all repos — mgba @ b4c86ea161856a61117e3712d00307f6b5cd15e5

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "Display.h"
  21#include "GameController.h"
  22#include "GBAApp.h"
  23#include "GBAKeyEditor.h"
  24#include "GDBController.h"
  25#include "GDBWindow.h"
  26#include "GIFView.h"
  27#include "LoadSaveState.h"
  28#include "LogView.h"
  29#include "MultiplayerController.h"
  30#include "MemoryView.h"
  31#include "OverrideView.h"
  32#include "PaletteView.h"
  33#include "SensorView.h"
  34#include "SettingsView.h"
  35#include "ShortcutController.h"
  36#include "ShortcutView.h"
  37#include "VideoView.h"
  38
  39extern "C" {
  40#include "platform/commandline.h"
  41}
  42
  43using namespace QGBA;
  44
  45#if defined(__WIN32) || defined(__OpenBSD__)
  46// This is a macro everywhere except MinGW and OpenBSD, it seems
  47using std::isnan;
  48#endif
  49
  50Window::Window(ConfigController* config, int playerId, QWidget* parent)
  51	: QMainWindow(parent)
  52	, m_log(0)
  53	, m_logView(new LogView(&m_log))
  54	, m_stateWindow(nullptr)
  55	, m_screenWidget(new WindowBackground())
  56	, m_logo(":/res/mgba-1024.png")
  57	, m_config(config)
  58	, m_inputController(playerId, this)
  59#ifdef USE_FFMPEG
  60	, m_videoView(nullptr)
  61#endif
  62#ifdef USE_MAGICK
  63	, m_gifView(nullptr)
  64#endif
  65#ifdef USE_GDB_STUB
  66	, m_gdbController(nullptr)
  67#endif
  68	, m_mruMenu(nullptr)
  69	, m_shortcutController(new ShortcutController(this))
  70	, m_playerId(playerId)
  71	, m_fullscreenOnStart(false)
  72{
  73	setFocusPolicy(Qt::StrongFocus);
  74	setAcceptDrops(true);
  75	setAttribute(Qt::WA_DeleteOnClose);
  76	m_controller = new GameController(this);
  77	m_controller->setInputController(&m_inputController);
  78	m_controller->setOverrides(m_config->overrides());
  79	updateTitle();
  80
  81	m_display = Display::create(this);
  82
  83	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  84	m_logo = m_logo; // Free memory left over in old pixmap
  85
  86	m_screenWidget->setMinimumSize(m_display->minimumSize());
  87	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  88	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  89	m_screenWidget->setPixmap(m_logo);
  90	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  91	setCentralWidget(m_screenWidget);
  92
  93	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
  94	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
  95	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
  96	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
  97	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
  98	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
  99	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
 100	connect(m_controller, &GameController::gamePaused, [this]() {
 101		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
 102		                    VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
 103		QPixmap pixmap;
 104		pixmap.convertFromImage(currentImage);
 105		m_screenWidget->setPixmap(pixmap);
 106		m_screenWidget->setLockAspectRatio(3, 2);
 107	});
 108	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 109#ifndef Q_OS_MAC
 110	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 111	connect(m_controller, &GameController::gameUnpaused, [this]() {
 112		if(isFullScreen()) {
 113			menuBar()->hide();
 114		}
 115	});
 116#endif
 117	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 118	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 119	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 120	connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
 121	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 122	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 123	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 124	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 125	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 126	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 127	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 128	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 129	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 130	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 131	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 132	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 133	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 134	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 135	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 136	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 137	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 138	connect(m_display, &Display::hideCursor, [this]() {
 139		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 140			m_screenWidget->setCursor(Qt::BlankCursor);
 141		}
 142	});
 143	connect(m_display, &Display::showCursor, [this]() {
 144		m_screenWidget->unsetCursor();
 145	});
 146	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 147
 148	m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 149	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 150
 151	m_shortcutController->setConfigController(m_config);
 152	setupMenu(menuBar());
 153}
 154
 155Window::~Window() {
 156	delete m_logView;
 157
 158#ifdef USE_FFMPEG
 159	delete m_videoView;
 160#endif
 161
 162#ifdef USE_MAGICK
 163	delete m_gifView;
 164#endif
 165}
 166
 167void Window::argumentsPassed(GBAArguments* args) {
 168	loadConfig();
 169
 170	if (args->patch) {
 171		m_controller->loadPatch(args->patch);
 172	}
 173
 174	if (args->fname) {
 175		m_controller->loadGame(args->fname, args->dirmode);
 176	}
 177}
 178
 179void Window::resizeFrame(int width, int height) {
 180	QSize newSize(width, height);
 181	m_screenWidget->setSizeHint(newSize);
 182	newSize -= m_screenWidget->size();
 183	newSize += size();
 184	resize(newSize);
 185}
 186
 187void Window::setConfig(ConfigController* config) {
 188	m_config = config;
 189}
 190
 191void Window::loadConfig() {
 192	const GBAOptions* opts = m_config->options();
 193
 194	m_log.setLevels(opts->logLevel);
 195
 196	m_controller->setOptions(opts);
 197	m_display->lockAspectRatio(opts->lockAspectRatio);
 198	m_display->filter(opts->resampleVideo);
 199
 200	if (opts->bios) {
 201		m_controller->loadBIOS(opts->bios);
 202	}
 203
 204	// TODO: Move these to ConfigController
 205	if (opts->fpsTarget) {
 206		emit fpsTargetChanged(opts->fpsTarget);
 207	}
 208
 209	if (opts->audioBuffers) {
 210		emit audioBufferSamplesChanged(opts->audioBuffers);
 211	}
 212
 213	if (opts->sampleRate) {
 214		emit sampleRateChanged(opts->sampleRate);
 215	}
 216
 217	if (opts->width && opts->height) {
 218		resizeFrame(opts->width, opts->height);
 219	}
 220
 221	if (opts->fullscreen) {
 222		enterFullScreen();
 223	}
 224
 225	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 226
 227	m_mruFiles = m_config->getMRU();
 228	updateMRU();
 229
 230	m_inputController.setConfiguration(m_config);
 231}
 232
 233void Window::saveConfig() {
 234	m_inputController.saveConfiguration();
 235	m_config->write();
 236}
 237
 238void Window::selectROM() {
 239	QStringList formats{
 240		"*.gba",
 241#ifdef USE_LIBZIP
 242		"*.zip",
 243#endif
 244#ifdef USE_LZMA
 245		"*.7z",
 246#endif
 247		"*.rom",
 248		"*.bin"};
 249	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 250	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 251	if (!filename.isEmpty()) {
 252		m_controller->loadGame(filename);
 253	}
 254}
 255
 256void Window::replaceROM() {
 257	QStringList formats{
 258		"*.gba",
 259#ifdef USE_LIBZIP
 260		"*.zip",
 261#endif
 262#ifdef USE_LZMA
 263		"*.7z",
 264#endif
 265		"*.rom",
 266		"*.bin"};
 267	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 268	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 269	if (!filename.isEmpty()) {
 270		m_controller->replaceGame(filename);
 271	}
 272}
 273
 274void Window::multiplayerChanged() {
 275	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 276	int attached = 1;
 277	MultiplayerController* multiplayer = m_controller->multiplayerController();
 278	if (multiplayer) {
 279		attached = multiplayer->attached();
 280		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 281		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 282		m_playerId = multiplayer->playerId(m_controller);
 283	}
 284	if (m_controller->isLoaded()) {
 285		for (QAction* action : m_nonMpActions) {
 286			action->setDisabled(attached > 1);
 287		}
 288	}
 289}
 290
 291void Window::selectBIOS() {
 292	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 293	if (!filename.isEmpty()) {
 294		m_config->setOption("bios", filename);
 295		m_config->updateOption("bios");
 296		m_config->setOption("useBios", true);
 297		m_config->updateOption("useBios");
 298		m_controller->loadBIOS(filename);
 299	}
 300}
 301
 302void Window::selectPatch() {
 303	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 304	if (!filename.isEmpty()) {
 305		m_controller->loadPatch(filename);
 306	}
 307}
 308
 309void Window::openView(QWidget* widget) {
 310	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 311	widget->setAttribute(Qt::WA_DeleteOnClose);
 312	widget->show();
 313}
 314
 315void Window::importSharkport() {
 316	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 317	if (!filename.isEmpty()) {
 318		m_controller->importSharkport(filename);
 319	}
 320}
 321
 322void Window::exportSharkport() {
 323	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 324	if (!filename.isEmpty()) {
 325		m_controller->exportSharkport(filename);
 326	}
 327}
 328
 329void Window::openKeymapWindow() {
 330	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 331	openView(keyEditor);
 332}
 333
 334void Window::openSettingsWindow() {
 335	SettingsView* settingsWindow = new SettingsView(m_config);
 336	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 337	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 338	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 339	openView(settingsWindow);
 340}
 341
 342void Window::openShortcutWindow() {
 343#ifdef BUILD_SDL
 344	m_inputController.recalibrateAxes();
 345#endif
 346	ShortcutView* shortcutView = new ShortcutView();
 347	shortcutView->setController(m_shortcutController);
 348	shortcutView->setInputController(&m_inputController);
 349	openView(shortcutView);
 350}
 351
 352void Window::openOverrideWindow() {
 353	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 354	openView(overrideWindow);
 355}
 356
 357void Window::openSensorWindow() {
 358	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 359	openView(sensorWindow);
 360}
 361
 362void Window::openCheatsWindow() {
 363	CheatsView* cheatsWindow = new CheatsView(m_controller);
 364	openView(cheatsWindow);
 365}
 366
 367void Window::openPaletteWindow() {
 368	PaletteView* paletteWindow = new PaletteView(m_controller);
 369	openView(paletteWindow);
 370}
 371
 372void Window::openMemoryWindow() {
 373	MemoryView* memoryWindow = new MemoryView(m_controller);
 374	openView(memoryWindow);
 375}
 376
 377void Window::openAboutScreen() {
 378	AboutScreen* about = new AboutScreen();
 379	openView(about);
 380}
 381
 382#ifdef BUILD_SDL
 383void Window::openGamepadWindow() {
 384	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 385	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 386	openView(keyEditor);
 387}
 388#endif
 389
 390#ifdef USE_FFMPEG
 391void Window::openVideoWindow() {
 392	if (!m_videoView) {
 393		m_videoView = new VideoView();
 394		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 395		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 396		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 397		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 398		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 399	}
 400	m_videoView->show();
 401}
 402#endif
 403
 404#ifdef USE_MAGICK
 405void Window::openGIFWindow() {
 406	if (!m_gifView) {
 407		m_gifView = new GIFView();
 408		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 409		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 410		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 411		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 412		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 413	}
 414	m_gifView->show();
 415}
 416#endif
 417
 418#ifdef USE_GDB_STUB
 419void Window::gdbOpen() {
 420	if (!m_gdbController) {
 421		m_gdbController = new GDBController(m_controller, this);
 422	}
 423	GDBWindow* window = new GDBWindow(m_gdbController);
 424	openView(window);
 425}
 426#endif
 427
 428void Window::keyPressEvent(QKeyEvent* event) {
 429	if (event->isAutoRepeat()) {
 430		QWidget::keyPressEvent(event);
 431		return;
 432	}
 433	GBAKey key = m_inputController.mapKeyboard(event->key());
 434	if (key == GBA_KEY_NONE) {
 435		QWidget::keyPressEvent(event);
 436		return;
 437	}
 438	m_controller->keyPressed(key);
 439	event->accept();
 440}
 441
 442void Window::keyReleaseEvent(QKeyEvent* event) {
 443	if (event->isAutoRepeat()) {
 444		QWidget::keyReleaseEvent(event);
 445		return;
 446	}
 447	GBAKey key = m_inputController.mapKeyboard(event->key());
 448	if (key == GBA_KEY_NONE) {
 449		QWidget::keyPressEvent(event);
 450		return;
 451	}
 452	m_controller->keyReleased(key);
 453	event->accept();
 454}
 455
 456void Window::resizeEvent(QResizeEvent* event) {
 457	if (!isFullScreen()) {
 458		m_config->setOption("height", m_screenWidget->height());
 459		m_config->setOption("width", m_screenWidget->width());
 460	}
 461
 462	int factor = 0;
 463	if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
 464	    event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
 465		factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
 466	}
 467	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 468		bool enableSignals = iter.value()->blockSignals(true);
 469		if (iter.key() == factor) {
 470			iter.value()->setChecked(true);
 471		} else {
 472			iter.value()->setChecked(false);
 473		}
 474		iter.value()->blockSignals(enableSignals);
 475	}
 476
 477	m_config->setOption("fullscreen", isFullScreen());
 478}
 479
 480void Window::showEvent(QShowEvent* event) {
 481	resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
 482	QVariant windowPos = m_config->getQtOption("windowPos");
 483	if (!windowPos.isNull()) {
 484		move(windowPos.toPoint());
 485	} else {
 486		QRect rect = frameGeometry();
 487		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 488		move(rect.topLeft());
 489	}
 490	if (m_fullscreenOnStart) {
 491		enterFullScreen();
 492		m_fullscreenOnStart = false;
 493	}
 494}
 495
 496void Window::closeEvent(QCloseEvent* event) {
 497	emit shutdown();
 498	m_config->setQtOption("windowPos", pos());
 499	saveConfig();
 500	QMainWindow::closeEvent(event);
 501}
 502
 503void Window::focusInEvent(QFocusEvent*) {
 504	m_display->forceDraw();
 505}
 506
 507void Window::focusOutEvent(QFocusEvent*) {
 508	m_controller->setTurbo(false, false);
 509	m_controller->stopRewinding();
 510	m_controller->clearKeys();
 511}
 512
 513void Window::dragEnterEvent(QDragEnterEvent* event) {
 514	if (event->mimeData()->hasFormat("text/uri-list")) {
 515		event->acceptProposedAction();
 516	}
 517}
 518
 519void Window::dropEvent(QDropEvent* event) {
 520	QString uris = event->mimeData()->data("text/uri-list");
 521	uris = uris.trimmed();
 522	if (uris.contains("\n")) {
 523		// Only one file please
 524		return;
 525	}
 526	QUrl url(uris);
 527	if (!url.isLocalFile()) {
 528		// No remote loading
 529		return;
 530	}
 531	event->accept();
 532	m_controller->loadGame(url.toLocalFile());
 533}
 534
 535void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 536	if (event->button() != Qt::LeftButton) {
 537		return;
 538	}
 539	toggleFullScreen();
 540}
 541
 542void Window::enterFullScreen() {
 543	if (!isVisible()) {
 544		m_fullscreenOnStart = true;
 545		return;
 546	}
 547	if (isFullScreen()) {
 548		return;
 549	}
 550	showFullScreen();
 551#ifndef Q_OS_MAC
 552	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 553		menuBar()->hide();
 554	}
 555#endif
 556}
 557
 558void Window::exitFullScreen() {
 559	if (!isFullScreen()) {
 560		return;
 561	}
 562	m_screenWidget->unsetCursor();
 563	menuBar()->show();
 564	showNormal();
 565}
 566
 567void Window::toggleFullScreen() {
 568	if (isFullScreen()) {
 569		exitFullScreen();
 570	} else {
 571		enterFullScreen();
 572	}
 573}
 574
 575void Window::gameStarted(GBAThread* context) {
 576	char title[13] = { '\0' };
 577	MutexLock(&context->stateMutex);
 578	if (context->state < THREAD_EXITING) {
 579		emit startDrawing(context);
 580		GBAGetGameTitle(context->gba, title);
 581	} else {
 582		MutexUnlock(&context->stateMutex);
 583		return;
 584	}
 585	MutexUnlock(&context->stateMutex);
 586	foreach (QAction* action, m_gameActions) {
 587		action->setDisabled(false);
 588	}
 589	multiplayerChanged();
 590	if (context->fname) {
 591		setWindowFilePath(context->fname);
 592		appendMRU(context->fname);
 593	}
 594	updateTitle();
 595	attachWidget(m_display);
 596
 597#ifndef Q_OS_MAC
 598	if (isFullScreen()) {
 599		menuBar()->hide();
 600	}
 601#endif
 602
 603	m_hitUnimplementedBiosCall = false;
 604	m_fpsTimer.start();
 605}
 606
 607void Window::gameStopped() {
 608	foreach (QAction* action, m_gameActions) {
 609		action->setDisabled(true);
 610	}
 611	setWindowFilePath(QString());
 612	updateTitle();
 613	detachWidget(m_display);
 614	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 615	m_screenWidget->setPixmap(m_logo);
 616	m_screenWidget->unsetCursor();
 617
 618	m_fpsTimer.stop();
 619}
 620
 621void Window::gameCrashed(const QString& errorMessage) {
 622	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 623	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 624	                                     QMessageBox::Ok, this, Qt::Sheet);
 625	crash->setAttribute(Qt::WA_DeleteOnClose);
 626	crash->show();
 627}
 628
 629void Window::gameFailed() {
 630	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 631	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 632	                                    QMessageBox::Ok, this, Qt::Sheet);
 633	fail->setAttribute(Qt::WA_DeleteOnClose);
 634	fail->show();
 635}
 636
 637void Window::unimplementedBiosCall(int call) {
 638	if (m_hitUnimplementedBiosCall) {
 639		return;
 640	}
 641	m_hitUnimplementedBiosCall = true;
 642
 643	QMessageBox* fail = new QMessageBox(
 644	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 645	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 646	    QMessageBox::Ok, this, Qt::Sheet);
 647	fail->setAttribute(Qt::WA_DeleteOnClose);
 648	fail->show();
 649}
 650
 651void Window::tryMakePortable() {
 652	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 653	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 654	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 655	confirm->setAttribute(Qt::WA_DeleteOnClose);
 656	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 657	confirm->show();
 658}
 659
 660void Window::mustRestart() {
 661	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 662	                                      tr("Some changes will not take effect until the emulator is restarted."),
 663	                                      QMessageBox::Ok, this, Qt::Sheet);
 664	dialog->setAttribute(Qt::WA_DeleteOnClose);
 665	dialog->show();
 666}
 667
 668void Window::recordFrame() {
 669	m_frameList.append(QDateTime::currentDateTime());
 670	while (m_frameList.count() > FRAME_LIST_SIZE) {
 671		m_frameList.removeFirst();
 672	}
 673}
 674
 675void Window::showFPS() {
 676	if (m_frameList.isEmpty()) {
 677		updateTitle();
 678		return;
 679	}
 680	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 681	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 682	fps = round(fps) / 10.f;
 683	updateTitle(fps);
 684}
 685
 686void Window::updateTitle(float fps) {
 687	QString title;
 688
 689	m_controller->threadInterrupt();
 690	if (m_controller->isLoaded()) {
 691		char gameTitle[13] = { '\0' };
 692		GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 693
 694		title = (gameTitle);
 695	}
 696	MultiplayerController* multiplayer = m_controller->multiplayerController();
 697	if (multiplayer && multiplayer->attached() > 1) {
 698		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 699	}
 700	m_controller->threadContinue();
 701	if (title.isNull()) {
 702		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 703	} else if (isnan(fps)) {
 704		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 705	} else {
 706		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 707	}
 708}
 709
 710void Window::openStateWindow(LoadSave ls) {
 711	if (m_stateWindow) {
 712		return;
 713	}
 714	MultiplayerController* multiplayer = m_controller->multiplayerController();
 715	if (multiplayer && multiplayer->attached() > 1) {
 716		return;
 717	}
 718	bool wasPaused = m_controller->isPaused();
 719	m_stateWindow = new LoadSaveState(m_controller);
 720	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 721	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 722	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 723		detachWidget(m_stateWindow);
 724		m_stateWindow = nullptr;
 725		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 726	});
 727	if (!wasPaused) {
 728		m_controller->setPaused(true);
 729		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 730	}
 731	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 732	m_stateWindow->setMode(ls);
 733	attachWidget(m_stateWindow);
 734}
 735
 736void Window::setupMenu(QMenuBar* menubar) {
 737	menubar->clear();
 738	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 739	m_shortcutController->addMenu(fileMenu);
 740	installEventFilter(m_shortcutController);
 741	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 742	                    "loadROM");
 743	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 744	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 745	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 746
 747	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 748
 749	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 750
 751	fileMenu->addSeparator();
 752
 753	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 754
 755	fileMenu->addSeparator();
 756
 757	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 758	loadState->setShortcut(tr("F10"));
 759	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 760	m_gameActions.append(loadState);
 761	m_nonMpActions.append(loadState);
 762	addControlledAction(fileMenu, loadState, "loadState");
 763
 764	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 765	saveState->setShortcut(tr("Shift+F10"));
 766	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 767	m_gameActions.append(saveState);
 768	m_nonMpActions.append(saveState);
 769	addControlledAction(fileMenu, saveState, "saveState");
 770
 771	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 772	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 773	m_shortcutController->addMenu(quickLoadMenu);
 774	m_shortcutController->addMenu(quickSaveMenu);
 775
 776	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 777	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 778	m_gameActions.append(quickLoad);
 779	m_nonMpActions.append(quickLoad);
 780	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 781
 782	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 783	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 784	m_gameActions.append(quickSave);
 785	m_nonMpActions.append(quickSave);
 786	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 787
 788	quickLoadMenu->addSeparator();
 789	quickSaveMenu->addSeparator();
 790
 791	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 792	undoLoadState->setShortcut(tr("F11"));
 793	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 794	m_gameActions.append(undoLoadState);
 795	m_nonMpActions.append(undoLoadState);
 796	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 797
 798	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 799	undoSaveState->setShortcut(tr("Shift+F11"));
 800	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 801	m_gameActions.append(undoSaveState);
 802	m_nonMpActions.append(undoSaveState);
 803	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 804
 805	quickLoadMenu->addSeparator();
 806	quickSaveMenu->addSeparator();
 807
 808	int i;
 809	for (i = 1; i < 10; ++i) {
 810		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 811		quickLoad->setShortcut(tr("F%1").arg(i));
 812		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 813		m_gameActions.append(quickLoad);
 814		m_nonMpActions.append(quickLoad);
 815		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 816
 817		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 818		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 819		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 820		m_gameActions.append(quickSave);
 821		m_nonMpActions.append(quickSave);
 822		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 823	}
 824
 825	fileMenu->addSeparator();
 826	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 827	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 828	m_gameActions.append(importShark);
 829	addControlledAction(fileMenu, importShark, "importShark");
 830
 831	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 832	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 833	m_gameActions.append(exportShark);
 834	addControlledAction(fileMenu, exportShark, "exportShark");
 835
 836	fileMenu->addSeparator();
 837	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 838	connect(multiWindow, &QAction::triggered, [this]() {
 839		GBAApp::app()->newWindow();
 840	});
 841	addControlledAction(fileMenu, multiWindow, "multiWindow");
 842
 843#ifndef Q_OS_MAC
 844	fileMenu->addSeparator();
 845#endif
 846
 847	QAction* about = new QAction(tr("About"), fileMenu);
 848	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 849	fileMenu->addAction(about);
 850
 851#ifndef Q_OS_MAC
 852	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 853#endif
 854
 855	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 856	m_shortcutController->addMenu(emulationMenu);
 857	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 858	reset->setShortcut(tr("Ctrl+R"));
 859	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 860	m_gameActions.append(reset);
 861	addControlledAction(emulationMenu, reset, "reset");
 862
 863	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 864	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 865	m_gameActions.append(shutdown);
 866	addControlledAction(emulationMenu, shutdown, "shutdown");
 867
 868	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 869	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 870	m_gameActions.append(yank);
 871	addControlledAction(emulationMenu, yank, "yank");
 872	emulationMenu->addSeparator();
 873
 874	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 875	pause->setChecked(false);
 876	pause->setCheckable(true);
 877	pause->setShortcut(tr("Ctrl+P"));
 878	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 879	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 880		pause->setChecked(true);
 881	});
 882	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 883	m_gameActions.append(pause);
 884	addControlledAction(emulationMenu, pause, "pause");
 885
 886	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 887	frameAdvance->setShortcut(tr("Ctrl+N"));
 888	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 889	m_gameActions.append(frameAdvance);
 890	m_nonMpActions.append(frameAdvance);
 891	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 892
 893	emulationMenu->addSeparator();
 894
 895	m_shortcutController->addFunctions(emulationMenu, [this]() {
 896		m_controller->setTurbo(true, false);
 897	}, [this]() {
 898		m_controller->setTurbo(false, false);
 899	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 900
 901	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 902	turbo->setCheckable(true);
 903	turbo->setChecked(false);
 904	turbo->setShortcut(tr("Shift+Tab"));
 905	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 906	addControlledAction(emulationMenu, turbo, "fastForward");
 907
 908	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 909	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 910	ffspeed->connect([this](const QVariant& value) {
 911		m_controller->setTurboSpeed(value.toFloat());
 912	}, this);
 913	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 914	ffspeed->setValue(QVariant(-1.0f));
 915	ffspeedMenu->addSeparator();
 916	for (i = 2; i < 11; ++i) {
 917		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 918	}
 919	m_config->updateOption("fastForwardRatio");
 920
 921	m_shortcutController->addFunctions(emulationMenu, [this]() {
 922		m_controller->startRewinding();
 923	}, [this]() {
 924		m_controller->stopRewinding();
 925	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 926
 927	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 928	rewind->setShortcut(tr("`"));
 929	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 930	m_gameActions.append(rewind);
 931	m_nonMpActions.append(rewind);
 932	addControlledAction(emulationMenu, rewind, "rewind");
 933
 934	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 935	frameRewind->setShortcut(tr("Ctrl+B"));
 936	connect(frameRewind, &QAction::triggered, [this] () {
 937		m_controller->rewind(1);
 938	});
 939	m_gameActions.append(frameRewind);
 940	m_nonMpActions.append(frameRewind);
 941	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 942
 943	ConfigOption* videoSync = m_config->addOption("videoSync");
 944	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 945	videoSync->connect([this](const QVariant& value) {
 946		m_controller->setVideoSync(value.toBool());
 947	}, this);
 948	m_config->updateOption("videoSync");
 949
 950	ConfigOption* audioSync = m_config->addOption("audioSync");
 951	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 952	audioSync->connect([this](const QVariant& value) {
 953		m_controller->setAudioSync(value.toBool());
 954	}, this);
 955	m_config->updateOption("audioSync");
 956
 957	emulationMenu->addSeparator();
 958
 959	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
 960	m_shortcutController->addMenu(solarMenu);
 961	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
 962	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
 963	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
 964
 965	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
 966	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
 967	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
 968
 969	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
 970	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
 971	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
 972
 973	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
 974	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
 975	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
 976
 977	solarMenu->addSeparator();
 978	for (int i = 0; i <= 10; ++i) {
 979		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
 980		connect(setSolar, &QAction::triggered, [this, i]() {
 981			m_controller->setLuminanceLevel(i);
 982		});
 983		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
 984	}
 985
 986	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
 987	m_shortcutController->addMenu(avMenu);
 988	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
 989	m_shortcutController->addMenu(frameMenu, avMenu);
 990	for (int i = 1; i <= 6; ++i) {
 991		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
 992		setSize->setCheckable(true);
 993		connect(setSize, &QAction::triggered, [this, i, setSize]() {
 994			showNormal();
 995			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
 996			bool enableSignals = setSize->blockSignals(true);
 997			setSize->setChecked(true);
 998			setSize->blockSignals(enableSignals);
 999		});
1000		m_frameSizes[i] = setSize;
1001		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1002	}
1003	QKeySequence fullscreenKeys;
1004#ifdef Q_OS_WIN
1005	fullscreenKeys = QKeySequence("Alt+Return");
1006#else
1007	fullscreenKeys = QKeySequence("Ctrl+F");
1008#endif
1009	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1010
1011	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1012	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1013	lockAspectRatio->connect([this](const QVariant& value) {
1014		m_display->lockAspectRatio(value.toBool());
1015	}, this);
1016	m_config->updateOption("lockAspectRatio");
1017
1018	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1019	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1020	resampleVideo->connect([this](const QVariant& value) {
1021		m_display->filter(value.toBool());
1022	}, this);
1023	m_config->updateOption("resampleVideo");
1024
1025	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1026	ConfigOption* skip = m_config->addOption("frameskip");
1027	skip->connect([this](const QVariant& value) {
1028		m_controller->setFrameskip(value.toInt());
1029	}, this);
1030	for (int i = 0; i <= 10; ++i) {
1031		skip->addValue(QString::number(i), i, skipMenu);
1032	}
1033	m_config->updateOption("frameskip");
1034
1035	avMenu->addSeparator();
1036
1037	QMenu* target = avMenu->addMenu(tr("FPS target"));
1038	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1039	fpsTargetOption->connect([this](const QVariant& value) {
1040		emit fpsTargetChanged(value.toFloat());
1041	}, this);
1042	fpsTargetOption->addValue(tr("15"), 15, target);
1043	fpsTargetOption->addValue(tr("30"), 30, target);
1044	fpsTargetOption->addValue(tr("45"), 45, target);
1045	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1046	fpsTargetOption->addValue(tr("60"), 60, target);
1047	fpsTargetOption->addValue(tr("90"), 90, target);
1048	fpsTargetOption->addValue(tr("120"), 120, target);
1049	fpsTargetOption->addValue(tr("240"), 240, target);
1050	m_config->updateOption("fpsTarget");
1051
1052#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1053	avMenu->addSeparator();
1054#endif
1055
1056#ifdef USE_PNG
1057	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1058	screenshot->setShortcut(tr("F12"));
1059	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1060	m_gameActions.append(screenshot);
1061	addControlledAction(avMenu, screenshot, "screenshot");
1062#endif
1063
1064#ifdef USE_FFMPEG
1065	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1066	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1067	addControlledAction(avMenu, recordOutput, "recordOutput");
1068#endif
1069
1070#ifdef USE_MAGICK
1071	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1072	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1073	addControlledAction(avMenu, recordGIF, "recordGIF");
1074#endif
1075
1076	avMenu->addSeparator();
1077	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1078
1079	for (int i = 0; i < 4; ++i) {
1080		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1081		enableBg->setCheckable(true);
1082		enableBg->setChecked(true);
1083		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1084		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1085	}
1086
1087	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1088	enableObj->setCheckable(true);
1089	enableObj->setChecked(true);
1090	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1091	addControlledAction(videoLayers, enableObj, "enableOBJ");
1092
1093	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1094
1095	for (int i = 0; i < 4; ++i) {
1096		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1097		enableCh->setCheckable(true);
1098		enableCh->setChecked(true);
1099		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1100		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1101	}
1102
1103	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1104	enableChA->setCheckable(true);
1105	enableChA->setChecked(true);
1106	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1107	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1108
1109	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1110	enableChB->setCheckable(true);
1111	enableChB->setChecked(true);
1112	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1113	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1114
1115	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1116	m_shortcutController->addMenu(toolsMenu);
1117	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1118	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1119	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1120
1121	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1122	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1123	addControlledAction(toolsMenu, overrides, "overrideWindow");
1124
1125	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1126	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1127	addControlledAction(toolsMenu, sensors, "sensorWindow");
1128
1129	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1130	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1131	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1132
1133#ifdef USE_GDB_STUB
1134	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1135	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1136	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1137#endif
1138
1139	toolsMenu->addSeparator();
1140	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1141	                    "settings");
1142	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1143	                    "shortcuts");
1144
1145	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1146	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1147	addControlledAction(toolsMenu, keymap, "remapKeyboard");
1148
1149#ifdef BUILD_SDL
1150	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1151	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1152	addControlledAction(toolsMenu, gamepad, "remapGamepad");
1153#endif
1154
1155	toolsMenu->addSeparator();
1156
1157	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1158	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1159	m_gameActions.append(paletteView);
1160	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1161
1162	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1163	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1164	m_gameActions.append(memoryView);
1165	addControlledAction(toolsMenu, memoryView, "memoryView");
1166
1167	ConfigOption* skipBios = m_config->addOption("skipBios");
1168	skipBios->connect([this](const QVariant& value) {
1169		m_controller->setSkipBIOS(value.toBool());
1170	}, this);
1171
1172	ConfigOption* useBios = m_config->addOption("useBios");
1173	useBios->connect([this](const QVariant& value) {
1174		m_controller->setUseBIOS(value.toBool());
1175	}, this);
1176
1177	ConfigOption* buffers = m_config->addOption("audioBuffers");
1178	buffers->connect([this](const QVariant& value) {
1179		emit audioBufferSamplesChanged(value.toInt());
1180	}, this);
1181
1182	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1183	sampleRate->connect([this](const QVariant& value) {
1184		emit sampleRateChanged(value.toUInt());
1185	}, this);
1186
1187	ConfigOption* volume = m_config->addOption("volume");
1188	volume->connect([this](const QVariant& value) {
1189		m_controller->setVolume(value.toInt());
1190	}, this);
1191
1192	ConfigOption* mute = m_config->addOption("mute");
1193	mute->connect([this](const QVariant& value) {
1194		m_controller->setMute(value.toBool());
1195	}, this);
1196
1197	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1198	rewindEnable->connect([this](const QVariant& value) {
1199		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1200	}, this);
1201
1202	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1203	rewindBufferCapacity->connect([this](const QVariant& value) {
1204		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1205	}, this);
1206
1207	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1208	rewindBufferInterval->connect([this](const QVariant& value) {
1209		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1210	}, this);
1211
1212	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1213	allowOpposingDirections->connect([this](const QVariant& value) {
1214		m_inputController.setAllowOpposing(value.toBool());
1215	}, this);
1216
1217	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1218	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1219	exitFullScreen->setShortcut(QKeySequence("Esc"));
1220	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1221
1222	foreach (QAction* action, m_gameActions) {
1223		action->setDisabled(true);
1224	}
1225}
1226
1227void Window::attachWidget(QWidget* widget) {
1228	m_screenWidget->layout()->addWidget(widget);
1229	m_screenWidget->unsetCursor();
1230	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1231}
1232
1233void Window::detachWidget(QWidget* widget) {
1234	m_screenWidget->layout()->removeWidget(widget);
1235}
1236
1237void Window::appendMRU(const QString& fname) {
1238	int index = m_mruFiles.indexOf(fname);
1239	if (index >= 0) {
1240		m_mruFiles.removeAt(index);
1241	}
1242	m_mruFiles.prepend(fname);
1243	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1244		m_mruFiles.removeLast();
1245	}
1246	updateMRU();
1247}
1248
1249void Window::updateMRU() {
1250	if (!m_mruMenu) {
1251		return;
1252	}
1253	m_mruMenu->clear();
1254	int i = 0;
1255	for (const QString& file : m_mruFiles) {
1256		QAction* item = new QAction(file, m_mruMenu);
1257		item->setShortcut(QString("Ctrl+%1").arg(i));
1258		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1259		m_mruMenu->addAction(item);
1260		++i;
1261	}
1262	m_config->setMRU(m_mruFiles);
1263	m_config->write();
1264	m_mruMenu->setEnabled(i > 0);
1265}
1266
1267QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1268	addHiddenAction(menu, action, name);
1269	menu->addAction(action);
1270	return action;
1271}
1272
1273QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1274	m_shortcutController->addAction(menu, action, name);
1275	action->setShortcutContext(Qt::WidgetShortcut);
1276	addAction(action);
1277	return action;
1278}
1279
1280WindowBackground::WindowBackground(QWidget* parent)
1281	: QLabel(parent)
1282{
1283	setLayout(new QStackedLayout());
1284	layout()->setContentsMargins(0, 0, 0, 0);
1285	setAlignment(Qt::AlignCenter);
1286}
1287
1288void WindowBackground::setSizeHint(const QSize& hint) {
1289	m_sizeHint = hint;
1290}
1291
1292QSize WindowBackground::sizeHint() const {
1293	return m_sizeHint;
1294}
1295
1296void WindowBackground::setLockAspectRatio(int width, int height) {
1297	m_aspectWidth = width;
1298	m_aspectHeight = height;
1299}
1300
1301void WindowBackground::paintEvent(QPaintEvent*) {
1302	const QPixmap* logo = pixmap();
1303	if (!logo) {
1304		return;
1305	}
1306	QPainter painter(this);
1307	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1308	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1309	QSize s = size();
1310	QSize ds = s;
1311	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1312		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1313	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1314		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1315	}
1316	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1317	QRect full(origin, ds);
1318	painter.drawPixmap(full, *logo);
1319}