CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Features:
23 - Improved logging configuration
24 - One-Player BattleChip/Progress/Beast Link Gate support
25 - Add Game Boy Color palettes for original Game Boy games
26 - Debugger: Add unary operators and memory dereferencing
27 - GB: Expose platform information to CLI debugger
28 - Support Discord Rich Presence
29 - Debugger: Add tracing to file
30 - Map viewer supports bitmapped GBA modes
31Emulation fixes:
32 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
33 - GBA: Reset now reloads multiboot ROMs
34 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
35 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
36 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
37 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
38 - GBA Video: Fix scanline cache with scale factor change edge cases
39 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
40 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
41 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
42 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
43 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
44 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
45Other fixes:
46 - Qt: More app metadata fixes
47 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
48 - LR35902: Fix disassembly of several CB-prefix instructions
49 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
50 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
51 - CMake: Fix .deb imagemagick dependencies
52 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
53 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
54 - GB Core: Fix toggling WIN and OBJ being swapped
55 - All: Fix several memory leaks
56 - LR35902: Fix trailing whitespace in disassembly
57 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
58 - FFmpeg: Improve initialization reliability and cleanup
59 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
60Misc:
61 - GBA Savedata: EEPROM performance fixes
62 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
63 - GB Memory: Support running from blocked memory
64 - Qt: Don't unload ROM immediately if it crashes
65 - Debugger: Add breakpoint and watchpoint listing
66 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
67 - LR35902: Support PC-relative opcode decoding
68 - Qt: Improve camera initialization
69 - Qt: Support switching webcams
70 - Core: Add keysRead callback
71 - Vita: Improved frame drawing speed
72 - Qt: Cap window size on start to monitor size
73 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
74 - Debugger: Make tracing compatible with breakpoints/watchpoints
75 - Debugger: Print breakpoint/watchpoint number when inserting
76 - Qt: Open a message box for Qt frontend errors
77
780.7.1: (2019-02-24)
79Bugfixes:
80 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
81 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
82 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
83 - GB, GBA Serialize: Fix loading two states in a row
84 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
85 - GBA DMA: Fix Display Start DMAs
86 - GBA DMA: Fix DMA start/end timing
87 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
88 - GBA Memory: Fix a few AGBPrint crashes
89 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
90 - GBA SIO: Prevent writing read-only multiplayer bits
91 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
92 - Python: Fix crash when deleting files owned by library
93 - Python: Make sure GB link object isn't GC'd before GB object
94 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
95 - Qt: Fix tile and sprite views not always displaying at first
96 - Qt: Fix audio context holding onto closed game controller
97 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
98 - Qt: Fix window icon on X11
99 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
100 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
101 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
102Misc:
103 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
104 - Qt: Updated Italian translation (by Vecna)
105
1060.7.0: (2019-01-26)
107Features:
108 - ELF support
109 - Game Boy Camera support
110 - Qt: Set default Game Boy colors
111 - Game Boy Printer support
112 - Super Game Boy support
113 - Customizable autofire speed
114 - Ability to set default Game Boy model
115 - Map viewer
116 - Automatic cheat loading and saving
117 - GameShark and Action Replay button support
118 - AGBPrint support
119 - Debugger: Conditional breakpoints and watchpoints
120 - Ability to select GB/GBC/SGB BIOS on console ports
121 - Optional automatic state saving/loading
122 - Access to ur0 and uma0 partitions on the Vita
123 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
124 - GBA: ARMIPS/A22i-style and ELF symbol table support
125 - Initial Switch port
126Bugfixes:
127 - ARM: Fix MSR when T bit is set
128 - Core: Fix audio sync breaking when interrupted
129 - Core: Fix ordering events when scheduling during events
130 - FFmpeg: Fix encoding audio/video queue issues
131 - GB: Revamp IRQ handling based on new information
132 - GB: Fix IRQ disabling on the same T-cycle as an assert
133 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
134 - GB Audio: Clock frame events on DIV
135 - GB Audio: Fix channel 3 reset value
136 - GB Audio: Fix channel 4 initial LFSR
137 - GB Audio: Fix channel 1, 2 and 4 reset timing
138 - GB I/O: DMA register is R/W
139 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
140 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
141 - GB, GBA Savedata: Fix unmasking savedata crash
142 - GB Serialize: Fix audio state loading
143 - GB Serialize: Fix game title check
144 - GB Serialize: Fix IRQ pending/EI pending confusion
145 - GB Timer: Minor accuracy improvements
146 - GB Video: Fix dot clock timing being slightly wrong
147 - GB Video: Fix loading states while in mode 3
148 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
149 - GB Video: Fix SCX timing
150 - GB, GBA Video: Don't call finishFrame twice in thread proxy
151 - GBA: Reset WAITCNT properly
152 - GBA BIOS: Fix BitUnPack final byte
153 - GBA BIOS: Fix BitUnPack narrowing
154 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
155 - GBA DMA: Fix temporal sorting of DMAs of different priorities
156 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
157 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
158 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
159 - GBA Savedata: Fix savedata modified time updating when read-only
160 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
161 - GBA Serialize: Fix loading states in Hblank
162 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
163 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
164 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
165 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
166 - GBA Video: Start timing mid-scanline when skipping BIOS
167 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
168 - GBA Video: Make layer disabling work consistently
169 - PSP2: Fix more issues causing poor audio
170 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
171 - Qt: Improve FPS timer stability
172 - Util: Fix wrapping edge cases in RingFIFO
173Misc:
174 - 3DS: Remove deprecated CSND interface
175 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
176 - Core: Remove broken option for whether rewinding restores save games
177 - Feature: Added loading savestates from command line
178 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
179 - FFmpeg: Support lossless h.264 encoding
180 - FFmpeg: Support lossless VP9 encoding
181 - GBA Cheats: Allow multiple ROM patches in the same slot
182 - GB: Skip BIOS option now works
183 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
184 - GB Audio: Improved audio quality
185 - GB, GBA Audio: Increase max audio volume
186 - GB MBC: Remove erroneous bank 0 wrapping
187 - GB Video: Darken colors in GBA mode
188 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
189 - GBA: Implement display start DMAs
190 - GBA: Improve multiboot image detection
191 - GBA Memory: 64 MiB GBA Video cartridge support
192 - GBA Savedata: Remove ability to disable realistic timing
193 - GBA Timer: Use global cycles for timers
194 - Libretro: Add frameskip option
195 - mGUI: Add fast forward toggle
196 - PSP2: Use system enter key by default
197 - Python: Integrate tests from cinema test suite
198 - Qt: Redo GameController into multiple classes
199 - Qt: Prevent window from being created off-screen
200 - Qt: Add option to disable FPS display
201 - Qt: Options to mess around with layer placement
202 - Qt: Add load alternate save option
203 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
204 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
205 - Test: Restructure test suite into multiple executables
206 - Util: Don't build crc32 if the function already exists
207 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
208Changes from beta 1:
209Features:
210 - Libretro: Add Game Boy cheat support
211 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
212 - Switch: Rumble support
213 - Switch: Rotation support
214 - Switch: Screen stretching options
215 - Qt: State file load/save menu options
216 - Windows installer
217 - Tile viewer now has adjustable width
218 - Python: Experimental audio API
219Bugfixes:
220 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
221 - Core: Remember to deinit proxy ring FIFO
222 - Core: Reroot timing list when (de)scheduling
223 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
224 - GB MBC: Fix MBC30 SRAM
225 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
226 - GB Video: Fix SGB border hole size
227 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
228 - GBA: Fix GB Player features
229 - GBA I/O: SOUNDCNT_HI is readable when sound is off
230 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
231 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
232 - Libretro: Fix adding codes with hooks
233 - PSP2: Fix audio crackling after fast forward
234 - PSP2: Fix audio crackling when buffer is full
235 - Qt: Fix jumbled background when paused
236 - Qt: Fix FPS counter on Windows
237 - Qt: Fix focus issues with load/save state overlay
238 - Switch: Fix incorrect mapping for fast forward cap
239 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
240 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
241 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
242 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
243 - Qt: Ensure FATAL logs reach log view
244 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
245Misc:
246 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
247 - Debugger: Minor text fixes
248 - Debugger: Readability improvements (fixes mgba.io/i/1238)
249 - GB: Improved SGB2 support
250 - GB Audio: Skip frame if enabled when clock is high
251 - Libretro: Reduce rumble callbacks
252 - mGUI: Add SGB border configuration option
253 - mGUI: Add support for different settings types
254 - Python: Minor API improvements
255 - Qt: Ensure camera image is valid
256 - Qt: Debugger console history
257 - Qt: Detect presence of GL_ARB_framebuffer_object
258 - Qt: Minor memory view tweaks
259 - Res: Improve modeling of AGB/AGS screen in shaders
260 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
261 - Wii: Expose stretch configuration in settings
262 - Wii: Stretch now sets pixel-accurate mode size cap
263
2640.7 beta 1: (2018-09-24)
265- Initial beta for 0.7
266
2670.6.3: (2018-04-14)
268Bugfixes:
269 - GB Audio: Revert unsigned audio changes
270 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
271 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
272
2730.6.2: (2018-04-03)
274Bugfixes:
275 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
276 - 3DS: Fix opening files in directory names with trailing slashes
277 - LR35902: Fix watchpoints not reporting new value
278 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
279 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
280 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
281 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
282 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
283 - GBA: Fix SharkPort saves for EEPROM games
284 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
285 - GBA BIOS: Fix incorrect exit condition in LZ77
286 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
287 - GBA Cheats: Fix slide codes not initializing properly
288 - GBA DMA: ROM reads are forced to increment
289 - GBA Hardware: RTC accuracy improvements
290 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
291 - GBA Memory: Fix copy-on-write memory leak
292 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
293 - GBA Savedata: Fix crash when resizing flash
294 - GBA Video: Force align 256-color tiles
295 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
296 - PSP2: Fix issues causing poor audio
297 - Python: Fix package directory
298 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
299 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
300 - Wii: Fix screen tear when unpausing
301 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
302Misc:
303 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
304 - GB MBC: Remove erroneous bank 0 wrapping
305 - GBA: Improve multiboot image detection
306 - PSP2: Use system enter key by default
307
3080.6.1: (2017-10-01)
309Bugfixes:
310 - GB, GBA: Fix crashes when attempting to identify null VFiles
311 - GB, GBA: Fix sync to video with frameskip
312 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
313 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
314 - GB Core: Fix palette loading when loading a foreign config
315 - GB MBC: Pocket Cam memory should be accessible without enabling
316 - GB MBC: Fix SRAM sizes 4 and 5
317 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
318 - GB MBC: Fix RTC loading when file size is off
319 - GB Memory: Initialize peripheral pointers
320 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
321 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
322 - GB Memory: Actually load latch time from savestate
323 - GB Serialize: Fix deserializing video STAT
324 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
325 - GB Video: Fix potential hang when ending mode 0
326 - GB Video: Fix read mode when enabling LCD
327 - GBA: Reset active region as needed when loading a ROM
328 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
329 - GBA BIOS: Use core's VRAM variable instead of renderer's
330 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
331 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
332 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
333 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
334 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
335 - Python: Fix importing .gb or .gba before .core
336 - Qt: Fix command line debugger closing second game
337 - Qt: Fix LOG argument order
338 - Qt: Fix timezone issues with time overrides
339 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
340 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
341Misc:
342 - CMake: Fix CPack dependencies for libpng 1.6
343 - GBA: Detect hardware for Pokémon FireRed ROM hacks
344 - GBA Cheats: Improve detection of raw cheats
345 - Qt: Don't rebuild library view if style hasn't changed
346 - Qt: Allow overrides to be saved before a game is loaded
347 - Qt: Hide mouse immediately when loading
348 - SDL: Fix 2.0.5 build on macOS under some circumstances
349 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
350
3510.6.0: (2017-07-16)
352Features:
353 - Library view
354 - Sprite viewer
355 - Debugging console
356 - Improved memory viewer
357 - Memory search
358 - Command line ability to override configuration values
359 - Add option to allow preloading the entire ROM before running
360 - Add option for whether rewinding restores save games
361 - Savestates now contain any RTC override data
362 - Add option to lock video to integer scaling
363 - LR35902: Watchpoints
364 - LR35902/GB-Z80 disassembler
365 - GB: Tile viewer
366 - GB: Video/audio channel enabling/disabling
367 - GB: Symbol table support
368 - GB MBC: Add MBC1 multicart support
369 - GBA: Support printing debug strings from inside a game
370 - GBA: Better cheat type autodetection
371 - Implement keypad interrupts
372 - Configuration of gamepad hats
373 - Video log recording for testing and bug reporting
374 - Debugger: Segment/bank support
375 - Debugger: Execution tracing
376 - Qt: German translation (by Lothar Serra Mari)
377 - Qt: Spanish translation (by Kevin López)
378 - Qt: Italian translation (by theheroGAC)
379Bugfixes:
380 - ARM7: Fix MLA/*MULL/*MLAL timing
381 - Core: Fix crash with rewind if savestates shrink
382 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
383 - Core: Fix directory sets crashing on close if base isn't properly detached
384 - FFmpeg: Fix overflow and general issues with audio encoding
385 - GB: Fix flickering when screen is strobed quickly
386 - GB: Fix STAT blocking
387 - GB MBC: Fix ROM bank overflows getting set to bank 0
388 - GB MBC: Fix swapping carts not detect new MBC
389 - GB Timer: Improve DIV reset behavior
390 - GB Timer: Fix DIV batching if TAC changes
391 - GB Video: Reset renderer when loading state
392 - GBA: Fix multiboot ROM loading
393 - GBA: Fix multiboot loading resulting in too small WRAM
394 - GBA BIOS: Implement BitUnPack
395 - GBA BIOS: Fix ArcTan sign in HLE BIOS
396 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
397 - GBA BIOS: Fix INT_MIN/-1 crash
398 - GBA Hardware: Fix crash if a savestate lies about game hardware
399 - GBA I/O: Handle audio registers specially when deserializing
400 - GBA Memory: Improve initial skipped BIOS state
401 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
402 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
403 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
404 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
405 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
406 - LR35902: Fix core never exiting with certain event patterns
407 - LR35902: Fix pc overflowing current region off-by-one
408 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
409 - OpenGL: Fix some shaders causing offset graphics
410 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
411 - Qt: Fix window icon being stretched
412 - Qt: Fix data directory path
413 - Qt: Fix timing issues on high refresh rate monitors
414 - Qt: Fix linking after some windows have been closed
415 - Qt: Fix crash when changing audio settings after a game is closed
416 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
417 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
418 - Qt: Fix game unpausing after frame advancing and refocusing
419 - SDL: Fix game crash check
420 - SDL: Fix race condition with audio thread when starting
421 - SDL: Fix showing version number
422 - Test: Fix crash when loading invalid file
423 - Test: Fix crash when fuzzing fails to load a file
424 - Test: Don't rely on core for frames elapsed
425 - Test: Fix crash when loading invalid file
426 - Test: Fix crash when fuzzing fails to load a file
427 - Tools: Fix recurring multiple times over the same library
428 - Util: Fix overflow when loading invalid UPS patches
429 - Util: Fix highest-fd socket not being returned by SocketAccept
430 - Windows: Fix VDir.rewind
431Misc:
432 - All: Add C++ header guards
433 - All: Move time.h include to common.h
434 - 3DS, PSP2, Wii: Last directory loaded is saved
435 - CMake: Add ability to just print version string
436 - Core: New, faster event timing subsystem
437 - Core: Clean up some thread state checks
438 - Core: Add generic checksum function
439 - Core: Cores can now have multiple sets of callbacks
440 - Core: Restore sleep callback
441 - Core: Move rewind diffing to its own thread
442 - Core: Ability to enumerate and modify video and audio channels
443 - Core: List memory segments in the core
444 - Core: Move savestate creation time to extdata
445 - Core: Config values can now be hexadecimal
446 - Core: Improved threading interrupted detection
447 - Debugger: Modularize CLI debugger
448 - Debugger: Make building with debugging aspects optional
449 - Debugger: Add functions for read- or write-only watchpoints
450 - Debugger: Make attaching a backend idempotent
451 - Debugger: Add mDebuggerRunFrame convenience function
452 - Feature: Move game database from flatfile to SQLite3
453 - Feature: Support ImageMagick 7
454 - Feature: Make -l option explicit
455 - FFmpeg: Return false if a file fails to open
456 - FFmpeg: Force MP4 files to YUV420P
457 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
458 - GB: Reset with initial state of DIV register
459 - GB MBC: New MBC7 implementation
460 - GB Audio: Simplify envelope code
461 - GB Audio: Improve initial envelope samples
462 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
463 - GB Video: Improved video timings
464 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
465 - GBA, GB: ROM is now unloaded if a patch is applied
466 - GBA DMA: Refactor DMA out of memory.c
467 - GBA DMA: Move DMAs to using absolute timing
468 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
469 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
470 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
471 - GBA Memory: Support reading/writing POSTFLG
472 - GBA Memory: Remove unused prefetch cruft
473 - GBA Timer: Improve accuracy of timers
474 - GBA Video: Clean up unused timers
475 - GBA Video: Allow multiple handles into the same tile cache
476 - GBA Video, GB Video: Colors are now fully scaled
477 - GBA Video: Optimize when BLD* registers are written frequently
478 - OpenGL: Add xBR-lv2 shader
479 - Qt: Move last directory setting from qt.ini to config.ini
480 - Qt: Improved HiDPI support
481 - Qt: Expose configuration directory
482 - Qt: Merge "Save" and "OK" buttons in shader options
483 - Qt: Automatically load controller profile when plugged in
484 - Qt: Rename "Resample video" option to "Bilinear filtering"
485 - Qt: Remove audio thread
486 - Qt: Remove audio buffer sizing in AudioProcessorQt
487 - Qt: Re-enable QtMultimedia on Windows
488 - Qt: Make "Mute" able to be bound to a key
489 - Qt: Add .gb/.gbc files to the extension list in Info.plist
490 - Qt: Relax hard dependency on OpenGL
491 - Qt: Better highlight active key in control binding
492 - SDL: Remove scancode key input
493 - SDL: Automatically map controllers when plugged in
494 - Test: Add a basic test suite
495 - Util: Add size counting to Table
496 - Util: Add 8-bit PNG write support
497 - Util: Tune patch-fast extent sizes
498 - VFS: Call msync when syncing mapped data
499 - VFS: Allow truncating memory chunk VFiles
500 - VFS: Fix some minor VFile issues with FILEs
501 - VFS: Optimize expanding in-memory files
502 - VFS: Add VFileFIFO for operating on circle buffers
503Changes from beta 1:
504Features:
505 - Qt: Italian translation (by theheroGAC)
506 - Qt: Updated German translation
507Bugfixes:
508 - GB Audio: Fix incorrect channel 4 iteration
509 - GB Audio: Fix zombie mode bit masking
510 - GB Serialize: Fix timer serialization
511 - GB Video: Fix LYC regression
512 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
513 - GBA Timer: Fix count-up timing overflowing timer 3
514 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
515 - Qt: Fix memory search close button (fixes mgba.io/i/769)
516 - Qt: Fix window icon being stretched
517 - Qt: Fix initial window size (fixes mgba.io/i/766)
518 - Qt: Fix data directory path
519 - Qt: Fix controls not saving on non-SDL builds
520 - Qt: Fix translation initialization (fixes mgba.io/i/776)
521 - Qt: Fix patch loading while a game is running
522 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
523 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
524 - Qt: Fix GL-less build
525 - Qt: Fix Software renderer not handling alpha bits properly
526 - Qt: Fix screen background improperly stretching
527 - SDL: Fix cheats not loading
528Misc:
529 - GB Serialize: Add MBC state serialization
530 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
531 - GBA Timer: Improve accuracy of timers
532 - PSP2: Update toolchain to use vita.cmake
533 - Qt: Add language selector
534 - Qt: Minor test fixes
535 - Qt: Move shader settings into main settings window
536 - Qt: Dismiss game crashing/failing dialogs when a new game loads
537 - Qt: Properly ship Qt translations
538 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
539
5400.6 beta 1: (2017-06-29)
541 - Initial beta for 0.6
542
543medusa alpha 2: (2017-04-26)
544Features:
545 - DS Audio: Add PSG audio
546 - DS Slot-1: Improve savedata setup via IPC sniffing
547 - DS Video: Add display capture blending
548Bugfixes:
549 - DS: Fix exposed CPU frequencies and audio timing
550 - DS Audio: Fix audio sampling slightly too quickly
551 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
552 - DS GX: Fix 4-color texture coordinates
553 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
554 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
555 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
556 - DS GX: Allow viewport to change in the middle of a frame
557 - DS GX: Properly mask address for slot 2 4x4-texel textures
558 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
559 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
560 - DS GX: Fix large textures wrapping
561 - DS Slot-1: Emulate initial SPI command delay
562 - DS Timers: Fix ARM9 timers running too fast
563 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
564 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
565 - DS Video: Capture with alpha bit set
566 - DS Video: Bitmap sprites use alpha bit for transparent
567 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
568 - DS Video: Enable overflow bit on extended affine modes
569 - DS Video: Fix extended mode 0 without extended palettes
570 - DS Video: Fix caputre stride
571 - DS Video: Fix affine transformations in video capture
572 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
573Misc:
574 - ARM9: Implement SMLAW<y> and SMULW<y>
575 - ARM9: Implement STRD/LDRD
576 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
577 - DS: Attempt to detect if a game is homebrew
578 - DS Memory: Ensure DS9 I/O is 8-byte aligned
579 - DS Slot-1: Emulate KEY delay
580 - FFmpeg: Allow framerate to be adjusted
581 - Qt: Add .nds files to the extension list in Info.plist
582 - Qt: Add .srl as an extension for DS ROMs
583
584medusa alpha 1: (2017-04-08)
585Features:
586 - Partial DS Support
587Bugfixes:
588 - SDL: Prevent crash on cores with no audio
589 - ARM7: Decode MCR/MRC
590 - ARM7: Clean up instruction decoding for future expandability
591 - Core: Don't save state if core fails to serialize
592
5930.5.2: (2016-12-31)
594Bugfixes:
595 - All: Fix fullscreen config option being ignored
596 - ARM7: PSR mode bits should not get sign extended
597 - GB: Fix audio not being deinitialized
598 - GB: Fix crash when masking savedata
599 - GB: Properly initialize sramRealVf variable
600 - GB Audio: Fix serialization of channel 3 and NR52 properties
601 - GB Audio: Reset envelope timer when reseting sound channel
602 - GB MBC: Fix SRAM dangling pointer with RTC games
603 - GB MBC: Fix initializing MBC when no ROM is loaded
604 - GB Memory: Fix patching ROM bank 0
605 - GB Memory: Fix starting HDMAs during mode 0
606 - GB Memory: Fix HDMA5 value after DMA completes
607 - GB Video: Initialize LCDC in renderer
608 - GB Video: Hblank IRQs should mask LYC=LY IRQs
609 - GBA: Fix IRQs firing after already being cleared
610 - GBA: Only unhalt CPU if appropriate bit is set in IE
611 - GBA: Add savegame override for Crash Bandicoot 2
612 - GBA BIOS: Fix MidiKey2Freq BIOS reads
613 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
614 - GBA Cheats: Fix GameShark ROM patches
615 - GBA I/O: Mask off WAITCNT bits that cannot be written
616 - GBA Memory: Fix misaligned BIOS reads
617 - GBA Memory: Fix VCOUNT being writable
618 - GBA Video: Fix out of bounds sprite transforms
619 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
620 - Libretro: Fix disabling BIOS
621 - Libretro: Fix Game Boy savestates and audio
622 - Qt: Fix changing resolution of software renderer
623 - Qt: Fix setting overrides
624 - Qt: Fix cut off tiles and alignment issues in tile viewer
625 - Qt: Only reset window dimensions when first shown
626 - Qt: Fix Qt Multimedia audio driver on big endian
627 - Qt: Fix Apply button for key and controller configurations
628 - VFS: Fix resizing memory chunks when not needed
629 - Windows: Fix Unicode directory handling
630Misc:
631 - GB, GBA: Prevent loading null ROMs
632 - GB Audio: Initialize wave RAM to GBC values
633 - GB Memory: Reset ROM bank when loading a ROM
634 - PSP2: Improved controller rumble
635
6360.5.1: (2016-10-05)
637Bugfixes:
638 - Core: Fix importing save games as read-only
639 - FFmpeg: Fix encoding AAC
640 - GB: Fix invalid STOP behavior on Game Boy Color
641 - GB: Initialize audio properly
642 - GB: Properly clear KEY1 bit 0 when switching speeds
643 - GB: Properly unload save files when unloading a ROM
644 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
645 - GB MBC: Fix MBC7 when size is incorrectly specified
646 - GB MBC: Fix RTC access when no save file is loaded
647 - GB SIO: Don't auto-clock external shift clock
648 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
649 - GB Video: Fix video frames getting missed when LCDC is off
650 - GB Video: Clear screen when LCDC is off
651 - GBA Cheats: Fix holding onto pointers that may get invalidated
652 - GBA Cheats: Fix key-activated CodeBreaker cheats
653 - GBA Cheats: Fix uninitialized memory getting freed when saving
654 - GBA Hardware: Improve Game Boy Player rumble behavior
655 - GBA Memory: Fix several unused I/O register read values
656 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
657 - LR35902: Fix events running with the wrong cycle active
658 - Qt: Fix "close" button on Overrides view
659 - Qt: Fix saving overrides
660 - Qt: Fix directory set unloading when replacing the ROM
661 - Qt: Fix patch loading
662 - Qt: Fix crash when saving an override if a game isn't loaded
663 - Qt: Fix showing default display driver as OpenGL (force 1.x)
664 - SDL: Attach rumble in SDL frontend
665 - Util: Fix PNG identification on files too small to be a PNG
666Misc:
667 - All: Only update version info if needed
668 - All: Split out install locations for Libretro and OpenEmu
669 - FFmpeg: Encoding cleanup
670 - GB: Reset active region when reloading ROM
671 - GB Memory: Initialize RAM pattern for GBC
672 - GB Video: Improved video timings
673 - Qt: Manage window sizes slightly better
674 - Qt: Remember scale option independent of core dimensions
675
6760.5.0: (2016-09-19)
677Features:
678 - Game Boy support
679 - Support for encrypted CodeBreaker GBA cheats
680 - Emulation of Vast Fame protected GBA carts (taizou)
681 - Tile viewer
682 - Threaded rendering mode
683 - Libretro: Memory map and achievement support (leiradel)
684 - GUI: Add UI control remapping
685 - GUI: Add fast-forward
686 - Wii: 240p support
687 - 3DS: Adjustable screen darkening
688 - Ability to temporarily load a savegame
689 - Load specific files out of archives
690 - Automatic BIOS detection
691Bugfixes:
692 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
693 - Debugger: Fix GDB breakpoints
694 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
695 - GBA: Fix filehandle leak with savegames
696 - GBA: Timer 0 cannot be count up
697 - GBA: Count up timers should not count themselves
698 - GBA Memory: Fix mirror on non-overdumped Classic NES games
699 - GBA Memory: Fix ldm {pc}
700 - GBA Savedata: Fix savedata sync timer
701 - GBA Savedata: Only unmap savedata if present
702 - GBA Serialize: Savestates now properly store prefetch
703 - GBA Video: WIN0/1 take priority over OBJWIN
704 - GBA Video: Fix out-of-order OBJWIN
705 - PSP2: Fix GPU crash while exiting
706 - PSP2: Fix VSync
707 - PSP2: Fix accelerometer range
708 - PSP2: Actually load screen mode setting
709 - PSP2: Fix gyroscope direction
710 - PSP2: Delete threads after they return
711 - PSP2: Fix mapping/unmapping from not at 0
712 - Qt: Fix bug in software renderer scaling
713 - Qt: Fix hanging key press after disabling autofire
714 - Qt: Fix being unable to pause manually when using auto-pausing
715 - SDL: Fix axes being mapped wrong
716 - Util: Fix realloc semantics in utf16to8
717 - Util: Fix inserting too many items into a hash table
718 - VFS: Fix uninitialized varaible reading from 7z
719 - VFS: Fix reading multiple files from a 7z archive
720 - Wii: Fix framelimiting after a slowdown
721 - Wii: Fix garbage flash at startup
722Misc:
723 - 3DS: Use blip_add_delta_fast for a small speed improvement
724 - 3DS: Allow UTF-16 filenames
725 - 3DS: Port to using citro3D
726 - 3DS: Use system font for menus
727 - 3DS: Attempt to use Core 2 for threads
728 - 3DS: Adjustable filering
729 - 3DS: 3D banner
730 - All: Add QUIET parameter to silence CMake
731 - All: Faster memory read/write
732 - ARM7: Support forcing Thumb mode via MSR
733 - ARM7: Flush prefetch cache when loading CPSR via MSR
734 - ARM7: Clean up instruction decoding for future expandability
735 - Debugger: Support register and memory writes via GDB stub
736 - Debugger: Add software breakpoint support to gdb
737 - FFmpeg: Full support for libavcodec 56+
738 - GBA: Better debug logging if event processing breaks
739 - GBA Audio: Force audio DMAs to not increment destination
740 - GBA BIOS: Use custom ArcTan, not relying on OS
741 - GBA Hardware: Clean up dead code in GBP
742 - GBA Memory: Optimize stalling behavior
743 - GBA Memory: Optimize Load-/StoreMultiple
744 - GBA Savedata: Add realistic timing for EEPROM
745 - GBA Serialize: Savestates now store if CPU was halted
746 - GBA Video: Remove old slow path fallback
747 - GBA Video: Optimize sprite drawing
748 - GBA Video: Optimize mode 0 rendering
749 - GBA Video: Optimize compositing cases slightly
750 - GUI: Screenshot dimensions are now passed through
751 - GUI: Add back logging
752 - GUI: Only reload config if manually saved
753 - GUI: Increase scrolling speed
754 - OpenGL: Log shader compilation failure
755 - OpenGL: Add texSize uniform
756 - Qt: Make -g flag work in Qt build
757 - Qt: Simplify OpenGL context creation
758 - Qt: Thread startup improvements
759 - Qt: Make audio channel/video layer options shortcut mappable
760 - Qt: Remove some C99isms from C++ code
761 - Qt: Remove default autofire mappings
762 - Qt: Make reseting when pasued frame-accurate
763 - Qt: Rearchitect game closing codepath
764 - PSP2: Use system font for menus
765 - PSP2: Add rumble for PS TV
766 - PSP2: Add fit-to-height screen mode
767 - PSP2: Sync files per descriptor
768 - PSP2: Allow UTF-8 filenames
769 - PSP2: Screenshots are now saved into the Photo Gallery
770 - PSP2: Stop underclocking when menuing
771 - SDL: Increase default audio buffer size to 1024 samples
772 - SDL: More responsive rumble
773 - Util: Add Vector GetConstPointer
774 - Util: Add rtrim
775 - Util: Add endswith
776 - VFS: Improve zip file detection
777 - Wii: Add pixelated resample filter
778 - Windows: Add native VDir support
779 - Util: Add PRIz macro for libc versions that don't support %z
780 - GBA: Better debug logging if event processing breaks
781
7820.4.1: (2016-07-11)
783Bugfixes:
784 - All: Fix several file handle leaks
785 - All: Fix instruction tables getting zeroed when linking sometimes
786 - ARM7: Fix flags on SBC/RSC
787 - ARM7: Fix setting spsr privilege bits when spsr is empty
788 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
789 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
790 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
791 - GBA Memory: Fix executing code from OBJ region of VRAM
792 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
793 - GBA Serialize: Fix loading savegames from savestates
794 - OpenGL: Correct boolean vector strcmp strings for uniforms
795 - Qt: Fix sending gameStopped twice
796 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
797 - Qt: Fix initial state of key mapping
798 - Qt: Initialize m_useBios
799 - SDL: Fix joystick initialization on BSD
800 - SDL: Fix potential joystick crash in games with rumble
801 - SDL: Fix SDL 1.2 build
802 - SDL: Fix sporadic crash when deinitializing audio
803 - Shaders: Fix AGS-001 shader with some bad drivers
804 - Util: Use closesocket on Windows
805 - Util: Fix socket bind addresses
806 - VFS: Fix reading 7z archives without rewinding first
807 - VFS: VFileFromFD should not open directories
808 - Wii: Fix tilting direction
809 - Util: Fix realloc semantics in utf16to8
810Misc:
811 - All: Allow use of external minizip library
812 - Debugger: CLI debugger now exits when end-of-stream is reached
813 - FFmpeg: Update dependencies on Ubuntu
814 - GBA: Slightly optimize GBAProcessEvents
815 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
816 - GBA Video: Null renderer should return proper register values
817 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
818 - Qt: Add preset for DualShock 4
819 - Qt: Update 360 input profile on OS X to reflect newer drivers
820 - Qt: Remove use of NaN
821 - Qt: Canonicalize file paths when loading games
822 - Qt: Add refresh button to controller editing
823 - SDL: Remove default gamepad mappings
824 - Util: Fix intermittent build failure on OS X
825 - VFS: VFile.sync now updates modified time
826
8270.4.0: (2016-02-02)
828Features:
829 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
830 - I/O viewer
831 - Booting of multiboot images
832 - Customization of GIF recording
833 - Libretro: Cheat code support
834 - Support for GLSL shaders
835 - ROM information view
836 - Support for VBA-style cheat codes
837 - Savestates now store creation timestamps
838 - Key autofire
839 - Libretro: Allow blocking opposing directional input
840 - OpenEmu core for OS X
841 - Libretro: Settings for using BIOS and skipping intro
842 - Libretro: Customizable idle loop removal
843 - Implemented cycle counting for sprite rendering
844 - Cleaner, unified settings window
845 - Added a setting for pausing when the emulator is not in focus
846 - Customizable paths for save games, save states, screenshots and patches
847 - Controller hotplugging
848 - Ability to store save games and active cheats within savestates
849Bugfixes:
850 - ARM7: Fix sign of unaligned LDRSH
851 - ARM7: Fix decoding of some ARM ALU instructions with shifters
852 - Debugger: Fix watchpoints in gdb
853 - GBA: Fix warnings when creating and loading savestates
854 - GBA: Fix Iridion II savetype
855 - GBA BIOS: Fix misaligned CpuSet
856 - GBA Cheats: Fix cheats setting the Action Replay version
857 - GBA Hardware: Fix GPIO on big endian
858 - GBA Memory: Fix DMA register writing behavior
859 - GBA Memory: Fix DMAs triggering two cycles early
860 - Libretro: Fix aspect ratio
861 - Qt: Fix some potential crashes with the gamepad mapping
862 - Qt: Fix keys being mapped incorrectly when loading configuration file
863 - Util: Fix PowerPC PNG read/write pixel order
864 - Util: Fix excessive memory allocation when decoding a PNG
865 - VFS: Fix VFileReadline and remove _vfdReadline
866Misc:
867 - All: Improved PowerPC support
868 - All: Fix some undefined behavior warnings
869 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
870 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
871 - GBA: Implement bad I/O register loading
872 - GBA: Allow jumping to OAM and palette RAM
873 - GBA BIOS: Finish implementing RegisterRamReset
874 - GBA Config: Add "override" layer for better one-time configuration
875 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
876 - GBA Memory: Use a dynamically sized mask for ROM memory
877 - GBA Memory: Implement several unimplemented memory access types
878 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
879 - GBA RR: Starting from savestate now embeds the savegame
880 - GBA RR: Add preliminary SRAM support for VBM loading
881 - GBA RR: Add support for resets in movies
882 - GBA Video: Remove lastHblank, as it is implied
883 - Libretro: Use anonymous memory mappers for large blocks of memory
884 - Libretro: Add install target for libretro core
885 - Qt: Window size command line options are now supported
886 - Qt: Increase usability of key mapper
887 - Qt: Add 'Apply' button to settings window
888 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
889 - Qt: Allow use of modifier keys as input
890 - Qt: Optimize log viewer
891 - Qt: Added button for breaking into the GDB debugger
892 - Qt: Add box for showing duration of rewind
893 - SDL: Support fullscreen in SDL 1.2
894 - SDL: Allow GBASDLAudio to be used without a thread context
895 - Util: Use VFile for configuration
896 - Util: Add MutexTryLock
897
8980.3.2: (2015-12-16)
899Bugfixes:
900 - ARM7: Fix STRT/STRBT
901 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
902 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
903 - Libretro: Fix problems with rumble not turning off
904 - GBA: Fix idle skip state being retained between games
905 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
906 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
907 - GBA BIOS: Fix Sqrt sign
908 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
909 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
910 - GBA Memory: Fix DMA behavior for SRAM accesses
911 - GBA Memory: Fix Store8 to OBJ VRAM
912 - GBA Memory: Fix alignment of LDM/STM on SRAM
913 - GBA Memory: Fix unaligned out-of-bounds ROM loads
914 - GBA Memory: Fix timing of DMAs
915 - GBA Video: Fix _mix for 15-bit color
916 - GBA Video: Fix OAM and palette initialization
917 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
918 - Qt: Use safer isLoaded check in GameController
919 - Qt: Fix a race condition in PainterGL that could lead to a crash
920 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
921 - Qt: Fix font size in memory viewer
922 - Qt: Fix a crash in the memory viewer
923 - Qt: Add additional checks in CheatModel to prevent crashes
924 - Qt: Fix race condition with setting sample rate
925 - Qt: Fix crash when closing multiplayer windows
926 - Qt: Fix resetting while paused
927Misc:
928 - GBA Audio: Implement missing flags on SOUNDCNT_X register
929 - Qt: Add mute option to menu
930
9310.3.1: (2015-10-24)
932Bugfixes:
933 - ARM7: Fix instruction decoding of Thumb shifts
934 - GBA: Deinit savegame when unloading a ROM
935 - GBA: Fix BIOS check on big endian
936 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
937 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
938 - GBA Audio: Fix audio channels being silenced at the wrong time
939 - GBA Memory: Fix bad BIOS Load16 on big endian
940 - GBA Memory: Fix bad Load8 on big endian
941 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
942 - GBA Video: Fix edge case with sprite blend modes and semitransparency
943 - GBA Video: Fix objwin and blending interaction on sprites
944 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
945 - Libretro: Fix a memory leak with the render buffer
946 - Qt: Windows no longer spawn in the top left on first launch
947 - Qt: Fix install path of XDG desktop file with DESTDIR
948 - Qt: Fix drag and drop on Windows
949 - Qt: Reenable double buffering, as disabling it broke some Windows configs
950 - VFS: Fix return values of VFileFILE.read and .write
951Misc:
952 - All: Reset next event to cycles instead of zero to interrupt
953 - All: Add --version flag
954 - ARM7: Force disable LTO on two files to work around a GCC bug
955 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
956 - GBA: Better memory handling with PNG savestates
957 - GBA: Additional savestate sanity checks
958 - GBA: Check for cycle count being too high
959 - GBA Audio: Allow GBAAVStream to have no video callback
960 - GBA BIOS: Implement RegisterRamReset for SIO registers
961 - Qt: Remove useless help icons in dialogs
962 - Qt: Prevent savestate window from opening while in multiplayer
963 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
964 - Qt: Dropping multiplayer windows works more cleanly now
965
9660.3.0: (2015-08-16)
967Features:
968 - Ability to hide individual background layers, or OBJs
969 - Ability to mute individual audio channels
970 - Palette viewer and exporter
971 - Volume control
972 - More shortcuts are editable (e.g. quick save/load)
973 - Rewind now shows the frame after rewinding
974 - Import/Export of GameShark/Action Replay snapshots
975 - Add "Step backwards" item for single increment rewind
976 - Deadzone estimation for game controllers
977 - Analog inputs can be used for shortcuts
978 - Menu items for specific solar sensor brightness levels
979 - Remappable controls for tilt and gyroscope sensors
980 - Status messages for actions taken while a game is running (e.g. save/load state)
981 - Memory inspector
982 - Screensaver can now be suspended while a game is running
983 - Load/save the most recent savestate slot
984 - Support varible speed (PWM) rumble
985 - Ability to cap fast forward speed
986 - Finer control over FPS target
987 - Holdable shortcut for rewinding one frame at a time
988 - Ability to boot directly into the BIOS
989 - Preliminary support for yanking out the game pak while a game is running
990 - Thumb-drive mode by putting a file called portable.ini in the same folder
991 - Configurable display driver, between software and OpenGL
992 - Undo-able savestate loading and saving
993 - Controller profiles now store shortcut settings
994 - Default controller profiles for several common controllers
995 - Libretro now supports BIOS, rumble and solar sensor
996 - Implement BIOS call Stop, for sleep mode
997 - Automatically load patches, if found
998 - Improved video synchronization
999 - Configurable audio output sample rate
1000Bugfixes:
1001 - ARM7: Fix SWI and IRQ timings
1002 - ARM7: Fix Thumb MUL timing
1003 - ARM7: Fix timing of multiplies to use N cycles
1004 - ARM7: ARMHotplugDetach should call deinit
1005 - Debugger: Fix use-after-free in breakpoint clearing code
1006 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1007 - GBA: Cap audio FIFO read size during deserialization
1008 - GBA: Check for corrupted savestates when loading
1009 - GBA: Check for improperly sized savestates when loading
1010 - GBA: Check for savestates made from differently sized ROMs
1011 - GBA: Fix calls to endian-independent loadstores
1012 - GBA: Fix timing of reading from timer registers
1013 - GBA: Ensure cycles never go negative
1014 - GBA Audio: Force audio FIFOs to 32-bit
1015 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1016 - GBA Audio: Fix sample order in audio channel 3
1017 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1018 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1019 - GBA Memory: Improve Thumb open bus behavior
1020 - GBA Memory: Fix potential DMA issue when loading a savestate
1021 - GBA Memory: Fix load/store multiple video memory waitstates
1022 - GBA SIO: Fix reseting when there are SIO devices attached
1023 - GBA Video: Blended sprites should never have other effects applied
1024 - GBA Video: Fix out-of-bounds tiles in mosaic
1025 - GBA Video: Fix windows not affecting sprites
1026 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1027 - GBA Video: Fix timing on first scanline
1028 - Qt: Better cleanup when a game crashes
1029 - Qt: Fix open ROM dialog filtering for archive formats
1030 - Qt: Cap the maximum number of multiplayer windows
1031 - Qt: Fix maximum year in sensor override
1032 - Qt: Fix window being too tall after exiting fullscreen
1033 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1034 - Qt: Fix analog buttons not getting unmapped
1035 - Qt: Fix passing command line options
1036 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1037 - SDL: Fix SDL build when OpenGL is missing
1038 - Util: Allow loading IPS patches that grow the ROM
1039 - VFS: Fix resource leaks if some allocations fail
1040 - VFS: Fix line-reading to return proper values
1041 - Video: Fix an issue with very long filenames
1042 - Util: Fix formatting of floats
1043Misc:
1044 - All: Add --help flag for command line programs
1045 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1046 - All: Enable static linking for Windows
1047 - All: Enable static linking for OS X
1048 - All: Threads are now named
1049 - All: Proper handling of Unicode file paths
1050 - ARM7: Add emulation for Undefined CPU mode
1051 - ARM7: Reduce the size of the Thumb instruction table
1052 - GBA: Add status log level
1053 - GBA: GBARewind now returns how many states it has rewound
1054 - GBA: SIO logging layer
1055 - GBA BIOS: Stub out SoundBias
1056 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1057 - GBA: Don't include GBACLIDebugger struct unless needed
1058 - GBA: Savedata is now synced shortly after data finishes being written
1059 - GBA: Process multiple timer events at once, if necessary
1060 - GBA Audio: Implement audio reset for channels A/B
1061 - GBA Audio: Process multiple audio events at once, if necessary
1062 - GBA Hardware: Backport generic RTC source into core
1063 - GBA Input: Allow axes and buttons to be mapped to the same key
1064 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1065 - GBA SIO: Add a dummy driver for Normal mode
1066 - GBA Thread: Add functionality for running callbacks on the GBA thread
1067 - GBA Thread: Split GBASync into a separate file
1068 - GBA Video: Refactor software renderer into separate files
1069 - GBA Video: Slightly optimize mode 0 mosaic rendering
1070 - Debugger: Free watchpoints in addition to breakpoints
1071 - Qt: Handle saving input settings better
1072 - Qt: Move GL frame drawing back onto its own thread
1073 - Qt: Fast forward (held) option moved from Other to Emulation menu
1074 - Qt: Show version info in window title
1075 - Qt: Migrate multiplayer window handling into GBAApp
1076 - Qt: Unified file opening and saving with last location
1077 - Qt: Fix windows being resizable when they shouldn't have been
1078 - Qt: Only hide cursor in full screen
1079 - Qt: Replace pause-after-frame mutex with an atomic
1080 - Qt: Add application icon and XDG desktop files
1081 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1082 - Qt: Don't save window size when entering fullscreen
1083 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1084 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1085 - Qt: Increase usability of key mapper
1086 - Qt: Show checkmark for window sizes
1087 - Qt: Set window path to loaded ROM
1088 - Perf: Ability to load savestates immediately on launch
1089 - SDL: Properly check for initialization
1090 - SDL: Clean up initialization functions
1091 - SDL: Clean up GL context
1092 - Util: Allow disabling the threading code entirely
1093 - VFS: Add sync method to force syncing with backing
1094
10950.2.1: (2015-05-13)
1096Bugfixes:
1097 - All: Fix sanitize-deb script not cleaning up after itself
1098 - All: Fix dependencies for libavcodec on Debian-derived platforms
1099 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1100 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1101 - ARM7: Fix ARM multiply instructions when PC is a destination register
1102 - Debugger: Fix use-after-free in breakpoint clearing code
1103 - Debugger: Fix boundary conditions in tab completion
1104 - GBA: Fix timers not updating timing when writing to only the reload register
1105 - GBA: Fix rewind boundary conditions
1106 - GBA: Add initial I/O register settings for background matrix registers
1107 - GBA: Fix hang when loading a savestate if sync to video is enabled
1108 - GBA: Handle out-of-bounds I/O access
1109 - GBA: Fix bounds-checking on EEPROM access
1110 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1111 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1112 - GBA Memory: Allow SRAM to be 64kB
1113 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1114 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1115 - GBA Video: Fix second frame mode 5
1116 - Perf: Fix race condition if a game crashes immediately on start
1117 - Qt: Fix Display object leak when closing a window
1118 - Qt: Fix .deb dependencies
1119 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1120 - Qt: Fix window not regaining focus after exiting savestate window
1121 - Qt: Fix regression where video would not record if the game had already started
1122 - Qt: Fix potential crash if a gamepad causes focus to change
1123 - Qt: Fix controller axis querying
1124 - Qt: Fix multiplayer windows opening as the wrong size
1125 - Qt: Fix controllers sometimes not loading the right profile
1126 - SDL: Fix boundary conditions for joystick adjustments
1127 - SDL: Allocate properly sized input maps
1128 - SDL: Fix potential build issues when Qt and SDL2 are in use
1129 - Util: Fix resource leak in UTF-8 handling code
1130 - Util: Fix a null-pointer issue when attempting to delete a key
1131 - VFS: Fix resource leaks if some allocations fail
1132 - Video: Fix an issue with very long filenames
1133Misc:
1134 - GBA Memory: Soft-crash if jumping past the end of a ROM
1135 - Qt: Show multiplayer numbers in window title
1136 - Qt: Solar sensor can have shortcuts set
1137
11380.2.0: (2015-04-03)
1139Features:
1140 - Support for gamepad axes, e.g. analog sticks or triggers
1141 - Add scale presets for up to 6x
1142 - Settings window
1143 - Bilinear resampling option
1144 - Add option to skip BIOS start screen
1145 - List of recently opened games
1146 - Support for games using the Solar Sensor
1147 - Better audio resampling via blip-buf
1148 - Game Pak overrides dialog for setting savetype and sensor values
1149 - Support for games using the tilt sensor
1150 - Remappable shortcuts for keyboard and gamepad
1151 - Rewinding of emulation
1152 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1153 - Support IPv6
1154 - Save directory of last loaded file
1155 - Support BPS patches
1156 - Automatically detect and optimize out idle loops
1157 - Configurable game overrides
1158 - Support loading 7-Zip files
1159 - Drag and drop game loading
1160 - Cheat code support
1161 - Runtime configurable audio driver
1162 - Libretro core for use with RetroArch and other front-ends
1163 - Controller profiles for setting different bindings for different controllers
1164 - Ability to lock aspect ratio
1165 - Local link cable support
1166 - Ability to switch which game controller is in use per instance
1167 - Ability to prevent opposing directional input
1168 - Warning dialog if an unimplemented BIOS feature is called
1169 - Debugger: Add CLI "frame", frame advance command
1170 - Debugger: Add CLI functions for writing to memory
1171 - Debugger: Add CLI functions for examining memory regions
1172 - Debugger: Add CLI function for writing a register
1173Bugfixes:
1174 - ARM7: Extend prefetch by one stage
1175 - ARM7: Fix cycle counting for loads
1176 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1177 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1178 - GBA: Initialize gba.sync to null
1179 - GBA: Fix timer initialization
1180 - GBA Audio: Support 16-bit writes to FIFO audio
1181 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1182 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1183 - GBA BIOS: Fix BIOS prefetch after reset
1184 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1185 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1186 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1187 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1188 - GBA Memory: Fix cycle counting for 32-bit load/stores
1189 - GBA RR: Fix fallthrough error when reading tags from a movie
1190 - GBA Thread: Fix possible hang when loading an archive
1191 - GBA Thread: Fix possible deadlock in video sync
1192 - Perf: Fix crash when the GBA thread fails to start
1193 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1194 - Qt: Fix crash when adjusting settings after closing a game
1195 - Qt: Fix crash when starting GDB stub after closing a game
1196 - Qt: Fix patch loading while a game is running
1197 - Qt: Fix crash when loading a game after stopping GDB server
1198 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1199 - Qt: Fix crash when attempting to pause if a game is not running
1200 - SDL: Properly clean up if a game doesn't launch
1201 - Util: Fix sockets on Windows
1202Misc:
1203 - All: Enable link-time optimization
1204 - Debugger: Watchpoints now work on STM/LDM instructions
1205 - Debugger: Clean up GDB stub network interfacing
1206 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1207 - Debugger: Merge Thumb BL instructions when disassembling
1208 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1209 - Debugger: Watchpoints now report address watched (fixes #68)
1210 - Debugger: Add support for soft breakpoints
1211 - Debugger: Make I/O register names be addresses instead of values
1212 - Debugger: Rename read/write commands
1213 - GBA: Improve accuracy of event timing
1214 - GBA: Add API for getting Configuration structs for overrides and input
1215 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1216 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1217 - GBA: Move A/V stream interface into core
1218 - GBA: Savestates now take into account savedata state machines (fixes #109)
1219 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1220 - GBA Memory: Simplify memory API and use fixed bus width
1221 - GBA Thread: Make GBASyncWaitFrameStart time out
1222 - GBA Video: Start video at the last scanline instead of the first
1223 - Qt: Optimize logo drawing
1224 - Qt: Move frame upload back onto main thread
1225 - Qt: Remember window position
1226 - Qt: Double-clicking on the window toggles full screen
1227 - Util: Use proper locale for reading and writing float values
1228
12290.1.1: (2015-01-24)
1230Bugfixes:
1231 - ARM7: Fix LDM writeback to a register already written
1232 - GBA: Fix timers 2 and 3 updating incorrectly
1233 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1234 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1235 - GBA Audio: Properly initialize audio FIFO channels
1236 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1237 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1238 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1239 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1240 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1241 - GBA BIOS: Fix HuffUnComp boundary conditions
1242 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1243 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1244 - GBA Memory: Filter out top nybble of DMA addresses
1245 - GBA Memory: Properly bounds-check VRAM accesses
1246 - GBA Memory: Fix initial DMA state
1247 - GBA Thread: Allow halted games to exit cleanly
1248 - GBA Video: Fix blend issues with obscured middle layers
1249 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1250 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1251 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1252 - GBA Video: Fix sprite boundary conditions with mosaic
1253 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1254 - Qt: Fix issue with set frame sizes being the wrong height
1255 - Qt: Fix emulator crashing when full screen if a game is not running
1256 - Qt: Fix window focus issues
1257 - Qt: Properly set default video recording settings
1258 - Qt: Fix a race condition when a game crashes immediately
1259 - Qt: Fix some cases where key mapping can break if focus is adjusted
1260 - Qt: Fix crash if a game pauses before any frames are shown
1261 - Debugger: Negative PC-relative loads now properly subtract the offset
1262 - Debugger: Align PC-relative loads in Thumb
1263 - Debugger: Fix watchpoints triggering too late
1264 - Debugger: Fix binary print putting spaces between digits
1265 - Video: Ensure FFmpeg encoder has audio frames
1266 - Video: Fix uncompressed PCM audio recording
1267 - Video: Fix FFmpeg crashing when the file extension is wrong
1268 - Util: Fix SOCKET_FAILED macro
1269Misc:
1270 - GBA: Exit cleanly on FATAL if the port supports it
1271 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1272 - Qt: Disable sync to video by default
1273 - Qt: Handle a game crash without crashing
1274 - Qt: Set default log level to FATAL, ERROR and WARN
1275 - Qt: Clarify some phrasing in the menus
1276 - Qt: Clear active buttons when focus is lost
1277
12780.1.0: (2014-12-13)
1279 - Initial release