfigOption* videoSync = m_config->addOption("videoSync");
532 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
533 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
534 m_config->updateOption("videoSync");
535
536 ConfigOption* audioSync = m_config->addOption("audioSync");
537 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
538 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
539 m_config->updateOption("audioSync");
540
541 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
542 m_shortcutController->addMenu(avMenu);
543 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
544 m_shortcutController->addMenu(frameMenu, avMenu);
545 for (int i = 1; i <= 6; ++i) {
546 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
547 connect(setSize, &QAction::triggered, [this, i]() {
548 showNormal();
549 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
550 });
551 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
552 }
553 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
554
555 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
556 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
557 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
558 m_config->updateOption("lockAspectRatio");
559
560 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
561 resampleVideo->addBoolean(tr("Resample video"), avMenu);
562 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
563 m_config->updateOption("resampleVideo");
564
565 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
566 ConfigOption* skip = m_config->addOption("frameskip");
567 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
568 for (int i = 0; i <= 10; ++i) {
569 skip->addValue(QString::number(i), i, skipMenu);
570 }
571 m_config->updateOption("frameskip");
572
573 avMenu->addSeparator();
574
575 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
576 ConfigOption* buffers = m_config->addOption("audioBuffers");
577 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
578 buffers->addValue(tr("512"), 512, buffersMenu);
579 buffers->addValue(tr("768"), 768, buffersMenu);
580 buffers->addValue(tr("1024"), 1024, buffersMenu);
581 buffers->addValue(tr("2048"), 2048, buffersMenu);
582 buffers->addValue(tr("4096"), 4096, buffersMenu);
583 m_config->updateOption("audioBuffers");
584
585 avMenu->addSeparator();
586
587 QMenu* target = avMenu->addMenu("FPS target");
588 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
589 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
590 fpsTargetOption->addValue(tr("15"), 15, target);
591 fpsTargetOption->addValue(tr("30"), 30, target);
592 fpsTargetOption->addValue(tr("45"), 45, target);
593 fpsTargetOption->addValue(tr("60"), 60, target);
594 fpsTargetOption->addValue(tr("90"), 90, target);
595 fpsTargetOption->addValue(tr("120"), 120, target);
596 fpsTargetOption->addValue(tr("240"), 240, target);
597 m_config->updateOption("fpsTarget");
598
599#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
600 avMenu->addSeparator();
601#endif
602
603#ifdef USE_PNG
604 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
605 screenshot->setShortcut(tr("F12"));
606 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
607 m_gameActions.append(screenshot);
608 addControlledAction(avMenu, screenshot, "screenshot");
609#endif
610
611#ifdef USE_FFMPEG
612 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
613 recordOutput->setShortcut(tr("F11"));
614 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
615 addControlledAction(avMenu, recordOutput, "recordOutput");
616#endif
617
618#ifdef USE_MAGICK
619 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
620 recordGIF->setShortcut(tr("Shift+F11"));
621 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
622 addControlledAction(avMenu, recordGIF, "recordGIF");
623#endif
624
625 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
626 m_shortcutController->addMenu(toolsMenu);
627 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
628 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
629 addControlledAction(toolsMenu, viewLogs, "viewLogs");
630
631 QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
632 connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
633 addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
634
635#ifdef USE_GDB_STUB
636 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
637 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
638 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
639#endif
640
641 toolsMenu->addSeparator();
642 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
643 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
644
645 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
646 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
647 addControlledAction(toolsMenu, keymap, "remapKeyboard");
648
649#ifdef BUILD_SDL
650 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
651 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
652 addControlledAction(toolsMenu, gamepad, "remapGamepad");
653#endif
654
655 ConfigOption* skipBios = m_config->addOption("skipBios");
656 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
657
658 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
659 rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
660
661 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
662 rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
663
664 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
665 rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
666
667 QMenu* other = new QMenu(tr("Other"), this);
668 m_shortcutController->addMenu(other);
669 m_shortcutController->addFunctions(other, [this]() {
670 m_controller->setTurbo(true, false);
671 }, [this]() {
672 m_controller->setTurbo(false, false);
673 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
674
675 foreach (QAction* action, m_gameActions) {
676 action->setDisabled(true);
677 }
678}
679
680void Window::attachWidget(QWidget* widget) {
681 m_screenWidget->layout()->addWidget(widget);
682 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
683}
684
685void Window::detachWidget(QWidget* widget) {
686 m_screenWidget->layout()->removeWidget(widget);
687}
688
689void Window::appendMRU(const QString& fname) {
690 int index = m_mruFiles.indexOf(fname);
691 if (index >= 0) {
692 m_mruFiles.removeAt(index);
693 }
694 m_mruFiles.prepend(fname);
695 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
696 m_mruFiles.removeLast();
697 }
698 updateMRU();
699}
700
701void Window::updateMRU() {
702 if (!m_mruMenu) {
703 return;
704 }
705 m_mruMenu->clear();
706 int i = 0;
707 for (const QString& file : m_mruFiles) {
708 QAction* item = new QAction(file, m_mruMenu);
709 item->setShortcut(QString("Ctrl+%1").arg(i));
710 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
711 m_mruMenu->addAction(item);
712 ++i;
713 }
714 m_config->setMRU(m_mruFiles);
715 m_config->write();
716 m_mruMenu->setEnabled(i > 0);
717}
718
719QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
720 m_shortcutController->addAction(menu, action, name);
721 menu->addAction(action);
722 addAction(action);
723 return action;
724}
725
726WindowBackground::WindowBackground(QWidget* parent)
727 : QLabel(parent)
728{
729 setLayout(new QStackedLayout());
730 layout()->setContentsMargins(0, 0, 0, 0);
731 setAlignment(Qt::AlignCenter);
732 QPalette p = palette();
733 p.setColor(backgroundRole(), Qt::black);
734 setPalette(p);
735 setAutoFillBackground(true);
736}
737
738void WindowBackground::setSizeHint(const QSize& hint) {
739 m_sizeHint = hint;
740}
741
742QSize WindowBackground::sizeHint() const {
743 return m_sizeHint;
744}