CHANGES (view raw)
10.8.4: (Future)
2Emulation fixes:
3 - GB Audio: Fix initial sweep state
4 - GB Audio: Fix deserializing audio channels 2 and 3
5 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
6 - GB Video: Fix drawing background when window is force-disabled by frontend
7 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
8 - GBA Audio: Fix deserializing SOUNDCNT_L
9 - GBA Audio: Fix stereo in XQ audio
10 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
11 - GBA Hardware: Fix GB Player detection on big endian platforms
12 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
13 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
14 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
15 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
16 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
17 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
18Other fixes:
19 - 3DS: Redo video sync to be more precise
20 - 3DS: Fix crash with libctru 2.0 when exiting
21 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
22 - Core: Fix reported ROM size when a fixed buffer size is used
23 - Core: Fix memory leak loading ELF files
24 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
25 - GBA: Fix endianness issues in renderer proxy
26 - GBA Core: Fix memory leak when loading symbols
27 - GBA Serialize: Ensure program counter is aligned when loading
28 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
29 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
30 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
31 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
32 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
33 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
34 - mGUI: Fix closing down a game if an exit is signalled
35 - mGUI: Fix cycling through config setting states with accept button
36 - mVL: Fix injecting accidentally draining non-injection buffer
37 - VFS: Fix directory node listing on some filesystems
38Misc:
39 - GBA Video: Improve speed of window texture generation on AMD
40
410.8.3: (2020-08-03)
42Emulation fixes:
43 - ARM: Fix LDM^ writeback to user-mode register
44 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
45 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
46 - GB MBC: Fix MBC1 RAM enable bit selection
47 - GB MBC: Fix MBC2 bit selection
48 - GB Memory: Fix OAM DMA from top 8 kB
49 - GB Video: Always initialize palette
50 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
51 - GBA Video: Fix invalid read in mode 4 mosaic
52 - GBA Video: Fix color of disabled screen
53 - SM83: Fix flags on little endian PowerPC
54Other fixes:
55 - 3DS: Fix garbage on borders of scaled screens
56 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
57 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
58 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
59 - CMake: Fix build with libzip 1.7
60 - CMake: Add missing dllexports.h file to dev installation
61 - GB Core: Fix extracting SRAM when none is present
62 - GBA: Fix leak if attempting to load BIOS multiple times
63 - GBA Memory: Fix instability on Wii when using AGBPrint
64 - GBA Savedata: Fix extracting save when not yet configured in-game
65 - Qt: Fix file handle leak on opening an invalid ROM
66 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
67 - Qt: Add missing option for Wisdom Tree in overrides list
68 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
69 - Util: Fix crash if PNG header fails to write
70 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
71 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
72Misc:
73 - FFmpeg: Use range coder for FFV1 to reduce output size
74 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
75 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
76
770.8.2: (2020-06-14)
78Emulation fixes:
79 - ARM: Fix timing on Thumb shift instructions
80 - GB: Fix GBC game registers after skipping BIOS
81 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
82 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
83 - GBA: Add missing RTC overrides for Legendz games
84 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
85 - GBA SIO: Fix Multiplayer busy bit
86 - GBA SIO: Fix double-unloading active driver
87 - GBA Timers: Fix deserializing count-up timers
88 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
89 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
90 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
91 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
92 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
93 - GBA Video: Fix sprite/backdrop blending regression
94Other fixes:
95 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
96 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
97 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
98 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
99 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
100 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
101 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
102 - GBA: Reject incorrectly sized BIOSes
103 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
104 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
105 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
106Misc:
107 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
108 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
109 - Qt: Disable Replace ROM option when no game loaded
110 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
111 - Qt: Set icon for Discord Rich Presence
112 - Qt: Show a warning when save file can't be opened
113
1140.8.1: (2020-02-16)
115Emulation fixes:
116 - GB Serialize: Fix timing bug loading channel 4 timing
117 - GBA: Fix multiboot entry point while skipping BIOS
118 - GBA BIOS: Fix undefined instruction HLE behavior
119 - GBA DMA: Fix invalid audio DMA parameters
120 - GBA Memory: Misaligned SRAM writes are ignored
121 - GBA Serialize: Fix serializing DMA transfer register
122 - GBA Serialize: Fix audio DMA timing deserialization
123 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
124 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
125 - GBA Video: Fix OpenGL sprite flag priority
126Other fixes:
127 - Core: Fix race condition initializing thread proxy
128 - Core: Fix integer overflow in ELF loading
129 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
130 - FFmpeg: Disallow recording video with no audio nor video
131 - GBA: Automatically skip BIOS for multiboot ROMs
132 - Qt: Only dynamically reset video scale if a game is running
133 - Qt: Fix race condition with proxied video events
134 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
135 - Qt: Fix missing OSD messages
136 - Qt: Fix crash unloading shaders
137 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
138 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
139 - Qt: Fix window title not updating after shutting down game
140 - Qt: Fix GIF view not allowing manual filename entry
141 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
142 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
143 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
144 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
145 - Util: Fix crash reading invalid ELFs
146 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
147Misc:
148 - FFmpeg: Add more presets
149 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
150 - SDL: Use DirectSound audio driver by default on Windows
151 - Switch: Make OpenGL scale adjustable while running
152
1530.8.0: (2020-01-21)
154Features:
155 - Improved logging configuration
156 - One-Player BattleChip/Progress/Beast Link Gate support
157 - Add Game Boy Color palettes for original Game Boy games
158 - Debugger: Add unary operators and memory dereferencing
159 - GB: Expose platform information to CLI debugger
160 - Support Discord Rich Presence
161 - Debugger: Add tracing to file
162 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
163 - OpenGL renderer with high-resolution upscaling support
164 - Experimental high level "XQ" audio for most GBA games
165 - Interframe blending for games that use flicker effects
166 - Frame inspector for dissecting and debugging rendering
167 - Switch: Option to use built-in brightness sensor for Boktai
168 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
169 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
170 - Cheats: Add support for loading Libretro-style cht files
171 - GBA Cheats: Add support for loading EZ Flash-style cht files
172 - Support for unlicensed Wisdom Tree Game Boy mapper
173 - Qt: Add export button for tile view (closes mgba.io/i/1507)
174 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
175 - GB: Yanking gamepak now supported
176 - Qt: Memory range dumping (closes mgba.io/i/1298)
177Emulation fixes:
178 - GB: Fix using boot ROM with MMM01 games
179 - GB Audio: Only reset channel 3 sample in DMG mode
180 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
181 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
182 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
183 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
184 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
185 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
186 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
187 - GB Video: Fix color scaling in AGB mode
188 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
189 - GBA: Reset now reloads multiboot ROMs
190 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
191Other fixes:
192 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
193 - FFmpeg: Drain recording buffers
194 - GB: Fix reading ROM immediately after unmapping BIOS
195 - GB SIO: Fix lockstep failing games aren't reloaded
196 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
197 - Libretro: Fix crash changing allowing opposing directions (hhromic)
198 - Qt: Fix some Qt display driver race conditions
199 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
200 - Qt: Only show emulator restart warning once per settings saving
201 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
202 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
203 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
204Misc:
205 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
206 - Core: Add keysRead callback
207 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
208 - Core: Add more memory search ops (closes mgba.io/i/1510)
209 - Debugger: Make tracing compatible with breakpoints/watchpoints
210 - Debugger: Print breakpoint/watchpoint number when inserting
211 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
212 - FFmpeg: Support audio-only recording
213 - GB Memory: Support running from blocked memory
214 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
215 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
216 - GBA Savedata: EEPROM performance fixes
217 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
218 - Debugger: Add breakpoint and watchpoint listing
219 - mGUI: Remember name and position of last loaded game
220 - OpenGL: Only resize textures when needed
221 - Qt: Don't unload ROM immediately if it crashes
222 - Qt: Support switching webcams
223 - Qt: Cap window size on start to monitor size
224 - Qt: Open a message box for Qt frontend errors
225 - Qt: Increase maximum magnifications and scaling
226 - Qt: Add native FPS button to settings view
227 - Qt: Improve sync code
228 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
229 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
230 - Qt: Remove What's This icon from dialogs
231 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
232 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
233 - Qt: Show list of all sprites in sprite view
234 - Qt: Add option for disabling OSD messages
235 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
236 - SM83: Support PC-relative opcode decoding
237 - Switch: Dynamic display resizing
238 - Switch: Support file associations
239 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
240Changes from beta 1:
241Emulation fixes:
242 - ARM: Fix STR writeback pipeline stage
243 - ARM: Partially fix LDM/STM writeback with empty register list
244 - ARM: Fix stepping when events are pending
245 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
246 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
247 - GBA Timers: Improve timer startup emulation
248 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
249 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
250 - GBA Video: Fix effects blending improperly in some non-last windows
251 - GBA Video: Copy higher priority target 1 flag
252Other fixes:
253 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
254 - Core: Fix uninitialized memory issues with graphics caches
255 - Core: Return null for out of bounds cached tile VRAM querying
256 - GBA Video: Fix OpenGL fragment data binding
257 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
258 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
259 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
260 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
261 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
262 - Qt: Fix several cases where shader selections don't get saved
263 - Qt: Fix division by zero error in invalid TilePainter state
264 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
265 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
266 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
267 - Qt: Fix inability to clear default keybindings
268 - Qt: Release held actions if they get rebound
269 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
270 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
271 - Vita: Fix analog controls (fixes mgba.io/i/1554)
272 - Wii: Fix game fast-forwarding after slowing down
273 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
274Misc:
275 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
276 - GBA: Trim non-movie ROMs to 32 MiB if applicable
277 - GBA Audio: Redo channel 4 batching for GBA only
278 - GBA I/O: Stop logging several harmless invalid register reads
279 - GBA Video: Changing OpenGL scaling no longer requires restart
280 - Debugger: Separate aliases from main commands
281 - Debugger: Print break-/watchpoint ID when breaking in CLI
282 - Debugger: Minor interface cleanup
283 - SDL: Use controller GUID instead of name
284 - SM83: Rename LR35902 to SM83
285 - Tools: Allow using threaded renderer in perf.py
286 - Tools: Clean up unused argument in mgba-perf
287
2880.8 beta 1: (2019-10-20)
289- Initial beta for 0.8
290
2910.7.3: (2019-09-15)
292Emulation fixes:
293 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
294 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
295 - GB Audio: Improve channel 4 supersampling
296 - GB Printer: Reset printer buffer index after printing
297 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
298 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
299 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
300 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
301 - GBA Memory: Fix STM/LDM to invalid VRAM
302 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
303 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
304Other fixes:
305 - Core: Fix crashes if core directories aren't set
306 - Core: Fix crash when exiting game with cheats loaded
307 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
308 - GBA Cheats: Fix PARv3 Thumb hooks
309 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
310 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
311 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
312 - Qt: Fix race conditions initializing GDB stub
313 - Qt: Improve cheat view UX
314 - Libretro: Fix crash changing allowing opposing directions (hhromic)
315 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
316 - Switch: Fix threading-related crash on second launch
317Misc:
318 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
319 - Qt: Show error message if file failed to load
320
3210.7.2: (2019-05-25)
322Emulation fixes:
323 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
324 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
325 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
326 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
327 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
328 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
329 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
330 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
331 - GBA Video: Fix scanline cache with scale factor change edge cases
332 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
333 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
334Other fixes:
335 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
336 - All: Fix several memory leaks
337 - GB Core: Fix toggling WIN and OBJ being swapped
338 - GBA: Fix skipping BIOS on irregularly sized ROMs
339 - CMake: Fix .deb imagemagick dependencies
340 - FFmpeg: Improve initialization reliability and cleanup
341 - FFmpeg: Fix audio conversion producing gaps
342 - LR35902: Fix disassembly of several CB-prefix instructions
343 - LR35902: Fix trailing whitespace in disassembly
344 - Qt: More app metadata fixes
345 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
346 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
347 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
348 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
349 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
350 - Qt: Fix bounded fast forward with Qt Multimedia
351 - Qt: Fix saving settings with native FPS target
352 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
353Misc:
354 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
355 - Qt: Improve camera initialization
356 - Vita: Improved frame drawing speed
357
3580.7.1: (2019-02-24)
359Bugfixes:
360 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
361 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
362 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
363 - GB, GBA Serialize: Fix loading two states in a row
364 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
365 - GBA DMA: Fix Display Start DMAs
366 - GBA DMA: Fix DMA start/end timing
367 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
368 - GBA Memory: Fix a few AGBPrint crashes
369 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
370 - GBA SIO: Prevent writing read-only multiplayer bits
371 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
372 - Python: Fix crash when deleting files owned by library
373 - Python: Make sure GB link object isn't GC'd before GB object
374 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
375 - Qt: Fix tile and sprite views not always displaying at first
376 - Qt: Fix audio context holding onto closed game controller
377 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
378 - Qt: Fix window icon on X11
379 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
380 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
381 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
382Misc:
383 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
384 - Qt: Updated Italian translation (by Vecna)
385
3860.7.0: (2019-01-26)
387Features:
388 - ELF support
389 - Game Boy Camera support
390 - Qt: Set default Game Boy colors
391 - Game Boy Printer support
392 - Super Game Boy support
393 - Customizable autofire speed
394 - Ability to set default Game Boy model
395 - Map viewer
396 - Automatic cheat loading and saving
397 - GameShark and Action Replay button support
398 - AGBPrint support
399 - Debugger: Conditional breakpoints and watchpoints
400 - Ability to select GB/GBC/SGB BIOS on console ports
401 - Optional automatic state saving/loading
402 - Access to ur0 and uma0 partitions on the Vita
403 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
404 - GBA: ARMIPS/A22i-style and ELF symbol table support
405 - Initial Switch port
406Bugfixes:
407 - ARM: Fix MSR when T bit is set
408 - Core: Fix audio sync breaking when interrupted
409 - Core: Fix ordering events when scheduling during events
410 - FFmpeg: Fix encoding audio/video queue issues
411 - GB: Revamp IRQ handling based on new information
412 - GB: Fix IRQ disabling on the same T-cycle as an assert
413 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
414 - GB Audio: Clock frame events on DIV
415 - GB Audio: Fix channel 3 reset value
416 - GB Audio: Fix channel 4 initial LFSR
417 - GB Audio: Fix channel 1, 2 and 4 reset timing
418 - GB I/O: DMA register is R/W
419 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
420 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
421 - GB, GBA Savedata: Fix unmasking savedata crash
422 - GB Serialize: Fix audio state loading
423 - GB Serialize: Fix game title check
424 - GB Serialize: Fix IRQ pending/EI pending confusion
425 - GB Timer: Minor accuracy improvements
426 - GB Video: Fix dot clock timing being slightly wrong
427 - GB Video: Fix loading states while in mode 3
428 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
429 - GB Video: Fix SCX timing
430 - GB, GBA Video: Don't call finishFrame twice in thread proxy
431 - GBA: Reset WAITCNT properly
432 - GBA BIOS: Fix BitUnPack final byte
433 - GBA BIOS: Fix BitUnPack narrowing
434 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
435 - GBA DMA: Fix temporal sorting of DMAs of different priorities
436 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
437 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
438 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
439 - GBA Savedata: Fix savedata modified time updating when read-only
440 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
441 - GBA Serialize: Fix loading states in Hblank
442 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
443 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
444 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
445 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
446 - GBA Video: Start timing mid-scanline when skipping BIOS
447 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
448 - GBA Video: Make layer disabling work consistently
449 - PSP2: Fix more issues causing poor audio
450 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
451 - Qt: Improve FPS timer stability
452 - Util: Fix wrapping edge cases in RingFIFO
453Misc:
454 - 3DS: Remove deprecated CSND interface
455 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
456 - Core: Remove broken option for whether rewinding restores save games
457 - Feature: Added loading savestates from command line
458 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
459 - FFmpeg: Support lossless h.264 encoding
460 - FFmpeg: Support lossless VP9 encoding
461 - GBA Cheats: Allow multiple ROM patches in the same slot
462 - GB: Skip BIOS option now works
463 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
464 - GB Audio: Improved audio quality
465 - GB, GBA Audio: Increase max audio volume
466 - GB MBC: Remove erroneous bank 0 wrapping
467 - GB Video: Darken colors in GBA mode
468 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
469 - GBA: Implement display start DMAs
470 - GBA: Improve multiboot image detection
471 - GBA Memory: 64 MiB GBA Video cartridge support
472 - GBA Savedata: Remove ability to disable realistic timing
473 - GBA Timer: Use global cycles for timers
474 - Libretro: Add frameskip option
475 - mGUI: Add fast forward toggle
476 - PSP2: Use system enter key by default
477 - Python: Integrate tests from cinema test suite
478 - Qt: Redo GameController into multiple classes
479 - Qt: Prevent window from being created off-screen
480 - Qt: Add option to disable FPS display
481 - Qt: Options to mess around with layer placement
482 - Qt: Add load alternate save option
483 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
484 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
485 - Test: Restructure test suite into multiple executables
486 - Util: Don't build crc32 if the function already exists
487 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
488Changes from beta 1:
489Features:
490 - Libretro: Add Game Boy cheat support
491 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
492 - Switch: Rumble support
493 - Switch: Rotation support
494 - Switch: Screen stretching options
495 - Qt: State file load/save menu options
496 - Windows installer
497 - Tile viewer now has adjustable width
498 - Python: Experimental audio API
499Bugfixes:
500 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
501 - Core: Remember to deinit proxy ring FIFO
502 - Core: Reroot timing list when (de)scheduling
503 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
504 - GB MBC: Fix MBC30 SRAM
505 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
506 - GB Video: Fix SGB border hole size
507 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
508 - GBA: Fix GB Player features
509 - GBA I/O: SOUNDCNT_HI is readable when sound is off
510 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
511 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
512 - Libretro: Fix adding codes with hooks
513 - PSP2: Fix audio crackling after fast forward
514 - PSP2: Fix audio crackling when buffer is full
515 - Qt: Fix jumbled background when paused
516 - Qt: Fix FPS counter on Windows
517 - Qt: Fix focus issues with load/save state overlay
518 - Switch: Fix incorrect mapping for fast forward cap
519 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
520 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
521 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
522 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
523 - Qt: Ensure FATAL logs reach log view
524 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
525Misc:
526 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
527 - Debugger: Minor text fixes
528 - Debugger: Readability improvements (fixes mgba.io/i/1238)
529 - GB: Improved SGB2 support
530 - GB Audio: Skip frame if enabled when clock is high
531 - Libretro: Reduce rumble callbacks
532 - mGUI: Add SGB border configuration option
533 - mGUI: Add support for different settings types
534 - Python: Minor API improvements
535 - Qt: Ensure camera image is valid
536 - Qt: Debugger console history
537 - Qt: Detect presence of GL_ARB_framebuffer_object
538 - Qt: Minor memory view tweaks
539 - Res: Improve modeling of AGB/AGS screen in shaders
540 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
541 - Wii: Expose stretch configuration in settings
542 - Wii: Stretch now sets pixel-accurate mode size cap
543
5440.7 beta 1: (2018-09-24)
545- Initial beta for 0.7
546
5470.6.3: (2018-04-14)
548Bugfixes:
549 - GB Audio: Revert unsigned audio changes
550 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
551 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
552
5530.6.2: (2018-04-03)
554Bugfixes:
555 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
556 - 3DS: Fix opening files in directory names with trailing slashes
557 - LR35902: Fix watchpoints not reporting new value
558 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
559 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
560 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
561 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
562 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
563 - GBA: Fix SharkPort saves for EEPROM games
564 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
565 - GBA BIOS: Fix incorrect exit condition in LZ77
566 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
567 - GBA Cheats: Fix slide codes not initializing properly
568 - GBA DMA: ROM reads are forced to increment
569 - GBA Hardware: RTC accuracy improvements
570 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
571 - GBA Memory: Fix copy-on-write memory leak
572 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
573 - GBA Savedata: Fix crash when resizing flash
574 - GBA Video: Force align 256-color tiles
575 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
576 - PSP2: Fix issues causing poor audio
577 - Python: Fix package directory
578 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
579 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
580 - Wii: Fix screen tear when unpausing
581 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
582Misc:
583 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
584 - GB MBC: Remove erroneous bank 0 wrapping
585 - GBA: Improve multiboot image detection
586 - PSP2: Use system enter key by default
587
5880.6.1: (2017-10-01)
589Bugfixes:
590 - GB, GBA: Fix crashes when attempting to identify null VFiles
591 - GB, GBA: Fix sync to video with frameskip
592 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
593 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
594 - GB Core: Fix palette loading when loading a foreign config
595 - GB MBC: Pocket Cam memory should be accessible without enabling
596 - GB MBC: Fix SRAM sizes 4 and 5
597 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
598 - GB MBC: Fix RTC loading when file size is off
599 - GB Memory: Initialize peripheral pointers
600 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
601 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
602 - GB Memory: Actually load latch time from savestate
603 - GB Serialize: Fix deserializing video STAT
604 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
605 - GB Video: Fix potential hang when ending mode 0
606 - GB Video: Fix read mode when enabling LCD
607 - GBA: Reset active region as needed when loading a ROM
608 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
609 - GBA BIOS: Use core's VRAM variable instead of renderer's
610 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
611 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
612 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
613 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
614 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
615 - Python: Fix importing .gb or .gba before .core
616 - Qt: Fix command line debugger closing second game
617 - Qt: Fix LOG argument order
618 - Qt: Fix timezone issues with time overrides
619 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
620 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
621Misc:
622 - CMake: Fix CPack dependencies for libpng 1.6
623 - GBA: Detect hardware for Pokémon FireRed ROM hacks
624 - GBA Cheats: Improve detection of raw cheats
625 - Qt: Don't rebuild library view if style hasn't changed
626 - Qt: Allow overrides to be saved before a game is loaded
627 - Qt: Hide mouse immediately when loading
628 - SDL: Fix 2.0.5 build on macOS under some circumstances
629 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
630
6310.6.0: (2017-07-16)
632Features:
633 - Library view
634 - Sprite viewer
635 - Debugging console
636 - Improved memory viewer
637 - Memory search
638 - Command line ability to override configuration values
639 - Add option to allow preloading the entire ROM before running
640 - Add option for whether rewinding restores save games
641 - Savestates now contain any RTC override data
642 - Add option to lock video to integer scaling
643 - LR35902: Watchpoints
644 - LR35902/GB-Z80 disassembler
645 - GB: Tile viewer
646 - GB: Video/audio channel enabling/disabling
647 - GB: Symbol table support
648 - GB MBC: Add MBC1 multicart support
649 - GBA: Support printing debug strings from inside a game
650 - GBA: Better cheat type autodetection
651 - Implement keypad interrupts
652 - Configuration of gamepad hats
653 - Video log recording for testing and bug reporting
654 - Debugger: Segment/bank support
655 - Debugger: Execution tracing
656 - Qt: German translation (by Lothar Serra Mari)
657 - Qt: Spanish translation (by Kevin López)
658 - Qt: Italian translation (by theheroGAC)
659Bugfixes:
660 - ARM7: Fix MLA/*MULL/*MLAL timing
661 - Core: Fix crash with rewind if savestates shrink
662 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
663 - Core: Fix directory sets crashing on close if base isn't properly detached
664 - FFmpeg: Fix overflow and general issues with audio encoding
665 - GB: Fix flickering when screen is strobed quickly
666 - GB: Fix STAT blocking
667 - GB MBC: Fix ROM bank overflows getting set to bank 0
668 - GB MBC: Fix swapping carts not detect new MBC
669 - GB Timer: Improve DIV reset behavior
670 - GB Timer: Fix DIV batching if TAC changes
671 - GB Video: Reset renderer when loading state
672 - GBA: Fix multiboot ROM loading
673 - GBA: Fix multiboot loading resulting in too small WRAM
674 - GBA BIOS: Implement BitUnPack
675 - GBA BIOS: Fix ArcTan sign in HLE BIOS
676 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
677 - GBA BIOS: Fix INT_MIN/-1 crash
678 - GBA Hardware: Fix crash if a savestate lies about game hardware
679 - GBA I/O: Handle audio registers specially when deserializing
680 - GBA Memory: Improve initial skipped BIOS state
681 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
682 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
683 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
684 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
685 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
686 - LR35902: Fix core never exiting with certain event patterns
687 - LR35902: Fix pc overflowing current region off-by-one
688 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
689 - OpenGL: Fix some shaders causing offset graphics
690 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
691 - Qt: Fix window icon being stretched
692 - Qt: Fix data directory path
693 - Qt: Fix timing issues on high refresh rate monitors
694 - Qt: Fix linking after some windows have been closed
695 - Qt: Fix crash when changing audio settings after a game is closed
696 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
697 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
698 - Qt: Fix game unpausing after frame advancing and refocusing
699 - SDL: Fix game crash check
700 - SDL: Fix race condition with audio thread when starting
701 - SDL: Fix showing version number
702 - Test: Fix crash when loading invalid file
703 - Test: Fix crash when fuzzing fails to load a file
704 - Test: Don't rely on core for frames elapsed
705 - Test: Fix crash when loading invalid file
706 - Test: Fix crash when fuzzing fails to load a file
707 - Tools: Fix recurring multiple times over the same library
708 - Util: Fix overflow when loading invalid UPS patches
709 - Util: Fix highest-fd socket not being returned by SocketAccept
710 - Windows: Fix VDir.rewind
711Misc:
712 - All: Add C++ header guards
713 - All: Move time.h include to common.h
714 - 3DS, PSP2, Wii: Last directory loaded is saved
715 - CMake: Add ability to just print version string
716 - Core: New, faster event timing subsystem
717 - Core: Clean up some thread state checks
718 - Core: Add generic checksum function
719 - Core: Cores can now have multiple sets of callbacks
720 - Core: Restore sleep callback
721 - Core: Move rewind diffing to its own thread
722 - Core: Ability to enumerate and modify video and audio channels
723 - Core: List memory segments in the core
724 - Core: Move savestate creation time to extdata
725 - Core: Config values can now be hexadecimal
726 - Core: Improved threading interrupted detection
727 - Debugger: Modularize CLI debugger
728 - Debugger: Make building with debugging aspects optional
729 - Debugger: Add functions for read- or write-only watchpoints
730 - Debugger: Make attaching a backend idempotent
731 - Debugger: Add mDebuggerRunFrame convenience function
732 - Feature: Move game database from flatfile to SQLite3
733 - Feature: Support ImageMagick 7
734 - Feature: Make -l option explicit
735 - FFmpeg: Return false if a file fails to open
736 - FFmpeg: Force MP4 files to YUV420P
737 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
738 - GB: Reset with initial state of DIV register
739 - GB MBC: New MBC7 implementation
740 - GB Audio: Simplify envelope code
741 - GB Audio: Improve initial envelope samples
742 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
743 - GB Video: Improved video timings
744 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
745 - GBA, GB: ROM is now unloaded if a patch is applied
746 - GBA DMA: Refactor DMA out of memory.c
747 - GBA DMA: Move DMAs to using absolute timing
748 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
749 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
750 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
751 - GBA Memory: Support reading/writing POSTFLG
752 - GBA Memory: Remove unused prefetch cruft
753 - GBA Timer: Improve accuracy of timers
754 - GBA Video: Clean up unused timers
755 - GBA Video: Allow multiple handles into the same tile cache
756 - GBA Video, GB Video: Colors are now fully scaled
757 - GBA Video: Optimize when BLD* registers are written frequently
758 - OpenGL: Add xBR-lv2 shader
759 - Qt: Move last directory setting from qt.ini to config.ini
760 - Qt: Improved HiDPI support
761 - Qt: Expose configuration directory
762 - Qt: Merge "Save" and "OK" buttons in shader options
763 - Qt: Automatically load controller profile when plugged in
764 - Qt: Rename "Resample video" option to "Bilinear filtering"
765 - Qt: Remove audio thread
766 - Qt: Remove audio buffer sizing in AudioProcessorQt
767 - Qt: Re-enable QtMultimedia on Windows
768 - Qt: Make "Mute" able to be bound to a key
769 - Qt: Add .gb/.gbc files to the extension list in Info.plist
770 - Qt: Relax hard dependency on OpenGL
771 - Qt: Better highlight active key in control binding
772 - SDL: Remove scancode key input
773 - SDL: Automatically map controllers when plugged in
774 - Test: Add a basic test suite
775 - Util: Add size counting to Table
776 - Util: Add 8-bit PNG write support
777 - Util: Tune patch-fast extent sizes
778 - VFS: Call msync when syncing mapped data
779 - VFS: Allow truncating memory chunk VFiles
780 - VFS: Fix some minor VFile issues with FILEs
781 - VFS: Optimize expanding in-memory files
782 - VFS: Add VFileFIFO for operating on circle buffers
783Changes from beta 1:
784Features:
785 - Qt: Italian translation (by theheroGAC)
786 - Qt: Updated German translation
787Bugfixes:
788 - GB Audio: Fix incorrect channel 4 iteration
789 - GB Audio: Fix zombie mode bit masking
790 - GB Serialize: Fix timer serialization
791 - GB Video: Fix LYC regression
792 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
793 - GBA Timer: Fix count-up timing overflowing timer 3
794 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
795 - Qt: Fix memory search close button (fixes mgba.io/i/769)
796 - Qt: Fix window icon being stretched
797 - Qt: Fix initial window size (fixes mgba.io/i/766)
798 - Qt: Fix data directory path
799 - Qt: Fix controls not saving on non-SDL builds
800 - Qt: Fix translation initialization (fixes mgba.io/i/776)
801 - Qt: Fix patch loading while a game is running
802 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
803 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
804 - Qt: Fix GL-less build
805 - Qt: Fix Software renderer not handling alpha bits properly
806 - Qt: Fix screen background improperly stretching
807 - SDL: Fix cheats not loading
808Misc:
809 - GB Serialize: Add MBC state serialization
810 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
811 - GBA Timer: Improve accuracy of timers
812 - PSP2: Update toolchain to use vita.cmake
813 - Qt: Add language selector
814 - Qt: Minor test fixes
815 - Qt: Move shader settings into main settings window
816 - Qt: Dismiss game crashing/failing dialogs when a new game loads
817 - Qt: Properly ship Qt translations
818 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
819
8200.6 beta 1: (2017-06-29)
821 - Initial beta for 0.6
822
8230.5.2: (2016-12-31)
824Bugfixes:
825 - All: Fix fullscreen config option being ignored
826 - ARM7: PSR mode bits should not get sign extended
827 - GB: Fix audio not being deinitialized
828 - GB: Fix crash when masking savedata
829 - GB: Properly initialize sramRealVf variable
830 - GB Audio: Fix serialization of channel 3 and NR52 properties
831 - GB Audio: Reset envelope timer when reseting sound channel
832 - GB MBC: Fix SRAM dangling pointer with RTC games
833 - GB MBC: Fix initializing MBC when no ROM is loaded
834 - GB Memory: Fix patching ROM bank 0
835 - GB Memory: Fix starting HDMAs during mode 0
836 - GB Memory: Fix HDMA5 value after DMA completes
837 - GB Video: Initialize LCDC in renderer
838 - GB Video: Hblank IRQs should mask LYC=LY IRQs
839 - GBA: Fix IRQs firing after already being cleared
840 - GBA: Only unhalt CPU if appropriate bit is set in IE
841 - GBA: Add savegame override for Crash Bandicoot 2
842 - GBA BIOS: Fix MidiKey2Freq BIOS reads
843 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
844 - GBA Cheats: Fix GameShark ROM patches
845 - GBA I/O: Mask off WAITCNT bits that cannot be written
846 - GBA Memory: Fix misaligned BIOS reads
847 - GBA Memory: Fix VCOUNT being writable
848 - GBA Video: Fix out of bounds sprite transforms
849 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
850 - Libretro: Fix disabling BIOS
851 - Libretro: Fix Game Boy savestates and audio
852 - Qt: Fix changing resolution of software renderer
853 - Qt: Fix setting overrides
854 - Qt: Fix cut off tiles and alignment issues in tile viewer
855 - Qt: Only reset window dimensions when first shown
856 - Qt: Fix Qt Multimedia audio driver on big endian
857 - Qt: Fix Apply button for key and controller configurations
858 - VFS: Fix resizing memory chunks when not needed
859 - Windows: Fix Unicode directory handling
860Misc:
861 - GB, GBA: Prevent loading null ROMs
862 - GB Audio: Initialize wave RAM to GBC values
863 - GB Memory: Reset ROM bank when loading a ROM
864 - PSP2: Improved controller rumble
865
8660.5.1: (2016-10-05)
867Bugfixes:
868 - Core: Fix importing save games as read-only
869 - FFmpeg: Fix encoding AAC
870 - GB: Fix invalid STOP behavior on Game Boy Color
871 - GB: Initialize audio properly
872 - GB: Properly clear KEY1 bit 0 when switching speeds
873 - GB: Properly unload save files when unloading a ROM
874 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
875 - GB MBC: Fix MBC7 when size is incorrectly specified
876 - GB MBC: Fix RTC access when no save file is loaded
877 - GB SIO: Don't auto-clock external shift clock
878 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
879 - GB Video: Fix video frames getting missed when LCDC is off
880 - GB Video: Clear screen when LCDC is off
881 - GBA Cheats: Fix holding onto pointers that may get invalidated
882 - GBA Cheats: Fix key-activated CodeBreaker cheats
883 - GBA Cheats: Fix uninitialized memory getting freed when saving
884 - GBA Hardware: Improve Game Boy Player rumble behavior
885 - GBA Memory: Fix several unused I/O register read values
886 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
887 - LR35902: Fix events running with the wrong cycle active
888 - Qt: Fix "close" button on Overrides view
889 - Qt: Fix saving overrides
890 - Qt: Fix directory set unloading when replacing the ROM
891 - Qt: Fix patch loading
892 - Qt: Fix crash when saving an override if a game isn't loaded
893 - Qt: Fix showing default display driver as OpenGL (force 1.x)
894 - SDL: Attach rumble in SDL frontend
895 - Util: Fix PNG identification on files too small to be a PNG
896Misc:
897 - All: Only update version info if needed
898 - All: Split out install locations for Libretro and OpenEmu
899 - FFmpeg: Encoding cleanup
900 - GB: Reset active region when reloading ROM
901 - GB Memory: Initialize RAM pattern for GBC
902 - GB Video: Improved video timings
903 - Qt: Manage window sizes slightly better
904 - Qt: Remember scale option independent of core dimensions
905
9060.5.0: (2016-09-19)
907Features:
908 - Game Boy support
909 - Support for encrypted CodeBreaker GBA cheats
910 - Emulation of Vast Fame protected GBA carts (taizou)
911 - Tile viewer
912 - Threaded rendering mode
913 - Libretro: Memory map and achievement support (leiradel)
914 - GUI: Add UI control remapping
915 - GUI: Add fast-forward
916 - Wii: 240p support
917 - 3DS: Adjustable screen darkening
918 - Ability to temporarily load a savegame
919 - Load specific files out of archives
920 - Automatic BIOS detection
921Bugfixes:
922 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
923 - Debugger: Fix GDB breakpoints
924 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
925 - GBA: Fix filehandle leak with savegames
926 - GBA: Timer 0 cannot be count up
927 - GBA: Count up timers should not count themselves
928 - GBA Memory: Fix mirror on non-overdumped Classic NES games
929 - GBA Memory: Fix ldm {pc}
930 - GBA Savedata: Fix savedata sync timer
931 - GBA Savedata: Only unmap savedata if present
932 - GBA Serialize: Savestates now properly store prefetch
933 - GBA Video: WIN0/1 take priority over OBJWIN
934 - GBA Video: Fix out-of-order OBJWIN
935 - PSP2: Fix GPU crash while exiting
936 - PSP2: Fix VSync
937 - PSP2: Fix accelerometer range
938 - PSP2: Actually load screen mode setting
939 - PSP2: Fix gyroscope direction
940 - PSP2: Delete threads after they return
941 - PSP2: Fix mapping/unmapping from not at 0
942 - Qt: Fix bug in software renderer scaling
943 - Qt: Fix hanging key press after disabling autofire
944 - Qt: Fix being unable to pause manually when using auto-pausing
945 - SDL: Fix axes being mapped wrong
946 - Util: Fix realloc semantics in utf16to8
947 - Util: Fix inserting too many items into a hash table
948 - VFS: Fix uninitialized varaible reading from 7z
949 - VFS: Fix reading multiple files from a 7z archive
950 - Wii: Fix framelimiting after a slowdown
951 - Wii: Fix garbage flash at startup
952Misc:
953 - 3DS: Use blip_add_delta_fast for a small speed improvement
954 - 3DS: Allow UTF-16 filenames
955 - 3DS: Port to using citro3D
956 - 3DS: Use system font for menus
957 - 3DS: Attempt to use Core 2 for threads
958 - 3DS: Adjustable filering
959 - 3DS: 3D banner
960 - All: Add QUIET parameter to silence CMake
961 - All: Faster memory read/write
962 - ARM7: Support forcing Thumb mode via MSR
963 - ARM7: Flush prefetch cache when loading CPSR via MSR
964 - ARM7: Clean up instruction decoding for future expandability
965 - Debugger: Support register and memory writes via GDB stub
966 - Debugger: Add software breakpoint support to gdb
967 - FFmpeg: Full support for libavcodec 56+
968 - GBA: Better debug logging if event processing breaks
969 - GBA Audio: Force audio DMAs to not increment destination
970 - GBA BIOS: Use custom ArcTan, not relying on OS
971 - GBA Hardware: Clean up dead code in GBP
972 - GBA Memory: Optimize stalling behavior
973 - GBA Memory: Optimize Load-/StoreMultiple
974 - GBA Savedata: Add realistic timing for EEPROM
975 - GBA Serialize: Savestates now store if CPU was halted
976 - GBA Video: Remove old slow path fallback
977 - GBA Video: Optimize sprite drawing
978 - GBA Video: Optimize mode 0 rendering
979 - GBA Video: Optimize compositing cases slightly
980 - GUI: Screenshot dimensions are now passed through
981 - GUI: Add back logging
982 - GUI: Only reload config if manually saved
983 - GUI: Increase scrolling speed
984 - OpenGL: Log shader compilation failure
985 - OpenGL: Add texSize uniform
986 - Qt: Make -g flag work in Qt build
987 - Qt: Simplify OpenGL context creation
988 - Qt: Thread startup improvements
989 - Qt: Make audio channel/video layer options shortcut mappable
990 - Qt: Remove some C99isms from C++ code
991 - Qt: Remove default autofire mappings
992 - Qt: Make reseting when pasued frame-accurate
993 - Qt: Rearchitect game closing codepath
994 - PSP2: Use system font for menus
995 - PSP2: Add rumble for PS TV
996 - PSP2: Add fit-to-height screen mode
997 - PSP2: Sync files per descriptor
998 - PSP2: Allow UTF-8 filenames
999 - PSP2: Screenshots are now saved into the Photo Gallery
1000 - PSP2: Stop underclocking when menuing
1001 - SDL: Increase default audio buffer size to 1024 samples
1002 - SDL: More responsive rumble
1003 - Util: Add Vector GetConstPointer
1004 - Util: Add rtrim
1005 - Util: Add endswith
1006 - VFS: Improve zip file detection
1007 - Wii: Add pixelated resample filter
1008 - Windows: Add native VDir support
1009 - Util: Add PRIz macro for libc versions that don't support %z
1010
10110.4.1: (2016-07-11)
1012Bugfixes:
1013 - All: Fix several file handle leaks
1014 - All: Fix instruction tables getting zeroed when linking sometimes
1015 - ARM7: Fix flags on SBC/RSC
1016 - ARM7: Fix setting spsr privilege bits when spsr is empty
1017 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1018 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1019 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1020 - GBA Memory: Fix executing code from OBJ region of VRAM
1021 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1022 - GBA Serialize: Fix loading savegames from savestates
1023 - OpenGL: Correct boolean vector strcmp strings for uniforms
1024 - Qt: Fix sending gameStopped twice
1025 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1026 - Qt: Fix initial state of key mapping
1027 - Qt: Initialize m_useBios
1028 - SDL: Fix joystick initialization on BSD
1029 - SDL: Fix potential joystick crash in games with rumble
1030 - SDL: Fix SDL 1.2 build
1031 - SDL: Fix sporadic crash when deinitializing audio
1032 - Shaders: Fix AGS-001 shader with some bad drivers
1033 - Util: Use closesocket on Windows
1034 - Util: Fix socket bind addresses
1035 - VFS: Fix reading 7z archives without rewinding first
1036 - VFS: VFileFromFD should not open directories
1037 - Wii: Fix tilting direction
1038 - Util: Fix realloc semantics in utf16to8
1039Misc:
1040 - All: Allow use of external minizip library
1041 - Debugger: CLI debugger now exits when end-of-stream is reached
1042 - FFmpeg: Update dependencies on Ubuntu
1043 - GBA: Slightly optimize GBAProcessEvents
1044 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1045 - GBA Video: Null renderer should return proper register values
1046 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1047 - Qt: Add preset for DualShock 4
1048 - Qt: Update 360 input profile on OS X to reflect newer drivers
1049 - Qt: Remove use of NaN
1050 - Qt: Canonicalize file paths when loading games
1051 - Qt: Add refresh button to controller editing
1052 - SDL: Remove default gamepad mappings
1053 - Util: Fix intermittent build failure on OS X
1054 - VFS: VFile.sync now updates modified time
1055
10560.4.0: (2016-02-02)
1057Features:
1058 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1059 - I/O viewer
1060 - Booting of multiboot images
1061 - Customization of GIF recording
1062 - Libretro: Cheat code support
1063 - Support for GLSL shaders
1064 - ROM information view
1065 - Support for VBA-style cheat codes
1066 - Savestates now store creation timestamps
1067 - Key autofire
1068 - Libretro: Allow blocking opposing directional input
1069 - OpenEmu core for OS X
1070 - Libretro: Settings for using BIOS and skipping intro
1071 - Libretro: Customizable idle loop removal
1072 - Implemented cycle counting for sprite rendering
1073 - Cleaner, unified settings window
1074 - Added a setting for pausing when the emulator is not in focus
1075 - Customizable paths for save games, save states, screenshots and patches
1076 - Controller hotplugging
1077 - Ability to store save games and active cheats within savestates
1078Bugfixes:
1079 - ARM7: Fix sign of unaligned LDRSH
1080 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1081 - Debugger: Fix watchpoints in gdb
1082 - GBA: Fix warnings when creating and loading savestates
1083 - GBA: Fix Iridion II savetype
1084 - GBA BIOS: Fix misaligned CpuSet
1085 - GBA Cheats: Fix cheats setting the Action Replay version
1086 - GBA Hardware: Fix GPIO on big endian
1087 - GBA Memory: Fix DMA register writing behavior
1088 - GBA Memory: Fix DMAs triggering two cycles early
1089 - Libretro: Fix aspect ratio
1090 - Qt: Fix some potential crashes with the gamepad mapping
1091 - Qt: Fix keys being mapped incorrectly when loading configuration file
1092 - Util: Fix PowerPC PNG read/write pixel order
1093 - Util: Fix excessive memory allocation when decoding a PNG
1094 - VFS: Fix VFileReadline and remove _vfdReadline
1095Misc:
1096 - All: Improved PowerPC support
1097 - All: Fix some undefined behavior warnings
1098 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1099 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1100 - GBA: Implement bad I/O register loading
1101 - GBA: Allow jumping to OAM and palette RAM
1102 - GBA BIOS: Finish implementing RegisterRamReset
1103 - GBA Config: Add "override" layer for better one-time configuration
1104 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1105 - GBA Memory: Use a dynamically sized mask for ROM memory
1106 - GBA Memory: Implement several unimplemented memory access types
1107 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1108 - GBA RR: Starting from savestate now embeds the savegame
1109 - GBA RR: Add preliminary SRAM support for VBM loading
1110 - GBA RR: Add support for resets in movies
1111 - GBA Video: Remove lastHblank, as it is implied
1112 - Libretro: Use anonymous memory mappers for large blocks of memory
1113 - Libretro: Add install target for libretro core
1114 - Qt: Window size command line options are now supported
1115 - Qt: Increase usability of key mapper
1116 - Qt: Add 'Apply' button to settings window
1117 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1118 - Qt: Allow use of modifier keys as input
1119 - Qt: Optimize log viewer
1120 - Qt: Added button for breaking into the GDB debugger
1121 - Qt: Add box for showing duration of rewind
1122 - SDL: Support fullscreen in SDL 1.2
1123 - SDL: Allow GBASDLAudio to be used without a thread context
1124 - Util: Use VFile for configuration
1125 - Util: Add MutexTryLock
1126
11270.3.2: (2015-12-16)
1128Bugfixes:
1129 - ARM7: Fix STRT/STRBT
1130 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1131 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1132 - Libretro: Fix problems with rumble not turning off
1133 - GBA: Fix idle skip state being retained between games
1134 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1135 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1136 - GBA BIOS: Fix Sqrt sign
1137 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1138 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1139 - GBA Memory: Fix DMA behavior for SRAM accesses
1140 - GBA Memory: Fix Store8 to OBJ VRAM
1141 - GBA Memory: Fix alignment of LDM/STM on SRAM
1142 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1143 - GBA Memory: Fix timing of DMAs
1144 - GBA Video: Fix _mix for 15-bit color
1145 - GBA Video: Fix OAM and palette initialization
1146 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1147 - Qt: Use safer isLoaded check in GameController
1148 - Qt: Fix a race condition in PainterGL that could lead to a crash
1149 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1150 - Qt: Fix font size in memory viewer
1151 - Qt: Fix a crash in the memory viewer
1152 - Qt: Add additional checks in CheatModel to prevent crashes
1153 - Qt: Fix race condition with setting sample rate
1154 - Qt: Fix crash when closing multiplayer windows
1155 - Qt: Fix resetting while paused
1156Misc:
1157 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1158 - Qt: Add mute option to menu
1159
11600.3.1: (2015-10-24)
1161Bugfixes:
1162 - ARM7: Fix instruction decoding of Thumb shifts
1163 - GBA: Deinit savegame when unloading a ROM
1164 - GBA: Fix BIOS check on big endian
1165 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1166 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1167 - GBA Audio: Fix audio channels being silenced at the wrong time
1168 - GBA Memory: Fix bad BIOS Load16 on big endian
1169 - GBA Memory: Fix bad Load8 on big endian
1170 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1171 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1172 - GBA Video: Fix objwin and blending interaction on sprites
1173 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1174 - Libretro: Fix a memory leak with the render buffer
1175 - Qt: Windows no longer spawn in the top left on first launch
1176 - Qt: Fix install path of XDG desktop file with DESTDIR
1177 - Qt: Fix drag and drop on Windows
1178 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1179 - VFS: Fix return values of VFileFILE.read and .write
1180Misc:
1181 - All: Reset next event to cycles instead of zero to interrupt
1182 - All: Add --version flag
1183 - ARM7: Force disable LTO on two files to work around a GCC bug
1184 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1185 - GBA: Better memory handling with PNG savestates
1186 - GBA: Additional savestate sanity checks
1187 - GBA: Check for cycle count being too high
1188 - GBA Audio: Allow GBAAVStream to have no video callback
1189 - GBA BIOS: Implement RegisterRamReset for SIO registers
1190 - Qt: Remove useless help icons in dialogs
1191 - Qt: Prevent savestate window from opening while in multiplayer
1192 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1193 - Qt: Dropping multiplayer windows works more cleanly now
1194
11950.3.0: (2015-08-16)
1196Features:
1197 - Ability to hide individual background layers, or OBJs
1198 - Ability to mute individual audio channels
1199 - Palette viewer and exporter
1200 - Volume control
1201 - More shortcuts are editable (e.g. quick save/load)
1202 - Rewind now shows the frame after rewinding
1203 - Import/Export of GameShark/Action Replay snapshots
1204 - Add "Step backwards" item for single increment rewind
1205 - Deadzone estimation for game controllers
1206 - Analog inputs can be used for shortcuts
1207 - Menu items for specific solar sensor brightness levels
1208 - Remappable controls for tilt and gyroscope sensors
1209 - Status messages for actions taken while a game is running (e.g. save/load state)
1210 - Memory inspector
1211 - Screensaver can now be suspended while a game is running
1212 - Load/save the most recent savestate slot
1213 - Support varible speed (PWM) rumble
1214 - Ability to cap fast forward speed
1215 - Finer control over FPS target
1216 - Holdable shortcut for rewinding one frame at a time
1217 - Ability to boot directly into the BIOS
1218 - Preliminary support for yanking out the game pak while a game is running
1219 - Thumb-drive mode by putting a file called portable.ini in the same folder
1220 - Configurable display driver, between software and OpenGL
1221 - Undo-able savestate loading and saving
1222 - Controller profiles now store shortcut settings
1223 - Default controller profiles for several common controllers
1224 - Libretro now supports BIOS, rumble and solar sensor
1225 - Implement BIOS call Stop, for sleep mode
1226 - Automatically load patches, if found
1227 - Improved video synchronization
1228 - Configurable audio output sample rate
1229Bugfixes:
1230 - ARM7: Fix SWI and IRQ timings
1231 - ARM7: Fix Thumb MUL timing
1232 - ARM7: Fix timing of multiplies to use N cycles
1233 - ARM7: ARMHotplugDetach should call deinit
1234 - Debugger: Fix use-after-free in breakpoint clearing code
1235 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1236 - GBA: Cap audio FIFO read size during deserialization
1237 - GBA: Check for corrupted savestates when loading
1238 - GBA: Check for improperly sized savestates when loading
1239 - GBA: Check for savestates made from differently sized ROMs
1240 - GBA: Fix calls to endian-independent loadstores
1241 - GBA: Fix timing of reading from timer registers
1242 - GBA: Ensure cycles never go negative
1243 - GBA Audio: Force audio FIFOs to 32-bit
1244 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1245 - GBA Audio: Fix sample order in audio channel 3
1246 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1247 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1248 - GBA Memory: Improve Thumb open bus behavior
1249 - GBA Memory: Fix potential DMA issue when loading a savestate
1250 - GBA Memory: Fix load/store multiple video memory waitstates
1251 - GBA SIO: Fix reseting when there are SIO devices attached
1252 - GBA Video: Blended sprites should never have other effects applied
1253 - GBA Video: Fix out-of-bounds tiles in mosaic
1254 - GBA Video: Fix windows not affecting sprites
1255 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1256 - GBA Video: Fix timing on first scanline
1257 - Qt: Better cleanup when a game crashes
1258 - Qt: Fix open ROM dialog filtering for archive formats
1259 - Qt: Cap the maximum number of multiplayer windows
1260 - Qt: Fix maximum year in sensor override
1261 - Qt: Fix window being too tall after exiting fullscreen
1262 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1263 - Qt: Fix analog buttons not getting unmapped
1264 - Qt: Fix passing command line options
1265 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1266 - SDL: Fix SDL build when OpenGL is missing
1267 - Util: Allow loading IPS patches that grow the ROM
1268 - VFS: Fix resource leaks if some allocations fail
1269 - VFS: Fix line-reading to return proper values
1270 - Video: Fix an issue with very long filenames
1271 - Util: Fix formatting of floats
1272Misc:
1273 - All: Add --help flag for command line programs
1274 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1275 - All: Enable static linking for Windows
1276 - All: Enable static linking for OS X
1277 - All: Threads are now named
1278 - All: Proper handling of Unicode file paths
1279 - ARM7: Add emulation for Undefined CPU mode
1280 - ARM7: Reduce the size of the Thumb instruction table
1281 - GBA: Add status log level
1282 - GBA: GBARewind now returns how many states it has rewound
1283 - GBA: SIO logging layer
1284 - GBA BIOS: Stub out SoundBias
1285 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1286 - GBA: Don't include GBACLIDebugger struct unless needed
1287 - GBA: Savedata is now synced shortly after data finishes being written
1288 - GBA: Process multiple timer events at once, if necessary
1289 - GBA Audio: Implement audio reset for channels A/B
1290 - GBA Audio: Process multiple audio events at once, if necessary
1291 - GBA Hardware: Backport generic RTC source into core
1292 - GBA Input: Allow axes and buttons to be mapped to the same key
1293 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1294 - GBA SIO: Add a dummy driver for Normal mode
1295 - GBA Thread: Add functionality for running callbacks on the GBA thread
1296 - GBA Thread: Split GBASync into a separate file
1297 - GBA Video: Refactor software renderer into separate files
1298 - GBA Video: Slightly optimize mode 0 mosaic rendering
1299 - Debugger: Free watchpoints in addition to breakpoints
1300 - Qt: Handle saving input settings better
1301 - Qt: Move GL frame drawing back onto its own thread
1302 - Qt: Fast forward (held) option moved from Other to Emulation menu
1303 - Qt: Show version info in window title
1304 - Qt: Migrate multiplayer window handling into GBAApp
1305 - Qt: Unified file opening and saving with last location
1306 - Qt: Fix windows being resizable when they shouldn't have been
1307 - Qt: Only hide cursor in full screen
1308 - Qt: Replace pause-after-frame mutex with an atomic
1309 - Qt: Add application icon and XDG desktop files
1310 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1311 - Qt: Don't save window size when entering fullscreen
1312 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1313 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1314 - Qt: Increase usability of key mapper
1315 - Qt: Show checkmark for window sizes
1316 - Qt: Set window path to loaded ROM
1317 - Perf: Ability to load savestates immediately on launch
1318 - SDL: Properly check for initialization
1319 - SDL: Clean up initialization functions
1320 - SDL: Clean up GL context
1321 - Util: Allow disabling the threading code entirely
1322 - VFS: Add sync method to force syncing with backing
1323
13240.2.1: (2015-05-13)
1325Bugfixes:
1326 - All: Fix sanitize-deb script not cleaning up after itself
1327 - All: Fix dependencies for libavcodec on Debian-derived platforms
1328 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1329 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1330 - ARM7: Fix ARM multiply instructions when PC is a destination register
1331 - Debugger: Fix use-after-free in breakpoint clearing code
1332 - Debugger: Fix boundary conditions in tab completion
1333 - GBA: Fix timers not updating timing when writing to only the reload register
1334 - GBA: Fix rewind boundary conditions
1335 - GBA: Add initial I/O register settings for background matrix registers
1336 - GBA: Fix hang when loading a savestate if sync to video is enabled
1337 - GBA: Handle out-of-bounds I/O access
1338 - GBA: Fix bounds-checking on EEPROM access
1339 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1340 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1341 - GBA Memory: Allow SRAM to be 64kB
1342 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1343 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1344 - GBA Video: Fix second frame mode 5
1345 - Perf: Fix race condition if a game crashes immediately on start
1346 - Qt: Fix Display object leak when closing a window
1347 - Qt: Fix .deb dependencies
1348 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1349 - Qt: Fix window not regaining focus after exiting savestate window
1350 - Qt: Fix regression where video would not record if the game had already started
1351 - Qt: Fix potential crash if a gamepad causes focus to change
1352 - Qt: Fix controller axis querying
1353 - Qt: Fix multiplayer windows opening as the wrong size
1354 - Qt: Fix controllers sometimes not loading the right profile
1355 - SDL: Fix boundary conditions for joystick adjustments
1356 - SDL: Allocate properly sized input maps
1357 - SDL: Fix potential build issues when Qt and SDL2 are in use
1358 - Util: Fix resource leak in UTF-8 handling code
1359 - Util: Fix a null-pointer issue when attempting to delete a key
1360 - VFS: Fix resource leaks if some allocations fail
1361 - Video: Fix an issue with very long filenames
1362Misc:
1363 - GBA Memory: Soft-crash if jumping past the end of a ROM
1364 - Qt: Show multiplayer numbers in window title
1365 - Qt: Solar sensor can have shortcuts set
1366
13670.2.0: (2015-04-03)
1368Features:
1369 - Support for gamepad axes, e.g. analog sticks or triggers
1370 - Add scale presets for up to 6x
1371 - Settings window
1372 - Bilinear resampling option
1373 - Add option to skip BIOS start screen
1374 - List of recently opened games
1375 - Support for games using the Solar Sensor
1376 - Better audio resampling via blip-buf
1377 - Game Pak overrides dialog for setting savetype and sensor values
1378 - Support for games using the tilt sensor
1379 - Remappable shortcuts for keyboard and gamepad
1380 - Rewinding of emulation
1381 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1382 - Support IPv6
1383 - Save directory of last loaded file
1384 - Support BPS patches
1385 - Automatically detect and optimize out idle loops
1386 - Configurable game overrides
1387 - Support loading 7-Zip files
1388 - Drag and drop game loading
1389 - Cheat code support
1390 - Runtime configurable audio driver
1391 - Libretro core for use with RetroArch and other front-ends
1392 - Controller profiles for setting different bindings for different controllers
1393 - Ability to lock aspect ratio
1394 - Local link cable support
1395 - Ability to switch which game controller is in use per instance
1396 - Ability to prevent opposing directional input
1397 - Warning dialog if an unimplemented BIOS feature is called
1398 - Debugger: Add CLI "frame", frame advance command
1399 - Debugger: Add CLI functions for writing to memory
1400 - Debugger: Add CLI functions for examining memory regions
1401 - Debugger: Add CLI function for writing a register
1402Bugfixes:
1403 - ARM7: Extend prefetch by one stage
1404 - ARM7: Fix cycle counting for loads
1405 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1406 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1407 - GBA: Initialize gba.sync to null
1408 - GBA: Fix timer initialization
1409 - GBA Audio: Support 16-bit writes to FIFO audio
1410 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1411 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1412 - GBA BIOS: Fix BIOS prefetch after reset
1413 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1414 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1415 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1416 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1417 - GBA Memory: Fix cycle counting for 32-bit load/stores
1418 - GBA RR: Fix fallthrough error when reading tags from a movie
1419 - GBA Thread: Fix possible hang when loading an archive
1420 - GBA Thread: Fix possible deadlock in video sync
1421 - Perf: Fix crash when the GBA thread fails to start
1422 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1423 - Qt: Fix crash when adjusting settings after closing a game
1424 - Qt: Fix crash when starting GDB stub after closing a game
1425 - Qt: Fix patch loading while a game is running
1426 - Qt: Fix crash when loading a game after stopping GDB server
1427 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1428 - Qt: Fix crash when attempting to pause if a game is not running
1429 - SDL: Properly clean up if a game doesn't launch
1430 - Util: Fix sockets on Windows
1431Misc:
1432 - All: Enable link-time optimization
1433 - Debugger: Watchpoints now work on STM/LDM instructions
1434 - Debugger: Clean up GDB stub network interfacing
1435 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1436 - Debugger: Merge Thumb BL instructions when disassembling
1437 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1438 - Debugger: Watchpoints now report address watched (fixes #68)
1439 - Debugger: Add support for soft breakpoints
1440 - Debugger: Make I/O register names be addresses instead of values
1441 - Debugger: Rename read/write commands
1442 - GBA: Improve accuracy of event timing
1443 - GBA: Add API for getting Configuration structs for overrides and input
1444 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1445 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1446 - GBA: Move A/V stream interface into core
1447 - GBA: Savestates now take into account savedata state machines (fixes #109)
1448 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1449 - GBA Memory: Simplify memory API and use fixed bus width
1450 - GBA Thread: Make GBASyncWaitFrameStart time out
1451 - GBA Video: Start video at the last scanline instead of the first
1452 - Qt: Optimize logo drawing
1453 - Qt: Move frame upload back onto main thread
1454 - Qt: Remember window position
1455 - Qt: Double-clicking on the window toggles full screen
1456 - Util: Use proper locale for reading and writing float values
1457
14580.1.1: (2015-01-24)
1459Bugfixes:
1460 - ARM7: Fix LDM writeback to a register already written
1461 - GBA: Fix timers 2 and 3 updating incorrectly
1462 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1463 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1464 - GBA Audio: Properly initialize audio FIFO channels
1465 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1466 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1467 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1468 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1469 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1470 - GBA BIOS: Fix HuffUnComp boundary conditions
1471 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1472 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1473 - GBA Memory: Filter out top nybble of DMA addresses
1474 - GBA Memory: Properly bounds-check VRAM accesses
1475 - GBA Memory: Fix initial DMA state
1476 - GBA Thread: Allow halted games to exit cleanly
1477 - GBA Video: Fix blend issues with obscured middle layers
1478 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1479 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1480 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1481 - GBA Video: Fix sprite boundary conditions with mosaic
1482 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1483 - Qt: Fix issue with set frame sizes being the wrong height
1484 - Qt: Fix emulator crashing when full screen if a game is not running
1485 - Qt: Fix window focus issues
1486 - Qt: Properly set default video recording settings
1487 - Qt: Fix a race condition when a game crashes immediately
1488 - Qt: Fix some cases where key mapping can break if focus is adjusted
1489 - Qt: Fix crash if a game pauses before any frames are shown
1490 - Debugger: Negative PC-relative loads now properly subtract the offset
1491 - Debugger: Align PC-relative loads in Thumb
1492 - Debugger: Fix watchpoints triggering too late
1493 - Debugger: Fix binary print putting spaces between digits
1494 - Video: Ensure FFmpeg encoder has audio frames
1495 - Video: Fix uncompressed PCM audio recording
1496 - Video: Fix FFmpeg crashing when the file extension is wrong
1497 - Util: Fix SOCKET_FAILED macro
1498Misc:
1499 - GBA: Exit cleanly on FATAL if the port supports it
1500 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1501 - Qt: Disable sync to video by default
1502 - Qt: Handle a game crash without crashing
1503 - Qt: Set default log level to FATAL, ERROR and WARN
1504 - Qt: Clarify some phrasing in the menus
1505 - Qt: Clear active buttons when focus is lost
1506
15070.1.0: (2014-12-13)
1508 - Initial release