all repos — mgba @ b3dc065144f44d782d069d0d6ad34abe2332d0e5

mGBA Game Boy Advance Emulator

CMakeLists.txt (view raw)

 1cmake_minimum_required(VERSION 2.6)
 2project(GBAc)
 3set(BINARY_NAME gbac CACHE INTERNAL "Name of output binaries")
 4set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -Wno-error=type-limits --std=gnu99")
 5set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra --std=gnu99")
 6file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
 7file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
 8file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.c)
 9file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/video-software.c)
10file(GLOB DEBUGGER_SRC ${CMAKE_SOURCE_DIR}/src/debugger/*.c)
11include_directories(${CMAKE_SOURCE_DIR}/src/arm)
12include_directories(${CMAKE_SOURCE_DIR}/src/gba)
13include_directories(${CMAKE_SOURCE_DIR}/src/debugger)
14include_directories(${CMAKE_SOURCE_DIR}/src/util)
15include_directories(${CMAKE_SOURCE_DIR}/third-party/linenoise)
16
17find_package(SDL 1.2 REQUIRED)
18file(GLOB SDL_SRC ${CMAKE_SOURCE_DIR}/src/sdl/sdl-*.c)
19include_directories(${CMAKE_SOURCE_DIR}/src/sdl)
20
21if(BUILD_RASPI AND BUILD_EGL)
22	set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/egl-main.c)
23	set(OPENGL_LIBRARY "-lEGL -lGLESv2 -lbcm_host")
24	set(OPENGL_INCLUDE_DIR "")
25	add_definitions(-DBUILD_RASPI)
26elseif(BUILD_BBB OR BUILD_RASPI)
27	set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/sdl-main.c)
28else()
29	set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/gl-main.c)
30	find_package(OpenGL REQUIRED)
31	include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
32endif()
33include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
34
35add_executable(${BINARY_NAME} ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${UTIL_SRC} ${SDL_SRC} ${MAIN_SRC})
36target_link_libraries(${BINARY_NAME} m pthread edit ${SDL_LIBRARY} ${OPENGL_LIBRARY})