CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25 - Thumb-drive mode by putting a file called portable.ini in the same folder
26 - Configurable display driver, between software and OpenGL
27Bugfixes:
28 - ARM7: Fix SWI and IRQ timings
29 - GBA Audio: Force audio FIFOs to 32-bit
30 - GBA Memory: Improve Thumb open bus behavior
31 - VFS: Fix resource leaks if some allocations fail
32 - Video: Fix an issue with very long filenames
33 - GBA Video: Blended sprites should never have other effects applied
34 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
35 - Qt: Better cleanup when a game crashes
36 - Qt: Fix open ROM dialog filtering for archive formats
37 - ARM7: Fix Thumb MUL timing
38 - Qt: Cap the maximum number of multiplayer windows
39 - Qt: Fix maximum year in sensor override
40 - GBA: Cap audio FIFO read size during deserialization
41 - GBA: Check for corrupted savestates when loading
42 - GBA: Check for improperly sized savestates when loading
43 - GBA: Check for savestates made from differently sized ROMs
44 - GBA Video: Fix out-of-bounds tiles in mosaic
45 - GBA Memory: Fix potential DMA issue when loading a savestate
46 - GBA Audio: Fix audio pitch changing when adjusting buffer size
47 - SDL: Fix SDL build when OpenGL is missing
48 - ARM7: Fix timing of multiplies to use N cycles
49 - GBA: Fix calls to endian-independent loadstores
50 - GBA Video: Fix windows not affecting sprites
51 - VFS: Fix line-reading to return proper values
52 - GBA Memory: Fix load/store multiple video memory waitstates
53 - GBA: Fix timing of reading from timer registers
54 - Util: Allow loading IPS patches that grow the ROM
55 - GBA Audio: Fix sample order in audio channel 3
56 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
57 - ARM7: ARMHotplugDetach should call deinit
58 - Qt: Fix window being too tall after exiting fullscreen
59 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
60 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
61Misc:
62 - Qt: Handle saving input settings better
63 - Debugger: Free watchpoints in addition to breakpoints
64 - Qt: Move GL frame drawing back onto its own thread
65 - GBA: Add status log level
66 - GBA Thread: Add functionality for running callbacks on the GBA thread
67 - Qt: Fast forward (held) option moved from Other to Emulation menu
68 - All: Add --help flag for command line programs
69 - Qt: Show version info in window title
70 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
71 - GBA SIO: Add a dummy driver for Normal mode
72 - GBA: GBARewind now returns how many states it has rewound
73 - All: Enable static linking for Windows
74 - All: Enable static linking for OS X
75 - Qt: Migrate multiplayer window handling into GBAApp
76 - Qt: Unified file opening and saving with last location
77 - Qt: Fix windows being resizable when they shouldn't have been
78 - Qt: Only hide cursor in full screen
79 - Perf: Ability to load savestates immediately on launch
80 - Qt: Replace pause-after-frame mutex with an atomic
81 - Util: Allow disabling the threading code entirely
82 - GBA: SIO logging layer
83 - Qt: Add application icon and XDG desktop files
84 - GBA Thread: Split GBASync into a separate file
85 - SDL: Properly check for initialization
86 - SDL: Clean up initialization functions
87 - All: Threads are now named
88 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
89 - Qt: Don't save window size when entering fullscreen
90 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
91 - GBA Video: Refactor software renderer into separate files
92 - ARM7: Add emulation for Undefined CPU mode
93 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
94 - ARM7: Reduce the size of the Thumb instruction table
95 - GBA: Don't include GBACLIDebugger struct unless needed
96 - SDL: Clean up GL context
97 - GBA Audio: Implement audio reset for channels A/B
98 - GBA Hardware: Backport generic RTC source into core
99 - All: Proper handling of Unicode file paths
100 - GBA Video: Slightly optimize mode 0 mosaic rendering
101
1020.2.1: (2015-05-13)
103Bugfixes:
104 - All: Fix sanitize-deb script not cleaning up after itself
105 - All: Fix dependencies for libavcodec on Debian-derived platforms
106 - ARM7: Handle writeback for PC in addressing modes 2 and 3
107 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
108 - ARM7: Fix ARM multiply instructions when PC is a destination register
109 - Debugger: Fix use-after-free in breakpoint clearing code
110 - Debugger: Fix boundary conditions in tab completion
111 - GBA: Fix timers not updating timing when writing to only the reload register
112 - GBA: Fix rewind boundary conditions
113 - GBA: Add initial I/O register settings for background matrix registers
114 - GBA: Fix hang when loading a savestate if sync to video is enabled
115 - GBA: Handle out-of-bounds I/O access
116 - GBA: Fix bounds-checking on EEPROM access
117 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
118 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
119 - GBA Memory: Allow SRAM to be 64kB
120 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
121 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
122 - GBA Video: Fix second frame mode 5
123 - Perf: Fix race condition if a game crashes immediately on start
124 - Qt: Fix Display object leak when closing a window
125 - Qt: Fix .deb dependencies
126 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
127 - Qt: Fix window not regaining focus after exiting savestate window
128 - Qt: Fix regression where video would not record if the game had already started
129 - Qt: Fix potential crash if a gamepad causes focus to change
130 - Qt: Fix controller axis querying
131 - Qt: Fix multiplayer windows opening as the wrong size
132 - Qt: Fix controllers sometimes not loading the right profile
133 - SDL: Fix boundary conditions for joystick adjustments
134 - SDL: Allocate properly sized input maps
135 - SDL: Fix potential build issues when Qt and SDL2 are in use
136 - Util: Fix resource leak in UTF-8 handling code
137 - Util: Fix a null-pointer issue when attempting to delete a key
138 - VFS: Fix resource leaks if some allocations fail
139 - Video: Fix an issue with very long filenames
140Misc:
141 - GBA Memory: Soft-crash if jumping past the end of a ROM
142 - Qt: Show multiplayer numbers in window title
143 - Qt: Solar sensor can have shortcuts set
144
1450.2.0: (2015-04-03)
146Features:
147 - Support for gamepad axes, e.g. analog sticks or triggers
148 - Add scale presets for up to 6x
149 - Settings window
150 - Bilinear resampling option
151 - Add option to skip BIOS start screen
152 - List of recently opened games
153 - Support for games using the Solar Sensor
154 - Better audio resampling via blip-buf
155 - Game Pak overrides dialog for setting savetype and sensor values
156 - Support for games using the tilt sensor
157 - Remappable shortcuts for keyboard and gamepad
158 - Rewinding of emulation
159 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
160 - Support IPv6
161 - Save directory of last loaded file
162 - Support BPS patches
163 - Automatically detect and optimize out idle loops
164 - Configurable game overrides
165 - Support loading 7-Zip files
166 - Drag and drop game loading
167 - Cheat code support
168 - Runtime configurable audio driver
169 - Libretro core for use with RetroArch and other front-ends
170 - Controller profiles for setting different bindings for different controllers
171 - Ability to lock aspect ratio
172 - Local link cable support
173 - Ability to switch which game controller is in use per instance
174 - Ability to prevent opposing directional input
175 - Warning dialog if an unimplemented BIOS feature is called
176 - Debugger: Add CLI "frame", frame advance command
177 - Debugger: Add CLI functions for writing to memory
178 - Debugger: Add CLI functions for examining memory regions
179 - Debugger: Add CLI function for writing a register
180Bugfixes:
181 - ARM7: Extend prefetch by one stage
182 - ARM7: Fix cycle counting for loads
183 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
184 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
185 - GBA: Initialize gba.sync to null
186 - GBA: Fix timer initialization
187 - GBA Audio: Support 16-bit writes to FIFO audio
188 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
189 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
190 - GBA BIOS: Fix BIOS prefetch after reset
191 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
192 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
193 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
194 - GBA Memory: Fix I cycles that had been moved to ARM7 core
195 - GBA Memory: Fix cycle counting for 32-bit load/stores
196 - GBA RR: Fix fallthrough error when reading tags from a movie
197 - GBA Thread: Fix possible hang when loading an archive
198 - GBA Thread: Fix possible deadlock in video sync
199 - Perf: Fix crash when the GBA thread fails to start
200 - Qt: Fix crash starting a GDB stub if a game isn't loaded
201 - Qt: Fix crash when adjusting settings after closing a game
202 - Qt: Fix crash when starting GDB stub after closing a game
203 - Qt: Fix patch loading while a game is running
204 - Qt: Fix crash when loading a game after stopping GDB server
205 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
206 - Qt: Fix crash when attempting to pause if a game is not running
207 - SDL: Properly clean up if a game doesn't launch
208 - Util: Fix sockets on Windows
209Misc:
210 - All: Enable link-time optimization
211 - Debugger: Watchpoints now work on STM/LDM instructions
212 - Debugger: Clean up GDB stub network interfacing
213 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
214 - Debugger: Merge Thumb BL instructions when disassembling
215 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
216 - Debugger: Watchpoints now report address watched (fixes #68)
217 - Debugger: Add support for soft breakpoints
218 - Debugger: Make I/O register names be addresses instead of values
219 - Debugger: Rename read/write commands
220 - GBA: Improve accuracy of event timing
221 - GBA: Add API for getting Configuration structs for overrides and input
222 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
223 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
224 - GBA: Move A/V stream interface into core
225 - GBA: Savestates now take into account savedata state machines (fixes #109)
226 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
227 - GBA Memory: Simplify memory API and use fixed bus width
228 - GBA Thread: Make GBASyncWaitFrameStart time out
229 - GBA Video: Start video at the last scanline instead of the first
230 - Qt: Optimize logo drawing
231 - Qt: Move frame upload back onto main thread
232 - Qt: Remember window position
233 - Qt: Double-clicking on the window toggles full screen
234 - Util: Use proper locale for reading and writing float values
235
2360.1.1: (2015-01-24)
237Bugfixes:
238 - ARM7: Fix LDM writeback to a register already written
239 - GBA: Fix timers 2 and 3 updating incorrectly
240 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
241 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
242 - GBA Audio: Properly initialize audio FIFO channels
243 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
244 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
245 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
246 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
247 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
248 - GBA BIOS: Fix HuffUnComp boundary conditions
249 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
250 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
251 - GBA Memory: Filter out top nybble of DMA addresses
252 - GBA Memory: Properly bounds-check VRAM accesses
253 - GBA Memory: Fix initial DMA state
254 - GBA Thread: Allow halted games to exit cleanly
255 - GBA Video: Fix blend issues with obscured middle layers
256 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
257 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
258 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
259 - GBA Video: Fix sprite boundary conditions with mosaic
260 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
261 - Qt: Fix issue with set frame sizes being the wrong height
262 - Qt: Fix emulator crashing when full screen if a game is not running
263 - Qt: Fix window focus issues
264 - Qt: Properly set default video recording settings
265 - Qt: Fix a race condition when a game crashes immediately
266 - Qt: Fix some cases where key mapping can break if focus is adjusted
267 - Qt: Fix crash if a game pauses before any frames are shown
268 - Debugger: Negative PC-relative loads now properly subtract the offset
269 - Debugger: Align PC-relative loads in Thumb
270 - Debugger: Fix watchpoints triggering too late
271 - Debugger: Fix binary print putting spaces between digits
272 - Video: Ensure FFmpeg encoder has audio frames
273 - Video: Fix uncompressed PCM audio recording
274 - Video: Fix FFmpeg crashing when the file extension is wrong
275 - Util: Fix SOCKET_FAILED macro
276Misc:
277 - GBA: Exit cleanly on FATAL if the port supports it
278 - GBA Memory: Implement 16- and 32-bit loads from SRAM
279 - Qt: Disable sync to video by default
280 - Qt: Handle a game crash without crashing
281 - Qt: Set default log level to FATAL, ERROR and WARN
282 - Qt: Clarify some phrasing in the menus
283 - Qt: Clear active buttons when focus is lost
284
2850.1.0: (2014-12-13)
286 - Initial release