src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "CheatsView.h"
17#include "ConfigController.h"
18#include "Display.h"
19#include "GameController.h"
20#include "GBAApp.h"
21#include "GBAKeyEditor.h"
22#include "GDBController.h"
23#include "GDBWindow.h"
24#include "GIFView.h"
25#include "LoadSaveState.h"
26#include "LogView.h"
27#include "MultiplayerController.h"
28#include "MemoryView.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43#ifdef __WIN32
44// This is a macro everywhere except MinGW, it seems
45using std::isnan;
46#endif
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_log(0)
51 , m_logView(new LogView(&m_log))
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69{
70 setFocusPolicy(Qt::StrongFocus);
71 setAcceptDrops(true);
72 setAttribute(Qt::WA_DeleteOnClose);
73 m_controller = new GameController(this);
74 m_controller->setInputController(&m_inputController);
75 m_controller->setOverrides(m_config->overrides());
76 updateTitle();
77
78 m_display = Display::create(this);
79
80 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
81 m_logo = m_logo; // Free memory left over in old pixmap
82
83 m_screenWidget->setMinimumSize(m_display->minimumSize());
84 m_screenWidget->setSizePolicy(m_display->sizePolicy());
85 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
86 m_screenWidget->setPixmap(m_logo);
87 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
88 setCentralWidget(m_screenWidget);
89
90 QVariant windowPos = m_config->getQtOption("windowPos");
91 if (!windowPos.isNull()) {
92 move(windowPos.toPoint());
93 }
94
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
100 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
103#ifndef Q_OS_MAC
104 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
105 connect(m_controller, &GameController::gameUnpaused, [this]() {
106 if(isFullScreen()) {
107 menuBar()->hide();
108 }
109 });
110#endif
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
112 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
114 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
115 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
117 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
118 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
119 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
120 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
121 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
122 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
124 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
125 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
126 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
127 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
128 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
129 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
130 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
131 connect(m_display, &Display::hideCursor, [this]() {
132 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
133 setCursor(Qt::BlankCursor);
134 }
135 });
136 connect(m_display, &Display::showCursor, [this]() {
137 unsetCursor();
138 });
139
140 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
141 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
142
143 m_shortcutController->setConfigController(m_config);
144 setupMenu(menuBar());
145}
146
147Window::~Window() {
148 delete m_logView;
149
150#ifdef USE_FFMPEG
151 delete m_videoView;
152#endif
153
154#ifdef USE_MAGICK
155 delete m_gifView;
156#endif
157}
158
159void Window::argumentsPassed(GBAArguments* args) {
160 loadConfig();
161
162 if (args->patch) {
163 m_controller->loadPatch(args->patch);
164 }
165
166 if (args->fname) {
167 m_controller->loadGame(args->fname, args->dirmode);
168 }
169}
170
171void Window::resizeFrame(int width, int height) {
172 QSize newSize(width, height);
173 newSize -= m_screenWidget->size();
174 newSize += size();
175 resize(newSize);
176}
177
178void Window::setConfig(ConfigController* config) {
179 m_config = config;
180}
181
182void Window::loadConfig() {
183 const GBAOptions* opts = m_config->options();
184
185 m_log.setLevels(opts->logLevel);
186
187 m_controller->setOptions(opts);
188 m_display->lockAspectRatio(opts->lockAspectRatio);
189 m_display->filter(opts->resampleVideo);
190
191 if (opts->bios) {
192 m_controller->loadBIOS(opts->bios);
193 }
194
195 if (opts->fpsTarget) {
196 emit fpsTargetChanged(opts->fpsTarget);
197 }
198
199 if (opts->audioBuffers) {
200 emit audioBufferSamplesChanged(opts->audioBuffers);
201 }
202
203 if (opts->width && opts->height) {
204 resizeFrame(opts->width, opts->height);
205 }
206
207 if (opts->fullscreen) {
208 enterFullScreen();
209 }
210
211 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
212
213 m_mruFiles = m_config->getMRU();
214 updateMRU();
215
216 m_inputController.setConfiguration(m_config);
217}
218
219void Window::saveConfig() {
220 m_inputController.saveConfiguration();
221 m_config->write();
222}
223
224void Window::selectROM() {
225 QStringList formats{
226 "*.gba",
227#ifdef USE_LIBZIP
228 "*.zip",
229#endif
230#ifdef USE_LZMA
231 "*.7z",
232#endif
233 "*.rom",
234 "*.bin"};
235 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
236 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
237 if (!filename.isEmpty()) {
238 m_controller->loadGame(filename);
239 }
240}
241
242void Window::replaceROM() {
243 QStringList formats{
244 "*.gba",
245#ifdef USE_LIBZIP
246 "*.zip",
247#endif
248#ifdef USE_LZMA
249 "*.7z",
250#endif
251 "*.rom",
252 "*.bin"};
253 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
254 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
255 if (!filename.isEmpty()) {
256 m_controller->replaceGame(filename);
257 }
258}
259
260void Window::selectBIOS() {
261 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
262 if (!filename.isEmpty()) {
263 m_config->setOption("bios", filename);
264 m_config->updateOption("bios");
265 m_config->setOption("useBios", true);
266 m_config->updateOption("useBios");
267 m_controller->loadBIOS(filename);
268 }
269}
270
271void Window::selectPatch() {
272 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
273 if (!filename.isEmpty()) {
274 m_controller->loadPatch(filename);
275 }
276}
277
278void Window::openView(QWidget* widget) {
279 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
280 widget->setAttribute(Qt::WA_DeleteOnClose);
281 widget->show();
282}
283
284void Window::importSharkport() {
285 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
286 if (!filename.isEmpty()) {
287 m_controller->importSharkport(filename);
288 }
289}
290
291void Window::exportSharkport() {
292 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
293 if (!filename.isEmpty()) {
294 m_controller->exportSharkport(filename);
295 }
296}
297
298void Window::openKeymapWindow() {
299 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
300 openView(keyEditor);
301}
302
303void Window::openSettingsWindow() {
304 SettingsView* settingsWindow = new SettingsView(m_config);
305 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
306 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
307 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
308 openView(settingsWindow);
309}
310
311void Window::openShortcutWindow() {
312#ifdef BUILD_SDL
313 m_inputController.recalibrateAxes();
314#endif
315 ShortcutView* shortcutView = new ShortcutView();
316 shortcutView->setController(m_shortcutController);
317 openView(shortcutView);
318}
319
320void Window::openOverrideWindow() {
321 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
322 openView(overrideWindow);
323}
324
325void Window::openSensorWindow() {
326 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
327 openView(sensorWindow);
328}
329
330void Window::openCheatsWindow() {
331 CheatsView* cheatsWindow = new CheatsView(m_controller);
332 openView(cheatsWindow);
333}
334
335void Window::openPaletteWindow() {
336 PaletteView* paletteWindow = new PaletteView(m_controller);
337 openView(paletteWindow);
338}
339
340void Window::openMemoryWindow() {
341 MemoryView* memoryWindow = new MemoryView(m_controller);
342 openView(memoryWindow);
343}
344
345#ifdef BUILD_SDL
346void Window::openGamepadWindow() {
347 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
348 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
349 openView(keyEditor);
350}
351#endif
352
353#ifdef USE_FFMPEG
354void Window::openVideoWindow() {
355 if (!m_videoView) {
356 m_videoView = new VideoView();
357 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
358 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
359 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
360 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
361 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
362 }
363 m_videoView->show();
364}
365#endif
366
367#ifdef USE_MAGICK
368void Window::openGIFWindow() {
369 if (!m_gifView) {
370 m_gifView = new GIFView();
371 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
372 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
373 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
374 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
375 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
376 }
377 m_gifView->show();
378}
379#endif
380
381#ifdef USE_GDB_STUB
382void Window::gdbOpen() {
383 if (!m_gdbController) {
384 m_gdbController = new GDBController(m_controller, this);
385 }
386 GDBWindow* window = new GDBWindow(m_gdbController);
387 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
388 window->setAttribute(Qt::WA_DeleteOnClose);
389 window->show();
390}
391#endif
392
393void Window::keyPressEvent(QKeyEvent* event) {
394 if (event->isAutoRepeat()) {
395 QWidget::keyPressEvent(event);
396 return;
397 }
398 GBAKey key = m_inputController.mapKeyboard(event->key());
399 if (key == GBA_KEY_NONE) {
400 QWidget::keyPressEvent(event);
401 return;
402 }
403 m_controller->keyPressed(key);
404 event->accept();
405}
406
407void Window::keyReleaseEvent(QKeyEvent* event) {
408 if (event->isAutoRepeat()) {
409 QWidget::keyReleaseEvent(event);
410 return;
411 }
412 GBAKey key = m_inputController.mapKeyboard(event->key());
413 if (key == GBA_KEY_NONE) {
414 QWidget::keyPressEvent(event);
415 return;
416 }
417 m_controller->keyReleased(key);
418 event->accept();
419}
420
421void Window::resizeEvent(QResizeEvent*) {
422 if (!isFullScreen()) {
423 m_config->setOption("height", m_screenWidget->height());
424 m_config->setOption("width", m_screenWidget->width());
425 }
426 m_config->setOption("fullscreen", isFullScreen());
427}
428
429void Window::closeEvent(QCloseEvent* event) {
430 emit shutdown();
431 m_config->setQtOption("windowPos", pos());
432 saveConfig();
433 QMainWindow::closeEvent(event);
434}
435
436void Window::focusOutEvent(QFocusEvent*) {
437 m_controller->setTurbo(false, false);
438 m_controller->stopRewinding();
439 m_controller->clearKeys();
440}
441
442void Window::dragEnterEvent(QDragEnterEvent* event) {
443 if (event->mimeData()->hasFormat("text/uri-list")) {
444 event->acceptProposedAction();
445 }
446}
447
448void Window::dropEvent(QDropEvent* event) {
449 QString uris = event->mimeData()->data("text/uri-list");
450 uris = uris.trimmed();
451 if (uris.contains("\n")) {
452 // Only one file please
453 return;
454 }
455 QUrl url(uris);
456 if (!url.isLocalFile()) {
457 // No remote loading
458 return;
459 }
460 event->accept();
461 m_controller->loadGame(url.path());
462}
463
464void Window::mouseDoubleClickEvent(QMouseEvent* event) {
465 if (event->button() != Qt::LeftButton) {
466 return;
467 }
468 toggleFullScreen();
469}
470
471void Window::enterFullScreen() {
472 if (isFullScreen()) {
473 return;
474 }
475 showFullScreen();
476 setCursor(Qt::BlankCursor);
477#ifndef Q_OS_MAC
478 if (m_controller->isLoaded() && !m_controller->isPaused()) {
479 menuBar()->hide();
480 }
481#endif
482}
483
484void Window::exitFullScreen() {
485 if (!isFullScreen()) {
486 return;
487 }
488 unsetCursor();
489 menuBar()->show();
490 showNormal();
491}
492
493void Window::toggleFullScreen() {
494 if (isFullScreen()) {
495 exitFullScreen();
496 } else {
497 enterFullScreen();
498 }
499}
500
501void Window::gameStarted(GBAThread* context) {
502 char title[13] = { '\0' };
503 MutexLock(&context->stateMutex);
504 if (context->state < THREAD_EXITING) {
505 emit startDrawing(context);
506 GBAGetGameTitle(context->gba, title);
507 } else {
508 MutexUnlock(&context->stateMutex);
509 return;
510 }
511 MutexUnlock(&context->stateMutex);
512 foreach (QAction* action, m_gameActions) {
513 action->setDisabled(false);
514 }
515 if (context->fname) {
516 appendMRU(context->fname);
517 }
518 updateTitle();
519 attachWidget(m_display);
520
521#ifndef Q_OS_MAC
522 if (isFullScreen()) {
523 menuBar()->hide();
524 }
525#endif
526
527 m_hitUnimplementedBiosCall = false;
528 m_fpsTimer.start();
529}
530
531void Window::gameStopped() {
532 foreach (QAction* action, m_gameActions) {
533 action->setDisabled(true);
534 }
535 updateTitle();
536 detachWidget(m_display);
537 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
538 m_screenWidget->setPixmap(m_logo);
539
540 m_fpsTimer.stop();
541}
542
543void Window::gameCrashed(const QString& errorMessage) {
544 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
545 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
546 QMessageBox::Ok, this, Qt::Sheet);
547 crash->setAttribute(Qt::WA_DeleteOnClose);
548 crash->show();
549}
550
551void Window::gameFailed() {
552 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
553 tr("Could not load game. Are you sure it's in the correct format?"),
554 QMessageBox::Ok, this, Qt::Sheet);
555 fail->setAttribute(Qt::WA_DeleteOnClose);
556 fail->show();
557}
558
559void Window::unimplementedBiosCall(int call) {
560 if (m_hitUnimplementedBiosCall) {
561 return;
562 }
563 m_hitUnimplementedBiosCall = true;
564
565 QMessageBox* fail = new QMessageBox(
566 QMessageBox::Warning, tr("Unimplemented BIOS call"),
567 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
568 QMessageBox::Ok, this, Qt::Sheet);
569 fail->setAttribute(Qt::WA_DeleteOnClose);
570 fail->show();
571}
572
573void Window::tryMakePortable() {
574 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
575 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
576 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
577 confirm->setAttribute(Qt::WA_DeleteOnClose);
578 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
579 confirm->show();
580}
581
582void Window::mustRestart() {
583 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
584 tr("Some changes will not take effect until the emulator is restarted."),
585 QMessageBox::Ok, this, Qt::Sheet);
586 dialog->setAttribute(Qt::WA_DeleteOnClose);
587 dialog->show();
588}
589
590void Window::recordFrame() {
591 m_frameList.append(QDateTime::currentDateTime());
592 while (m_frameList.count() > FRAME_LIST_SIZE) {
593 m_frameList.removeFirst();
594 }
595}
596
597void Window::showFPS() {
598 if (m_frameList.isEmpty()) {
599 updateTitle();
600 return;
601 }
602 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
603 float fps = (m_frameList.count() - 1) * 10000.f / interval;
604 fps = round(fps) / 10.f;
605 updateTitle(fps);
606}
607
608void Window::updateTitle(float fps) {
609 QString title;
610
611 m_controller->threadInterrupt();
612 if (m_controller->isLoaded()) {
613 char gameTitle[13] = { '\0' };
614 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
615
616 title = (gameTitle);
617 }
618 MultiplayerController* multiplayer = m_controller->multiplayerController();
619 if (multiplayer && multiplayer->attached() > 1) {
620 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
621 }
622 m_controller->threadContinue();
623 if (title.isNull()) {
624 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
625 } else if (isnan(fps)) {
626 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
627 } else {
628 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
629 }
630}
631
632void Window::openStateWindow(LoadSave ls) {
633 if (m_stateWindow) {
634 return;
635 }
636 bool wasPaused = m_controller->isPaused();
637 m_stateWindow = new LoadSaveState(m_controller);
638 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
639 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
640 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
641 m_screenWidget->layout()->removeWidget(m_stateWindow);
642 m_stateWindow = nullptr;
643 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
644 });
645 if (!wasPaused) {
646 m_controller->setPaused(true);
647 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
648 }
649 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
650 m_stateWindow->setMode(ls);
651 attachWidget(m_stateWindow);
652}
653
654void Window::setupMenu(QMenuBar* menubar) {
655 menubar->clear();
656 QMenu* fileMenu = menubar->addMenu(tr("&File"));
657 m_shortcutController->addMenu(fileMenu);
658 installEventFilter(m_shortcutController);
659 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
660 "loadROM");
661 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
662 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
663 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
664
665 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
666
667 m_mruMenu = fileMenu->addMenu(tr("Recent"));
668
669 fileMenu->addSeparator();
670
671 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
672
673 fileMenu->addSeparator();
674
675 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
676 loadState->setShortcut(tr("F10"));
677 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
678 m_gameActions.append(loadState);
679 addControlledAction(fileMenu, loadState, "loadState");
680
681 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
682 saveState->setShortcut(tr("Shift+F10"));
683 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
684 m_gameActions.append(saveState);
685 addControlledAction(fileMenu, saveState, "saveState");
686
687 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
688 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
689 m_shortcutController->addMenu(quickLoadMenu);
690 m_shortcutController->addMenu(quickSaveMenu);
691
692 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
693 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
694 m_gameActions.append(quickLoad);
695 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
696
697 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
698 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
699 m_gameActions.append(quickSave);
700 addControlledAction(quickSaveMenu, quickSave, "quickSave");
701
702 quickLoadMenu->addSeparator();
703
704 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
705 undoLoadState->setShortcut(tr("F11"));
706 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
707 m_gameActions.append(undoLoadState);
708 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
709
710 quickLoadMenu->addSeparator();
711 quickSaveMenu->addSeparator();
712
713 int i;
714 for (i = 1; i < 10; ++i) {
715 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
716 quickLoad->setShortcut(tr("F%1").arg(i));
717 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
718 m_gameActions.append(quickLoad);
719 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
720
721 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
722 quickSave->setShortcut(tr("Shift+F%1").arg(i));
723 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
724 m_gameActions.append(quickSave);
725 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
726 }
727
728 fileMenu->addSeparator();
729 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
730 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
731 m_gameActions.append(importShark);
732 addControlledAction(fileMenu, importShark, "importShark");
733
734 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
735 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
736 m_gameActions.append(exportShark);
737 addControlledAction(fileMenu, exportShark, "exportShark");
738
739 fileMenu->addSeparator();
740 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
741 connect(multiWindow, &QAction::triggered, [this]() {
742 GBAApp::app()->newWindow();
743 });
744 addControlledAction(fileMenu, multiWindow, "multiWindow");
745
746#ifndef Q_OS_MAC
747 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
748#endif
749
750 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
751 m_shortcutController->addMenu(emulationMenu);
752 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
753 reset->setShortcut(tr("Ctrl+R"));
754 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
755 m_gameActions.append(reset);
756 addControlledAction(emulationMenu, reset, "reset");
757
758 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
759 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
760 m_gameActions.append(shutdown);
761 addControlledAction(emulationMenu, shutdown, "shutdown");
762
763 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
764 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
765 m_gameActions.append(yank);
766 addControlledAction(emulationMenu, yank, "yank");
767 emulationMenu->addSeparator();
768
769 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
770 pause->setChecked(false);
771 pause->setCheckable(true);
772 pause->setShortcut(tr("Ctrl+P"));
773 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
774 connect(m_controller, &GameController::gamePaused, [this, pause]() {
775 pause->setChecked(true);
776
777 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
778 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
779 QPixmap pixmap;
780 pixmap.convertFromImage(currentImage.rgbSwapped());
781 m_screenWidget->setPixmap(pixmap);
782 m_screenWidget->setLockAspectRatio(3, 2);
783 });
784 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
785 m_gameActions.append(pause);
786 addControlledAction(emulationMenu, pause, "pause");
787
788 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
789 frameAdvance->setShortcut(tr("Ctrl+N"));
790 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
791 m_gameActions.append(frameAdvance);
792 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
793
794 emulationMenu->addSeparator();
795
796 m_shortcutController->addFunctions(emulationMenu, [this]() {
797 m_controller->setTurbo(true, false);
798 }, [this]() {
799 m_controller->setTurbo(false, false);
800 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
801
802 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
803 turbo->setCheckable(true);
804 turbo->setChecked(false);
805 turbo->setShortcut(tr("Shift+Tab"));
806 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
807 addControlledAction(emulationMenu, turbo, "fastForward");
808
809 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
810 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
811 ffspeed->connect([this](const QVariant& value) {
812 m_controller->setTurboSpeed(value.toFloat());
813 }, this);
814 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
815 ffspeed->setValue(QVariant(-1.0f));
816 ffspeedMenu->addSeparator();
817 for (i = 2; i < 11; ++i) {
818 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
819 }
820 m_config->updateOption("fastForwardRatio");
821
822 m_shortcutController->addFunctions(emulationMenu, [this]() {
823 m_controller->startRewinding();
824 }, [this]() {
825 m_controller->stopRewinding();
826 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
827
828 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
829 rewind->setShortcut(tr("`"));
830 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
831 m_gameActions.append(rewind);
832 addControlledAction(emulationMenu, rewind, "rewind");
833
834 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
835 frameRewind->setShortcut(tr("Ctrl+B"));
836 connect(frameRewind, &QAction::triggered, [this] () {
837 m_controller->rewind(1);
838 });
839 m_gameActions.append(frameRewind);
840 addControlledAction(emulationMenu, frameRewind, "frameRewind");
841
842 ConfigOption* videoSync = m_config->addOption("videoSync");
843 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
844 videoSync->connect([this](const QVariant& value) {
845 m_controller->setVideoSync(value.toBool());
846 }, this);
847 m_config->updateOption("videoSync");
848
849 ConfigOption* audioSync = m_config->addOption("audioSync");
850 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
851 audioSync->connect([this](const QVariant& value) {
852 m_controller->setAudioSync(value.toBool());
853 }, this);
854 m_config->updateOption("audioSync");
855
856 emulationMenu->addSeparator();
857
858 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
859 m_shortcutController->addMenu(solarMenu);
860 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
861 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
862 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
863
864 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
865 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
866 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
867
868 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
869 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
870 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
871
872 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
873 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
874 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
875
876 solarMenu->addSeparator();
877 for (int i = 0; i <= 10; ++i) {
878 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
879 connect(setSolar, &QAction::triggered, [this, i]() {
880 m_controller->setLuminanceLevel(i);
881 });
882 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
883 }
884
885 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
886 m_shortcutController->addMenu(avMenu);
887 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
888 m_shortcutController->addMenu(frameMenu, avMenu);
889 for (int i = 1; i <= 6; ++i) {
890 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
891 connect(setSize, &QAction::triggered, [this, i]() {
892 showNormal();
893 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
894 });
895 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
896 }
897 QKeySequence fullscreenKeys;
898#ifdef Q_OS_WIN
899 fullscreenKeys = QKeySequence("Alt+Return");
900#else
901 fullscreenKeys = QKeySequence("Ctrl+F");
902#endif
903 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
904
905 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
906 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
907 lockAspectRatio->connect([this](const QVariant& value) {
908 m_display->lockAspectRatio(value.toBool());
909 }, this);
910 m_config->updateOption("lockAspectRatio");
911
912 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
913 resampleVideo->addBoolean(tr("Resample video"), avMenu);
914 resampleVideo->connect([this](const QVariant& value) {
915 m_display->filter(value.toBool());
916 }, this);
917 m_config->updateOption("resampleVideo");
918
919 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
920 ConfigOption* skip = m_config->addOption("frameskip");
921 skip->connect([this](const QVariant& value) {
922 m_controller->setFrameskip(value.toInt());
923 }, this);
924 for (int i = 0; i <= 10; ++i) {
925 skip->addValue(QString::number(i), i, skipMenu);
926 }
927 m_config->updateOption("frameskip");
928
929 avMenu->addSeparator();
930
931 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
932 ConfigOption* buffers = m_config->addOption("audioBuffers");
933 buffers->connect([this](const QVariant& value) {
934 emit audioBufferSamplesChanged(value.toInt());
935 }, this);
936 buffers->addValue(tr("512"), 512, buffersMenu);
937 buffers->addValue(tr("768"), 768, buffersMenu);
938 buffers->addValue(tr("1024"), 1024, buffersMenu);
939 buffers->addValue(tr("2048"), 2048, buffersMenu);
940 buffers->addValue(tr("4096"), 4096, buffersMenu);
941 m_config->updateOption("audioBuffers");
942
943 avMenu->addSeparator();
944
945 QMenu* target = avMenu->addMenu(tr("FPS target"));
946 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
947 fpsTargetOption->connect([this](const QVariant& value) {
948 emit fpsTargetChanged(value.toFloat());
949 }, this);
950 fpsTargetOption->addValue(tr("15"), 15, target);
951 fpsTargetOption->addValue(tr("30"), 30, target);
952 fpsTargetOption->addValue(tr("45"), 45, target);
953 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
954 fpsTargetOption->addValue(tr("60"), 60, target);
955 fpsTargetOption->addValue(tr("90"), 90, target);
956 fpsTargetOption->addValue(tr("120"), 120, target);
957 fpsTargetOption->addValue(tr("240"), 240, target);
958 m_config->updateOption("fpsTarget");
959
960#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
961 avMenu->addSeparator();
962#endif
963
964#ifdef USE_PNG
965 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
966 screenshot->setShortcut(tr("F12"));
967 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
968 m_gameActions.append(screenshot);
969 addControlledAction(avMenu, screenshot, "screenshot");
970#endif
971
972#ifdef USE_FFMPEG
973 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
974 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
975 addControlledAction(avMenu, recordOutput, "recordOutput");
976#endif
977
978#ifdef USE_MAGICK
979 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
980 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
981 addControlledAction(avMenu, recordGIF, "recordGIF");
982#endif
983
984 avMenu->addSeparator();
985 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
986
987 for (int i = 0; i < 4; ++i) {
988 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
989 enableBg->setCheckable(true);
990 enableBg->setChecked(true);
991 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
992 m_gameActions.append(enableBg);
993 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
994 }
995
996 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
997 enableObj->setCheckable(true);
998 enableObj->setChecked(true);
999 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
1000 m_gameActions.append(enableObj);
1001 addControlledAction(videoLayers, enableObj, "enableOBJ");
1002
1003 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1004
1005 for (int i = 0; i < 4; ++i) {
1006 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1007 enableCh->setCheckable(true);
1008 enableCh->setChecked(true);
1009 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
1010 m_gameActions.append(enableCh);
1011 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1012 }
1013
1014 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1015 enableChA->setCheckable(true);
1016 enableChA->setChecked(true);
1017 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
1018 m_gameActions.append(enableChA);
1019 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1020
1021 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1022 enableChB->setCheckable(true);
1023 enableChB->setChecked(true);
1024 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
1025 m_gameActions.append(enableChB);
1026 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1027
1028 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1029 m_shortcutController->addMenu(toolsMenu);
1030 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1031 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1032 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1033
1034 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1035 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1036 addControlledAction(toolsMenu, overrides, "overrideWindow");
1037
1038 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1039 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1040 addControlledAction(toolsMenu, sensors, "sensorWindow");
1041
1042 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1043 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1044 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1045
1046#ifdef USE_GDB_STUB
1047 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1048 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1049 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1050#endif
1051
1052 toolsMenu->addSeparator();
1053 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1054 "settings");
1055 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1056 "shortcuts");
1057
1058 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1059 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1060 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1061
1062#ifdef BUILD_SDL
1063 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1064 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1065 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1066#endif
1067
1068 toolsMenu->addSeparator();
1069
1070 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1071 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1072 m_gameActions.append(paletteView);
1073 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1074
1075 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1076 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1077 m_gameActions.append(memoryView);
1078 addControlledAction(toolsMenu, memoryView, "memoryView");
1079
1080 ConfigOption* skipBios = m_config->addOption("skipBios");
1081 skipBios->connect([this](const QVariant& value) {
1082 m_controller->setSkipBIOS(value.toBool());
1083 }, this);
1084
1085 ConfigOption* volume = m_config->addOption("volume");
1086 volume->connect([this](const QVariant& value) {
1087 m_controller->setVolume(value.toInt());
1088 }, this);
1089
1090 ConfigOption* mute = m_config->addOption("mute");
1091 mute->connect([this](const QVariant& value) {
1092 m_controller->setMute(value.toBool());
1093 }, this);
1094
1095 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1096 rewindEnable->connect([this](const QVariant& value) {
1097 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1098 }, this);
1099
1100 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1101 rewindBufferCapacity->connect([this](const QVariant& value) {
1102 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1103 }, this);
1104
1105 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1106 rewindBufferInterval->connect([this](const QVariant& value) {
1107 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1108 }, this);
1109
1110 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1111 allowOpposingDirections->connect([this](const QVariant& value) {
1112 m_inputController.setAllowOpposing(value.toBool());
1113 }, this);
1114
1115 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1116 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1117 exitFullScreen->setShortcut(QKeySequence("Esc"));
1118 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1119
1120 foreach (QAction* action, m_gameActions) {
1121 action->setDisabled(true);
1122 }
1123}
1124
1125void Window::attachWidget(QWidget* widget) {
1126 m_screenWidget->layout()->addWidget(widget);
1127 unsetCursor();
1128 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1129}
1130
1131void Window::detachWidget(QWidget* widget) {
1132 m_screenWidget->layout()->removeWidget(widget);
1133}
1134
1135void Window::appendMRU(const QString& fname) {
1136 int index = m_mruFiles.indexOf(fname);
1137 if (index >= 0) {
1138 m_mruFiles.removeAt(index);
1139 }
1140 m_mruFiles.prepend(fname);
1141 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1142 m_mruFiles.removeLast();
1143 }
1144 updateMRU();
1145}
1146
1147void Window::updateMRU() {
1148 if (!m_mruMenu) {
1149 return;
1150 }
1151 m_mruMenu->clear();
1152 int i = 0;
1153 for (const QString& file : m_mruFiles) {
1154 QAction* item = new QAction(file, m_mruMenu);
1155 item->setShortcut(QString("Ctrl+%1").arg(i));
1156 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1157 m_mruMenu->addAction(item);
1158 ++i;
1159 }
1160 m_config->setMRU(m_mruFiles);
1161 m_config->write();
1162 m_mruMenu->setEnabled(i > 0);
1163}
1164
1165QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1166 addHiddenAction(menu, action, name);
1167 menu->addAction(action);
1168 return action;
1169}
1170
1171QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1172 m_shortcutController->addAction(menu, action, name);
1173 action->setShortcutContext(Qt::WidgetShortcut);
1174 addAction(action);
1175 return action;
1176}
1177
1178WindowBackground::WindowBackground(QWidget* parent)
1179 : QLabel(parent)
1180{
1181 setLayout(new QStackedLayout());
1182 layout()->setContentsMargins(0, 0, 0, 0);
1183 setAlignment(Qt::AlignCenter);
1184}
1185
1186void WindowBackground::setSizeHint(const QSize& hint) {
1187 m_sizeHint = hint;
1188}
1189
1190QSize WindowBackground::sizeHint() const {
1191 return m_sizeHint;
1192}
1193
1194void WindowBackground::setLockAspectRatio(int width, int height) {
1195 m_aspectWidth = width;
1196 m_aspectHeight = height;
1197}
1198
1199void WindowBackground::paintEvent(QPaintEvent*) {
1200 const QPixmap* logo = pixmap();
1201 if (!logo) {
1202 return;
1203 }
1204 QPainter painter(this);
1205 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1206 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1207 QSize s = size();
1208 QSize ds = s;
1209 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1210 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1211 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1212 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1213 }
1214 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1215 QRect full(origin, ds);
1216 painter.drawPixmap(full, *logo);
1217}