src/platform/qt/Window.cpp (view raw)
1#include "Window.h"
2
3#include <QFileDialog>
4#include <QKeyEvent>
5#include <QKeySequence>
6#include <QMenuBar>
7#include <QStackedLayout>
8
9#include "GameController.h"
10#include "GDBController.h"
11#include "GDBWindow.h"
12#include "LoadSaveState.h"
13#include "LogView.h"
14#include "VideoView.h"
15
16extern "C" {
17#include "platform/commandline.h"
18}
19
20using namespace QGBA;
21
22Window::Window(QWidget* parent)
23 : QMainWindow(parent)
24 , m_logView(new LogView())
25 , m_stateWindow(nullptr)
26 , m_screenWidget(new WindowBackground())
27 , m_logo(":/res/mgba-1024.png")
28#ifdef USE_FFMPEG
29 , m_videoView(nullptr)
30#endif
31#ifdef USE_GDB_STUB
32 , m_gdbController(nullptr)
33#endif
34{
35 setWindowTitle(PROJECT_NAME);
36 m_controller = new GameController(this);
37
38 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
39 format.setSwapInterval(1);
40 m_display = new Display(format);
41
42 m_screenWidget->setMinimumSize(m_display->minimumSize());
43 m_screenWidget->setSizePolicy(m_display->sizePolicy());
44 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
45 setCentralWidget(m_screenWidget);
46
47 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
48 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
49 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
50 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
51 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
52 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
53 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
54 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
55 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
56 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
57 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
58
59 setupMenu(menuBar());
60}
61
62Window::~Window() {
63 delete m_logView;
64 delete m_videoView;
65}
66
67GBAKey Window::mapKey(int qtKey) {
68 switch (qtKey) {
69 case Qt::Key_Z:
70 return GBA_KEY_A;
71 break;
72 case Qt::Key_X:
73 return GBA_KEY_B;
74 break;
75 case Qt::Key_A:
76 return GBA_KEY_L;
77 break;
78 case Qt::Key_S:
79 return GBA_KEY_R;
80 break;
81 case Qt::Key_Return:
82 return GBA_KEY_START;
83 break;
84 case Qt::Key_Backspace:
85 return GBA_KEY_SELECT;
86 break;
87 case Qt::Key_Up:
88 return GBA_KEY_UP;
89 break;
90 case Qt::Key_Down:
91 return GBA_KEY_DOWN;
92 break;
93 case Qt::Key_Left:
94 return GBA_KEY_LEFT;
95 break;
96 case Qt::Key_Right:
97 return GBA_KEY_RIGHT;
98 break;
99 default:
100 return GBA_KEY_NONE;
101 }
102}
103
104void Window::optionsPassed(StartupOptions* opts) {
105 if (opts->logLevel) {
106 m_logView->setLevels(opts->logLevel);
107 }
108
109 if (opts->frameskip) {
110 m_controller->setFrameskip(opts->frameskip);
111 }
112
113 if (opts->bios) {
114 m_controller->loadBIOS(opts->bios);
115 }
116
117 if (opts->patch) {
118 m_controller->loadPatch(opts->patch);
119 }
120
121 if (opts->fname) {
122 m_controller->loadGame(opts->fname, opts->dirmode);
123 }
124}
125
126void Window::selectROM() {
127 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
128 if (!filename.isEmpty()) {
129 m_controller->loadGame(filename);
130 }
131}
132
133void Window::selectBIOS() {
134 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
135 if (!filename.isEmpty()) {
136 m_controller->loadBIOS(filename);
137 }
138}
139
140void Window::selectPatch() {
141 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
142 if (!filename.isEmpty()) {
143 m_controller->loadPatch(filename);
144 }
145}
146
147#ifdef USE_FFMPEG
148void Window::openVideoWindow() {
149 if (!m_videoView) {
150 m_videoView = new VideoView();
151 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
152 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
153 }
154 m_videoView->show();
155}
156#endif
157
158#ifdef USE_GDB_STUB
159void Window::gdbOpen() {
160 if (!m_gdbController) {
161 m_gdbController = new GDBController(m_controller, this);
162 }
163 GDBWindow* window = new GDBWindow(m_gdbController);
164 window->show();
165}
166#endif
167
168void Window::keyPressEvent(QKeyEvent* event) {
169 if (event->isAutoRepeat()) {
170 QWidget::keyPressEvent(event);
171 return;
172 }
173 if (event->key() == Qt::Key_Tab) {
174 m_controller->setTurbo(true, false);
175 }
176 GBAKey key = mapKey(event->key());
177 if (key == GBA_KEY_NONE) {
178 QWidget::keyPressEvent(event);
179 return;
180 }
181 m_controller->keyPressed(key);
182 event->accept();
183}
184
185void Window::keyReleaseEvent(QKeyEvent* event) {
186 if (event->isAutoRepeat()) {
187 QWidget::keyReleaseEvent(event);
188 return;
189 }
190 if (event->key() == Qt::Key_Tab) {
191 m_controller->setTurbo(false, false);
192 }
193 GBAKey key = mapKey(event->key());
194 if (key == GBA_KEY_NONE) {
195 QWidget::keyPressEvent(event);
196 return;
197 }
198 m_controller->keyReleased(key);
199 event->accept();
200}
201
202void Window::resizeEvent(QResizeEvent*) {
203 redoLogo();
204}
205
206void Window::closeEvent(QCloseEvent* event) {
207 emit shutdown();
208 QMainWindow::closeEvent(event);
209}
210
211void Window::toggleFullScreen() {
212 if (isFullScreen()) {
213 showNormal();
214 } else {
215 showFullScreen();
216 }
217}
218
219void Window::gameStarted(GBAThread* context) {
220 emit startDrawing(m_controller->drawContext(), context);
221 foreach (QAction* action, m_gameActions) {
222 action->setDisabled(false);
223 }
224 char title[13] = { '\0' };
225 GBAGetGameTitle(context->gba, title);
226 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
227 attachWidget(m_display);
228 m_screenWidget->setScaledContents(true);
229}
230
231void Window::gameStopped() {
232 foreach (QAction* action, m_gameActions) {
233 action->setDisabled(true);
234 }
235 setWindowTitle(tr(PROJECT_NAME));
236 detachWidget(m_display);
237 m_screenWidget->setScaledContents(false);
238 redoLogo();
239}
240
241void Window::redoLogo() {
242 if (m_controller->isLoaded()) {
243 return;
244 }
245 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
246 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
247 m_screenWidget->setPixmap(logo);
248}
249
250void Window::openStateWindow(LoadSave ls) {
251 if (m_stateWindow) {
252 return;
253 }
254 bool wasPaused = m_controller->isPaused();
255 m_stateWindow = new LoadSaveState(m_controller);
256 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
257 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
258 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
259 m_screenWidget->layout()->removeWidget(m_stateWindow);
260 m_stateWindow = nullptr;
261 setFocus();
262 });
263 if (!wasPaused) {
264 m_controller->setPaused(true);
265 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
266 }
267 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
268 m_stateWindow->setMode(ls);
269 attachWidget(m_stateWindow);
270}
271
272void Window::setupMenu(QMenuBar* menubar) {
273 menubar->clear();
274 QMenu* fileMenu = menubar->addMenu(tr("&File"));
275 fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
276 fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
277 fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
278
279 fileMenu->addSeparator();
280
281 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
282 loadState->setShortcut(tr("Ctrl+L"));
283 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
284 m_gameActions.append(loadState);
285 fileMenu->addAction(loadState);
286
287 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
288 saveState->setShortcut(tr("Ctrl+S"));
289 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
290 m_gameActions.append(saveState);
291 fileMenu->addAction(saveState);
292
293 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
294 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
295 int i;
296 for (i = 1; i < 10; ++i) {
297 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
298 quickLoad->setShortcut(tr("F%1").arg(i));
299 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
300 m_gameActions.append(quickLoad);
301 quickLoadMenu->addAction(quickLoad);
302
303 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
304 quickSave->setShortcut(tr("Shift+F%1").arg(i));
305 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
306 m_gameActions.append(quickSave);
307 quickSaveMenu->addAction(quickSave);
308 }
309
310#if defined(USE_PNG) || defined(USE_FFMPEG)
311 fileMenu->addSeparator();
312#endif
313
314#ifdef USE_PNG
315 QAction* screenshot = new QAction(tr("Take &screenshot"), fileMenu);
316 screenshot->setShortcut(tr("F12"));
317 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
318 m_gameActions.append(screenshot);
319 fileMenu->addAction(screenshot);
320#endif
321
322#ifdef USE_FFMPEG
323 QAction* recordOutput = new QAction(tr("Record output..."), fileMenu);
324 recordOutput->setShortcut(tr("F11"));
325 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
326 m_gameActions.append(recordOutput);
327 fileMenu->addAction(recordOutput);
328#endif
329
330#ifndef Q_OS_MAC
331 fileMenu->addSeparator();
332 fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
333#endif
334
335 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
336 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
337 reset->setShortcut(tr("Ctrl+R"));
338 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
339 m_gameActions.append(reset);
340 emulationMenu->addAction(reset);
341
342 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
343 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
344 m_gameActions.append(shutdown);
345 emulationMenu->addAction(shutdown);
346 emulationMenu->addSeparator();
347
348 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
349 pause->setChecked(false);
350 pause->setCheckable(true);
351 pause->setShortcut(tr("Ctrl+P"));
352 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
353 connect(m_controller, &GameController::gamePaused, [this, pause]() {
354 pause->setChecked(true);
355
356 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
357 QPixmap pixmap;
358 pixmap.convertFromImage(currentImage.rgbSwapped());
359 m_screenWidget->setPixmap(pixmap);
360 });
361 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
362 m_gameActions.append(pause);
363 emulationMenu->addAction(pause);
364
365 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
366 frameAdvance->setShortcut(tr("Ctrl+N"));
367 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
368 m_gameActions.append(frameAdvance);
369 emulationMenu->addAction(frameAdvance);
370
371 QMenu* target = emulationMenu->addMenu("FPS target");
372 QAction* setTarget = new QAction(tr("15"), emulationMenu);
373 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
374 target->addAction(setTarget);
375 setTarget = new QAction(tr("30"), emulationMenu);
376 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
377 target->addAction(setTarget);
378 setTarget = new QAction(tr("45"), emulationMenu);
379 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
380 target->addAction(setTarget);
381 setTarget = new QAction(tr("60"), emulationMenu);
382 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
383 target->addAction(setTarget);
384 setTarget = new QAction(tr("90"), emulationMenu);
385 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
386 target->addAction(setTarget);
387 setTarget = new QAction(tr("120"), emulationMenu);
388 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
389 target->addAction(setTarget);
390 setTarget = new QAction(tr("240"), emulationMenu);
391 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
392 target->addAction(setTarget);
393
394 emulationMenu->addSeparator();
395
396 QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
397 turbo->setCheckable(true);
398 turbo->setChecked(false);
399 turbo->setShortcut(tr("Shift+Tab"));
400 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
401 emulationMenu->addAction(turbo);
402
403 QAction* videoSync = new QAction(tr("Sync to &video"), emulationMenu);
404 videoSync->setCheckable(true);
405 videoSync->setChecked(GameController::VIDEO_SYNC);
406 connect(videoSync, SIGNAL(triggered(bool)), m_controller, SLOT(setVideoSync(bool)));
407 emulationMenu->addAction(videoSync);
408
409 QAction* audioSync = new QAction(tr("Sync to &audio"), emulationMenu);
410 audioSync->setCheckable(true);
411 audioSync->setChecked(GameController::AUDIO_SYNC);
412 connect(audioSync, SIGNAL(triggered(bool)), m_controller, SLOT(setAudioSync(bool)));
413 emulationMenu->addAction(audioSync);
414
415 QMenu* videoMenu = menubar->addMenu(tr("&Video"));
416 QMenu* frameMenu = videoMenu->addMenu(tr("Frame size"));
417 QAction* setSize = new QAction(tr("1x"), videoMenu);
418 connect(setSize, &QAction::triggered, [this]() {
419 showNormal();
420 resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
421 });
422 frameMenu->addAction(setSize);
423 setSize = new QAction(tr("2x"), videoMenu);
424 connect(setSize, &QAction::triggered, [this]() {
425 showNormal();
426 resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
427 });
428 frameMenu->addAction(setSize);
429 setSize = new QAction(tr("3x"), videoMenu);
430 connect(setSize, &QAction::triggered, [this]() {
431 showNormal();
432 resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
433 });
434 frameMenu->addAction(setSize);
435 setSize = new QAction(tr("4x"), videoMenu);
436 connect(setSize, &QAction::triggered, [this]() {
437 showNormal();
438 resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
439 });
440 frameMenu->addAction(setSize);
441 frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
442
443 QMenu* skipMenu = videoMenu->addMenu(tr("Frame&skip"));
444 for (int i = 0; i <= 10; ++i) {
445 QAction* setSkip = new QAction(QString::number(i), skipMenu);
446 connect(setSkip, &QAction::triggered, [this, i]() {
447 m_controller->setFrameskip(i);
448 });
449 skipMenu->addAction(setSkip);
450 }
451
452 QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
453 QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
454 QAction* setBuffer = new QAction(tr("512"), buffersMenu);
455 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
456 buffersMenu->addAction(setBuffer);
457 setBuffer = new QAction(tr("1024"), buffersMenu);
458 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
459 buffersMenu->addAction(setBuffer);
460 setBuffer = new QAction(tr("2048"), buffersMenu);
461 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
462 buffersMenu->addAction(setBuffer);
463
464 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
465 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
466 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
467 debuggingMenu->addAction(viewLogs);
468#ifdef USE_GDB_STUB
469 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
470 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
471 debuggingMenu->addAction(gdbWindow);
472#endif
473
474 foreach (QAction* action, m_gameActions) {
475 action->setDisabled(true);
476 }
477}
478
479void Window::attachWidget(QWidget* widget) {
480 m_screenWidget->layout()->addWidget(widget);
481 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
482}
483
484void Window::detachWidget(QWidget* widget) {
485 m_screenWidget->layout()->removeWidget(widget);
486}
487
488WindowBackground::WindowBackground(QWidget* parent)
489 : QLabel(parent)
490{
491 setLayout(new QStackedLayout());
492 layout()->setContentsMargins(0, 0, 0, 0);
493 setAlignment(Qt::AlignCenter);
494 QPalette p = palette();
495 p.setColor(backgroundRole(), Qt::black);
496 setPalette(p);
497 setAutoFillBackground(true);
498}
499
500void WindowBackground::setSizeHint(const QSize& hint) {
501 m_sizeHint = hint;
502}
503
504QSize WindowBackground::sizeHint() const {
505 return m_sizeHint;
506}