all repos — mgba @ b2d406a411b31acce5bbf0246af32a80c22ca834

mGBA Game Boy Advance Emulator

src/third-party/lzma/Util/Lzma/LzmaUtil.dsp (view raw)

  1# Microsoft Developer Studio Project File - Name="LzmaUtil" - Package Owner=<4>
  2# Microsoft Developer Studio Generated Build File, Format Version 6.00
  3# ** DO NOT EDIT **
  4
  5# TARGTYPE "Win32 (x86) Console Application" 0x0103
  6
  7CFG=LzmaUtil - Win32 Debug
  8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
  9!MESSAGE use the Export Makefile command and run
 10!MESSAGE 
 11!MESSAGE NMAKE /f "LzmaUtil.mak".
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 14!MESSAGE by defining the macro CFG on the command line. For example:
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 16!MESSAGE NMAKE /f "LzmaUtil.mak" CFG="LzmaUtil - Win32 Debug"
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 18!MESSAGE Possible choices for configuration are:
 19!MESSAGE 
 20!MESSAGE "LzmaUtil - Win32 Release" (based on "Win32 (x86) Console Application")
 21!MESSAGE "LzmaUtil - Win32 Debug" (based on "Win32 (x86) Console Application")
 22!MESSAGE 
 23
 24# Begin Project
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 28CPP=cl.exe
 29RSC=rc.exe
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 31!IF  "$(CFG)" == "LzmaUtil - Win32 Release"
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 48# ADD RSC /l 0x419 /d "NDEBUG"
 49BSC32=bscmake.exe
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 54# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\util\7lzma.exe"
 55
 56!ELSEIF  "$(CFG)" == "LzmaUtil - Win32 Debug"
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 70# ADD CPP /nologo /MTd /W4 /WX /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
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 74BSC32=bscmake.exe
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 79# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\util\7lzma.exe" /pdbtype:sept
 80
 81!ENDIF 
 82
 83# Begin Target
 84
 85# Name "LzmaUtil - Win32 Release"
 86# Name "LzmaUtil - Win32 Debug"
 87# Begin Source File
 88
 89SOURCE=..\..\7zFile.c
 90# End Source File
 91# Begin Source File
 92
 93SOURCE=..\..\7zFile.h
 94# End Source File
 95# Begin Source File
 96
 97SOURCE=..\..\7zStream.c
 98# End Source File
 99# Begin Source File
100
101SOURCE=..\..\7zTypes.h
102# End Source File
103# Begin Source File
104
105SOURCE=..\..\7zVersion.h
106# End Source File
107# Begin Source File
108
109SOURCE=..\..\Alloc.c
110# End Source File
111# Begin Source File
112
113SOURCE=..\..\Alloc.h
114# End Source File
115# Begin Source File
116
117SOURCE=..\..\CpuArch.h
118# End Source File
119# Begin Source File
120
121SOURCE=..\..\LzFind.c
122# End Source File
123# Begin Source File
124
125SOURCE=..\..\LzFind.h
126# End Source File
127# Begin Source File
128
129SOURCE=..\..\LzFindMt.c
130# End Source File
131# Begin Source File
132
133SOURCE=..\..\LzFindMt.h
134# End Source File
135# Begin Source File
136
137SOURCE=..\..\LzHash.h
138# End Source File
139# Begin Source File
140
141SOURCE=..\..\LzmaDec.c
142# End Source File
143# Begin Source File
144
145SOURCE=..\..\LzmaDec.h
146# End Source File
147# Begin Source File
148
149SOURCE=..\..\LzmaEnc.c
150# End Source File
151# Begin Source File
152
153SOURCE=..\..\LzmaEnc.h
154# End Source File
155# Begin Source File
156
157SOURCE=.\LzmaUtil.c
158# End Source File
159# Begin Source File
160
161SOURCE=..\..\Threads.c
162# End Source File
163# Begin Source File
164
165SOURCE=..\..\Threads.h
166# End Source File
167# End Target
168# End Project