CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GBA BIOS: Implement dummy sound driver calls
9 - GBA BIOS: Improve HLE BIOS timing
10 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
11 - GBA Memory: Improve gamepak prefetch timing
12 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
13 - GBA Video: Fix Hblank timing
14Other fixes:
15 - Core: Ensure ELF regions can be written before trying
16 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
17 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
18 - GBA: Reject incorrectly sized BIOSes
19 - Debugger: Don't skip undefined instructions when debugger attached
20 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
21Misc:
22 - FFmpeg: Add looping option for GIF/APNG
23 - Qt: Renderer can be changed while a game is running
24 - Qt: Add hex index to palette view
25 - Qt: Add transformation matrix info to sprite view
26 - Qt: Disable Replace ROM option when no game loaded
27 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
28
290.8.1: (2020-02-16)
30Emulation fixes:
31 - GB Serialize: Fix timing bug loading channel 4 timing
32 - GBA: Fix multiboot entry point while skipping BIOS
33 - GBA BIOS: Fix undefined instruction HLE behavior
34 - GBA DMA: Fix invalid audio DMA parameters
35 - GBA Memory: Misaligned SRAM writes are ignored
36 - GBA Serialize: Fix serializing DMA transfer register
37 - GBA Serialize: Fix audio DMA timing deserialization
38 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
39 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
40 - GBA Video: Fix OpenGL sprite flag priority
41Other fixes:
42 - Core: Fix race condition initializing thread proxy
43 - Core: Fix integer overflow in ELF loading
44 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
45 - FFmpeg: Disallow recording video with no audio nor video
46 - GBA: Automatically skip BIOS for multiboot ROMs
47 - Qt: Only dynamically reset video scale if a game is running
48 - Qt: Fix race condition with proxied video events
49 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
50 - Qt: Fix missing OSD messages
51 - Qt: Fix crash unloading shaders
52 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
53 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
54 - Qt: Fix window title not updating after shutting down game
55 - Qt: Fix GIF view not allowing manual filename entry
56 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
57 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
58 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
59 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
60 - Util: Fix crash reading invalid ELFs
61 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
62Misc:
63 - FFmpeg: Add more presets
64 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
65 - SDL: Use DirectSound audio driver by default on Windows
66 - Switch: Make OpenGL scale adjustable while running
67
680.8.0: (2020-01-21)
69Features:
70 - Improved logging configuration
71 - One-Player BattleChip/Progress/Beast Link Gate support
72 - Add Game Boy Color palettes for original Game Boy games
73 - Debugger: Add unary operators and memory dereferencing
74 - GB: Expose platform information to CLI debugger
75 - Support Discord Rich Presence
76 - Debugger: Add tracing to file
77 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
78 - OpenGL renderer with high-resolution upscaling support
79 - Experimental high level "XQ" audio for most GBA games
80 - Interframe blending for games that use flicker effects
81 - Frame inspector for dissecting and debugging rendering
82 - Switch: Option to use built-in brightness sensor for Boktai
83 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
84 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
85 - Cheats: Add support for loading Libretro-style cht files
86 - GBA Cheats: Add support for loading EZ Flash-style cht files
87 - Support for unlicensed Wisdom Tree Game Boy mapper
88 - Qt: Add export button for tile view (closes mgba.io/i/1507)
89 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
90 - GB: Yanking gamepak now supported
91 - Qt: Memory range dumping (closes mgba.io/i/1298)
92Emulation fixes:
93 - GB: Fix using boot ROM with MMM01 games
94 - GB Audio: Only reset channel 3 sample in DMG mode
95 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
96 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
97 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
98 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
99 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
100 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
101 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
102 - GB Video: Fix color scaling in AGB mode
103 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
104 - GBA: Reset now reloads multiboot ROMs
105 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
106Other fixes:
107 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
108 - FFmpeg: Drain recording buffers
109 - GB: Fix reading ROM immediately after unmapping BIOS
110 - GB SIO: Fix lockstep failing games aren't reloaded
111 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
112 - Libretro: Fix crash changing allowing opposing directions (hhromic)
113 - Qt: Fix some Qt display driver race conditions
114 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
115 - Qt: Only show emulator restart warning once per settings saving
116 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
117 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
118 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
119Misc:
120 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
121 - Core: Add keysRead callback
122 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
123 - Core: Add more memory search ops (closes mgba.io/i/1510)
124 - Debugger: Make tracing compatible with breakpoints/watchpoints
125 - Debugger: Print breakpoint/watchpoint number when inserting
126 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
127 - FFmpeg: Support audio-only recording
128 - GB Memory: Support running from blocked memory
129 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
130 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
131 - GBA Savedata: EEPROM performance fixes
132 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
133 - Debugger: Add breakpoint and watchpoint listing
134 - mGUI: Remember name and position of last loaded game
135 - OpenGL: Only resize textures when needed
136 - Qt: Don't unload ROM immediately if it crashes
137 - Qt: Support switching webcams
138 - Qt: Cap window size on start to monitor size
139 - Qt: Open a message box for Qt frontend errors
140 - Qt: Increase maximum magnifications and scaling
141 - Qt: Add native FPS button to settings view
142 - Qt: Improve sync code
143 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
144 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
145 - Qt: Remove What's This icon from dialogs
146 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
147 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
148 - Qt: Show list of all sprites in sprite view
149 - Qt: Add option for disabling OSD messages
150 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
151 - SM83: Support PC-relative opcode decoding
152 - Switch: Dynamic display resizing
153 - Switch: Support file associations
154 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
155Changes from beta 1:
156Emulation fixes:
157 - ARM: Fix STR writeback pipeline stage
158 - ARM: Partially fix LDM/STM writeback with empty register list
159 - ARM: Fix stepping when events are pending
160 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
161 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
162 - GBA Timers: Improve timer startup emulation
163 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
164 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
165 - GBA Video: Fix effects blending improperly in some non-last windows
166 - GBA Video: Copy higher priority target 1 flag
167Other fixes:
168 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
169 - Core: Fix uninitialized memory issues with graphics caches
170 - Core: Return null for out of bounds cached tile VRAM querying
171 - GBA Video: Fix OpenGL fragment data binding
172 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
173 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
174 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
175 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
176 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
177 - Qt: Fix several cases where shader selections don't get saved
178 - Qt: Fix division by zero error in invalid TilePainter state
179 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
180 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
181 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
182 - Qt: Fix inability to clear default keybindings
183 - Qt: Release held actions if they get rebound
184 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
185 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
186 - Vita: Fix analog controls (fixes mgba.io/i/1554)
187 - Wii: Fix game fast-forwarding after slowing down
188 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
189Misc:
190 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
191 - GBA: Trim non-movie ROMs to 32 MiB if applicable
192 - GBA Audio: Redo channel 4 batching for GBA only
193 - GBA I/O: Stop logging several harmless invalid register reads
194 - GBA Video: Changing OpenGL scaling no longer requires restart
195 - Debugger: Separate aliases from main commands
196 - Debugger: Print break-/watchpoint ID when breaking in CLI
197 - Debugger: Minor interface cleanup
198 - SDL: Use controller GUID instead of name
199 - SM83: Rename LR35902 to SM83
200 - Tools: Allow using threaded renderer in perf.py
201 - Tools: Clean up unused argument in mgba-perf
202
2030.8 beta 1: (2019-10-20)
204- Initial beta for 0.8
205
2060.7.3: (2019-09-15)
207Emulation fixes:
208 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
209 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
210 - GB Audio: Improve channel 4 supersampling
211 - GB Printer: Reset printer buffer index after printing
212 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
213 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
214 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
215 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
216 - GBA Memory: Fix STM/LDM to invalid VRAM
217 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
218 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
219Other fixes:
220 - Core: Fix crashes if core directories aren't set
221 - Core: Fix crash when exiting game with cheats loaded
222 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
223 - GBA Cheats: Fix PARv3 Thumb hooks
224 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
225 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
226 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
227 - Qt: Fix race conditions initializing GDB stub
228 - Qt: Improve cheat view UX
229 - Libretro: Fix crash changing allowing opposing directions (hhromic)
230 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
231 - Switch: Fix threading-related crash on second launch
232Misc:
233 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
234 - Qt: Show error message if file failed to load
235
2360.7.2: (2019-05-25)
237Emulation fixes:
238 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
239 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
240 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
241 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
242 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
243 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
244 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
245 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
246 - GBA Video: Fix scanline cache with scale factor change edge cases
247 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
248 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
249Other fixes:
250 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
251 - All: Fix several memory leaks
252 - GB Core: Fix toggling WIN and OBJ being swapped
253 - GBA: Fix skipping BIOS on irregularly sized ROMs
254 - CMake: Fix .deb imagemagick dependencies
255 - FFmpeg: Improve initialization reliability and cleanup
256 - FFmpeg: Fix audio conversion producing gaps
257 - LR35902: Fix disassembly of several CB-prefix instructions
258 - LR35902: Fix trailing whitespace in disassembly
259 - Qt: More app metadata fixes
260 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
261 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
262 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
263 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
264 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
265 - Qt: Fix bounded fast forward with Qt Multimedia
266 - Qt: Fix saving settings with native FPS target
267 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
268Misc:
269 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
270 - Qt: Improve camera initialization
271 - Vita: Improved frame drawing speed
272
2730.7.1: (2019-02-24)
274Bugfixes:
275 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
276 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
277 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
278 - GB, GBA Serialize: Fix loading two states in a row
279 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
280 - GBA DMA: Fix Display Start DMAs
281 - GBA DMA: Fix DMA start/end timing
282 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
283 - GBA Memory: Fix a few AGBPrint crashes
284 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
285 - GBA SIO: Prevent writing read-only multiplayer bits
286 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
287 - Python: Fix crash when deleting files owned by library
288 - Python: Make sure GB link object isn't GC'd before GB object
289 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
290 - Qt: Fix tile and sprite views not always displaying at first
291 - Qt: Fix audio context holding onto closed game controller
292 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
293 - Qt: Fix window icon on X11
294 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
295 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
296 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
297Misc:
298 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
299 - Qt: Updated Italian translation (by Vecna)
300
3010.7.0: (2019-01-26)
302Features:
303 - ELF support
304 - Game Boy Camera support
305 - Qt: Set default Game Boy colors
306 - Game Boy Printer support
307 - Super Game Boy support
308 - Customizable autofire speed
309 - Ability to set default Game Boy model
310 - Map viewer
311 - Automatic cheat loading and saving
312 - GameShark and Action Replay button support
313 - AGBPrint support
314 - Debugger: Conditional breakpoints and watchpoints
315 - Ability to select GB/GBC/SGB BIOS on console ports
316 - Optional automatic state saving/loading
317 - Access to ur0 and uma0 partitions on the Vita
318 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
319 - GBA: ARMIPS/A22i-style and ELF symbol table support
320 - Initial Switch port
321Bugfixes:
322 - ARM: Fix MSR when T bit is set
323 - Core: Fix audio sync breaking when interrupted
324 - Core: Fix ordering events when scheduling during events
325 - FFmpeg: Fix encoding audio/video queue issues
326 - GB: Revamp IRQ handling based on new information
327 - GB: Fix IRQ disabling on the same T-cycle as an assert
328 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
329 - GB Audio: Clock frame events on DIV
330 - GB Audio: Fix channel 3 reset value
331 - GB Audio: Fix channel 4 initial LFSR
332 - GB Audio: Fix channel 1, 2 and 4 reset timing
333 - GB I/O: DMA register is R/W
334 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
335 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
336 - GB, GBA Savedata: Fix unmasking savedata crash
337 - GB Serialize: Fix audio state loading
338 - GB Serialize: Fix game title check
339 - GB Serialize: Fix IRQ pending/EI pending confusion
340 - GB Timer: Minor accuracy improvements
341 - GB Video: Fix dot clock timing being slightly wrong
342 - GB Video: Fix loading states while in mode 3
343 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
344 - GB Video: Fix SCX timing
345 - GB, GBA Video: Don't call finishFrame twice in thread proxy
346 - GBA: Reset WAITCNT properly
347 - GBA BIOS: Fix BitUnPack final byte
348 - GBA BIOS: Fix BitUnPack narrowing
349 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
350 - GBA DMA: Fix temporal sorting of DMAs of different priorities
351 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
352 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
353 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
354 - GBA Savedata: Fix savedata modified time updating when read-only
355 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
356 - GBA Serialize: Fix loading states in Hblank
357 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
358 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
359 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
360 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
361 - GBA Video: Start timing mid-scanline when skipping BIOS
362 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
363 - GBA Video: Make layer disabling work consistently
364 - PSP2: Fix more issues causing poor audio
365 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
366 - Qt: Improve FPS timer stability
367 - Util: Fix wrapping edge cases in RingFIFO
368Misc:
369 - 3DS: Remove deprecated CSND interface
370 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
371 - Core: Remove broken option for whether rewinding restores save games
372 - Feature: Added loading savestates from command line
373 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
374 - FFmpeg: Support lossless h.264 encoding
375 - FFmpeg: Support lossless VP9 encoding
376 - GBA Cheats: Allow multiple ROM patches in the same slot
377 - GB: Skip BIOS option now works
378 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
379 - GB Audio: Improved audio quality
380 - GB, GBA Audio: Increase max audio volume
381 - GB MBC: Remove erroneous bank 0 wrapping
382 - GB Video: Darken colors in GBA mode
383 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
384 - GBA: Implement display start DMAs
385 - GBA: Improve multiboot image detection
386 - GBA Memory: 64 MiB GBA Video cartridge support
387 - GBA Savedata: Remove ability to disable realistic timing
388 - GBA Timer: Use global cycles for timers
389 - Libretro: Add frameskip option
390 - mGUI: Add fast forward toggle
391 - PSP2: Use system enter key by default
392 - Python: Integrate tests from cinema test suite
393 - Qt: Redo GameController into multiple classes
394 - Qt: Prevent window from being created off-screen
395 - Qt: Add option to disable FPS display
396 - Qt: Options to mess around with layer placement
397 - Qt: Add load alternate save option
398 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
399 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
400 - Test: Restructure test suite into multiple executables
401 - Util: Don't build crc32 if the function already exists
402 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
403Changes from beta 1:
404Features:
405 - Libretro: Add Game Boy cheat support
406 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
407 - Switch: Rumble support
408 - Switch: Rotation support
409 - Switch: Screen stretching options
410 - Qt: State file load/save menu options
411 - Windows installer
412 - Tile viewer now has adjustable width
413 - Python: Experimental audio API
414Bugfixes:
415 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
416 - Core: Remember to deinit proxy ring FIFO
417 - Core: Reroot timing list when (de)scheduling
418 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
419 - GB MBC: Fix MBC30 SRAM
420 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
421 - GB Video: Fix SGB border hole size
422 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
423 - GBA: Fix GB Player features
424 - GBA I/O: SOUNDCNT_HI is readable when sound is off
425 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
426 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
427 - Libretro: Fix adding codes with hooks
428 - PSP2: Fix audio crackling after fast forward
429 - PSP2: Fix audio crackling when buffer is full
430 - Qt: Fix jumbled background when paused
431 - Qt: Fix FPS counter on Windows
432 - Qt: Fix focus issues with load/save state overlay
433 - Switch: Fix incorrect mapping for fast forward cap
434 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
435 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
436 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
437 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
438 - Qt: Ensure FATAL logs reach log view
439 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
440Misc:
441 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
442 - Debugger: Minor text fixes
443 - Debugger: Readability improvements (fixes mgba.io/i/1238)
444 - GB: Improved SGB2 support
445 - GB Audio: Skip frame if enabled when clock is high
446 - Libretro: Reduce rumble callbacks
447 - mGUI: Add SGB border configuration option
448 - mGUI: Add support for different settings types
449 - Python: Minor API improvements
450 - Qt: Ensure camera image is valid
451 - Qt: Debugger console history
452 - Qt: Detect presence of GL_ARB_framebuffer_object
453 - Qt: Minor memory view tweaks
454 - Res: Improve modeling of AGB/AGS screen in shaders
455 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
456 - Wii: Expose stretch configuration in settings
457 - Wii: Stretch now sets pixel-accurate mode size cap
458
4590.7 beta 1: (2018-09-24)
460- Initial beta for 0.7
461
4620.6.3: (2018-04-14)
463Bugfixes:
464 - GB Audio: Revert unsigned audio changes
465 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
466 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
467
4680.6.2: (2018-04-03)
469Bugfixes:
470 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
471 - 3DS: Fix opening files in directory names with trailing slashes
472 - LR35902: Fix watchpoints not reporting new value
473 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
474 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
475 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
476 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
477 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
478 - GBA: Fix SharkPort saves for EEPROM games
479 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
480 - GBA BIOS: Fix incorrect exit condition in LZ77
481 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
482 - GBA Cheats: Fix slide codes not initializing properly
483 - GBA DMA: ROM reads are forced to increment
484 - GBA Hardware: RTC accuracy improvements
485 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
486 - GBA Memory: Fix copy-on-write memory leak
487 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
488 - GBA Savedata: Fix crash when resizing flash
489 - GBA Video: Force align 256-color tiles
490 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
491 - PSP2: Fix issues causing poor audio
492 - Python: Fix package directory
493 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
494 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
495 - Wii: Fix screen tear when unpausing
496 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
497Misc:
498 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
499 - GB MBC: Remove erroneous bank 0 wrapping
500 - GBA: Improve multiboot image detection
501 - PSP2: Use system enter key by default
502
5030.6.1: (2017-10-01)
504Bugfixes:
505 - GB, GBA: Fix crashes when attempting to identify null VFiles
506 - GB, GBA: Fix sync to video with frameskip
507 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
508 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
509 - GB Core: Fix palette loading when loading a foreign config
510 - GB MBC: Pocket Cam memory should be accessible without enabling
511 - GB MBC: Fix SRAM sizes 4 and 5
512 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
513 - GB MBC: Fix RTC loading when file size is off
514 - GB Memory: Initialize peripheral pointers
515 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
516 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
517 - GB Memory: Actually load latch time from savestate
518 - GB Serialize: Fix deserializing video STAT
519 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
520 - GB Video: Fix potential hang when ending mode 0
521 - GB Video: Fix read mode when enabling LCD
522 - GBA: Reset active region as needed when loading a ROM
523 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
524 - GBA BIOS: Use core's VRAM variable instead of renderer's
525 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
526 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
527 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
528 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
529 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
530 - Python: Fix importing .gb or .gba before .core
531 - Qt: Fix command line debugger closing second game
532 - Qt: Fix LOG argument order
533 - Qt: Fix timezone issues with time overrides
534 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
535 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
536Misc:
537 - CMake: Fix CPack dependencies for libpng 1.6
538 - GBA: Detect hardware for Pokémon FireRed ROM hacks
539 - GBA Cheats: Improve detection of raw cheats
540 - Qt: Don't rebuild library view if style hasn't changed
541 - Qt: Allow overrides to be saved before a game is loaded
542 - Qt: Hide mouse immediately when loading
543 - SDL: Fix 2.0.5 build on macOS under some circumstances
544 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
545
5460.6.0: (2017-07-16)
547Features:
548 - Library view
549 - Sprite viewer
550 - Debugging console
551 - Improved memory viewer
552 - Memory search
553 - Command line ability to override configuration values
554 - Add option to allow preloading the entire ROM before running
555 - Add option for whether rewinding restores save games
556 - Savestates now contain any RTC override data
557 - Add option to lock video to integer scaling
558 - LR35902: Watchpoints
559 - LR35902/GB-Z80 disassembler
560 - GB: Tile viewer
561 - GB: Video/audio channel enabling/disabling
562 - GB: Symbol table support
563 - GB MBC: Add MBC1 multicart support
564 - GBA: Support printing debug strings from inside a game
565 - GBA: Better cheat type autodetection
566 - Implement keypad interrupts
567 - Configuration of gamepad hats
568 - Video log recording for testing and bug reporting
569 - Debugger: Segment/bank support
570 - Debugger: Execution tracing
571 - Qt: German translation (by Lothar Serra Mari)
572 - Qt: Spanish translation (by Kevin López)
573 - Qt: Italian translation (by theheroGAC)
574Bugfixes:
575 - ARM7: Fix MLA/*MULL/*MLAL timing
576 - Core: Fix crash with rewind if savestates shrink
577 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
578 - Core: Fix directory sets crashing on close if base isn't properly detached
579 - FFmpeg: Fix overflow and general issues with audio encoding
580 - GB: Fix flickering when screen is strobed quickly
581 - GB: Fix STAT blocking
582 - GB MBC: Fix ROM bank overflows getting set to bank 0
583 - GB MBC: Fix swapping carts not detect new MBC
584 - GB Timer: Improve DIV reset behavior
585 - GB Timer: Fix DIV batching if TAC changes
586 - GB Video: Reset renderer when loading state
587 - GBA: Fix multiboot ROM loading
588 - GBA: Fix multiboot loading resulting in too small WRAM
589 - GBA BIOS: Implement BitUnPack
590 - GBA BIOS: Fix ArcTan sign in HLE BIOS
591 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
592 - GBA BIOS: Fix INT_MIN/-1 crash
593 - GBA Hardware: Fix crash if a savestate lies about game hardware
594 - GBA I/O: Handle audio registers specially when deserializing
595 - GBA Memory: Improve initial skipped BIOS state
596 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
597 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
598 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
599 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
600 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
601 - LR35902: Fix core never exiting with certain event patterns
602 - LR35902: Fix pc overflowing current region off-by-one
603 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
604 - OpenGL: Fix some shaders causing offset graphics
605 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
606 - Qt: Fix window icon being stretched
607 - Qt: Fix data directory path
608 - Qt: Fix timing issues on high refresh rate monitors
609 - Qt: Fix linking after some windows have been closed
610 - Qt: Fix crash when changing audio settings after a game is closed
611 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
612 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
613 - Qt: Fix game unpausing after frame advancing and refocusing
614 - SDL: Fix game crash check
615 - SDL: Fix race condition with audio thread when starting
616 - SDL: Fix showing version number
617 - Test: Fix crash when loading invalid file
618 - Test: Fix crash when fuzzing fails to load a file
619 - Test: Don't rely on core for frames elapsed
620 - Test: Fix crash when loading invalid file
621 - Test: Fix crash when fuzzing fails to load a file
622 - Tools: Fix recurring multiple times over the same library
623 - Util: Fix overflow when loading invalid UPS patches
624 - Util: Fix highest-fd socket not being returned by SocketAccept
625 - Windows: Fix VDir.rewind
626Misc:
627 - All: Add C++ header guards
628 - All: Move time.h include to common.h
629 - 3DS, PSP2, Wii: Last directory loaded is saved
630 - CMake: Add ability to just print version string
631 - Core: New, faster event timing subsystem
632 - Core: Clean up some thread state checks
633 - Core: Add generic checksum function
634 - Core: Cores can now have multiple sets of callbacks
635 - Core: Restore sleep callback
636 - Core: Move rewind diffing to its own thread
637 - Core: Ability to enumerate and modify video and audio channels
638 - Core: List memory segments in the core
639 - Core: Move savestate creation time to extdata
640 - Core: Config values can now be hexadecimal
641 - Core: Improved threading interrupted detection
642 - Debugger: Modularize CLI debugger
643 - Debugger: Make building with debugging aspects optional
644 - Debugger: Add functions for read- or write-only watchpoints
645 - Debugger: Make attaching a backend idempotent
646 - Debugger: Add mDebuggerRunFrame convenience function
647 - Feature: Move game database from flatfile to SQLite3
648 - Feature: Support ImageMagick 7
649 - Feature: Make -l option explicit
650 - FFmpeg: Return false if a file fails to open
651 - FFmpeg: Force MP4 files to YUV420P
652 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
653 - GB: Reset with initial state of DIV register
654 - GB MBC: New MBC7 implementation
655 - GB Audio: Simplify envelope code
656 - GB Audio: Improve initial envelope samples
657 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
658 - GB Video: Improved video timings
659 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
660 - GBA, GB: ROM is now unloaded if a patch is applied
661 - GBA DMA: Refactor DMA out of memory.c
662 - GBA DMA: Move DMAs to using absolute timing
663 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
664 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
665 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
666 - GBA Memory: Support reading/writing POSTFLG
667 - GBA Memory: Remove unused prefetch cruft
668 - GBA Timer: Improve accuracy of timers
669 - GBA Video: Clean up unused timers
670 - GBA Video: Allow multiple handles into the same tile cache
671 - GBA Video, GB Video: Colors are now fully scaled
672 - GBA Video: Optimize when BLD* registers are written frequently
673 - OpenGL: Add xBR-lv2 shader
674 - Qt: Move last directory setting from qt.ini to config.ini
675 - Qt: Improved HiDPI support
676 - Qt: Expose configuration directory
677 - Qt: Merge "Save" and "OK" buttons in shader options
678 - Qt: Automatically load controller profile when plugged in
679 - Qt: Rename "Resample video" option to "Bilinear filtering"
680 - Qt: Remove audio thread
681 - Qt: Remove audio buffer sizing in AudioProcessorQt
682 - Qt: Re-enable QtMultimedia on Windows
683 - Qt: Make "Mute" able to be bound to a key
684 - Qt: Add .gb/.gbc files to the extension list in Info.plist
685 - Qt: Relax hard dependency on OpenGL
686 - Qt: Better highlight active key in control binding
687 - SDL: Remove scancode key input
688 - SDL: Automatically map controllers when plugged in
689 - Test: Add a basic test suite
690 - Util: Add size counting to Table
691 - Util: Add 8-bit PNG write support
692 - Util: Tune patch-fast extent sizes
693 - VFS: Call msync when syncing mapped data
694 - VFS: Allow truncating memory chunk VFiles
695 - VFS: Fix some minor VFile issues with FILEs
696 - VFS: Optimize expanding in-memory files
697 - VFS: Add VFileFIFO for operating on circle buffers
698Changes from beta 1:
699Features:
700 - Qt: Italian translation (by theheroGAC)
701 - Qt: Updated German translation
702Bugfixes:
703 - GB Audio: Fix incorrect channel 4 iteration
704 - GB Audio: Fix zombie mode bit masking
705 - GB Serialize: Fix timer serialization
706 - GB Video: Fix LYC regression
707 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
708 - GBA Timer: Fix count-up timing overflowing timer 3
709 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
710 - Qt: Fix memory search close button (fixes mgba.io/i/769)
711 - Qt: Fix window icon being stretched
712 - Qt: Fix initial window size (fixes mgba.io/i/766)
713 - Qt: Fix data directory path
714 - Qt: Fix controls not saving on non-SDL builds
715 - Qt: Fix translation initialization (fixes mgba.io/i/776)
716 - Qt: Fix patch loading while a game is running
717 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
718 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
719 - Qt: Fix GL-less build
720 - Qt: Fix Software renderer not handling alpha bits properly
721 - Qt: Fix screen background improperly stretching
722 - SDL: Fix cheats not loading
723Misc:
724 - GB Serialize: Add MBC state serialization
725 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
726 - GBA Timer: Improve accuracy of timers
727 - PSP2: Update toolchain to use vita.cmake
728 - Qt: Add language selector
729 - Qt: Minor test fixes
730 - Qt: Move shader settings into main settings window
731 - Qt: Dismiss game crashing/failing dialogs when a new game loads
732 - Qt: Properly ship Qt translations
733 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
734
7350.6 beta 1: (2017-06-29)
736 - Initial beta for 0.6
737
7380.5.2: (2016-12-31)
739Bugfixes:
740 - All: Fix fullscreen config option being ignored
741 - ARM7: PSR mode bits should not get sign extended
742 - GB: Fix audio not being deinitialized
743 - GB: Fix crash when masking savedata
744 - GB: Properly initialize sramRealVf variable
745 - GB Audio: Fix serialization of channel 3 and NR52 properties
746 - GB Audio: Reset envelope timer when reseting sound channel
747 - GB MBC: Fix SRAM dangling pointer with RTC games
748 - GB MBC: Fix initializing MBC when no ROM is loaded
749 - GB Memory: Fix patching ROM bank 0
750 - GB Memory: Fix starting HDMAs during mode 0
751 - GB Memory: Fix HDMA5 value after DMA completes
752 - GB Video: Initialize LCDC in renderer
753 - GB Video: Hblank IRQs should mask LYC=LY IRQs
754 - GBA: Fix IRQs firing after already being cleared
755 - GBA: Only unhalt CPU if appropriate bit is set in IE
756 - GBA: Add savegame override for Crash Bandicoot 2
757 - GBA BIOS: Fix MidiKey2Freq BIOS reads
758 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
759 - GBA Cheats: Fix GameShark ROM patches
760 - GBA I/O: Mask off WAITCNT bits that cannot be written
761 - GBA Memory: Fix misaligned BIOS reads
762 - GBA Memory: Fix VCOUNT being writable
763 - GBA Video: Fix out of bounds sprite transforms
764 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
765 - Libretro: Fix disabling BIOS
766 - Libretro: Fix Game Boy savestates and audio
767 - Qt: Fix changing resolution of software renderer
768 - Qt: Fix setting overrides
769 - Qt: Fix cut off tiles and alignment issues in tile viewer
770 - Qt: Only reset window dimensions when first shown
771 - Qt: Fix Qt Multimedia audio driver on big endian
772 - Qt: Fix Apply button for key and controller configurations
773 - VFS: Fix resizing memory chunks when not needed
774 - Windows: Fix Unicode directory handling
775Misc:
776 - GB, GBA: Prevent loading null ROMs
777 - GB Audio: Initialize wave RAM to GBC values
778 - GB Memory: Reset ROM bank when loading a ROM
779 - PSP2: Improved controller rumble
780
7810.5.1: (2016-10-05)
782Bugfixes:
783 - Core: Fix importing save games as read-only
784 - FFmpeg: Fix encoding AAC
785 - GB: Fix invalid STOP behavior on Game Boy Color
786 - GB: Initialize audio properly
787 - GB: Properly clear KEY1 bit 0 when switching speeds
788 - GB: Properly unload save files when unloading a ROM
789 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
790 - GB MBC: Fix MBC7 when size is incorrectly specified
791 - GB MBC: Fix RTC access when no save file is loaded
792 - GB SIO: Don't auto-clock external shift clock
793 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
794 - GB Video: Fix video frames getting missed when LCDC is off
795 - GB Video: Clear screen when LCDC is off
796 - GBA Cheats: Fix holding onto pointers that may get invalidated
797 - GBA Cheats: Fix key-activated CodeBreaker cheats
798 - GBA Cheats: Fix uninitialized memory getting freed when saving
799 - GBA Hardware: Improve Game Boy Player rumble behavior
800 - GBA Memory: Fix several unused I/O register read values
801 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
802 - LR35902: Fix events running with the wrong cycle active
803 - Qt: Fix "close" button on Overrides view
804 - Qt: Fix saving overrides
805 - Qt: Fix directory set unloading when replacing the ROM
806 - Qt: Fix patch loading
807 - Qt: Fix crash when saving an override if a game isn't loaded
808 - Qt: Fix showing default display driver as OpenGL (force 1.x)
809 - SDL: Attach rumble in SDL frontend
810 - Util: Fix PNG identification on files too small to be a PNG
811Misc:
812 - All: Only update version info if needed
813 - All: Split out install locations for Libretro and OpenEmu
814 - FFmpeg: Encoding cleanup
815 - GB: Reset active region when reloading ROM
816 - GB Memory: Initialize RAM pattern for GBC
817 - GB Video: Improved video timings
818 - Qt: Manage window sizes slightly better
819 - Qt: Remember scale option independent of core dimensions
820
8210.5.0: (2016-09-19)
822Features:
823 - Game Boy support
824 - Support for encrypted CodeBreaker GBA cheats
825 - Emulation of Vast Fame protected GBA carts (taizou)
826 - Tile viewer
827 - Threaded rendering mode
828 - Libretro: Memory map and achievement support (leiradel)
829 - GUI: Add UI control remapping
830 - GUI: Add fast-forward
831 - Wii: 240p support
832 - 3DS: Adjustable screen darkening
833 - Ability to temporarily load a savegame
834 - Load specific files out of archives
835 - Automatic BIOS detection
836Bugfixes:
837 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
838 - Debugger: Fix GDB breakpoints
839 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
840 - GBA: Fix filehandle leak with savegames
841 - GBA: Timer 0 cannot be count up
842 - GBA: Count up timers should not count themselves
843 - GBA Memory: Fix mirror on non-overdumped Classic NES games
844 - GBA Memory: Fix ldm {pc}
845 - GBA Savedata: Fix savedata sync timer
846 - GBA Savedata: Only unmap savedata if present
847 - GBA Serialize: Savestates now properly store prefetch
848 - GBA Video: WIN0/1 take priority over OBJWIN
849 - GBA Video: Fix out-of-order OBJWIN
850 - PSP2: Fix GPU crash while exiting
851 - PSP2: Fix VSync
852 - PSP2: Fix accelerometer range
853 - PSP2: Actually load screen mode setting
854 - PSP2: Fix gyroscope direction
855 - PSP2: Delete threads after they return
856 - PSP2: Fix mapping/unmapping from not at 0
857 - Qt: Fix bug in software renderer scaling
858 - Qt: Fix hanging key press after disabling autofire
859 - Qt: Fix being unable to pause manually when using auto-pausing
860 - SDL: Fix axes being mapped wrong
861 - Util: Fix realloc semantics in utf16to8
862 - Util: Fix inserting too many items into a hash table
863 - VFS: Fix uninitialized varaible reading from 7z
864 - VFS: Fix reading multiple files from a 7z archive
865 - Wii: Fix framelimiting after a slowdown
866 - Wii: Fix garbage flash at startup
867Misc:
868 - 3DS: Use blip_add_delta_fast for a small speed improvement
869 - 3DS: Allow UTF-16 filenames
870 - 3DS: Port to using citro3D
871 - 3DS: Use system font for menus
872 - 3DS: Attempt to use Core 2 for threads
873 - 3DS: Adjustable filering
874 - 3DS: 3D banner
875 - All: Add QUIET parameter to silence CMake
876 - All: Faster memory read/write
877 - ARM7: Support forcing Thumb mode via MSR
878 - ARM7: Flush prefetch cache when loading CPSR via MSR
879 - ARM7: Clean up instruction decoding for future expandability
880 - Debugger: Support register and memory writes via GDB stub
881 - Debugger: Add software breakpoint support to gdb
882 - FFmpeg: Full support for libavcodec 56+
883 - GBA: Better debug logging if event processing breaks
884 - GBA Audio: Force audio DMAs to not increment destination
885 - GBA BIOS: Use custom ArcTan, not relying on OS
886 - GBA Hardware: Clean up dead code in GBP
887 - GBA Memory: Optimize stalling behavior
888 - GBA Memory: Optimize Load-/StoreMultiple
889 - GBA Savedata: Add realistic timing for EEPROM
890 - GBA Serialize: Savestates now store if CPU was halted
891 - GBA Video: Remove old slow path fallback
892 - GBA Video: Optimize sprite drawing
893 - GBA Video: Optimize mode 0 rendering
894 - GBA Video: Optimize compositing cases slightly
895 - GUI: Screenshot dimensions are now passed through
896 - GUI: Add back logging
897 - GUI: Only reload config if manually saved
898 - GUI: Increase scrolling speed
899 - OpenGL: Log shader compilation failure
900 - OpenGL: Add texSize uniform
901 - Qt: Make -g flag work in Qt build
902 - Qt: Simplify OpenGL context creation
903 - Qt: Thread startup improvements
904 - Qt: Make audio channel/video layer options shortcut mappable
905 - Qt: Remove some C99isms from C++ code
906 - Qt: Remove default autofire mappings
907 - Qt: Make reseting when pasued frame-accurate
908 - Qt: Rearchitect game closing codepath
909 - PSP2: Use system font for menus
910 - PSP2: Add rumble for PS TV
911 - PSP2: Add fit-to-height screen mode
912 - PSP2: Sync files per descriptor
913 - PSP2: Allow UTF-8 filenames
914 - PSP2: Screenshots are now saved into the Photo Gallery
915 - PSP2: Stop underclocking when menuing
916 - SDL: Increase default audio buffer size to 1024 samples
917 - SDL: More responsive rumble
918 - Util: Add Vector GetConstPointer
919 - Util: Add rtrim
920 - Util: Add endswith
921 - VFS: Improve zip file detection
922 - Wii: Add pixelated resample filter
923 - Windows: Add native VDir support
924 - Util: Add PRIz macro for libc versions that don't support %z
925
9260.4.1: (2016-07-11)
927Bugfixes:
928 - All: Fix several file handle leaks
929 - All: Fix instruction tables getting zeroed when linking sometimes
930 - ARM7: Fix flags on SBC/RSC
931 - ARM7: Fix setting spsr privilege bits when spsr is empty
932 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
933 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
934 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
935 - GBA Memory: Fix executing code from OBJ region of VRAM
936 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
937 - GBA Serialize: Fix loading savegames from savestates
938 - OpenGL: Correct boolean vector strcmp strings for uniforms
939 - Qt: Fix sending gameStopped twice
940 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
941 - Qt: Fix initial state of key mapping
942 - Qt: Initialize m_useBios
943 - SDL: Fix joystick initialization on BSD
944 - SDL: Fix potential joystick crash in games with rumble
945 - SDL: Fix SDL 1.2 build
946 - SDL: Fix sporadic crash when deinitializing audio
947 - Shaders: Fix AGS-001 shader with some bad drivers
948 - Util: Use closesocket on Windows
949 - Util: Fix socket bind addresses
950 - VFS: Fix reading 7z archives without rewinding first
951 - VFS: VFileFromFD should not open directories
952 - Wii: Fix tilting direction
953 - Util: Fix realloc semantics in utf16to8
954Misc:
955 - All: Allow use of external minizip library
956 - Debugger: CLI debugger now exits when end-of-stream is reached
957 - FFmpeg: Update dependencies on Ubuntu
958 - GBA: Slightly optimize GBAProcessEvents
959 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
960 - GBA Video: Null renderer should return proper register values
961 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
962 - Qt: Add preset for DualShock 4
963 - Qt: Update 360 input profile on OS X to reflect newer drivers
964 - Qt: Remove use of NaN
965 - Qt: Canonicalize file paths when loading games
966 - Qt: Add refresh button to controller editing
967 - SDL: Remove default gamepad mappings
968 - Util: Fix intermittent build failure on OS X
969 - VFS: VFile.sync now updates modified time
970
9710.4.0: (2016-02-02)
972Features:
973 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
974 - I/O viewer
975 - Booting of multiboot images
976 - Customization of GIF recording
977 - Libretro: Cheat code support
978 - Support for GLSL shaders
979 - ROM information view
980 - Support for VBA-style cheat codes
981 - Savestates now store creation timestamps
982 - Key autofire
983 - Libretro: Allow blocking opposing directional input
984 - OpenEmu core for OS X
985 - Libretro: Settings for using BIOS and skipping intro
986 - Libretro: Customizable idle loop removal
987 - Implemented cycle counting for sprite rendering
988 - Cleaner, unified settings window
989 - Added a setting for pausing when the emulator is not in focus
990 - Customizable paths for save games, save states, screenshots and patches
991 - Controller hotplugging
992 - Ability to store save games and active cheats within savestates
993Bugfixes:
994 - ARM7: Fix sign of unaligned LDRSH
995 - ARM7: Fix decoding of some ARM ALU instructions with shifters
996 - Debugger: Fix watchpoints in gdb
997 - GBA: Fix warnings when creating and loading savestates
998 - GBA: Fix Iridion II savetype
999 - GBA BIOS: Fix misaligned CpuSet
1000 - GBA Cheats: Fix cheats setting the Action Replay version
1001 - GBA Hardware: Fix GPIO on big endian
1002 - GBA Memory: Fix DMA register writing behavior
1003 - GBA Memory: Fix DMAs triggering two cycles early
1004 - Libretro: Fix aspect ratio
1005 - Qt: Fix some potential crashes with the gamepad mapping
1006 - Qt: Fix keys being mapped incorrectly when loading configuration file
1007 - Util: Fix PowerPC PNG read/write pixel order
1008 - Util: Fix excessive memory allocation when decoding a PNG
1009 - VFS: Fix VFileReadline and remove _vfdReadline
1010Misc:
1011 - All: Improved PowerPC support
1012 - All: Fix some undefined behavior warnings
1013 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1014 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1015 - GBA: Implement bad I/O register loading
1016 - GBA: Allow jumping to OAM and palette RAM
1017 - GBA BIOS: Finish implementing RegisterRamReset
1018 - GBA Config: Add "override" layer for better one-time configuration
1019 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1020 - GBA Memory: Use a dynamically sized mask for ROM memory
1021 - GBA Memory: Implement several unimplemented memory access types
1022 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1023 - GBA RR: Starting from savestate now embeds the savegame
1024 - GBA RR: Add preliminary SRAM support for VBM loading
1025 - GBA RR: Add support for resets in movies
1026 - GBA Video: Remove lastHblank, as it is implied
1027 - Libretro: Use anonymous memory mappers for large blocks of memory
1028 - Libretro: Add install target for libretro core
1029 - Qt: Window size command line options are now supported
1030 - Qt: Increase usability of key mapper
1031 - Qt: Add 'Apply' button to settings window
1032 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1033 - Qt: Allow use of modifier keys as input
1034 - Qt: Optimize log viewer
1035 - Qt: Added button for breaking into the GDB debugger
1036 - Qt: Add box for showing duration of rewind
1037 - SDL: Support fullscreen in SDL 1.2
1038 - SDL: Allow GBASDLAudio to be used without a thread context
1039 - Util: Use VFile for configuration
1040 - Util: Add MutexTryLock
1041
10420.3.2: (2015-12-16)
1043Bugfixes:
1044 - ARM7: Fix STRT/STRBT
1045 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1046 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1047 - Libretro: Fix problems with rumble not turning off
1048 - GBA: Fix idle skip state being retained between games
1049 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1050 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1051 - GBA BIOS: Fix Sqrt sign
1052 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1053 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1054 - GBA Memory: Fix DMA behavior for SRAM accesses
1055 - GBA Memory: Fix Store8 to OBJ VRAM
1056 - GBA Memory: Fix alignment of LDM/STM on SRAM
1057 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1058 - GBA Memory: Fix timing of DMAs
1059 - GBA Video: Fix _mix for 15-bit color
1060 - GBA Video: Fix OAM and palette initialization
1061 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1062 - Qt: Use safer isLoaded check in GameController
1063 - Qt: Fix a race condition in PainterGL that could lead to a crash
1064 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1065 - Qt: Fix font size in memory viewer
1066 - Qt: Fix a crash in the memory viewer
1067 - Qt: Add additional checks in CheatModel to prevent crashes
1068 - Qt: Fix race condition with setting sample rate
1069 - Qt: Fix crash when closing multiplayer windows
1070 - Qt: Fix resetting while paused
1071Misc:
1072 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1073 - Qt: Add mute option to menu
1074
10750.3.1: (2015-10-24)
1076Bugfixes:
1077 - ARM7: Fix instruction decoding of Thumb shifts
1078 - GBA: Deinit savegame when unloading a ROM
1079 - GBA: Fix BIOS check on big endian
1080 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1081 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1082 - GBA Audio: Fix audio channels being silenced at the wrong time
1083 - GBA Memory: Fix bad BIOS Load16 on big endian
1084 - GBA Memory: Fix bad Load8 on big endian
1085 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1086 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1087 - GBA Video: Fix objwin and blending interaction on sprites
1088 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1089 - Libretro: Fix a memory leak with the render buffer
1090 - Qt: Windows no longer spawn in the top left on first launch
1091 - Qt: Fix install path of XDG desktop file with DESTDIR
1092 - Qt: Fix drag and drop on Windows
1093 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1094 - VFS: Fix return values of VFileFILE.read and .write
1095Misc:
1096 - All: Reset next event to cycles instead of zero to interrupt
1097 - All: Add --version flag
1098 - ARM7: Force disable LTO on two files to work around a GCC bug
1099 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1100 - GBA: Better memory handling with PNG savestates
1101 - GBA: Additional savestate sanity checks
1102 - GBA: Check for cycle count being too high
1103 - GBA Audio: Allow GBAAVStream to have no video callback
1104 - GBA BIOS: Implement RegisterRamReset for SIO registers
1105 - Qt: Remove useless help icons in dialogs
1106 - Qt: Prevent savestate window from opening while in multiplayer
1107 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1108 - Qt: Dropping multiplayer windows works more cleanly now
1109
11100.3.0: (2015-08-16)
1111Features:
1112 - Ability to hide individual background layers, or OBJs
1113 - Ability to mute individual audio channels
1114 - Palette viewer and exporter
1115 - Volume control
1116 - More shortcuts are editable (e.g. quick save/load)
1117 - Rewind now shows the frame after rewinding
1118 - Import/Export of GameShark/Action Replay snapshots
1119 - Add "Step backwards" item for single increment rewind
1120 - Deadzone estimation for game controllers
1121 - Analog inputs can be used for shortcuts
1122 - Menu items for specific solar sensor brightness levels
1123 - Remappable controls for tilt and gyroscope sensors
1124 - Status messages for actions taken while a game is running (e.g. save/load state)
1125 - Memory inspector
1126 - Screensaver can now be suspended while a game is running
1127 - Load/save the most recent savestate slot
1128 - Support varible speed (PWM) rumble
1129 - Ability to cap fast forward speed
1130 - Finer control over FPS target
1131 - Holdable shortcut for rewinding one frame at a time
1132 - Ability to boot directly into the BIOS
1133 - Preliminary support for yanking out the game pak while a game is running
1134 - Thumb-drive mode by putting a file called portable.ini in the same folder
1135 - Configurable display driver, between software and OpenGL
1136 - Undo-able savestate loading and saving
1137 - Controller profiles now store shortcut settings
1138 - Default controller profiles for several common controllers
1139 - Libretro now supports BIOS, rumble and solar sensor
1140 - Implement BIOS call Stop, for sleep mode
1141 - Automatically load patches, if found
1142 - Improved video synchronization
1143 - Configurable audio output sample rate
1144Bugfixes:
1145 - ARM7: Fix SWI and IRQ timings
1146 - ARM7: Fix Thumb MUL timing
1147 - ARM7: Fix timing of multiplies to use N cycles
1148 - ARM7: ARMHotplugDetach should call deinit
1149 - Debugger: Fix use-after-free in breakpoint clearing code
1150 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1151 - GBA: Cap audio FIFO read size during deserialization
1152 - GBA: Check for corrupted savestates when loading
1153 - GBA: Check for improperly sized savestates when loading
1154 - GBA: Check for savestates made from differently sized ROMs
1155 - GBA: Fix calls to endian-independent loadstores
1156 - GBA: Fix timing of reading from timer registers
1157 - GBA: Ensure cycles never go negative
1158 - GBA Audio: Force audio FIFOs to 32-bit
1159 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1160 - GBA Audio: Fix sample order in audio channel 3
1161 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1162 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1163 - GBA Memory: Improve Thumb open bus behavior
1164 - GBA Memory: Fix potential DMA issue when loading a savestate
1165 - GBA Memory: Fix load/store multiple video memory waitstates
1166 - GBA SIO: Fix reseting when there are SIO devices attached
1167 - GBA Video: Blended sprites should never have other effects applied
1168 - GBA Video: Fix out-of-bounds tiles in mosaic
1169 - GBA Video: Fix windows not affecting sprites
1170 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1171 - GBA Video: Fix timing on first scanline
1172 - Qt: Better cleanup when a game crashes
1173 - Qt: Fix open ROM dialog filtering for archive formats
1174 - Qt: Cap the maximum number of multiplayer windows
1175 - Qt: Fix maximum year in sensor override
1176 - Qt: Fix window being too tall after exiting fullscreen
1177 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1178 - Qt: Fix analog buttons not getting unmapped
1179 - Qt: Fix passing command line options
1180 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1181 - SDL: Fix SDL build when OpenGL is missing
1182 - Util: Allow loading IPS patches that grow the ROM
1183 - VFS: Fix resource leaks if some allocations fail
1184 - VFS: Fix line-reading to return proper values
1185 - Video: Fix an issue with very long filenames
1186 - Util: Fix formatting of floats
1187Misc:
1188 - All: Add --help flag for command line programs
1189 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1190 - All: Enable static linking for Windows
1191 - All: Enable static linking for OS X
1192 - All: Threads are now named
1193 - All: Proper handling of Unicode file paths
1194 - ARM7: Add emulation for Undefined CPU mode
1195 - ARM7: Reduce the size of the Thumb instruction table
1196 - GBA: Add status log level
1197 - GBA: GBARewind now returns how many states it has rewound
1198 - GBA: SIO logging layer
1199 - GBA BIOS: Stub out SoundBias
1200 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1201 - GBA: Don't include GBACLIDebugger struct unless needed
1202 - GBA: Savedata is now synced shortly after data finishes being written
1203 - GBA: Process multiple timer events at once, if necessary
1204 - GBA Audio: Implement audio reset for channels A/B
1205 - GBA Audio: Process multiple audio events at once, if necessary
1206 - GBA Hardware: Backport generic RTC source into core
1207 - GBA Input: Allow axes and buttons to be mapped to the same key
1208 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1209 - GBA SIO: Add a dummy driver for Normal mode
1210 - GBA Thread: Add functionality for running callbacks on the GBA thread
1211 - GBA Thread: Split GBASync into a separate file
1212 - GBA Video: Refactor software renderer into separate files
1213 - GBA Video: Slightly optimize mode 0 mosaic rendering
1214 - Debugger: Free watchpoints in addition to breakpoints
1215 - Qt: Handle saving input settings better
1216 - Qt: Move GL frame drawing back onto its own thread
1217 - Qt: Fast forward (held) option moved from Other to Emulation menu
1218 - Qt: Show version info in window title
1219 - Qt: Migrate multiplayer window handling into GBAApp
1220 - Qt: Unified file opening and saving with last location
1221 - Qt: Fix windows being resizable when they shouldn't have been
1222 - Qt: Only hide cursor in full screen
1223 - Qt: Replace pause-after-frame mutex with an atomic
1224 - Qt: Add application icon and XDG desktop files
1225 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1226 - Qt: Don't save window size when entering fullscreen
1227 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1228 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1229 - Qt: Increase usability of key mapper
1230 - Qt: Show checkmark for window sizes
1231 - Qt: Set window path to loaded ROM
1232 - Perf: Ability to load savestates immediately on launch
1233 - SDL: Properly check for initialization
1234 - SDL: Clean up initialization functions
1235 - SDL: Clean up GL context
1236 - Util: Allow disabling the threading code entirely
1237 - VFS: Add sync method to force syncing with backing
1238
12390.2.1: (2015-05-13)
1240Bugfixes:
1241 - All: Fix sanitize-deb script not cleaning up after itself
1242 - All: Fix dependencies for libavcodec on Debian-derived platforms
1243 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1244 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1245 - ARM7: Fix ARM multiply instructions when PC is a destination register
1246 - Debugger: Fix use-after-free in breakpoint clearing code
1247 - Debugger: Fix boundary conditions in tab completion
1248 - GBA: Fix timers not updating timing when writing to only the reload register
1249 - GBA: Fix rewind boundary conditions
1250 - GBA: Add initial I/O register settings for background matrix registers
1251 - GBA: Fix hang when loading a savestate if sync to video is enabled
1252 - GBA: Handle out-of-bounds I/O access
1253 - GBA: Fix bounds-checking on EEPROM access
1254 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1255 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1256 - GBA Memory: Allow SRAM to be 64kB
1257 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1258 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1259 - GBA Video: Fix second frame mode 5
1260 - Perf: Fix race condition if a game crashes immediately on start
1261 - Qt: Fix Display object leak when closing a window
1262 - Qt: Fix .deb dependencies
1263 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1264 - Qt: Fix window not regaining focus after exiting savestate window
1265 - Qt: Fix regression where video would not record if the game had already started
1266 - Qt: Fix potential crash if a gamepad causes focus to change
1267 - Qt: Fix controller axis querying
1268 - Qt: Fix multiplayer windows opening as the wrong size
1269 - Qt: Fix controllers sometimes not loading the right profile
1270 - SDL: Fix boundary conditions for joystick adjustments
1271 - SDL: Allocate properly sized input maps
1272 - SDL: Fix potential build issues when Qt and SDL2 are in use
1273 - Util: Fix resource leak in UTF-8 handling code
1274 - Util: Fix a null-pointer issue when attempting to delete a key
1275 - VFS: Fix resource leaks if some allocations fail
1276 - Video: Fix an issue with very long filenames
1277Misc:
1278 - GBA Memory: Soft-crash if jumping past the end of a ROM
1279 - Qt: Show multiplayer numbers in window title
1280 - Qt: Solar sensor can have shortcuts set
1281
12820.2.0: (2015-04-03)
1283Features:
1284 - Support for gamepad axes, e.g. analog sticks or triggers
1285 - Add scale presets for up to 6x
1286 - Settings window
1287 - Bilinear resampling option
1288 - Add option to skip BIOS start screen
1289 - List of recently opened games
1290 - Support for games using the Solar Sensor
1291 - Better audio resampling via blip-buf
1292 - Game Pak overrides dialog for setting savetype and sensor values
1293 - Support for games using the tilt sensor
1294 - Remappable shortcuts for keyboard and gamepad
1295 - Rewinding of emulation
1296 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1297 - Support IPv6
1298 - Save directory of last loaded file
1299 - Support BPS patches
1300 - Automatically detect and optimize out idle loops
1301 - Configurable game overrides
1302 - Support loading 7-Zip files
1303 - Drag and drop game loading
1304 - Cheat code support
1305 - Runtime configurable audio driver
1306 - Libretro core for use with RetroArch and other front-ends
1307 - Controller profiles for setting different bindings for different controllers
1308 - Ability to lock aspect ratio
1309 - Local link cable support
1310 - Ability to switch which game controller is in use per instance
1311 - Ability to prevent opposing directional input
1312 - Warning dialog if an unimplemented BIOS feature is called
1313 - Debugger: Add CLI "frame", frame advance command
1314 - Debugger: Add CLI functions for writing to memory
1315 - Debugger: Add CLI functions for examining memory regions
1316 - Debugger: Add CLI function for writing a register
1317Bugfixes:
1318 - ARM7: Extend prefetch by one stage
1319 - ARM7: Fix cycle counting for loads
1320 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1321 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1322 - GBA: Initialize gba.sync to null
1323 - GBA: Fix timer initialization
1324 - GBA Audio: Support 16-bit writes to FIFO audio
1325 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1326 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1327 - GBA BIOS: Fix BIOS prefetch after reset
1328 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1329 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1330 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1331 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1332 - GBA Memory: Fix cycle counting for 32-bit load/stores
1333 - GBA RR: Fix fallthrough error when reading tags from a movie
1334 - GBA Thread: Fix possible hang when loading an archive
1335 - GBA Thread: Fix possible deadlock in video sync
1336 - Perf: Fix crash when the GBA thread fails to start
1337 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1338 - Qt: Fix crash when adjusting settings after closing a game
1339 - Qt: Fix crash when starting GDB stub after closing a game
1340 - Qt: Fix patch loading while a game is running
1341 - Qt: Fix crash when loading a game after stopping GDB server
1342 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1343 - Qt: Fix crash when attempting to pause if a game is not running
1344 - SDL: Properly clean up if a game doesn't launch
1345 - Util: Fix sockets on Windows
1346Misc:
1347 - All: Enable link-time optimization
1348 - Debugger: Watchpoints now work on STM/LDM instructions
1349 - Debugger: Clean up GDB stub network interfacing
1350 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1351 - Debugger: Merge Thumb BL instructions when disassembling
1352 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1353 - Debugger: Watchpoints now report address watched (fixes #68)
1354 - Debugger: Add support for soft breakpoints
1355 - Debugger: Make I/O register names be addresses instead of values
1356 - Debugger: Rename read/write commands
1357 - GBA: Improve accuracy of event timing
1358 - GBA: Add API for getting Configuration structs for overrides and input
1359 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1360 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1361 - GBA: Move A/V stream interface into core
1362 - GBA: Savestates now take into account savedata state machines (fixes #109)
1363 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1364 - GBA Memory: Simplify memory API and use fixed bus width
1365 - GBA Thread: Make GBASyncWaitFrameStart time out
1366 - GBA Video: Start video at the last scanline instead of the first
1367 - Qt: Optimize logo drawing
1368 - Qt: Move frame upload back onto main thread
1369 - Qt: Remember window position
1370 - Qt: Double-clicking on the window toggles full screen
1371 - Util: Use proper locale for reading and writing float values
1372
13730.1.1: (2015-01-24)
1374Bugfixes:
1375 - ARM7: Fix LDM writeback to a register already written
1376 - GBA: Fix timers 2 and 3 updating incorrectly
1377 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1378 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1379 - GBA Audio: Properly initialize audio FIFO channels
1380 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1381 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1382 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1383 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1384 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1385 - GBA BIOS: Fix HuffUnComp boundary conditions
1386 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1387 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1388 - GBA Memory: Filter out top nybble of DMA addresses
1389 - GBA Memory: Properly bounds-check VRAM accesses
1390 - GBA Memory: Fix initial DMA state
1391 - GBA Thread: Allow halted games to exit cleanly
1392 - GBA Video: Fix blend issues with obscured middle layers
1393 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1394 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1395 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1396 - GBA Video: Fix sprite boundary conditions with mosaic
1397 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1398 - Qt: Fix issue with set frame sizes being the wrong height
1399 - Qt: Fix emulator crashing when full screen if a game is not running
1400 - Qt: Fix window focus issues
1401 - Qt: Properly set default video recording settings
1402 - Qt: Fix a race condition when a game crashes immediately
1403 - Qt: Fix some cases where key mapping can break if focus is adjusted
1404 - Qt: Fix crash if a game pauses before any frames are shown
1405 - Debugger: Negative PC-relative loads now properly subtract the offset
1406 - Debugger: Align PC-relative loads in Thumb
1407 - Debugger: Fix watchpoints triggering too late
1408 - Debugger: Fix binary print putting spaces between digits
1409 - Video: Ensure FFmpeg encoder has audio frames
1410 - Video: Fix uncompressed PCM audio recording
1411 - Video: Fix FFmpeg crashing when the file extension is wrong
1412 - Util: Fix SOCKET_FAILED macro
1413Misc:
1414 - GBA: Exit cleanly on FATAL if the port supports it
1415 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1416 - Qt: Disable sync to video by default
1417 - Qt: Handle a game crash without crashing
1418 - Qt: Set default log level to FATAL, ERROR and WARN
1419 - Qt: Clarify some phrasing in the menus
1420 - Qt: Clear active buttons when focus is lost
1421
14220.1.0: (2014-12-13)
1423 - Initial release