CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix timing on Thumb shift instructions
9 - GB: Fix GBC game registers after skipping BIOS
10 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
11 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
12 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
13 - GBA: Add missing RTC overrides for Legendz games
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
18 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
19 - GBA Memory: Improve gamepak prefetch timing
20 - GBA SIO: Fix Multiplayer busy bit
21 - GBA SIO: Fix double-unloading active driver
22 - GBA SIO: Fix copying Normal mode transfer values
23 - GBA Timers: Fix deserializing count-up timers
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
27 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
28 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/1701)
29 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/1712)
30 - SM83: Emulate HALT bug
31Other fixes:
32 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
33 - All: Improve export headers (fixes mgba.io/i/1738)
34 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
35 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
36 - Core: Ensure ELF regions can be written before trying
37 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
38 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
39 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
40 - GBA: Reject incorrectly sized BIOSes
41 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
42 - Debugger: Don't skip undefined instructions when debugger attached
43 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
44 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
45 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
46 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
47Misc:
48 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
49 - Debugger: Keep track of global cycle count
50 - FFmpeg: Add looping option for GIF/APNG
51 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
52 - Qt: Renderer can be changed while a game is running
53 - Qt: Add hex index to palette view
54 - Qt: Add transformation matrix info to sprite view
55 - Qt: Disable Replace ROM option when no game loaded
56 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
57 - Qt: Set icon for Discord Rich Presence
58 - Qt: Show a warning when save file can't be opened
59
600.8.1: (2020-02-16)
61Emulation fixes:
62 - GB Serialize: Fix timing bug loading channel 4 timing
63 - GBA: Fix multiboot entry point while skipping BIOS
64 - GBA BIOS: Fix undefined instruction HLE behavior
65 - GBA DMA: Fix invalid audio DMA parameters
66 - GBA Memory: Misaligned SRAM writes are ignored
67 - GBA Serialize: Fix serializing DMA transfer register
68 - GBA Serialize: Fix audio DMA timing deserialization
69 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
70 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
71 - GBA Video: Fix OpenGL sprite flag priority
72Other fixes:
73 - Core: Fix race condition initializing thread proxy
74 - Core: Fix integer overflow in ELF loading
75 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
76 - FFmpeg: Disallow recording video with no audio nor video
77 - GBA: Automatically skip BIOS for multiboot ROMs
78 - Qt: Only dynamically reset video scale if a game is running
79 - Qt: Fix race condition with proxied video events
80 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
81 - Qt: Fix missing OSD messages
82 - Qt: Fix crash unloading shaders
83 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
84 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
85 - Qt: Fix window title not updating after shutting down game
86 - Qt: Fix GIF view not allowing manual filename entry
87 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
88 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
89 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
90 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
91 - Util: Fix crash reading invalid ELFs
92 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
93Misc:
94 - FFmpeg: Add more presets
95 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
96 - SDL: Use DirectSound audio driver by default on Windows
97 - Switch: Make OpenGL scale adjustable while running
98
990.8.0: (2020-01-21)
100Features:
101 - Improved logging configuration
102 - One-Player BattleChip/Progress/Beast Link Gate support
103 - Add Game Boy Color palettes for original Game Boy games
104 - Debugger: Add unary operators and memory dereferencing
105 - GB: Expose platform information to CLI debugger
106 - Support Discord Rich Presence
107 - Debugger: Add tracing to file
108 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
109 - OpenGL renderer with high-resolution upscaling support
110 - Experimental high level "XQ" audio for most GBA games
111 - Interframe blending for games that use flicker effects
112 - Frame inspector for dissecting and debugging rendering
113 - Switch: Option to use built-in brightness sensor for Boktai
114 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
115 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
116 - Cheats: Add support for loading Libretro-style cht files
117 - GBA Cheats: Add support for loading EZ Flash-style cht files
118 - Support for unlicensed Wisdom Tree Game Boy mapper
119 - Qt: Add export button for tile view (closes mgba.io/i/1507)
120 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
121 - GB: Yanking gamepak now supported
122 - Qt: Memory range dumping (closes mgba.io/i/1298)
123Emulation fixes:
124 - GB: Fix using boot ROM with MMM01 games
125 - GB Audio: Only reset channel 3 sample in DMG mode
126 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
127 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
128 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
129 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
130 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
131 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
132 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
133 - GB Video: Fix color scaling in AGB mode
134 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
135 - GBA: Reset now reloads multiboot ROMs
136 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
137Other fixes:
138 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
139 - FFmpeg: Drain recording buffers
140 - GB: Fix reading ROM immediately after unmapping BIOS
141 - GB SIO: Fix lockstep failing games aren't reloaded
142 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
143 - Libretro: Fix crash changing allowing opposing directions (hhromic)
144 - Qt: Fix some Qt display driver race conditions
145 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
146 - Qt: Only show emulator restart warning once per settings saving
147 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
148 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
149 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
150Misc:
151 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
152 - Core: Add keysRead callback
153 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
154 - Core: Add more memory search ops (closes mgba.io/i/1510)
155 - Debugger: Make tracing compatible with breakpoints/watchpoints
156 - Debugger: Print breakpoint/watchpoint number when inserting
157 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
158 - FFmpeg: Support audio-only recording
159 - GB Memory: Support running from blocked memory
160 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
161 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
162 - GBA Savedata: EEPROM performance fixes
163 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
164 - Debugger: Add breakpoint and watchpoint listing
165 - mGUI: Remember name and position of last loaded game
166 - OpenGL: Only resize textures when needed
167 - Qt: Don't unload ROM immediately if it crashes
168 - Qt: Support switching webcams
169 - Qt: Cap window size on start to monitor size
170 - Qt: Open a message box for Qt frontend errors
171 - Qt: Increase maximum magnifications and scaling
172 - Qt: Add native FPS button to settings view
173 - Qt: Improve sync code
174 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
175 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
176 - Qt: Remove What's This icon from dialogs
177 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
178 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
179 - Qt: Show list of all sprites in sprite view
180 - Qt: Add option for disabling OSD messages
181 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
182 - SM83: Support PC-relative opcode decoding
183 - Switch: Dynamic display resizing
184 - Switch: Support file associations
185 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
186Changes from beta 1:
187Emulation fixes:
188 - ARM: Fix STR writeback pipeline stage
189 - ARM: Partially fix LDM/STM writeback with empty register list
190 - ARM: Fix stepping when events are pending
191 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
192 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
193 - GBA Timers: Improve timer startup emulation
194 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
195 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
196 - GBA Video: Fix effects blending improperly in some non-last windows
197 - GBA Video: Copy higher priority target 1 flag
198Other fixes:
199 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
200 - Core: Fix uninitialized memory issues with graphics caches
201 - Core: Return null for out of bounds cached tile VRAM querying
202 - GBA Video: Fix OpenGL fragment data binding
203 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
204 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
205 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
206 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
207 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
208 - Qt: Fix several cases where shader selections don't get saved
209 - Qt: Fix division by zero error in invalid TilePainter state
210 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
211 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
212 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
213 - Qt: Fix inability to clear default keybindings
214 - Qt: Release held actions if they get rebound
215 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
216 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
217 - Vita: Fix analog controls (fixes mgba.io/i/1554)
218 - Wii: Fix game fast-forwarding after slowing down
219 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
220Misc:
221 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
222 - GBA: Trim non-movie ROMs to 32 MiB if applicable
223 - GBA Audio: Redo channel 4 batching for GBA only
224 - GBA I/O: Stop logging several harmless invalid register reads
225 - GBA Video: Changing OpenGL scaling no longer requires restart
226 - Debugger: Separate aliases from main commands
227 - Debugger: Print break-/watchpoint ID when breaking in CLI
228 - Debugger: Minor interface cleanup
229 - SDL: Use controller GUID instead of name
230 - SM83: Rename LR35902 to SM83
231 - Tools: Allow using threaded renderer in perf.py
232 - Tools: Clean up unused argument in mgba-perf
233
2340.8 beta 1: (2019-10-20)
235- Initial beta for 0.8
236
2370.7.3: (2019-09-15)
238Emulation fixes:
239 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
240 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
241 - GB Audio: Improve channel 4 supersampling
242 - GB Printer: Reset printer buffer index after printing
243 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
244 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
245 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
246 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
247 - GBA Memory: Fix STM/LDM to invalid VRAM
248 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
249 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
250Other fixes:
251 - Core: Fix crashes if core directories aren't set
252 - Core: Fix crash when exiting game with cheats loaded
253 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
254 - GBA Cheats: Fix PARv3 Thumb hooks
255 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
256 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
257 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
258 - Qt: Fix race conditions initializing GDB stub
259 - Qt: Improve cheat view UX
260 - Libretro: Fix crash changing allowing opposing directions (hhromic)
261 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
262 - Switch: Fix threading-related crash on second launch
263Misc:
264 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
265 - Qt: Show error message if file failed to load
266
2670.7.2: (2019-05-25)
268Emulation fixes:
269 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
270 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
271 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
272 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
273 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
274 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
275 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
276 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
277 - GBA Video: Fix scanline cache with scale factor change edge cases
278 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
279 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
280Other fixes:
281 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
282 - All: Fix several memory leaks
283 - GB Core: Fix toggling WIN and OBJ being swapped
284 - GBA: Fix skipping BIOS on irregularly sized ROMs
285 - CMake: Fix .deb imagemagick dependencies
286 - FFmpeg: Improve initialization reliability and cleanup
287 - FFmpeg: Fix audio conversion producing gaps
288 - LR35902: Fix disassembly of several CB-prefix instructions
289 - LR35902: Fix trailing whitespace in disassembly
290 - Qt: More app metadata fixes
291 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
292 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
293 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
294 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
295 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
296 - Qt: Fix bounded fast forward with Qt Multimedia
297 - Qt: Fix saving settings with native FPS target
298 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
299Misc:
300 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
301 - Qt: Improve camera initialization
302 - Vita: Improved frame drawing speed
303
3040.7.1: (2019-02-24)
305Bugfixes:
306 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
307 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
308 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
309 - GB, GBA Serialize: Fix loading two states in a row
310 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
311 - GBA DMA: Fix Display Start DMAs
312 - GBA DMA: Fix DMA start/end timing
313 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
314 - GBA Memory: Fix a few AGBPrint crashes
315 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
316 - GBA SIO: Prevent writing read-only multiplayer bits
317 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
318 - Python: Fix crash when deleting files owned by library
319 - Python: Make sure GB link object isn't GC'd before GB object
320 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
321 - Qt: Fix tile and sprite views not always displaying at first
322 - Qt: Fix audio context holding onto closed game controller
323 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
324 - Qt: Fix window icon on X11
325 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
326 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
327 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
328Misc:
329 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
330 - Qt: Updated Italian translation (by Vecna)
331
3320.7.0: (2019-01-26)
333Features:
334 - ELF support
335 - Game Boy Camera support
336 - Qt: Set default Game Boy colors
337 - Game Boy Printer support
338 - Super Game Boy support
339 - Customizable autofire speed
340 - Ability to set default Game Boy model
341 - Map viewer
342 - Automatic cheat loading and saving
343 - GameShark and Action Replay button support
344 - AGBPrint support
345 - Debugger: Conditional breakpoints and watchpoints
346 - Ability to select GB/GBC/SGB BIOS on console ports
347 - Optional automatic state saving/loading
348 - Access to ur0 and uma0 partitions on the Vita
349 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
350 - GBA: ARMIPS/A22i-style and ELF symbol table support
351 - Initial Switch port
352Bugfixes:
353 - ARM: Fix MSR when T bit is set
354 - Core: Fix audio sync breaking when interrupted
355 - Core: Fix ordering events when scheduling during events
356 - FFmpeg: Fix encoding audio/video queue issues
357 - GB: Revamp IRQ handling based on new information
358 - GB: Fix IRQ disabling on the same T-cycle as an assert
359 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
360 - GB Audio: Clock frame events on DIV
361 - GB Audio: Fix channel 3 reset value
362 - GB Audio: Fix channel 4 initial LFSR
363 - GB Audio: Fix channel 1, 2 and 4 reset timing
364 - GB I/O: DMA register is R/W
365 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
366 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
367 - GB, GBA Savedata: Fix unmasking savedata crash
368 - GB Serialize: Fix audio state loading
369 - GB Serialize: Fix game title check
370 - GB Serialize: Fix IRQ pending/EI pending confusion
371 - GB Timer: Minor accuracy improvements
372 - GB Video: Fix dot clock timing being slightly wrong
373 - GB Video: Fix loading states while in mode 3
374 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
375 - GB Video: Fix SCX timing
376 - GB, GBA Video: Don't call finishFrame twice in thread proxy
377 - GBA: Reset WAITCNT properly
378 - GBA BIOS: Fix BitUnPack final byte
379 - GBA BIOS: Fix BitUnPack narrowing
380 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
381 - GBA DMA: Fix temporal sorting of DMAs of different priorities
382 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
383 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
384 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
385 - GBA Savedata: Fix savedata modified time updating when read-only
386 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
387 - GBA Serialize: Fix loading states in Hblank
388 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
389 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
390 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
391 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
392 - GBA Video: Start timing mid-scanline when skipping BIOS
393 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
394 - GBA Video: Make layer disabling work consistently
395 - PSP2: Fix more issues causing poor audio
396 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
397 - Qt: Improve FPS timer stability
398 - Util: Fix wrapping edge cases in RingFIFO
399Misc:
400 - 3DS: Remove deprecated CSND interface
401 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
402 - Core: Remove broken option for whether rewinding restores save games
403 - Feature: Added loading savestates from command line
404 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
405 - FFmpeg: Support lossless h.264 encoding
406 - FFmpeg: Support lossless VP9 encoding
407 - GBA Cheats: Allow multiple ROM patches in the same slot
408 - GB: Skip BIOS option now works
409 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
410 - GB Audio: Improved audio quality
411 - GB, GBA Audio: Increase max audio volume
412 - GB MBC: Remove erroneous bank 0 wrapping
413 - GB Video: Darken colors in GBA mode
414 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
415 - GBA: Implement display start DMAs
416 - GBA: Improve multiboot image detection
417 - GBA Memory: 64 MiB GBA Video cartridge support
418 - GBA Savedata: Remove ability to disable realistic timing
419 - GBA Timer: Use global cycles for timers
420 - Libretro: Add frameskip option
421 - mGUI: Add fast forward toggle
422 - PSP2: Use system enter key by default
423 - Python: Integrate tests from cinema test suite
424 - Qt: Redo GameController into multiple classes
425 - Qt: Prevent window from being created off-screen
426 - Qt: Add option to disable FPS display
427 - Qt: Options to mess around with layer placement
428 - Qt: Add load alternate save option
429 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
430 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
431 - Test: Restructure test suite into multiple executables
432 - Util: Don't build crc32 if the function already exists
433 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
434Changes from beta 1:
435Features:
436 - Libretro: Add Game Boy cheat support
437 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
438 - Switch: Rumble support
439 - Switch: Rotation support
440 - Switch: Screen stretching options
441 - Qt: State file load/save menu options
442 - Windows installer
443 - Tile viewer now has adjustable width
444 - Python: Experimental audio API
445Bugfixes:
446 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
447 - Core: Remember to deinit proxy ring FIFO
448 - Core: Reroot timing list when (de)scheduling
449 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
450 - GB MBC: Fix MBC30 SRAM
451 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
452 - GB Video: Fix SGB border hole size
453 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
454 - GBA: Fix GB Player features
455 - GBA I/O: SOUNDCNT_HI is readable when sound is off
456 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
457 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
458 - Libretro: Fix adding codes with hooks
459 - PSP2: Fix audio crackling after fast forward
460 - PSP2: Fix audio crackling when buffer is full
461 - Qt: Fix jumbled background when paused
462 - Qt: Fix FPS counter on Windows
463 - Qt: Fix focus issues with load/save state overlay
464 - Switch: Fix incorrect mapping for fast forward cap
465 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
466 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
467 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
468 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
469 - Qt: Ensure FATAL logs reach log view
470 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
471Misc:
472 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
473 - Debugger: Minor text fixes
474 - Debugger: Readability improvements (fixes mgba.io/i/1238)
475 - GB: Improved SGB2 support
476 - GB Audio: Skip frame if enabled when clock is high
477 - Libretro: Reduce rumble callbacks
478 - mGUI: Add SGB border configuration option
479 - mGUI: Add support for different settings types
480 - Python: Minor API improvements
481 - Qt: Ensure camera image is valid
482 - Qt: Debugger console history
483 - Qt: Detect presence of GL_ARB_framebuffer_object
484 - Qt: Minor memory view tweaks
485 - Res: Improve modeling of AGB/AGS screen in shaders
486 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
487 - Wii: Expose stretch configuration in settings
488 - Wii: Stretch now sets pixel-accurate mode size cap
489
4900.7 beta 1: (2018-09-24)
491- Initial beta for 0.7
492
4930.6.3: (2018-04-14)
494Bugfixes:
495 - GB Audio: Revert unsigned audio changes
496 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
497 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
498
4990.6.2: (2018-04-03)
500Bugfixes:
501 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
502 - 3DS: Fix opening files in directory names with trailing slashes
503 - LR35902: Fix watchpoints not reporting new value
504 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
505 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
506 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
507 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
508 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
509 - GBA: Fix SharkPort saves for EEPROM games
510 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
511 - GBA BIOS: Fix incorrect exit condition in LZ77
512 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
513 - GBA Cheats: Fix slide codes not initializing properly
514 - GBA DMA: ROM reads are forced to increment
515 - GBA Hardware: RTC accuracy improvements
516 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
517 - GBA Memory: Fix copy-on-write memory leak
518 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
519 - GBA Savedata: Fix crash when resizing flash
520 - GBA Video: Force align 256-color tiles
521 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
522 - PSP2: Fix issues causing poor audio
523 - Python: Fix package directory
524 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
525 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
526 - Wii: Fix screen tear when unpausing
527 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
528Misc:
529 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
530 - GB MBC: Remove erroneous bank 0 wrapping
531 - GBA: Improve multiboot image detection
532 - PSP2: Use system enter key by default
533
5340.6.1: (2017-10-01)
535Bugfixes:
536 - GB, GBA: Fix crashes when attempting to identify null VFiles
537 - GB, GBA: Fix sync to video with frameskip
538 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
539 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
540 - GB Core: Fix palette loading when loading a foreign config
541 - GB MBC: Pocket Cam memory should be accessible without enabling
542 - GB MBC: Fix SRAM sizes 4 and 5
543 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
544 - GB MBC: Fix RTC loading when file size is off
545 - GB Memory: Initialize peripheral pointers
546 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
547 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
548 - GB Memory: Actually load latch time from savestate
549 - GB Serialize: Fix deserializing video STAT
550 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
551 - GB Video: Fix potential hang when ending mode 0
552 - GB Video: Fix read mode when enabling LCD
553 - GBA: Reset active region as needed when loading a ROM
554 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
555 - GBA BIOS: Use core's VRAM variable instead of renderer's
556 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
557 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
558 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
559 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
560 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
561 - Python: Fix importing .gb or .gba before .core
562 - Qt: Fix command line debugger closing second game
563 - Qt: Fix LOG argument order
564 - Qt: Fix timezone issues with time overrides
565 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
566 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
567Misc:
568 - CMake: Fix CPack dependencies for libpng 1.6
569 - GBA: Detect hardware for Pokémon FireRed ROM hacks
570 - GBA Cheats: Improve detection of raw cheats
571 - Qt: Don't rebuild library view if style hasn't changed
572 - Qt: Allow overrides to be saved before a game is loaded
573 - Qt: Hide mouse immediately when loading
574 - SDL: Fix 2.0.5 build on macOS under some circumstances
575 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
576
5770.6.0: (2017-07-16)
578Features:
579 - Library view
580 - Sprite viewer
581 - Debugging console
582 - Improved memory viewer
583 - Memory search
584 - Command line ability to override configuration values
585 - Add option to allow preloading the entire ROM before running
586 - Add option for whether rewinding restores save games
587 - Savestates now contain any RTC override data
588 - Add option to lock video to integer scaling
589 - LR35902: Watchpoints
590 - LR35902/GB-Z80 disassembler
591 - GB: Tile viewer
592 - GB: Video/audio channel enabling/disabling
593 - GB: Symbol table support
594 - GB MBC: Add MBC1 multicart support
595 - GBA: Support printing debug strings from inside a game
596 - GBA: Better cheat type autodetection
597 - Implement keypad interrupts
598 - Configuration of gamepad hats
599 - Video log recording for testing and bug reporting
600 - Debugger: Segment/bank support
601 - Debugger: Execution tracing
602 - Qt: German translation (by Lothar Serra Mari)
603 - Qt: Spanish translation (by Kevin López)
604 - Qt: Italian translation (by theheroGAC)
605Bugfixes:
606 - ARM7: Fix MLA/*MULL/*MLAL timing
607 - Core: Fix crash with rewind if savestates shrink
608 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
609 - Core: Fix directory sets crashing on close if base isn't properly detached
610 - FFmpeg: Fix overflow and general issues with audio encoding
611 - GB: Fix flickering when screen is strobed quickly
612 - GB: Fix STAT blocking
613 - GB MBC: Fix ROM bank overflows getting set to bank 0
614 - GB MBC: Fix swapping carts not detect new MBC
615 - GB Timer: Improve DIV reset behavior
616 - GB Timer: Fix DIV batching if TAC changes
617 - GB Video: Reset renderer when loading state
618 - GBA: Fix multiboot ROM loading
619 - GBA: Fix multiboot loading resulting in too small WRAM
620 - GBA BIOS: Implement BitUnPack
621 - GBA BIOS: Fix ArcTan sign in HLE BIOS
622 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
623 - GBA BIOS: Fix INT_MIN/-1 crash
624 - GBA Hardware: Fix crash if a savestate lies about game hardware
625 - GBA I/O: Handle audio registers specially when deserializing
626 - GBA Memory: Improve initial skipped BIOS state
627 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
628 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
629 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
630 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
631 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
632 - LR35902: Fix core never exiting with certain event patterns
633 - LR35902: Fix pc overflowing current region off-by-one
634 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
635 - OpenGL: Fix some shaders causing offset graphics
636 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
637 - Qt: Fix window icon being stretched
638 - Qt: Fix data directory path
639 - Qt: Fix timing issues on high refresh rate monitors
640 - Qt: Fix linking after some windows have been closed
641 - Qt: Fix crash when changing audio settings after a game is closed
642 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
643 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
644 - Qt: Fix game unpausing after frame advancing and refocusing
645 - SDL: Fix game crash check
646 - SDL: Fix race condition with audio thread when starting
647 - SDL: Fix showing version number
648 - Test: Fix crash when loading invalid file
649 - Test: Fix crash when fuzzing fails to load a file
650 - Test: Don't rely on core for frames elapsed
651 - Test: Fix crash when loading invalid file
652 - Test: Fix crash when fuzzing fails to load a file
653 - Tools: Fix recurring multiple times over the same library
654 - Util: Fix overflow when loading invalid UPS patches
655 - Util: Fix highest-fd socket not being returned by SocketAccept
656 - Windows: Fix VDir.rewind
657Misc:
658 - All: Add C++ header guards
659 - All: Move time.h include to common.h
660 - 3DS, PSP2, Wii: Last directory loaded is saved
661 - CMake: Add ability to just print version string
662 - Core: New, faster event timing subsystem
663 - Core: Clean up some thread state checks
664 - Core: Add generic checksum function
665 - Core: Cores can now have multiple sets of callbacks
666 - Core: Restore sleep callback
667 - Core: Move rewind diffing to its own thread
668 - Core: Ability to enumerate and modify video and audio channels
669 - Core: List memory segments in the core
670 - Core: Move savestate creation time to extdata
671 - Core: Config values can now be hexadecimal
672 - Core: Improved threading interrupted detection
673 - Debugger: Modularize CLI debugger
674 - Debugger: Make building with debugging aspects optional
675 - Debugger: Add functions for read- or write-only watchpoints
676 - Debugger: Make attaching a backend idempotent
677 - Debugger: Add mDebuggerRunFrame convenience function
678 - Feature: Move game database from flatfile to SQLite3
679 - Feature: Support ImageMagick 7
680 - Feature: Make -l option explicit
681 - FFmpeg: Return false if a file fails to open
682 - FFmpeg: Force MP4 files to YUV420P
683 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
684 - GB: Reset with initial state of DIV register
685 - GB MBC: New MBC7 implementation
686 - GB Audio: Simplify envelope code
687 - GB Audio: Improve initial envelope samples
688 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
689 - GB Video: Improved video timings
690 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
691 - GBA, GB: ROM is now unloaded if a patch is applied
692 - GBA DMA: Refactor DMA out of memory.c
693 - GBA DMA: Move DMAs to using absolute timing
694 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
695 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
696 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
697 - GBA Memory: Support reading/writing POSTFLG
698 - GBA Memory: Remove unused prefetch cruft
699 - GBA Timer: Improve accuracy of timers
700 - GBA Video: Clean up unused timers
701 - GBA Video: Allow multiple handles into the same tile cache
702 - GBA Video, GB Video: Colors are now fully scaled
703 - GBA Video: Optimize when BLD* registers are written frequently
704 - OpenGL: Add xBR-lv2 shader
705 - Qt: Move last directory setting from qt.ini to config.ini
706 - Qt: Improved HiDPI support
707 - Qt: Expose configuration directory
708 - Qt: Merge "Save" and "OK" buttons in shader options
709 - Qt: Automatically load controller profile when plugged in
710 - Qt: Rename "Resample video" option to "Bilinear filtering"
711 - Qt: Remove audio thread
712 - Qt: Remove audio buffer sizing in AudioProcessorQt
713 - Qt: Re-enable QtMultimedia on Windows
714 - Qt: Make "Mute" able to be bound to a key
715 - Qt: Add .gb/.gbc files to the extension list in Info.plist
716 - Qt: Relax hard dependency on OpenGL
717 - Qt: Better highlight active key in control binding
718 - SDL: Remove scancode key input
719 - SDL: Automatically map controllers when plugged in
720 - Test: Add a basic test suite
721 - Util: Add size counting to Table
722 - Util: Add 8-bit PNG write support
723 - Util: Tune patch-fast extent sizes
724 - VFS: Call msync when syncing mapped data
725 - VFS: Allow truncating memory chunk VFiles
726 - VFS: Fix some minor VFile issues with FILEs
727 - VFS: Optimize expanding in-memory files
728 - VFS: Add VFileFIFO for operating on circle buffers
729Changes from beta 1:
730Features:
731 - Qt: Italian translation (by theheroGAC)
732 - Qt: Updated German translation
733Bugfixes:
734 - GB Audio: Fix incorrect channel 4 iteration
735 - GB Audio: Fix zombie mode bit masking
736 - GB Serialize: Fix timer serialization
737 - GB Video: Fix LYC regression
738 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
739 - GBA Timer: Fix count-up timing overflowing timer 3
740 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
741 - Qt: Fix memory search close button (fixes mgba.io/i/769)
742 - Qt: Fix window icon being stretched
743 - Qt: Fix initial window size (fixes mgba.io/i/766)
744 - Qt: Fix data directory path
745 - Qt: Fix controls not saving on non-SDL builds
746 - Qt: Fix translation initialization (fixes mgba.io/i/776)
747 - Qt: Fix patch loading while a game is running
748 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
749 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
750 - Qt: Fix GL-less build
751 - Qt: Fix Software renderer not handling alpha bits properly
752 - Qt: Fix screen background improperly stretching
753 - SDL: Fix cheats not loading
754Misc:
755 - GB Serialize: Add MBC state serialization
756 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
757 - GBA Timer: Improve accuracy of timers
758 - PSP2: Update toolchain to use vita.cmake
759 - Qt: Add language selector
760 - Qt: Minor test fixes
761 - Qt: Move shader settings into main settings window
762 - Qt: Dismiss game crashing/failing dialogs when a new game loads
763 - Qt: Properly ship Qt translations
764 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
765
7660.6 beta 1: (2017-06-29)
767 - Initial beta for 0.6
768
7690.5.2: (2016-12-31)
770Bugfixes:
771 - All: Fix fullscreen config option being ignored
772 - ARM7: PSR mode bits should not get sign extended
773 - GB: Fix audio not being deinitialized
774 - GB: Fix crash when masking savedata
775 - GB: Properly initialize sramRealVf variable
776 - GB Audio: Fix serialization of channel 3 and NR52 properties
777 - GB Audio: Reset envelope timer when reseting sound channel
778 - GB MBC: Fix SRAM dangling pointer with RTC games
779 - GB MBC: Fix initializing MBC when no ROM is loaded
780 - GB Memory: Fix patching ROM bank 0
781 - GB Memory: Fix starting HDMAs during mode 0
782 - GB Memory: Fix HDMA5 value after DMA completes
783 - GB Video: Initialize LCDC in renderer
784 - GB Video: Hblank IRQs should mask LYC=LY IRQs
785 - GBA: Fix IRQs firing after already being cleared
786 - GBA: Only unhalt CPU if appropriate bit is set in IE
787 - GBA: Add savegame override for Crash Bandicoot 2
788 - GBA BIOS: Fix MidiKey2Freq BIOS reads
789 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
790 - GBA Cheats: Fix GameShark ROM patches
791 - GBA I/O: Mask off WAITCNT bits that cannot be written
792 - GBA Memory: Fix misaligned BIOS reads
793 - GBA Memory: Fix VCOUNT being writable
794 - GBA Video: Fix out of bounds sprite transforms
795 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
796 - Libretro: Fix disabling BIOS
797 - Libretro: Fix Game Boy savestates and audio
798 - Qt: Fix changing resolution of software renderer
799 - Qt: Fix setting overrides
800 - Qt: Fix cut off tiles and alignment issues in tile viewer
801 - Qt: Only reset window dimensions when first shown
802 - Qt: Fix Qt Multimedia audio driver on big endian
803 - Qt: Fix Apply button for key and controller configurations
804 - VFS: Fix resizing memory chunks when not needed
805 - Windows: Fix Unicode directory handling
806Misc:
807 - GB, GBA: Prevent loading null ROMs
808 - GB Audio: Initialize wave RAM to GBC values
809 - GB Memory: Reset ROM bank when loading a ROM
810 - PSP2: Improved controller rumble
811
8120.5.1: (2016-10-05)
813Bugfixes:
814 - Core: Fix importing save games as read-only
815 - FFmpeg: Fix encoding AAC
816 - GB: Fix invalid STOP behavior on Game Boy Color
817 - GB: Initialize audio properly
818 - GB: Properly clear KEY1 bit 0 when switching speeds
819 - GB: Properly unload save files when unloading a ROM
820 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
821 - GB MBC: Fix MBC7 when size is incorrectly specified
822 - GB MBC: Fix RTC access when no save file is loaded
823 - GB SIO: Don't auto-clock external shift clock
824 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
825 - GB Video: Fix video frames getting missed when LCDC is off
826 - GB Video: Clear screen when LCDC is off
827 - GBA Cheats: Fix holding onto pointers that may get invalidated
828 - GBA Cheats: Fix key-activated CodeBreaker cheats
829 - GBA Cheats: Fix uninitialized memory getting freed when saving
830 - GBA Hardware: Improve Game Boy Player rumble behavior
831 - GBA Memory: Fix several unused I/O register read values
832 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
833 - LR35902: Fix events running with the wrong cycle active
834 - Qt: Fix "close" button on Overrides view
835 - Qt: Fix saving overrides
836 - Qt: Fix directory set unloading when replacing the ROM
837 - Qt: Fix patch loading
838 - Qt: Fix crash when saving an override if a game isn't loaded
839 - Qt: Fix showing default display driver as OpenGL (force 1.x)
840 - SDL: Attach rumble in SDL frontend
841 - Util: Fix PNG identification on files too small to be a PNG
842Misc:
843 - All: Only update version info if needed
844 - All: Split out install locations for Libretro and OpenEmu
845 - FFmpeg: Encoding cleanup
846 - GB: Reset active region when reloading ROM
847 - GB Memory: Initialize RAM pattern for GBC
848 - GB Video: Improved video timings
849 - Qt: Manage window sizes slightly better
850 - Qt: Remember scale option independent of core dimensions
851
8520.5.0: (2016-09-19)
853Features:
854 - Game Boy support
855 - Support for encrypted CodeBreaker GBA cheats
856 - Emulation of Vast Fame protected GBA carts (taizou)
857 - Tile viewer
858 - Threaded rendering mode
859 - Libretro: Memory map and achievement support (leiradel)
860 - GUI: Add UI control remapping
861 - GUI: Add fast-forward
862 - Wii: 240p support
863 - 3DS: Adjustable screen darkening
864 - Ability to temporarily load a savegame
865 - Load specific files out of archives
866 - Automatic BIOS detection
867Bugfixes:
868 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
869 - Debugger: Fix GDB breakpoints
870 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
871 - GBA: Fix filehandle leak with savegames
872 - GBA: Timer 0 cannot be count up
873 - GBA: Count up timers should not count themselves
874 - GBA Memory: Fix mirror on non-overdumped Classic NES games
875 - GBA Memory: Fix ldm {pc}
876 - GBA Savedata: Fix savedata sync timer
877 - GBA Savedata: Only unmap savedata if present
878 - GBA Serialize: Savestates now properly store prefetch
879 - GBA Video: WIN0/1 take priority over OBJWIN
880 - GBA Video: Fix out-of-order OBJWIN
881 - PSP2: Fix GPU crash while exiting
882 - PSP2: Fix VSync
883 - PSP2: Fix accelerometer range
884 - PSP2: Actually load screen mode setting
885 - PSP2: Fix gyroscope direction
886 - PSP2: Delete threads after they return
887 - PSP2: Fix mapping/unmapping from not at 0
888 - Qt: Fix bug in software renderer scaling
889 - Qt: Fix hanging key press after disabling autofire
890 - Qt: Fix being unable to pause manually when using auto-pausing
891 - SDL: Fix axes being mapped wrong
892 - Util: Fix realloc semantics in utf16to8
893 - Util: Fix inserting too many items into a hash table
894 - VFS: Fix uninitialized varaible reading from 7z
895 - VFS: Fix reading multiple files from a 7z archive
896 - Wii: Fix framelimiting after a slowdown
897 - Wii: Fix garbage flash at startup
898Misc:
899 - 3DS: Use blip_add_delta_fast for a small speed improvement
900 - 3DS: Allow UTF-16 filenames
901 - 3DS: Port to using citro3D
902 - 3DS: Use system font for menus
903 - 3DS: Attempt to use Core 2 for threads
904 - 3DS: Adjustable filering
905 - 3DS: 3D banner
906 - All: Add QUIET parameter to silence CMake
907 - All: Faster memory read/write
908 - ARM7: Support forcing Thumb mode via MSR
909 - ARM7: Flush prefetch cache when loading CPSR via MSR
910 - ARM7: Clean up instruction decoding for future expandability
911 - Debugger: Support register and memory writes via GDB stub
912 - Debugger: Add software breakpoint support to gdb
913 - FFmpeg: Full support for libavcodec 56+
914 - GBA: Better debug logging if event processing breaks
915 - GBA Audio: Force audio DMAs to not increment destination
916 - GBA BIOS: Use custom ArcTan, not relying on OS
917 - GBA Hardware: Clean up dead code in GBP
918 - GBA Memory: Optimize stalling behavior
919 - GBA Memory: Optimize Load-/StoreMultiple
920 - GBA Savedata: Add realistic timing for EEPROM
921 - GBA Serialize: Savestates now store if CPU was halted
922 - GBA Video: Remove old slow path fallback
923 - GBA Video: Optimize sprite drawing
924 - GBA Video: Optimize mode 0 rendering
925 - GBA Video: Optimize compositing cases slightly
926 - GUI: Screenshot dimensions are now passed through
927 - GUI: Add back logging
928 - GUI: Only reload config if manually saved
929 - GUI: Increase scrolling speed
930 - OpenGL: Log shader compilation failure
931 - OpenGL: Add texSize uniform
932 - Qt: Make -g flag work in Qt build
933 - Qt: Simplify OpenGL context creation
934 - Qt: Thread startup improvements
935 - Qt: Make audio channel/video layer options shortcut mappable
936 - Qt: Remove some C99isms from C++ code
937 - Qt: Remove default autofire mappings
938 - Qt: Make reseting when pasued frame-accurate
939 - Qt: Rearchitect game closing codepath
940 - PSP2: Use system font for menus
941 - PSP2: Add rumble for PS TV
942 - PSP2: Add fit-to-height screen mode
943 - PSP2: Sync files per descriptor
944 - PSP2: Allow UTF-8 filenames
945 - PSP2: Screenshots are now saved into the Photo Gallery
946 - PSP2: Stop underclocking when menuing
947 - SDL: Increase default audio buffer size to 1024 samples
948 - SDL: More responsive rumble
949 - Util: Add Vector GetConstPointer
950 - Util: Add rtrim
951 - Util: Add endswith
952 - VFS: Improve zip file detection
953 - Wii: Add pixelated resample filter
954 - Windows: Add native VDir support
955 - Util: Add PRIz macro for libc versions that don't support %z
956
9570.4.1: (2016-07-11)
958Bugfixes:
959 - All: Fix several file handle leaks
960 - All: Fix instruction tables getting zeroed when linking sometimes
961 - ARM7: Fix flags on SBC/RSC
962 - ARM7: Fix setting spsr privilege bits when spsr is empty
963 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
964 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
965 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
966 - GBA Memory: Fix executing code from OBJ region of VRAM
967 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
968 - GBA Serialize: Fix loading savegames from savestates
969 - OpenGL: Correct boolean vector strcmp strings for uniforms
970 - Qt: Fix sending gameStopped twice
971 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
972 - Qt: Fix initial state of key mapping
973 - Qt: Initialize m_useBios
974 - SDL: Fix joystick initialization on BSD
975 - SDL: Fix potential joystick crash in games with rumble
976 - SDL: Fix SDL 1.2 build
977 - SDL: Fix sporadic crash when deinitializing audio
978 - Shaders: Fix AGS-001 shader with some bad drivers
979 - Util: Use closesocket on Windows
980 - Util: Fix socket bind addresses
981 - VFS: Fix reading 7z archives without rewinding first
982 - VFS: VFileFromFD should not open directories
983 - Wii: Fix tilting direction
984 - Util: Fix realloc semantics in utf16to8
985Misc:
986 - All: Allow use of external minizip library
987 - Debugger: CLI debugger now exits when end-of-stream is reached
988 - FFmpeg: Update dependencies on Ubuntu
989 - GBA: Slightly optimize GBAProcessEvents
990 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
991 - GBA Video: Null renderer should return proper register values
992 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
993 - Qt: Add preset for DualShock 4
994 - Qt: Update 360 input profile on OS X to reflect newer drivers
995 - Qt: Remove use of NaN
996 - Qt: Canonicalize file paths when loading games
997 - Qt: Add refresh button to controller editing
998 - SDL: Remove default gamepad mappings
999 - Util: Fix intermittent build failure on OS X
1000 - VFS: VFile.sync now updates modified time
1001
10020.4.0: (2016-02-02)
1003Features:
1004 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1005 - I/O viewer
1006 - Booting of multiboot images
1007 - Customization of GIF recording
1008 - Libretro: Cheat code support
1009 - Support for GLSL shaders
1010 - ROM information view
1011 - Support for VBA-style cheat codes
1012 - Savestates now store creation timestamps
1013 - Key autofire
1014 - Libretro: Allow blocking opposing directional input
1015 - OpenEmu core for OS X
1016 - Libretro: Settings for using BIOS and skipping intro
1017 - Libretro: Customizable idle loop removal
1018 - Implemented cycle counting for sprite rendering
1019 - Cleaner, unified settings window
1020 - Added a setting for pausing when the emulator is not in focus
1021 - Customizable paths for save games, save states, screenshots and patches
1022 - Controller hotplugging
1023 - Ability to store save games and active cheats within savestates
1024Bugfixes:
1025 - ARM7: Fix sign of unaligned LDRSH
1026 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1027 - Debugger: Fix watchpoints in gdb
1028 - GBA: Fix warnings when creating and loading savestates
1029 - GBA: Fix Iridion II savetype
1030 - GBA BIOS: Fix misaligned CpuSet
1031 - GBA Cheats: Fix cheats setting the Action Replay version
1032 - GBA Hardware: Fix GPIO on big endian
1033 - GBA Memory: Fix DMA register writing behavior
1034 - GBA Memory: Fix DMAs triggering two cycles early
1035 - Libretro: Fix aspect ratio
1036 - Qt: Fix some potential crashes with the gamepad mapping
1037 - Qt: Fix keys being mapped incorrectly when loading configuration file
1038 - Util: Fix PowerPC PNG read/write pixel order
1039 - Util: Fix excessive memory allocation when decoding a PNG
1040 - VFS: Fix VFileReadline and remove _vfdReadline
1041Misc:
1042 - All: Improved PowerPC support
1043 - All: Fix some undefined behavior warnings
1044 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1045 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1046 - GBA: Implement bad I/O register loading
1047 - GBA: Allow jumping to OAM and palette RAM
1048 - GBA BIOS: Finish implementing RegisterRamReset
1049 - GBA Config: Add "override" layer for better one-time configuration
1050 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1051 - GBA Memory: Use a dynamically sized mask for ROM memory
1052 - GBA Memory: Implement several unimplemented memory access types
1053 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1054 - GBA RR: Starting from savestate now embeds the savegame
1055 - GBA RR: Add preliminary SRAM support for VBM loading
1056 - GBA RR: Add support for resets in movies
1057 - GBA Video: Remove lastHblank, as it is implied
1058 - Libretro: Use anonymous memory mappers for large blocks of memory
1059 - Libretro: Add install target for libretro core
1060 - Qt: Window size command line options are now supported
1061 - Qt: Increase usability of key mapper
1062 - Qt: Add 'Apply' button to settings window
1063 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1064 - Qt: Allow use of modifier keys as input
1065 - Qt: Optimize log viewer
1066 - Qt: Added button for breaking into the GDB debugger
1067 - Qt: Add box for showing duration of rewind
1068 - SDL: Support fullscreen in SDL 1.2
1069 - SDL: Allow GBASDLAudio to be used without a thread context
1070 - Util: Use VFile for configuration
1071 - Util: Add MutexTryLock
1072
10730.3.2: (2015-12-16)
1074Bugfixes:
1075 - ARM7: Fix STRT/STRBT
1076 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1077 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1078 - Libretro: Fix problems with rumble not turning off
1079 - GBA: Fix idle skip state being retained between games
1080 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1081 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1082 - GBA BIOS: Fix Sqrt sign
1083 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1084 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1085 - GBA Memory: Fix DMA behavior for SRAM accesses
1086 - GBA Memory: Fix Store8 to OBJ VRAM
1087 - GBA Memory: Fix alignment of LDM/STM on SRAM
1088 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1089 - GBA Memory: Fix timing of DMAs
1090 - GBA Video: Fix _mix for 15-bit color
1091 - GBA Video: Fix OAM and palette initialization
1092 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1093 - Qt: Use safer isLoaded check in GameController
1094 - Qt: Fix a race condition in PainterGL that could lead to a crash
1095 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1096 - Qt: Fix font size in memory viewer
1097 - Qt: Fix a crash in the memory viewer
1098 - Qt: Add additional checks in CheatModel to prevent crashes
1099 - Qt: Fix race condition with setting sample rate
1100 - Qt: Fix crash when closing multiplayer windows
1101 - Qt: Fix resetting while paused
1102Misc:
1103 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1104 - Qt: Add mute option to menu
1105
11060.3.1: (2015-10-24)
1107Bugfixes:
1108 - ARM7: Fix instruction decoding of Thumb shifts
1109 - GBA: Deinit savegame when unloading a ROM
1110 - GBA: Fix BIOS check on big endian
1111 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1112 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1113 - GBA Audio: Fix audio channels being silenced at the wrong time
1114 - GBA Memory: Fix bad BIOS Load16 on big endian
1115 - GBA Memory: Fix bad Load8 on big endian
1116 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1117 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1118 - GBA Video: Fix objwin and blending interaction on sprites
1119 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1120 - Libretro: Fix a memory leak with the render buffer
1121 - Qt: Windows no longer spawn in the top left on first launch
1122 - Qt: Fix install path of XDG desktop file with DESTDIR
1123 - Qt: Fix drag and drop on Windows
1124 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1125 - VFS: Fix return values of VFileFILE.read and .write
1126Misc:
1127 - All: Reset next event to cycles instead of zero to interrupt
1128 - All: Add --version flag
1129 - ARM7: Force disable LTO on two files to work around a GCC bug
1130 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1131 - GBA: Better memory handling with PNG savestates
1132 - GBA: Additional savestate sanity checks
1133 - GBA: Check for cycle count being too high
1134 - GBA Audio: Allow GBAAVStream to have no video callback
1135 - GBA BIOS: Implement RegisterRamReset for SIO registers
1136 - Qt: Remove useless help icons in dialogs
1137 - Qt: Prevent savestate window from opening while in multiplayer
1138 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1139 - Qt: Dropping multiplayer windows works more cleanly now
1140
11410.3.0: (2015-08-16)
1142Features:
1143 - Ability to hide individual background layers, or OBJs
1144 - Ability to mute individual audio channels
1145 - Palette viewer and exporter
1146 - Volume control
1147 - More shortcuts are editable (e.g. quick save/load)
1148 - Rewind now shows the frame after rewinding
1149 - Import/Export of GameShark/Action Replay snapshots
1150 - Add "Step backwards" item for single increment rewind
1151 - Deadzone estimation for game controllers
1152 - Analog inputs can be used for shortcuts
1153 - Menu items for specific solar sensor brightness levels
1154 - Remappable controls for tilt and gyroscope sensors
1155 - Status messages for actions taken while a game is running (e.g. save/load state)
1156 - Memory inspector
1157 - Screensaver can now be suspended while a game is running
1158 - Load/save the most recent savestate slot
1159 - Support varible speed (PWM) rumble
1160 - Ability to cap fast forward speed
1161 - Finer control over FPS target
1162 - Holdable shortcut for rewinding one frame at a time
1163 - Ability to boot directly into the BIOS
1164 - Preliminary support for yanking out the game pak while a game is running
1165 - Thumb-drive mode by putting a file called portable.ini in the same folder
1166 - Configurable display driver, between software and OpenGL
1167 - Undo-able savestate loading and saving
1168 - Controller profiles now store shortcut settings
1169 - Default controller profiles for several common controllers
1170 - Libretro now supports BIOS, rumble and solar sensor
1171 - Implement BIOS call Stop, for sleep mode
1172 - Automatically load patches, if found
1173 - Improved video synchronization
1174 - Configurable audio output sample rate
1175Bugfixes:
1176 - ARM7: Fix SWI and IRQ timings
1177 - ARM7: Fix Thumb MUL timing
1178 - ARM7: Fix timing of multiplies to use N cycles
1179 - ARM7: ARMHotplugDetach should call deinit
1180 - Debugger: Fix use-after-free in breakpoint clearing code
1181 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1182 - GBA: Cap audio FIFO read size during deserialization
1183 - GBA: Check for corrupted savestates when loading
1184 - GBA: Check for improperly sized savestates when loading
1185 - GBA: Check for savestates made from differently sized ROMs
1186 - GBA: Fix calls to endian-independent loadstores
1187 - GBA: Fix timing of reading from timer registers
1188 - GBA: Ensure cycles never go negative
1189 - GBA Audio: Force audio FIFOs to 32-bit
1190 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1191 - GBA Audio: Fix sample order in audio channel 3
1192 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1193 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1194 - GBA Memory: Improve Thumb open bus behavior
1195 - GBA Memory: Fix potential DMA issue when loading a savestate
1196 - GBA Memory: Fix load/store multiple video memory waitstates
1197 - GBA SIO: Fix reseting when there are SIO devices attached
1198 - GBA Video: Blended sprites should never have other effects applied
1199 - GBA Video: Fix out-of-bounds tiles in mosaic
1200 - GBA Video: Fix windows not affecting sprites
1201 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1202 - GBA Video: Fix timing on first scanline
1203 - Qt: Better cleanup when a game crashes
1204 - Qt: Fix open ROM dialog filtering for archive formats
1205 - Qt: Cap the maximum number of multiplayer windows
1206 - Qt: Fix maximum year in sensor override
1207 - Qt: Fix window being too tall after exiting fullscreen
1208 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1209 - Qt: Fix analog buttons not getting unmapped
1210 - Qt: Fix passing command line options
1211 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1212 - SDL: Fix SDL build when OpenGL is missing
1213 - Util: Allow loading IPS patches that grow the ROM
1214 - VFS: Fix resource leaks if some allocations fail
1215 - VFS: Fix line-reading to return proper values
1216 - Video: Fix an issue with very long filenames
1217 - Util: Fix formatting of floats
1218Misc:
1219 - All: Add --help flag for command line programs
1220 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1221 - All: Enable static linking for Windows
1222 - All: Enable static linking for OS X
1223 - All: Threads are now named
1224 - All: Proper handling of Unicode file paths
1225 - ARM7: Add emulation for Undefined CPU mode
1226 - ARM7: Reduce the size of the Thumb instruction table
1227 - GBA: Add status log level
1228 - GBA: GBARewind now returns how many states it has rewound
1229 - GBA: SIO logging layer
1230 - GBA BIOS: Stub out SoundBias
1231 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1232 - GBA: Don't include GBACLIDebugger struct unless needed
1233 - GBA: Savedata is now synced shortly after data finishes being written
1234 - GBA: Process multiple timer events at once, if necessary
1235 - GBA Audio: Implement audio reset for channels A/B
1236 - GBA Audio: Process multiple audio events at once, if necessary
1237 - GBA Hardware: Backport generic RTC source into core
1238 - GBA Input: Allow axes and buttons to be mapped to the same key
1239 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1240 - GBA SIO: Add a dummy driver for Normal mode
1241 - GBA Thread: Add functionality for running callbacks on the GBA thread
1242 - GBA Thread: Split GBASync into a separate file
1243 - GBA Video: Refactor software renderer into separate files
1244 - GBA Video: Slightly optimize mode 0 mosaic rendering
1245 - Debugger: Free watchpoints in addition to breakpoints
1246 - Qt: Handle saving input settings better
1247 - Qt: Move GL frame drawing back onto its own thread
1248 - Qt: Fast forward (held) option moved from Other to Emulation menu
1249 - Qt: Show version info in window title
1250 - Qt: Migrate multiplayer window handling into GBAApp
1251 - Qt: Unified file opening and saving with last location
1252 - Qt: Fix windows being resizable when they shouldn't have been
1253 - Qt: Only hide cursor in full screen
1254 - Qt: Replace pause-after-frame mutex with an atomic
1255 - Qt: Add application icon and XDG desktop files
1256 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1257 - Qt: Don't save window size when entering fullscreen
1258 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1259 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1260 - Qt: Increase usability of key mapper
1261 - Qt: Show checkmark for window sizes
1262 - Qt: Set window path to loaded ROM
1263 - Perf: Ability to load savestates immediately on launch
1264 - SDL: Properly check for initialization
1265 - SDL: Clean up initialization functions
1266 - SDL: Clean up GL context
1267 - Util: Allow disabling the threading code entirely
1268 - VFS: Add sync method to force syncing with backing
1269
12700.2.1: (2015-05-13)
1271Bugfixes:
1272 - All: Fix sanitize-deb script not cleaning up after itself
1273 - All: Fix dependencies for libavcodec on Debian-derived platforms
1274 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1275 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1276 - ARM7: Fix ARM multiply instructions when PC is a destination register
1277 - Debugger: Fix use-after-free in breakpoint clearing code
1278 - Debugger: Fix boundary conditions in tab completion
1279 - GBA: Fix timers not updating timing when writing to only the reload register
1280 - GBA: Fix rewind boundary conditions
1281 - GBA: Add initial I/O register settings for background matrix registers
1282 - GBA: Fix hang when loading a savestate if sync to video is enabled
1283 - GBA: Handle out-of-bounds I/O access
1284 - GBA: Fix bounds-checking on EEPROM access
1285 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1286 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1287 - GBA Memory: Allow SRAM to be 64kB
1288 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1289 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1290 - GBA Video: Fix second frame mode 5
1291 - Perf: Fix race condition if a game crashes immediately on start
1292 - Qt: Fix Display object leak when closing a window
1293 - Qt: Fix .deb dependencies
1294 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1295 - Qt: Fix window not regaining focus after exiting savestate window
1296 - Qt: Fix regression where video would not record if the game had already started
1297 - Qt: Fix potential crash if a gamepad causes focus to change
1298 - Qt: Fix controller axis querying
1299 - Qt: Fix multiplayer windows opening as the wrong size
1300 - Qt: Fix controllers sometimes not loading the right profile
1301 - SDL: Fix boundary conditions for joystick adjustments
1302 - SDL: Allocate properly sized input maps
1303 - SDL: Fix potential build issues when Qt and SDL2 are in use
1304 - Util: Fix resource leak in UTF-8 handling code
1305 - Util: Fix a null-pointer issue when attempting to delete a key
1306 - VFS: Fix resource leaks if some allocations fail
1307 - Video: Fix an issue with very long filenames
1308Misc:
1309 - GBA Memory: Soft-crash if jumping past the end of a ROM
1310 - Qt: Show multiplayer numbers in window title
1311 - Qt: Solar sensor can have shortcuts set
1312
13130.2.0: (2015-04-03)
1314Features:
1315 - Support for gamepad axes, e.g. analog sticks or triggers
1316 - Add scale presets for up to 6x
1317 - Settings window
1318 - Bilinear resampling option
1319 - Add option to skip BIOS start screen
1320 - List of recently opened games
1321 - Support for games using the Solar Sensor
1322 - Better audio resampling via blip-buf
1323 - Game Pak overrides dialog for setting savetype and sensor values
1324 - Support for games using the tilt sensor
1325 - Remappable shortcuts for keyboard and gamepad
1326 - Rewinding of emulation
1327 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1328 - Support IPv6
1329 - Save directory of last loaded file
1330 - Support BPS patches
1331 - Automatically detect and optimize out idle loops
1332 - Configurable game overrides
1333 - Support loading 7-Zip files
1334 - Drag and drop game loading
1335 - Cheat code support
1336 - Runtime configurable audio driver
1337 - Libretro core for use with RetroArch and other front-ends
1338 - Controller profiles for setting different bindings for different controllers
1339 - Ability to lock aspect ratio
1340 - Local link cable support
1341 - Ability to switch which game controller is in use per instance
1342 - Ability to prevent opposing directional input
1343 - Warning dialog if an unimplemented BIOS feature is called
1344 - Debugger: Add CLI "frame", frame advance command
1345 - Debugger: Add CLI functions for writing to memory
1346 - Debugger: Add CLI functions for examining memory regions
1347 - Debugger: Add CLI function for writing a register
1348Bugfixes:
1349 - ARM7: Extend prefetch by one stage
1350 - ARM7: Fix cycle counting for loads
1351 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1352 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1353 - GBA: Initialize gba.sync to null
1354 - GBA: Fix timer initialization
1355 - GBA Audio: Support 16-bit writes to FIFO audio
1356 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1357 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1358 - GBA BIOS: Fix BIOS prefetch after reset
1359 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1360 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1361 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1362 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1363 - GBA Memory: Fix cycle counting for 32-bit load/stores
1364 - GBA RR: Fix fallthrough error when reading tags from a movie
1365 - GBA Thread: Fix possible hang when loading an archive
1366 - GBA Thread: Fix possible deadlock in video sync
1367 - Perf: Fix crash when the GBA thread fails to start
1368 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1369 - Qt: Fix crash when adjusting settings after closing a game
1370 - Qt: Fix crash when starting GDB stub after closing a game
1371 - Qt: Fix patch loading while a game is running
1372 - Qt: Fix crash when loading a game after stopping GDB server
1373 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1374 - Qt: Fix crash when attempting to pause if a game is not running
1375 - SDL: Properly clean up if a game doesn't launch
1376 - Util: Fix sockets on Windows
1377Misc:
1378 - All: Enable link-time optimization
1379 - Debugger: Watchpoints now work on STM/LDM instructions
1380 - Debugger: Clean up GDB stub network interfacing
1381 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1382 - Debugger: Merge Thumb BL instructions when disassembling
1383 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1384 - Debugger: Watchpoints now report address watched (fixes #68)
1385 - Debugger: Add support for soft breakpoints
1386 - Debugger: Make I/O register names be addresses instead of values
1387 - Debugger: Rename read/write commands
1388 - GBA: Improve accuracy of event timing
1389 - GBA: Add API for getting Configuration structs for overrides and input
1390 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1391 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1392 - GBA: Move A/V stream interface into core
1393 - GBA: Savestates now take into account savedata state machines (fixes #109)
1394 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1395 - GBA Memory: Simplify memory API and use fixed bus width
1396 - GBA Thread: Make GBASyncWaitFrameStart time out
1397 - GBA Video: Start video at the last scanline instead of the first
1398 - Qt: Optimize logo drawing
1399 - Qt: Move frame upload back onto main thread
1400 - Qt: Remember window position
1401 - Qt: Double-clicking on the window toggles full screen
1402 - Util: Use proper locale for reading and writing float values
1403
14040.1.1: (2015-01-24)
1405Bugfixes:
1406 - ARM7: Fix LDM writeback to a register already written
1407 - GBA: Fix timers 2 and 3 updating incorrectly
1408 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1409 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1410 - GBA Audio: Properly initialize audio FIFO channels
1411 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1412 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1413 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1414 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1415 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1416 - GBA BIOS: Fix HuffUnComp boundary conditions
1417 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1418 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1419 - GBA Memory: Filter out top nybble of DMA addresses
1420 - GBA Memory: Properly bounds-check VRAM accesses
1421 - GBA Memory: Fix initial DMA state
1422 - GBA Thread: Allow halted games to exit cleanly
1423 - GBA Video: Fix blend issues with obscured middle layers
1424 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1425 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1426 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1427 - GBA Video: Fix sprite boundary conditions with mosaic
1428 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1429 - Qt: Fix issue with set frame sizes being the wrong height
1430 - Qt: Fix emulator crashing when full screen if a game is not running
1431 - Qt: Fix window focus issues
1432 - Qt: Properly set default video recording settings
1433 - Qt: Fix a race condition when a game crashes immediately
1434 - Qt: Fix some cases where key mapping can break if focus is adjusted
1435 - Qt: Fix crash if a game pauses before any frames are shown
1436 - Debugger: Negative PC-relative loads now properly subtract the offset
1437 - Debugger: Align PC-relative loads in Thumb
1438 - Debugger: Fix watchpoints triggering too late
1439 - Debugger: Fix binary print putting spaces between digits
1440 - Video: Ensure FFmpeg encoder has audio frames
1441 - Video: Fix uncompressed PCM audio recording
1442 - Video: Fix FFmpeg crashing when the file extension is wrong
1443 - Util: Fix SOCKET_FAILED macro
1444Misc:
1445 - GBA: Exit cleanly on FATAL if the port supports it
1446 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1447 - Qt: Disable sync to video by default
1448 - Qt: Handle a game crash without crashing
1449 - Qt: Set default log level to FATAL, ERROR and WARN
1450 - Qt: Clarify some phrasing in the menus
1451 - Qt: Clear active buttons when focus is lost
1452
14530.1.0: (2014-12-13)
1454 - Initial release