all repos — mgba @ b5b559498bb27403b2124b050c7a87c9ae028eeb

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10Bugfixes:
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Improve initial skipped BIOS state
 14 - GBA BIOS: Implement BitUnPack
 15 - ARM7: Fix MLA/*MULL/*MLAL timing
 16 - GBA: Fix multiboot ROM loading
 17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 18Misc:
 19 - SDL: Remove scancode key input
 20 - GBA Video: Clean up unused timers
 21 - Test: Add a basic test suite
 22 - GBA Video: Allow multiple handles into the same tile cache
 23 - VFS: Call msync when syncing mapped data
 24 - GBA Video, GB Video: Colors are now fully scaled
 25 - VFS: Allow truncating memory chunk VFiles
 26 - Debugger: Modularize CLI debugger
 27 - Core: Clean up some thread state checks
 28 - Debugger: Make building with debugging aspects optional
 29 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 30 - GBA Memory: Support reading/writing POSTFLG
 31 - Util: Add size counting to Table
 32 - Qt: Move last directory setting from qt.ini to config.ini
 33 - 3DS, PSP2, Wii: Last directory loaded is saved
 34 - GB Audio: Simplify envelope code
 35 - GB Audio: Improve initial envelope samples
 36 - Debugger: Add functions for read- or write-only watchpoints
 37 - GBA DMA: Refactor DMA out of memory.c
 38 - GBA DMA: Move DMAs to using absolute timing
 39 - All: Add C++ header guards
 40 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 41 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 42
 430.5.2: (2016-12-31)
 44Bugfixes:
 45 - All: Fix fullscreen config option being ignored
 46 - ARM7: PSR mode bits should not get sign extended
 47 - GB: Fix audio not being deinitialized
 48 - GB: Fix crash when masking savedata
 49 - GB: Properly initialize sramRealVf variable
 50 - GB Audio: Fix serialization of channel 3 and NR52 properties
 51 - GB Audio: Reset envelope timer when reseting sound channel
 52 - GB MBC: Fix SRAM dangling pointer with RTC games
 53 - GB MBC: Fix initializing MBC when no ROM is loaded
 54 - GB Memory: Fix patching ROM bank 0
 55 - GB Memory: Fix starting HDMAs during mode 0
 56 - GB Memory: Fix HDMA5 value after DMA completes
 57 - GB Video: Initialize LCDC in renderer
 58 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 59 - GBA: Fix IRQs firing after already being cleared
 60 - GBA: Only unhalt CPU if appropriate bit is set in IE
 61 - GBA: Add savegame override for Crash Bandicoot 2
 62 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 63 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 64 - GBA Cheats: Fix GameShark ROM patches
 65 - GBA I/O: Mask off WAITCNT bits that cannot be written
 66 - GBA Memory: Fix misaligned BIOS reads
 67 - GBA Memory: Fix VCOUNT being writable
 68 - GBA Video: Fix out of bounds sprite transforms
 69 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 70 - Libretro: Fix disabling BIOS
 71 - Libretro: Fix Game Boy savestates and audio
 72 - Qt: Fix changing resolution of software renderer
 73 - Qt: Fix setting overrides
 74 - Qt: Fix cut off tiles and alignment issues in tile viewer
 75 - Qt: Only reset window dimensions when first shown
 76 - Qt: Fix Qt Multimedia audio driver on big endian
 77 - Qt: Fix Apply button for key and controller configurations
 78 - VFS: Fix resizing memory chunks when not needed
 79 - Windows: Fix Unicode directory handling
 80Misc:
 81 - GB, GBA: Prevent loading null ROMs
 82 - GB Audio: Initialize wave RAM to GBC values
 83 - GB Memory: Reset ROM bank when loading a ROM
 84 - PSP2: Improved controller rumble
 85
 860.5.1: (2016-10-05)
 87Bugfixes:
 88 - Core: Fix importing save games as read-only
 89 - FFmpeg: Fix encoding AAC
 90 - GB: Fix invalid STOP behavior on Game Boy Color
 91 - GB: Initialize audio properly
 92 - GB: Properly clear KEY1 bit 0 when switching speeds
 93 - GB: Properly unload save files when unloading a ROM
 94 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 95 - GB MBC: Fix MBC7 when size is incorrectly specified
 96 - GB MBC: Fix RTC access when no save file is loaded
 97 - GB SIO: Don't auto-clock external shift clock
 98 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 99 - GB Video: Fix video frames getting missed when LCDC is off
100 - GB Video: Clear screen when LCDC is off
101 - GBA Cheats: Fix holding onto pointers that may get invalidated
102 - GBA Cheats: Fix key-activated CodeBreaker cheats
103 - GBA Cheats: Fix uninitialized memory getting freed when saving
104 - GBA Hardware: Improve Game Boy Player rumble behavior
105 - GBA Memory: Fix several unused I/O register read values
106 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
107 - LR35902: Fix events running with the wrong cycle active
108 - Qt: Fix "close" button on Overrides view
109 - Qt: Fix saving overrides
110 - Qt: Fix directory set unloading when replacing the ROM
111 - Qt: Fix patch loading
112 - Qt: Fix crash when saving an override if a game isn't loaded
113 - Qt: Fix showing default display driver as OpenGL (force 1.x)
114 - SDL: Attach rumble in SDL frontend
115 - Util: Fix PNG identification on files too small to be a PNG
116Misc:
117 - All: Only update version info if needed
118 - All: Split out install locations for Libretro and OpenEmu
119 - FFmpeg: Encoding cleanup
120 - GB: Reset active region when reloading ROM
121 - GB Memory: Initialize RAM pattern for GBC
122 - GB Video: Improved video timings
123 - Qt: Manage window sizes slightly better
124 - Qt: Remember scale option independent of core dimensions
125
1260.5.0: (2016-09-19)
127Features:
128 - Game Boy support
129 - Support for encrypted CodeBreaker GBA cheats
130 - Emulation of Vast Fame protected GBA carts (taizou)
131 - Tile viewer
132 - Threaded rendering mode
133 - Libretro: Memory map and achievement support (leiradel)
134 - GUI: Add UI control remapping
135 - GUI: Add fast-forward
136 - Wii: 240p support
137 - 3DS: Adjustable screen darkening
138 - Ability to temporarily load a savegame
139 - Load specific files out of archives
140 - Automatic BIOS detection
141Bugfixes:
142 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
143 - Debugger: Fix GDB breakpoints
144 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
145 - GBA: Fix filehandle leak with savegames
146 - GBA: Timer 0 cannot be count up
147 - GBA: Count up timers should not count themselves
148 - GBA Memory: Fix mirror on non-overdumped Classic NES games
149 - GBA Memory: Fix ldm {pc}
150 - GBA Savedata: Fix savedata sync timer
151 - GBA Savedata: Only unmap savedata if present
152 - GBA Serialize: Savestates now properly store prefetch
153 - GBA Video: WIN0/1 take priority over OBJWIN
154 - GBA Video: Fix out-of-order OBJWIN
155 - PSP2: Fix GPU crash while exiting
156 - PSP2: Fix VSync
157 - PSP2: Fix accelerometer range
158 - PSP2: Actually load screen mode setting
159 - PSP2: Fix gyroscope direction
160 - PSP2: Delete threads after they return
161 - PSP2: Fix mapping/unmapping from not at 0
162 - Qt: Fix bug in software renderer scaling
163 - Qt: Fix hanging key press after disabling autofire
164 - Qt: Fix being unable to pause manually when using auto-pausing
165 - SDL: Fix axes being mapped wrong
166 - Util: Fix realloc semantics in utf16to8
167 - Util: Fix inserting too many items into a hash table
168 - VFS: Fix uninitialized varaible reading from 7z
169 - VFS: Fix reading multiple files from a 7z archive
170 - Wii: Fix framelimiting after a slowdown
171 - Wii: Fix garbage flash at startup
172Misc:
173 - 3DS: Use blip_add_delta_fast for a small speed improvement
174 - 3DS: Allow UTF-16 filenames
175 - 3DS: Port to using citro3D
176 - 3DS: Use system font for menus
177 - 3DS: Attempt to use Core 2 for threads
178 - 3DS: Adjustable filering
179 - 3DS: 3D banner
180 - All: Add QUIET parameter to silence CMake
181 - All: Faster memory read/write
182 - ARM7: Support forcing Thumb mode via MSR
183 - ARM7: Flush prefetch cache when loading CPSR via MSR
184 - ARM7: Clean up instruction decoding for future expandability
185 - Debugger: Support register and memory writes via GDB stub
186 - Debugger: Add software breakpoint support to gdb
187 - FFmpeg: Full support for libavcodec 56+
188 - GBA: Better debug logging if event processing breaks
189 - GBA Audio: Force audio DMAs to not increment destination
190 - GBA BIOS: Use custom ArcTan, not relying on OS
191 - GBA Hardware: Clean up dead code in GBP
192 - GBA Memory: Optimize stalling behavior
193 - GBA Memory: Optimize Load-/StoreMultiple
194 - GBA Savedata: Add realistic timing for EEPROM
195 - GBA Serialize: Savestates now store if CPU was halted
196 - GBA Video: Remove old slow path fallback
197 - GBA Video: Optimize sprite drawing
198 - GBA Video: Optimize mode 0 rendering
199 - GBA Video: Optimize compositing cases slightly
200 - GUI: Screenshot dimensions are now passed through
201 - GUI: Add back logging
202 - GUI: Only reload config if manually saved
203 - GUI: Increase scrolling speed
204 - OpenGL: Log shader compilation failure
205 - OpenGL: Add texSize uniform
206 - Qt: Make -g flag work in Qt build
207 - Qt: Simplify OpenGL context creation
208 - Qt: Thread startup improvements
209 - Qt: Make audio channel/video layer options shortcut mappable
210 - Qt: Remove some C99isms from C++ code
211 - Qt: Remove default autofire mappings
212 - Qt: Make reseting when pasued frame-accurate
213 - Qt: Rearchitect game closing codepath
214 - PSP2: Use system font for menus
215 - PSP2: Add rumble for PS TV
216 - PSP2: Add fit-to-height screen mode
217 - PSP2: Sync files per descriptor
218 - PSP2: Allow UTF-8 filenames
219 - PSP2: Screenshots are now saved into the Photo Gallery
220 - PSP2: Stop underclocking when menuing
221 - SDL: Increase default audio buffer size to 1024 samples
222 - SDL: More responsive rumble
223 - Util: Add Vector GetConstPointer
224 - Util: Add rtrim
225 - Util: Add endswith
226 - VFS: Improve zip file detection
227 - Wii: Add pixelated resample filter
228 - Windows: Add native VDir support
229 - Util: Add PRIz macro for libc versions that don't support %z
230
2310.4.1: (2016-07-11)
232Bugfixes:
233 - All: Fix several file handle leaks
234 - All: Fix instruction tables getting zeroed when linking sometimes
235 - ARM7: Fix flags on SBC/RSC
236 - ARM7: Fix setting spsr privilege bits when spsr is empty
237 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
238 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
239 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
240 - GBA Memory: Fix executing code from OBJ region of VRAM
241 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
242 - GBA Serialize: Fix loading savegames from savestates
243 - OpenGL: Correct boolean vector strcmp strings for uniforms
244 - Qt: Fix sending gameStopped twice
245 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
246 - Qt: Fix initial state of key mapping
247 - Qt: Initialize m_useBios
248 - SDL: Fix joystick initialization on BSD
249 - SDL: Fix potential joystick crash in games with rumble
250 - SDL: Fix SDL 1.2 build
251 - SDL: Fix sporadic crash when deinitializing audio
252 - Shaders: Fix AGS-001 shader with some bad drivers
253 - Util: Use closesocket on Windows
254 - Util: Fix socket bind addresses
255 - VFS: Fix reading 7z archives without rewinding first
256 - VFS: VFileFromFD should not open directories
257 - Wii: Fix tilting direction
258 - Util: Fix realloc semantics in utf16to8
259Misc:
260 - All: Allow use of external minizip library
261 - Debugger: CLI debugger now exits when end-of-stream is reached
262 - FFmpeg: Update dependencies on Ubuntu
263 - GBA: Slightly optimize GBAProcessEvents
264 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
265 - GBA Video: Null renderer should return proper register values
266 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
267 - Qt: Add preset for DualShock 4
268 - Qt: Update 360 input profile on OS X to reflect newer drivers
269 - Qt: Remove use of NaN
270 - Qt: Canonicalize file paths when loading games
271 - Qt: Add refresh button to controller editing
272 - SDL: Remove default gamepad mappings
273 - Util: Fix intermittent build failure on OS X
274 - VFS: VFile.sync now updates modified time
275
2760.4.0: (2016-02-02)
277Features:
278 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
279 - I/O viewer
280 - Booting of multiboot images
281 - Customization of GIF recording
282 - Libretro: Cheat code support
283 - Support for GLSL shaders
284 - ROM information view
285 - Support for VBA-style cheat codes
286 - Savestates now store creation timestamps
287 - Key autofire
288 - Libretro: Allow blocking opposing directional input
289 - OpenEmu core for OS X
290 - Libretro: Settings for using BIOS and skipping intro
291 - Libretro: Customizable idle loop removal
292 - Implemented cycle counting for sprite rendering
293 - Cleaner, unified settings window
294 - Added a setting for pausing when the emulator is not in focus
295 - Customizable paths for save games, save states, screenshots and patches
296 - Controller hotplugging
297 - Ability to store save games and active cheats within savestates
298Bugfixes:
299 - ARM7: Fix sign of unaligned LDRSH
300 - ARM7: Fix decoding of some ARM ALU instructions with shifters
301 - Debugger: Fix watchpoints in gdb
302 - GBA: Fix warnings when creating and loading savestates
303 - GBA: Fix Iridion II savetype
304 - GBA BIOS: Fix misaligned CpuSet
305 - GBA Cheats: Fix cheats setting the Action Replay version
306 - GBA Hardware: Fix GPIO on big endian
307 - GBA Memory: Fix DMA register writing behavior
308 - GBA Memory: Fix DMAs triggering two cycles early
309 - Libretro: Fix aspect ratio
310 - Qt: Fix some potential crashes with the gamepad mapping
311 - Qt: Fix keys being mapped incorrectly when loading configuration file
312 - Util: Fix PowerPC PNG read/write pixel order
313 - Util: Fix excessive memory allocation when decoding a PNG
314 - VFS: Fix VFileReadline and remove _vfdReadline
315Misc:
316 - All: Improved PowerPC support
317 - All: Fix some undefined behavior warnings
318 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
319 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
320 - GBA: Implement bad I/O register loading
321 - GBA: Allow jumping to OAM and palette RAM
322 - GBA BIOS: Finish implementing RegisterRamReset
323 - GBA Config: Add "override" layer for better one-time configuration
324 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
325 - GBA Memory: Use a dynamically sized mask for ROM memory
326 - GBA Memory: Implement several unimplemented memory access types
327 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
328 - GBA RR: Starting from savestate now embeds the savegame
329 - GBA RR: Add preliminary SRAM support for VBM loading
330 - GBA RR: Add support for resets in movies
331 - GBA Video: Remove lastHblank, as it is implied
332 - Libretro: Use anonymous memory mappers for large blocks of memory
333 - Libretro: Add install target for libretro core
334 - Qt: Window size command line options are now supported
335 - Qt: Increase usability of key mapper
336 - Qt: Add 'Apply' button to settings window
337 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
338 - Qt: Allow use of modifier keys as input
339 - Qt: Optimize log viewer
340 - Qt: Added button for breaking into the GDB debugger
341 - Qt: Add box for showing duration of rewind
342 - SDL: Support fullscreen in SDL 1.2
343 - SDL: Allow GBASDLAudio to be used without a thread context
344 - Util: Use VFile for configuration
345 - Util: Add MutexTryLock
346
3470.3.2: (2015-12-16)
348Bugfixes:
349 - ARM7: Fix STRT/STRBT
350 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
351 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
352 - Libretro: Fix problems with rumble not turning off
353 - GBA: Fix idle skip state being retained between games
354 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
355 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
356 - GBA BIOS: Fix Sqrt sign
357 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
358 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
359 - GBA Memory: Fix DMA behavior for SRAM accesses
360 - GBA Memory: Fix Store8 to OBJ VRAM
361 - GBA Memory: Fix alignment of LDM/STM on SRAM
362 - GBA Memory: Fix unaligned out-of-bounds ROM loads
363 - GBA Memory: Fix timing of DMAs
364 - GBA Video: Fix _mix for 15-bit color
365 - GBA Video: Fix OAM and palette initialization
366 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
367 - Qt: Use safer isLoaded check in GameController
368 - Qt: Fix a race condition in PainterGL that could lead to a crash
369 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
370 - Qt: Fix font size in memory viewer
371 - Qt: Fix a crash in the memory viewer
372 - Qt: Add additional checks in CheatModel to prevent crashes
373 - Qt: Fix race condition with setting sample rate
374 - Qt: Fix crash when closing multiplayer windows
375 - Qt: Fix resetting while paused
376Misc:
377 - GBA Audio: Implement missing flags on SOUNDCNT_X register
378 - Qt: Add mute option to menu
379
3800.3.1: (2015-10-24)
381Bugfixes:
382 - ARM7: Fix instruction decoding of Thumb shifts
383 - GBA: Deinit savegame when unloading a ROM
384 - GBA: Fix BIOS check on big endian
385 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
386 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
387 - GBA Audio: Fix audio channels being silenced at the wrong time
388 - GBA Memory: Fix bad BIOS Load16 on big endian
389 - GBA Memory: Fix bad Load8 on big endian
390 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
391 - GBA Video: Fix edge case with sprite blend modes and semitransparency
392 - GBA Video: Fix objwin and blending interaction on sprites
393 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
394 - Libretro: Fix a memory leak with the render buffer
395 - Qt: Windows no longer spawn in the top left on first launch
396 - Qt: Fix install path of XDG desktop file with DESTDIR
397 - Qt: Fix drag and drop on Windows
398 - Qt: Reenable double buffering, as disabling it broke some Windows configs
399 - VFS: Fix return values of VFileFILE.read and .write
400Misc:
401 - All: Reset next event to cycles instead of zero to interrupt
402 - All: Add --version flag
403 - ARM7: Force disable LTO on two files to work around a GCC bug
404 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
405 - GBA: Better memory handling with PNG savestates
406 - GBA: Additional savestate sanity checks
407 - GBA: Check for cycle count being too high
408 - GBA Audio: Allow GBAAVStream to have no video callback
409 - GBA BIOS: Implement RegisterRamReset for SIO registers
410 - Qt: Remove useless help icons in dialogs
411 - Qt: Prevent savestate window from opening while in multiplayer
412 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
413 - Qt: Dropping multiplayer windows works more cleanly now
414
4150.3.0: (2015-08-16)
416Features:
417 - Ability to hide individual background layers, or OBJs
418 - Ability to mute individual audio channels
419 - Palette viewer and exporter
420 - Volume control
421 - More shortcuts are editable (e.g. quick save/load)
422 - Rewind now shows the frame after rewinding
423 - Import/Export of GameShark/Action Replay snapshots
424 - Add "Step backwards" item for single increment rewind
425 - Deadzone estimation for game controllers
426 - Analog inputs can be used for shortcuts
427 - Menu items for specific solar sensor brightness levels
428 - Remappable controls for tilt and gyroscope sensors
429 - Status messages for actions taken while a game is running (e.g. save/load state)
430 - Memory inspector
431 - Screensaver can now be suspended while a game is running
432 - Load/save the most recent savestate slot
433 - Support varible speed (PWM) rumble
434 - Ability to cap fast forward speed
435 - Finer control over FPS target
436 - Holdable shortcut for rewinding one frame at a time
437 - Ability to boot directly into the BIOS
438 - Preliminary support for yanking out the game pak while a game is running
439 - Thumb-drive mode by putting a file called portable.ini in the same folder
440 - Configurable display driver, between software and OpenGL
441 - Undo-able savestate loading and saving
442 - Controller profiles now store shortcut settings
443 - Default controller profiles for several common controllers
444 - Libretro now supports BIOS, rumble and solar sensor
445 - Implement BIOS call Stop, for sleep mode
446 - Automatically load patches, if found
447 - Improved video synchronization
448 - Configurable audio output sample rate
449Bugfixes:
450 - ARM7: Fix SWI and IRQ timings
451 - ARM7: Fix Thumb MUL timing
452 - ARM7: Fix timing of multiplies to use N cycles
453 - ARM7: ARMHotplugDetach should call deinit
454 - Debugger: Fix use-after-free in breakpoint clearing code
455 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
456 - GBA: Cap audio FIFO read size during deserialization
457 - GBA: Check for corrupted savestates when loading
458 - GBA: Check for improperly sized savestates when loading
459 - GBA: Check for savestates made from differently sized ROMs
460 - GBA: Fix calls to endian-independent loadstores
461 - GBA: Fix timing of reading from timer registers
462 - GBA: Ensure cycles never go negative
463 - GBA Audio: Force audio FIFOs to 32-bit
464 - GBA Audio: Fix audio pitch changing when adjusting buffer size
465 - GBA Audio: Fix sample order in audio channel 3
466 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
467 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
468 - GBA Memory: Improve Thumb open bus behavior
469 - GBA Memory: Fix potential DMA issue when loading a savestate
470 - GBA Memory: Fix load/store multiple video memory waitstates
471 - GBA SIO: Fix reseting when there are SIO devices attached
472 - GBA Video: Blended sprites should never have other effects applied
473 - GBA Video: Fix out-of-bounds tiles in mosaic
474 - GBA Video: Fix windows not affecting sprites
475 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
476 - GBA Video: Fix timing on first scanline
477 - Qt: Better cleanup when a game crashes
478 - Qt: Fix open ROM dialog filtering for archive formats
479 - Qt: Cap the maximum number of multiplayer windows
480 - Qt: Fix maximum year in sensor override
481 - Qt: Fix window being too tall after exiting fullscreen
482 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
483 - Qt: Fix analog buttons not getting unmapped
484 - Qt: Fix passing command line options
485 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
486 - SDL: Fix SDL build when OpenGL is missing
487 - Util: Allow loading IPS patches that grow the ROM
488 - VFS: Fix resource leaks if some allocations fail
489 - VFS: Fix line-reading to return proper values
490 - Video: Fix an issue with very long filenames
491 - Util: Fix formatting of floats
492Misc:
493 - All: Add --help flag for command line programs
494 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
495 - All: Enable static linking for Windows
496 - All: Enable static linking for OS X
497 - All: Threads are now named
498 - All: Proper handling of Unicode file paths
499 - ARM7: Add emulation for Undefined CPU mode
500 - ARM7: Reduce the size of the Thumb instruction table
501 - GBA: Add status log level
502 - GBA: GBARewind now returns how many states it has rewound
503 - GBA: SIO logging layer
504 - GBA BIOS: Stub out SoundBias
505 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
506 - GBA: Don't include GBACLIDebugger struct unless needed
507 - GBA: Savedata is now synced shortly after data finishes being written
508 - GBA: Process multiple timer events at once, if necessary
509 - GBA Audio: Implement audio reset for channels A/B
510 - GBA Audio: Process multiple audio events at once, if necessary
511 - GBA Hardware: Backport generic RTC source into core
512 - GBA Input: Allow axes and buttons to be mapped to the same key
513 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
514 - GBA SIO: Add a dummy driver for Normal mode
515 - GBA Thread: Add functionality for running callbacks on the GBA thread
516 - GBA Thread: Split GBASync into a separate file
517 - GBA Video: Refactor software renderer into separate files
518 - GBA Video: Slightly optimize mode 0 mosaic rendering
519 - Debugger: Free watchpoints in addition to breakpoints
520 - Qt: Handle saving input settings better
521 - Qt: Move GL frame drawing back onto its own thread
522 - Qt: Fast forward (held) option moved from Other to Emulation menu
523 - Qt: Show version info in window title
524 - Qt: Migrate multiplayer window handling into GBAApp
525 - Qt: Unified file opening and saving with last location
526 - Qt: Fix windows being resizable when they shouldn't have been
527 - Qt: Only hide cursor in full screen
528 - Qt: Replace pause-after-frame mutex with an atomic
529 - Qt: Add application icon and XDG desktop files
530 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
531 - Qt: Don't save window size when entering fullscreen
532 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
533 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
534 - Qt: Increase usability of key mapper
535 - Qt: Show checkmark for window sizes
536 - Qt: Set window path to loaded ROM
537 - Perf: Ability to load savestates immediately on launch
538 - SDL: Properly check for initialization
539 - SDL: Clean up initialization functions
540 - SDL: Clean up GL context
541 - Util: Allow disabling the threading code entirely
542 - VFS: Add sync method to force syncing with backing
543
5440.2.1: (2015-05-13)
545Bugfixes:
546 - All: Fix sanitize-deb script not cleaning up after itself
547 - All: Fix dependencies for libavcodec on Debian-derived platforms
548 - ARM7: Handle writeback for PC in addressing modes 2 and 3
549 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
550 - ARM7: Fix ARM multiply instructions when PC is a destination register
551 - Debugger: Fix use-after-free in breakpoint clearing code
552 - Debugger: Fix boundary conditions in tab completion
553 - GBA: Fix timers not updating timing when writing to only the reload register
554 - GBA: Fix rewind boundary conditions
555 - GBA: Add initial I/O register settings for background matrix registers
556 - GBA: Fix hang when loading a savestate if sync to video is enabled
557 - GBA: Handle out-of-bounds I/O access
558 - GBA: Fix bounds-checking on EEPROM access
559 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
560 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
561 - GBA Memory: Allow SRAM to be 64kB
562 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
563 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
564 - GBA Video: Fix second frame mode 5
565 - Perf: Fix race condition if a game crashes immediately on start
566 - Qt: Fix Display object leak when closing a window
567 - Qt: Fix .deb dependencies
568 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
569 - Qt: Fix window not regaining focus after exiting savestate window
570 - Qt: Fix regression where video would not record if the game had already started
571 - Qt: Fix potential crash if a gamepad causes focus to change
572 - Qt: Fix controller axis querying
573 - Qt: Fix multiplayer windows opening as the wrong size
574 - Qt: Fix controllers sometimes not loading the right profile
575 - SDL: Fix boundary conditions for joystick adjustments
576 - SDL: Allocate properly sized input maps
577 - SDL: Fix potential build issues when Qt and SDL2 are in use
578 - Util: Fix resource leak in UTF-8 handling code
579 - Util: Fix a null-pointer issue when attempting to delete a key
580 - VFS: Fix resource leaks if some allocations fail
581 - Video: Fix an issue with very long filenames
582Misc:
583 - GBA Memory: Soft-crash if jumping past the end of a ROM
584 - Qt: Show multiplayer numbers in window title
585 - Qt: Solar sensor can have shortcuts set
586
5870.2.0: (2015-04-03)
588Features:
589 - Support for gamepad axes, e.g. analog sticks or triggers
590 - Add scale presets for up to 6x
591 - Settings window
592 - Bilinear resampling option
593 - Add option to skip BIOS start screen
594 - List of recently opened games
595 - Support for games using the Solar Sensor
596 - Better audio resampling via blip-buf
597 - Game Pak overrides dialog for setting savetype and sensor values
598 - Support for games using the tilt sensor
599 - Remappable shortcuts for keyboard and gamepad
600 - Rewinding of emulation
601 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
602 - Support IPv6
603 - Save directory of last loaded file
604 - Support BPS patches
605 - Automatically detect and optimize out idle loops
606 - Configurable game overrides
607 - Support loading 7-Zip files
608 - Drag and drop game loading
609 - Cheat code support
610 - Runtime configurable audio driver
611 - Libretro core for use with RetroArch and other front-ends
612 - Controller profiles for setting different bindings for different controllers
613 - Ability to lock aspect ratio
614 - Local link cable support
615 - Ability to switch which game controller is in use per instance
616 - Ability to prevent opposing directional input
617 - Warning dialog if an unimplemented BIOS feature is called
618 - Debugger: Add CLI "frame", frame advance command
619 - Debugger: Add CLI functions for writing to memory
620 - Debugger: Add CLI functions for examining memory regions
621 - Debugger: Add CLI function for writing a register
622Bugfixes:
623 - ARM7: Extend prefetch by one stage
624 - ARM7: Fix cycle counting for loads
625 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
626 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
627 - GBA: Initialize gba.sync to null
628 - GBA: Fix timer initialization
629 - GBA Audio: Support 16-bit writes to FIFO audio
630 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
631 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
632 - GBA BIOS: Fix BIOS prefetch after reset
633 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
634 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
635 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
636 - GBA Memory: Fix I cycles that had been moved to ARM7 core
637 - GBA Memory: Fix cycle counting for 32-bit load/stores
638 - GBA RR: Fix fallthrough error when reading tags from a movie
639 - GBA Thread: Fix possible hang when loading an archive
640 - GBA Thread: Fix possible deadlock in video sync
641 - Perf: Fix crash when the GBA thread fails to start
642 - Qt: Fix crash starting a GDB stub if a game isn't loaded
643 - Qt: Fix crash when adjusting settings after closing a game
644 - Qt: Fix crash when starting GDB stub after closing a game
645 - Qt: Fix patch loading while a game is running
646 - Qt: Fix crash when loading a game after stopping GDB server
647 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
648 - Qt: Fix crash when attempting to pause if a game is not running
649 - SDL: Properly clean up if a game doesn't launch
650 - Util: Fix sockets on Windows
651Misc:
652 - All: Enable link-time optimization
653 - Debugger: Watchpoints now work on STM/LDM instructions
654 - Debugger: Clean up GDB stub network interfacing
655 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
656 - Debugger: Merge Thumb BL instructions when disassembling
657 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
658 - Debugger: Watchpoints now report address watched (fixes #68)
659 - Debugger: Add support for soft breakpoints
660 - Debugger: Make I/O register names be addresses instead of values
661 - Debugger: Rename read/write commands
662 - GBA: Improve accuracy of event timing
663 - GBA: Add API for getting Configuration structs for overrides and input
664 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
665 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
666 - GBA: Move A/V stream interface into core
667 - GBA: Savestates now take into account savedata state machines (fixes #109)
668 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
669 - GBA Memory: Simplify memory API and use fixed bus width
670 - GBA Thread: Make GBASyncWaitFrameStart time out
671 - GBA Video: Start video at the last scanline instead of the first
672 - Qt: Optimize logo drawing
673 - Qt: Move frame upload back onto main thread
674 - Qt: Remember window position
675 - Qt: Double-clicking on the window toggles full screen
676 - Util: Use proper locale for reading and writing float values
677
6780.1.1: (2015-01-24)
679Bugfixes:
680 - ARM7: Fix LDM writeback to a register already written
681 - GBA: Fix timers 2 and 3 updating incorrectly
682 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
683 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
684 - GBA Audio: Properly initialize audio FIFO channels
685 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
686 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
687 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
688 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
689 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
690 - GBA BIOS: Fix HuffUnComp boundary conditions
691 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
692 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
693 - GBA Memory: Filter out top nybble of DMA addresses
694 - GBA Memory: Properly bounds-check VRAM accesses
695 - GBA Memory: Fix initial DMA state
696 - GBA Thread: Allow halted games to exit cleanly
697 - GBA Video: Fix blend issues with obscured middle layers
698 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
699 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
700 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
701 - GBA Video: Fix sprite boundary conditions with mosaic
702 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
703 - Qt: Fix issue with set frame sizes being the wrong height
704 - Qt: Fix emulator crashing when full screen if a game is not running
705 - Qt: Fix window focus issues
706 - Qt: Properly set default video recording settings
707 - Qt: Fix a race condition when a game crashes immediately
708 - Qt: Fix some cases where key mapping can break if focus is adjusted
709 - Qt: Fix crash if a game pauses before any frames are shown
710 - Debugger: Negative PC-relative loads now properly subtract the offset
711 - Debugger: Align PC-relative loads in Thumb
712 - Debugger: Fix watchpoints triggering too late
713 - Debugger: Fix binary print putting spaces between digits
714 - Video: Ensure FFmpeg encoder has audio frames
715 - Video: Fix uncompressed PCM audio recording
716 - Video: Fix FFmpeg crashing when the file extension is wrong
717 - Util: Fix SOCKET_FAILED macro
718Misc:
719 - GBA: Exit cleanly on FATAL if the port supports it
720 - GBA Memory: Implement 16- and 32-bit loads from SRAM
721 - Qt: Disable sync to video by default
722 - Qt: Handle a game crash without crashing
723 - Qt: Set default log level to FATAL, ERROR and WARN
724 - Qt: Clarify some phrasing in the menus
725 - Qt: Clear active buttons when focus is lost
726
7270.1.0: (2014-12-13)
728 - Initial release