all repos — mgba @ b5afb04ca5ca25eed8a78bc206bc2dbe245f71af

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6Bugfixes:
  7 - Util: Fix PowerPC PNG read/write pixel order
  8 - Qt: Use safer isLoaded check in GameController
  9Misc:
 10 - Qt: Window size command line options are now supported
 11 - Qt: Increase usability of key mapper
 12 - GBA Memory: Use a dynamically sized mask for ROM memory
 13 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 14 - SDL: Support fullscreen in SDL 1.2
 15 - Libretro: Use anonymous memory mappers for large blocks of memory
 16 - Qt: Add 'Apply' button to settings window
 17 - GBA Video: Remove lastHblank, as it is implied
 18 - GBA Config: Add "override" layer for better one-time configuration
 19 - SDL: Allow GBASDLAudio to be used without a thread context
 20 - All: Improved PowerPC support
 21 - All: Fix some undefined behavior warnings
 22
 230.3.1: (2015-10-24)
 24Bugfixes:
 25 - ARM7: Fix instruction decoding of Thumb shifts
 26 - GBA: Deinit savegame when unloading a ROM
 27 - GBA: Fix BIOS check on big endian
 28 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 29 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 30 - GBA Audio: Fix audio channels being silenced at the wrong time
 31 - GBA Memory: Fix bad BIOS Load16 on big endian
 32 - GBA Memory: Fix bad Load8 on big endian
 33 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 34 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 35 - GBA Video: Fix objwin and blending interaction on sprites
 36 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 37 - Libretro: Fix a memory leak with the render buffer
 38 - Qt: Windows no longer spawn in the top left on first launch
 39 - Qt: Fix install path of XDG desktop file with DESTDIR
 40 - Qt: Fix drag and drop on Windows
 41 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 42 - VFS: Fix return values of VFileFILE.read and .write
 43Misc:
 44 - All: Reset next event to cycles instead of zero to interrupt
 45 - All: Add --version flag
 46 - ARM7: Force disable LTO on two files to work around a GCC bug
 47 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 48 - GBA: Better memory handling with PNG savestates
 49 - GBA: Additional savestate sanity checks
 50 - GBA: Check for cycle count being too high
 51 - GBA Audio: Allow GBAAVStream to have no video callback
 52 - GBA BIOS: Implement RegisterRamReset for SIO registers
 53 - Qt: Remove useless help icons in dialogs
 54 - Qt: Prevent savestate window from opening while in multiplayer
 55 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 56 - Qt: Dropping multiplayer windows works more cleanly now
 57
 580.3.0: (2015-08-16)
 59Features:
 60 - Ability to hide individual background layers, or OBJs
 61 - Ability to mute individual audio channels
 62 - Palette viewer and exporter
 63 - Volume control
 64 - More shortcuts are editable (e.g. quick save/load)
 65 - Rewind now shows the frame after rewinding
 66 - Import/Export of GameShark/Action Replay snapshots
 67 - Add "Step backwards" item for single increment rewind
 68 - Deadzone estimation for game controllers
 69 - Analog inputs can be used for shortcuts
 70 - Menu items for specific solar sensor brightness levels
 71 - Remappable controls for tilt and gyroscope sensors
 72 - Status messages for actions taken while a game is running (e.g. save/load state)
 73 - Memory inspector
 74 - Screensaver can now be suspended while a game is running
 75 - Load/save the most recent savestate slot
 76 - Support varible speed (PWM) rumble
 77 - Ability to cap fast forward speed
 78 - Finer control over FPS target
 79 - Holdable shortcut for rewinding one frame at a time
 80 - Ability to boot directly into the BIOS
 81 - Preliminary support for yanking out the game pak while a game is running
 82 - Thumb-drive mode by putting a file called portable.ini in the same folder
 83 - Configurable display driver, between software and OpenGL
 84 - Undo-able savestate loading and saving
 85 - Controller profiles now store shortcut settings
 86 - Default controller profiles for several common controllers
 87 - Libretro now supports BIOS, rumble and solar sensor
 88 - Implement BIOS call Stop, for sleep mode
 89 - Automatically load patches, if found
 90 - Improved video synchronization
 91 - Configurable audio output sample rate
 92Bugfixes:
 93 - ARM7: Fix SWI and IRQ timings
 94 - ARM7: Fix Thumb MUL timing
 95 - ARM7: Fix timing of multiplies to use N cycles
 96 - ARM7: ARMHotplugDetach should call deinit
 97 - Debugger: Fix use-after-free in breakpoint clearing code
 98 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 99 - GBA: Cap audio FIFO read size during deserialization
100 - GBA: Check for corrupted savestates when loading
101 - GBA: Check for improperly sized savestates when loading
102 - GBA: Check for savestates made from differently sized ROMs
103 - GBA: Fix calls to endian-independent loadstores
104 - GBA: Fix timing of reading from timer registers
105 - GBA: Ensure cycles never go negative
106 - GBA Audio: Force audio FIFOs to 32-bit
107 - GBA Audio: Fix audio pitch changing when adjusting buffer size
108 - GBA Audio: Fix sample order in audio channel 3
109 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
110 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
111 - GBA Memory: Improve Thumb open bus behavior
112 - GBA Memory: Fix potential DMA issue when loading a savestate
113 - GBA Memory: Fix load/store multiple video memory waitstates
114 - GBA SIO: Fix reseting when there are SIO devices attached
115 - GBA Video: Blended sprites should never have other effects applied
116 - GBA Video: Fix out-of-bounds tiles in mosaic
117 - GBA Video: Fix windows not affecting sprites
118 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
119 - GBA Video: Fix timing on first scanline
120 - Qt: Better cleanup when a game crashes
121 - Qt: Fix open ROM dialog filtering for archive formats
122 - Qt: Cap the maximum number of multiplayer windows
123 - Qt: Fix maximum year in sensor override
124 - Qt: Fix window being too tall after exiting fullscreen
125 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
126 - Qt: Fix analog buttons not getting unmapped
127 - Qt: Fix passing command line options
128 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
129 - SDL: Fix SDL build when OpenGL is missing
130 - Util: Allow loading IPS patches that grow the ROM
131 - VFS: Fix resource leaks if some allocations fail
132 - VFS: Fix line-reading to return proper values
133 - Video: Fix an issue with very long filenames
134 - Util: Fix formatting of floats
135Misc:
136 - All: Add --help flag for command line programs
137 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
138 - All: Enable static linking for Windows
139 - All: Enable static linking for OS X
140 - All: Threads are now named
141 - All: Proper handling of Unicode file paths
142 - ARM7: Add emulation for Undefined CPU mode
143 - ARM7: Reduce the size of the Thumb instruction table
144 - GBA: Add status log level
145 - GBA: GBARewind now returns how many states it has rewound
146 - GBA: SIO logging layer
147 - GBA BIOS: Stub out SoundBias
148 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
149 - GBA: Don't include GBACLIDebugger struct unless needed
150 - GBA: Savedata is now synced shortly after data finishes being written
151 - GBA: Process multiple timer events at once, if necessary
152 - GBA Audio: Implement audio reset for channels A/B
153 - GBA Audio: Process multiple audio events at once, if necessary
154 - GBA Hardware: Backport generic RTC source into core
155 - GBA Input: Allow axes and buttons to be mapped to the same key
156 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
157 - GBA SIO: Add a dummy driver for Normal mode
158 - GBA Thread: Add functionality for running callbacks on the GBA thread
159 - GBA Thread: Split GBASync into a separate file
160 - GBA Video: Refactor software renderer into separate files
161 - GBA Video: Slightly optimize mode 0 mosaic rendering
162 - Debugger: Free watchpoints in addition to breakpoints
163 - Qt: Handle saving input settings better
164 - Qt: Move GL frame drawing back onto its own thread
165 - Qt: Fast forward (held) option moved from Other to Emulation menu
166 - Qt: Show version info in window title
167 - Qt: Migrate multiplayer window handling into GBAApp
168 - Qt: Unified file opening and saving with last location
169 - Qt: Fix windows being resizable when they shouldn't have been
170 - Qt: Only hide cursor in full screen
171 - Qt: Replace pause-after-frame mutex with an atomic
172 - Qt: Add application icon and XDG desktop files
173 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
174 - Qt: Don't save window size when entering fullscreen
175 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
176 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
177 - Qt: Increase usability of key mapper
178 - Qt: Show checkmark for window sizes
179 - Qt: Set window path to loaded ROM
180 - Perf: Ability to load savestates immediately on launch
181 - SDL: Properly check for initialization
182 - SDL: Clean up initialization functions
183 - SDL: Clean up GL context
184 - Util: Allow disabling the threading code entirely
185 - VFS: Add sync method to force syncing with backing
186
1870.2.1: (2015-05-13)
188Bugfixes:
189 - All: Fix sanitize-deb script not cleaning up after itself
190 - All: Fix dependencies for libavcodec on Debian-derived platforms
191 - ARM7: Handle writeback for PC in addressing modes 2 and 3
192 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
193 - ARM7: Fix ARM multiply instructions when PC is a destination register
194 - Debugger: Fix use-after-free in breakpoint clearing code
195 - Debugger: Fix boundary conditions in tab completion
196 - GBA: Fix timers not updating timing when writing to only the reload register
197 - GBA: Fix rewind boundary conditions
198 - GBA: Add initial I/O register settings for background matrix registers
199 - GBA: Fix hang when loading a savestate if sync to video is enabled
200 - GBA: Handle out-of-bounds I/O access
201 - GBA: Fix bounds-checking on EEPROM access
202 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
203 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
204 - GBA Memory: Allow SRAM to be 64kB
205 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
206 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
207 - GBA Video: Fix second frame mode 5
208 - Perf: Fix race condition if a game crashes immediately on start
209 - Qt: Fix Display object leak when closing a window
210 - Qt: Fix .deb dependencies
211 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
212 - Qt: Fix window not regaining focus after exiting savestate window
213 - Qt: Fix regression where video would not record if the game had already started
214 - Qt: Fix potential crash if a gamepad causes focus to change
215 - Qt: Fix controller axis querying
216 - Qt: Fix multiplayer windows opening as the wrong size
217 - Qt: Fix controllers sometimes not loading the right profile
218 - SDL: Fix boundary conditions for joystick adjustments
219 - SDL: Allocate properly sized input maps
220 - SDL: Fix potential build issues when Qt and SDL2 are in use
221 - Util: Fix resource leak in UTF-8 handling code
222 - Util: Fix a null-pointer issue when attempting to delete a key
223 - VFS: Fix resource leaks if some allocations fail
224 - Video: Fix an issue with very long filenames
225Misc:
226 - GBA Memory: Soft-crash if jumping past the end of a ROM
227 - Qt: Show multiplayer numbers in window title
228 - Qt: Solar sensor can have shortcuts set
229
2300.2.0: (2015-04-03)
231Features:
232 - Support for gamepad axes, e.g. analog sticks or triggers
233 - Add scale presets for up to 6x
234 - Settings window
235 - Bilinear resampling option
236 - Add option to skip BIOS start screen
237 - List of recently opened games
238 - Support for games using the Solar Sensor
239 - Better audio resampling via blip-buf
240 - Game Pak overrides dialog for setting savetype and sensor values
241 - Support for games using the tilt sensor
242 - Remappable shortcuts for keyboard and gamepad
243 - Rewinding of emulation
244 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
245 - Support IPv6
246 - Save directory of last loaded file
247 - Support BPS patches
248 - Automatically detect and optimize out idle loops
249 - Configurable game overrides
250 - Support loading 7-Zip files
251 - Drag and drop game loading
252 - Cheat code support
253 - Runtime configurable audio driver
254 - Libretro core for use with RetroArch and other front-ends
255 - Controller profiles for setting different bindings for different controllers
256 - Ability to lock aspect ratio
257 - Local link cable support
258 - Ability to switch which game controller is in use per instance
259 - Ability to prevent opposing directional input
260 - Warning dialog if an unimplemented BIOS feature is called
261 - Debugger: Add CLI "frame", frame advance command
262 - Debugger: Add CLI functions for writing to memory
263 - Debugger: Add CLI functions for examining memory regions
264 - Debugger: Add CLI function for writing a register
265Bugfixes:
266 - ARM7: Extend prefetch by one stage
267 - ARM7: Fix cycle counting for loads
268 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
269 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
270 - GBA: Initialize gba.sync to null
271 - GBA: Fix timer initialization
272 - GBA Audio: Support 16-bit writes to FIFO audio
273 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
274 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
275 - GBA BIOS: Fix BIOS prefetch after reset
276 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
277 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
278 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
279 - GBA Memory: Fix I cycles that had been moved to ARM7 core
280 - GBA Memory: Fix cycle counting for 32-bit load/stores
281 - GBA RR: Fix fallthrough error when reading tags from a movie
282 - GBA Thread: Fix possible hang when loading an archive
283 - GBA Thread: Fix possible deadlock in video sync
284 - Perf: Fix crash when the GBA thread fails to start
285 - Qt: Fix crash starting a GDB stub if a game isn't loaded
286 - Qt: Fix crash when adjusting settings after closing a game
287 - Qt: Fix crash when starting GDB stub after closing a game
288 - Qt: Fix patch loading while a game is running
289 - Qt: Fix crash when loading a game after stopping GDB server
290 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
291 - Qt: Fix crash when attempting to pause if a game is not running
292 - SDL: Properly clean up if a game doesn't launch
293 - Util: Fix sockets on Windows
294Misc:
295 - All: Enable link-time optimization
296 - Debugger: Watchpoints now work on STM/LDM instructions
297 - Debugger: Clean up GDB stub network interfacing
298 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
299 - Debugger: Merge Thumb BL instructions when disassembling
300 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
301 - Debugger: Watchpoints now report address watched (fixes #68)
302 - Debugger: Add support for soft breakpoints
303 - Debugger: Make I/O register names be addresses instead of values
304 - Debugger: Rename read/write commands
305 - GBA: Improve accuracy of event timing
306 - GBA: Add API for getting Configuration structs for overrides and input
307 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
308 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
309 - GBA: Move A/V stream interface into core
310 - GBA: Savestates now take into account savedata state machines (fixes #109)
311 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
312 - GBA Memory: Simplify memory API and use fixed bus width
313 - GBA Thread: Make GBASyncWaitFrameStart time out
314 - GBA Video: Start video at the last scanline instead of the first
315 - Qt: Optimize logo drawing
316 - Qt: Move frame upload back onto main thread
317 - Qt: Remember window position
318 - Qt: Double-clicking on the window toggles full screen
319 - Util: Use proper locale for reading and writing float values
320
3210.1.1: (2015-01-24)
322Bugfixes:
323 - ARM7: Fix LDM writeback to a register already written
324 - GBA: Fix timers 2 and 3 updating incorrectly
325 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
326 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
327 - GBA Audio: Properly initialize audio FIFO channels
328 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
329 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
330 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
331 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
332 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
333 - GBA BIOS: Fix HuffUnComp boundary conditions
334 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
335 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
336 - GBA Memory: Filter out top nybble of DMA addresses
337 - GBA Memory: Properly bounds-check VRAM accesses
338 - GBA Memory: Fix initial DMA state
339 - GBA Thread: Allow halted games to exit cleanly
340 - GBA Video: Fix blend issues with obscured middle layers
341 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
342 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
343 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
344 - GBA Video: Fix sprite boundary conditions with mosaic
345 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
346 - Qt: Fix issue with set frame sizes being the wrong height
347 - Qt: Fix emulator crashing when full screen if a game is not running
348 - Qt: Fix window focus issues
349 - Qt: Properly set default video recording settings
350 - Qt: Fix a race condition when a game crashes immediately
351 - Qt: Fix some cases where key mapping can break if focus is adjusted
352 - Qt: Fix crash if a game pauses before any frames are shown
353 - Debugger: Negative PC-relative loads now properly subtract the offset
354 - Debugger: Align PC-relative loads in Thumb
355 - Debugger: Fix watchpoints triggering too late
356 - Debugger: Fix binary print putting spaces between digits
357 - Video: Ensure FFmpeg encoder has audio frames
358 - Video: Fix uncompressed PCM audio recording
359 - Video: Fix FFmpeg crashing when the file extension is wrong
360 - Util: Fix SOCKET_FAILED macro
361Misc:
362 - GBA: Exit cleanly on FATAL if the port supports it
363 - GBA Memory: Implement 16- and 32-bit loads from SRAM
364 - Qt: Disable sync to video by default
365 - Qt: Handle a game crash without crashing
366 - Qt: Set default log level to FATAL, ERROR and WARN
367 - Qt: Clarify some phrasing in the menus
368 - Qt: Clear active buttons when focus is lost
369
3700.1.0: (2014-12-13)
371 - Initial release