all repos — mgba @ b5b559498bb27403b2124b050c7a87c9ae028eeb

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "DebuggerConsole.h"
  22#include "DebuggerConsoleController.h"
  23#include "Display.h"
  24#include "GameController.h"
  25#include "GBAApp.h"
  26#include "GDBController.h"
  27#include "GDBWindow.h"
  28#include "GIFView.h"
  29#include "IOViewer.h"
  30#include "LoadSaveState.h"
  31#include "LogView.h"
  32#include "MultiplayerController.h"
  33#include "MemoryView.h"
  34#include "OverrideView.h"
  35#include "ObjView.h"
  36#include "PaletteView.h"
  37#include "ROMInfo.h"
  38#include "SensorView.h"
  39#include "SettingsView.h"
  40#include "ShaderSelector.h"
  41#include "ShortcutController.h"
  42#include "TileView.h"
  43#include "VideoView.h"
  44
  45#include <mgba/core/version.h>
  46#ifdef M_CORE_GB
  47#include <mgba/internal/gb/gb.h>
  48#include <mgba/internal/gb/video.h>
  49#endif
  50#include "feature/commandline.h"
  51#include <mgba-util/nointro.h>
  52#include <mgba-util/vfs.h>
  53
  54using namespace QGBA;
  55
  56Window::Window(ConfigController* config, int playerId, QWidget* parent)
  57	: QMainWindow(parent)
  58	, m_log(0)
  59	, m_logView(new LogView(&m_log))
  60	, m_stateWindow(nullptr)
  61	, m_screenWidget(new WindowBackground())
  62	, m_logo(":/res/mgba-1024.png")
  63	, m_config(config)
  64	, m_inputController(playerId, this)
  65#ifdef USE_FFMPEG
  66	, m_videoView(nullptr)
  67#endif
  68#ifdef USE_MAGICK
  69	, m_gifView(nullptr)
  70#endif
  71#ifdef USE_GDB_STUB
  72	, m_gdbController(nullptr)
  73#endif
  74#ifdef USE_DEBUGGERS
  75	, m_console(nullptr)
  76#endif
  77	, m_mruMenu(nullptr)
  78	, m_shortcutController(new ShortcutController(this))
  79	, m_fullscreenOnStart(false)
  80	, m_autoresume(false)
  81	, m_wasOpened(false)
  82{
  83	setFocusPolicy(Qt::StrongFocus);
  84	setAcceptDrops(true);
  85	setAttribute(Qt::WA_DeleteOnClose);
  86	m_controller = new GameController(this);
  87	m_controller->setInputController(&m_inputController);
  88	updateTitle();
  89
  90	m_display = Display::create(this);
  91	m_shaderView = new ShaderSelector(m_display, m_config);
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96	m_screenWidget->setMinimumSize(m_display->minimumSize());
  97	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  98	int i = 2;
  99	QVariant multiplier = m_config->getOption("scaleMultiplier");
 100	if (!multiplier.isNull()) {
 101		m_savedScale = multiplier.toInt();
 102		i = m_savedScale;
 103	}
 104#ifdef M_CORE_GBA
 105	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 106#endif
 107	m_screenWidget->setPixmap(m_logo);
 108	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 109	setCentralWidget(m_screenWidget);
 110
 111	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 112	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 113	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 114	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 115	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 116	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 117	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 118	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 119		unsigned width, height;
 120		context->core->desiredVideoDimensions(context->core, &width, &height);
 121		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 122		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 123		QPixmap pixmap;
 124		pixmap.convertFromImage(currentImage);
 125		m_screenWidget->setPixmap(pixmap);
 126		m_screenWidget->setLockAspectRatio(width, height);
 127	});
 128	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 129#ifndef Q_OS_MAC
 130	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 131	connect(m_controller, &GameController::gameUnpaused, [this]() {
 132		if(isFullScreen()) {
 133			menuBar()->hide();
 134		}
 135	});
 136#endif
 137	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 138	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 139	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 140	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 141	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 142	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 143	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 144	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 145	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 146	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 147	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 148	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 149	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 150	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 151	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 152	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 153	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 154	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 155	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 156	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 157	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 158	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 159	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 160	connect(m_display, &Display::hideCursor, [this]() {
 161		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 162			m_screenWidget->setCursor(Qt::BlankCursor);
 163		}
 164	});
 165	connect(m_display, &Display::showCursor, [this]() {
 166		m_screenWidget->unsetCursor();
 167	});
 168	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 169
 170	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 171	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 172	m_focusCheck.setInterval(200);
 173
 174	m_shortcutController->setConfigController(m_config);
 175	setupMenu(menuBar());
 176}
 177
 178Window::~Window() {
 179	delete m_logView;
 180
 181#ifdef USE_FFMPEG
 182	delete m_videoView;
 183#endif
 184
 185#ifdef USE_MAGICK
 186	delete m_gifView;
 187#endif
 188}
 189
 190void Window::argumentsPassed(mArguments* args) {
 191	loadConfig();
 192
 193	if (args->patch) {
 194		m_controller->loadPatch(args->patch);
 195	}
 196
 197	if (args->fname) {
 198		m_controller->loadGame(args->fname);
 199	}
 200
 201#ifdef USE_GDB_STUB
 202	if (args->debuggerType == DEBUGGER_GDB) {
 203		if (!m_gdbController) {
 204			m_gdbController = new GDBController(m_controller, this);
 205			m_gdbController->listen();
 206		}
 207	}
 208#endif
 209}
 210
 211void Window::resizeFrame(const QSize& size) {
 212	QSize newSize(size);
 213	m_screenWidget->setSizeHint(newSize);
 214	newSize -= m_screenWidget->size();
 215	newSize += this->size();
 216	resize(newSize);
 217}
 218
 219void Window::setConfig(ConfigController* config) {
 220	m_config = config;
 221}
 222
 223void Window::loadConfig() {
 224	const mCoreOptions* opts = m_config->options();
 225	reloadConfig();
 226
 227	// TODO: Move these to ConfigController
 228	if (opts->fpsTarget) {
 229		emit fpsTargetChanged(opts->fpsTarget);
 230	}
 231
 232	if (opts->audioBuffers) {
 233		emit audioBufferSamplesChanged(opts->audioBuffers);
 234	}
 235
 236	if (opts->sampleRate) {
 237		emit sampleRateChanged(opts->sampleRate);
 238	}
 239
 240	if (opts->width && opts->height) {
 241		resizeFrame(QSize(opts->width, opts->height));
 242	}
 243
 244	if (opts->fullscreen) {
 245		enterFullScreen();
 246	}
 247
 248	if (opts->shader) {
 249		struct VDir* shader = VDirOpen(opts->shader);
 250		if (shader) {
 251			m_display->setShaders(shader);
 252			m_shaderView->refreshShaders();
 253			shader->close(shader);
 254		}
 255	}
 256
 257	m_mruFiles = m_config->getMRU();
 258	updateMRU();
 259
 260	m_inputController.setConfiguration(m_config);
 261	m_controller->setUseBIOS(opts->useBios);
 262}
 263
 264void Window::reloadConfig() {
 265	const mCoreOptions* opts = m_config->options();
 266
 267	m_log.setLevels(opts->logLevel);
 268
 269	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 270	bool ok;
 271	int flags = saveStateExtdata.toInt(&ok);
 272	if (ok) {
 273		m_controller->setSaveStateExtdata(flags);
 274	}
 275
 276	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 277	flags = loadStateExtdata.toInt(&ok);
 278	if (ok) {
 279		m_controller->setLoadStateExtdata(flags);
 280	}
 281
 282	m_controller->setConfig(m_config->config());
 283	m_display->lockAspectRatio(opts->lockAspectRatio);
 284	m_display->filter(opts->resampleVideo);
 285
 286	if (opts->bios) {
 287		m_controller->loadBIOS(opts->bios);
 288	}
 289
 290	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 291}
 292
 293void Window::saveConfig() {
 294	m_inputController.saveConfiguration();
 295	m_config->write();
 296}
 297
 298QString Window::getFilters() const {
 299	QStringList filters;
 300	QStringList formats;
 301
 302#ifdef M_CORE_GBA
 303	QStringList gbaFormats{
 304		"*.gba",
 305#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 306		"*.zip",
 307#endif
 308#ifdef USE_LZMA
 309		"*.7z",
 310#endif
 311		"*.agb",
 312		"*.mb",
 313		"*.rom",
 314		"*.bin"};
 315	formats.append(gbaFormats);
 316	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 317#endif
 318
 319#ifdef M_CORE_GB
 320	QStringList gbFormats{
 321		"*.gb",
 322		"*.gbc",
 323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 324		"*.zip",
 325#endif
 326#ifdef USE_LZMA
 327		"*.7z",
 328#endif
 329		"*.rom",
 330		"*.bin"};
 331	formats.append(gbFormats);
 332	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 333#endif
 334
 335	formats.removeDuplicates();
 336	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 337	return filters.join(";;");
 338}
 339
 340QString Window::getFiltersArchive() const {
 341	QStringList filters;
 342
 343	QStringList formats{
 344#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 345		"*.zip",
 346#endif
 347#ifdef USE_LZMA
 348		"*.7z",
 349#endif
 350	};
 351	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 352	return filters.join(";;");
 353}
 354
 355void Window::selectROM() {
 356	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 357	if (!filename.isEmpty()) {
 358		m_controller->loadGame(filename);
 359	}
 360}
 361
 362void Window::selectROMInArchive() {
 363	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 364	if (filename.isEmpty()) {
 365		return;
 366	}
 367	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 368	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 369		VFile* output = archiveInspector->selectedVFile();
 370		if (output) {
 371			m_controller->loadGame(output, filename);
 372		}
 373		archiveInspector->close();
 374	});
 375	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 376	archiveInspector->show();
 377}
 378
 379void Window::replaceROM() {
 380	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 381	if (!filename.isEmpty()) {
 382		m_controller->replaceGame(filename);
 383	}
 384}
 385
 386void Window::selectSave(bool temporary) {
 387	QStringList formats{"*.sav"};
 388	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 389	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 390	if (!filename.isEmpty()) {
 391		m_controller->loadSave(filename, temporary);
 392	}
 393}
 394
 395void Window::multiplayerChanged() {
 396	int attached = 1;
 397	MultiplayerController* multiplayer = m_controller->multiplayerController();
 398	if (multiplayer) {
 399		attached = multiplayer->attached();
 400	}
 401	if (m_controller->isLoaded()) {
 402		for (QAction* action : m_nonMpActions) {
 403			action->setDisabled(attached > 1);
 404		}
 405	}
 406}
 407
 408void Window::selectBIOS() {
 409	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 410	if (!filename.isEmpty()) {
 411		QFileInfo info(filename);
 412		m_config->setOption("bios", info.canonicalFilePath());
 413		m_config->updateOption("bios");
 414		m_config->setOption("useBios", true);
 415		m_config->updateOption("useBios");
 416		m_controller->loadBIOS(info.canonicalFilePath());
 417	}
 418}
 419
 420void Window::selectPatch() {
 421	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 422	if (!filename.isEmpty()) {
 423		m_controller->loadPatch(filename);
 424	}
 425}
 426
 427void Window::openView(QWidget* widget) {
 428	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 429	widget->setAttribute(Qt::WA_DeleteOnClose);
 430	widget->show();
 431}
 432
 433void Window::importSharkport() {
 434	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 435	if (!filename.isEmpty()) {
 436		m_controller->importSharkport(filename);
 437	}
 438}
 439
 440void Window::exportSharkport() {
 441	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 442	if (!filename.isEmpty()) {
 443		m_controller->exportSharkport(filename);
 444	}
 445}
 446
 447void Window::openSettingsWindow() {
 448	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 449	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 450	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 451	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 452	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 453	openView(settingsWindow);
 454}
 455
 456void Window::openAboutScreen() {
 457	AboutScreen* about = new AboutScreen();
 458	openView(about);
 459}
 460
 461template <typename T, typename A>
 462std::function<void()> Window::openTView(A arg) {
 463	return [=]() {
 464		T* view = new T(m_controller, arg);
 465		openView(view);
 466	};
 467}
 468
 469template <typename T>
 470std::function<void()> Window::openTView() {
 471	return [=]() {
 472		T* view = new T(m_controller);
 473		openView(view);
 474	};
 475}
 476
 477#ifdef USE_FFMPEG
 478void Window::openVideoWindow() {
 479	if (!m_videoView) {
 480		m_videoView = new VideoView();
 481		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 482		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 483		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 484		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 485		connect(m_controller, &GameController::gameStarted, [this]() {
 486			m_videoView->setNativeResolution(m_controller->screenDimensions());
 487		});
 488		if (m_controller->isLoaded()) {
 489			m_videoView->setNativeResolution(m_controller->screenDimensions());
 490		}
 491		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 492	}
 493	m_videoView->show();
 494}
 495#endif
 496
 497#ifdef USE_MAGICK
 498void Window::openGIFWindow() {
 499	if (!m_gifView) {
 500		m_gifView = new GIFView();
 501		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 502		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 503		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 504		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 505		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 506	}
 507	m_gifView->show();
 508}
 509#endif
 510
 511#ifdef USE_GDB_STUB
 512void Window::gdbOpen() {
 513	if (!m_gdbController) {
 514		m_gdbController = new GDBController(m_controller, this);
 515	}
 516	GDBWindow* window = new GDBWindow(m_gdbController);
 517	openView(window);
 518}
 519#endif
 520
 521#ifdef USE_DEBUGGERS
 522void Window::consoleOpen() {
 523	if (!m_console) {
 524		m_console = new DebuggerConsoleController(m_controller, this);
 525	}
 526	DebuggerConsole* window = new DebuggerConsole(m_console);
 527	openView(window);
 528}
 529#endif
 530
 531void Window::keyPressEvent(QKeyEvent* event) {
 532	if (event->isAutoRepeat()) {
 533		QWidget::keyPressEvent(event);
 534		return;
 535	}
 536	GBAKey key = m_inputController.mapKeyboard(event->key());
 537	if (key == GBA_KEY_NONE) {
 538		QWidget::keyPressEvent(event);
 539		return;
 540	}
 541	m_controller->keyPressed(key);
 542	event->accept();
 543}
 544
 545void Window::keyReleaseEvent(QKeyEvent* event) {
 546	if (event->isAutoRepeat()) {
 547		QWidget::keyReleaseEvent(event);
 548		return;
 549	}
 550	GBAKey key = m_inputController.mapKeyboard(event->key());
 551	if (key == GBA_KEY_NONE) {
 552		QWidget::keyPressEvent(event);
 553		return;
 554	}
 555	m_controller->keyReleased(key);
 556	event->accept();
 557}
 558
 559void Window::resizeEvent(QResizeEvent* event) {
 560	if (!isFullScreen()) {
 561		m_config->setOption("height", m_screenWidget->height());
 562		m_config->setOption("width", m_screenWidget->width());
 563	}
 564
 565	int factor = 0;
 566	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 567	if (m_controller->isLoaded()) {
 568		size = m_controller->screenDimensions();
 569	}
 570	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 571	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 572		factor = m_screenWidget->width() / size.width();
 573	} else {
 574		m_savedScale = 0;
 575	}
 576	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 577		bool enableSignals = iter.value()->blockSignals(true);
 578		iter.value()->setChecked(iter.key() == factor);
 579		iter.value()->blockSignals(enableSignals);
 580	}
 581
 582	m_config->setOption("fullscreen", isFullScreen());
 583}
 584
 585void Window::showEvent(QShowEvent* event) {
 586	if (m_wasOpened) {
 587		return;
 588	}
 589	m_wasOpened = true;
 590	resizeFrame(m_screenWidget->sizeHint());
 591	QVariant windowPos = m_config->getQtOption("windowPos");
 592	if (!windowPos.isNull()) {
 593		move(windowPos.toPoint());
 594	} else {
 595		QRect rect = frameGeometry();
 596		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 597		move(rect.topLeft());
 598	}
 599	if (m_fullscreenOnStart) {
 600		enterFullScreen();
 601		m_fullscreenOnStart = false;
 602	}
 603}
 604
 605void Window::closeEvent(QCloseEvent* event) {
 606	emit shutdown();
 607	m_config->setQtOption("windowPos", pos());
 608
 609	if (m_savedScale > 0) {
 610		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 611		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 612	}
 613	saveConfig();
 614	QMainWindow::closeEvent(event);
 615}
 616
 617void Window::focusInEvent(QFocusEvent*) {
 618	m_display->forceDraw();
 619}
 620
 621void Window::focusOutEvent(QFocusEvent*) {
 622	m_controller->setTurbo(false, false);
 623	m_controller->stopRewinding();
 624	m_controller->clearKeys();
 625}
 626
 627void Window::dragEnterEvent(QDragEnterEvent* event) {
 628	if (event->mimeData()->hasFormat("text/uri-list")) {
 629		event->acceptProposedAction();
 630	}
 631}
 632
 633void Window::dropEvent(QDropEvent* event) {
 634	QString uris = event->mimeData()->data("text/uri-list");
 635	uris = uris.trimmed();
 636	if (uris.contains("\n")) {
 637		// Only one file please
 638		return;
 639	}
 640	QUrl url(uris);
 641	if (!url.isLocalFile()) {
 642		// No remote loading
 643		return;
 644	}
 645	event->accept();
 646	m_controller->loadGame(url.toLocalFile());
 647}
 648
 649void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 650	if (event->button() != Qt::LeftButton) {
 651		return;
 652	}
 653	toggleFullScreen();
 654}
 655
 656void Window::enterFullScreen() {
 657	if (!isVisible()) {
 658		m_fullscreenOnStart = true;
 659		return;
 660	}
 661	if (isFullScreen()) {
 662		return;
 663	}
 664	showFullScreen();
 665#ifndef Q_OS_MAC
 666	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 667		menuBar()->hide();
 668	}
 669#endif
 670}
 671
 672void Window::exitFullScreen() {
 673	if (!isFullScreen()) {
 674		return;
 675	}
 676	m_screenWidget->unsetCursor();
 677	menuBar()->show();
 678	showNormal();
 679}
 680
 681void Window::toggleFullScreen() {
 682	if (isFullScreen()) {
 683		exitFullScreen();
 684	} else {
 685		enterFullScreen();
 686	}
 687}
 688
 689void Window::gameStarted(mCoreThread* context, const QString& fname) {
 690	MutexLock(&context->stateMutex);
 691	if (context->state < THREAD_EXITING) {
 692		emit startDrawing(context);
 693	} else {
 694		MutexUnlock(&context->stateMutex);
 695		return;
 696	}
 697	MutexUnlock(&context->stateMutex);
 698	foreach (QAction* action, m_gameActions) {
 699		action->setDisabled(false);
 700	}
 701#ifdef M_CORE_GBA
 702	foreach (QAction* action, m_gbaActions) {
 703		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 704	}
 705#endif
 706	multiplayerChanged();
 707	if (!fname.isEmpty()) {
 708		setWindowFilePath(fname);
 709		appendMRU(fname);
 710	}
 711	updateTitle();
 712	unsigned width, height;
 713	context->core->desiredVideoDimensions(context->core, &width, &height);
 714	m_display->setMinimumSize(width, height);
 715	m_screenWidget->setMinimumSize(m_display->minimumSize());
 716	if (m_savedScale > 0) {
 717		resizeFrame(QSize(width, height) * m_savedScale);
 718	}
 719	attachWidget(m_display);
 720
 721#ifndef Q_OS_MAC
 722	if (isFullScreen()) {
 723		menuBar()->hide();
 724	}
 725#endif
 726
 727	m_hitUnimplementedBiosCall = false;
 728	m_fpsTimer.start();
 729	m_focusCheck.start();
 730}
 731
 732void Window::gameStopped() {
 733#ifdef M_CORE_GBA
 734	foreach (QAction* action, m_gbaActions) {
 735		action->setDisabled(false);
 736	}
 737#endif
 738	foreach (QAction* action, m_gameActions) {
 739		action->setDisabled(true);
 740	}
 741	setWindowFilePath(QString());
 742	updateTitle();
 743	detachWidget(m_display);
 744	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 745	m_screenWidget->setPixmap(m_logo);
 746	m_screenWidget->unsetCursor();
 747#ifdef M_CORE_GB
 748	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 749#elif defined(M_CORE_GBA)
 750	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 751#endif
 752	m_screenWidget->setMinimumSize(m_display->minimumSize());
 753
 754	m_fpsTimer.stop();
 755	m_focusCheck.stop();
 756}
 757
 758void Window::gameCrashed(const QString& errorMessage) {
 759	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 760	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 761	                                     QMessageBox::Ok, this, Qt::Sheet);
 762	crash->setAttribute(Qt::WA_DeleteOnClose);
 763	crash->show();
 764}
 765
 766void Window::gameFailed() {
 767	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 768	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 769	                                    QMessageBox::Ok, this, Qt::Sheet);
 770	fail->setAttribute(Qt::WA_DeleteOnClose);
 771	fail->show();
 772}
 773
 774void Window::unimplementedBiosCall(int call) {
 775	if (m_hitUnimplementedBiosCall) {
 776		return;
 777	}
 778	m_hitUnimplementedBiosCall = true;
 779
 780	QMessageBox* fail = new QMessageBox(
 781	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 782	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 783	    QMessageBox::Ok, this, Qt::Sheet);
 784	fail->setAttribute(Qt::WA_DeleteOnClose);
 785	fail->show();
 786}
 787
 788void Window::tryMakePortable() {
 789	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 790	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 791	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 792	confirm->setAttribute(Qt::WA_DeleteOnClose);
 793	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 794	confirm->show();
 795}
 796
 797void Window::mustRestart() {
 798	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 799	                                      tr("Some changes will not take effect until the emulator is restarted."),
 800	                                      QMessageBox::Ok, this, Qt::Sheet);
 801	dialog->setAttribute(Qt::WA_DeleteOnClose);
 802	dialog->show();
 803}
 804
 805void Window::recordFrame() {
 806	m_frameList.append(QDateTime::currentDateTime());
 807	while (m_frameList.count() > FRAME_LIST_SIZE) {
 808		m_frameList.removeFirst();
 809	}
 810}
 811
 812void Window::showFPS() {
 813	if (m_frameList.isEmpty()) {
 814		updateTitle();
 815		return;
 816	}
 817	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 818	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 819	fps = round(fps) / 10.f;
 820	updateTitle(fps);
 821}
 822
 823void Window::updateTitle(float fps) {
 824	QString title;
 825
 826	m_controller->threadInterrupt();
 827	if (m_controller->isLoaded()) {
 828		const NoIntroDB* db = GBAApp::app()->gameDB();
 829		NoIntroGame game{};
 830		uint32_t crc32 = 0;
 831
 832		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 833	#ifdef M_CORE_GBA
 834		case PLATFORM_GBA: {
 835			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 836			crc32 = gba->romCrc32;
 837			break;
 838		}
 839	#endif
 840	#ifdef M_CORE_GB
 841		case PLATFORM_GB: {
 842			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 843			crc32 = gb->romCrc32;
 844			break;
 845		}
 846	#endif
 847		default:
 848			break;
 849		}
 850
 851		if (db && crc32) {
 852			NoIntroDBLookupGameByCRC(db, crc32, &game);
 853			title = QLatin1String(game.name);
 854		} else {
 855			char gameTitle[17] = { '\0' };
 856			mCore* core = m_controller->thread()->core;
 857			core->getGameTitle(core, gameTitle);
 858			title = gameTitle;
 859		}
 860	}
 861	MultiplayerController* multiplayer = m_controller->multiplayerController();
 862	if (multiplayer && multiplayer->attached() > 1) {
 863		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 864		for (QAction* action : m_nonMpActions) {
 865			action->setDisabled(true);
 866		}
 867	} else if (m_controller->isLoaded()) {
 868		for (QAction* action : m_nonMpActions) {
 869			action->setDisabled(false);
 870		}
 871	}
 872	m_controller->threadContinue();
 873	if (title.isNull()) {
 874		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 875	} else if (fps < 0) {
 876		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 877	} else {
 878		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 879	}
 880}
 881
 882void Window::openStateWindow(LoadSave ls) {
 883	if (m_stateWindow) {
 884		return;
 885	}
 886	MultiplayerController* multiplayer = m_controller->multiplayerController();
 887	if (multiplayer && multiplayer->attached() > 1) {
 888		return;
 889	}
 890	bool wasPaused = m_controller->isPaused();
 891	m_stateWindow = new LoadSaveState(m_controller);
 892	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 893	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 894	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 895		detachWidget(m_stateWindow);
 896		m_stateWindow = nullptr;
 897		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 898	});
 899	if (!wasPaused) {
 900		m_controller->setPaused(true);
 901		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 902	}
 903	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 904	m_stateWindow->setMode(ls);
 905	attachWidget(m_stateWindow);
 906}
 907
 908void Window::setupMenu(QMenuBar* menubar) {
 909	menubar->clear();
 910	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 911	m_shortcutController->addMenu(fileMenu);
 912	installEventFilter(m_shortcutController);
 913	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 914	                    "loadROM");
 915	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 916	                    "loadROMInArchive");
 917
 918	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 919
 920	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 921	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 922	m_gameActions.append(loadTemporarySave);
 923	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 924
 925	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 926	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 927
 928	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 929
 930	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 931	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 932	m_gameActions.append(romInfo);
 933	addControlledAction(fileMenu, romInfo, "romInfo");
 934
 935	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 936
 937	fileMenu->addSeparator();
 938
 939	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 940
 941	fileMenu->addSeparator();
 942
 943	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 944	loadState->setShortcut(tr("F10"));
 945	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 946	m_gameActions.append(loadState);
 947	m_nonMpActions.append(loadState);
 948	addControlledAction(fileMenu, loadState, "loadState");
 949
 950	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 951	saveState->setShortcut(tr("Shift+F10"));
 952	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 953	m_gameActions.append(saveState);
 954	m_nonMpActions.append(saveState);
 955	addControlledAction(fileMenu, saveState, "saveState");
 956
 957	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 958	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 959	m_shortcutController->addMenu(quickLoadMenu);
 960	m_shortcutController->addMenu(quickSaveMenu);
 961
 962	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 963	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 964	m_gameActions.append(quickLoad);
 965	m_nonMpActions.append(quickLoad);
 966	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 967
 968	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 969	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 970	m_gameActions.append(quickSave);
 971	m_nonMpActions.append(quickSave);
 972	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 973
 974	quickLoadMenu->addSeparator();
 975	quickSaveMenu->addSeparator();
 976
 977	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 978	undoLoadState->setShortcut(tr("F11"));
 979	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 980	m_gameActions.append(undoLoadState);
 981	m_nonMpActions.append(undoLoadState);
 982	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 983
 984	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 985	undoSaveState->setShortcut(tr("Shift+F11"));
 986	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 987	m_gameActions.append(undoSaveState);
 988	m_nonMpActions.append(undoSaveState);
 989	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 990
 991	quickLoadMenu->addSeparator();
 992	quickSaveMenu->addSeparator();
 993
 994	int i;
 995	for (i = 1; i < 10; ++i) {
 996		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 997		quickLoad->setShortcut(tr("F%1").arg(i));
 998		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 999		m_gameActions.append(quickLoad);
1000		m_nonMpActions.append(quickLoad);
1001		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1002
1003		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1004		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1005		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1006		m_gameActions.append(quickSave);
1007		m_nonMpActions.append(quickSave);
1008		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1009	}
1010
1011#ifdef M_CORE_GBA
1012	fileMenu->addSeparator();
1013	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1014	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1015	m_gameActions.append(importShark);
1016	m_gbaActions.append(importShark);
1017	addControlledAction(fileMenu, importShark, "importShark");
1018
1019	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1020	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1021	m_gameActions.append(exportShark);
1022	m_gbaActions.append(exportShark);
1023	addControlledAction(fileMenu, exportShark, "exportShark");
1024#endif
1025
1026	fileMenu->addSeparator();
1027	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1028	connect(multiWindow, &QAction::triggered, [this]() {
1029		GBAApp::app()->newWindow();
1030	});
1031	addControlledAction(fileMenu, multiWindow, "multiWindow");
1032
1033#ifndef Q_OS_MAC
1034	fileMenu->addSeparator();
1035#endif
1036
1037	QAction* about = new QAction(tr("About"), fileMenu);
1038	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1039	fileMenu->addAction(about);
1040
1041#ifndef Q_OS_MAC
1042	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1043#endif
1044
1045	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1046	m_shortcutController->addMenu(emulationMenu);
1047	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1048	reset->setShortcut(tr("Ctrl+R"));
1049	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1050	m_gameActions.append(reset);
1051	addControlledAction(emulationMenu, reset, "reset");
1052
1053	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1054	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1055	m_gameActions.append(shutdown);
1056	addControlledAction(emulationMenu, shutdown, "shutdown");
1057
1058#ifdef M_CORE_GBA
1059	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1060	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1061	m_gameActions.append(yank);
1062	m_gbaActions.append(yank);
1063	addControlledAction(emulationMenu, yank, "yank");
1064#endif
1065	emulationMenu->addSeparator();
1066
1067	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1068	pause->setChecked(false);
1069	pause->setCheckable(true);
1070	pause->setShortcut(tr("Ctrl+P"));
1071	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1072	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1073		pause->setChecked(true);
1074	});
1075	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1076	m_gameActions.append(pause);
1077	addControlledAction(emulationMenu, pause, "pause");
1078
1079	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1080	frameAdvance->setShortcut(tr("Ctrl+N"));
1081	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1082	m_gameActions.append(frameAdvance);
1083	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1084
1085	emulationMenu->addSeparator();
1086
1087	m_shortcutController->addFunctions(emulationMenu, [this]() {
1088		m_controller->setTurbo(true, false);
1089	}, [this]() {
1090		m_controller->setTurbo(false, false);
1091	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1092
1093	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1094	turbo->setCheckable(true);
1095	turbo->setChecked(false);
1096	turbo->setShortcut(tr("Shift+Tab"));
1097	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1098	addControlledAction(emulationMenu, turbo, "fastForward");
1099
1100	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1101	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1102	ffspeed->connect([this](const QVariant& value) {
1103		m_controller->setTurboSpeed(value.toFloat());
1104	}, this);
1105	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1106	ffspeed->setValue(QVariant(-1.0f));
1107	ffspeedMenu->addSeparator();
1108	for (i = 2; i < 11; ++i) {
1109		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1110	}
1111	m_config->updateOption("fastForwardRatio");
1112
1113	m_shortcutController->addFunctions(emulationMenu, [this]() {
1114		m_controller->startRewinding();
1115	}, [this]() {
1116		m_controller->stopRewinding();
1117	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1118
1119	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1120	rewind->setShortcut(tr("~"));
1121	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1122	m_gameActions.append(rewind);
1123	m_nonMpActions.append(rewind);
1124	addControlledAction(emulationMenu, rewind, "rewind");
1125
1126	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1127	frameRewind->setShortcut(tr("Ctrl+B"));
1128	connect(frameRewind, &QAction::triggered, [this] () {
1129		m_controller->rewind(1);
1130	});
1131	m_gameActions.append(frameRewind);
1132	m_nonMpActions.append(frameRewind);
1133	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1134
1135	ConfigOption* videoSync = m_config->addOption("videoSync");
1136	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1137	videoSync->connect([this](const QVariant& value) {
1138		reloadConfig();
1139	}, this);
1140	m_config->updateOption("videoSync");
1141
1142	ConfigOption* audioSync = m_config->addOption("audioSync");
1143	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1144	audioSync->connect([this](const QVariant& value) {
1145		reloadConfig();
1146	}, this);
1147	m_config->updateOption("audioSync");
1148
1149	emulationMenu->addSeparator();
1150
1151	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1152	m_shortcutController->addMenu(solarMenu);
1153	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1154	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1155	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1156
1157	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1158	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1159	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1160
1161	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1162	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1163	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1164
1165	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1166	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1167	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1168
1169	solarMenu->addSeparator();
1170	for (int i = 0; i <= 10; ++i) {
1171		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1172		connect(setSolar, &QAction::triggered, [this, i]() {
1173			m_controller->setLuminanceLevel(i);
1174		});
1175		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1176	}
1177
1178	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1179	m_shortcutController->addMenu(avMenu);
1180	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1181	m_shortcutController->addMenu(frameMenu, avMenu);
1182	for (int i = 1; i <= 6; ++i) {
1183		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1184		setSize->setCheckable(true);
1185		if (m_savedScale == i) {
1186			setSize->setChecked(true);
1187		}
1188		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1189			showNormal();
1190			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1191			if (m_controller->isLoaded()) {
1192				size = m_controller->screenDimensions();
1193			}
1194			size *= i;
1195			m_savedScale = i;
1196			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1197			resizeFrame(size);
1198			bool enableSignals = setSize->blockSignals(true);
1199			setSize->setChecked(true);
1200			setSize->blockSignals(enableSignals);
1201		});
1202		m_frameSizes[i] = setSize;
1203		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1204	}
1205	QKeySequence fullscreenKeys;
1206#ifdef Q_OS_WIN
1207	fullscreenKeys = QKeySequence("Alt+Return");
1208#else
1209	fullscreenKeys = QKeySequence("Ctrl+F");
1210#endif
1211	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1212
1213	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1214	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1215	lockAspectRatio->connect([this](const QVariant& value) {
1216		m_display->lockAspectRatio(value.toBool());
1217	}, this);
1218	m_config->updateOption("lockAspectRatio");
1219
1220	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1221	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1222	resampleVideo->connect([this](const QVariant& value) {
1223		m_display->filter(value.toBool());
1224	}, this);
1225	m_config->updateOption("resampleVideo");
1226
1227	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1228	ConfigOption* skip = m_config->addOption("frameskip");
1229	skip->connect([this](const QVariant& value) {
1230		reloadConfig();
1231	}, this);
1232	for (int i = 0; i <= 10; ++i) {
1233		skip->addValue(QString::number(i), i, skipMenu);
1234	}
1235	m_config->updateOption("frameskip");
1236
1237	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1238	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1239	if (!m_display->supportsShaders()) {
1240		shaderView->setEnabled(false);
1241	}
1242	addControlledAction(avMenu, shaderView, "shaderSelector");
1243
1244	avMenu->addSeparator();
1245
1246	ConfigOption* mute = m_config->addOption("mute");
1247	mute->addBoolean(tr("Mute"), avMenu);
1248	mute->connect([this](const QVariant& value) {
1249		reloadConfig();
1250	}, this);
1251	m_config->updateOption("mute");
1252
1253	QMenu* target = avMenu->addMenu(tr("FPS target"));
1254	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1255	fpsTargetOption->connect([this](const QVariant& value) {
1256		emit fpsTargetChanged(value.toFloat());
1257	}, this);
1258	fpsTargetOption->addValue(tr("15"), 15, target);
1259	fpsTargetOption->addValue(tr("30"), 30, target);
1260	fpsTargetOption->addValue(tr("45"), 45, target);
1261	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1262	fpsTargetOption->addValue(tr("60"), 60, target);
1263	fpsTargetOption->addValue(tr("90"), 90, target);
1264	fpsTargetOption->addValue(tr("120"), 120, target);
1265	fpsTargetOption->addValue(tr("240"), 240, target);
1266	m_config->updateOption("fpsTarget");
1267
1268#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1269	avMenu->addSeparator();
1270#endif
1271
1272#ifdef USE_PNG
1273	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1274	screenshot->setShortcut(tr("F12"));
1275	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1276	m_gameActions.append(screenshot);
1277	addControlledAction(avMenu, screenshot, "screenshot");
1278#endif
1279
1280#ifdef USE_FFMPEG
1281	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1282	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1283	addControlledAction(avMenu, recordOutput, "recordOutput");
1284	m_gameActions.append(recordOutput);
1285#endif
1286
1287#ifdef USE_MAGICK
1288	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1289	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1290	addControlledAction(avMenu, recordGIF, "recordGIF");
1291#endif
1292
1293	avMenu->addSeparator();
1294	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1295	m_shortcutController->addMenu(videoLayers, avMenu);
1296
1297	for (int i = 0; i < 4; ++i) {
1298		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1299		enableBg->setCheckable(true);
1300		enableBg->setChecked(true);
1301		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1302		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1303	}
1304
1305	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1306	enableObj->setCheckable(true);
1307	enableObj->setChecked(true);
1308	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1309	addControlledAction(videoLayers, enableObj, "enableOBJ");
1310
1311	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1312	m_shortcutController->addMenu(audioChannels, avMenu);
1313
1314	for (int i = 0; i < 4; ++i) {
1315		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1316		enableCh->setCheckable(true);
1317		enableCh->setChecked(true);
1318		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1319		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1320	}
1321
1322	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1323	enableChA->setCheckable(true);
1324	enableChA->setChecked(true);
1325	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1326	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1327
1328	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1329	enableChB->setCheckable(true);
1330	enableChB->setChecked(true);
1331	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1332	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1333
1334	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1335	m_shortcutController->addMenu(toolsMenu);
1336	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1337	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1338	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1339
1340	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1341	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1342	addControlledAction(toolsMenu, overrides, "overrideWindow");
1343
1344	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1345	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1346	addControlledAction(toolsMenu, sensors, "sensorWindow");
1347
1348	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1349	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1350	m_gameActions.append(cheats);
1351	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1352
1353	toolsMenu->addSeparator();
1354	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1355	                    "settings");
1356
1357	toolsMenu->addSeparator();
1358
1359#ifdef USE_DEBUGGERS
1360	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1361	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1362	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1363#endif
1364
1365#ifdef USE_GDB_STUB
1366	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1367	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1368	m_gbaActions.append(gdbWindow);
1369	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1370#endif
1371	toolsMenu->addSeparator();
1372
1373	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1374	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1375	m_gameActions.append(paletteView);
1376	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1377
1378	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1379	connect(objView, &QAction::triggered, openTView<ObjView>());
1380	m_gameActions.append(objView);
1381	addControlledAction(toolsMenu, objView, "spriteWindow");
1382
1383	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1384	connect(tileView, &QAction::triggered, openTView<TileView>());
1385	m_gameActions.append(tileView);
1386	addControlledAction(toolsMenu, tileView, "tileWindow");
1387
1388	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1389	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1390	m_gameActions.append(memoryView);
1391	addControlledAction(toolsMenu, memoryView, "memoryView");
1392
1393#ifdef M_CORE_GBA
1394	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1395	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1396	m_gameActions.append(ioViewer);
1397	m_gbaActions.append(ioViewer);
1398	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1399#endif
1400
1401	ConfigOption* skipBios = m_config->addOption("skipBios");
1402	skipBios->connect([this](const QVariant& value) {
1403		reloadConfig();
1404	}, this);
1405
1406	ConfigOption* useBios = m_config->addOption("useBios");
1407	useBios->connect([this](const QVariant& value) {
1408		m_controller->setUseBIOS(value.toBool());
1409	}, this);
1410
1411	ConfigOption* buffers = m_config->addOption("audioBuffers");
1412	buffers->connect([this](const QVariant& value) {
1413		emit audioBufferSamplesChanged(value.toInt());
1414	}, this);
1415
1416	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1417	sampleRate->connect([this](const QVariant& value) {
1418		emit sampleRateChanged(value.toUInt());
1419	}, this);
1420
1421	ConfigOption* volume = m_config->addOption("volume");
1422	volume->connect([this](const QVariant& value) {
1423		reloadConfig();
1424	}, this);
1425
1426	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1427	rewindEnable->connect([this](const QVariant& value) {
1428		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1429	}, this);
1430
1431	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1432	rewindBufferCapacity->connect([this](const QVariant& value) {
1433		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1434	}, this);
1435
1436	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1437	allowOpposingDirections->connect([this](const QVariant& value) {
1438		m_inputController.setAllowOpposing(value.toBool());
1439	}, this);
1440
1441	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1442	saveStateExtdata->connect([this](const QVariant& value) {
1443		m_controller->setSaveStateExtdata(value.toInt());
1444	}, this);
1445
1446	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1447	loadStateExtdata->connect([this](const QVariant& value) {
1448		m_controller->setLoadStateExtdata(value.toInt());
1449	}, this);
1450
1451	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1452	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1453	exitFullScreen->setShortcut(QKeySequence("Esc"));
1454	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1455
1456	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1457	m_shortcutController->addMenu(autofireMenu);
1458
1459	m_shortcutController->addFunctions(autofireMenu, [this]() {
1460		m_controller->setAutofire(GBA_KEY_A, true);
1461	}, [this]() {
1462		m_controller->setAutofire(GBA_KEY_A, false);
1463	}, QKeySequence(), tr("Autofire A"), "autofireA");
1464
1465	m_shortcutController->addFunctions(autofireMenu, [this]() {
1466		m_controller->setAutofire(GBA_KEY_B, true);
1467	}, [this]() {
1468		m_controller->setAutofire(GBA_KEY_B, false);
1469	}, QKeySequence(), tr("Autofire B"), "autofireB");
1470
1471	m_shortcutController->addFunctions(autofireMenu, [this]() {
1472		m_controller->setAutofire(GBA_KEY_L, true);
1473	}, [this]() {
1474		m_controller->setAutofire(GBA_KEY_L, false);
1475	}, QKeySequence(), tr("Autofire L"), "autofireL");
1476
1477	m_shortcutController->addFunctions(autofireMenu, [this]() {
1478		m_controller->setAutofire(GBA_KEY_R, true);
1479	}, [this]() {
1480		m_controller->setAutofire(GBA_KEY_R, false);
1481	}, QKeySequence(), tr("Autofire R"), "autofireR");
1482
1483	m_shortcutController->addFunctions(autofireMenu, [this]() {
1484		m_controller->setAutofire(GBA_KEY_START, true);
1485	}, [this]() {
1486		m_controller->setAutofire(GBA_KEY_START, false);
1487	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1488
1489	m_shortcutController->addFunctions(autofireMenu, [this]() {
1490		m_controller->setAutofire(GBA_KEY_SELECT, true);
1491	}, [this]() {
1492		m_controller->setAutofire(GBA_KEY_SELECT, false);
1493	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1494
1495	m_shortcutController->addFunctions(autofireMenu, [this]() {
1496		m_controller->setAutofire(GBA_KEY_UP, true);
1497	}, [this]() {
1498		m_controller->setAutofire(GBA_KEY_UP, false);
1499	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1500
1501	m_shortcutController->addFunctions(autofireMenu, [this]() {
1502		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1503	}, [this]() {
1504		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1505	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1506
1507	m_shortcutController->addFunctions(autofireMenu, [this]() {
1508		m_controller->setAutofire(GBA_KEY_DOWN, true);
1509	}, [this]() {
1510		m_controller->setAutofire(GBA_KEY_DOWN, false);
1511	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1512
1513	m_shortcutController->addFunctions(autofireMenu, [this]() {
1514		m_controller->setAutofire(GBA_KEY_LEFT, true);
1515	}, [this]() {
1516		m_controller->setAutofire(GBA_KEY_LEFT, false);
1517	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1518
1519	foreach (QAction* action, m_gameActions) {
1520		action->setDisabled(true);
1521	}
1522}
1523
1524void Window::attachWidget(QWidget* widget) {
1525	m_screenWidget->layout()->addWidget(widget);
1526	m_screenWidget->unsetCursor();
1527	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1528}
1529
1530void Window::detachWidget(QWidget* widget) {
1531	m_screenWidget->layout()->removeWidget(widget);
1532}
1533
1534void Window::appendMRU(const QString& fname) {
1535	int index = m_mruFiles.indexOf(fname);
1536	if (index >= 0) {
1537		m_mruFiles.removeAt(index);
1538	}
1539	m_mruFiles.prepend(fname);
1540	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1541		m_mruFiles.removeLast();
1542	}
1543	updateMRU();
1544}
1545
1546void Window::updateMRU() {
1547	if (!m_mruMenu) {
1548		return;
1549	}
1550	for (QAction* action : m_mruMenu->actions()) {
1551		delete action;
1552	}
1553	m_mruMenu->clear();
1554	int i = 0;
1555	for (const QString& file : m_mruFiles) {
1556		QAction* item = new QAction(file, m_mruMenu);
1557		item->setShortcut(QString("Ctrl+%1").arg(i));
1558		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1559		m_mruMenu->addAction(item);
1560		++i;
1561	}
1562	m_config->setMRU(m_mruFiles);
1563	m_config->write();
1564	m_mruMenu->setEnabled(i > 0);
1565}
1566
1567QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1568	addHiddenAction(menu, action, name);
1569	menu->addAction(action);
1570	return action;
1571}
1572
1573QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1574	m_shortcutController->addAction(menu, action, name);
1575	action->setShortcutContext(Qt::WidgetShortcut);
1576	addAction(action);
1577	return action;
1578}
1579
1580void Window::focusCheck() {
1581	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1582		return;
1583	}
1584	if (QGuiApplication::focusWindow() && m_autoresume) {
1585		m_controller->setPaused(false);
1586		m_autoresume = false;
1587	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1588		m_autoresume = true;
1589		m_controller->setPaused(true);
1590	}
1591}
1592
1593WindowBackground::WindowBackground(QWidget* parent)
1594	: QLabel(parent)
1595{
1596	setLayout(new QStackedLayout());
1597	layout()->setContentsMargins(0, 0, 0, 0);
1598	setAlignment(Qt::AlignCenter);
1599}
1600
1601void WindowBackground::setSizeHint(const QSize& hint) {
1602	m_sizeHint = hint;
1603}
1604
1605QSize WindowBackground::sizeHint() const {
1606	return m_sizeHint;
1607}
1608
1609void WindowBackground::setLockAspectRatio(int width, int height) {
1610	m_aspectWidth = width;
1611	m_aspectHeight = height;
1612}
1613
1614void WindowBackground::paintEvent(QPaintEvent*) {
1615	const QPixmap* logo = pixmap();
1616	if (!logo) {
1617		return;
1618	}
1619	QPainter painter(this);
1620	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1621	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1622	QSize s = size();
1623	QSize ds = s;
1624	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1625		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1626	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1627		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1628	}
1629	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1630	QRect full(origin, ds);
1631	painter.drawPixmap(full, *logo);
1632}