CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
8 - GBA: Deinit savegame when unloading a ROM
9 - GBA: Fix BIOS check on big endian
10 - Libretro: Fix a memory leak with the render buffer
11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
12 - GBA Audio: Fix audio channels being silenced at the wrong time
13 - VFS: Fix return values of VFileFILE.read and .write
14 - Util: Fix PowerPC PNG read/write pixel order
15Misc:
16 - Qt: Window size command line options are now supported
17 - Qt: Increase usability of key mapper
18 - GBA Memory: Use a dynamically sized mask for ROM memory
19 - Qt: Remove useless help icons in dialogs
20 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
21 - SDL: Support fullscreen in SDL 1.2
22 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
23 - GBA: Better memory handling with PNG savestates
24 - GBA Audio: Allow GBAAVStream to have no video callback
25 - ARM7: Force disable LTO on two files to work around a GCC bug
26 - Libretro: Use anonymous memory mappers for large blocks of memory
27 - Qt: Add 'Apply' button to settings window
28 - Qt: Prevent savestate window from opening while in multiplayer
29 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
30 - Qt: Dropping multiplayer windows works more cleanly now
31 - GBA BIOS: Implement RegisterRamReset for SIO registers
32
330.3.0: (2015-08-16)
34Features:
35 - Ability to hide individual background layers, or OBJs
36 - Ability to mute individual audio channels
37 - Palette viewer and exporter
38 - Volume control
39 - More shortcuts are editable (e.g. quick save/load)
40 - Rewind now shows the frame after rewinding
41 - Import/Export of GameShark/Action Replay snapshots
42 - Add "Step backwards" item for single increment rewind
43 - Deadzone estimation for game controllers
44 - Analog inputs can be used for shortcuts
45 - Menu items for specific solar sensor brightness levels
46 - Remappable controls for tilt and gyroscope sensors
47 - Status messages for actions taken while a game is running (e.g. save/load state)
48 - Memory inspector
49 - Screensaver can now be suspended while a game is running
50 - Load/save the most recent savestate slot
51 - Support varible speed (PWM) rumble
52 - Ability to cap fast forward speed
53 - Finer control over FPS target
54 - Holdable shortcut for rewinding one frame at a time
55 - Ability to boot directly into the BIOS
56 - Preliminary support for yanking out the game pak while a game is running
57 - Thumb-drive mode by putting a file called portable.ini in the same folder
58 - Configurable display driver, between software and OpenGL
59 - Undo-able savestate loading and saving
60 - Controller profiles now store shortcut settings
61 - Default controller profiles for several common controllers
62 - Libretro now supports BIOS, rumble and solar sensor
63 - Implement BIOS call Stop, for sleep mode
64 - Automatically load patches, if found
65 - Improved video synchronization
66 - Configurable audio output sample rate
67Bugfixes:
68 - ARM7: Fix SWI and IRQ timings
69 - ARM7: Fix Thumb MUL timing
70 - ARM7: Fix timing of multiplies to use N cycles
71 - ARM7: ARMHotplugDetach should call deinit
72 - Debugger: Fix use-after-free in breakpoint clearing code
73 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
74 - GBA: Cap audio FIFO read size during deserialization
75 - GBA: Check for corrupted savestates when loading
76 - GBA: Check for improperly sized savestates when loading
77 - GBA: Check for savestates made from differently sized ROMs
78 - GBA: Fix calls to endian-independent loadstores
79 - GBA: Fix timing of reading from timer registers
80 - GBA: Ensure cycles never go negative
81 - GBA Audio: Force audio FIFOs to 32-bit
82 - GBA Audio: Fix audio pitch changing when adjusting buffer size
83 - GBA Audio: Fix sample order in audio channel 3
84 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
85 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
86 - GBA Memory: Improve Thumb open bus behavior
87 - GBA Memory: Fix potential DMA issue when loading a savestate
88 - GBA Memory: Fix load/store multiple video memory waitstates
89 - GBA SIO: Fix reseting when there are SIO devices attached
90 - GBA Video: Blended sprites should never have other effects applied
91 - GBA Video: Fix out-of-bounds tiles in mosaic
92 - GBA Video: Fix windows not affecting sprites
93 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
94 - GBA Video: Fix timing on first scanline
95 - Qt: Better cleanup when a game crashes
96 - Qt: Fix open ROM dialog filtering for archive formats
97 - Qt: Cap the maximum number of multiplayer windows
98 - Qt: Fix maximum year in sensor override
99 - Qt: Fix window being too tall after exiting fullscreen
100 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
101 - Qt: Fix analog buttons not getting unmapped
102 - Qt: Fix passing command line options
103 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
104 - SDL: Fix SDL build when OpenGL is missing
105 - Util: Allow loading IPS patches that grow the ROM
106 - VFS: Fix resource leaks if some allocations fail
107 - VFS: Fix line-reading to return proper values
108 - Video: Fix an issue with very long filenames
109 - Util: Fix formatting of floats
110Misc:
111 - All: Add --help flag for command line programs
112 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
113 - All: Enable static linking for Windows
114 - All: Enable static linking for OS X
115 - All: Threads are now named
116 - All: Proper handling of Unicode file paths
117 - ARM7: Add emulation for Undefined CPU mode
118 - ARM7: Reduce the size of the Thumb instruction table
119 - GBA: Add status log level
120 - GBA: GBARewind now returns how many states it has rewound
121 - GBA: SIO logging layer
122 - GBA BIOS: Stub out SoundBias
123 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
124 - GBA: Don't include GBACLIDebugger struct unless needed
125 - GBA: Savedata is now synced shortly after data finishes being written
126 - GBA: Process multiple timer events at once, if necessary
127 - GBA Audio: Implement audio reset for channels A/B
128 - GBA Audio: Process multiple audio events at once, if necessary
129 - GBA Hardware: Backport generic RTC source into core
130 - GBA Input: Allow axes and buttons to be mapped to the same key
131 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
132 - GBA SIO: Add a dummy driver for Normal mode
133 - GBA Thread: Add functionality for running callbacks on the GBA thread
134 - GBA Thread: Split GBASync into a separate file
135 - GBA Video: Refactor software renderer into separate files
136 - GBA Video: Slightly optimize mode 0 mosaic rendering
137 - Debugger: Free watchpoints in addition to breakpoints
138 - Qt: Handle saving input settings better
139 - Qt: Move GL frame drawing back onto its own thread
140 - Qt: Fast forward (held) option moved from Other to Emulation menu
141 - Qt: Show version info in window title
142 - Qt: Migrate multiplayer window handling into GBAApp
143 - Qt: Unified file opening and saving with last location
144 - Qt: Fix windows being resizable when they shouldn't have been
145 - Qt: Only hide cursor in full screen
146 - Qt: Replace pause-after-frame mutex with an atomic
147 - Qt: Add application icon and XDG desktop files
148 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
149 - Qt: Don't save window size when entering fullscreen
150 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
151 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
152 - Qt: Increase usability of key mapper
153 - Qt: Show checkmark for window sizes
154 - Qt: Set window path to loaded ROM
155 - Perf: Ability to load savestates immediately on launch
156 - SDL: Properly check for initialization
157 - SDL: Clean up initialization functions
158 - SDL: Clean up GL context
159 - Util: Allow disabling the threading code entirely
160 - VFS: Add sync method to force syncing with backing
161
1620.2.1: (2015-05-13)
163Bugfixes:
164 - All: Fix sanitize-deb script not cleaning up after itself
165 - All: Fix dependencies for libavcodec on Debian-derived platforms
166 - ARM7: Handle writeback for PC in addressing modes 2 and 3
167 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
168 - ARM7: Fix ARM multiply instructions when PC is a destination register
169 - Debugger: Fix use-after-free in breakpoint clearing code
170 - Debugger: Fix boundary conditions in tab completion
171 - GBA: Fix timers not updating timing when writing to only the reload register
172 - GBA: Fix rewind boundary conditions
173 - GBA: Add initial I/O register settings for background matrix registers
174 - GBA: Fix hang when loading a savestate if sync to video is enabled
175 - GBA: Handle out-of-bounds I/O access
176 - GBA: Fix bounds-checking on EEPROM access
177 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
178 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
179 - GBA Memory: Allow SRAM to be 64kB
180 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
181 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
182 - GBA Video: Fix second frame mode 5
183 - Perf: Fix race condition if a game crashes immediately on start
184 - Qt: Fix Display object leak when closing a window
185 - Qt: Fix .deb dependencies
186 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
187 - Qt: Fix window not regaining focus after exiting savestate window
188 - Qt: Fix regression where video would not record if the game had already started
189 - Qt: Fix potential crash if a gamepad causes focus to change
190 - Qt: Fix controller axis querying
191 - Qt: Fix multiplayer windows opening as the wrong size
192 - Qt: Fix controllers sometimes not loading the right profile
193 - SDL: Fix boundary conditions for joystick adjustments
194 - SDL: Allocate properly sized input maps
195 - SDL: Fix potential build issues when Qt and SDL2 are in use
196 - Util: Fix resource leak in UTF-8 handling code
197 - Util: Fix a null-pointer issue when attempting to delete a key
198 - VFS: Fix resource leaks if some allocations fail
199 - Video: Fix an issue with very long filenames
200Misc:
201 - GBA Memory: Soft-crash if jumping past the end of a ROM
202 - Qt: Show multiplayer numbers in window title
203 - Qt: Solar sensor can have shortcuts set
204
2050.2.0: (2015-04-03)
206Features:
207 - Support for gamepad axes, e.g. analog sticks or triggers
208 - Add scale presets for up to 6x
209 - Settings window
210 - Bilinear resampling option
211 - Add option to skip BIOS start screen
212 - List of recently opened games
213 - Support for games using the Solar Sensor
214 - Better audio resampling via blip-buf
215 - Game Pak overrides dialog for setting savetype and sensor values
216 - Support for games using the tilt sensor
217 - Remappable shortcuts for keyboard and gamepad
218 - Rewinding of emulation
219 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
220 - Support IPv6
221 - Save directory of last loaded file
222 - Support BPS patches
223 - Automatically detect and optimize out idle loops
224 - Configurable game overrides
225 - Support loading 7-Zip files
226 - Drag and drop game loading
227 - Cheat code support
228 - Runtime configurable audio driver
229 - Libretro core for use with RetroArch and other front-ends
230 - Controller profiles for setting different bindings for different controllers
231 - Ability to lock aspect ratio
232 - Local link cable support
233 - Ability to switch which game controller is in use per instance
234 - Ability to prevent opposing directional input
235 - Warning dialog if an unimplemented BIOS feature is called
236 - Debugger: Add CLI "frame", frame advance command
237 - Debugger: Add CLI functions for writing to memory
238 - Debugger: Add CLI functions for examining memory regions
239 - Debugger: Add CLI function for writing a register
240Bugfixes:
241 - ARM7: Extend prefetch by one stage
242 - ARM7: Fix cycle counting for loads
243 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
244 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
245 - GBA: Initialize gba.sync to null
246 - GBA: Fix timer initialization
247 - GBA Audio: Support 16-bit writes to FIFO audio
248 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
249 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
250 - GBA BIOS: Fix BIOS prefetch after reset
251 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
252 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
253 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
254 - GBA Memory: Fix I cycles that had been moved to ARM7 core
255 - GBA Memory: Fix cycle counting for 32-bit load/stores
256 - GBA RR: Fix fallthrough error when reading tags from a movie
257 - GBA Thread: Fix possible hang when loading an archive
258 - GBA Thread: Fix possible deadlock in video sync
259 - Perf: Fix crash when the GBA thread fails to start
260 - Qt: Fix crash starting a GDB stub if a game isn't loaded
261 - Qt: Fix crash when adjusting settings after closing a game
262 - Qt: Fix crash when starting GDB stub after closing a game
263 - Qt: Fix patch loading while a game is running
264 - Qt: Fix crash when loading a game after stopping GDB server
265 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
266 - Qt: Fix crash when attempting to pause if a game is not running
267 - SDL: Properly clean up if a game doesn't launch
268 - Util: Fix sockets on Windows
269Misc:
270 - All: Enable link-time optimization
271 - Debugger: Watchpoints now work on STM/LDM instructions
272 - Debugger: Clean up GDB stub network interfacing
273 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
274 - Debugger: Merge Thumb BL instructions when disassembling
275 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
276 - Debugger: Watchpoints now report address watched (fixes #68)
277 - Debugger: Add support for soft breakpoints
278 - Debugger: Make I/O register names be addresses instead of values
279 - Debugger: Rename read/write commands
280 - GBA: Improve accuracy of event timing
281 - GBA: Add API for getting Configuration structs for overrides and input
282 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
283 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
284 - GBA: Move A/V stream interface into core
285 - GBA: Savestates now take into account savedata state machines (fixes #109)
286 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
287 - GBA Memory: Simplify memory API and use fixed bus width
288 - GBA Thread: Make GBASyncWaitFrameStart time out
289 - GBA Video: Start video at the last scanline instead of the first
290 - Qt: Optimize logo drawing
291 - Qt: Move frame upload back onto main thread
292 - Qt: Remember window position
293 - Qt: Double-clicking on the window toggles full screen
294 - Util: Use proper locale for reading and writing float values
295
2960.1.1: (2015-01-24)
297Bugfixes:
298 - ARM7: Fix LDM writeback to a register already written
299 - GBA: Fix timers 2 and 3 updating incorrectly
300 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
301 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
302 - GBA Audio: Properly initialize audio FIFO channels
303 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
304 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
305 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
306 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
307 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
308 - GBA BIOS: Fix HuffUnComp boundary conditions
309 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
310 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
311 - GBA Memory: Filter out top nybble of DMA addresses
312 - GBA Memory: Properly bounds-check VRAM accesses
313 - GBA Memory: Fix initial DMA state
314 - GBA Thread: Allow halted games to exit cleanly
315 - GBA Video: Fix blend issues with obscured middle layers
316 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
317 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
318 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
319 - GBA Video: Fix sprite boundary conditions with mosaic
320 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
321 - Qt: Fix issue with set frame sizes being the wrong height
322 - Qt: Fix emulator crashing when full screen if a game is not running
323 - Qt: Fix window focus issues
324 - Qt: Properly set default video recording settings
325 - Qt: Fix a race condition when a game crashes immediately
326 - Qt: Fix some cases where key mapping can break if focus is adjusted
327 - Qt: Fix crash if a game pauses before any frames are shown
328 - Debugger: Negative PC-relative loads now properly subtract the offset
329 - Debugger: Align PC-relative loads in Thumb
330 - Debugger: Fix watchpoints triggering too late
331 - Debugger: Fix binary print putting spaces between digits
332 - Video: Ensure FFmpeg encoder has audio frames
333 - Video: Fix uncompressed PCM audio recording
334 - Video: Fix FFmpeg crashing when the file extension is wrong
335 - Util: Fix SOCKET_FAILED macro
336Misc:
337 - GBA: Exit cleanly on FATAL if the port supports it
338 - GBA Memory: Implement 16- and 32-bit loads from SRAM
339 - Qt: Disable sync to video by default
340 - Qt: Handle a game crash without crashing
341 - Qt: Set default log level to FATAL, ERROR and WARN
342 - Qt: Clarify some phrasing in the menus
343 - Qt: Clear active buttons when focus is lost
344
3450.1.0: (2014-12-13)
346 - Initial release