CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10Misc:
11 - All: Only update version info if needed
12 - FFmpeg: Encoding cleanup
13
140.5.0: (2016-09-19)
15Features:
16 - Game Boy support
17 - Support for encrypted CodeBreaker GBA cheats
18 - Emulation of Vast Fame protected GBA carts (taizou)
19 - Tile viewer
20 - Threaded rendering mode
21 - Libretro: Memory map and achievement support (leiradel)
22 - GUI: Add UI control remapping
23 - GUI: Add fast-forward
24 - Wii: 240p support
25 - 3DS: Adjustable screen darkening
26 - Ability to temporarily load a savegame
27 - Load specific files out of archives
28 - Automatic BIOS detection
29Bugfixes:
30 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
31 - Debugger: Fix GDB breakpoints
32 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
33 - GBA: Fix filehandle leak with savegames
34 - GBA: Timer 0 cannot be count up
35 - GBA: Count up timers should not count themselves
36 - GBA Memory: Fix mirror on non-overdumped Classic NES games
37 - GBA Memory: Fix ldm {pc}
38 - GBA Savedata: Fix savedata sync timer
39 - GBA Savedata: Only unmap savedata if present
40 - GBA Serialize: Savestates now properly store prefetch
41 - GBA Video: WIN0/1 take priority over OBJWIN
42 - GBA Video: Fix out-of-order OBJWIN
43 - PSP2: Fix GPU crash while exiting
44 - PSP2: Fix VSync
45 - PSP2: Fix accelerometer range
46 - PSP2: Actually load screen mode setting
47 - PSP2: Fix gyroscope direction
48 - PSP2: Delete threads after they return
49 - PSP2: Fix mapping/unmapping from not at 0
50 - Qt: Fix bug in software renderer scaling
51 - Qt: Fix hanging key press after disabling autofire
52 - Qt: Fix being unable to pause manually when using auto-pausing
53 - SDL: Fix axes being mapped wrong
54 - Util: Fix realloc semantics in utf16to8
55 - Util: Fix inserting too many items into a hash table
56 - VFS: Fix uninitialized varaible reading from 7z
57 - VFS: Fix reading multiple files from a 7z archive
58 - Wii: Fix framelimiting after a slowdown
59 - Wii: Fix garbage flash at startup
60Misc:
61 - 3DS: Use blip_add_delta_fast for a small speed improvement
62 - 3DS: Allow UTF-16 filenames
63 - 3DS: Port to using citro3D
64 - 3DS: Use system font for menus
65 - 3DS: Attempt to use Core 2 for threads
66 - 3DS: Adjustable filering
67 - 3DS: 3D banner
68 - All: Add QUIET parameter to silence CMake
69 - All: Faster memory read/write
70 - ARM7: Support forcing Thumb mode via MSR
71 - ARM7: Flush prefetch cache when loading CPSR via MSR
72 - ARM7: Clean up instruction decoding for future expandability
73 - Debugger: Support register and memory writes via GDB stub
74 - Debugger: Add software breakpoint support to gdb
75 - FFmpeg: Full support for libavcodec 56+
76 - GBA: Better debug logging if event processing breaks
77 - GBA Audio: Force audio DMAs to not increment destination
78 - GBA BIOS: Use custom ArcTan, not relying on OS
79 - GBA Hardware: Clean up dead code in GBP
80 - GBA Memory: Optimize stalling behavior
81 - GBA Memory: Optimize Load-/StoreMultiple
82 - GBA Savedata: Add realistic timing for EEPROM
83 - GBA Serialize: Savestates now store if CPU was halted
84 - GBA Video: Remove old slow path fallback
85 - GBA Video: Optimize sprite drawing
86 - GBA Video: Optimize mode 0 rendering
87 - GBA Video: Optimize compositing cases slightly
88 - GUI: Screenshot dimensions are now passed through
89 - GUI: Add back logging
90 - GUI: Only reload config if manually saved
91 - GUI: Increase scrolling speed
92 - OpenGL: Log shader compilation failure
93 - OpenGL: Add texSize uniform
94 - Qt: Make -g flag work in Qt build
95 - Qt: Simplify OpenGL context creation
96 - Qt: Thread startup improvements
97 - Qt: Make audio channel/video layer options shortcut mappable
98 - Qt: Remove some C99isms from C++ code
99 - Qt: Remove default autofire mappings
100 - Qt: Make reseting when pasued frame-accurate
101 - Qt: Rearchitect game closing codepath
102 - PSP2: Use system font for menus
103 - PSP2: Add rumble for PS TV
104 - PSP2: Add fit-to-height screen mode
105 - PSP2: Sync files per descriptor
106 - PSP2: Allow UTF-8 filenames
107 - PSP2: Screenshots are now saved into the Photo Gallery
108 - PSP2: Stop underclocking when menuing
109 - SDL: Increase default audio buffer size to 1024 samples
110 - SDL: More responsive rumble
111 - Util: Add Vector GetConstPointer
112 - Util: Add rtrim
113 - Util: Add endswith
114 - VFS: Improve zip file detection
115 - Wii: Add pixelated resample filter
116 - Windows: Add native VDir support
117 - Util: Add PRIz macro for libc versions that don't support %z
118
1190.4.1: (2016-07-11)
120Bugfixes:
121 - All: Fix several file handle leaks
122 - All: Fix instruction tables getting zeroed when linking sometimes
123 - ARM7: Fix flags on SBC/RSC
124 - ARM7: Fix setting spsr privilege bits when spsr is empty
125 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
126 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
127 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
128 - GBA Memory: Fix executing code from OBJ region of VRAM
129 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
130 - GBA Serialize: Fix loading savegames from savestates
131 - OpenGL: Correct boolean vector strcmp strings for uniforms
132 - Qt: Fix sending gameStopped twice
133 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
134 - Qt: Fix initial state of key mapping
135 - Qt: Initialize m_useBios
136 - SDL: Fix joystick initialization on BSD
137 - SDL: Fix potential joystick crash in games with rumble
138 - SDL: Fix SDL 1.2 build
139 - SDL: Fix sporadic crash when deinitializing audio
140 - Shaders: Fix AGS-001 shader with some bad drivers
141 - Util: Use closesocket on Windows
142 - Util: Fix socket bind addresses
143 - VFS: Fix reading 7z archives without rewinding first
144 - VFS: VFileFromFD should not open directories
145 - Wii: Fix tilting direction
146 - Util: Fix realloc semantics in utf16to8
147Misc:
148 - All: Allow use of external minizip library
149 - Debugger: CLI debugger now exits when end-of-stream is reached
150 - FFmpeg: Update dependencies on Ubuntu
151 - GBA: Slightly optimize GBAProcessEvents
152 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
153 - GBA Video: Null renderer should return proper register values
154 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
155 - Qt: Add preset for DualShock 4
156 - Qt: Update 360 input profile on OS X to reflect newer drivers
157 - Qt: Remove use of NaN
158 - Qt: Canonicalize file paths when loading games
159 - Qt: Add refresh button to controller editing
160 - SDL: Remove default gamepad mappings
161 - Util: Fix intermittent build failure on OS X
162 - VFS: VFile.sync now updates modified time
163
1640.4.0: (2016-02-02)
165Features:
166 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
167 - I/O viewer
168 - Booting of multiboot images
169 - Customization of GIF recording
170 - Libretro: Cheat code support
171 - Support for GLSL shaders
172 - ROM information view
173 - Support for VBA-style cheat codes
174 - Savestates now store creation timestamps
175 - Key autofire
176 - Libretro: Allow blocking opposing directional input
177 - OpenEmu core for OS X
178 - Libretro: Settings for using BIOS and skipping intro
179 - Libretro: Customizable idle loop removal
180 - Implemented cycle counting for sprite rendering
181 - Cleaner, unified settings window
182 - Added a setting for pausing when the emulator is not in focus
183 - Customizable paths for save games, save states, screenshots and patches
184 - Controller hotplugging
185 - Ability to store save games and active cheats within savestates
186Bugfixes:
187 - ARM7: Fix sign of unaligned LDRSH
188 - ARM7: Fix decoding of some ARM ALU instructions with shifters
189 - Debugger: Fix watchpoints in gdb
190 - GBA: Fix warnings when creating and loading savestates
191 - GBA: Fix Iridion II savetype
192 - GBA BIOS: Fix misaligned CpuSet
193 - GBA Cheats: Fix cheats setting the Action Replay version
194 - GBA Hardware: Fix GPIO on big endian
195 - GBA Memory: Fix DMA register writing behavior
196 - GBA Memory: Fix DMAs triggering two cycles early
197 - Libretro: Fix aspect ratio
198 - Qt: Fix some potential crashes with the gamepad mapping
199 - Qt: Fix keys being mapped incorrectly when loading configuration file
200 - Util: Fix PowerPC PNG read/write pixel order
201 - Util: Fix excessive memory allocation when decoding a PNG
202 - VFS: Fix VFileReadline and remove _vfdReadline
203Misc:
204 - All: Improved PowerPC support
205 - All: Fix some undefined behavior warnings
206 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
207 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
208 - GBA: Implement bad I/O register loading
209 - GBA: Allow jumping to OAM and palette RAM
210 - GBA BIOS: Finish implementing RegisterRamReset
211 - GBA Config: Add "override" layer for better one-time configuration
212 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
213 - GBA Memory: Use a dynamically sized mask for ROM memory
214 - GBA Memory: Implement several unimplemented memory access types
215 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
216 - GBA RR: Starting from savestate now embeds the savegame
217 - GBA RR: Add preliminary SRAM support for VBM loading
218 - GBA RR: Add support for resets in movies
219 - GBA Video: Remove lastHblank, as it is implied
220 - Libretro: Use anonymous memory mappers for large blocks of memory
221 - Libretro: Add install target for libretro core
222 - Qt: Window size command line options are now supported
223 - Qt: Increase usability of key mapper
224 - Qt: Add 'Apply' button to settings window
225 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
226 - Qt: Allow use of modifier keys as input
227 - Qt: Optimize log viewer
228 - Qt: Added button for breaking into the GDB debugger
229 - Qt: Add box for showing duration of rewind
230 - SDL: Support fullscreen in SDL 1.2
231 - SDL: Allow GBASDLAudio to be used without a thread context
232 - Util: Use VFile for configuration
233 - Util: Add MutexTryLock
234
2350.3.2: (2015-12-16)
236Bugfixes:
237 - ARM7: Fix STRT/STRBT
238 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
239 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
240 - Libretro: Fix problems with rumble not turning off
241 - GBA: Fix idle skip state being retained between games
242 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
243 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
244 - GBA BIOS: Fix Sqrt sign
245 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
246 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
247 - GBA Memory: Fix DMA behavior for SRAM accesses
248 - GBA Memory: Fix Store8 to OBJ VRAM
249 - GBA Memory: Fix alignment of LDM/STM on SRAM
250 - GBA Memory: Fix unaligned out-of-bounds ROM loads
251 - GBA Memory: Fix timing of DMAs
252 - GBA Video: Fix _mix for 15-bit color
253 - GBA Video: Fix OAM and palette initialization
254 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
255 - Qt: Use safer isLoaded check in GameController
256 - Qt: Fix a race condition in PainterGL that could lead to a crash
257 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
258 - Qt: Fix font size in memory viewer
259 - Qt: Fix a crash in the memory viewer
260 - Qt: Add additional checks in CheatModel to prevent crashes
261 - Qt: Fix race condition with setting sample rate
262 - Qt: Fix crash when closing multiplayer windows
263 - Qt: Fix resetting while paused
264Misc:
265 - GBA Audio: Implement missing flags on SOUNDCNT_X register
266 - Qt: Add mute option to menu
267
2680.3.1: (2015-10-24)
269Bugfixes:
270 - ARM7: Fix instruction decoding of Thumb shifts
271 - GBA: Deinit savegame when unloading a ROM
272 - GBA: Fix BIOS check on big endian
273 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
274 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
275 - GBA Audio: Fix audio channels being silenced at the wrong time
276 - GBA Memory: Fix bad BIOS Load16 on big endian
277 - GBA Memory: Fix bad Load8 on big endian
278 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
279 - GBA Video: Fix edge case with sprite blend modes and semitransparency
280 - GBA Video: Fix objwin and blending interaction on sprites
281 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
282 - Libretro: Fix a memory leak with the render buffer
283 - Qt: Windows no longer spawn in the top left on first launch
284 - Qt: Fix install path of XDG desktop file with DESTDIR
285 - Qt: Fix drag and drop on Windows
286 - Qt: Reenable double buffering, as disabling it broke some Windows configs
287 - VFS: Fix return values of VFileFILE.read and .write
288Misc:
289 - All: Reset next event to cycles instead of zero to interrupt
290 - All: Add --version flag
291 - ARM7: Force disable LTO on two files to work around a GCC bug
292 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
293 - GBA: Better memory handling with PNG savestates
294 - GBA: Additional savestate sanity checks
295 - GBA: Check for cycle count being too high
296 - GBA Audio: Allow GBAAVStream to have no video callback
297 - GBA BIOS: Implement RegisterRamReset for SIO registers
298 - Qt: Remove useless help icons in dialogs
299 - Qt: Prevent savestate window from opening while in multiplayer
300 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
301 - Qt: Dropping multiplayer windows works more cleanly now
302
3030.3.0: (2015-08-16)
304Features:
305 - Ability to hide individual background layers, or OBJs
306 - Ability to mute individual audio channels
307 - Palette viewer and exporter
308 - Volume control
309 - More shortcuts are editable (e.g. quick save/load)
310 - Rewind now shows the frame after rewinding
311 - Import/Export of GameShark/Action Replay snapshots
312 - Add "Step backwards" item for single increment rewind
313 - Deadzone estimation for game controllers
314 - Analog inputs can be used for shortcuts
315 - Menu items for specific solar sensor brightness levels
316 - Remappable controls for tilt and gyroscope sensors
317 - Status messages for actions taken while a game is running (e.g. save/load state)
318 - Memory inspector
319 - Screensaver can now be suspended while a game is running
320 - Load/save the most recent savestate slot
321 - Support varible speed (PWM) rumble
322 - Ability to cap fast forward speed
323 - Finer control over FPS target
324 - Holdable shortcut for rewinding one frame at a time
325 - Ability to boot directly into the BIOS
326 - Preliminary support for yanking out the game pak while a game is running
327 - Thumb-drive mode by putting a file called portable.ini in the same folder
328 - Configurable display driver, between software and OpenGL
329 - Undo-able savestate loading and saving
330 - Controller profiles now store shortcut settings
331 - Default controller profiles for several common controllers
332 - Libretro now supports BIOS, rumble and solar sensor
333 - Implement BIOS call Stop, for sleep mode
334 - Automatically load patches, if found
335 - Improved video synchronization
336 - Configurable audio output sample rate
337Bugfixes:
338 - ARM7: Fix SWI and IRQ timings
339 - ARM7: Fix Thumb MUL timing
340 - ARM7: Fix timing of multiplies to use N cycles
341 - ARM7: ARMHotplugDetach should call deinit
342 - Debugger: Fix use-after-free in breakpoint clearing code
343 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
344 - GBA: Cap audio FIFO read size during deserialization
345 - GBA: Check for corrupted savestates when loading
346 - GBA: Check for improperly sized savestates when loading
347 - GBA: Check for savestates made from differently sized ROMs
348 - GBA: Fix calls to endian-independent loadstores
349 - GBA: Fix timing of reading from timer registers
350 - GBA: Ensure cycles never go negative
351 - GBA Audio: Force audio FIFOs to 32-bit
352 - GBA Audio: Fix audio pitch changing when adjusting buffer size
353 - GBA Audio: Fix sample order in audio channel 3
354 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
355 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
356 - GBA Memory: Improve Thumb open bus behavior
357 - GBA Memory: Fix potential DMA issue when loading a savestate
358 - GBA Memory: Fix load/store multiple video memory waitstates
359 - GBA SIO: Fix reseting when there are SIO devices attached
360 - GBA Video: Blended sprites should never have other effects applied
361 - GBA Video: Fix out-of-bounds tiles in mosaic
362 - GBA Video: Fix windows not affecting sprites
363 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
364 - GBA Video: Fix timing on first scanline
365 - Qt: Better cleanup when a game crashes
366 - Qt: Fix open ROM dialog filtering for archive formats
367 - Qt: Cap the maximum number of multiplayer windows
368 - Qt: Fix maximum year in sensor override
369 - Qt: Fix window being too tall after exiting fullscreen
370 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
371 - Qt: Fix analog buttons not getting unmapped
372 - Qt: Fix passing command line options
373 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
374 - SDL: Fix SDL build when OpenGL is missing
375 - Util: Allow loading IPS patches that grow the ROM
376 - VFS: Fix resource leaks if some allocations fail
377 - VFS: Fix line-reading to return proper values
378 - Video: Fix an issue with very long filenames
379 - Util: Fix formatting of floats
380Misc:
381 - All: Add --help flag for command line programs
382 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
383 - All: Enable static linking for Windows
384 - All: Enable static linking for OS X
385 - All: Threads are now named
386 - All: Proper handling of Unicode file paths
387 - ARM7: Add emulation for Undefined CPU mode
388 - ARM7: Reduce the size of the Thumb instruction table
389 - GBA: Add status log level
390 - GBA: GBARewind now returns how many states it has rewound
391 - GBA: SIO logging layer
392 - GBA BIOS: Stub out SoundBias
393 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
394 - GBA: Don't include GBACLIDebugger struct unless needed
395 - GBA: Savedata is now synced shortly after data finishes being written
396 - GBA: Process multiple timer events at once, if necessary
397 - GBA Audio: Implement audio reset for channels A/B
398 - GBA Audio: Process multiple audio events at once, if necessary
399 - GBA Hardware: Backport generic RTC source into core
400 - GBA Input: Allow axes and buttons to be mapped to the same key
401 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
402 - GBA SIO: Add a dummy driver for Normal mode
403 - GBA Thread: Add functionality for running callbacks on the GBA thread
404 - GBA Thread: Split GBASync into a separate file
405 - GBA Video: Refactor software renderer into separate files
406 - GBA Video: Slightly optimize mode 0 mosaic rendering
407 - Debugger: Free watchpoints in addition to breakpoints
408 - Qt: Handle saving input settings better
409 - Qt: Move GL frame drawing back onto its own thread
410 - Qt: Fast forward (held) option moved from Other to Emulation menu
411 - Qt: Show version info in window title
412 - Qt: Migrate multiplayer window handling into GBAApp
413 - Qt: Unified file opening and saving with last location
414 - Qt: Fix windows being resizable when they shouldn't have been
415 - Qt: Only hide cursor in full screen
416 - Qt: Replace pause-after-frame mutex with an atomic
417 - Qt: Add application icon and XDG desktop files
418 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
419 - Qt: Don't save window size when entering fullscreen
420 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
421 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
422 - Qt: Increase usability of key mapper
423 - Qt: Show checkmark for window sizes
424 - Qt: Set window path to loaded ROM
425 - Perf: Ability to load savestates immediately on launch
426 - SDL: Properly check for initialization
427 - SDL: Clean up initialization functions
428 - SDL: Clean up GL context
429 - Util: Allow disabling the threading code entirely
430 - VFS: Add sync method to force syncing with backing
431
4320.2.1: (2015-05-13)
433Bugfixes:
434 - All: Fix sanitize-deb script not cleaning up after itself
435 - All: Fix dependencies for libavcodec on Debian-derived platforms
436 - ARM7: Handle writeback for PC in addressing modes 2 and 3
437 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
438 - ARM7: Fix ARM multiply instructions when PC is a destination register
439 - Debugger: Fix use-after-free in breakpoint clearing code
440 - Debugger: Fix boundary conditions in tab completion
441 - GBA: Fix timers not updating timing when writing to only the reload register
442 - GBA: Fix rewind boundary conditions
443 - GBA: Add initial I/O register settings for background matrix registers
444 - GBA: Fix hang when loading a savestate if sync to video is enabled
445 - GBA: Handle out-of-bounds I/O access
446 - GBA: Fix bounds-checking on EEPROM access
447 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
448 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
449 - GBA Memory: Allow SRAM to be 64kB
450 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
451 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
452 - GBA Video: Fix second frame mode 5
453 - Perf: Fix race condition if a game crashes immediately on start
454 - Qt: Fix Display object leak when closing a window
455 - Qt: Fix .deb dependencies
456 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
457 - Qt: Fix window not regaining focus after exiting savestate window
458 - Qt: Fix regression where video would not record if the game had already started
459 - Qt: Fix potential crash if a gamepad causes focus to change
460 - Qt: Fix controller axis querying
461 - Qt: Fix multiplayer windows opening as the wrong size
462 - Qt: Fix controllers sometimes not loading the right profile
463 - SDL: Fix boundary conditions for joystick adjustments
464 - SDL: Allocate properly sized input maps
465 - SDL: Fix potential build issues when Qt and SDL2 are in use
466 - Util: Fix resource leak in UTF-8 handling code
467 - Util: Fix a null-pointer issue when attempting to delete a key
468 - VFS: Fix resource leaks if some allocations fail
469 - Video: Fix an issue with very long filenames
470Misc:
471 - GBA Memory: Soft-crash if jumping past the end of a ROM
472 - Qt: Show multiplayer numbers in window title
473 - Qt: Solar sensor can have shortcuts set
474
4750.2.0: (2015-04-03)
476Features:
477 - Support for gamepad axes, e.g. analog sticks or triggers
478 - Add scale presets for up to 6x
479 - Settings window
480 - Bilinear resampling option
481 - Add option to skip BIOS start screen
482 - List of recently opened games
483 - Support for games using the Solar Sensor
484 - Better audio resampling via blip-buf
485 - Game Pak overrides dialog for setting savetype and sensor values
486 - Support for games using the tilt sensor
487 - Remappable shortcuts for keyboard and gamepad
488 - Rewinding of emulation
489 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
490 - Support IPv6
491 - Save directory of last loaded file
492 - Support BPS patches
493 - Automatically detect and optimize out idle loops
494 - Configurable game overrides
495 - Support loading 7-Zip files
496 - Drag and drop game loading
497 - Cheat code support
498 - Runtime configurable audio driver
499 - Libretro core for use with RetroArch and other front-ends
500 - Controller profiles for setting different bindings for different controllers
501 - Ability to lock aspect ratio
502 - Local link cable support
503 - Ability to switch which game controller is in use per instance
504 - Ability to prevent opposing directional input
505 - Warning dialog if an unimplemented BIOS feature is called
506 - Debugger: Add CLI "frame", frame advance command
507 - Debugger: Add CLI functions for writing to memory
508 - Debugger: Add CLI functions for examining memory regions
509 - Debugger: Add CLI function for writing a register
510Bugfixes:
511 - ARM7: Extend prefetch by one stage
512 - ARM7: Fix cycle counting for loads
513 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
514 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
515 - GBA: Initialize gba.sync to null
516 - GBA: Fix timer initialization
517 - GBA Audio: Support 16-bit writes to FIFO audio
518 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
519 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
520 - GBA BIOS: Fix BIOS prefetch after reset
521 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
522 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
523 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
524 - GBA Memory: Fix I cycles that had been moved to ARM7 core
525 - GBA Memory: Fix cycle counting for 32-bit load/stores
526 - GBA RR: Fix fallthrough error when reading tags from a movie
527 - GBA Thread: Fix possible hang when loading an archive
528 - GBA Thread: Fix possible deadlock in video sync
529 - Perf: Fix crash when the GBA thread fails to start
530 - Qt: Fix crash starting a GDB stub if a game isn't loaded
531 - Qt: Fix crash when adjusting settings after closing a game
532 - Qt: Fix crash when starting GDB stub after closing a game
533 - Qt: Fix patch loading while a game is running
534 - Qt: Fix crash when loading a game after stopping GDB server
535 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
536 - Qt: Fix crash when attempting to pause if a game is not running
537 - SDL: Properly clean up if a game doesn't launch
538 - Util: Fix sockets on Windows
539Misc:
540 - All: Enable link-time optimization
541 - Debugger: Watchpoints now work on STM/LDM instructions
542 - Debugger: Clean up GDB stub network interfacing
543 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
544 - Debugger: Merge Thumb BL instructions when disassembling
545 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
546 - Debugger: Watchpoints now report address watched (fixes #68)
547 - Debugger: Add support for soft breakpoints
548 - Debugger: Make I/O register names be addresses instead of values
549 - Debugger: Rename read/write commands
550 - GBA: Improve accuracy of event timing
551 - GBA: Add API for getting Configuration structs for overrides and input
552 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
553 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
554 - GBA: Move A/V stream interface into core
555 - GBA: Savestates now take into account savedata state machines (fixes #109)
556 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
557 - GBA Memory: Simplify memory API and use fixed bus width
558 - GBA Thread: Make GBASyncWaitFrameStart time out
559 - GBA Video: Start video at the last scanline instead of the first
560 - Qt: Optimize logo drawing
561 - Qt: Move frame upload back onto main thread
562 - Qt: Remember window position
563 - Qt: Double-clicking on the window toggles full screen
564 - Util: Use proper locale for reading and writing float values
565
5660.1.1: (2015-01-24)
567Bugfixes:
568 - ARM7: Fix LDM writeback to a register already written
569 - GBA: Fix timers 2 and 3 updating incorrectly
570 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
571 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
572 - GBA Audio: Properly initialize audio FIFO channels
573 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
574 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
575 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
576 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
577 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
578 - GBA BIOS: Fix HuffUnComp boundary conditions
579 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
580 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
581 - GBA Memory: Filter out top nybble of DMA addresses
582 - GBA Memory: Properly bounds-check VRAM accesses
583 - GBA Memory: Fix initial DMA state
584 - GBA Thread: Allow halted games to exit cleanly
585 - GBA Video: Fix blend issues with obscured middle layers
586 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
587 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
588 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
589 - GBA Video: Fix sprite boundary conditions with mosaic
590 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
591 - Qt: Fix issue with set frame sizes being the wrong height
592 - Qt: Fix emulator crashing when full screen if a game is not running
593 - Qt: Fix window focus issues
594 - Qt: Properly set default video recording settings
595 - Qt: Fix a race condition when a game crashes immediately
596 - Qt: Fix some cases where key mapping can break if focus is adjusted
597 - Qt: Fix crash if a game pauses before any frames are shown
598 - Debugger: Negative PC-relative loads now properly subtract the offset
599 - Debugger: Align PC-relative loads in Thumb
600 - Debugger: Fix watchpoints triggering too late
601 - Debugger: Fix binary print putting spaces between digits
602 - Video: Ensure FFmpeg encoder has audio frames
603 - Video: Fix uncompressed PCM audio recording
604 - Video: Fix FFmpeg crashing when the file extension is wrong
605 - Util: Fix SOCKET_FAILED macro
606Misc:
607 - GBA: Exit cleanly on FATAL if the port supports it
608 - GBA Memory: Implement 16- and 32-bit loads from SRAM
609 - Qt: Disable sync to video by default
610 - Qt: Handle a game crash without crashing
611 - Qt: Set default log level to FATAL, ERROR and WARN
612 - Qt: Clarify some phrasing in the menus
613 - Qt: Clear active buttons when focus is lost
614
6150.1.0: (2014-12-13)
616 - Initial release